Beiträge von Adebar

    https://playrust.com/devblog-147/


    Changelog:


    Added new flame turret sounds
    Added placement sounds to more deployables
    Polished a bunch of existing deployable placement sounds
    Fixed UV errors on the metal chest plate
    Fixed skinning errors on the female torso
    Fixed random physics crash on server startup when loading big saves
    Pause server manager (AI, stability, networking) while initializing the world
    Refresh collider grid after initializing conditional models (server)
    Refresh renderer grid in loading screen (client)
    Improved anti hack system (mostly fly hack detection)
    Made debug draw console commands admin only
    Fixed exploit to craft uncraftable items via console
    Improved lowest shader level
    Deployed dynamic occlusion culling
    Bolt rifle world model & prefab optimisation
    Longsword world model & prefab optimisation
    Waterpipe shotgunworld model & prefab optimisation
    Ak47 world model & prefab optimisation
    Salvaged cleaver world model & prefab optimisation
    Beancan world model & prefab optimisation
    Stone spear world model & prefab optimisation
    Water bucket world model & prefab optimisation
    Bow world model & prefab optimisation
    Hatchet world model & prefab optimisation
    Bandage world model & prefab optimisation
    Pickaxe world model & prefab optimisation
    Fixed missing holdtype anim bug for Lr300, semi auto rifle, m249, flamethrower
    Fixed wooden door skin not working
    Added entity.deleteby(steamid) to delete all player's entities
    All player's entities are removed when they're EAC banned
    Fixed error when opening steam inventory screen
    Fixed workshop being broken (tag case sensitivity)
    No fall damage when falling into shoulder height water
    Flame Turret network optimization
    Flame turret fireballs slow damage even more
    Large Furnace has on/off controls on its loot panel
    Large Furnace can only be accessed from its alcoves
    Fixed Chocolate bar missing eat sound
    Fixed Granola bar missing eat sound
    Paper cost reduced to 5
    Armored doors have functioning hatches
    Added Vending Machine
    Codelock light color fixes
    In-Home streaming now functional (mouse clicks)
    Steam Controller now functional (mouse clicks)

    Alpha 15.2 Release Notes


    Fixes:


    Horde difficulty does not adjust correctly for a party with multiple players together
    Player planted corn disappears immediately
    Using a bow results in multiple arrows being visible from another Player’s perspective
    User login phase updated, including fixes for users of Steam’s family sharing as well as improved kick feedback
    Cancelled arrow does not visually unload from bow
    Custom modded UMA zombies not using external atlas


    Known issues:


    Several duping issues
    Terrain clipping to see underground buildings and caves
    UMA zombies are missing the HeadGore bone, this needs to be added to correctly show the flesh cap on the neck when the head is removed
    Auger, chainsaw and nailgun use the Gun Smithing crafting skill and the blunderbuss Weapon Smithing.


    Known Crashes:


    OSX: Game crashing on startup if multiple monitors are attached and not set to mirrored
    Linux: Graphics corruption on some GPUs
    Windows: Game crashing after entering a game on old NVIDIA drivers (34x series)
    Possible solutions


    Switch to the GLCore renderer in the game launcher (see below)
    Windows only: Try the 32 Bit engine from the game launcher (see below)
    Clean up old game data (e.g. from the “Tools” tab in the game launcher)
    Show the game launcher
    Open the Steam client
    Switch to the Games Library
    Right click “7 Days to Die” and select “Show Game Launcher
    If any of the above issues are fixed by one of the above options, please report in the PC Support Forum Section of the forum. If none of these help use the PC Bugs Forum Section and post your problems, make sure to read the sticky thread about bug reporting first though!


