V0.53
Creepy mutants can now travel in groups
(Balance) Overall more creepy mutants will spawn in hard mode
(Balance) Increased chance of seeing fire mutants in hard mode
(Balance) Slightly reduced amount of skinny mutants overall in normal and hard mode
(Balance) Thrown firebombs from fire mutants travel faster now in hard mode
(Balance) Increased health of tribal leaders in both normal and hard modes
New craftable item: Repair tool ! 2 Sticks + 1 Rock + 2 Clothes + 10 Tree Sap. Replaces adding tree sap to repair structures
(Multiplayer) New jacket clothing variation added
Fixed being unable to interact with triggers after equipping an item from inventory while pushing sled
Fixed enemies sometimes not dying properly when killed from behind
(Multiplayer) Improved idle, walk and run animations on other coop players
(Multiplayer) Fixed large raft moving erratically sometimes when client player attempts to walk under stair geometry
Fixed missing collision on step section on left side of large raft
Fixed player not grabbing log sled correctly if a bird is landing on his finger at the same time
(Multiplayer) Fixed clients not dealing correct damage to knocked down enemies
Fixed some holes in terrain where former hidden caches were
Removed old stalactite model from caves
Fixed some rocks and objects inside sinkhole being climbable with climbing axe
Fixed flintlock sometimes not registering hits on targets
Improved aiming on flintlock so it’s easier to hit targets above or below
Fixed ball floating slightly near fingers when reloading flintlock
Left hand items are now correctly hidden and restored when reloading flintlock
Fixed flintlock ammo size on the crafting mat + added the multi view option
Fixed incendiary upgrade of the upgraded spear not restored after loading a save
(Multiplayer) All weapons can now be shared with the metal tray
Fixed a case of upgrade not completing if there previously was a full recipe on the crafting mat without room for the product in inventory
(Multiplayer) Fixed client not able to trigger trip wire traps with projectiles
Added a fail safe to force player to let go of sled when swimming (it already happened when entering water while moving sled around but didn’t work when sled was in water and player grabbed it)
Tennis racket can now receive tooth, glass and feather upgrades !
Fixed story items on yacht and cassette pickups respawning even after being collected by player
Fixed light changing on cave ground after opening big door
Fixed some items in inventory having wrong outline(herbs, medicine, berries)
(Multiplayer) Fixed burning a shelter causing client to get kicked
(Multiplayer) Fixed destroying garden blueberry bush not working after collecting all berries on host side
Caves – Removed unusable climbing wall leading down to stash room
Fixed camp cots sometimes flying up into the air when approached by player
Fixed pickups dropped onto raft and large raft falling through
(Audio) Fixed clients loading in caves sometimes not having any cave audio effects
(Audio) Fixed boss music popping off abruptly for clients
Fixed waterfall falling water appearing black from a distance
Fixed pedometer screen in inventory changing when leaves are hovered over
(Performance) Optimized physics CPU usage when there’s a raft in game
(Balance) Set rebreather max air to 300 seconds (from 600)
Now showing current world coordinates in bottom right corner of the pause menu, can be used when reporting location specific issues on the hub
Replaced drying rack with a “lite”, single row version. Costs 5 sticks. This version should alleviate the targeting issues last version of the drying rack had. (not retroactive, previously made racks will still be the old version)
Added support for multiple renderers to inventory item views, allowing items such as shoes etc to be fully highlighted when hovered
Fixed small cabin having the save icon always visible
Replaced the Iron Forest cheat with gameplay option setting: Iron Forest (No building destruction)
Ghost foundations now check more accurately if player is below/within to prevent completion
Added a fail safe for plane hull position saving so that it can no longer get lost sometimes (not retroactive)
Fixed gold keycard not appearing in inventory
Fixed ghost rabbit cage sticks having sheen
Improved blood seams on Cowman
Fixed stretched texture in yacht salon
Sled grab trigger no longer shows the action icon while sled is grabbed
Fired Arrows now stick into all enemies and animals!
Fixed arrows sometimes bouncing off target doing no damage
(Multiplayer) Fixed female bodies sometimes disappearing when killed as host
Skinning an animal now makes the plane axe bloody
(Multiplayer) Metal tray held by another player no longer shows any icon if empty
Fixed basic fire food placement collision being offset from renderers
(Multiplayer) Fixed rock side platform not destructible
Fixed “Sticky” upgrade recipe tooltip not showing up
Added “Steam not initialized. Try launching the game from Steam” label in title screen when needed (happens when there is a privilege difference between the Windows user currently running Steam and the one running the game)
Fixed some items not retaining their last active bonus & content amount after saving and loading (such as pot not saving current water)
Fixed arrows not going through custom wall windows
Fixed arrows not correctly registering hits on some structures such as storages
Meat cooking on fire while the fire runs out of fuel is now returned as raw meat that can be picked up (instead of continuing to cook)
Fixed flintlock gun smoke appearing overly bright in shadows or in caves
Fixed lighting when sunset first turns to night time having overly bright ground lighting on some objects
Fixed rock thrower having no collision when built on a raft
Fixed rock thrower projectiles sometimes damaging player when released from thrower
Fixed suit clipping through backpack model
Fixed some missing collision in some caves
Save slot selection screen in title screen now allows to switch to saves from another Steam account than the one currently logged in (if there are multiple on same pc)
Fixed player sometimes falling through the floor during a cutscene in the end section of the game
Fixed 2 players being able to both activate certain cutscenes at the same time
Changed ‘iron forest’ option to ‘Allow building destruction’ for clarity
Quelle: http://survivetheforest.com/