Alpha 15.2 b8 hotfix is out!
Hey Survivalist,
We’ve just released Alpha 15.2 b8 which fixed a critical EAC timeout issue.
Quelle: http://steamcommunity.com/game…detail/514938027134846776
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Neues Benutzerkonto erstellenAlpha 15.2 b8 hotfix is out!
Hey Survivalist,
We’ve just released Alpha 15.2 b8 which fixed a critical EAC timeout issue.
Quelle: http://steamcommunity.com/game…detail/514938027134846776
Und wie FetterLutz schon schreib: Teste mal deinen RAM
Hier hast einen MEMTester: http://www.memtest86.com/
Und was bei einigen geholfen hat,war pc neustarten und Steam als Administrator zu startern
Und was für eine Internet Verbindung hast 16k-100k Leitung und hast du WLan oder Router?
Hallo erstmal also wenn ich es richtig verstanden habe,kann man die Vertikalenlinien nutzen um die Entfernung zum Ziel zu bestimmen ähnlich wie beim PSO Visier.
https://playrust.com/devblog-147/
Changelog:
Added new flame turret sounds
Added placement sounds to more deployables
Polished a bunch of existing deployable placement sounds
Fixed UV errors on the metal chest plate
Fixed skinning errors on the female torso
Fixed random physics crash on server startup when loading big saves
Pause server manager (AI, stability, networking) while initializing the world
Refresh collider grid after initializing conditional models (server)
Refresh renderer grid in loading screen (client)
Improved anti hack system (mostly fly hack detection)
Made debug draw console commands admin only
Fixed exploit to craft uncraftable items via console
Improved lowest shader level
Deployed dynamic occlusion culling
Bolt rifle world model & prefab optimisation
Longsword world model & prefab optimisation
Waterpipe shotgunworld model & prefab optimisation
Ak47 world model & prefab optimisation
Salvaged cleaver world model & prefab optimisation
Beancan world model & prefab optimisation
Stone spear world model & prefab optimisation
Water bucket world model & prefab optimisation
Bow world model & prefab optimisation
Hatchet world model & prefab optimisation
Bandage world model & prefab optimisation
Pickaxe world model & prefab optimisation
Fixed missing holdtype anim bug for Lr300, semi auto rifle, m249, flamethrower
Fixed wooden door skin not working
Added entity.deleteby(steamid) to delete all player's entities
All player's entities are removed when they're EAC banned
Fixed error when opening steam inventory screen
Fixed workshop being broken (tag case sensitivity)
No fall damage when falling into shoulder height water
Flame Turret network optimization
Flame turret fireballs slow damage even more
Large Furnace has on/off controls on its loot panel
Large Furnace can only be accessed from its alcoves
Fixed Chocolate bar missing eat sound
Fixed Granola bar missing eat sound
Paper cost reduced to 5
Armored doors have functioning hatches
Added Vending Machine
Codelock light color fixes
In-Home streaming now functional (mouse clicks)
Steam Controller now functional (mouse clicks)
Alpha 15.2 Release Notes
Fixes:
Horde difficulty does not adjust correctly for a party with multiple players together
Player planted corn disappears immediately
Using a bow results in multiple arrows being visible from another Player’s perspective
User login phase updated, including fixes for users of Steam’s family sharing as well as improved kick feedback
Cancelled arrow does not visually unload from bow
Custom modded UMA zombies not using external atlas
Known issues:
Several duping issues
Terrain clipping to see underground buildings and caves
UMA zombies are missing the HeadGore bone, this needs to be added to correctly show the flesh cap on the neck when the head is removed
Auger, chainsaw and nailgun use the Gun Smithing crafting skill and the blunderbuss Weapon Smithing.
Known Crashes:
OSX: Game crashing on startup if multiple monitors are attached and not set to mirrored
Linux: Graphics corruption on some GPUs
Windows: Game crashing after entering a game on old NVIDIA drivers (34x series)
Possible solutions
Switch to the GLCore renderer in the game launcher (see below)
Windows only: Try the 32 Bit engine from the game launcher (see below)
Clean up old game data (e.g. from the “Tools” tab in the game launcher)
Show the game launcher
Open the Steam client
Switch to the Games Library
Right click “7 Days to Die” and select “Show Game Launcher”
If any of the above issues are fixed by one of the above options, please report in the PC Support Forum Section of the forum. If none of these help use the PC Bugs Forum Section and post your problems, make sure to read the sticky thread about bug reporting first though!
