Beiträge von Adebar

    https://playrust.com/devblog-142/


    Changelog:


    Slowly fade in death screen instead of suddenly appearing
    Added renderinfo diagnostic command (windows)
    Fixed torch worldmodel high vert count
    Fixed hatchet worldmodel high vert count
    Fix burlap phys impact voice limiting
    Stricter voice limiting on bullet flybys
    Fix bear footsteps not playing when a bear is running and turning
    Sound occlusion can't be disabled via the console
    Ambience polish
    Added harbor monuments to the world generation
    Updated various monument assets
    Building optimizations
    Gib optimizations
    Fixed tree base snow piles not culling
    Fixed bypassing forced shadows with console
    Fixed bunker room building exploits
    Fixed god mode exploit
    Fixed construction creation message exploits
    Fixed high external wall placement exploit
    Added object instancing optimizations
    Fixed player rock LODs
    Added Distance Culling to Beds
    Added Distance Culling to Pookie
    Added Distance Culling to Rock
    Fixed ParticleSystems eating up cpu when disabled

    https://playrust.com/devblog-141/+


    Changelog:


    Entity lookup optimizations
    Picked up items go into belt bar if appropriate
    Crafted items go into belt bar if appropriate
    Fixed reactive target not initializing animator parameters when streaming in while knocked down
    Fixed reactive target allocating an array and an enumerator on every network update
    Re-enabled small planters
    NRE fixes
    Fixed small planter scale
    Fixed not being able to place planters close to walls
    Fixed bells always playing when you first join a server with xmas enabled
    Plants in planters survive the cold of the desert/arctic instead of just dying
    Candle hat effect position tweak
    Stricter, unified RPC_Server.MaxDistance
    Server restart countdown is less spammy when a lot of time is left
    Admins can chat as much as they want
    Multiple players can access storage containers at the same time
    Fixed grass displacement clamping issue
    Pushed min shadow distance to 50 (exploits)

    v253.995


    * Fixed issue with Spoiling times. Recommend server upgrade.


    v253.992


    * Primitive+ Major Update! (please make sure you have this latest version if you're running Primiive+)
    * Fixed a Fuel-array crash that could affect Primitive+


    v253.99


    * Fixed issue with Pegomastax usage causing invisible Player connections / corrupting save data. Retroactive fix!


    v253.98


    * Cannon, Machine Gun Turret, and Rocket Turret can no longer be used within Electrical Storms.
    * Flyers carrying explosives can now fly, but they have speed significantly reduced (and can not barrel roll!)
    * Explosive Damage now causes PvP respawn cooldown
    * Scorched Earth Sandstorm now causes Dino AI ranges to be significantly reduced due to low visibility
    * Fixed bug where Flyer-Carried C4's would disappear on Clients after a distance.


    v253.95


    * Non-Quetz flyers can no longer carry characters that have C4 on them
    * Spike Walls can no longer damage water creatures


    v253.93


    * Fixed a client-side GPU memory leak.
    * Upgraded BattlEye version, please update your servers!


    v253.92


    * Servers can now allow from-the-air Supply Crates to appear on top of Structures, rather than being prevented by Structures. Launch with "?AllowCrateSpawnsOnTopOfStructures=true" to enable this (enabled on Official Servers).
    * Improved Server stasis/unstasis performance


    v253.9


    * Fixed Piranha overspawning issue on TheCenter, and added latest Dinos to TheCenter
    * Fixed Pelagornis rotating poorly when on water surface


    v253.87


    * ARK Dev Kit hooks


    v253.86


    * Fixed server crash when loading mods in previous build.


