Beiträge von Adebar

    http://playrust.com/devblog-154/


    Changelog:


    holosight world model lod updates
    lasersight world model lod updates
    Muzzleboost world model lod updates
    Muzzlebrake world model lod updates
    Silencer world model lod updates
    Viewmodel FOV changes reverted
    Updated wooden armor
    Improved bloom effect quality
    Improved vegetation rendering
    Added custom invoke handler (server performance)
    Optimized mesh building and fixed rare invisible grass issue on DX9
    Added pooling support to collectable entities
    Added pooling support to loot barrels
    Fixed random ceiling lights being stuck around the world
    Reenabled MaterialColorLerp script
    Added Searchlight
    Added Simple Sight

    http://playrust.com/devblog-153/


    Changlog:


    Bolt rifle world model re-created
    Double barrel shotgun world model re-created
    Revolver world model re-created
    Fixed global anisotropic not forced with default config
    Added batching support to foliage wind animation
    Added player and animal ragdoll culling
    Improved sleeper player culling
    Fixed campfires sometimes hurting people even though they were not burning
    Added client side entity pooling to a large number of common entities (performance)
    Fixed climbing exploits that were using jump right after waking up
    Fixed viewmodel bobbing looking weird since last week’s optimizations
    Added instance position encoding to batched meshes (future optimizations)
    Fixed plant skins sometimes being incorrect until the first network update was received
    Optimized runtime mesh building (player colliders, building meshes, dynamic occluders)
    Optimized server side player loot refresh
    Spinner wheel sound no longer occludes
    Fix for drawn maps not loading properly for other players
    Lowered cost of Netting
    Stuck objects/decals on spinner actually spin
    Furnaces and Campfires will turn off if they overflow once (server perf)
    Added Binoculars - right click to look, left click to cycle zoom levels
    Removed gear cost from crossbow - but costs more wood/frags
    Removed green t-shirt spawn from purple box
    Lanterns/Candle Hats/ Miner hats now have a fuel inventory
    Can extract fuel from Miner/Candle hats
    Can pick up tuna lights
    Can pick up lanterns
    Can pick up ceiling lights
    Can pick up flame turrets
    Can pick up autoturrets
    Holosight tech trash reduced to 1
    C4 tech trash reduced to 2
    Muzzlebrake has higher durability
    Muzzlebrake further reduces recoil
    Silencer cost reduced to 5 HQM
    Cooked pork icon is darker

    Größe: 9.7 GB


    Includes the first official 64-bit version of Arma 3 client and server !


    new MAIN branch update 1.68.140908 was released, this is new sticky discussion:


    1.68 Game changelog: https://dev.arma3.com/post/spotrep-00064
    1.68 Tools changelog: https://dev.arma3.com/post/techrep-00036


    SITREPs with more details:
    https://dev.arma3.com/post/sitrep-00188
    https://dev.arma3.com/post/sitrep-00187
    https://dev.arma3.com/post/sitrep-00186


    testing of upcoming optimized builds, 1.68 PERF v0 : TBA
    Rolling toward more in 1.70 update, DEV branch at 1.69


    previous 1.66.stable hotfix thread
    https://steamcommunity.com/app…ons/0/154643720194305899/


    previous thread about x64 in DEVELOPMENT branch:
    https://steamcommunity.com/app…ons/0/154643720196112272/


    NOTE that "-nologs" parameter may improve your performance:
    http://steamcommunity.com/app/…ons/0/864973123765924825/


    ATTENTION to server admins:
    arma3server_x64.exe uses BattlEye's beserver_x64.dll which needs beserver_x64.cfg !