V0.54
(Performance) Lowered engine CPU overhead cost from active sound emitters
(Performance) Optimized cpu usage on some enemy ai scripts
Fixed custom effigy costing 2 rocks instead of 3
Updated stairs stilt model to use latest log art
(Performance) Optimized clean up process of various systems to speed up time game takes to close
Closing inventory with metal tray and decayed meat not combined on the crafting mat no longer loses the meat decay state when it returns to the inventory
Fixed some issues with restoring meat decay state after loading a saved game
Fixed some issues with restoring arrow bonus after loading a saved game
(Multiplayer) Weapon paint now correctly syncs to other players
Fixed weak spear sometimes disappearing when thrown directly downwards
Caves – fixed hole in Cave 8
Fixed gamepad navigation in the new game difficulty menu
Rabbits in cages now have a 10% chance to breed each time player sleeps when there are 2 to 4 rabbits in the cage
Fixed weapon rack sometimes not refreshing the current target item type
Fixed painted inventory item material reverting when hovered
(Multiplayer) Birds are now synced properly in multiplayer games
(Multiplayer) Optimized total memory usage on clients
Fixed enemy bodies ragdolling incorrectly when killed in a noose trap
Fixed player able to get permanently stuck between gardens placed close together
Fixed already cooked meat reverting to raw if the fire runs out
Meat left on fire when saving the game now delay resuming the cooking until the black screen has gone away
(Multiplayer) It is no longer possible to open the chat silently while having the survival book open
(Balance) Opening inventory no longer pauses time in hard mode
Blood effect that shows when getting hit now occurs while in inventory
Lowered time inventory takes to pause the game in single player non hard mode games to 0.05s (from 1s)
(Balance) Skinny cannibals now have a chance of carrying sticks as weapons
Drying rack “rotate icon” now is properly positioned to avoid enter the meat placed on the rack
Hole cutter can no longer be applied if is there is an enemy in range
(Multiplayer) Fixed some cases of meat reverting to raw after using it on crafting mat with metal tray
Fixed log cabin sleep and save icons remaining visible if active when a wall is destroyed
Fixed spelling mistake in inventory arrows
Fixed picking up small rock and and spear at the same time breaking weapon usage
Fixed loading a save outside of caves but in sinkhole not enabling cave grounds properly
Added back in experimental support for 5:4 and 4:3 resolutions
Revamped the frost survival feature. When the visual frost effect stops increasing, damage will occur if standing still for 8 consecutive seconds. Screen will visually frost entirely the time of a flash to indicate the source of the damage
New high level painted tribe mutants added to world
Regular mutants can now sometimes appear carrying crafted weapons
Fixed weapons flying away from mutants sometimes when killed
Added a slight blue tint to player skin when cold
Player now does the check arms anim when getting cold if there are no enemies around
Fixed adding and removing rabbits quickly from cages causing them to disappear
Fixed scale of the static on ground snow particles
(Balance) Added some skinny pale enemies to cave 1 armsy room
(Balance) Cave 3 improved enemy layouts and added more enemies
Caves: Removed old purse model
Cave 3 added floating items and floating heads
Cave 3 lighting pass, extra planks, extra floating items, old pot prefabs, air canisters to flooded room, fixed missing climbing wall, added swim out area to above ground
Cave 1 More cave audio ambience between wood plank walls, Added broken wood plank details moved cross pick up to before first wall breakdown, Fixed unbreakable box on walkout side to sinkhole area
Caves: Fixed spawn sticks often intersecting rocks and positioned incorrectly
(Multiplayer) Extended player in ghost building check to prevent completion to other players in game
Snow no longer washes off blood, mud and red paint like rain
Current steam build ID is now displayed in bottom right of title screen
Bow and arrow improvements. Bow will now be at maximum strength when animation shows arrow fully pulled back. Slightly increased reload speed.
Fire arrows can now be lit by holding them close to a fire source while bow is drawn
Birds can now land on the cannibal art scattered around the world
Fixed gold keycard not getting picked up if picked quickly after the cutscene, while last weapon is equipping back
Using booze now also resets all current frost effect/timer
Player now shivers when cold
(Audio) Tuned sinkhole ambience to increase volume on cave exits into sinkhole area
(Audio) Tuned trigger threshold for player_splash sfx
(Audio) Added gore foot sfx for when stepping in gore piles.
