Beiträge von Adebar
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Also FetterLutz die Map Namalsk ist nicht von BI,sonderen von einen Mapper mit dem Namen Sumrak.Also denke ich mal nicht das sie als DLC rauskommen wird.
Hier die Fakten:,da ich die Map sehr gemocht habe zu DayZ Mod Zeiten und auch Arma 3 Exile.
-Ist kleiner als Chernarus (Eine größere Hauptinsel und eine kleine beide sind miteinander verbunden)
-Hat nur 2 Supermärkte (einer in Old Hospital,einer in Vorkuta)
-Hat nur 2 Krankenhäuser (beide in Old Hospital)
-Hauptaugen merk von Namalsk ist PVP,da es viele Militärspots gibt
-Verändertes Wettersystem die Kälte hat einen ohne Warmclothing in den Bergen zugesetze
-Bloodsucker (jeder der Stalker gezockt hat kennt sie)
-EVR Radioaktiver Sturm ( man brauchte habe ich vergessen wie es heißt) um den Sturm unbeschadet zu überstehen. -
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-Fixed a bug where some structures would vanish on loading games
-DS – Added a version check to servers. This will inform players if the dedicated server they are attempting to join is from a different release than the current build they are using. Players who see this message should make sure their game is up to date, or alternatively try a different server as server may not be up to date
-DS – Connecting to a dedicated server now shows a client connecting message during the initial stages
-DS – When attempting to connect to a server that is not configured correctly, players will now receive an error message and be returned to title screen
-DS – Join server button on dedicated server has been renamed from ‘new’ to ‘join’
-DS – Fixed basic fires not lightable by clients after loading into games
-DS – Prevented dedicated server from saving quality presets
-DS – Player list in game now shows amount of players in game -
V0.59
-Added experimental support for players to host their own dedicated servers
-Added new dedicated server tool (downloadable via tools menu in steam)
-Fixed grabbing a sled partially in water sometimes resulting in all following interactions no longer workingQuelle: http://survivetheforest.com/
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V0.58 Changelog:
Added new home icon UI to tree houses
Updated boar model + texture
Players no longer intersect each other when sitting on a bench
(Multiplayer) Only 2 players can sit on a bench at one time now
Fixed enemies sometimes losing texture/material when killed
Added look around animations when players are sitting on a bench or chair
Weapons are now put away when sitting on a bench
New stealth meter icon
New unlock door icon (when door is locked)
Reduced amount of hits needed to chop down maple trees
Tweaked stealth values, player is now more visible when holding a light
New construction UI
Players can no longer spam jump to get up vertical cliff faces around the world
Enemies will now react to seeing the players torch light at night and in caves
Player now collects turtle meat when skinning a turtle, leaving the shell behind
Fixed wrong attack animation sometimes playing when attacking with a bird on player hand
Fixed some rocks around cave entrances being climbable with climbing axe
New procedural buildings UI icons
(Multiplayer) Fixed coop player sometimes falling through the floor when activating certain cutscenes in the end game
(Multiplayer) Fixed clients sometimes not seeing many birds compared to host
(Multiplayer) Fixed dropping logs as client sometimes shooting the player up into the air
Fixed dynamic objects getting stuck underneath newly built gardens, causing player to be knocked into the air when walked over
Roof ghost now turns red during the lock height phase while height isn’t valid
Fixed unlocking bridge anchors with right click
Added new rain refractive particle, and new cave drips
(Audio)Further tuned audio to work better in surround sound
(Audio) Fixed modern axe playing incorrect impact sound when hitting plane wreckage.
(Audio) Tuned existing arrow impact sounds and added new arrow impact sounds for animals and mutants.
(Audio) Added new arrow impact sounds for when arrows hit bushes, small trees and water surfaces.
(Audio) Fixed mutant corpses playing wood foots and impact sounds when walked over and hit with various weapons.
(Audio) Tuned volume for paddling sound event when on rafts and house boats.