    Feedback for official Arma 3 launcher please into thread:
    https://steamcommunity.com/app…ons/0/135511757694757710/


    Arma 3 BIFORUM: https://forums.bistudio.com/forums/forum/218-arma-3/
    Official Feedback Tracker: https://feedback.bistudio.com/
    All about Arma games Discord: https:// discord.gg / arma


    Quelle: http://steamcommunity.com/app/…ons/0/135511757694746130/

    http://playrust.com/devblog-152/


    Changelog:


    Updated console UI with autocomplete
    Demo playback has grass
    Voice data is recorded to demos
    Fixed some exceptions when playing demos
    Demos record initial camera position
    Improved M249 gunshot
    Caves death pit accessible to recover loot
    Wall frame netting block
    Spinner wheel item
    Replaced deployable bed model
    Entity skin changes trigger batching refresh
    Fixed map cache getting cleared when joining custom maps
    Added culling to foliage displacement
    Added grass displacement to foundations
    Removed obsolete scripts (memory usage)
    Removed unused animators (memory usage)
    Optimized frame rate under sustained gunfire
    Optimized effect recycling
    Optimized viewmodel transform updates
    Fixed footsteps SFX not audible till near player
    Fixed vending machines in doorways sometimes breaking
    Added Spinner Wheel
    Added Refineries to Harbors
    Fixed NRE when sign you are editing is destroyed
    Added Supply Signals to Green Military Crates (2%)
    Pumpkins only have 1 season (instead of 7)
    Fixed Heavy Plate Armor Rad protection (now 7, was 50)

    http://playrust.com/devblog-151/


    Changelog:


    Fixed invisible LR-300 worldmodel bug
    Flashlight lod updates
    Crossbow world model uv fixes
    Reduced mesh compression on weapon world models
    Rocket launcher world model uv fixes
    Sound creation optimization
    Physics sounds are quieter unless the impact is pretty hard
    Lower vertex counts on Stone & Sheet Metal tiers
    Added multithreaded mesh batching
    Added better profiling
    Fixed workshop skin memory leak
    Fixed plant material memory leak
    Optimized workshop skin loading
    Added “itemskins” convar to disable workshop skins
    Made network cells more granular
    Optimized client side plant entities
    Fixed craft canceling sometimes losing resources when inventory is full
    Dense bushes have an extra LOD
    Heli always strafes with napalm if target has no TC access
    Lowered cost of AutoTurret
    Autoturret parts found in purple crates + towns
    Lowered cost of flame turret
    C4 won’t stick to Decor Deployables
    Decor Deployables can only be picked up with TC access + hammer equipped
    Out of Stock Vending machines show up as red on the map
    Fish provides animal fat
    Fixed being unable to place walls next to a metal shopfront on a triangle foundation
    Fixed SAR buff/SAP nerf reversion
    Fixed Harbor 2 not showing up on map

    http://playrust.com/devblog-150/


    Changelog:


    New vending machine sounds
    Bunker rooms art
    Finished art for several greybox assets
    Added new bushes and flowers
    Added overgrowth to monuments
    Fixed placement issues of warehouse monument
    Increased nobuild zone around trainyard monument
    Fixed rare terrain collision issues around military tunnels
    Fixed terrain adjustment of power substations
    Increased the size of the snow biome
    Decreased the size of the tundra biome
    Fixed overgrown terrain hole around large cave
    Increased min distance between caves
    Removed prefab mountains from maps smaller than 3000x3000
    Fixed rock formation placement sometimes colliding with roads or buildings
    Improved terrain adjustment on small caves
    Fixed light emission from gunfire
    Fixed “local player set up multiple times” exploit
    Added Visible items on player bodies
    Peacekeeper Mode has green laser instead of red
    Pump shotgun cost reduction
    Bucket Helmet cost reduction
    Pickaxe cost reduction
    Spears are smaller when held
    AutoTurret scans slowly instead of snapping to new areas
    Fixed culling ignoring terrain carving
    Fixed culling ignoring high external wall cracks
    Fixed culling lag when players turn visible
    Fixed culling related error in spectate mode

    v255.7


    * Potentially fixed a case of disappearing Dinos (not retroactive)
    * Added Tribe Log when a Dino starves to death (going forward be sure to look for this if your Dino isn't around!)