    Quelle: http://7daystodie.com/alpha-15-2-is-out/

    V0.54


    (Performance) Lowered engine CPU overhead cost from active sound emitters
    (Performance) Optimized cpu usage on some enemy ai scripts
    Fixed custom effigy costing 2 rocks instead of 3
    Updated stairs stilt model to use latest log art
    (Performance) Optimized clean up process of various systems to speed up time game takes to close
    Closing inventory with metal tray and decayed meat not combined on the crafting mat no longer loses the meat decay state when it returns to the inventory
    Fixed some issues with restoring meat decay state after loading a saved game
    Fixed some issues with restoring arrow bonus after loading a saved game
    (Multiplayer) Weapon paint now correctly syncs to other players
    Fixed weak spear sometimes disappearing when thrown directly downwards
    Caves – fixed hole in Cave 8
    Fixed gamepad navigation in the new game difficulty menu
    Rabbits in cages now have a 10% chance to breed each time player sleeps when there are 2 to 4 rabbits in the cage
    Fixed weapon rack sometimes not refreshing the current target item type
    Fixed painted inventory item material reverting when hovered
    (Multiplayer) Birds are now synced properly in multiplayer games
    (Multiplayer) Optimized total memory usage on clients
    Fixed enemy bodies ragdolling incorrectly when killed in a noose trap
    Fixed player able to get permanently stuck between gardens placed close together
    Fixed already cooked meat reverting to raw if the fire runs out
    Meat left on fire when saving the game now delay resuming the cooking until the black screen has gone away
    (Multiplayer) It is no longer possible to open the chat silently while having the survival book open
    (Balance) Opening inventory no longer pauses time in hard mode
    Blood effect that shows when getting hit now occurs while in inventory
    Lowered time inventory takes to pause the game in single player non hard mode games to 0.05s (from 1s)
    (Balance) Skinny cannibals now have a chance of carrying sticks as weapons
    Drying rack “rotate icon” now is properly positioned to avoid enter the meat placed on the rack
    Hole cutter can no longer be applied if is there is an enemy in range
    (Multiplayer) Fixed some cases of meat reverting to raw after using it on crafting mat with metal tray
    Fixed log cabin sleep and save icons remaining visible if active when a wall is destroyed
    Fixed spelling mistake in inventory arrows
    Fixed picking up small rock and and spear at the same time breaking weapon usage
    Fixed loading a save outside of caves but in sinkhole not enabling cave grounds properly
    Added back in experimental support for 5:4 and 4:3 resolutions
    Revamped the frost survival feature. When the visual frost effect stops increasing, damage will occur if standing still for 8 consecutive seconds. Screen will visually frost entirely the time of a flash to indicate the source of the damage
    New high level painted tribe mutants added to world
    Regular mutants can now sometimes appear carrying crafted weapons
    Fixed weapons flying away from mutants sometimes when killed
    Added a slight blue tint to player skin when cold
    Player now does the check arms anim when getting cold if there are no enemies around
    Fixed adding and removing rabbits quickly from cages causing them to disappear
    Fixed scale of the static on ground snow particles
    (Balance) Added some skinny pale enemies to cave 1 armsy room
    (Balance) Cave 3 improved enemy layouts and added more enemies
    Caves: Removed old purse model
    Cave 3 added floating items and floating heads
    Cave 3 lighting pass, extra planks, extra floating items, old pot prefabs, air canisters to flooded room, fixed missing climbing wall, added swim out area to above ground
    Cave 1 More cave audio ambience between wood plank walls, Added broken wood plank details moved cross pick up to before first wall breakdown, Fixed unbreakable box on walkout side to sinkhole area
    Caves: Fixed spawn sticks often intersecting rocks and positioned incorrectly
    (Multiplayer) Extended player in ghost building check to prevent completion to other players in game
    Snow no longer washes off blood, mud and red paint like rain
    Current steam build ID is now displayed in bottom right of title screen
    Bow and arrow improvements. Bow will now be at maximum strength when animation shows arrow fully pulled back. Slightly increased reload speed.
    Fire arrows can now be lit by holding them close to a fire source while bow is drawn
    Birds can now land on the cannibal art scattered around the world
    Fixed gold keycard not getting picked up if picked quickly after the cutscene, while last weapon is equipping back
    Using booze now also resets all current frost effect/timer
    Player now shivers when cold
    (Audio) Tuned sinkhole ambience to increase volume on cave exits into sinkhole area
    (Audio) Tuned trigger threshold for player_splash sfx
    (Audio) Added gore foot sfx for when stepping in gore piles.
    New stealth armour model and textures added to player
    Hole cutter no longer has any effect on ghost procedural buildings (which was making it non completable)
    (Multiplayer) Fixed nutrition/exercise/strength stat not restored properly for clients
    (Multiplayer) Fixed exploded cave rock walls respawned after leaving and returning to caves for host
    Fixed Cave 9 curled body in ground
    Fixed some cave shimmy areas set to wrong scale and not functioning correctly as a result
    Fixed some crates in caves not breakable or breaking at the wrong scale/wrong position when hit
    New temporary (leaf) shelter leaf texture/model
    (Multiplayer) Fixed players getting pushed around by enemies while injured and waiting for revive
    (Multiplayer) Fixed spawning in sinkhole as client preventing cave entrances to work properly