Fixed cases of dropped logs flying off when dropped close to other physics objects
Improved collision on log sled when full of logs
Added new hair to player crawling forward during coop plane crash cutscene
(Multiplayer) Fixed amount of chops need to fell trees being different in multiplayer compared to singleplayer
Added foam and splash particles when moving through water on rafts
Fixed rabbit cage icons remaining visible if it gets destroyed while looking at it
Fixed interacting with bonfire with nothing in the right hand
Added a failsafe in case inventory was saved with some missing/destroyed inventory views so that it keeps functioning regardless
Players can no longer climb through each other when climbing ropes
Improved lod on plane cockpit and fixed some placement/texture issues with cockpit/pilots
Fixed player movement getting locked sometimes when grabbling log sled while eating meat
(Multiplayer) Fixed other players flares visible over survival book
Fixed caged rabbits having synchronized animation
Fixed cases of tortoises spawning underwater in north area of map
(Multiplayer) Fixed wall toggle addition icon out of sync with current wall addition
Fixed holders possibly leaving icons active behind after being destroyed
(Multiplayer) Added 3 hair style variations to the original character
(Multiplayer) Fixed toy parts and toy full positioning in tray
Fixed Sapling 5 vertex colours
Added a failsafe to ensure missing repair tool icon goes off when looking away from the structure
(Multiplayer) Fixed restarting an endgame co-op session without restarting the game causing the endgame keypad door to not open for others
(Multiplayer) Added clean up when finishing the game that should help with out of memory crashes that occurred when loading the epilogueQuelle: http://survivetheforest.com/
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v0-57b
-(multiplayer)Fixed skinny females appearing without color detail for clients in some cases
-Improved distance noose trap and fixed a bug with duplicating bodies on the noose trap
-Fixed metal door weight not considering the max amount bonus of craftable bags and thus preventing to gather back sticks and rocks past the base limit of each itemv0.57c
-Fixed crocodiles duplicating when killed
- Fixed first flight attendent spoken line missing
-Fixed garden not showing any UI when owning a single seed type
-Fixed distorted enemies continuously duplicating in traps
-Fixed rabbits not takable from traps
-Large traps now all damage creepies -
V0.57 Changelog:
Fixed being unable to pick up fish killed with weapons other than spear
(Multiplayer) Fixed animals not spawning snow particles
Improved look of kicked up sand/dust particles
Added snow burst particle when walking into and hitting snow bushes
(Multiplayer) Smoothed movement on several dynamic projectiles, fixes stuttering look when viewing other players throw molotovs/bombs
(Multiplayer)Fixed player net holding old flare particle
Fixed player exiting chairs at wrong position during end game section
Fixed survival book sometimes not opening properly while blocking and fixed book sometimes opening at wrong screen position when cold
Blocked quick select usage during in game cut scenes
Enemies no longer sometimes hit other enemies when targeting structures
Fixed enemies not able to target player when attacking and caught in a noose trap
Fixed player clipping through enemies that are caught in noose trap
Fixed enemies hit by cowman turning burnt and exploding
Audio – Opening Plane and other sequences now mixed in surround sound
Audio – Cave Reverberation made less bass heavy
Audio – Hitting rocks in caves now has reverberation
Audio – rain sounds more varied and smoother and more surrounding
Audio – Shipping container area given unique plastic audio event
Audio – Animal skinning animation sequence now has unique sound event
Audio – Added flapping wings sound for crows flying
If enemies lose sight of a player going into a structure, they will now more often attempt to break down the walls blocking the way
Particulate matter now appears when player is underwater
Fixed enemies sometimes ragdolling incorrectly when burning to death
Fixed enemies being unable to see player through built windows
(Multiplayer) Fixed wood chop particles missing visually on other players chopping trees
Improved look of sapling 5 and replaced with new billboard
Fixed player sometimes unintentionally doing tree chop animation when swinging melee weapon near a tree
Improved transition between tree cut sections and tree models
Added cash as a fueling option for fires (Previously it would only fallback to cash when out of leaves)
Fixed some more climb down areas in caves with wrong lod setting/popping off too soon
Fixed issues with skinning animals and holding walkman causing walkman to be reset
Fixed animals sometimes rolling away from player while being skinned