    v253.85


    * Fixed server crash in previous build 253.8


    v253.8


    * Ended Winter Wonderland Event (deprecated for backwards compatibility)
    * Flye grabbed by megalo/kapro falling thru world on client fix
    * Gate frame destruction fix
    * Bed respawn thru walls fix
    * Tamed flyers letting grabbed players/dinos stay below terrain fix (u now get uncarried)
    * Fix for tamed cave-dinos not being targetable by wild dinos


    v253.71


    * Ladders on platform saddles now include Weight
    * Fixed a platform Bed spawn exploit
    * Fixed Megalosaurus spawns to occur in all appropriate TheIsland caves, and fixed them getting stuck within Cave 5
    * Raptor Claus Gifts now contain party hats and birthday suits (for a day ;) )


    v253.6


    * Unridden Tuso no longer moves when it has grabbed something (as intended), and fixed an issue that occasionally caused water-dinos to be erroneously killed when grabbed by Tuso.


    v253.51


    * Therizinosaurus damage against non-harvestables reduced by 33% (kept the same against harvestables)
    * Troodon spawn frequency in jungles reduced by 40%
    * Troodon night-time sight range reduced by 25%


    v253.5


    * Fixed Neuter flag saving on Uploaded Dinos.
    * Fixed calculation errors with Spoiling Time. Requires Server Update.


    v253.4


    * Titanboas can be picked up by Dino carriers again (Argentavis etc). Requires Server Update.
    * Fixed Pegomastax losing stolen loot when its body was consumed by a predator. Now it will drop a loot bag if it has any loot. Requires Server Update.


    v253.31


    * Flyers on PvE can once again no longer carry wild dinos unless the "?AllowFlyerCarryPvE=true" option is enabled


    v253.3


    * Fixed crash of Non-Dedicated Session Hosts
    * Made Kapro & Megalo able to continue holding their Prey after dismounting, added "Drop Prey" option to Kapro
    * Fixed Megalosaurus Kibble being preferred by Therizinosaurus
    * Fixed some movement logic that accidentally got clobbered in the Kapro


    v253.2


    * Fixed Megalo/Kapro/Tuso carrying of Dinos on PvE servers
    * Fixed/improved Dinos getting stuck underground after being released by Tuso
    * Fixed some erroneous collision on TheCenter


    v253.1


    * All Winter Wonderland craftable cosmetics now properly appear in Cooking Pot. Requires Server Update.
    * Pegomastax can no longer steal your Engrams. Requires Server Update.
    * Reduced Taming times on Therizinosaurus and Tusoteuthis by 60%. Requires Server Update.


    v253


    http://www.youtube.com/watch?v=SgMKeuPtieg#ws


    - New Item: Photographic Camera. Take photos and apply them onto in-game onto Painting Canvases!
    - New Dino: Cnidaria!
    - New Dino: Troodon!
    - New Dino: Tusoteuthis!
    - New Dino: Pegomastax!
    - New Dino: Therizinosaurus!
    - 2 New Full-Scale Underwater Caves (progression-oriented with Artifacts!)
    - Winter Wonderland 2 Event! Follow Raptor Claus around The Island, Scorched Earth, and The Center as he drops items, coal, and the occasional tough-as-nails creature to keep you warm at night! Lots of cosmetics and the DodoRex make an appearance, along with new items!
    - Additional networking performance gains of approximately +15%
    - BattlEye is now enabled by default for dedicated servers, use -NoBattlEye to run your server without it
    - Various new ARK DevKit features & hooks
    - TamingSpeedMultiplier, HarvestAmountMultiplier, and XPMultiplier are now hardcoded with an extra 2x multiplier. If you wish to have your server use the same rates as before, please reduce your sever's custom values for those by 50%

    v.0.52b


    -Fixed end game characters using excessive motion blur memory
    -(multiplayer) Fixed game seeming to crash/take a long time loading for clients during loading of particular scene


    v0.52c


    -Fixed some climbing walls not being climbable

    Hey Everyone,


    For this patch we’ve focused on fixing some of the bugs that have been popping up over the last few days since the 0.51 release.


    We also added a new clothing type for MP characters and a new game mode, both of which become available after completing the ending. If you’ve already completed the ending you’ll need to run through the end again to unlock these.