    v255.62


    * Fixed a possible dupe case
    * Fixed a server crash with explosives


    v255.5


    * Fixed issue with turret targeting
    * Fixed issue with plant turret debuff


    v255.4


    * Fixed several spoiling time exploits


    v255.3


    * Optimized Task Graph and RHI code for approximate 5-8% client side performance gain, and approximate 5% server performance gain.
    * Disabled Loot Giving for jumping puzzle on TheCenter, for now.


    v255.2


    * Ammonite Blood can no longer be applied on Fishing Rods (for now)
    * Wild Thylacoleo now properly attach to trees
    * Tamed Thylacoleo can now pounce-grab wild creatures on PvE
    * Increased item stat clamp on Official Servers to better reflect top-tier items (and properly clamped items in CrossARK Tribute Storage).
    * Added menu to list and download monthly Sponsored Mods
    * Fixed an OpenGL crash that could affect Linux/SteamOS/Mac


    v255.1


    * Fixed issue seeing the tooltip for Fertilized Eggs
    * Fixed issue with MaxPersonalTamedDinos value not decrementing when Unclaiming Dinos that were loaded from save data.


    v255


    http://www.youtube.com/watch?v=riBpeB2n-2g&t=0s#ws


    * New Dino: Electrophorus!
    * New Dino: Microraptor!
    * New Dino: Ammonite!
    * New Dino: Thylacoleo!
    * New Structure: Tek Forcefield
    * New Structures: Tek Tileset & Tek Doors
    * New additional head head hairstyle and additional facial hairstyle
    * 30 new Explorer Notes
    * Rocket Launcher & C4 rebalance: C4 now does approximately 70% more damage to Structures than Rockets. Rocket Launcher can no longer have Item Stats (though its base Damage has been increased 20% to compensate). Rocket Turrets now take a slight amount of damage when they fire, and can not fire under 5% HP.
    * C4-carrying Flyers now move at a fixed slow speed.
    * Item Stats on all Official Servers are now clamped to negate the old no-longer-achievable OP items generated by then-unbalanced Fishing Rod.
    * Added option for per-Tribe Dino Tame limit, enabling on Official PvE servers with a max of 500 Dinos Per Tribe (with on-screen indicator of Tribe Dino count). To use it, run with ?MaxPersonalTamedDinos=Number
    * Added option to auto-destroy claimable decayed dinos on load, rather than have them remain around as Claimable. To use this, run with ?AutoDestroyDecayedDinos=true. Official PvE servers now have this enabled.
    * Various network optimizations. Major rendering and threading optimizations to come in subsequent minor version update.

    http://playrust.com/devblog-149/


    Changelog:


    Improved playback of item physics sounds
    Added new physics sounds to a bunch of items
    New Bear skin rug deployable
    New common rug deployable
    New chair deployable
    New table deployable
    Fridge is easier to place, lock position correct, destroy on ground missing
    Twig and stone floors are flat (no more intersecting with deployables)
    Fixed damage on Jack O Lanterns
    Optimized impact particle effect and decal render distances
    Increased size of some world models
    New gunpowder world model
    Codelock world model
    Wooden spear optimisation & prefab cleanup
    Fix for offset ak world model
    Fixed performance regression related to anisotropic filtering
    Fixed flamethrower going through shopfront
    Shopfront has small delay before trade is confirmed (less jarring)
    Fixed shopfront being able to be double stacked
    Shopfront has same health as sheet metal wall
    Can right-click to move items into shopfront inventory (both parties)
    Player Hostile status no longer persists between deaths (peacekeeper)
    No longer show crosshair when aiming at the non-usable part of an entity
    Water bottle no longer hostile to peacekeepers
    Bota bag no longer hostile to peackeepers
    Bucket no longer hostile to peacekeepers
    Rock no longer hostile to peacekeepers
    Any damage dealt to anything marks players hostile to peacekeepers
    Vending machine screen icon no longer clips text
    Vending machine screen displays stacksize of item for sale
    Vending machine has same health as armored wall
    Monuments are labeled on the map
    Vending machines have broadcast option to display on everyones map
    Fixed ceiling light moving the wrong way when shot
    Vending machine has small light animation on keypad
    Heavy Plate Armor added - slows movement
    Codelocks can have Guest codes - no unlocking only opening
    Added laser sight to sentry turret
    Added Caveman sash to any player who touches any hostile item (until death)
    Beds can be made public - anyone can then take it over

    http://playrust.com/devblog-148/


    Changelog:


    Added advanced sound occlusion (disabled by default for testing)
    Fixed music clips occasionally overlapping
    Added fridge item
    Fixed being unable to place ceiling lights inside caves
    Fixed explosives that destroy a wall dealing damage to objects behind it
    Fixed anti hack fly hack exploit used by a small number of private hacks
    Fixed some graphics effects not actually toggling
    Fixed bullet impact decals on glass
    Added potato quality mode when Shader Level is set to 100
    Hammer world model & prefab optimisation
    Stone pickaxe world model & prefab optimisation
    Bone knife world model & prefab optimisation
    Bone club world model & prefab optimisation
    F1 grenade world model & prefab optimisation
    Machete world model & prefab optimisation
    Bleach world model
    Ducttape world model
    Gears world model
    Metal blade world model
    Metal pipe world model
    Rope world model
    Sewing kit world model
    Spring world model
    Tarp world model
    Techparts world model
    Animal fat world model
    Cctv world model
    Charcoal world model
    Cloth world model
    Explosives world model
    Gunpowder world model
    Hq metal world model
    Hq metal ore world model
    Leather world model
    Low grade fuel world model
    Metal fragments world model
    Paper world model
    Sulfur world model
    Targeting computer world model
    Metal ore world model
    Sulphur ore world model
    Fixed freelook vending machine exploit
    Can no longer lock vending machines
    Q button no longer closes vending machine panel
    Can rotate empty vending machines
    Vending machine sounds are serverside
    Can only access vending machine inventory from rear
    Fixed right click inserting items into vending machine as customer
    Vending machine screen cycles available items
    Vending machine screen displays vending progress
    Vending machine panel shows skin of item for sale
    Vending machine purchase resets decay in a radius
    Added Fridge (only accepts food items)
    Can pickup and repair bear trap
    SAR does 15% more damage
    Python much cheaper
    Python does +18% damage
    Python fires slightly faster
    SAP has slight recoil penalty while moving
    SAP has slightly higher aimcone to make it less effective at range
    Added Metal Shopfront - safe trading

    Hey Everyone,


    Here are some small fixes to this mornings patch release:


    -Fixed some usable items such as meds or armor being infinite if added to hot select slots
    -Fixed issues with hot key items being visible whilst swimming or climbing ropes

    Hey everyone,


    This patch adds hotkey item selection. You can now place your backpack onto the crafting mat, and assign weapons or items to one of four slots outside of backpack which can be used for quick selection.


    For multiplayer, we improved chat visibility, and added 3 new vest and 3 new hoodie clothing variations


    We added a new late game cannibal type, these are more powerful than the regular cannibals and wear masks made from skin of plane passengers. We also added more cannibals to the villages around the world, and added a new check box for creative mode which will allow you to turn on/off enemies whenever you want.


    Along with this we fixed a bunch of bugs, especially with regards to how traps work, Added in a new bone arrow type, Improved some animations for multiplayer characters, made items in inventory easier to select by improving their collision and lots more, the full list visit below.


