The patch isn’t ready, so we’re not releasing one today.
Beiträge von Adebar
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v256.7
* Fixed issue with shotguns not applying damage. Requires server update! Highly recommend servers upgrade to this version!
v256.62
* Ended the "Eggcellent Adventure" event.
v256.6
* Fixed issue with gun usage under high latency scenarios. Clients are required to have at least this version on Officials!
v256.52
* Fixed issue with teleporting when riding dinos. Highly recommend servers upgrade to this version!
v256.5
* Fixed several cases where you could clip into world geometry
* Fixed electric structures not remaining properly active within underwater bases (for any which used to be active but are no longer, please access their inventory or interact with them).v256.44
* Changed the Inventory Menu font to be bolder, and improved the Chatbox font rendering.
v256.43
* Fixed a case where items were being highlighted despite not being able to be used (such as an incorrect saddle)
v256.42
* The gender of a creature now correctly displays in its inventory.
v256.41
* Major UI Rendering optimization
v256.4
* Eggcellent Adventure. During this one-week-only experience, running through April 23, players can collect Special Bunny eggs from Mated Boosted Wild Dodos across the ARK. These eggs can be used in special recipies to craft bunny-themed items such as the Bunny Ears Headband or a Bunny Costume for the Procoptodon!
v256.36
* Added a sort state in the sort context menu.
* An item is now darkened if it cannot be crafted in the owner's inventory.
* Context menu crafting options now correctly display in the event that an item cannot be crafted.
* Craft Submenu is completely disabled if the inventory doesn't allow crafting that item.
* Fixed cases where the inventory would lose the shortcut key information.
* Fixed weird behaviours whem moving items to parent folder, as well as changing folder view whilst inside folder.
* The game now remembers whether you have selected the View Folders button on remote or local inventories.
* Added a slight border to indicate if an item has been selected.
* Repositioned the Egg Incubation bar to make it more visible.v256.35
* When the inventory is closed HUD text is not displayed.
* Item categories are no longer displayed in Q Mode.
* Supply Drops, Obelisks, and TEK Transmitter no longer default to the Transfer Data Tab.v256.34
* Remote Inventory UI now defaults to old-school ARK combined-engrams view. You can toggle the "Show Engrams" button to get a separate "Crafting" tab as the new-school UI has. The game will remember your setting for this and for whether you were viewing that Crafting tab.
* Fixed an issue where free-blank-slots in remote Inventory Boxes were not appearing properly when in "Show Engrams" view.
* New Craft-All Hotkey: A (bindable in INI)
* Inventory Sorting modes now save for local & remote inventories & crafting tabs respectively. (later will have the current Sorting mode indicated on the pop-out menu)
* Fixed Spoil Bars appearing on recipe blueprintsv256.33
* Fixed a crash some players were experiencing when spawning due to UI changes
* Fixed the UI from shrinking when entering the Options menu even when the UI slider was at max.
* Fix to allow transferring directly into folders in the inventory.
* Made inventory filters stay active when switching from inventory to/from crafting.
* Updated various Male Survivor SFX
* The Quick Inventory Slots bar now scales independently from the rest of the UI.v256.32
* Fixed a networking problem where players were not able to successfully pick up resources. Requires Server Update!
v256.3
Dino Related:
* Flier Mk 2: https://docs.google.com/spreadsheets/d…e#gid=160180008
* Ridable fliers (not the Moth) now have ground attacks.
* Leeds spawns adjusted so no longer spawning near shorelines
* Ichthyornis no longer gets stuck in corners of underwater bases.
* Leeds will no longer scale in damage/level etc.
* Therizinosaurus spawn weight and aggro ranged decreased
* Quetz' idle stamina consumption reduced by 50%
* Remove Ichthyornis's ability to steal kibble from dino inventories.
* Certain creatures now have special weight reductions for specific resources similar to the Beaver.
- Mammoth reduces weight of wood by 75%
- Ankylo reduces weight of raw metal by 75%
- Doed reduces weight of stone by 75%
- Beaver and SpineyLizard now adjusted to 50% reduction for resource-weight (they do a few) due to being a jack of all trades, as opposed to specialising.UI Related:
* When there is an item in the crafting queue, upon completion the right-click options would close, this no longer happens.
* Updated the UI to include a way to differentiate regular eggs from fertilized eggs, as well as show a health bar and spoiling bar.
