Devblog 145

  • https://playrust.com/devblog-145/


    Changelog:


    Downgraded to Unity 5.4.2f2
    Fixed item ownership memory pooling
    Fixed minor memory leak on server join
    Fixed garbage collections from cave triggers
    Fixed exception when removing locks with thrown items stuck in them
    Fixed entity bounds issues on collectables
    Fixed server entity leak when dropped item falls out of world bounds
    Fixed thrown items sometimes appearing at wrong position when parent is destroyed
    Fixed floating attachments when picking up weapons
    Fixed rare exception when writing empty streams to network
    Fixed error when clearing the memory pool
    Fixed some unused components not being stripped from client / server builds
    Added “free” console command (frees all possible memory)
    Fixed skins not working
    Fixed bow/crossbow double shot sound
    Fixed rare sound NRE
    New Recycler sounds
    Distant gunshot polish
    Explosion polish
    Misc minor sound fixes and mix tweaks
    Stone hatchet world model optimisation
    Salvaged hammer world model optimisation
    Rocket launcher world model optimisation
    Pump shotgun world model optimisation
    Revolver world model optimisation
    Slightly reduced cost of waterpipe
    Reduced cost of double barrel
    Removed gear cost from landmine
    Reduced blade cost of metal barricade
    Reduced stone cost of stone/concrete barricades
    Oil barrels also produce a small amount of low grade fuel
    Reduced recycler volume slightly but increased radius
    Slightly nerfed meat food items
    Buffed corn/pumpkin food yield
    Visual plant hydration via tinting
    Reworked plant water yield - x water over y time = z yield
    Minimum 2 clones from plants
    Quartered arrow crafting time
    Halved bolt/ak/sar/smg/sap/thompson crafting time
    Lowered beartrap crafting time
    Lowered autoturret crafting time
    F1 grenade is mainly antipersonnel now, barely any construction damage
    F1 grenade much cheaper and doesn't require a spring
    F1 grenade quicker throw time/snappier feeling

    Chillen ist die Kunst, sich beim Nichtstun nicht zu langweilen.