Beiträge von Adebar

    v266.0


    - Ragnarok Hotfixes
    - Implemented initial upload timer for dupe prevention
    - Created blocking volumes for key areas in PvE servers (not enabled on Legacy Servers)
    - Rafts can be demolishable across all servers after a period of time.
    - Implemented new Host UI
    - Marked designated servers as Legacy, check the Legacy filter if you cannot find your Official PC Server.
    - Resolved 2 server crashes related to structure placement
    - Turrets can now shoot through ragdolls you are dragging
    - Fixed a rare issue where local profiles would sometimes corrupt
    - Primitive+ now has its own save directory

    https://rust.facepunch.com/blog/devblog-174/


    Changelog:


    Added Bradley APC to launch site
    Fixed culling false positives
    Fixed material related performance bottleneck
    Fixed large furnace lower LOD looking too dark
    Fixed LOD transition popping in high external wall
    Fixed a material memory leak
    Fixed ores missing partially broken stages on lower LODs
    Fixed only being able to harvest debris from certain angles
    Fixed smoke trails disappearing too soon after rocket explosion
    Improved performance for overlay effects (e.g. hurt, cold)
    Improved performance for Tone-mapping, FXAA, Sharpen and Vignette
    Updated multiple descriptions
    Paper map now despawn in 5 minutes down from 20 minutes
    Reduced sky brightness slightly
    Greatly reduced GC allocations throughout the game
    Optimized the internal memory pool
    M92 Horizontal recoil halved

    https://rust.facepunch.com/blog/devblog-173/


    Changelog:


    Updated EAC API & SDK
    More garbage collection optimizations
    Larger coastal player spawn areas
    Better resource spawning
    Fixed duplicate ore nodes around radtowns (requires two server restarts)
    Reduced spawn density of wooden logs by around 30%
    Added "authtimeout" server convar
    Reduced distance fog density by at clear weather conditions by 25-50%
    Removed "gc.interval" convar
    Fixed material LOD pop-in on cliffs and rocks
    Updated multiple item descriptions
    Removed max draggable from items (except liquids)
    Fixed show texel density exploit
    Fixed fuzz in cloth shaders
    Fixed OSX/GL gamma darkening bug
    Terrain texture aliasing/shimmering when aniso=1
    Bone armor requires Cloth instead of Rope
    Plate armor protection increased
    M92, AK47, P250 Aimcone reduced by 80%
    M92, AK47, P250 Have learnable recoil patterns
    Riot Helmet no longer requires Sewing kit
    Removed Recoil Compensation for pattern weapons
    Fixed player names not appearing on skulls
    Added flare to Ceiling Light

    v265.51


    - Made Preserving Bins able to take all receive all items again (necessary for Jerky making and various mods).


    v265.5


    - Placing rafts now requires standing on solid ground (no dynamic structures either)
    - Fixed: as client While using tek leggings, attempting to super sprint and running out of element (or having none) causes camera to be stuck facing forward.
    - Fixed an issue where on client PC dragging directly onto the empty area within a folder would actually not put the item into that folder on the server (leading to a de-sync, when you'd re-enter the inventory you'd see the items at the root)
    - Dragging DIRECTLY onto Inventory Folders , local and remote, now puts the items into those folders (the exception is the 'up level' icon, doesn't do anything)
    - Transfer All To and From Inventories, in the root folder level, will now ignore items in subfolders of the inventory you're transfering out of.
    - Fixed: Pressing R1 to cycle snap points while mounted, caused camera to cycle through 1st and 3rd person view.
    - Fixed behavior of Text Input pop-up when using gamepad
    - Fixed: When creating a folder, it didn't show it unless you reopen the inventory, or press folder-toggle button.
    - Altered tamed Griffin fly speed when near targets to better attack them
    - Fixed a sideways platform building bug
    - Respawn / Fast Travel UI now has a bed search textbox
    - Fixed ScorchedEarth rocks having incorrect destruction mesh material
    - Fixed some third person camera interpolation jitters