* Taming and Fert eggs now display the progress as a %
* Adjusted Blueprint and Engrams colours to help with readability.
* Craft All now correctly displays Craft 100
* Required Engrams no longer clipping and correctly displayed (We've got an Engram page on the way!)
* Placing your cursor over a broken and pressing 'E' now repairs it.
* When adding multiple stacks into an inventory, the stacks force into stacks of the max size (stacks on deck..)
* Placing your cursor over an engram or blueprint in a remote inventory and pressing 'E' should craft it.
* Tribe Log should now appear correctly upon opening the Tribe Manager for the first time
* Adjusted size of UI box on Raft so it's no longer in the way when placing structures
* Fixed an issue where breeding dinos would show 100% regardless of progress
* Fixed an issue where text was overlapping during the breeding process.
* Added an option to turn on the grinder inside of its remote inventoryOther:
* There is now a 0.2s cooldown on meat consumption
* Use ?OxygenSwimSpeedStatMultiplier=1.0 or other value to increase how. Note: does not currently work on Non-Dedicated Servers (will in the next Major Update due to a network data structure replication limitation).
* When using the server-config bPvEDisableFriendlyFire=True, you are now able to harvest a slaughtered Ovis.v256.29
* Fixed resource issue. Server Upgrade Highly Recommended!
v256.28
* Fishing rods (BP and item) show effectiveness again.
* Hyperthermic insulation on armor now displayed properly in UI.
* Name of the dino now displays in inventory UI.
* Fixed an additional weight calculation/updating issue. Requires Server Update.v256.22
* Fixed a crash on client associated with display overstocked inventories.
v256.22
* Fixed a crash associated with updating Weight on platforns. Requires Server Update.
* Made Inventory UI display the empty slots on structures more clearly. Eliminated needless display of extra empty slots on the Craftables panel.v256.2
* Fixed various weight calculation/updating issues. Requires Server Update.
* Fixed inability to drag equip Weapons onto Mantis on new Inventory UI.
* Fixed new Inventory UI ctrl/shift drag and single-click transfer operations not working on remote inventories.
* Maturation Bar now also displays the numerical progress percent.
* Made item tooltip overlays slightly translucent.v256.1
* Fixed a common server crash associated with harvesting. Servers should urgently upgrade to this version to avoid crashes!
* Fixed not being able to craft Tributes, and not being able to "Transfer All" from Supply Crates.v256.0
http://www.youtube.com/watch?v=yz7YM5vu-_4#ws
* New Mechanic: Aquatic & Amphibious Creature Breeding
* New Dino: Equus!
* New Dino: Leedsichthys!
* New Dino: Ichthyornis!
* New Dino: Iguanodon!
* New Structures & Mechanic: Tek Underwater Bases
* New Structure: TEK Teleporter
* New Structure: TEK Mosa Saddle
* New Structure: Tek Power Generator
* Total Inventory Menu redesign (other UI's coming soon!)
* Flyer Nerf (to allow server to recover Stamina when standing on a Flyer, run with ?AllowFlyingStaminaRecovery=true)
* Reduced Vault Size
* Limited one C4 attached per dino, unless you run with this console command: ?AllowMultipleAttachedC4=true
* Sheep now have a "Slaughter" option when you have a club, sword, hatchet etc equipped, also works on PvE
* 1 New Hairstyle and 1 New Facial hairstyle (male and female variants)
* 20+ new Explorer Notes -
http://playrust.com/devblog-154/
Changelog:
holosight world model lod updates
lasersight world model lod updates
Muzzleboost world model lod updates
Muzzlebrake world model lod updates
Silencer world model lod updates
Viewmodel FOV changes reverted
Updated wooden armor
Improved bloom effect quality
Improved vegetation rendering
Added custom invoke handler (server performance)
Optimized mesh building and fixed rare invisible grass issue on DX9
Added pooling support to collectable entities
Added pooling support to loot barrels
Fixed random ceiling lights being stuck around the world
Reenabled MaterialColorLerp script
Added Searchlight
Added Simple Sight -
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http://playrust.com/devblog-153/
Changlog:
Bolt rifle world model re-created
Double barrel shotgun world model re-created
Revolver world model re-created
Fixed global anisotropic not forced with default config
Added batching support to foliage wind animation
