Beiträge von Adebar

    [MOD] Valmod Pack ist eine recht große ansammlung von verschiedenen Mods.

    Das Valmod Pack gibt es in zwei verschiedenen arten,das Erweiterungspaket und das Overhaul Pack.

    Erweiterungpaket:

    Das Erweiterungspaket soll, wie der Name schon sagt, als Erweiterungspaket für das Spiel betrachtet werden. Dies bedeutet es fügt eine Reihe von neuen Feature ein,um das Spiel ohne dramatische Änderung der gesamten Vanilla Gameplay-Erfahrung. Toll, wenn du mit 7DTD glücklich bist,willst aber nur noch mehr Sachen machen.

    Overhaulpaket:

    Das Overhaul-Paket fügt die gleichen Gegenstände und Inhalte dem Spiel hinzu wie die Erweiterung mit dem entscheidenden Unterschied, dass im Gegensatz zu der Erweiterung die Überholung, wie der Name impliziert, überholt einige grundlegende Aspekte des Spiels. Hauptsächlich ist das Rezeptsystem im Vergleich zu Vanilla erheblich gesperrt. Die Überholung ist für diejenigen gedacht, die eine neue Erfahrung aus dem Spiel wollen.

    Features:

    Class System http://imgur.com/a/xlsaA
    Overhauled Progression Skill System (Overhaul Only) http://imgur.com/a/YDfP5
    Locked Down Vanilla Recipe System with Class Focus (Overhaul version Only)
    Expanded Cooking Recipes
    Survivor Notes: Recipe Perks
    Working Electric Lights
    Craftable Working Ovens and Sinks
    New Workstations
    New Plant Farming
    New Storage Containers
    New Weapons
    New Tools
    New Quests
    Weapon Silencers and Shotgun Chokes
    Animal Snares
    Chicken Coops
    New Weapons and Weapon Mods (Silencers, Shotgun Chokes, High Powered Scope)
    New Ammo Types
    Fire Traps
    New Armors and Clothes
    Expanded Vanilla Recipes
    Tranquilizer Gun and Darts
    Hidden Doors
    Automatic Wall Building
    More Dynamic Loot
    Custom Icons for Modded Items/Blocks
    Custom UI

    UI Sample:
    http://i.imgur.com/fLmDfMj.jpg

    Downloads:

    Valmod Overhaul Pack https://github.com/7days2mod/Valm…hive/master.zip

    Valmod Expansion Pack https://github.com/7days2mod/Valm…hive/master.zip

    http://playrust.com/devblog-157/

    Changelog:

    Sound mix tweaks
    Fixed cascade shadow blending
    Fixed workshop full-screen blur when using low settings
    Added entity pooling to various client side entities for less stuttering
    Made server side hack prevention a lot stricter by default
    Reduced false positive rate of server side hack prevention
    Added the last killer to the top of the cheat reporting player selection
    Uncluttered cheat reporting player selection
    Fixed camera clipping on vm crossbow anims
    Eoka Aimcone reduced
    Muzzle brake reduces projectile velocity
    Muzzle brake reduces projectile max effective range
    Muzzle brake Aimcone increased
    Vending Machines can be named and show a tooltip when hovered over on map
    Navmesh generates 4x faster
    Wolves/Bears are more aggressive
    Animal health increased
    Animals flee when out of stamina from attacking
    Animals have sight cone - can sneak up behind most

    Also FetterLutz die Map Namalsk ist nicht von BI,sonderen von einen Mapper mit dem Namen Sumrak.Also denke ich mal nicht das sie als DLC rauskommen wird.

    Hier die Fakten:,da ich die Map sehr gemocht habe zu DayZ Mod Zeiten und auch Arma 3 Exile.

    -Ist kleiner als Chernarus (Eine größere Hauptinsel und eine kleine beide sind miteinander verbunden)
    -Hat nur 2 Supermärkte (einer in Old Hospital,einer in Vorkuta)
    -Hat nur 2 Krankenhäuser (beide in Old Hospital)
    -Hauptaugen merk von Namalsk ist PVP,da es viele Militärspots gibt
    -Verändertes Wettersystem die Kälte hat einen ohne Warmclothing in den Bergen zugesetze
    -Bloodsucker (jeder der Stalker gezockt hat kennt sie)
    -EVR Radioaktiver Sturm ( man brauchte habe ich vergessen wie es heißt) um den Sturm unbeschadet zu überstehen.