Fixed held log hand animation sometimes being slow to respond after picking up a log
(Multiplayer) Fixed clients able to cut down trees with the climbing axe
Fires, Drying rack , Armor mannequin, Skin rack, food holders, weapon rack, explosive holder, stick, rock and log holders, arrow and bone baskets, and gardens all have a new UI
Players and enemies can no longer run up the sides of cannibal huts
Players can no longer carry or pick up dead bodies while swimming
Fixed arrows sometimes going underneath terrain if shot directly downwards
Fixed running while crouching speed being applied inconsistently
Fixed player able to fast climb ropes with no stamina
Wearing cold armor now also increases the delay in between frost damage hits up to 4 times at full armor
New “home” icon UI on shelters, cabins and bed. Select a tinted icon to have the icon visible in world or the faded icon to hide the icon
Fixed enemy bodies not falling down if floor was destroyed/removed
Fixed player getting thrown up in air if standing over a rock supply cache when it explodes
(multiplayer)New player hair/beard model and shader added
Blood now accumulates on all player clothing variations
Fixed dropped logs not colliding with log sleds
It is no longer possible to duplicate items by spamming take/add weapon on rack
Player can no longer take damage while at max cold armor and will even defrost if equipping full cold armor while already frozen
Fixed enemies sometimes snapping to new position if falling down dead very close to a wall
Fixed trees sometimes spinning around wildly when blown up with explosives
Caves- fixed holes in Cave 2 and 10
Caves – new waterfalls added
Added new icons for pickups in world and for inventory
(Multiplayer) Mixed some forced variation to the randomness of the player skin and clothing rolls
Optimized animal and enemy traps to only spawn in nearby caught animals and enemies instead of loading in all of them to improve memory use in large saves
(Multiplayer) Fixed picking up items in suitcase while full causing it to duplicate as host or remain floating in the air as clientQuelle: http://survivetheforest.com/
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V0.56
New bone pile art added
(Multiplayer) Fixed stand up after being revived animation not playing for other players
(Multiplayer) Fixed skinny cannibal swing stick animation not playing for clients
New particles for: flare, dynamite and held fire stick
Fixed enemies sometimes blocking player movement when killed
Improved animations throughout end game cut scenes and enemies
Increased chance of enemies investigating large player built bases
Fixed enemies sometimes able to climb structures built over water
Fixed enemies sometimes not drowning when underwater
Fixed enemies able to see through player built walls
Improved light dynamite animation
Fixed being able to throw dynamite during light dynamite animation
Fixed enemies sometimes launching player through the air during combat
(Multiplayer)Fixed some issues with meat left on fires after saving and loading not syncing correctly
Flare and dynamite textures improved
Fixed player able to get tree sap by hitting tree with severed arm or leg
Fixed player able to see down neck when sitting on a bench
Fixed player moving at wrong speed when climbing walls at very low fps
New abandoned small wood boat art (replaces placeholder art)
New burnt creepy enemy textures, and new graded textures/better resolution and better balanced regular, blue and dead textures
Improved particles when hitting trees and added fine particle dust effect
It is no longer possible to use quick select while swimming/on rope/driving raft
Flashlight will no longer be replaced with lighter when loading a save whilst holding flashlight
Added fail safe in inventory when loading a save to prevent losing an item if an issue occurs while restoring an equipped item
Fixed an issue of first time equipping through quick select stashing back the item and returning to previously held item
(Multiplayer) Quick select items selection is now preserved after respawning
Added a fail safe to prevent the lighter system to never reset if a race condition causes it to be in a wrong state
(Multiplayer) Fixed dropping spoilt oysters
Trapped enemies in happy birthday, Noose and Dead Fall traps, are saved and loaded. (loaded enemies in noose trap will always load in dead)
It is no longer possible to build structures attached to traps
Added new yacht sail art (replaces placeholder art)
Snow blowing effects added to snowy area of map
Added sound effect to flare lit held
Added new incandescent texture to lit flare and new lit dynamite wick
New cut trunk ends art!(replaced placeholder art)
Fixed enemies sometimes triggering animal traps causing them to vanish or error
(Performance) Added pooling system to quick item selection views to reduce memory usage
Fixed items like herbs missing SFX when assigned to quick select