    v265.3


    - Ragnarok map fixes: https://survivetheark.com/inde…157-ragnarok-patch-notes/ - Please note that this update is not backwards compatible, so it is very important that Unofficial Servers update to the latest version: 265.3
    - Fixed "Setting the UI General scale to the lowest makes it so you cannot drag items down into some hotkey bars."
    - Fixed "cant use escape or enter to close naming box after taming"
    - Added a ramp snap point on the inside of giant hatchframes
    - Dye UI: Double Clicking (also double pressing (A) button) on a color region now dyes it
    - Lowered dino HUD popup when looking at a titanoboa
    - Fixed area of TheCenter 'Lava Island' with improperly functioning dino spawns on servers


    v265.284


    - Ragnarok map fixes: https://survivetheark.com/inde…157-ragnarok-patch-notes/
    - Fixed dinos appearing to fall through ceilings on the client. It may take a minute or so for the server to correct the creatures.
    - Fixed buffer overflow error occurring when logging into very dense bases.
    - Fixed certain values being edited that allowed unintended visual changes to be made to the ini files.
    - Review and changes made to graphical presets.
    - Fixed an issue where players would fall through ceilings when logged out on top of them.
    - Fixed issue where binding "E" to middle mouse button wouldn't function properly.
    - Fixed eggs falling through structures (for real this time).
    - Fixed rex saddle positioning in dye UI screen.
    - Fixed Industrial Cooker and Beer Barrel from accepting fertilizer due to crop plot change.
    - Fixed a visual issue where the Megalosaurus would appear to be sleeping instead of unconscious.
    - Added swing delay to the Electric Prod.
    - Fixed issue where canvases were not able to be placed on the Refrigerator.
    - Fixed a visual issue where the player in inventory would appear as a silhouette.
    - Improved collision on large hatchframe.
    - Allowed the dye UI to stay open after jumping to paint.


    v265.16


    - Fixed some client-side third person issues.
    - Made third person camera allowed by default on all dedicated servers, use the setting ?AllowThirdPersonPlayer=false to disable it on a server.


    v265.14


    - Fixed an issue with clients disconnecting when in large bases. Requires Server Update.


    v265.1


    - Fixed a renderer crash and further increased render thread / Options performance.


    v265.0


    - Huge perf gains, may vary based on system configuration due to upgrading to the latest Unreal Rendering code. After changing your in game settings, be sure to restart your clients!
    - Tameable Titanoboas!
    - New Server Option: Force Respawn of Wild Dinos on Server Restart! Enabled by default on official servers, this will force weekly respawns of dinos on all servers to prevent certain dino types (like the Basilo and Spino) from becoming depopulated on long running servers. (?ServerAutoForceRespawnWildDinosInterval=SECONDS). Note in some cases this may not work more than once, we may have solved the case but we're looking into it ;) .
    - New Server Option: Tribe Size and Alliance Size Limits! The new tribe member limit is defaulted to 70 players and the new alliance per tribe limit is defaulted to 10 on official servers (MaxAlliancesPerTribe=# and MaxTribesPerAlliance=# in Game.ini). Note: Values may be off by 1 (looking into it!), so just pick your number and then add 1 to it.
    - Platform Saddles are now limited to maximum 40 saddles per tribe. Each platform saddle (with structures) counts as 19 tribe tame slots (?PersonalTamedDinosSaddleStructureCost=19 & ?MaxPersonalTamedDinos=40).
    - 1/4 sized Ragnarok map update (the "Southwest Update"):
    https://survivetheark.com/inde…tchnotes-eta-29th-august/
    - Eggs no longer fall through structures during rendering.
    - Baby ovis should no longer fall through structures after being born.
    - Players can now escape being grappled by any enemy by using tools with blades to "cut" the line.
    - Turrets now have a Players Only mode which targets players riding on dinos before targetting the dino.
    - Crops can now be fertilized be pressing E on them instead of having to open the inventory.
    - Hatching and Gestation progress bars now include countdown timers as well as percentages.
    - The structure limit is now properly indicated to the player once the limit is reached.
    - Storage boxes now indicate if they are full without having to open them.
    - Corrected spelling of Pulminoscorpius.
    - Pump action shotgun pellets per shot increased from 10 to 12 (20% damage increase on full hit), initial spread decreased from 10 to 7.5, and max cone size at full range decreased from 100 to 75 degrees.
    - Decreased the stun on humans from shocking tranq darts from 5 seconds to 2 seconds.
    - Fixed 3 exploits used to get under the world map.
    - When structures or tames are deleted due to the PVE timer expiring it is now properly communicated in the tribe log.

