http://playrust.com/devblog-150/
Changelog:
New vending machine sounds
Bunker rooms art
Finished art for several greybox assets
Added new bushes and flowers
Added overgrowth to monuments
Fixed placement issues of warehouse monument
Increased nobuild zone around trainyard monument
Fixed rare terrain collision issues around military tunnels
Fixed terrain adjustment of power substations
Increased the size of the snow biome
Decreased the size of the tundra biome
Fixed overgrown terrain hole around large cave
Increased min distance between caves
Removed prefab mountains from maps smaller than 3000x3000
Fixed rock formation placement sometimes colliding with roads or buildings
Improved terrain adjustment on small caves
Fixed light emission from gunfire
Fixed “local player set up multiple times” exploit
Added Visible items on player bodies
Peacekeeper Mode has green laser instead of red
Pump shotgun cost reduction
Bucket Helmet cost reduction
Pickaxe cost reduction
Spears are smaller when held
AutoTurret scans slowly instead of snapping to new areas
Fixed culling ignoring terrain carving
Fixed culling ignoring high external wall cracks
Fixed culling lag when players turn visible
Fixed culling related error in spectate mode