Targeting quick select assignment cogs on backpack now works the same regardless of monitor resolution
Assigning an item to a quick select slot, if it is already assigned to a different slot will change its assignment to the newly assigned slot
Stick, rock, pouch and repair tool can now be assigned to quick select
Fixed catapult not properly receiving damage hits
Increased amount of pooled animals to fix issue where animals would vanish from traps if you had several traps (may still occur with very high number of traps)
(Multiplayer) Fixed fire not saving it’s lit state on server when loading
Fixed hole in title scene cave walls visible on ultra wide monitors
It no longer rains inside the shipping containers
Fixed timing of start/stop walkman sometimes not synced to animation of pressing button
Fixed hoodie outfit popping off sometimes on player when looking up and down
Fixed splash particles when hit with spear looking overly dark
Caves- fixed some cave areas where players can fall through collision
Assigning quick select is now done with the “AltFire” button (right click with K/M) when hovering the little cogs to make it consistent with pressing on the large cog
(Multiplayer) Fixed game locking up if trying to add more than 6 different items to the metal tray
(Multiplayer) Fixed trade system not always properly disabled after use making long range trades possible
(Multiplayer) Fixed revive system not always properly disabled after use making long range revives possible
(Multiplayer) Fixed metal door not properly initializing for clients when first joining a game preventing items already placed on the weight from showing up
Pedometer now saves the steps walked when you save the game
Removed visibility of non-equipment items on backpack quick select.
Flares now turn off when entering water and switch to dead flare material
Fixed pedometer screen vanishing when partially underwater
Fixed enemies not spawning in caves if client loaded into a cave with host being outside in the overworld
Added new foot step particles to player on snow, sand and some leafy surfaces
Fixed stashing lighter while holding a lightable item in right hand causing circle filling icon to remain visible
Lowered place distance of the rock swing trap, fixed ghost being away from completed trap position
When placing stairs while a new chunk can be locked, it automatically locks it before placing
It is now possible to lock a 1 log wide stairs chunk
Fixed platform part of stairs not registering hits
Improved look of fire smoke particles
Rock swing trap now properly saves the attached tree ID and also preserves it when rearmed (not retroactive)
Arrows hitting a partially cut down tree now remain attached to the tree
Right-click will now cancel the arrow draw and preserve the arrow
Fixed missing splash particle when using upgraded spear in water
Fixed getting hit while opening Survival book with ignitables equipped breaking camera
Caves – Fixed broken swimzone in Cave 1 hallway
(Multiplayer) Fixed rabbits not appearing white in snow area for clients
(Multiplayer) Fixed positions of all items on metal tray!
Changed order of offscreen particle rendering to account for image effects on main camera such as tone mapping and bloom
Fixed bow looking distorted when placed on weapon rack
Bon fire icons are now dynamically positioned to solve the visibility issue
Fixed caught fish flickering in traps
(multiplayer)Fixed some exploded cave in areas not syncing correctly between players
Missing repair tool icon no longer shows up when building ingredient icons are visible
Lit dynamite will be removed from hand now when placing it on a tree
Unlit dynamite can be placed on trees
Switched rendering BRDF to GGXQuelle: http://survivetheforest.com
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http://playrust.com/devblog-156/
Changelog:
Fixed players culling over low wall
Fixed foliage shadows not animating
Improved shadow stability
Improved ambient lighting
Improved movement verification performance
Reduced movement verification false positives
Made movement verification a lot stricter
Chain link gate can now be picked up
Fixed stuttery player movement in the distance
Reduced garbage collection frequency by optimizing memory allocations
Optimized viewmodel transform updates by a factor of two
Fixed large furnace exploits
Fixed water catcher exploits
Footstep polish
Animal sound polish
Sound mix improvements
All Ores properly carve navmesh (prevents some AI getting stuck)
Potential fix for Helicopter randomly shooting explosive rockets when it shouldn’t
Bear animation speed matches walk speed
Heavy Plate Helmet obstructs view significantly
Any piece of heavy plate armor restricts movement by 40%
Heavy Plate Jacket prevents ADS -
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We have our first monthly patch next week which will include performance improvements, new content, and a brand new weapon...