    https://rust.facepunch.com/blog/devblog-172/


    ChangeLog:


    Fixed long tundra grass patches sometimes not being grounded
    Fixed culling throwing errors in safe mode
    Re-enabled shore wetness
    Fixed rounding errors with resource gathering
    ConVar "player.recoilcomp " now works for learnable recoil
    New snow biome textures and meshes
    Reduced garbage collection frame rate drops throughout the game
    Updated multiple item descriptions
    Increased helicopter searchlight brightness
    LR300 Recoil stays vertical for longer
    Search Lights are half price
    Trout yields 8 animal fat upon gutting (was 3)
    Bone armor costs 1 rope instead of 2
    Hide clothing is half price
    Added Flare to helicopter searchlight
    Added Flare to Flashlights and Laser Sights
    Added Flare to Deployable Searchlights
    Removed a bunch of stack trace spam from the game log

    Hey Survivalist,


    We’ve just released Alpha 16.2 B7 Hotfix which addresses many of the worst live bugs. More more fixes coming soon.


    Official Alpha 16.1 Release Notes!


    Added

    RWG prefab size check optimizations
    RWG changes for hash getting from toString to toCultureInvariantString
    RWG hub cell pregen blocks spawning the player and chunks until finished
    RWG hub cell download blocks spawning the player and chunks until finished
    Recipes for oil and paper
    One level deep backup system for player data files
    Added more stealth/debug introspection under F3 menu.


    Changed


    it is not possible to pick up blocks in other player’s land claim area any more
    Molotovs do less damage to players
    Increased the drop chance of quests and treasure maps
    Increased damage on auto turrets
    Increased low end damage of the iron fireaxe
    Lower resource cost for basic wood building blocks
    Animals do not drop gore blocks
    Increased shotgun damage, mostly on lower quality guns


    Fixed


    Animal gore blocks are not being cleaned up on servers
    When you focus on the centre of a wood frame and try to place another, you loose the frame
    water under navezgane mine
    Offline players will have a bedroll icon if someone picks up their bed
    Molotovs hit client players when walking/running backward
    Electrical traps can be found in the traps crafting tab
    Wrong open sound on eviscerated remains
    Traders do not carry compound bows and parts
    Wrong upgrade sounds on blocks upgrading to poured concrete
    Dysentery description does not mention that it is lethal
    Crafting/repair costs of sod and other dirt types are inconsistent
    Crafting skills increase the repair amount by up to 20% instead of only 2% (on repair kits)
    Blooddrawkit dupes if suicided by overuse in backpack.
    Player ID text is blurry.
    Waypoint search limited to active page.
    Allow scrolling through waypoint pages.
    Recipes aren’t updating “live”, ie missing last item and then gaining it.
    Disappearing POI’s
    32 bit client crashes on RWG creation
    Ram usage may be too high (, Alloc)
    Zombies bounce off trader’s outer walls or are being teleported upon approaching them
    Game Unsticks player to the surface when underground
    Minibike location icon will not show if missing the padlock
    Insta health on medkit not applied when healing others
    Not all drinks extinguish all kinds of fire buffs
    Direwolf can still clip into player
    Weathersurvival off does not deactivate on leaving a game
    Players are unable to pick up small stones, plays land claim sound
    Feral Radiated Spider has wrong limb damage and animation rules
    Block ID 613 will suck player up into it
    Fixed not being able to bind mouse scroll wheel
    blade traps not doing damage properly when placed on a wall
    You can not shoot through security gates
    Vultures fall through the world when killed high in the sky


    Known Issues


    On-screen keyboard is only available if you start the game from Steam’s Big Picture Mode
    Smell is not working with the new stealth we will revisit it in a17
    Too many Airdrop crates spawning and crates spawning underground
    Throwing rocks does not distract zombies
    GlobalUV support inhibits anisotropic filtering and it has to be calculated in the shader.
    Wet concrete not drying
    Sleeper spawning issues continue
    Farming of crops other than yucca and hops affects performance
    Zombies rotate on the ground before standing up
    Precipitation and cold temp going through windows, glass blocks, doors, and hatches
    Excessive use of trigger plates may cause servers to lag during hordes.
    Bears may not attack properly on slopes
    Running zombies may be airwalking after ladder usage