New stealth armour model and textures added to player
Hole cutter no longer has any effect on ghost procedural buildings (which was making it non completable)
(Multiplayer) Fixed nutrition/exercise/strength stat not restored properly for clients
(Multiplayer) Fixed exploded cave rock walls respawned after leaving and returning to caves for host
Fixed Cave 9 curled body in ground
Fixed some cave shimmy areas set to wrong scale and not functioning correctly as a result
Fixed some crates in caves not breakable or breaking at the wrong scale/wrong position when hit
New temporary (leaf) shelter leaf texture/model
(Multiplayer) Fixed players getting pushed around by enemies while injured and waiting for revive
(Multiplayer) Fixed spawning in sinkhole as client preventing cave entrances to work properly
Quelle: http://survivetheforest.com/
v0.53b
-Fixed repair hammer remaining visible on crafting mat if you closed inventory without removing it first
-Fixed save game ui issue where single player games would say they were multiplayer saves (had no effect on saves themselves, only the ui text)
-Fixed crafting recipe list only showing closest 3 valid recipes. Will now list closest 7
-Fixed changing Steam user in the save slot window in game not properly refreshing in single player
v053c
-Fixed some climbing walls not being climbable
V0.53
Creepy mutants can now travel in groups
(Balance) Overall more creepy mutants will spawn in hard mode
(Balance) Increased chance of seeing fire mutants in hard mode
(Balance) Slightly reduced amount of skinny mutants overall in normal and hard mode
(Balance) Thrown firebombs from fire mutants travel faster now in hard mode
(Balance) Increased health of tribal leaders in both normal and hard modes
New craftable item: Repair tool ! 2 Sticks + 1 Rock + 2 Clothes + 10 Tree Sap. Replaces adding tree sap to repair structures
(Multiplayer) New jacket clothing variation added
Fixed being unable to interact with triggers after equipping an item from inventory while pushing sled
Fixed enemies sometimes not dying properly when killed from behind
(Multiplayer) Improved idle, walk and run animations on other coop players
(Multiplayer) Fixed large raft moving erratically sometimes when client player attempts to walk under stair geometry
Fixed missing collision on step section on left side of large raft
Fixed player not grabbing log sled correctly if a bird is landing on his finger at the same time
(Multiplayer) Fixed clients not dealing correct damage to knocked down enemies
Fixed some holes in terrain where former hidden caches were
Removed old stalactite model from caves
Fixed some rocks and objects inside sinkhole being climbable with climbing axe
Fixed flintlock sometimes not registering hits on targets
Improved aiming on flintlock so it’s easier to hit targets above or below
Fixed ball floating slightly near fingers when reloading flintlock
Left hand items are now correctly hidden and restored when reloading flintlock
Fixed flintlock ammo size on the crafting mat + added the multi view option
Fixed incendiary upgrade of the upgraded spear not restored after loading a save
(Multiplayer) All weapons can now be shared with the metal tray
Fixed a case of upgrade not completing if there previously was a full recipe on the crafting mat without room for the product in inventory
(Multiplayer) Fixed client not able to trigger trip wire traps with projectiles
Added a fail safe to force player to let go of sled when swimming (it already happened when entering water while moving sled around but didn’t work when sled was in water and player grabbed it)
Tennis racket can now receive tooth, glass and feather upgrades !