    V0.55


    Changelog:


    Suitcases around the plane crash site no longer respawn
    Snow now lands on water in the north area instead of going through
    Frost damage will no longer occur while player is jumping or actively climbing a rope
    Fixed spoilt oysters not drop-able from the inventory
    Updated armor mannequin stealth armor model
    Fixed a couple rare errors that could prevent a few wall chunks from showing up in saves that suffered data loss after a patch
    Fixed painted cannibal leader switching to wrong texture on death
    Fixed animals moving at different speeds depending on current frame rate
    Fixed arrows sometimes floating when shot into terrain
    Fixed skin animal animation sometimes not playing if skinning is started immediately after picking up a spear
    Improved support for updating greeble zones data from old saves, should prevent cases of deprecated data causing error spam and causing severe lag
    (Multiplayer) Frost damage will no longer be applied to players who are in a downed state
    (Multiplayer) Moved chat to the left of the screen to avoid overlapping with building ingredients
    (Multiplayer) Added a dark backing to the chat to improve readability
    Traps will now correctly load to the correct state
    Traps will now restore to correct state after being repaired
    (Multiplayer) Fixed some issues with noose trap visuals for clients not syncing
    New gameplay option: Allow Enemies (Creative mode only)
    Fixed drop spoilt food option in inventory not available on food that was picked up already spoilt
    Fixed bed missing collision and bed not being repairable
    Caves – fixed some small holes/gaps
    Trapped animals remain in traps after save/load
    Fixed Squirrels and Lizards not always being inside trap when caught
    Added new late game mutant tribe wearing skinned face masks
    New arrow type: Bone arrows! Combine 1 stick + 5 Feathers + 5 bones to create 5 bone arrows
    New item quick select feature. Combine weapons on the crafting mat with the backpack to assign. Default keys are 1, 2, 3 and 4 on keyboard. Holding “AltFire” (block) while playing on a gamepad now switches the D-pad to quick select item slots
    Fixed enemies floating over spikes or moving when caught in the happy birthday trap
    (Multiplayer) Added new clothing: Vest with 3 texture variations
    Fixed upgrading weapons not cleaning up everything correctly causing other items around or on the crafting to be hard to target afterwards
    (Multiplayer) Improved walking and running animations on other players when holding all types of weapons
    Player no longer reaches for an arrow after firing the bow with no more arrows in backpack
    Fixed enemies using wrong burnt texture when dropped on a fire
    Fixed creepy enemies switching to burnt texture when hit with a flying axe attack
    Player dropped logs now spawn slightly away from player to prevent physics interaction issues
    Fixed poison arrow effects not being applied to enemies correctly
    Fixed sticky bombs not attaching to enemies or animals
    Fixed tortoises sometimes not going into their shell when hit
    (Multiplayer) Fixed birds sometimes not playing flying animation for clients
    Fixed player incorrectly blocking if block is pressed immediately after picking up a spear
    Fixed player able to continue repair hammer attacks even after switching to another weapon
    Fixed player not attaching to rope properly if rope trigger was underwater
    Cave9 – added more sound effects, and more stalactite models
    Added more cave fish to cave water zones
    Fixed clients not dealing correct damage from flying axe attack
    Fixed saving of items added to metal doors weights
    Fixed log sled glitching through terrain if grabbed and holding logs at the same time
    Fixed spears and arrows not sticking into some large tree stumps around the world
    (Multiplayer) Fixed arrows collected from bodies not being removed for other players
    Fixed animals sometimes not being caught in traps
    Fixed some stippling settings on some large logs/dead wood
    Replaced damaged buildings 3D icons by 2D versions
    Fixed jumping into water while lighting a cloth wrapped weapon causing lighter interactions to break
    (Multiplayer) Fixed a case of player variation not initializing at start of game
    Fixed player not disconnecting from treehouse rope if treehouse was destroyed
    Fixed player not disconnecting from raft oar properly if raft was destroyed
    (Multiplayer) Added new clothing: Hoodie with 3 texture variations
    Improved accuracy of hovering detection for some items in inventory
    First 4 weapons/projectiles equipped are automatically added to quick select free slots
    Fixed saving & loading exploded rocks walls in caves
    (Audio) Added break wood sfx when fires are destroyed
    Fixed plane recording wrong position sometimes in new games


    Quelle: http://survivetheforest.com/