    Quelle: http://7daystodie.com/alpha-16-2-is-out/

    https://rust.facepunch.com/blog/devblog-171/


    Changelog:


    Added Task List
    Added new ore nodes visuals
    Launch Site Office furniture
    Added mountain splat transfer
    Added icebergs
    Added entity pooling to ore hotspots
    Added effect pooling to ore hotspot flares
    Learnable Recoil for LR300/MP5
    Fixed 500 Player Limit
    Fixed some UI being blurry
    Fixed Collider/lift issues on rocket crane
    Fixed Rocket factory lift shaft issues
    Fixed demo errors
    Fixed rare ArgumentOutOfRangeException spam
    Terrain grass height reduced
    Updated multiple item descriptions
    Increased junkpile spawn attempts
    No longer load skins into ram with itemskins 0
    Updated EAC (Linux fix)
    Excluded some prefabs from asset warmup
    Adjusted texture resolution curve on the quality presets
    Optimized ore hotspot flare update
    Static Quarry stone yield drastically increased
    Removed renderer_invalidate and collider_invalidate convars (exploit fix)

    v0. 64 changelog:


    Fixed some issues with logsled being harder to push
    Fixed save game timestamps not showing correct save time or correct amount of days survived
    Fixed equipping armor whilst holding flashlight causing player to revert to a 2 handed pose and when opening door animation plays
    Fixed tree stumps from old saves not being cuttable in newer builds
    Added in a hover effect for the main index tab in the survival book
    Added lobby is full message when the lobby is full for multiplayer
    Fixed crane sometimes trying to cut the floor right below when placed
    Crane properly ignores collision in view after locking first point (could turn red/unplaceable if looking at a tree for example)
    Fixed thrown spears losing ground collision after hitting an enemy or animal.
    Fixed attack input sometimes locked after firing flintlock and then switching to another weapon
    DS – Fixed tree regrow, allow building destruction, allow enemies in creative settings getting overridden on game start
    Fixed zip line structure not updating nav mesh correctly
    Walls, fences and affiliated can no longer be placed through trees
    Audio – Updated machete weapon sfx to be consistent with other weapons of similar type.
    Audio – Flintlock bullets now have impact sfx for plants, mutants, animals and other world objects.
    Audio – Added gore impact sfx for when exploding Armsy enemy type.
    Audio – Added sound event for applying mud
    Audio: Fix for the dynamic life buoy, now plays correct events when pushed on terrain and no longer triggers log hits when colliding with rocks.
    Audio: Updated enemy death animation audio tags.
    Fixed zipline ghost rope not fully covering entire length of the structure
    Fixed crane icon job when it cannot be placed & improved invalid placement detection
    Fix dead fall trap visibility in some angles.
    Fixed small campsite with some purple pots
    Fixed Temporary shelter, Log Cabin, and Skull lamp ghosts appearing as white outlines regardless of color setting in options
    Fixed issue with drinking water from lakes at extreme edges of waterline
    Fixed thirst and hunger warning messages not leaving screen even after drinking or eating
    Fixed terrain quality not applied when starting game
    Fixed missing cassette tape 5 + walkman combine recipe
    Machete can now be upgraded with teeth, booze or feathers !
    Balanced Machete to be faster and more effective at cutting bushes and saplings and can now also be used to chop trees
    Fixed log sled freaking out when placing dead bodies into it
    Fixed some small holes in caves
    Fixed dropping the leftmost fish in inventory spawning wrong prefab
    Crane now has a control trigger at the bottom and thus can be pulled down without being on the moving platform
    Walked steps are now only accounted for when player owns the pedometer
    Fixed some wrongly scaled bodies at camp sites
    (Translations) Added Czech, Italian, Polish, Finnish, Swedish and Turkish
    (Translations) Updated German, Spanish, Portuguese, Russian, Korean, Chinese and Japanese
    (Translations) Improved error detection in languages, notably with popup texts which could retain the last selected language value if current one was wrong
    Fixed issues with settings of timmy’s toy crafting recipe possibly causing an error that would leave it in an invalid state
    Fixed a race condition in inventory and crafting logic allowing to craft item past the max amount (but not take it in inventory) by adding the product on crafting mat and then back in inventory
    Killing a held live rabbit gives you now both skin and meat
    Fixed translations positioning in stats page of book
    Caves – polish pass to Cave 10
    Fixed flashlight causing endgame glass to flashbrightly
    Fixed issue with enemy motion blur sometimes not correctly enabling
    Fixed crossing passengers off the manifest
    Fixed sled add item sfx not playing after moving sled
    Now also checking for the finish game achievement to unlock creative mode (so that it remains available for an account even when changing computer)