Fixed story items on yacht and cassette pickups respawning even after being collected by player
Fixed light changing on cave ground after opening big door
Fixed some items in inventory having wrong outline(herbs, medicine, berries)
(Multiplayer) Fixed burning a shelter causing client to get kicked
(Multiplayer) Fixed destroying garden blueberry bush not working after collecting all berries on host side
Caves – Removed unusable climbing wall leading down to stash room
Fixed camp cots sometimes flying up into the air when approached by player
Fixed pickups dropped onto raft and large raft falling through
(Audio) Fixed clients loading in caves sometimes not having any cave audio effects
(Audio) Fixed boss music popping off abruptly for clients
Fixed waterfall falling water appearing black from a distance
Fixed pedometer screen in inventory changing when leaves are hovered over
(Performance) Optimized physics CPU usage when there’s a raft in game
(Balance) Set rebreather max air to 300 seconds (from 600)
Now showing current world coordinates in bottom right corner of the pause menu, can be used when reporting location specific issues on the hub
Replaced drying rack with a “lite”, single row version. Costs 5 sticks. This version should alleviate the targeting issues last version of the drying rack had. (not retroactive, previously made racks will still be the old version)
Added support for multiple renderers to inventory item views, allowing items such as shoes etc to be fully highlighted when hovered
Fixed small cabin having the save icon always visible
Replaced the Iron Forest cheat with gameplay option setting: Iron Forest (No building destruction)
Ghost foundations now check more accurately if player is below/within to prevent completion
Added a fail safe for plane hull position saving so that it can no longer get lost sometimes (not retroactive)
Fixed gold keycard not appearing in inventory
Fixed ghost rabbit cage sticks having sheen
Improved blood seams on Cowman
Fixed stretched texture in yacht salon
Sled grab trigger no longer shows the action icon while sled is grabbed
Fired Arrows now stick into all enemies and animals!
Fixed arrows sometimes bouncing off target doing no damage
(Multiplayer) Fixed female bodies sometimes disappearing when killed as host
Skinning an animal now makes the plane axe bloody
(Multiplayer) Metal tray held by another player no longer shows any icon if empty
Fixed basic fire food placement collision being offset from renderers
(Multiplayer) Fixed rock side platform not destructible
Fixed “Sticky” upgrade recipe tooltip not showing up
Added “Steam not initialized. Try launching the game from Steam” label in title screen when needed (happens when there is a privilege difference between the Windows user currently running Steam and the one running the game)
Fixed some items not retaining their last active bonus & content amount after saving and loading (such as pot not saving current water)
Fixed arrows not going through custom wall windows
Fixed arrows not correctly registering hits on some structures such as storages
Meat cooking on fire while the fire runs out of fuel is now returned as raw meat that can be picked up (instead of continuing to cook)
Fixed flintlock gun smoke appearing overly bright in shadows or in caves
Fixed lighting when sunset first turns to night time having overly bright ground lighting on some objects
Fixed rock thrower having no collision when built on a raft
Fixed rock thrower projectiles sometimes damaging player when released from thrower
Fixed suit clipping through backpack model
Fixed some missing collision in some caves
Save slot selection screen in title screen now allows to switch to saves from another Steam account than the one currently logged in (if there are multiple on same pc)
Fixed player sometimes falling through the floor during a cutscene in the end section of the game
Fixed 2 players being able to both activate certain cutscenes at the same time
Changed ‘iron forest’ option to ‘Allow building destruction’ for clarity
Quelle: http://survivetheforest.com/
https://playrust.com/devblog-146/
Changelog:
Fixed player model angles not always being broadcast properly
Player models standing rotation have a 80 degree dead zone
Added player ladder animations
Fixed player model feet slipping on jog/run animations
Fixed player model hitching when changing between looking up and down
Player models look less hunched
Fixed steam startup errors on Win32
Removed redundant ownership system
Fixed pumpkin helmet getting culled too early
Optimized console system
Quickcraft uses last chosen skin
Double Barrel Shotgun is skinnable
Satchel Charge is skinnable
Spawn with rock skinned to previously chosen skin
Icons in craft queue use skin icon
Steam inventory resources (like cloth) are stacked
Hammer guide is blue instead of red
Eoka is skinnable
Player skulls are named after the player they're from
Fixed orientation on several 3rd person animations
Ambience system distinguishes between environment types (underground)
Added Cave ambience
Added a way to store reverb settings in a central place
Polished reverb in natural caves
Minor mix tweaks
Torch world model & prefab optimisation
Salvaged sword world model & prefab optimisation
Mace world model & prefab optimisation
Salvaged icepick world model & prefab optimisation
Thompson world model & prefab optimisation
Double barrel shotgun world model & prefab optimisation
Satchel charge world model & prefab optimisation
Salvaged axe world model & prefab optimisation
Semi-auto pistol world model & prefab optimisation
Metal chestplate skinning updates
Fixed weapons culling too early when thrown
Optimized client side rigidbody distance culling of ceiling lights
Fixed duplicate community and resource deposit entities in saves
Removed ceiling light rigidbodies from the server
Added timescale and gravity server convars
Added corpses, events and dropitems server convars
Added respawn_groups and respawn_populations server convars
Fixed building block downgrade exploit when inside building privilege
Added missing physic materials to various junkpile assets
Added unique ID of attacker and target to combat log
Added world caching (vastly reduced loading times)
Added world.cache convar (toggles caching)
Reduced serialization overhead from harbors prefabs
Added collider state to dump files
Removed 60 second suicide time limitation for admins/developers
Disabled shell protection for ladder hatch
Ladder hatch now identical to Sheet Metal Door
Ladder hatch/sheet metal doors no longer vulnerable to rock spam
Thrown water now equally distributed payload between objects
Water Planters require less trips to saturate their soil
Can only fill buckets/bottles from the tap portion of Water Barrels/Catchers
Cleaver does slightly more damage and has a higher attack radius
Minor constant Radiation Damage even though fully protected removed
Added Wall Lamps
Light Sources can only be looted/turned on/off if the player can build in that area
Most Ammo stacks to 128
Bone armor cost reduction
Can now place lanterns on small boxes
Dead plants stay around longer
Can chop down plants
Drastically reduced cost of exotic signage
Added Flame Turret
v254.96
* Fixed various cases where Auto Turrets would not fire or improperly miss.
