Beiträge von Adebar

    v256.7

    * Fixed issue with shotguns not applying damage. Requires server update! Highly recommend servers upgrade to this version!

    v256.62

    * Ended the "Eggcellent Adventure" event.

    v256.6

    * Fixed issue with gun usage under high latency scenarios. Clients are required to have at least this version on Officials!

    v256.52

    * Fixed issue with teleporting when riding dinos. Highly recommend servers upgrade to this version!

    v256.5

    * Fixed several cases where you could clip into world geometry
    * Fixed electric structures not remaining properly active within underwater bases (for any which used to be active but are no longer, please access their inventory or interact with them).

    v256.44

    * Changed the Inventory Menu font to be bolder, and improved the Chatbox font rendering.

    v256.43

    * Fixed a case where items were being highlighted despite not being able to be used (such as an incorrect saddle)

    v256.42

    * The gender of a creature now correctly displays in its inventory.

    v256.41

    * Major UI Rendering optimization

    v256.4

    * Eggcellent Adventure. During this one-week-only experience, running through April 23, players can collect Special Bunny eggs from Mated Boosted Wild Dodos across the ARK. These eggs can be used in special recipies to craft bunny-themed items such as the Bunny Ears Headband or a Bunny Costume for the Procoptodon!

    v256.36

    * Added a sort state in the sort context menu.
    * An item is now darkened if it cannot be crafted in the owner's inventory.
    * Context menu crafting options now correctly display in the event that an item cannot be crafted.
    * Craft Submenu is completely disabled if the inventory doesn't allow crafting that item.
    * Fixed cases where the inventory would lose the shortcut key information.
    * Fixed weird behaviours whem moving items to parent folder, as well as changing folder view whilst inside folder.
    * The game now remembers whether you have selected the View Folders button on remote or local inventories.
    * Added a slight border to indicate if an item has been selected.
    * Repositioned the Egg Incubation bar to make it more visible.

    v256.35

    * When the inventory is closed HUD text is not displayed.
    * Item categories are no longer displayed in Q Mode.
    * Supply Drops, Obelisks, and TEK Transmitter no longer default to the Transfer Data Tab.

    v256.34

    * Remote Inventory UI now defaults to old-school ARK combined-engrams view. You can toggle the "Show Engrams" button to get a separate "Crafting" tab as the new-school UI has. The game will remember your setting for this and for whether you were viewing that Crafting tab.
    * Fixed an issue where free-blank-slots in remote Inventory Boxes were not appearing properly when in "Show Engrams" view.
    * New Craft-All Hotkey: A (bindable in INI)
    * Inventory Sorting modes now save for local & remote inventories & crafting tabs respectively. (later will have the current Sorting mode indicated on the pop-out menu)
    * Fixed Spoil Bars appearing on recipe blueprints

    v256.33

    * Fixed a crash some players were experiencing when spawning due to UI changes
    * Fixed the UI from shrinking when entering the Options menu even when the UI slider was at max.
    * Fix to allow transferring directly into folders in the inventory.
    * Made inventory filters stay active when switching from inventory to/from crafting.
    * Updated various Male Survivor SFX
    * The Quick Inventory Slots bar now scales independently from the rest of the UI.

    v256.32

    * Fixed a networking problem where players were not able to successfully pick up resources. Requires Server Update!

    v256.3

    Dino Related:
    * Flier Mk 2: https://docs.google.com/spreadsheets/d…e#gid=160180008
    * Ridable fliers (not the Moth) now have ground attacks.
    * Leeds spawns adjusted so no longer spawning near shorelines
    * Ichthyornis no longer gets stuck in corners of underwater bases.
    * Leeds will no longer scale in damage/level etc.
    * Therizinosaurus spawn weight and aggro ranged decreased
    * Quetz' idle stamina consumption reduced by 50%
    * Remove Ichthyornis's ability to steal kibble from dino inventories.
    * Certain creatures now have special weight reductions for specific resources similar to the Beaver.
    - Mammoth reduces weight of wood by 75%
    - Ankylo reduces weight of raw metal by 75%
    - Doed reduces weight of stone by 75%
    - Beaver and SpineyLizard now adjusted to 50% reduction for resource-weight (they do a few) due to being a jack of all trades, as opposed to specialising.