    Quelle: http://survivetheforest.com/

    v0.53b


    -Fixed repair hammer remaining visible on crafting mat if you closed inventory without removing it first
    -Fixed save game ui issue where single player games would say they were multiplayer saves (had no effect on saves themselves, only the ui text)
    -Fixed crafting recipe list only showing closest 3 valid recipes. Will now list closest 7
    -Fixed changing Steam user in the save slot window in game not properly refreshing in single player


    v053c


    -Fixed some climbing walls not being climbable

    V0.53


    Creepy mutants can now travel in groups
    (Balance) Overall more creepy mutants will spawn in hard mode
    (Balance) Increased chance of seeing fire mutants in hard mode
    (Balance) Slightly reduced amount of skinny mutants overall in normal and hard mode
    (Balance) Thrown firebombs from fire mutants travel faster now in hard mode
    (Balance) Increased health of tribal leaders in both normal and hard modes
    New craftable item: Repair tool ! 2 Sticks + 1 Rock + 2 Clothes + 10 Tree Sap. Replaces adding tree sap to repair structures
    (Multiplayer) New jacket clothing variation added
    Fixed being unable to interact with triggers after equipping an item from inventory while pushing sled
    Fixed enemies sometimes not dying properly when killed from behind
    (Multiplayer) Improved idle, walk and run animations on other coop players
    (Multiplayer) Fixed large raft moving erratically sometimes when client player attempts to walk under stair geometry
    Fixed missing collision on step section on left side of large raft
    Fixed player not grabbing log sled correctly if a bird is landing on his finger at the same time
    (Multiplayer) Fixed clients not dealing correct damage to knocked down enemies
    Fixed some holes in terrain where former hidden caches were
    Removed old stalactite model from caves
    Fixed some rocks and objects inside sinkhole being climbable with climbing axe
    Fixed flintlock sometimes not registering hits on targets
    Improved aiming on flintlock so it’s easier to hit targets above or below
    Fixed ball floating slightly near fingers when reloading flintlock
    Left hand items are now correctly hidden and restored when reloading flintlock
    Fixed flintlock ammo size on the crafting mat + added the multi view option
    Fixed incendiary upgrade of the upgraded spear not restored after loading a save
    (Multiplayer) All weapons can now be shared with the metal tray
    Fixed a case of upgrade not completing if there previously was a full recipe on the crafting mat without room for the product in inventory
    (Multiplayer) Fixed client not able to trigger trip wire traps with projectiles
    Added a fail safe to force player to let go of sled when swimming (it already happened when entering water while moving sled around but didn’t work when sled was in water and player grabbed it)
    Tennis racket can now receive tooth, glass and feather upgrades !
    Fixed story items on yacht and cassette pickups respawning even after being collected by player
    Fixed light changing on cave ground after opening big door
    Fixed some items in inventory having wrong outline(herbs, medicine, berries)
    (Multiplayer) Fixed burning a shelter causing client to get kicked
    (Multiplayer) Fixed destroying garden blueberry bush not working after collecting all berries on host side
    Caves – Removed unusable climbing wall leading down to stash room
    Fixed camp cots sometimes flying up into the air when approached by player
    Fixed pickups dropped onto raft and large raft falling through
    (Audio) Fixed clients loading in caves sometimes not having any cave audio effects
    (Audio) Fixed boss music popping off abruptly for clients
    Fixed waterfall falling water appearing black from a distance
    Fixed pedometer screen in inventory changing when leaves are hovered over
    (Performance) Optimized physics CPU usage when there’s a raft in game
    (Balance) Set rebreather max air to 300 seconds (from 600)
    Now showing current world coordinates in bottom right corner of the pause menu, can be used when reporting location specific issues on the hub
    Replaced drying rack with a “lite”, single row version. Costs 5 sticks. This version should alleviate the targeting issues last version of the drying rack had. (not retroactive, previously made racks will still be the old version)
    Added support for multiple renderers to inventory item views, allowing items such as shoes etc to be fully highlighted when hovered
    Fixed small cabin having the save icon always visible
    Replaced the Iron Forest cheat with gameplay option setting: Iron Forest (No building destruction)
    Ghost foundations now check more accurately if player is below/within to prevent completion
    Added a fail safe for plane hull position saving so that it can no longer get lost sometimes (not retroactive)
    Fixed gold keycard not appearing in inventory
    Fixed ghost rabbit cage sticks having sheen
    Improved blood seams on Cowman
    Fixed stretched texture in yacht salon
    Sled grab trigger no longer shows the action icon while sled is grabbed
    Fired Arrows now stick into all enemies and animals!
    Fixed arrows sometimes bouncing off target doing no damage
    (Multiplayer) Fixed female bodies sometimes disappearing when killed as host
    Skinning an animal now makes the plane axe bloody
    (Multiplayer) Metal tray held by another player no longer shows any icon if empty
    Fixed basic fire food placement collision being offset from renderers
    (Multiplayer) Fixed rock side platform not destructible
    Fixed “Sticky” upgrade recipe tooltip not showing up
    Added “Steam not initialized. Try launching the game from Steam” label in title screen when needed (happens when there is a privilege difference between the Windows user currently running Steam and the one running the game)
    Fixed some items not retaining their last active bonus & content amount after saving and loading (such as pot not saving current water)
    Fixed arrows not going through custom wall windows
    Fixed arrows not correctly registering hits on some structures such as storages
    Meat cooking on fire while the fire runs out of fuel is now returned as raw meat that can be picked up (instead of continuing to cook)
    Fixed flintlock gun smoke appearing overly bright in shadows or in caves
    Fixed lighting when sunset first turns to night time having overly bright ground lighting on some objects
    Fixed rock thrower having no collision when built on a raft
    Fixed rock thrower projectiles sometimes damaging player when released from thrower
    Fixed suit clipping through backpack model
    Fixed some missing collision in some caves
    Save slot selection screen in title screen now allows to switch to saves from another Steam account than the one currently logged in (if there are multiple on same pc)
    Fixed player sometimes falling through the floor during a cutscene in the end section of the game
    Fixed 2 players being able to both activate certain cutscenes at the same time
    Changed ‘iron forest’ option to ‘Allow building destruction’ for clarity