    -Fixed a bug where some structures would vanish on loading games
    -DS – Added a version check to servers. This will inform players if the dedicated server they are attempting to join is from a different release than the current build they are using. Players who see this message should make sure their game is up to date, or alternatively try a different server as server may not be up to date
    -DS – Connecting to a dedicated server now shows a client connecting message during the initial stages
    -DS – When attempting to connect to a server that is not configured correctly, players will now receive an error message and be returned to title screen
    -DS – Join server button on dedicated server has been renamed from ‘new’ to ‘join’
    -DS – Fixed basic fires not lightable by clients after loading into games
    -DS – Prevented dedicated server from saving quality presets
    -DS – Player list in game now shows amount of players in game

    V0.59

    -Added experimental support for players to host their own dedicated servers
    -Added new dedicated server tool (downloadable via tools menu in steam)
    -Fixed grabbing a sled partially in water sometimes resulting in all following interactions no longer working

    Quelle: http://survivetheforest.com/

    -Optimized rain collision settings
    -Fixed issues where players could end up in sky when climbing ropes
    -Fixed an issue with item duplication which would also cause issues with hud

    V0.58 Changelog:

    Added new home icon UI to tree houses
    Updated boar model + texture
    Players no longer intersect each other when sitting on a bench
    (Multiplayer) Only 2 players can sit on a bench at one time now
    Fixed enemies sometimes losing texture/material when killed
    Added look around animations when players are sitting on a bench or chair
    Weapons are now put away when sitting on a bench
    New stealth meter icon
    New unlock door icon (when door is locked)
    Reduced amount of hits needed to chop down maple trees
    Tweaked stealth values, player is now more visible when holding a light
    New construction UI
    Players can no longer spam jump to get up vertical cliff faces around the world
    Enemies will now react to seeing the players torch light at night and in caves
    Player now collects turtle meat when skinning a turtle, leaving the shell behind
    Fixed wrong attack animation sometimes playing when attacking with a bird on player hand
    Fixed some rocks around cave entrances being climbable with climbing axe
    New procedural buildings UI icons
    (Multiplayer) Fixed coop player sometimes falling through the floor when activating certain cutscenes in the end game
    (Multiplayer) Fixed clients sometimes not seeing many birds compared to host
    (Multiplayer) Fixed dropping logs as client sometimes shooting the player up into the air
    Fixed dynamic objects getting stuck underneath newly built gardens, causing player to be knocked into the air when walked over
    Roof ghost now turns red during the lock height phase while height isn’t valid
    Fixed unlocking bridge anchors with right click
    Added new rain refractive particle, and new cave drips
    (Audio)Further tuned audio to work better in surround sound
    (Audio) Fixed modern axe playing incorrect impact sound when hitting plane wreckage.
    (Audio) Tuned existing arrow impact sounds and added new arrow impact sounds for animals and mutants.
    (Audio) Added new arrow impact sounds for when arrows hit bushes, small trees and water surfaces.
    (Audio) Fixed mutant corpses playing wood foots and impact sounds when walked over and hit with various weapons.
    (Audio) Tuned volume for paddling sound event when on rafts and house boats.
    Fixed cases of dropped logs flying off when dropped close to other physics objects
    Improved collision on log sled when full of logs
    Added new hair to player crawling forward during coop plane crash cutscene
    (Multiplayer) Fixed amount of chops need to fell trees being different in multiplayer compared to singleplayer
    Added foam and splash particles when moving through water on rafts
    Fixed rabbit cage icons remaining visible if it gets destroyed while looking at it
    Fixed interacting with bonfire with nothing in the right hand
    Added a failsafe in case inventory was saved with some missing/destroyed inventory views so that it keeps functioning regardless
    Players can no longer climb through each other when climbing ropes
    Improved lod on plane cockpit and fixed some placement/texture issues with cockpit/pilots
    Fixed player movement getting locked sometimes when grabbling log sled while eating meat
    (Multiplayer) Fixed other players flares visible over survival book
    Fixed caged rabbits having synchronized animation
    Fixed cases of tortoises spawning underwater in north area of map
    (Multiplayer) Fixed wall toggle addition icon out of sync with current wall addition
    Fixed holders possibly leaving icons active behind after being destroyed
    (Multiplayer) Added 3 hair style variations to the original character
    (Multiplayer) Fixed toy parts and toy full positioning in tray
    Fixed Sapling 5 vertex colours
    Added a failsafe to ensure missing repair tool icon goes off when looking away from the structure
    (Multiplayer) Fixed restarting an endgame co-op session without restarting the game causing the endgame keypad door to not open for others
    (Multiplayer) Added clean up when finishing the game that should help with out of memory crashes that occurred when loading the epilogue