v254.944
* Fixed issue with Harvesting saying "X Item Removed." (Requires Server Update!)
* Added server "?ClampItemSpoilingTimes=true" which will clamp all spoiling times to the items' maximum spoiling times. Useful if any infinite-spoiling exploits were used on the server and you wish to clean them up. Could potentially cause issues with Mods that alter spoiling time, hence it is an option.
v254.94
* Troodon now have 50% less night-time targeting distance to players on-foot, and 15% less run speed
* C4 attached to Dinos or Platform Saddles can no longer be remote detonates through world geometry
* Fixed harvesting resources not properly adding to completely-filled stacks
v254.93
* ARK Valentine's Day Event until February 20:
*** Dinos will, 5% of the time, drop Box of Chocolates when they mate. Box of Chocolates can be used for a Full-Heal or to advance 50% of a Taming Dino's Bar
*** New Unlockable "Romantic" Facial & Head Hairstyles (via craftable Items), for Male & Female, New Unlockable "Heart" Emote
*** Servers can launch with "-vday" to get (extra): 2x Mateboost Range, 3x Mating Speed/Mating Recovery, 3x Baby/Egg Maturation Speed, 1/3rd Baby Food Consumption (all Officials servers are running with this)
* Reduced lag on Inventory Menus
* Hair now reacts to being underwater, phyiscs and materials
* Fixed various misaligned or missing water physics volumes on TheIsland
* Server custom "HarvestAmountMultiplier" now works as it used to, to bias towards yielding rarer items. This is more costly for server performance, so if you want a more "optimized" server with high HarvestAmountMultiplier (but less rare items), you can launch with ?UseOptimizedHarvestingHealth=true
v254.91
* Fixed issue with getting items with servers using HarvestHealthAmount greater than 1. Requires server update!
v254.9
* Fixed issue with client movement synchronization becoming inaccurate on servers that had long-running World Saves. Requires server update!
* Reduced client-side memory usage of 254 game assets.
* Added "Disable Menu Transitions" Option, for power-users to navigate through menus more quickly.
v254.894
* Fixed another Timer bug (i.e. Kapro jump issue). Highly recommend server update to this version!
* Optimized generation of large quantities of harvestable items (major performance improvements to Unofficial servers with boosted rates)
v254.892
* Fixed Tamed Dinos not pooping at correct rates. Requires server update!
* Further improved server performance by a significant margin (~10%)
v254.89
* Fixed critical issue where some Dinos wouldn't Eat or Tame properly (timer issue fixed). Highly recommend that servers upgrade to this version!
v254.87
* Fixed build issue that was deleting foreign Dinos from savegames. All servers must upgrade to 254.87!
v254.86
* Fixed Wild Dino spawns getting crowded out by Tamed Dinos on servers
* Improved server performance approximately 20% by final timer optimization and Tamed Dino optimization
* Reduced Armor Rating Effectiveness on Golem, Bronto, Quetz, Doed, Carbo, and Quetz by 50%
* Prevented using Whip to pickup items thru walls
* Note: For servers, v254.86 has an issue that will delete foreign Dinos from savegames. All servers must upgrade to v254.87 to avoid this issue!
v254.72
* Fixed getting stuck when exiting Ladders in Singleplayer/Non-Dedicated modes.
v254.71
* Fixed Tek Rex Helmet interaction with Walls/Clipping.