Added player and animal ragdoll culling
Improved sleeper player culling
Fixed campfires sometimes hurting people even though they were not burning
Added client side entity pooling to a large number of common entities (performance)
Fixed climbing exploits that were using jump right after waking up
Fixed viewmodel bobbing looking weird since last week’s optimizations
Added instance position encoding to batched meshes (future optimizations)
Fixed plant skins sometimes being incorrect until the first network update was received
Optimized runtime mesh building (player colliders, building meshes, dynamic occluders)
Optimized server side player loot refresh
Spinner wheel sound no longer occludes
Fix for drawn maps not loading properly for other players
Lowered cost of Netting
Stuck objects/decals on spinner actually spin
Furnaces and Campfires will turn off if they overflow once (server perf)
Added Binoculars - right click to look, left click to cycle zoom levels
Removed gear cost from crossbow - but costs more wood/frags
Removed green t-shirt spawn from purple box
Lanterns/Candle Hats/ Miner hats now have a fuel inventory
Can extract fuel from Miner/Candle hats
Can pick up tuna lights
Can pick up lanterns
Can pick up ceiling lights
Can pick up flame turrets
Can pick up autoturrets
Holosight tech trash reduced to 1
C4 tech trash reduced to 2
Muzzlebrake has higher durability
Muzzlebrake further reduces recoil
Silencer cost reduced to 5 HQM
Cooked pork icon is darker -
Wem 7 Days to Die zu leicht ist,sollte sich mal die Mod anschauen:
https://7daystodie.com/forums/showthr…ION-by-SDX-team
Hier eine kleine Beschreibung der Mod,aber leider auf Englisch:
https://docs.google.com/document/d/1D1…0z6vl7pbH8/edit
Hier hilfreiche Videos:
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Größe: 9.7 GB
Includes the first official 64-bit version of Arma 3 client and server !
new MAIN branch update 1.68.140908 was released, this is new sticky discussion:
1.68 Game changelog: https://dev.arma3.com/post/spotrep-00064
1.68 Tools changelog: https://dev.arma3.com/post/techrep-00036SITREPs with more details:
https://dev.arma3.com/post/sitrep-00188
https://dev.arma3.com/post/sitrep-00187
https://dev.arma3.com/post/sitrep-00186testing of upcoming optimized builds, 1.68 PERF v0 : TBA
Rolling toward more in 1.70 update, DEV branch at 1.69previous 1.66.stable hotfix thread
https://steamcommunity.com/app/107410/dis…43720194305899/previous thread about x64 in DEVELOPMENT branch:
https://steamcommunity.com/app/107410/dis…43720196112272/NOTE that "-nologs" parameter may improve your performance:
http://steamcommunity.com/app/107410/dis…73123765924825/ATTENTION to server admins:
arma3server_x64.exe uses BattlEye's beserver_x64.dll which needs beserver_x64.cfg !Feedback for official Arma 3 launcher please into thread:
https://steamcommunity.com/app/107410/dis…11757694757710/Arma 3 BIFORUM: https://forums.bistudio.com/forums/forum/218-arma-3/
Official Feedback Tracker: https://feedback.bistudio.com/
All about Arma games Discord: https:// discord.gg / armaQuelle: http://steamcommunity.com/app/107410/dis…11757694746130/
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http://playrust.com/devblog-152/
Changelog:
Updated console UI with autocomplete
Demo playback has grass
Voice data is recorded to demos
Fixed some exceptions when playing demos
Demos record initial camera position
Improved M249 gunshot
Caves death pit accessible to recover loot
Wall frame netting block
Spinner wheel item
Replaced deployable bed model
Entity skin changes trigger batching refresh
Fixed map cache getting cleared when joining custom maps
Added culling to foliage displacement
Added grass displacement to foundations
Removed obsolete scripts (memory usage)
Removed unused animators (memory usage)
Optimized frame rate under sustained gunfire
Optimized effect recycling
Optimized viewmodel transform updates
Fixed footsteps SFX not audible till near player
Fixed vending machines in doorways sometimes breaking
Added Spinner Wheel
Added Refineries to Harbors
Fixed NRE when sign you are editing is destroyed
Added Supply Signals to Green Military Crates (2%)
Pumpkins only have 1 season (instead of 7)
Fixed Heavy Plate Armor Rad protection (now 7, was 50) -
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http://playrust.com/devblog-151/
Changelog:
Fixed invisible LR-300 worldmodel bug
Flashlight lod updates
Crossbow world model uv fixes