    Quelle: http://survivetheforest.com/

    v0-57b

    -(multiplayer)Fixed skinny females appearing without color detail for clients in some cases
    -Improved distance noose trap and fixed a bug with duplicating bodies on the noose trap
    -Fixed metal door weight not considering the max amount bonus of craftable bags and thus preventing to gather back sticks and rocks past the base limit of each item

    v0.57c

    -Fixed crocodiles duplicating when killed
    - Fixed first flight attendent spoken line missing
    -Fixed garden not showing any UI when owning a single seed type
    -Fixed distorted enemies continuously duplicating in traps
    -Fixed rabbits not takable from traps
    -Large traps now all damage creepies

    V0.57 Changelog:

    Fixed being unable to pick up fish killed with weapons other than spear
    (Multiplayer) Fixed animals not spawning snow particles
    Improved look of kicked up sand/dust particles
    Added snow burst particle when walking into and hitting snow bushes
    (Multiplayer) Smoothed movement on several dynamic projectiles, fixes stuttering look when viewing other players throw molotovs/bombs
    (Multiplayer)Fixed player net holding old flare particle
    Fixed player exiting chairs at wrong position during end game section
    Fixed survival book sometimes not opening properly while blocking and fixed book sometimes opening at wrong screen position when cold
    Blocked quick select usage during in game cut scenes
    Enemies no longer sometimes hit other enemies when targeting structures
    Fixed enemies not able to target player when attacking and caught in a noose trap
    Fixed player clipping through enemies that are caught in noose trap
    Fixed enemies hit by cowman turning burnt and exploding
    Audio – Opening Plane and other sequences now mixed in surround sound
    Audio – Cave Reverberation made less bass heavy
    Audio – Hitting rocks in caves now has reverberation
    Audio – rain sounds more varied and smoother and more surrounding
    Audio – Shipping container area given unique plastic audio event
    Audio – Animal skinning animation sequence now has unique sound event
    Audio – Added flapping wings sound for crows flying
    If enemies lose sight of a player going into a structure, they will now more often attempt to break down the walls blocking the way
    Particulate matter now appears when player is underwater
    Fixed enemies sometimes ragdolling incorrectly when burning to death
    Fixed enemies being unable to see player through built windows
    (Multiplayer) Fixed wood chop particles missing visually on other players chopping trees
    Improved look of sapling 5 and replaced with new billboard
    Fixed player sometimes unintentionally doing tree chop animation when swinging melee weapon near a tree
    Improved transition between tree cut sections and tree models
    Added cash as a fueling option for fires (Previously it would only fallback to cash when out of leaves)
    Fixed some more climb down areas in caves with wrong lod setting/popping off too soon
    Fixed issues with skinning animals and holding walkman causing walkman to be reset
    Fixed animals sometimes rolling away from player while being skinned
    Fixed held log hand animation sometimes being slow to respond after picking up a log
    (Multiplayer) Fixed clients able to cut down trees with the climbing axe
    Fires, Drying rack , Armor mannequin, Skin rack, food holders, weapon rack, explosive holder, stick, rock and log holders, arrow and bone baskets, and gardens all have a new UI
    Players and enemies can no longer run up the sides of cannibal huts
    Players can no longer carry or pick up dead bodies while swimming
    Fixed arrows sometimes going underneath terrain if shot directly downwards
    Fixed running while crouching speed being applied inconsistently
    Fixed player able to fast climb ropes with no stamina
    Wearing cold armor now also increases the delay in between frost damage hits up to 4 times at full armor
    New “home” icon UI on shelters, cabins and bed. Select a tinted icon to have the icon visible in world or the faded icon to hide the icon
    Fixed enemy bodies not falling down if floor was destroyed/removed
    Fixed player getting thrown up in air if standing over a rock supply cache when it explodes
    (multiplayer)New player hair/beard model and shader added
    Blood now accumulates on all player clothing variations
    Fixed dropped logs not colliding with log sleds
    It is no longer possible to duplicate items by spamming take/add weapon on rack
    Player can no longer take damage while at max cold armor and will even defrost if equipping full cold armor while already frozen
    Fixed enemies sometimes snapping to new position if falling down dead very close to a wall
    Fixed trees sometimes spinning around wildly when blown up with explosives
    Caves- fixed holes in Cave 2 and 10
    Caves – new waterfalls added
    Added new icons for pickups in world and for inventory
    (Multiplayer) Mixed some forced variation to the randomness of the player skin and clothing rolls
    Optimized animal and enemy traps to only spawn in nearby caught animals and enemies instead of loading in all of them to improve memory use in large saves
    (Multiplayer) Fixed picking up items in suitcase while full causing it to duplicate as host or remain floating in the air as client