* Fixed another issue with the optimized Timers.
v254.7
* Fixed memory leak and performance overhead associated with low-level Timers. Recommend servers upgrade to this version!
* Element no longer spoils, and bosses drop approximately 33% more Element.
* Increased damage of Tek Projectiles and reduced Element cost.
* All Tek armor has had its durability pushed up from 120 to 300 (In line with a good piece of Journeyman Equipment. This was just an oversight on our part, they were always meant to be more durable!)
* Tek Pants ability no longer consumes element when coming into contact with/destroying the destructible foliage, and uses the original amount of element for running over time.
* Added a new Wild NPC Stasis Range scaling-for-player-count option to scale server performance for more players (requires inputting into INI, not commandline), example:
GameUserSettings.ini:
[ServerSettings]
NPCNetworkStasisRangeScalePlayerCountStart=70
NPCNetworkStasisRangeScalePlayerCountEnd=120
NPCNetworkStasisRangeScalePercentEnd=0.5
v254.6
* End key now toggles Tribe far-distance Dino Nameplanets
* New Tek +200 insulation buff when wearing full set of Tek Armor containing Element
* Fixed Wild Basilosaurus taking damage in deepwater. Tamed Basilo still will, however now it only takes 1/10th the amount of damage-over-time.
* Significantly improved server performance via low-level optimization of Timer system, reduced server stalls approximately 15% perf gain.
* Hiding Engrams now automatically prevents them from appearing in Supply Crates even if they are not in the Exclude Items Indices list.
* Boss Musics now properly automatically takes the Music Volume setting into account.
* Added [/script/shootergame.shootergamemode] PlayerBaseStatMultipliers[0-11] to multiply player BASE stats (you can use the PerLevelStatsMultiplier_Player[] array to multiply player per-weight stats)
* Tek weapons now do substantially more damage vs everything except structures. (Rifle is +50% damage, Rex Saddle is +100% damage.)
* Tek armor offers slightly greater physical protection (+30 armor per piece.)
* Tek Rex shots take slightly less Element. (Down to 5 from 6)
* Burn rate of Element for Legs and Chest reduced by 50% (50% more time per piece of element.)
* Saved approximately 280 MB of GPU RAM due to distance field optimization, and increased distance field performance.
v254.5
* Fixed certain server stalls during player joins
* Server options to disable Taming & Riding:
Game.ini:
[/script/shootergame.shootergamemode]
bDisableDinoRiding=true
bDisableDinoTaming=true
* You can now alter Boss Element on your server using the following INI values:
ConfigOverrideSupplyCrateItems=(SupplyCrateClassString="DinoDropInventoryComponent_BossSpider_Easy_C",MinItemSets=1,MaxItemSets=1,NumItemSetsPower=1.0,bSetsRandomWithoutReplacement=true,ItemSets=((MinNumItems=1,MaxNumItems=1,NumItemsPower=1.0,SetWeight=1.0,bItemsRandomWithoutReplacement=true,ItemEntries=((EntryWeight=1.0,ItemClassStrings=("PrimalItemResource_Element_C"),ItemsWeights=(1.0),MinQuantity=100.0,MaxQuantity=100.0,MinQuality=1.0,MaxQuality=1.0,bForceBlueprint=false,ChanceToBeBlueprintOverride=0.0)))))
DinoDropInventoryComponent_BossDragon_Easy_C
DinoDropInventoryComponent_BossDragon_Hard_C
DinoDropInventoryComponent_BossDragon_Medium_C
DinoDropInventoryComponent_BossGorilla_Easy_C
DinoDropInventoryComponent_BossGorilla_Hard_C
DinoDropInventoryComponent_BossGorilla_Medium_C
DinoDropInventoryComponent_BossGorilla_TheCenter_C
DinoDropInventoryComponent_BossManticore_Easy_C
DinoDropInventoryComponent_BossManticore_Hard_C
DinoDropInventoryComponent_BossManticore_Medium_C
DinoDropInventoryComponent_BossSpider_Easy_C
DinoDropInventoryComponent_BossSpider_TheCenter_C
DinoDropInventoryComponent_BossSpider_Hard_C
DinoDropInventoryComponent_BossSpider_Medium_C
* Add Tek Replicator to obelisk inventories
* Unconscious dinos teleport out of Boss Arenas now, and changed to 60 seconds to remain in arena after killing boss
* Made sheep wool growth rate use the server's "HairGrowthSpeedMultiplier" value. Note that sheep wool growth rate is also sped up by levelling its "Food" stat.
