v231.9
* Fixed issue with slow-loading/stalling Total Conversions
v231.8
* Fixed issue where you could fall thru Quetz/Dinos when unboarding them (requires server update)
* Fixed rare case where water Dino would appear on a client to fly off into the air when unboarding it
* Fixed a few Dev Kit related things for these examples:
http://steamcommunity.com/shar…filedetails/?id=598307664
http://steamcommunity.com/shar…filedetails/?id=598346681
v231.7
* Fixed issue where you could accidentally get unboarded from Procop Pouch on terrain slopes
* Fixed issue where you could unboard through house-boat/dino-platform walls
* Made Cages give no damage to punching prisoners
* Made "Accept Tribe Invitation" require holding the Action Wheel option, rather than Activation Quick-Press (was too easy to trick enemies into accidentally joining your Tribe).
* +25% Bronto base HP and +20% on its platform-saddle Armor Rating
* Base HP of Ptero and Arg +20% each
* Ptero attack damage +25% and its barrel roll damage by 40%
* Carno Head Butt Damage +25%
* Harvesting a Giganotosaurus now gives mostly prime meat (and killing it gives much more XP)
* New server option to prevent spawning of Loot crates (artifact creates will still spawn):
WindowsServer\Game.ini
(or LinuxServer)
[/script/shootergame.shootergamemode]
bDisableLootCrates=true
v231.6
* Fixed issues with boarding Procoptodon Pouch through walls, or being pushed through walls while on it (or any passenger seat).
v231.5
* Fixed a bug that was preventing increases in the Tamed Dino Damage multiplier from actually taking effect after server restarts (unless you applied a level-up). This effectively gives existing tamed Dinos a significant (+25%) damage amount increase per level.
v231.4
* More Tamed Dino balancing adjustments:
+35% Dino Harvesting Rate
2.5x Turret Damage vs Dinos (originally was 3x prior to dino rebalance)
1.5x Non-Bullet Projectile Damage vs Flyers
-30% HP Increase to Tamed Flyers/Quetz
-20k Tamed base HP on Giganotosaurus
+25% Direwolf Tamed HP
* Turret Damage vs Dinos (Bullet and Projectile Turrets) can be customized on your server with:
WindowsServer\Game.ini
(or LinuxServer)
[/script/shootergame.shootergamemode]
DinoTurretDamageMultiplier=1.0
v231.3
* Further Dino Balance Adjustments:
+67% Tamed Melee Damage Per Level Increase
+33% Tamed Melee Damage Per Level Increase
+20% Affinity Boost Increase Health/Damage Tamed Dinos
+33% HP increase to Tamed Flyers/Quetz
+Remove Flyer Projectile Damage Multiplier
-60% Turrets Damage vs Dinos
v231.2
* Fixed the Tamed Dino INI Health/Damage scaling overrides to actually work 
v231.1
- Fixed various potential server loading crashes
- Wild Giganotosaurus now has 50% less HP and 20% less damage (should not affect Tamed Giganotosaurus)
- 50% less explosive damage to dinos, 20% less player melee damage
- Dinos harvest at 3x their previous damage-rate (i.e. similar to pre-tamed-dino-rebalance). This can be customized on your server with:
WindowsServer\Game.ini
(or LinuxServer)
[/script/shootergame.shootergamemode]
DinoHarvestingDamageMultiplier=3.0
PlayerHarvestingDamageMultiplier=1.0
v231
- Improved Server Performance
- Ended Winter Wonderland Event! (earned santa hats, top hats, candy canes, and reindeer costumes stay of course)
- You can no longer build behemoth gates/gate-frames on dino platforms, and any such behemoth gates already built on platforms are destroyed
- Fixed PvP Friendly Fire causing fall/self damage not to occur
- Tamed Dino Balance Adjustment
* INI Options for server admins to scale tamed dino stats:
Values we currently have defaulted, in content which server admins can override in their INI's (setting all the values to 0 will have it behave 'like it used to be'!):
WindowsServer\Game.ini
(or LinuxServer)
[/script/shootergame.shootergamemode]
;0: Health
;8: Damage
;Multiplier immediately added for tamed dino
PerLevelStatsMultiplier_DinoTamed_Add[0] = 0.15f;
PerLevelStatsMultiplier_DinoTamed_Add[8] = 0.15f;
;Multiplier applied if perfect affinity
PerLevelStatsMultiplier_DinoTamed_Affinity[0] = 0.375f;
PerLevelStatsMultiplier_DinoTamed_Affinity[8] = 0.375f;
;Multiplier applied for each TAMED level-up point
PerLevelStatsMultiplier_DinoTamed[0] = 0.15f;
PerLevelStatsMultiplier_DinoTamed[8] = 0.15f;