Reduced mesh compression on weapon world models
Rocket launcher world model uv fixes
Sound creation optimization
Physics sounds are quieter unless the impact is pretty hard
Lower vertex counts on Stone & Sheet Metal tiers
Added multithreaded mesh batching
Added better profiling
Fixed workshop skin memory leak
Fixed plant material memory leak
Optimized workshop skin loading
Added “itemskins” convar to disable workshop skins
Made network cells more granular
Optimized client side plant entities
Fixed craft canceling sometimes losing resources when inventory is full
Dense bushes have an extra LOD
Heli always strafes with napalm if target has no TC access
Lowered cost of AutoTurret
Autoturret parts found in purple crates + towns
Lowered cost of flame turret
C4 won’t stick to Decor Deployables
Decor Deployables can only be picked up with TC access + hammer equipped
Out of Stock Vending machines show up as red on the map
Fish provides animal fat
Fixed being unable to place walls next to a metal shopfront on a triangle foundation
Fixed SAR buff/SAP nerf reversion
Fixed Harbor 2 not showing up on map -
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Endlich mal ein Youtuber der die Eier hat,es zu sagen was mit BugZ nicht stimmt

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http://playrust.com/devblog-150/
Changelog:
New vending machine sounds
Bunker rooms art
Finished art for several greybox assets
Added new bushes and flowers
Added overgrowth to monuments
Fixed placement issues of warehouse monument
Increased nobuild zone around trainyard monument
Fixed rare terrain collision issues around military tunnels
Fixed terrain adjustment of power substations
Increased the size of the snow biome
Decreased the size of the tundra biome
Fixed overgrown terrain hole around large cave
Increased min distance between caves
Removed prefab mountains from maps smaller than 3000x3000
Fixed rock formation placement sometimes colliding with roads or buildings
Improved terrain adjustment on small caves
Fixed light emission from gunfire
Fixed “local player set up multiple times” exploit
Added Visible items on player bodies
Peacekeeper Mode has green laser instead of red
Pump shotgun cost reduction
Bucket Helmet cost reduction
Pickaxe cost reduction
Spears are smaller when held
AutoTurret scans slowly instead of snapping to new areas
Fixed culling ignoring terrain carving
Fixed culling ignoring high external wall cracks
Fixed culling lag when players turn visible
Fixed culling related error in spectate mode -
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v255.7
* Potentially fixed a case of disappearing Dinos (not retroactive)
* Added Tribe Log when a Dino starves to death (going forward be sure to look for this if your Dino isn't around!)v255.62
* Fixed a possible dupe case
* Fixed a server crash with explosivesv255.5
* Fixed issue with turret targeting
* Fixed issue with plant turret debuffv255.4
* Fixed several spoiling time exploits
v255.3
* Optimized Task Graph and RHI code for approximate 5-8% client side performance gain, and approximate 5% server performance gain.
* Disabled Loot Giving for jumping puzzle on TheCenter, for now.v255.2
* Ammonite Blood can no longer be applied on Fishing Rods (for now)
* Wild Thylacoleo now properly attach to trees
* Tamed Thylacoleo can now pounce-grab wild creatures on PvE
* Increased item stat clamp on Official Servers to better reflect top-tier items (and properly clamped items in CrossARK Tribute Storage).
* Added menu to list and download monthly Sponsored Mods
* Fixed an OpenGL crash that could affect Linux/SteamOS/Macv255.1
* Fixed issue seeing the tooltip for Fertilized Eggs
* Fixed issue with MaxPersonalTamedDinos value not decrementing when Unclaiming Dinos that were loaded from save data.v255
http://www.youtube.com/watch?v=riBpeB2n-2g&t=0s#ws
* New Dino: Electrophorus!
* New Dino: Microraptor!
* New Dino: Ammonite!
* New Dino: Thylacoleo!
* New Structure: Tek Forcefield
* New Structures: Tek Tileset & Tek Doors
* New additional head head hairstyle and additional facial hairstyle
* 30 new Explorer Notes
* Rocket Launcher & C4 rebalance: C4 now does approximately 70% more damage to Structures than Rockets. Rocket Launcher can no longer have Item Stats (though its base Damage has been increased 20% to compensate). Rocket Turrets now take a slight amount of damage when they fire, and can not fire under 5% HP.