    Quelle: http://survivetheforest.com/

    v0.56b

    -Some texture/memory optimizations
    -Optimized building construction icons management to use less memory
    -Removed some enemy script logging

    v0.56c

    -Fixed excessive memory when opening save menu which could often result in out of memory crashes when saving.

    V0.56

    New bone pile art added
    (Multiplayer) Fixed stand up after being revived animation not playing for other players
    (Multiplayer) Fixed skinny cannibal swing stick animation not playing for clients
    New particles for: flare, dynamite and held fire stick
    Fixed enemies sometimes blocking player movement when killed
    Improved animations throughout end game cut scenes and enemies
    Increased chance of enemies investigating large player built bases
    Fixed enemies sometimes able to climb structures built over water
    Fixed enemies sometimes not drowning when underwater
    Fixed enemies able to see through player built walls
    Improved light dynamite animation
    Fixed being able to throw dynamite during light dynamite animation
    Fixed enemies sometimes launching player through the air during combat
    (Multiplayer)Fixed some issues with meat left on fires after saving and loading not syncing correctly
    Flare and dynamite textures improved
    Fixed player able to get tree sap by hitting tree with severed arm or leg
    Fixed player able to see down neck when sitting on a bench
    Fixed player moving at wrong speed when climbing walls at very low fps
    New abandoned small wood boat art (replaces placeholder art)
    New burnt creepy enemy textures, and new graded textures/better resolution and better balanced regular, blue and dead textures
    Improved particles when hitting trees and added fine particle dust effect
    It is no longer possible to use quick select while swimming/on rope/driving raft
    Flashlight will no longer be replaced with lighter when loading a save whilst holding flashlight
    Added fail safe in inventory when loading a save to prevent losing an item if an issue occurs while restoring an equipped item
    Fixed an issue of first time equipping through quick select stashing back the item and returning to previously held item
    (Multiplayer) Quick select items selection is now preserved after respawning
    Added a fail safe to prevent the lighter system to never reset if a race condition causes it to be in a wrong state
    (Multiplayer) Fixed dropping spoilt oysters
    Trapped enemies in happy birthday, Noose and Dead Fall traps, are saved and loaded. (loaded enemies in noose trap will always load in dead)
    It is no longer possible to build structures attached to traps
    Added new yacht sail art (replaces placeholder art)
    Snow blowing effects added to snowy area of map
    Added sound effect to flare lit held
    Added new incandescent texture to lit flare and new lit dynamite wick
    New cut trunk ends art!(replaced placeholder art)
    Fixed enemies sometimes triggering animal traps causing them to vanish or error
    (Performance) Added pooling system to quick item selection views to reduce memory usage
    Fixed items like herbs missing SFX when assigned to quick select
    Targeting quick select assignment cogs on backpack now works the same regardless of monitor resolution
    Assigning an item to a quick select slot, if it is already assigned to a different slot will change its assignment to the newly assigned slot
    Stick, rock, pouch and repair tool can now be assigned to quick select
    Fixed catapult not properly receiving damage hits
    Increased amount of pooled animals to fix issue where animals would vanish from traps if you had several traps (may still occur with very high number of traps)
    (Multiplayer) Fixed fire not saving it’s lit state on server when loading
    Fixed hole in title scene cave walls visible on ultra wide monitors
    It no longer rains inside the shipping containers
    Fixed timing of start/stop walkman sometimes not synced to animation of pressing button
    Fixed hoodie outfit popping off sometimes on player when looking up and down