* Tek projectiles no longer destroy corpses
* Coel, Salmon, Piranhas, Cnidaria, Euryps, and Trilobites can no longer receive buffs/debuffs
* Improved boss attack hit detection
v254.41
* Added a warning label that hair is cut to zero when changing hairstyles, and clamped hair slider drag length. (We had meant to release v254.0 with this feedback but had accidentally disabled it!). Improved underlying systems for Mod-added hairstyles in preparation for ARK Dev Kit release.
* Fixed Mountable turrets erroneously playing a "whoosh" sound whenever spawned.
v254.4
* Fixed an issue with Ballista Ammo
* Made Tamed Pegomastax targetable by wild creatures
v254.3
* You can no longer stand on the flight ceiling (though jetpack flight z is still clamped)
* Singleplayer/non-dedicated bosses are reduced in damage and effective-HP by 67%
* You can no longer trim hair from dead bodies
* Fixed allosaurus alpha buff / pack not working
* Tekboots now consume element automatically for fall damage. note you do have to manaully load them for climbing grip, however.
* Veg cakes are now consumable by herbis again!!
* Fixed TheCenter destroying structures on floating island in pve (not retroactive)
* Fixed another case where Mods could crash (particularly Weapon Mods)
* All-Players floating names for admin spectator (when you fly up high) now are defaulted off (they cost server perf), and can be enabled by spectator admins with "cheat SetShowAllPlayers true"
v254.21
* Fixed crash associated with facialhair styles.
v254.2
* Fixed crashing upon loading or running various Mods. Recommend all servers update!
v254.1
* Fixed BattlEye connection logic to avoid dropping players. Recommend BattlEye servers update!
v254.0
http://www.youtube.com/watch?v…attr_tag=yq6aImywv_8-6#ws
* New Mechanic: Hairstyles & Facial Hair (with real-time growing), Hair Dye-ing, & Haircutting + Scissors.
[/script/shootergame.shootergamemode]
HairGrowthSpeedMultiplier=1.0
* Tek Tier Phase 1: Tek Engram system, Element Resource system, Tek Replicator, Tek Rifle, Tek Helmet, Tek Visor, Tek Jetpack, Tek Boots, Tek Gloves, Tek Rex Saddle, Tek Transmitter, and more.
* New Dino: Ovis Aries!
* New Dino: Basilosaurus!
* New Dino: Baryonyx!
* New Dino: Purlovia!
* New Item: Lance (for jousting of course!), and you can now also use a Shield when Weapon-Riding (provided you are using an appropriate Weapon).
* Alliance-Chat channel! (open with 'Home' or cycle thru all chat modes with Tab)
* Admin Command Logs & Chat Logs file-output options
Run with:
-servergamelog
-servergamelogincludetribelogs
-ServerRCONOutputTribeLogs
-NotifyAdminCommandsInChat
New Admin Cheats:
UnlockEngram(string ItemClassName) // (for Tekgram unlocks)
SetHeadHairPercent(float thePercent)
SetFacialHairPercent(float thePercent)
GetTribeIdPlayerList(int32 TribeID);
GetSteamIDForPlayerID(int32 PlayerID);
GetPlayerIDForSteamID(int32 SteamID);
* Troodon Scout now has an option to look for Corpses & Caches
* Tamed Dinos now have an option to disable their resource-harvesting
* Holding Left or Right when dismounting a Dino will now dismount you in that direction
* Significantly increased Scorched Earth Loot Drop Quality
* Added 5 more Player and Dino levels
* Fixed Allosaurus spawning inside bases
* Fixed issue with being able to clip through World Geometry
* Fixed Supply Crates respawn logic (would previously have stopped some cave crate spawns)
* ~16 more Explorer Notes
* Soups/Beers can no longer be eaten by Dinos
* SteamOS version works properly again, and memory savings on Linux & Mac
* Audio system is now fully streamed. Hundreds of MB saved, slight potential perf loss. If you want to use the old system (memory-intensive), launch with -oldaudio
* Note: Artifacts have been deleted once, in order to ensure the new limits on carrying them take effect (only Players can carry them now
Frage einfach mal höfflich nachher saibot und/oder Mav die beiden werden dir bestimmt gerne helfen,beim Übersetzen ins Englisch.