Quelle: https://twitter.com/PUBATTLEGR…status/852768347716435968
Und hier die Antwort,welche Waffe es sein wird:
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http://playrust.com/devblog-155/
Changelog:
Updated to Unity 5.6
Updated EAC
Added footwear specific footstep sounds
Polished water lapping sound
Polished distant gunshots
Improved localized voice limiting
New sounds for the spinner wheel
AI doesn't walk through walls
AI sleeps
Added entity.spawn [name]
Added entity.spawnitem [name]
Updated flesh bullet impact effects
AI populations are controlled by console variables
AI eats corpses
AI eats dropped items
AI reacts to gun shots
AI corpses drop gibs when destroyed (temporary effect)
Fixed spinner wheel skinnability
Updated damage effects hud
Options screen dropdowns are now side selectors
Added server tag when server restarting
Normalized tree sizes
Added server tag indicating last wipe time
Websocket Rcon is default mode
Fixed Websocket Rcon ignoring rcon.ip
Optimized steam avatar cache lookup
Fixed "Your Friends" allocating memory and causing hitches
Fixed bear meat cooked using burnt description
Fixed revolver describing itself as a 6 shooter
Deers give deer meat (instead of chicken)
Added Wooden Helmet
Optimized transform updates when recycling sounds and effects
Optimized light intensity and color flickering effects
Optimized invoke handler (list overhead, cache hits, hashing)
Optimized position lerp and player model lists
Added efficient update handler
Added ladder movement verification to server
Eliminated input lag (especially for firearms)
Large Furnace has bigger foundation, stays upright & can be placed on slopes -
Early Access Week 3 Update
Sind im Patchnotes-Thread gesammelt vorhanden!
Größe: 1.3 GB13. APRIL - PLAYERUNKNOWN
Players,
Before we move onto what has changed in this week's two patches, I want to briefly talk about the reports of cheating within our game. Before we moved to early access, our core focus was on adding all the needed systems into the game. Now that this is mostly complete, we are focused on optimizing performance, and increasing security to ensure everyone plays fair.
This is not a simple task, as tackling cheaters is a constant battle, but we are confident that over the coming weeks and months we can implement new measures to make it harder to cheat in the game. This week alone we closed two major holes that allowed current cheats access to the game, and as we move further through Early Access we will continue to track down and further secure the game from those that don't want to play fair.
As with all games, talk of cheating is discouraged and will be removed from our public facing community forums, not to try to hide it from players, but rather to ensure that those that cheat get no exposure to the public, which is something most of them desire! We hope you understand this point, and bear with us as we work to clean up the game.
Finally, in case you missed our announcement on Twitter, we have identified the cause of lag seen on the servers lately and are working on getting it resolved. This issue is not an easy fix, as it involves changes to the core engine code, and will take us some time to complete. We have no ETA on when this will be resolved just yet, so we ask for your patience while we fix the problem.
Now onto what we have updated. These patch notes cover both updates pushed during this week.
This patch will be deployed for both clients and servers Thursday, April 13, 5PM KST/1AM PDT/8AM UTC and is expected to take approx. 1 hour to complete.
Config Changes
-Fixed configuration files (ini) so that it cannot be used to hide trees, grass, etc.
-Prevented adjusting the FOV by changing the game settings file (ini).
-FOV will be adjustable from the settings menu in-game in a future update.Sound
-Fixed an issue with door sounds playing at low volume
-Adjusted volume of wind, rain, and footsteps
-Improved the sounds for the buggy
-When in rainy weather, you will now sporadically hear thunder soundsBug Fixes
-Added more support for non-standard aspect ratios. The game will now display at the correct FOV on aspect ratios ranging from 4:3 to 21:9. Multi-monitor environments such as Eyefinity are not recommended at this time.