    Quelle: http://survivetheforest.com/

    -Fixed a bug with some languages causing P2P servers to be stuck on creating lobby screen
    -Fixed player clothing variations missing correct motion blur setting

    V0.63 changelog:


    Fixed book opening on its own when plugging in a gamepad at runtime
    Fixed breath bar not decreasing when player first enters water
    Tweaked flag colors to better differentiate between green and blue
    Fixed hud not enabling if starting a game with it disabled
    Fixed baby enemies not appearing bloody when hit
    (multiplayer) Fixed blood not appearing to clean off for client characters weapons
    Fixed short procedural wall collision being slightly wrong
    Fixed issue where you could sprint infinitely by spamming the sprint key
    Fixed player blocks also blocking hits from behind
    (multiplayer) Improved performance issue when hitting animals with arrows
    (multiplayer) Fixed Arrows stuck in animals not being synced correctly between players
    (multiplayer) Fixed issue where fish trap could vanish if players went far away and then returned
    (multiplayer) Trapped Cave fish are now correctly synced between players
    Fixed issue with equip weapon animations interfering with open book animation
    Fixed some structures missing dust when broken apart
    (Performance)Optimized clothing and hair geometry on player
    Fixed certain endgame cutscenes breaking if player was attacking while activating the cutscene
    Fixed shooting arrows downward while standing on logsled causing player to fly up into the air
    Fixed picking up bodies in end game breaking player animation if spear was held in throw position
    (Audio) Added extra sounds for endgame boss
    (Audio) Made walking on glass a little louder
    (Audio) Tuned endgame boss audio events to fill the space better
    (Audio) Added blood drips to endgame
    (Audio) Added impact event for when arrow hits plane wreckage
    (Audio) Additional polish pass of ambient audio emitters in endgame area
    (Audio) Added new audio event for hitting dirt terrain with stick to keep consistent with other stick/spear weapons.
    (Audio) Added sound for pushing raft on ground and water.
    (Audio)Added body part impact sound events when male and female mutants are exploded.
    Fixed boats and rafts being able to be built on top of each other
    Fixed animation bug, if you attack while trying to drinking water
    Added collision to trapped enemies in saved games
    Fixed issue with enemy hit animations conflicting with being caught in noose trap
    (UI) Fixed XInput setting reset when opening the menu
    (Multiplayer) Prevent spamming take from food holders (and similar) as client from providing several of the item stored until host responds
    (Translation) Added missing translations keys in title scene, options menu, MP Screen, Hints, pause menu, items/meats inventory tooltips, todo list, tick off system, available recipes list
    (Translation) Fixed texts missing/capitalisation/formating in title scene, options menu, MP Screen, book for the French language
    (Translation) Added Spanish, Simplified Chinese an updated Portuguese
    (multiplayer) Fixed bug with generic meat on fire turning into small generic meat for client
    Added look down sights mode for flintlock!
    Hole cutter now properly clears out the yellow hammer on ghost structures
    Hole cutter no longer has issues when targeting ropes
    Added “Ghost building tint” option in gameplay/interface, allows picking one of white, blue, purple or green
    Added “Ghost building opacity” option in gameplay/interface
    New weapon added: Machete !
    Trapped enemies now load with correct props
    (Audio) Added placement sound when adding explosive to tree
