Devblog 153

  • http://playrust.com/devblog-153/


    Changlog:


    Bolt rifle world model re-created
    Double barrel shotgun world model re-created
    Revolver world model re-created
    Fixed global anisotropic not forced with default config
    Added batching support to foliage wind animation
    Added player and animal ragdoll culling
    Improved sleeper player culling
    Fixed campfires sometimes hurting people even though they were not burning
    Added client side entity pooling to a large number of common entities (performance)
    Fixed climbing exploits that were using jump right after waking up
    Fixed viewmodel bobbing looking weird since last week’s optimizations
    Added instance position encoding to batched meshes (future optimizations)
    Fixed plant skins sometimes being incorrect until the first network update was received
    Optimized runtime mesh building (player colliders, building meshes, dynamic occluders)
    Optimized server side player loot refresh
    Spinner wheel sound no longer occludes
    Fix for drawn maps not loading properly for other players
    Lowered cost of Netting
    Stuck objects/decals on spinner actually spin
    Furnaces and Campfires will turn off if they overflow once (server perf)
    Added Binoculars - right click to look, left click to cycle zoom levels
    Removed gear cost from crossbow - but costs more wood/frags
    Removed green t-shirt spawn from purple box
    Lanterns/Candle Hats/ Miner hats now have a fuel inventory
    Can extract fuel from Miner/Candle hats
    Can pick up tuna lights
    Can pick up lanterns
    Can pick up ceiling lights
    Can pick up flame turrets
    Can pick up autoturrets
    Holosight tech trash reduced to 1
    C4 tech trash reduced to 2
    Muzzlebrake has higher durability
    Muzzlebrake further reduces recoil
    Silencer cost reduced to 5 HQM
    Cooked pork icon is darker

    Chillen ist die Kunst, sich beim Nichtstun nicht zu langweilen.