    Quelle: http://survivetheforest.com/

    https://playrust.com/devblog-146/


    Changelog:


    Fixed player model angles not always being broadcast properly
    Player models standing rotation have a 80 degree dead zone
    Added player ladder animations
    Fixed player model feet slipping on jog/run animations
    Fixed player model hitching when changing between looking up and down
    Player models look less hunched
    Fixed steam startup errors on Win32
    Removed redundant ownership system
    Fixed pumpkin helmet getting culled too early
    Optimized console system
    Quickcraft uses last chosen skin
    Double Barrel Shotgun is skinnable
    Satchel Charge is skinnable
    Spawn with rock skinned to previously chosen skin
    Icons in craft queue use skin icon
    Steam inventory resources (like cloth) are stacked
    Hammer guide is blue instead of red
    Eoka is skinnable
    Player skulls are named after the player they're from
    Fixed orientation on several 3rd person animations
    Ambience system distinguishes between environment types (underground)
    Added Cave ambience
    Added a way to store reverb settings in a central place
    Polished reverb in natural caves
    Minor mix tweaks
    Torch world model & prefab optimisation
    Salvaged sword world model & prefab optimisation
    Mace world model & prefab optimisation
    Salvaged icepick world model & prefab optimisation
    Thompson world model & prefab optimisation
    Double barrel shotgun world model & prefab optimisation
    Satchel charge world model & prefab optimisation
    Salvaged axe world model & prefab optimisation
    Semi-auto pistol world model & prefab optimisation
    Metal chestplate skinning updates
    Fixed weapons culling too early when thrown
    Optimized client side rigidbody distance culling of ceiling lights
    Fixed duplicate community and resource deposit entities in saves
    Removed ceiling light rigidbodies from the server
    Added timescale and gravity server convars
    Added corpses, events and dropitems server convars
    Added respawn_groups and respawn_populations server convars
    Fixed building block downgrade exploit when inside building privilege
    Added missing physic materials to various junkpile assets
    Added unique ID of attacker and target to combat log
    Added world caching (vastly reduced loading times)
    Added world.cache convar (toggles caching)
    Reduced serialization overhead from harbors prefabs
    Added collider state to dump files
    Removed 60 second suicide time limitation for admins/developers
    Disabled shell protection for ladder hatch
    Ladder hatch now identical to Sheet Metal Door
    Ladder hatch/sheet metal doors no longer vulnerable to rock spam
    Thrown water now equally distributed payload between objects
    Water Planters require less trips to saturate their soil
    Can only fill buckets/bottles from the tap portion of Water Barrels/Catchers
    Cleaver does slightly more damage and has a higher attack radius
    Minor constant Radiation Damage even though fully protected removed
    Added Wall Lamps
    Light Sources can only be looted/turned on/off if the player can build in that area
    Most Ammo stacks to 128
    Bone armor cost reduction
    Can now place lanterns on small boxes
    Dead plants stay around longer
    Can chop down plants
    Drastically reduced cost of exotic signage
    Added Flame Turret