https://playrust.com/devblog-145/
Changelog:
Downgraded to Unity 5.4.2f2
Fixed item ownership memory pooling
Fixed minor memory leak on server join
Fixed garbage collections from cave triggers
Fixed exception when removing locks with thrown items stuck in them
Fixed entity bounds issues on collectables
Fixed server entity leak when dropped item falls out of world bounds
Fixed thrown items sometimes appearing at wrong position when parent is destroyed
Fixed floating attachments when picking up weapons
Fixed rare exception when writing empty streams to network
Fixed error when clearing the memory pool
Fixed some unused components not being stripped from client / server builds
Added “free” console command (frees all possible memory)
Fixed skins not working
Fixed bow/crossbow double shot sound
Fixed rare sound NRE
New Recycler sounds
Distant gunshot polish
Explosion polish
Misc minor sound fixes and mix tweaks
Stone hatchet world model optimisation
Salvaged hammer world model optimisation
Rocket launcher world model optimisation
Pump shotgun world model optimisation
Revolver world model optimisation
Slightly reduced cost of waterpipe
Reduced cost of double barrel
Removed gear cost from landmine
Reduced blade cost of metal barricade
Reduced stone cost of stone/concrete barricades
Oil barrels also produce a small amount of low grade fuel
Reduced recycler volume slightly but increased radius
Slightly nerfed meat food items
Buffed corn/pumpkin food yield
Visual plant hydration via tinting
Reworked plant water yield - x water over y time = z yield
Minimum 2 clones from plants
Quartered arrow crafting time
Halved bolt/ak/sar/smg/sap/thompson crafting time
Lowered beartrap crafting time
Lowered autoturret crafting time
F1 grenade is mainly antipersonnel now, barely any construction damage
F1 grenade much cheaper and doesn't require a spring
F1 grenade quicker throw time/snappier feeling
https://playrust.com/devblog-144/
Größe: 426.1MB
Changelog:
Player model aim better representative of where player is aiming
Optimized player animation
Can see when other players are using ironsights
Improved wolf sounds
New sounds for python revolver
Sound mix tweaks
Optimized client side player entity rigidbodies
Resource spawns check for players and constructions in a radius
Junkpiles check surrounding terrain when spawning
Fixed server errors when shooting junkpiles
Improved spawn handler respawn rate using multiple retries (easier balancing)
Allowed “graphics.shadowmode 2” on quality level 2 and above
P250 damage falloff increased
Added Python
Plants visibly grow over time instead of snapping to their next stage
Can take clones of plants
Plants have genetics shared by clones
Plants always have a small seedling visible when planted
https://playrust.com/devblog-143/
Changelog:
Optimized reverb zones
Optimized sound recycling
Increased Ceiling Light Brightness
Reduced water bucket metal cost
Added purple loot box
Ceiling lights no longer turned off by water
Increased oil barrel yield but decreased oil barrel spawn frequency
Plants grow faster in Planter Boxes
Plants have an increased yield when consistently exposed to water
Plants do not grow very fast in shade but much quicker in sunlight
Plants grow much faster under ceiling lights
Corpse Flies no longer fullbright at night
Wood armor cloth cost removed
Junkpiles spawns have new variants
RPC optimizations
Clientside menu optimizations
Clientside HUD optimizations
Ragdolls move more smoothly
Fixed player movement issues, especially jumping
Removed unused components from animals
Optimized particle effect spawns using prefab pooling
Optimized decal spawns using prefab pooling
Fixed impact particle effects not playing
Reduced client side rigidbody count by 70%
Removed unused complex colliders from the local player
Fixed performance hits from smoke_1 and smoke_2 warnings on explosion effects
Fixed layers on the bunker room placeholder art (building exploit)
Fixed -window-mode exclusive
Optimized all loot prefabs
Optimized some static rock rendering distances
Added new truck variants
Fixed player preview not working in some cases
Fixed code lock lights wrong in some cases
Fixed rocks changing overall tint when moving
Optimized deferred mesh decals