    We also switched the re-grow cheat mode into a checkbox that you can select from the game options menu, making it more accessible to people who don’t know the cheat exists. Ticking this will cause tree’s to slowly grow back for you whilst you sleep in game. We also made one of the distorted creatures more resistant to molotov attacks, and fixed some multiplayer issues with restarting the game after finishing the story mode, along with a few other fixes. The full list is included below.


    Changlog:


    A new game mode now gets unlocked at the end of the epilogue
    A new clothing option is available in mp for players who complete the game
    Fixed snow falling into some areas it shouldn’t
    (multiplayer) Fix for an enemy turning invisible during transformation
    (multiplayer) Fixed players overlapping each other in a cutscene
    Lighter can no longer be equipped during a particular cutscene
    (multiplayer) Fixed clients seeing additional dropped bodies
    (multiplayer) Fixed some dropped bodies not being visible for clients
    Fixed water source trigger appearing to not respond if trying to interact with it before the end of the re-use delay
    Some texture memory optimizations
    Ghost wall type switch is no longer concurrent with the regular ghost interaction trigger (both can be used at the same time, regardless of holding log or not)
    (Multiplayer) Fixed a case of story progression getting blocked if client left the game at the wrong time
    New gameplay option: Regrowing Trees On/Off (replaces the regrow mode cheat)
    Added latest story items to notes chapter of book
    Optimized memory usage of some end game animations
    Fixed keycard doors not retaining unlocked state
    Made boss creature more resistant to molotov attacks
    (Multiplayer) Fixed restarting a new game lobby not working after finishing the story as host
    (multiplayer) Fixed other player weapons sometimes being held in wrong pose when first joining a game


    Quelle: http://survivetheforest.com/

    v0.51b


    Fixed a case of allowing saving in one of the rooms beyond the door (a proper saving system will be added soon for this area)
    Fixed case of some buttons not working until entering and then exiting the trigger
    Fixed an issue with item sync on the big old hell doors
    Fixed case of music not playing in epilogue
    Improved sync in epilogue
    Fixed action icon staying visible during the re-use delay after using one of the new props
    Fixed a bug with some cave rocks not appearing in some sections of caves
    Fixed a co-op bug where players could get stuck holding a body or have held body vanish
    Fixed a bug with using ropes to enter/exit caves that was caused by some of the new cave memory optimizations

    V0.51 Changelog:


    The door at the bottom of the sinkhole cave is now openable (if you have the keycard)
    New drawings and story items added near red paint locations in caves and overworld
    Changed delay in between appearance of light tutorial to 10 minutes (from 1)
    Fixed player camera sometimes facing seat during plane crash sequence
    Improved navigation mesh quality around geese lake and other lakes
    Molotov fires now get put out by water
    Fixed flintlock part 8 not showing inventory tooltip
    Fixed some tutorials possibly staying visible if dying while active
    Ghost tree structures no longer prevent completing it when standing below it
    Fixed thirst icon displaying full when starting new game then a second later when player looks at hand drops to correct amount
    (Multiplayer) Fixed a racing condition when taking item from food holder causing take icon to stay visible sometimes
    (Multiplayer) Fixed adding crafted meds & energy mix to food holders
    Fixed large stick holder turning into small stick holder when repaired
    (Multiplayer) Fixed possible item duplication when attempting to grab too quickly from food holders
    Fixed arrows and spears bouncing off animals and sometimes landing angled on trees etc
    Flintlock shots now destroy breakable wood object (such as tables and crates) and stalagmites
    (Performance) Added a limit to the amount of collected item etc entries HUD will show to avoid possible excessive amount of memory allocated
    (Performance) Now unloading asset memory when exiting caves to help on systems which are short on RAM
    It is no longer possible to place buildings only partially on dynamic support (i.e. the raft), it now has to be completely on the support. This is to prevent placing buildings crooked on the side which can cause physics issues (and in some cases make the raft sink or even fly)
    Fixed a case of player not properly climbing rope if there was something around the bottom trigger (like a cliff or bumpy terrain)
    Fixed grabbing a rope high up causing player to grab it at ground level instead of bottom of rope
    Lighter now stays equipped when entering and exiting caves
    (Balance) reduced katana damage and increased received block damage on katana
    Fixed entering caves through rope entrance sometimes bringing player back up in world
    Added fail safe to hopefully fix sled sometimes staying mounted to player doing something else
    Fixed a specific case of water triggers not processed in the right order causing player to visible warp out of water for a couple frames
    Changed default distance from player for ghost rabbit cage, water collector, weapon rack, stick marker, bench
    (Multiplayer) Fixed exploded rocks in caves not properly synced with late joining clients and being stuck not exploded
    Fixed molotov sometimes getting stuck non ignitable for a few seconds if trying to light it too fast after equipping it

