http://playrust.com/devblog-149/
Changelog:
Improved playback of item physics sounds
Added new physics sounds to a bunch of items
New Bear skin rug deployable
New common rug deployable
New chair deployable
New table deployable
Fridge is easier to place, lock position correct, destroy on ground missing
Twig and stone floors are flat (no more intersecting with deployables)
Fixed damage on Jack O Lanterns
Optimized impact particle effect and decal render distances
Increased size of some world models
New gunpowder world model
Codelock world model
Wooden spear optimisation & prefab cleanup
Fix for offset ak world model
Fixed performance regression related to anisotropic filtering
Fixed flamethrower going through shopfront
Shopfront has small delay before trade is confirmed (less jarring)
Fixed shopfront being able to be double stacked
Shopfront has same health as sheet metal wall
Can right-click to move items into shopfront inventory (both parties)
Player Hostile status no longer persists between deaths (peacekeeper)
No longer show crosshair when aiming at the non-usable part of an entity
Water bottle no longer hostile to peacekeepers
Bota bag no longer hostile to peackeepers
Bucket no longer hostile to peacekeepers
Rock no longer hostile to peacekeepers
Any damage dealt to anything marks players hostile to peacekeepers
Vending machine screen icon no longer clips text
Vending machine screen displays stacksize of item for sale
Vending machine has same health as armored wall
Monuments are labeled on the map
Vending machines have broadcast option to display on everyones map
Fixed ceiling light moving the wrong way when shot
Vending machine has small light animation on keypad
Heavy Plate Armor added - slows movement
Codelocks can have Guest codes - no unlocking only opening
Added laser sight to sentry turret
Added Caveman sash to any player who touches any hostile item (until death)
Beds can be made public - anyone can then take it over