-Fixed an issue with the compass direction not displaying correctlySee you in-game,
PLAYERUNKNOWN
Quelle: http://steamcommunity.com/game…detail/646672845012547370
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v256.7
* Fixed issue with shotguns not applying damage. Requires server update! Highly recommend servers upgrade to this version!
v256.62
* Ended the "Eggcellent Adventure" event.
v256.6
* Fixed issue with gun usage under high latency scenarios. Clients are required to have at least this version on Officials!
v256.52
* Fixed issue with teleporting when riding dinos. Highly recommend servers upgrade to this version!
v256.5
* Fixed several cases where you could clip into world geometry
* Fixed electric structures not remaining properly active within underwater bases (for any which used to be active but are no longer, please access their inventory or interact with them).v256.44
* Changed the Inventory Menu font to be bolder, and improved the Chatbox font rendering.
v256.43
* Fixed a case where items were being highlighted despite not being able to be used (such as an incorrect saddle)
v256.42
* The gender of a creature now correctly displays in its inventory.
v256.41
* Major UI Rendering optimization
v256.4
* Eggcellent Adventure. During this one-week-only experience, running through April 23, players can collect Special Bunny eggs from Mated Boosted Wild Dodos across the ARK. These eggs can be used in special recipies to craft bunny-themed items such as the Bunny Ears Headband or a Bunny Costume for the Procoptodon!
v256.36
* Added a sort state in the sort context menu.
* An item is now darkened if it cannot be crafted in the owner's inventory.
* Context menu crafting options now correctly display in the event that an item cannot be crafted.
* Craft Submenu is completely disabled if the inventory doesn't allow crafting that item.
* Fixed cases where the inventory would lose the shortcut key information.
* Fixed weird behaviours whem moving items to parent folder, as well as changing folder view whilst inside folder.
* The game now remembers whether you have selected the View Folders button on remote or local inventories.
* Added a slight border to indicate if an item has been selected.
* Repositioned the Egg Incubation bar to make it more visible.v256.35
* When the inventory is closed HUD text is not displayed.
* Item categories are no longer displayed in Q Mode.
* Supply Drops, Obelisks, and TEK Transmitter no longer default to the Transfer Data Tab.v256.34
* Remote Inventory UI now defaults to old-school ARK combined-engrams view. You can toggle the "Show Engrams" button to get a separate "Crafting" tab as the new-school UI has. The game will remember your setting for this and for whether you were viewing that Crafting tab.
* Fixed an issue where free-blank-slots in remote Inventory Boxes were not appearing properly when in "Show Engrams" view.
* New Craft-All Hotkey: A (bindable in INI)
* Inventory Sorting modes now save for local & remote inventories & crafting tabs respectively. (later will have the current Sorting mode indicated on the pop-out menu)
* Fixed Spoil Bars appearing on recipe blueprintsv256.33
* Fixed a crash some players were experiencing when spawning due to UI changes
* Fixed the UI from shrinking when entering the Options menu even when the UI slider was at max.
* Fix to allow transferring directly into folders in the inventory.
* Made inventory filters stay active when switching from inventory to/from crafting.
* Updated various Male Survivor SFX
* The Quick Inventory Slots bar now scales independently from the rest of the UI.v256.32
* Fixed a networking problem where players were not able to successfully pick up resources. Requires Server Update!
v256.3
Dino Related:
* Flier Mk 2: https://docs.google.com/spread…ew?sle=true#gid=160180008
* Ridable fliers (not the Moth) now have ground attacks.
* Leeds spawns adjusted so no longer spawning near shorelines
* Ichthyornis no longer gets stuck in corners of underwater bases.
* Leeds will no longer scale in damage/level etc.
* Therizinosaurus spawn weight and aggro ranged decreased
* Quetz' idle stamina consumption reduced by 50%
* Remove Ichthyornis's ability to steal kibble from dino inventories.