    https://playrust.com/devblog-140


    Changelog:


    Fixed water occasionally not visible when exiting caves
    Fixed billboard shadows in OSX/GL
    Added culling to projected cave decals (performance)
    Fixed some minor server side line of sight verification issues
    Fixed pumpkin and santa hat being invisible
    Fixed partially harvested ore nodes showing up as fully intact
    Fixed cave building exploits
    Reduced networking MTU size from 1430 to 1400
    Added periodic position updates with server side verification to projectiles
    Fixed projectile ricochet verification issues
    Fixed parts of the bear corpse not being harvestable
    Tweaked weapon reload verification
    Fixed endless vm bandage bug
    Fixed vm flamethrower flickering hand bug
    Added clothing world models
    Updated santa hat art
    Added Large Planter
    All plants must be placed atleast 0.5m of eachother
    Plants now have a placement guide
    Enabled Holiday Content

    FROM: High Command
    TO: Arma 3 Users
    UNIT: Main Branch
    ACTIVITY: Hotfix 1.66 (selectPlayer Command, Missile Warning)
    SIZE: ~93.4 MB / ~44.9 MB (depends on Apex ownership)


    NOTES


    Consider using the Steam client option to verify the integrity of the local game cache to avoid corrupted data after downloading this update.
    Consider defragmenting your HDD after downloading large updates.
    Updating a deeply moddable game and its platform is not without risks. We use various methods to communicate upcoming changes to our awesome modding community, such as via the Dev Hub. We also co-operate directly on troubleshooting, and we offer an opportunity to test updates via our Release Candidate tests. Modders, server administrators and other members of the community do their best to prepare for updates and to address issues post-release as quickly as possible. Please be mindful of some interruptions (especially in the first hours / days after a release) while we all work to improve the game together.
    A Legacy Build Steam branch is available for advanced users. It contains the previous significant main branch version (1.64). It can be used to compare specific changes between major releases. The access code for this branch is: Arma3Legacy164
    This update does not apply to the experimental Linux and Mac port betas at time of writing. We hope to be updating those as soon as possible.
    You can find the servers in the Steam library (switch the filter to "Tools") - "Arma 3 Server" (based on your OS, it will download the Windows or Linux version).
    Administrators can also use the command-line SteamCMD utility. The app ID is to be 233780.
    NVIDIA GameWorks™ Technology provided under license from NVIDIA Corporation. Copyright © 2002-2016 NVIDIA Corporation. All rights reserved. NVIDIA® and PhysX® are trademarks of NVIDIA Corporation and are used under license.
    In case of problems, please check the Bohemia Interactive support F.A.Q., Arma 3 F.A.Q., BattlEye F.A.Q., or Launcher troubleshooting guide.
    You can help us to further improve the game by posting your feedback on the Feedback Tracker.


