Devblog 149

  • http://playrust.com/devblog-149/


    Changelog:


    Improved playback of item physics sounds
    Added new physics sounds to a bunch of items
    New Bear skin rug deployable
    New common rug deployable
    New chair deployable
    New table deployable
    Fridge is easier to place, lock position correct, destroy on ground missing
    Twig and stone floors are flat (no more intersecting with deployables)
    Fixed damage on Jack O Lanterns
    Optimized impact particle effect and decal render distances
    Increased size of some world models
    New gunpowder world model
    Codelock world model
    Wooden spear optimisation & prefab cleanup
    Fix for offset ak world model
    Fixed performance regression related to anisotropic filtering
    Fixed flamethrower going through shopfront
    Shopfront has small delay before trade is confirmed (less jarring)
    Fixed shopfront being able to be double stacked
    Shopfront has same health as sheet metal wall
    Can right-click to move items into shopfront inventory (both parties)
    Player Hostile status no longer persists between deaths (peacekeeper)
    No longer show crosshair when aiming at the non-usable part of an entity
    Water bottle no longer hostile to peacekeepers
    Bota bag no longer hostile to peackeepers
    Bucket no longer hostile to peacekeepers
    Rock no longer hostile to peacekeepers
    Any damage dealt to anything marks players hostile to peacekeepers
    Vending machine screen icon no longer clips text
    Vending machine screen displays stacksize of item for sale
    Vending machine has same health as armored wall
    Monuments are labeled on the map
    Vending machines have broadcast option to display on everyones map
    Fixed ceiling light moving the wrong way when shot
    Vending machine has small light animation on keypad
    Heavy Plate Armor added - slows movement
    Codelocks can have Guest codes - no unlocking only opening
    Added laser sight to sentry turret
    Added Caveman sash to any player who touches any hostile item (until death)
    Beds can be made public - anyone can then take it over

    Chillen ist die Kunst, sich beim Nichtstun nicht zu langweilen.