    UI Related:
    * When there is an item in the crafting queue, upon completion the right-click options would close, this no longer happens.
    * Updated the UI to include a way to differentiate regular eggs from fertilized eggs, as well as show a health bar and spoiling bar.
    * Taming and Fert eggs now display the progress as a %
    * Adjusted Blueprint and Engrams colours to help with readability.
    * Craft All now correctly displays Craft 100
    * Required Engrams no longer clipping and correctly displayed (We've got an Engram page on the way!)
    * Placing your cursor over a broken and pressing 'E' now repairs it.
    * When adding multiple stacks into an inventory, the stacks force into stacks of the max size (stacks on deck..)
    * Placing your cursor over an engram or blueprint in a remote inventory and pressing 'E' should craft it.
    * Tribe Log should now appear correctly upon opening the Tribe Manager for the first time
    * Adjusted size of UI box on Raft so it's no longer in the way when placing structures
    * Fixed an issue where breeding dinos would show 100% regardless of progress
    * Fixed an issue where text was overlapping during the breeding process.
    * Added an option to turn on the grinder inside of its remote inventory

    Other:
    * There is now a 0.2s cooldown on meat consumption
    * Use ?OxygenSwimSpeedStatMultiplier=1.0 or other value to increase how. Note: does not currently work on Non-Dedicated Servers (will in the next Major Update due to a network data structure replication limitation).
    * When using the server-config bPvEDisableFriendlyFire=True, you are now able to harvest a slaughtered Ovis.

    v256.29

    * Fixed resource issue. Server Upgrade Highly Recommended!

    v256.28

    * Fishing rods (BP and item) show effectiveness again.
    * Hyperthermic insulation on armor now displayed properly in UI.
    * Name of the dino now displays in inventory UI.
    * Fixed an additional weight calculation/updating issue. Requires Server Update.

    v256.22

    * Fixed a crash on client associated with display overstocked inventories.

    v256.22

    * Fixed a crash associated with updating Weight on platforns. Requires Server Update.
    * Made Inventory UI display the empty slots on structures more clearly. Eliminated needless display of extra empty slots on the Craftables panel.

    v256.2

    * Fixed various weight calculation/updating issues. Requires Server Update.
    * Fixed inability to drag equip Weapons onto Mantis on new Inventory UI.
    * Fixed new Inventory UI ctrl/shift drag and single-click transfer operations not working on remote inventories.
    * Maturation Bar now also displays the numerical progress percent.
    * Made item tooltip overlays slightly translucent.

    v256.1

    * Fixed a common server crash associated with harvesting. Servers should urgently upgrade to this version to avoid crashes!
    * Fixed not being able to craft Tributes, and not being able to "Transfer All" from Supply Crates.

    v256.0

    http://www.youtube.com/watch?v=yz7YM5vu-_4#ws

    * New Mechanic: Aquatic & Amphibious Creature Breeding
    * New Dino: Equus!
    * New Dino: Leedsichthys!
    * New Dino: Ichthyornis!
    * New Dino: Iguanodon!
    * New Structures & Mechanic: Tek Underwater Bases
    * New Structure: TEK Teleporter
    * New Structure: TEK Mosa Saddle
    * New Structure: Tek Power Generator
    * Total Inventory Menu redesign (other UI's coming soon!)
    * Flyer Nerf (to allow server to recover Stamina when standing on a Flyer, run with ?AllowFlyingStaminaRecovery=true)
    * Reduced Vault Size
    * Limited one C4 attached per dino, unless you run with this console command: ?AllowMultipleAttachedC4=true
    * Sheep now have a "Slaughter" option when you have a club, sword, hatchet etc equipped, also works on PvE
    * 1 New Hairstyle and 1 New Facial hairstyle (male and female variants)
    * 20+ new Explorer Notes

    http://playrust.com/devblog-154/

    Changelog:

    holosight world model lod updates
    lasersight world model lod updates
    Muzzleboost world model lod updates
    Muzzlebrake world model lod updates
    Silencer world model lod updates
    Viewmodel FOV changes reverted
    Updated wooden armor
    Improved bloom effect quality
    Improved vegetation rendering
    Added custom invoke handler (server performance)
    Optimized mesh building and fixed rare invisible grass issue on DX9
    Added pooling support to collectable entities
    Added pooling support to loot barrels
    Fixed random ceiling lights being stuck around the world
    Reenabled MaterialColorLerp script
    Added Searchlight
    Added Simple Sight

    http://playrust.com/devblog-153/

    Changlog:

    Bolt rifle world model re-created
    Double barrel shotgun world model re-created
    Revolver world model re-created
    Fixed global anisotropic not forced with default config
    Added batching support to foliage wind animation
    Added player and animal ragdoll culling
    Improved sleeper player culling
    Fixed campfires sometimes hurting people even though they were not burning
    Added client side entity pooling to a large number of common entities (performance)
    Fixed climbing exploits that were using jump right after waking up
    Fixed viewmodel bobbing looking weird since last week’s optimizations
    Added instance position encoding to batched meshes (future optimizations)
    Fixed plant skins sometimes being incorrect until the first network update was received
    Optimized runtime mesh building (player colliders, building meshes, dynamic occluders)
    Optimized server side player loot refresh
    Spinner wheel sound no longer occludes
    Fix for drawn maps not loading properly for other players
    Lowered cost of Netting
    Stuck objects/decals on spinner actually spin
    Furnaces and Campfires will turn off if they overflow once (server perf)
    Added Binoculars - right click to look, left click to cycle zoom levels
    Removed gear cost from crossbow - but costs more wood/frags
    Removed green t-shirt spawn from purple box
    Lanterns/Candle Hats/ Miner hats now have a fuel inventory
    Can extract fuel from Miner/Candle hats
    Can pick up tuna lights
    Can pick up lanterns
    Can pick up ceiling lights
    Can pick up flame turrets
    Can pick up autoturrets
    Holosight tech trash reduced to 1
    C4 tech trash reduced to 2
    Muzzlebrake has higher durability
    Muzzlebrake further reduces recoil
    Silencer cost reduced to 5 HQM
    Cooked pork icon is darker

    Größe: 9.7 GB

    Includes the first official 64-bit version of Arma 3 client and server !

    new MAIN branch update 1.68.140908 was released, this is new sticky discussion:

    1.68 Game changelog: https://dev.arma3.com/post/spotrep-00064
    1.68 Tools changelog: https://dev.arma3.com/post/techrep-00036

    SITREPs with more details:
    https://dev.arma3.com/post/sitrep-00188
    https://dev.arma3.com/post/sitrep-00187
    https://dev.arma3.com/post/sitrep-00186

    testing of upcoming optimized builds, 1.68 PERF v0 : TBA
    Rolling toward more in 1.70 update, DEV branch at 1.69

    previous 1.66.stable hotfix thread
    https://steamcommunity.com/app/107410/dis…43720194305899/

    previous thread about x64 in DEVELOPMENT branch:
    https://steamcommunity.com/app/107410/dis…43720196112272/

    NOTE that "-nologs" parameter may improve your performance:
    http://steamcommunity.com/app/107410/dis…73123765924825/

    ATTENTION to server admins:
    arma3server_x64.exe uses BattlEye's beserver_x64.dll which needs beserver_x64.cfg !

    Feedback for official Arma 3 launcher please into thread:
    https://steamcommunity.com/app/107410/dis…11757694757710/

    Arma 3 BIFORUM: https://forums.bistudio.com/forums/forum/218-arma-3/
    Official Feedback Tracker: https://feedback.bistudio.com/
    All about Arma games Discord: https:// discord.gg / arma

    Quelle: http://steamcommunity.com/app/107410/dis…11757694746130/

    http://playrust.com/devblog-152/

    Changelog:

    Updated console UI with autocomplete
    Demo playback has grass
    Voice data is recorded to demos
    Fixed some exceptions when playing demos
    Demos record initial camera position
    Improved M249 gunshot
    Caves death pit accessible to recover loot
    Wall frame netting block
    Spinner wheel item
    Replaced deployable bed model
    Entity skin changes trigger batching refresh
    Fixed map cache getting cleared when joining custom maps
    Added culling to foliage displacement
    Added grass displacement to foundations
    Removed obsolete scripts (memory usage)
    Removed unused animators (memory usage)
    Optimized frame rate under sustained gunfire
    Optimized effect recycling
    Optimized viewmodel transform updates
    Fixed footsteps SFX not audible till near player
    Fixed vending machines in doorways sometimes breaking
    Added Spinner Wheel
    Added Refineries to Harbors
    Fixed NRE when sign you are editing is destroyed
    Added Supply Signals to Green Military Crates (2%)
    Pumpkins only have 1 season (instead of 7)
    Fixed Heavy Plate Armor Rad protection (now 7, was 50)

    http://playrust.com/devblog-151/

    Changelog:

    Fixed invisible LR-300 worldmodel bug
    Flashlight lod updates
    Crossbow world model uv fixes
    Reduced mesh compression on weapon world models
    Rocket launcher world model uv fixes
    Sound creation optimization
    Physics sounds are quieter unless the impact is pretty hard
    Lower vertex counts on Stone & Sheet Metal tiers
    Added multithreaded mesh batching
    Added better profiling
    Fixed workshop skin memory leak
    Fixed plant material memory leak
    Optimized workshop skin loading
    Added “itemskins” convar to disable workshop skins
    Made network cells more granular
    Optimized client side plant entities
    Fixed craft canceling sometimes losing resources when inventory is full
    Dense bushes have an extra LOD
    Heli always strafes with napalm if target has no TC access
    Lowered cost of AutoTurret
    Autoturret parts found in purple crates + towns
    Lowered cost of flame turret
    C4 won’t stick to Decor Deployables
    Decor Deployables can only be picked up with TC access + hammer equipped
    Out of Stock Vending machines show up as red on the map
    Fish provides animal fat
    Fixed being unable to place walls next to a metal shopfront on a triangle foundation
    Fixed SAR buff/SAP nerf reversion
    Fixed Harbor 2 not showing up on map

    http://playrust.com/devblog-150/

    Changelog:

    New vending machine sounds
    Bunker rooms art
    Finished art for several greybox assets
    Added new bushes and flowers
    Added overgrowth to monuments
    Fixed placement issues of warehouse monument
    Increased nobuild zone around trainyard monument
    Fixed rare terrain collision issues around military tunnels
    Fixed terrain adjustment of power substations
    Increased the size of the snow biome
    Decreased the size of the tundra biome
    Fixed overgrown terrain hole around large cave
    Increased min distance between caves
    Removed prefab mountains from maps smaller than 3000x3000
    Fixed rock formation placement sometimes colliding with roads or buildings
    Improved terrain adjustment on small caves
    Fixed light emission from gunfire
    Fixed “local player set up multiple times” exploit
    Added Visible items on player bodies
    Peacekeeper Mode has green laser instead of red
    Pump shotgun cost reduction
    Bucket Helmet cost reduction
    Pickaxe cost reduction
    Spears are smaller when held
    AutoTurret scans slowly instead of snapping to new areas
    Fixed culling ignoring terrain carving
    Fixed culling ignoring high external wall cracks
    Fixed culling lag when players turn visible
    Fixed culling related error in spectate mode

    v255.7

    * Potentially fixed a case of disappearing Dinos (not retroactive)
    * Added Tribe Log when a Dino starves to death (going forward be sure to look for this if your Dino isn't around!)

    v255.62

    * Fixed a possible dupe case
    * Fixed a server crash with explosives

    v255.5

    * Fixed issue with turret targeting
    * Fixed issue with plant turret debuff

    v255.4

    * Fixed several spoiling time exploits

    v255.3

    * Optimized Task Graph and RHI code for approximate 5-8% client side performance gain, and approximate 5% server performance gain.
    * Disabled Loot Giving for jumping puzzle on TheCenter, for now.

    v255.2

    * Ammonite Blood can no longer be applied on Fishing Rods (for now)
    * Wild Thylacoleo now properly attach to trees
    * Tamed Thylacoleo can now pounce-grab wild creatures on PvE
    * Increased item stat clamp on Official Servers to better reflect top-tier items (and properly clamped items in CrossARK Tribute Storage).
    * Added menu to list and download monthly Sponsored Mods
    * Fixed an OpenGL crash that could affect Linux/SteamOS/Mac

    v255.1

    * Fixed issue seeing the tooltip for Fertilized Eggs
    * Fixed issue with MaxPersonalTamedDinos value not decrementing when Unclaiming Dinos that were loaded from save data.

    v255

    http://www.youtube.com/watch?v=riBpeB2n-2g&t=0s#ws

    * New Dino: Electrophorus!
    * New Dino: Microraptor!
    * New Dino: Ammonite!
    * New Dino: Thylacoleo!
    * New Structure: Tek Forcefield
    * New Structures: Tek Tileset & Tek Doors
    * New additional head head hairstyle and additional facial hairstyle
    * 30 new Explorer Notes
    * Rocket Launcher & C4 rebalance: C4 now does approximately 70% more damage to Structures than Rockets. Rocket Launcher can no longer have Item Stats (though its base Damage has been increased 20% to compensate). Rocket Turrets now take a slight amount of damage when they fire, and can not fire under 5% HP.
    * C4-carrying Flyers now move at a fixed slow speed.
    * Item Stats on all Official Servers are now clamped to negate the old no-longer-achievable OP items generated by then-unbalanced Fishing Rod.
    * Added option for per-Tribe Dino Tame limit, enabling on Official PvE servers with a max of 500 Dinos Per Tribe (with on-screen indicator of Tribe Dino count). To use it, run with ?MaxPersonalTamedDinos=Number
    * Added option to auto-destroy claimable decayed dinos on load, rather than have them remain around as Claimable. To use this, run with ?AutoDestroyDecayedDinos=true. Official PvE servers now have this enabled.
    * Various network optimizations. Major rendering and threading optimizations to come in subsequent minor version update.