    New building: Zipline ! Has 2 gates, place either one high up and the other below and at distance, it will procedurally create a rope in between.
    New building: Tree Zipline ! Both endpoints can be hooked to trees and optionally second end point can be hooked with terrain
    New building: Crane ! When placing it you have to first choose its bottom position then its height up to 4 stories high, it then cuts floors and removes structures in its way when placed. Takes small storage structures and can be used to transport logs and other items higher up.
    Fixed flare on crafting mat appearing lit when it wasn’t
    (Audio) Added new sound fx when raft is pushed
    Fixed turtle shell not making a sound when swung
    (Multiplayer) Fixed issues between MP player list, pause menu, book, and inventory screens
    (Multiplayer) Fixed players being able to interact whilst player list was active
    New building: Bird house! Once built will attract birds, who will likely drop feathers
    (Multiplayer) Fixed motion blur missing on some enemy types
    (DS) Fixed issue where enemy weapons could cause error spam
    Fixed issues with male pale enemies in noose trap
    Fixed issue where trapped enemies props could vanish
    (Multiplayer) Mutant dropped teeth pickup are now synced on host and client.
    (DS)Teeth now appear in dedicated server games
    (DS) Fixed turtles behaviour on dedicated servers.
    Pressing E to lock the first point of procedural buildings is no longer possible
    (DS) Fixed invalid password message not showing in some sessions when attempting to join with the wrong password.
    (DS) Fixed issues with incorrect material count on custom structures
    Weather system now prevents rain from showing up during the plane sequence
    (Caves)Fixed water zone in stalactite room
    (Caves)Fixed a couple areas you could get stuck in in the stalactite room and cavern room
    (DS) Fixed some issues with attempting to load regular multiplayer games into dedicated server games
    Fixed tree sap collector cutting leaves when attached to a tree
    New item added: tactical flashlight! Replaced old flashlight. Is much brighter and has a better 3d model.
    (DS) Fixed issues where errors would spam after exiting boss fight and attempting to load into server
    (Survival book)Moved Defensive Structures to last page of Traps section of book
    (Survival book)Added side numbers to sections of book that have more than one page
    (DS) Fixed enemies sometimes getting stuck in burning animation on dedicated server games.
    (Performance) Massively reduced memory use taken up by defensive walls, and optimized a ton of other models to improve memory usage
    New building: Custom garden ! Replaces the legacy garden, amount of available grow spots based on its size. Ground with slope/holes will prevent from placing it really big
    New art added: crashed helicopter
    It is no longer possible to grow plants in garden while in caves
    (DS) Added network configuration diagnostic to help admins
    Fixed issue where stumps to trees would be instantly cut if using a chainsaw in single player games
    Fixed L to light prompt not always appearing on lightable items
    Fixed some small overlapping and intersecting items in plane
    Fixed some small gaps in world
    Herbal meds, and energy mixes now have fake drops, and will drop if you try and carry too many
    New buildings: Fireplace, Bone chair, Bone chandelier, Bone frame, Stick frame, Wood couch and Small table.
    It is now possible to have several structures on a single tree (for example, platform and zipline!)
    Fixed major issue with hud & pickups after completing last structure requiring bones
    Fixed building airborne structures in sinkhole locking to their max height
    Fixed grabbing rope in sinkhole sending player high up above terrain level