* Certain creatures now have special weight reductions for specific resources similar to the Beaver.
- Mammoth reduces weight of wood by 75%
- Ankylo reduces weight of raw metal by 75%
- Doed reduces weight of stone by 75%
- Beaver and SpineyLizard now adjusted to 50% reduction for resource-weight (they do a few) due to being a jack of all trades, as opposed to specialising.UI Related:
* When there is an item in the crafting queue, upon completion the right-click options would close, this no longer happens.
* Updated the UI to include a way to differentiate regular eggs from fertilized eggs, as well as show a health bar and spoiling bar.
* Taming and Fert eggs now display the progress as a %
* Adjusted Blueprint and Engrams colours to help with readability.
* Craft All now correctly displays Craft 100
* Required Engrams no longer clipping and correctly displayed (We've got an Engram page on the way!)
* Placing your cursor over a broken and pressing 'E' now repairs it.
* When adding multiple stacks into an inventory, the stacks force into stacks of the max size (stacks on deck..)
* Placing your cursor over an engram or blueprint in a remote inventory and pressing 'E' should craft it.
* Tribe Log should now appear correctly upon opening the Tribe Manager for the first time
* Adjusted size of UI box on Raft so it's no longer in the way when placing structures
* Fixed an issue where breeding dinos would show 100% regardless of progress
* Fixed an issue where text was overlapping during the breeding process.
* Added an option to turn on the grinder inside of its remote inventoryOther:
* There is now a 0.2s cooldown on meat consumption
* Use ?OxygenSwimSpeedStatMultiplier=1.0 or other value to increase how. Note: does not currently work on Non-Dedicated Servers (will in the next Major Update due to a network data structure replication limitation).
* When using the server-config bPvEDisableFriendlyFire=True, you are now able to harvest a slaughtered Ovis.v256.29
* Fixed resource issue. Server Upgrade Highly Recommended!
v256.28
* Fishing rods (BP and item) show effectiveness again.
* Hyperthermic insulation on armor now displayed properly in UI.
* Name of the dino now displays in inventory UI.
* Fixed an additional weight calculation/updating issue. Requires Server Update.v256.22
* Fixed a crash on client associated with display overstocked inventories.
v256.22
* Fixed a crash associated with updating Weight on platforns. Requires Server Update.
* Made Inventory UI display the empty slots on structures more clearly. Eliminated needless display of extra empty slots on the Craftables panel.v256.2
* Fixed various weight calculation/updating issues. Requires Server Update.
* Fixed inability to drag equip Weapons onto Mantis on new Inventory UI.
* Fixed new Inventory UI ctrl/shift drag and single-click transfer operations not working on remote inventories.
* Maturation Bar now also displays the numerical progress percent.
* Made item tooltip overlays slightly translucent.v256.1
* Fixed a common server crash associated with harvesting. Servers should urgently upgrade to this version to avoid crashes!
* Fixed not being able to craft Tributes, and not being able to "Transfer All" from Supply Crates.v256.0
http://www.youtube.com/watch?v=yz7YM5vu-_4#ws
* New Mechanic: Aquatic & Amphibious Creature Breeding
* New Dino: Equus!
* New Dino: Leedsichthys!
* New Dino: Ichthyornis!
* New Dino: Iguanodon!
* New Structures & Mechanic: Tek Underwater Bases
* New Structure: TEK Teleporter
* New Structure: TEK Mosa Saddle
* New Structure: Tek Power Generator
* Total Inventory Menu redesign (other UI's coming soon!)
* Flyer Nerf (to allow server to recover Stamina when standing on a Flyer, run with ?AllowFlyingStaminaRecovery=true)
* Reduced Vault Size
* Limited one C4 attached per dino, unless you run with this console command: ?AllowMultipleAttachedC4=true
* Sheep now have a "Slaughter" option when you have a club, sword, hatchet etc equipped, also works on PvE
* 1 New Hairstyle and 1 New Facial hairstyle (male and female variants)
* 20+ new Explorer Notes