    v254.96


    * Fixed various cases where Auto Turrets would not fire or improperly miss.


    v254.944


    * Fixed issue with Harvesting saying "X Item Removed." (Requires Server Update!)
    * Added server "?ClampItemSpoilingTimes=true" which will clamp all spoiling times to the items' maximum spoiling times. Useful if any infinite-spoiling exploits were used on the server and you wish to clean them up. Could potentially cause issues with Mods that alter spoiling time, hence it is an option.


    v254.94


    * Troodon now have 50% less night-time targeting distance to players on-foot, and 15% less run speed
    * C4 attached to Dinos or Platform Saddles can no longer be remote detonates through world geometry
    * Fixed harvesting resources not properly adding to completely-filled stacks


    v254.93


    * ARK Valentine's Day Event until February 20:
    *** Dinos will, 5% of the time, drop Box of Chocolates when they mate. Box of Chocolates can be used for a Full-Heal or to advance 50% of a Taming Dino's Bar
    *** New Unlockable "Romantic" Facial & Head Hairstyles (via craftable Items), for Male & Female, New Unlockable "Heart" Emote
    *** Servers can launch with "-vday" to get (extra): 2x Mateboost Range, 3x Mating Speed/Mating Recovery, 3x Baby/Egg Maturation Speed, 1/3rd Baby Food Consumption (all Officials servers are running with this)


    * Reduced lag on Inventory Menus
    * Hair now reacts to being underwater, phyiscs and materials
    * Fixed various misaligned or missing water physics volumes on TheIsland
    * Server custom "HarvestAmountMultiplier" now works as it used to, to bias towards yielding rarer items. This is more costly for server performance, so if you want a more "optimized" server with high HarvestAmountMultiplier (but less rare items), you can launch with ?UseOptimizedHarvestingHealth=true


    v254.91


    * Fixed issue with getting items with servers using HarvestHealthAmount greater than 1. Requires server update!


    v254.9


    * Fixed issue with client movement synchronization becoming inaccurate on servers that had long-running World Saves. Requires server update!
    * Reduced client-side memory usage of 254 game assets.
    * Added "Disable Menu Transitions" Option, for power-users to navigate through menus more quickly.


    v254.894


    * Fixed another Timer bug (i.e. Kapro jump issue). Highly recommend server update to this version!
    * Optimized generation of large quantities of harvestable items (major performance improvements to Unofficial servers with boosted rates)


    v254.892


    * Fixed Tamed Dinos not pooping at correct rates. Requires server update!
    * Further improved server performance by a significant margin (~10%)


    v254.89


    * Fixed critical issue where some Dinos wouldn't Eat or Tame properly (timer issue fixed). Highly recommend that servers upgrade to this version!


    v254.87


    * Fixed build issue that was deleting foreign Dinos from savegames. All servers must upgrade to 254.87!


    v254.86


    * Fixed Wild Dino spawns getting crowded out by Tamed Dinos on servers
    * Improved server performance approximately 20% by final timer optimization and Tamed Dino optimization
    * Reduced Armor Rating Effectiveness on Golem, Bronto, Quetz, Doed, Carbo, and Quetz by 50%
    * Prevented using Whip to pickup items thru walls
    * Note: For servers, v254.86 has an issue that will delete foreign Dinos from savegames. All servers must upgrade to v254.87 to avoid this issue!


    v254.72


    * Fixed getting stuck when exiting Ladders in Singleplayer/Non-Dedicated modes.


    v254.71


    * Fixed Tek Rex Helmet interaction with Walls/Clipping.
    * Fixed another issue with the optimized Timers.