    Quelle: http://survivetheforest.com/

    V0.62 Changelog:


    Fixed home icon not going away if trigger is active while it gets destroyed
    Fixed crouch mode inverted when opening options menu
    Fixed procedural bridges not registering damage when hit
    Fixed tree sap collector ghost construction hammer position
    Fixed error in multiplayer when hitting bushes or water zones with arrows
    It is now possible to jump when placing ghost buildings with a gamepad
    Switched stick marker and sled flag icons to new system (same has house icon on shelters). On the first time loading an old save it tries to match the former color to the closest available color
    Fixed UI switch widget sometimes wrongly bringing up the list when it should just update the currently shown icon
    Improved differentiation between green & blue overlay icons color in world
    Fixed birds not being set on fire when shot with flare gun
    Fixed enemies playing trapped animation when loading a game with enemies caught in a noose trap
    Fixed animals not reacting to being struck by thrown rocks or low damage weapons
    Fixed birds sometimes flying underneath the ground
    (UI) Grey panels in options now light up when hovered
    Fixed missing combine prompt for some items when backpack is on the crafting mat to assign items to quick select
    Fixed spears and arrows not sticking into fig trees
    Fixed repair hammer sometimes not responding properly if used while equip animation is still playing
    Improved collision mesh on logs
    Improved selection mesh of bone armour pieces in inventory
    Caves – Pass on Cave 1 holes and items placement.
    (Multiplayer) Fixed dirt piles remaining in world if owning garden gets destroyed
    Fixed item inventory tooltip issues with broken toy, feathers, flintlock, Gun parts, blueberry and coneflower seeds, deer skin and leaves
    Crocodiles can now attack players standing directly behind them, and will generally attack more often
    (Multiplayer) Fixed repairing structures on Large Raft launching player into air
    Fixed pressing R on fires with nothing but cash in inventory causing the widget to rotate continuously
    Fixed right hand equipped item reverting to default weapon when passing through non rope caves entrances
    Fixed loading a save with chainsaw fuel fully depleted not updating the fuel UI properly
    (Multiplayer) Dead backpack now preserves item bonuses such as fire, poison or bone arrows
    Replaced old repair & log needed display with a new circular widget
    Fixed player stats being affected by armsy knocking down trees
    Fixed boars not moving at all after being hit
    Caves – Pass on Cave 4 holes and item placement
    (UI) Updated look of MP screen to match the new UI design
    Fixed boar attacks sometimes not connecting properly with player
    Fixed some cases of sfx not playing when using repair tool at distance from structures
    Hybrid buildings (using a preplaced structure combined with procedural foundations, i.e. the gazebo) now properly account for both the structure and the foundation repair hit & log requirement before allowing the repair to complete
    Fixed excessive snapping distance when placing procedural walls & fences near other walls
    Fixed plane axe using wrong icon during hanging scene
    Custom rope now validate anchor height before enabling the icon so that only working anchors are advertised
    All animals now explode into chunks when hit by explosives
    Reduced chance of player doing unintentional ground attacks when attacking enemies standing downhill of player
    Fixed proximity check for several structures ghosts (so it cannot be placed within trees)
    (Multiplayer) Fixed gun ammo respawning on client cache when loading.
    (Multiplayer) Fixed clients not seeing trapped fish in caves.
    Effigies now properly use the new light fire icon
    Included missing dust effects in most structures
    Effigies can now be repaired (preserving the on fire state)
    Arrow and bone baskets can now be placed on tables!
    Bottom collision of procedural wall windows is no longer thicker than the model, fixing nested structure like wall planter placing visibly away from the wall
    (Multiplayer) Trapped fishes are now synced correctly between players
    (Audio) Updated physics sfx on items in endgame area.
    (Audio) Added new rock debris audio emitter in collapsed walkway leading to endgame office areas
    Contents of catapult’s basket is now saved
    Repairing catapult no longer clears out the content of its item holder
    (Translation) Improved support for missing keys in translations files, labels now retain previous value for missing keys, if a font for a language isn’t installed (or the game cannot reach it) the language won’t be listed in options
    (Translation) Added Chinese, German and Russian (all keys)
    (Translation) Added Japanese, Korean, Portuguese (WIP, only 284 first keys)
    After destroying a weapon rack, stored items are spawned and can be picked up
    Suitcases no longer disappear when host is in cave and clients out
    Player is no longer launched into the air, when destroy a bridge
    Players next sleep time is now synced in multiplayer
    Fixed some incorrect USE/TAKE naming on various inventory items
    Fixed passenger manifest being invisible if players tried to take it for the first time from a saved game
    Fixed deer and rabbit skin ghosts becoming invisible if placed on ground
    Fixed some areas in world with incorrect collision allowing players to float/walk above terrain