* C4-carrying Flyers now move at a fixed slow speed.
* Item Stats on all Official Servers are now clamped to negate the old no-longer-achievable OP items generated by then-unbalanced Fishing Rod.
* Added option for per-Tribe Dino Tame limit, enabling on Official PvE servers with a max of 500 Dinos Per Tribe (with on-screen indicator of Tribe Dino count). To use it, run with ?MaxPersonalTamedDinos=Number
* Added option to auto-destroy claimable decayed dinos on load, rather than have them remain around as Claimable. To use this, run with ?AutoDestroyDecayedDinos=true. Official PvE servers now have this enabled.
* Various network optimizations. Major rendering and threading optimizations to come in subsequent minor version update. -
http://playrust.com/devblog-149/
Changelog:
Improved playback of item physics sounds
Added new physics sounds to a bunch of items
New Bear skin rug deployable
New common rug deployable
New chair deployable
New table deployable
Fridge is easier to place, lock position correct, destroy on ground missing
Twig and stone floors are flat (no more intersecting with deployables)
Fixed damage on Jack O Lanterns
Optimized impact particle effect and decal render distances
Increased size of some world models
New gunpowder world model
Codelock world model
Wooden spear optimisation & prefab cleanup
Fix for offset ak world model
Fixed performance regression related to anisotropic filtering
Fixed flamethrower going through shopfront
Shopfront has small delay before trade is confirmed (less jarring)
Fixed shopfront being able to be double stacked
Shopfront has same health as sheet metal wall
Can right-click to move items into shopfront inventory (both parties)
Player Hostile status no longer persists between deaths (peacekeeper)
No longer show crosshair when aiming at the non-usable part of an entity
Water bottle no longer hostile to peacekeepers
Bota bag no longer hostile to peackeepers
Bucket no longer hostile to peacekeepers
Rock no longer hostile to peacekeepers
Any damage dealt to anything marks players hostile to peacekeepers
Vending machine screen icon no longer clips text
Vending machine screen displays stacksize of item for sale
Vending machine has same health as armored wall
Monuments are labeled on the map
Vending machines have broadcast option to display on everyones map
Fixed ceiling light moving the wrong way when shot
Vending machine has small light animation on keypad
Heavy Plate Armor added - slows movement
Codelocks can have Guest codes - no unlocking only opening
Added laser sight to sentry turret
Added Caveman sash to any player who touches any hostile item (until death)
Beds can be made public - anyone can then take it over -
http://playrust.com/devblog-148/
Changelog:
Added advanced sound occlusion (disabled by default for testing)
Fixed music clips occasionally overlapping
Added fridge item
Fixed being unable to place ceiling lights inside caves
Fixed explosives that destroy a wall dealing damage to objects behind it
Fixed anti hack fly hack exploit used by a small number of private hacks
Fixed some graphics effects not actually toggling
Fixed bullet impact decals on glass
Added potato quality mode when Shader Level is set to 100
Hammer world model & prefab optimisation
Stone pickaxe world model & prefab optimisation
Bone knife world model & prefab optimisation
Bone club world model & prefab optimisation
F1 grenade world model & prefab optimisation
Machete world model & prefab optimisation
Bleach world model
Ducttape world model
Gears world model
Metal blade world model
Metal pipe world model
Rope world model
Sewing kit world model
Spring world model
Tarp world model
Techparts world model
Animal fat world model
Cctv world model
Charcoal world model
Cloth world model
Explosives world model
Gunpowder world model
Hq metal world model
Hq metal ore world model
Leather world model
Low grade fuel world model
Metal fragments world model
Paper world model
Sulfur world model
Targeting computer world model
Metal ore world model
Sulphur ore world model
Fixed freelook vending machine exploit
Can no longer lock vending machines
Q button no longer closes vending machine panel
Can rotate empty vending machines
Vending machine sounds are serverside
Can only access vending machine inventory from rear
Fixed right click inserting items into vending machine as customer
Vending machine screen cycles available items
Vending machine screen displays vending progress
Vending machine panel shows skin of item for sale
Vending machine purchase resets decay in a radius
Added Fridge (only accepts food items)
Can pickup and repair bear trap
SAR does 15% more damage
Python much cheaper
Python does +18% damage
Python fires slightly faster
SAP has slight recoil penalty while moving
SAP has slightly higher aimcone to make it less effective at range
Added Metal Shopfront - safe trading