    v254.7


    * Fixed memory leak and performance overhead associated with low-level Timers. Recommend servers upgrade to this version!
    * Element no longer spoils, and bosses drop approximately 33% more Element.
    * Increased damage of Tek Projectiles and reduced Element cost.
    * All Tek armor has had its durability pushed up from 120 to 300 (In line with a good piece of Journeyman Equipment. This was just an oversight on our part, they were always meant to be more durable!)
    * Tek Pants ability no longer consumes element when coming into contact with/destroying the destructible foliage, and uses the original amount of element for running over time.
    * Added a new Wild NPC Stasis Range scaling-for-player-count option to scale server performance for more players (requires inputting into INI, not commandline), example:


    GameUserSettings.ini:
    [ServerSettings]
    NPCNetworkStasisRangeScalePlayerCountStart=70
    NPCNetworkStasisRangeScalePlayerCountEnd=120
    NPCNetworkStasisRangeScalePercentEnd=0.5


    v254.6


    * End key now toggles Tribe far-distance Dino Nameplanets
    * New Tek +200 insulation buff when wearing full set of Tek Armor containing Element
    * Fixed Wild Basilosaurus taking damage in deepwater. Tamed Basilo still will, however now it only takes 1/10th the amount of damage-over-time.
    * Significantly improved server performance via low-level optimization of Timer system, reduced server stalls approximately 15% perf gain.
    * Hiding Engrams now automatically prevents them from appearing in Supply Crates even if they are not in the Exclude Items Indices list.
    * Boss Musics now properly automatically takes the Music Volume setting into account.
    * Added [/script/shootergame.shootergamemode] PlayerBaseStatMultipliers[0-11] to multiply player BASE stats (you can use the PerLevelStatsMultiplier_Player[] array to multiply player per-weight stats)
    * Tek weapons now do substantially more damage vs everything except structures. (Rifle is +50% damage, Rex Saddle is +100% damage.)
    * Tek armor offers slightly greater physical protection (+30 armor per piece.)
    * Tek Rex shots take slightly less Element. (Down to 5 from 6)
    * Burn rate of Element for Legs and Chest reduced by 50% (50% more time per piece of element.)
    * Saved approximately 280 MB of GPU RAM due to distance field optimization, and increased distance field performance.


    v254.5


    * Fixed certain server stalls during player joins
    * Server options to disable Taming & Riding:


    Game.ini:
    [/script/shootergame.shootergamemode]
    bDisableDinoRiding=true
    bDisableDinoTaming=true


    * You can now alter Boss Element on your server using the following INI values:


    ConfigOverrideSupplyCrateItems=(SupplyCrateClassString="DinoDropInventoryComponent_BossSpider_Easy_C",MinItemSets=1,MaxItemSets=1,NumItemSetsPower=1.0,bSetsRandomWithoutReplacement=true,ItemSets=((MinNumItems=1,MaxNumItems=1,NumItemsPower=1.0,SetWeight=1.0,bItemsRandomWithoutReplacement=true,ItemEntries=((EntryWeight=1.0,ItemClassStrings=("PrimalItemResource_Element_C"),ItemsWeights=(1.0),MinQuantity=100.0,MaxQuantity=100.0,MinQuality=1.0,MaxQuality=1.0,bForceBlueprint=false,ChanceToBeBlueprintOverride=0.0)))))


    DinoDropInventoryComponent_BossDragon_Easy_C
    DinoDropInventoryComponent_BossDragon_Hard_C
    DinoDropInventoryComponent_BossDragon_Medium_C
    DinoDropInventoryComponent_BossGorilla_Easy_C
    DinoDropInventoryComponent_BossGorilla_Hard_C
    DinoDropInventoryComponent_BossGorilla_Medium_C
    DinoDropInventoryComponent_BossGorilla_TheCenter_C
    DinoDropInventoryComponent_BossManticore_Easy_C
    DinoDropInventoryComponent_BossManticore_Hard_C
    DinoDropInventoryComponent_BossManticore_Medium_C
    DinoDropInventoryComponent_BossSpider_Easy_C
    DinoDropInventoryComponent_BossSpider_TheCenter_C
    DinoDropInventoryComponent_BossSpider_Hard_C
    DinoDropInventoryComponent_BossSpider_Medium_C