    http://playrust.com/devblog-149/

    Changelog:

    Improved playback of item physics sounds
    Added new physics sounds to a bunch of items
    New Bear skin rug deployable
    New common rug deployable
    New chair deployable
    New table deployable
    Fridge is easier to place, lock position correct, destroy on ground missing
    Twig and stone floors are flat (no more intersecting with deployables)
    Fixed damage on Jack O Lanterns
    Optimized impact particle effect and decal render distances
    Increased size of some world models
    New gunpowder world model
    Codelock world model
    Wooden spear optimisation & prefab cleanup
    Fix for offset ak world model
    Fixed performance regression related to anisotropic filtering
    Fixed flamethrower going through shopfront
    Shopfront has small delay before trade is confirmed (less jarring)
    Fixed shopfront being able to be double stacked
    Shopfront has same health as sheet metal wall
    Can right-click to move items into shopfront inventory (both parties)
    Player Hostile status no longer persists between deaths (peacekeeper)
    No longer show crosshair when aiming at the non-usable part of an entity
    Water bottle no longer hostile to peacekeepers
    Bota bag no longer hostile to peackeepers
    Bucket no longer hostile to peacekeepers
    Rock no longer hostile to peacekeepers
    Any damage dealt to anything marks players hostile to peacekeepers
    Vending machine screen icon no longer clips text
    Vending machine screen displays stacksize of item for sale
    Vending machine has same health as armored wall
    Monuments are labeled on the map
    Vending machines have broadcast option to display on everyones map
    Fixed ceiling light moving the wrong way when shot
    Vending machine has small light animation on keypad
    Heavy Plate Armor added - slows movement
    Codelocks can have Guest codes - no unlocking only opening
    Added laser sight to sentry turret
    Added Caveman sash to any player who touches any hostile item (until death)
    Beds can be made public - anyone can then take it over

    http://playrust.com/devblog-148/

    Changelog:

    Added advanced sound occlusion (disabled by default for testing)
    Fixed music clips occasionally overlapping
    Added fridge item
    Fixed being unable to place ceiling lights inside caves
    Fixed explosives that destroy a wall dealing damage to objects behind it
    Fixed anti hack fly hack exploit used by a small number of private hacks
    Fixed some graphics effects not actually toggling
    Fixed bullet impact decals on glass
    Added potato quality mode when Shader Level is set to 100
    Hammer world model & prefab optimisation
    Stone pickaxe world model & prefab optimisation
    Bone knife world model & prefab optimisation
    Bone club world model & prefab optimisation
    F1 grenade world model & prefab optimisation
    Machete world model & prefab optimisation
    Bleach world model
    Ducttape world model
    Gears world model
    Metal blade world model
    Metal pipe world model
    Rope world model
    Sewing kit world model
    Spring world model
    Tarp world model
    Techparts world model
    Animal fat world model
    Cctv world model
    Charcoal world model
    Cloth world model
    Explosives world model
    Gunpowder world model
    Hq metal world model
    Hq metal ore world model
    Leather world model
    Low grade fuel world model
    Metal fragments world model
    Paper world model
    Sulfur world model
    Targeting computer world model
    Metal ore world model
    Sulphur ore world model
    Fixed freelook vending machine exploit
    Can no longer lock vending machines
    Q button no longer closes vending machine panel
    Can rotate empty vending machines
    Vending machine sounds are serverside
    Can only access vending machine inventory from rear
    Fixed right click inserting items into vending machine as customer
    Vending machine screen cycles available items
    Vending machine screen displays vending progress
    Vending machine panel shows skin of item for sale
    Vending machine purchase resets decay in a radius
    Added Fridge (only accepts food items)
    Can pickup and repair bear trap
    SAR does 15% more damage
    Python much cheaper
    Python does +18% damage
    Python fires slightly faster
    SAP has slight recoil penalty while moving
    SAP has slightly higher aimcone to make it less effective at range
    Added Metal Shopfront - safe trading