    CHANGELOG


    DATA:


    Tweaked: The dome parts in \A3\Structures_F\Research\ are back for backwards compatibility (not used by the main dome models)


    ENGINE:


    Fixed: The selectPlayer script command did not work properly in some cases (https://feedback.bistudio.com/T121736)
    Fixed: Incoming missile warnings were not audible in some cases (https://feedback.bistudio.com/T121793)
    Fixed: A rare crash when switching from the Main Menu to a campaign selection and back
    Fixed: Fired missiles would rotate incorrectly in the multiplayer environment


    SERVER:


    Updated: Stand-alone Windows Dedicated Server (1.66)
    Updated: Stand-alone Linux Dedicated Server (1.66)
    Known issue: Steam client modifies the steam_appid.txt file incorrectly. In case of issues, verify its content is: 107410


    Known issue: Sometimes the add-ons are loaded from the wrong installation (e.g. main game)
    Try adding -mod=curator;kart;heli;mark;expansion;dlcbundle to your arma3server.exe shortcut


    Quelle: https://dev.arma3.com/post/spotrep-00063

    https://playrust.com/devblog-139


    Changelog:


    Fixed explosive damage through walls
    Added culling volumes to military tunnels
    Stricter high external gate terrain placement
    Reduced cave prevent building volumes
    Stricter line of sight anti hack
    Added server side reload time verification
    Added batching to various commonly placed objects
    Added support for doors to batching system
    Fixed debug camera anti hack exploit
    New sounds for m92
    Ambient sound polish
    Rotated c4 in c4 viewmodel
    Updated supply signal viewmodel
    Tier2 Loot table distirbution normalized
    Mace is cheaper
    Salvaged Sword is cheaper
    Custom SMG is cheaper
    Hemp has minimum placement distance
    Stuck projectiles keep alignment with their attack vector rather than surface normal
    Shorter sprint blocking duration when using melee
    Sprint block happens when melee strike happens instead of windup (more responsive)
    Repairing items requiring components are no longer free to repair.
    Sheet metal recycles into more resources than before

    Hey Survivalist,
    We’ve just released Alpha 15.1 Patch. Which includes many important fixes, improvements and new additions including Steam Trading Cards, Badges, Profile Backgrounds and Emoticons.


    Also if you wanting to know more about our Progress on Alpha 16 check out Madmole’s Dev Blog with weekly updates.


    For those of you that experience any problems please use your steam client to delete local files and reinstall the game. Also wiping your player profile data might be helpful. To delete the saved game and player profile data delete all files and folders that reside here: C:\Users\yourName\AppData\Roaming\7DaysToDie


    Additions


    Added: Steam trading card support and content
    Added: Steam badge support and content
    Added: Steam profile background support and content
    Added: Steam emoticon support and content
    Added: Logging of lost package count on UNET
    Added RSS output to the “Time:” log entries on Win/Linux
    Added: Wrote selected language to log
    Added harvest event to wood spikes


    Changes


    Improved output of console command repairchunkdensity
    Zombie limb dismemberment rebalanced
    Player need more XP to reach the higher levels
    Set Camera clipping near plane back to 0.1 (was 0.15) to avoid cheating by clipping camera through walls. Please check if you can clip terrain and look for z-fighting on road decor and distant terrain water in random gen
    Slight audio pitch shift difference between entities and player + a tiny random shift for variation
    AudioSource footsteps adjusted for better spacial awareness and close range zombies
    AudioSource_Creatures tweak for better distance differences
    Impact audio sources updated for better distances
    Prop shaders spec updated to match Unity standard – better lighting
    Damaged wood spikes only need to be repaired once
    Zombie cops have a vulnerability
    Increased hit points of vending machines