    * Add Tek Replicator to obelisk inventories
    * Unconscious dinos teleport out of Boss Arenas now, and changed to 60 seconds to remain in arena after killing boss
    * Made sheep wool growth rate use the server's "HairGrowthSpeedMultiplier" value. Note that sheep wool growth rate is also sped up by levelling its "Food" stat.
    * Tek projectiles no longer destroy corpses
    * Coel, Salmon, Piranhas, Cnidaria, Euryps, and Trilobites can no longer receive buffs/debuffs
    * Improved boss attack hit detection


    v254.41


    * Added a warning label that hair is cut to zero when changing hairstyles, and clamped hair slider drag length. (We had meant to release v254.0 with this feedback but had accidentally disabled it!). Improved underlying systems for Mod-added hairstyles in preparation for ARK Dev Kit release.
    * Fixed Mountable turrets erroneously playing a "whoosh" sound whenever spawned.


    v254.4


    * Fixed an issue with Ballista Ammo
    * Made Tamed Pegomastax targetable by wild creatures


    v254.3


    * You can no longer stand on the flight ceiling (though jetpack flight z is still clamped)
    * Singleplayer/non-dedicated bosses are reduced in damage and effective-HP by 67%
    * You can no longer trim hair from dead bodies
    * Fixed allosaurus alpha buff / pack not working
    * Tekboots now consume element automatically for fall damage. note you do have to manaully load them for climbing grip, however.
    * Veg cakes are now consumable by herbis again!!
    * Fixed TheCenter destroying structures on floating island in pve (not retroactive)
    * Fixed another case where Mods could crash (particularly Weapon Mods)
    * All-Players floating names for admin spectator (when you fly up high) now are defaulted off (they cost server perf), and can be enabled by spectator admins with "cheat SetShowAllPlayers true"


    v254.21


    * Fixed crash associated with facialhair styles.


    v254.2


    * Fixed crashing upon loading or running various Mods. Recommend all servers update!


    v254.1


    * Fixed BattlEye connection logic to avoid dropping players. Recommend BattlEye servers update!


    v254.0


    http://www.youtube.com/watch?v…attr_tag=yq6aImywv_8-6#ws


    * New Mechanic: Hairstyles & Facial Hair (with real-time growing), Hair Dye-ing, & Haircutting + Scissors.
    [/script/shootergame.shootergamemode]
    HairGrowthSpeedMultiplier=1.0


    * Tek Tier Phase 1: Tek Engram system, Element Resource system, Tek Replicator, Tek Rifle, Tek Helmet, Tek Visor, Tek Jetpack, Tek Boots, Tek Gloves, Tek Rex Saddle, Tek Transmitter, and more.
    * New Dino: Ovis Aries!
    * New Dino: Basilosaurus!
    * New Dino: Baryonyx!
    * New Dino: Purlovia!
    * New Item: Lance (for jousting of course!), and you can now also use a Shield when Weapon-Riding (provided you are using an appropriate Weapon).
    * Alliance-Chat channel! (open with 'Home' or cycle thru all chat modes with Tab)
    * Admin Command Logs & Chat Logs file-output options
    Run with:
    -servergamelog
    -servergamelogincludetribelogs
    -ServerRCONOutputTribeLogs
    -NotifyAdminCommandsInChat


    New Admin Cheats:
    UnlockEngram(string ItemClassName) // (for Tekgram unlocks)
    SetHeadHairPercent(float thePercent)
    SetFacialHairPercent(float thePercent)
    GetTribeIdPlayerList(int32 TribeID);
    GetSteamIDForPlayerID(int32 PlayerID);
    GetPlayerIDForSteamID(int32 SteamID);


    * Troodon Scout now has an option to look for Corpses & Caches
    * Tamed Dinos now have an option to disable their resource-harvesting
    * Holding Left or Right when dismounting a Dino will now dismount you in that direction
    * Significantly increased Scorched Earth Loot Drop Quality
    * Added 5 more Player and Dino levels
    * Fixed Allosaurus spawning inside bases
    * Fixed issue with being able to clip through World Geometry
    * Fixed Supply Crates respawn logic (would previously have stopped some cave crate spawns)
    * ~16 more Explorer Notes
    * Soups/Beers can no longer be eaten by Dinos
    * SteamOS version works properly again, and memory savings on Linux & Mac
    * Audio system is now fully streamed. Hundreds of MB saved, slight potential perf loss. If you want to use the old system (memory-intensive), launch with -oldaudio
    * Note: Artifacts have been deleted once, in order to ensure the new limits on carrying them take effect (only Players can carry them now

    https://playrust.com/devblog-145/


    Changelog:


    Downgraded to Unity 5.4.2f2
    Fixed item ownership memory pooling
    Fixed minor memory leak on server join
    Fixed garbage collections from cave triggers
    Fixed exception when removing locks with thrown items stuck in them
    Fixed entity bounds issues on collectables
    Fixed server entity leak when dropped item falls out of world bounds
    Fixed thrown items sometimes appearing at wrong position when parent is destroyed
    Fixed floating attachments when picking up weapons
    Fixed rare exception when writing empty streams to network
    Fixed error when clearing the memory pool
    Fixed some unused components not being stripped from client / server builds
    Added “free” console command (frees all possible memory)
    Fixed skins not working
    Fixed bow/crossbow double shot sound
    Fixed rare sound NRE
    New Recycler sounds
    Distant gunshot polish
    Explosion polish
    Misc minor sound fixes and mix tweaks
    Stone hatchet world model optimisation
    Salvaged hammer world model optimisation
    Rocket launcher world model optimisation
    Pump shotgun world model optimisation
    Revolver world model optimisation
    Slightly reduced cost of waterpipe
    Reduced cost of double barrel
    Removed gear cost from landmine
    Reduced blade cost of metal barricade
    Reduced stone cost of stone/concrete barricades
    Oil barrels also produce a small amount of low grade fuel
    Reduced recycler volume slightly but increased radius
    Slightly nerfed meat food items
    Buffed corn/pumpkin food yield
    Visual plant hydration via tinting
    Reworked plant water yield - x water over y time = z yield
    Minimum 2 clones from plants
    Quartered arrow crafting time
    Halved bolt/ak/sar/smg/sap/thompson crafting time
    Lowered beartrap crafting time
    Lowered autoturret crafting time
    F1 grenade is mainly antipersonnel now, barely any construction damage
    F1 grenade much cheaper and doesn't require a spring
    F1 grenade quicker throw time/snappier feeling

    https://playrust.com/devblog-144/


    Größe: 426.1MB


    Changelog:


    Player model aim better representative of where player is aiming
    Optimized player animation
    Can see when other players are using ironsights
    Improved wolf sounds
    New sounds for python revolver
    Sound mix tweaks
    Optimized client side player entity rigidbodies
    Resource spawns check for players and constructions in a radius
    Junkpiles check surrounding terrain when spawning
    Fixed server errors when shooting junkpiles
    Improved spawn handler respawn rate using multiple retries (easier balancing)
    Allowed “graphics.shadowmode 2” on quality level 2 and above
    P250 damage falloff increased
    Added Python
    Plants visibly grow over time instead of snapping to their next stage
    Can take clones of plants
    Plants have genetics shared by clones
    Plants always have a small seedling visible when planted

    https://playrust.com/devblog-143/


    Changelog:


    Optimized reverb zones
    Optimized sound recycling
    Increased Ceiling Light Brightness
    Reduced water bucket metal cost
    Added purple loot box
    Ceiling lights no longer turned off by water
    Increased oil barrel yield but decreased oil barrel spawn frequency
    Plants grow faster in Planter Boxes
    Plants have an increased yield when consistently exposed to water
    Plants do not grow very fast in shade but much quicker in sunlight
    Plants grow much faster under ceiling lights
    Corpse Flies no longer fullbright at night
    Wood armor cloth cost removed
    Junkpiles spawns have new variants
    RPC optimizations
    Clientside menu optimizations
    Clientside HUD optimizations
    Ragdolls move more smoothly
    Fixed player movement issues, especially jumping
    Removed unused components from animals
    Optimized particle effect spawns using prefab pooling
    Optimized decal spawns using prefab pooling
    Fixed impact particle effects not playing
    Reduced client side rigidbody count by 70%
    Removed unused complex colliders from the local player
    Fixed performance hits from smoke_1 and smoke_2 warnings on explosion effects
    Fixed layers on the bunker room placeholder art (building exploit)
    Fixed -window-mode exclusive
    Optimized all loot prefabs
    Optimized some static rock rendering distances
    Added new truck variants
    Fixed player preview not working in some cases
    Fixed code lock lights wrong in some cases
    Fixed rocks changing overall tint when moving
    Optimized deferred mesh decals