    Fixed splash particles when hit with spear looking overly dark
    Caves- fixed some cave areas where players can fall through collision
    Assigning quick select is now done with the “AltFire” button (right click with K/M) when hovering the little cogs to make it consistent with pressing on the large cog
    (Multiplayer) Fixed game locking up if trying to add more than 6 different items to the metal tray
    (Multiplayer) Fixed trade system not always properly disabled after use making long range trades possible
    (Multiplayer) Fixed revive system not always properly disabled after use making long range revives possible
    (Multiplayer) Fixed metal door not properly initializing for clients when first joining a game preventing items already placed on the weight from showing up
    Pedometer now saves the steps walked when you save the game
    Removed visibility of non-equipment items on backpack quick select.
    Flares now turn off when entering water and switch to dead flare material
    Fixed pedometer screen vanishing when partially underwater
    Fixed enemies not spawning in caves if client loaded into a cave with host being outside in the overworld
    Added new foot step particles to player on snow, sand and some leafy surfaces
    Fixed stashing lighter while holding a lightable item in right hand causing circle filling icon to remain visible
    Lowered place distance of the rock swing trap, fixed ghost being away from completed trap position
    When placing stairs while a new chunk can be locked, it automatically locks it before placing
    It is now possible to lock a 1 log wide stairs chunk
    Fixed platform part of stairs not registering hits
    Improved look of fire smoke particles
    Rock swing trap now properly saves the attached tree ID and also preserves it when rearmed (not retroactive)
    Arrows hitting a partially cut down tree now remain attached to the tree
    Right-click will now cancel the arrow draw and preserve the arrow
    Fixed missing splash particle when using upgraded spear in water
    Fixed getting hit while opening Survival book with ignitables equipped breaking camera
    Caves – Fixed broken swimzone in Cave 1 hallway
    (Multiplayer) Fixed rabbits not appearing white in snow area for clients
    (Multiplayer) Fixed positions of all items on metal tray!
    Changed order of offscreen particle rendering to account for image effects on main camera such as tone mapping and bloom
    Fixed bow looking distorted when placed on weapon rack
    Bon fire icons are now dynamically positioned to solve the visibility issue
    Fixed caught fish flickering in traps
    (multiplayer)Fixed some exploded cave in areas not syncing correctly between players
    Missing repair tool icon no longer shows up when building ingredient icons are visible
    Lit dynamite will be removed from hand now when placing it on a tree
    Unlit dynamite can be placed on trees
    Switched rendering BRDF to GGX

    Quelle: http://survivetheforest.com

    http://playrust.com/devblog-156/

    Changelog:

    Fixed players culling over low wall
    Fixed foliage shadows not animating
    Improved shadow stability
    Improved ambient lighting
    Improved movement verification performance
    Reduced movement verification false positives
    Made movement verification a lot stricter
    Chain link gate can now be picked up
    Fixed stuttery player movement in the distance
    Reduced garbage collection frequency by optimizing memory allocations
    Optimized viewmodel transform updates by a factor of two
    Fixed large furnace exploits
    Fixed water catcher exploits
    Footstep polish
    Animal sound polish
    Sound mix improvements
    All Ores properly carve navmesh (prevents some AI getting stuck)
    Potential fix for Helicopter randomly shooting explosive rockets when it shouldn’t
    Bear animation speed matches walk speed
    Heavy Plate Helmet obstructs view significantly
    Any piece of heavy plate armor restricts movement by 40%
    Heavy Plate Jacket prevents ADS

    http://playrust.com/devblog-155/

    Changelog:

    Updated to Unity 5.6
    Updated EAC
    Added footwear specific footstep sounds
    Polished water lapping sound
    Polished distant gunshots
    Improved localized voice limiting
    New sounds for the spinner wheel
    AI doesn't walk through walls
    AI sleeps
    Added entity.spawn [name]
    Added entity.spawnitem [name]
    Updated flesh bullet impact effects
    AI populations are controlled by console variables
    AI eats corpses
    AI eats dropped items
    AI reacts to gun shots
    AI corpses drop gibs when destroyed (temporary effect)
    Fixed spinner wheel skinnability
    Updated damage effects hud
    Options screen dropdowns are now side selectors
    Added server tag when server restarting
    Normalized tree sizes
    Added server tag indicating last wipe time
    Websocket Rcon is default mode
    Fixed Websocket Rcon ignoring rcon.ip
    Optimized steam avatar cache lookup
    Fixed "Your Friends" allocating memory and causing hitches
    Fixed bear meat cooked using burnt description
    Fixed revolver describing itself as a 6 shooter
    Deers give deer meat (instead of chicken)
    Added Wooden Helmet
    Optimized transform updates when recycling sounds and effects
    Optimized light intensity and color flickering effects
    Optimized invoke handler (list overhead, cache hits, hashing)
    Optimized position lerp and player model lists
    Added efficient update handler
    Added ladder movement verification to server
    Eliminated input lag (especially for firearms)
    Large Furnace has bigger foundation, stays upright & can be placed on slopes

    Early Access Week 3 Update

    Sind im Patchnotes-Thread gesammelt vorhanden!

    Spoiler anzeigen


    Größe: 1.3 GB

    13. APRIL - PLAYERUNKNOWN

    Players,

    Before we move onto what has changed in this week's two patches, I want to briefly talk about the reports of cheating within our game. Before we moved to early access, our core focus was on adding all the needed systems into the game. Now that this is mostly complete, we are focused on optimizing performance, and increasing security to ensure everyone plays fair.

    This is not a simple task, as tackling cheaters is a constant battle, but we are confident that over the coming weeks and months we can implement new measures to make it harder to cheat in the game. This week alone we closed two major holes that allowed current cheats access to the game, and as we move further through Early Access we will continue to track down and further secure the game from those that don't want to play fair.

    As with all games, talk of cheating is discouraged and will be removed from our public facing community forums, not to try to hide it from players, but rather to ensure that those that cheat get no exposure to the public, which is something most of them desire! We hope you understand this point, and bear with us as we work to clean up the game.

    Finally, in case you missed our announcement on Twitter, we have identified the cause of lag seen on the servers lately and are working on getting it resolved. This issue is not an easy fix, as it involves changes to the core engine code, and will take us some time to complete. We have no ETA on when this will be resolved just yet, so we ask for your patience while we fix the problem.

    Now onto what we have updated. These patch notes cover both updates pushed during this week.

    This patch will be deployed for both clients and servers Thursday, April 13, 5PM KST/1AM PDT/8AM UTC and is expected to take approx. 1 hour to complete.

    Config Changes

    -Fixed configuration files (ini) so that it cannot be used to hide trees, grass, etc.
    -Prevented adjusting the FOV by changing the game settings file (ini).
    -FOV will be adjustable from the settings menu in-game in a future update.

    Sound

    -Fixed an issue with door sounds playing at low volume
    -Adjusted volume of wind, rain, and footsteps
    -Improved the sounds for the buggy
    -When in rainy weather, you will now sporadically hear thunder sounds

    Bug Fixes

    -Added more support for non-standard aspect ratios. The game will now display at the correct FOV on aspect ratios ranging from 4:3 to 21:9. Multi-monitor environments such as Eyefinity are not recommended at this time.
    -Fixed an issue with the compass direction not displaying correctly

    See you in-game,

    PLAYERUNKNOWN

    Quelle: http://steamcommunity.com/games/578080/a…672845012547370