    Fixes


    Remove Player Spawns in the Wasteland
    Duplicate any item in zombie corpse
    When new players join a dedi the gamestage recalculates, gives only 1 zed each
    Area protected by invisible land claim block
    Viewing the map preview tool after creating a save game causes issues
    Drowning Sounds Missing
    Viewing the map preview tool after creating a save game causes issues
    Weapon attached flashlights project a wrong shadow of part of the gun
    Ammo amount indicator does not appear after respawning while wielding a weapon.
    XInput spam on some dedicated servers
    Spending Skill Points Journal Entry added only after completing Basic Survival Quest.
    Zombiespawn is triggered in owned POI by players w/o bedroll in it
    Crafting queue does not advance after slot is cancelled
    Dupe assembly items with sorting button.
    Several clothing pieces are missing their texture on Linux/Mac (Sheen)
    Pickup of stone shovel
    Pistol cannot be picked up after being dropped
    Wrongfully closed/opened traders
    Player interactions not alerting zombies MP,SP,Dedi
    Dupe items using full backpack and lootcontainer
    Zombie pathing not working right with catwalk stairs and catwalks
    Clientside-NRE when shooting zombies with AK on dedi
    Launcher gives error when the config is corrupted
    Campfire Dupe from forum and youtube find
    Zombie Miner invisible spots on face
    Audio getting cut off before finished
    Solve issue for CSC walking away unharmed from running zombies
    Horde groups can spawn a wider selection of zombies (as intended)
    High server load when Telnet connection is force closed by client
    Burnt zombie audio attached to audio manager audio source instead of on the particle effect. Now has a better falloff range.
    Smooth melting snow between biomes, SSAO between fog ranges, and smoothed fog shader updates.
    Switch to 7DTD shader for workbench, chem station, and vending machines with update lighting added so AO, weather, and fog work on them.
    Gravel paths (to ore veins) do not show in the snow biome.
    Increase time between UMA zombie spawns during bloodmoon
    Vending machines are limited to a x8 claim modifier
    Zombiecorpses cause invisible collision pillars when moved
    Mining helmet too bright fix (change intensity from 2 to 1)
    Using kill me results in the gamne getting stuck in the death anim
    Wrong burn value of hay bales
    Updated some networking related messages
    Corrected typo in gamestages so that the game now uses “8” instead of the default “8”
    Not all arrows and bolts are using proper ballistic arcs
    Minibike book pretends to teach wheels recipe
    Fixed female long hair
    Fix for POI spawner triggering immediate respawn when player left the area, comes back after 5 days and kills all zombies.
    Traders sell wrench and claw hammer schematics
    You can place a block inside a corn plant, overwriting it
    You can plant a crop seed on top of the one you just planted, wasting it
    Beer sign is missing economic value


    Known Issues


    Known issue: UMA zombies are missing the HeadGore bone, this needs to be added to correctly show the flesh cap on the neck when the head is removed
    Some rare duping methods still exist.


    Quelle: http://7daystodie.com/alpha-15-1-hits-the-streets/

    https://playrust.com/devblog-138/


    Changelog:


    Added natural caves to the world generation
    Increased default world size to 3500
    Optimized world generation times of bigger maps
    Increased prevent building zone around water treatment plant
    Fixed lighthouse sometimes spawning far out on the ocean
    Fixed some deployables being placeable partially inside constructions
    Fixed pillars, walls and floors reaching into prevent building volumes
    Fixed some foundation stacking exploits
    Fixed some weapon firing rate exploits
    Slightly stricter melee / projectile anti hack
    Added sounds for the bota bag
    Added sounds for the small water bottle
    Viewmodel for c4
    Viewmodel for satchel charge
    Viewmodel for survey charge
    Holdtype for c4
    Holdtype for satchel charge
    Holdtype for survey charge
    Worldmodel for c4
    Worldmodel for satchel charge
    Worldmodel for survey charge
    Sfx setup & sounds for for c4
    Sfx setup & sounds for for satchel charge
    Sfx setup & sounds for for survey charge
    Halved cost for most exotic building pieces (embarsure, prison gate, chainlink etc)
    Rebalanced loot tables to never have garbage in higher end loot tiers
    M92 implemented
    Codelocks no longer automatically unlock when code is entered
    Reduced component cost for satchel charges
    Reduced component cost for ladders
    Increased salvaged tool component costs
    Made most military weapons uncraftable
    Thrown items (satchel/c4/etc) are properly oriented to throw/land positions
    Spears do more melee damage
    Spears are easier to hit people with
    Spears do less throw damage