    (Audio) Added new audio system for inside structures! Audio will now sound differently if you are inside a closed structure or not.
    Fixed some loose ropes in overworld being placed floating above items
    Fixed babies not getting bloody when struck
    Improved look of cannibal village huts and added variation in wood construction
    Fixed marigold, aloe, coneflower and chicory not dropping their world pickup if you have too many in inventory and try to collect them.
    Arrows stuck into fishes and are now retrievable.
    Removed old beach towels.
    Removed unbreakable boxes – now only breakable box will spawn
    Removed loose flares in the world, replaced with more openable flare boxes
    Fixed tree house branch clearing being undone when tree was cut
    New small decorative prop added: captains hat
    Fixed Large raft repair and destroy issues
    (Performance) New asset bundles for improved memory usage. Tennis players, first class passengers, dead frozen bodies, cannibal village tree, Hanging woman Plane bathroom, pilots, cockpit, Anchor, Old boats and hanging bodies now add to memory only when in range
    Fixed issues with dock sometimes being hard or impossible to place even in a valid location
    Fixed destroying unlit effigy while targeting the light trigger leaving the icon active
    Fixed bonuses from upgrades on weapons not properly restored after loading a saved game (retroactive !)
    Added new backsplash texture to loading screen hint
    Fixed destroying animal trap leaving trapped animals inactive on spot
    Fixed hint text not specifying that ‘lit’ effigies will scare enemies away from camp
    (Multiplayer) Added new hair variations to multiplayer character type
    Added a 15% opacity dark backing behind options to improve readability when background is bright
    Fix weapon rack positions for Flare Guns, Flintlocks, Tennis Rackets, Katanas and Upgraded Spears.
    (DS) New command line options: -veganmode, -vegetarianmode, -resetholesmode, -treeregrowmode, -allowbuildingdestruction, -allowenemiescreative
    (DS) New config file options: veganMode <on|off>, vegetarianMode <on|off>, resetHolesMode <on|off>, treeRegrowMode <on|off>, allowBuildingDestruction <on|off>, allowEnemiesCreativeMode <on|off>
    (DS) New admin commands: /treeregrowmode <on|off>, /allowbuildingdestruction <on|off>, /allowenemiescreative <on|off>
    (DS) Added -configfilepath <filePath> command line option, if target file doesn’t exists it tries to create it with the default values
    (Performance) Lowered CPU usage of building placer system
    Fixed blood not being cleaned off weapons if they got bloody during rain. Previously would only clean off if bloody when rain started
    Fixed lighter in inventory using old version of lighter art compared to held version
    (Audio) Fixed Swinging rabbits, fish,lizard, bones, tennis racket, turtle shell and lizard missing whoosh sound effect when swung
    (Multiplayer) Fixed some underwater particles being visible for players who died in water on respawn
    (Multiplayer) Fixed foundation built in caves not working properly for clients
    (UI) Updated control remapping screen to new design, also fixes some issues introduced last patch
    (UI) Increased size of the main UI font asset (improves crispness)
    Fixed chainsaw missing icon in the weapon rack UI widget
    Fixed cave ground not properly initializing down cave 1’s sinkhole ledge
    (Optimization) Improved CPU performance of the on screen tutorial messages
    Fixed a water area in cave 1 that was missing it’s trigger making it not swimmable
    (Multiplayer) Arrows in birds and animals should now be visible and retrievable by both players
    Grabbing items from food holders and skin rack type of storage while full will now attempt to drop the item on ground if a pickup exists for that item
    It is now possible to add items to the catapult by choosing which item through the UI like other holders
    (DS) Fixed catapult not working at all in dedicated servers
    Catapult now filters out all weapons (flintlock, stick upgraded etc cannot be added to catapult holder but simple sticks & rocks can for example)
    Repair log requirements must now be fulfilled before performing the repairs with the repair tool
    (Multiplayer) Fixed foundation with collapsed chunks not properly initialized for late joining clients causing collapsed chunks to be there for the client and leaving client unable to repair it


    Quelle: http://survivetheforest.com/

    v0.61b


    -Fixed issue with regrowing trees in MP games causes them in some saves to not be cuttable on load
    -Fixed issue with foundation ghosts not working correctly for clients
    -Fixed some issues with storage and water holders for clients in some saves
    -Fixed a bunch of MP related issue due to a bug with itemID numbers that broke in the 0.61 patch release


    v0.61c


    -Fixed a host of issues in some MP games that had rope traps built in them, including some item holders not working and trees not being cuttable.

    V0.61 changelog:


    (DS) Dedicated Steam server authentication added, allows performing security checks
    (DS) Connected players in dedicated servers should now be correctly listed
    (DS) Fixed issues with repairing custom foundations
    (Multiplayer) Fixed chainsaw engine SFX playing on remote players when out of fuel
    Improved hair model/texture on female cannibal types
    Fixed enemies sometimes spawning in the sinkhole on peaceful mode
    Added the yellow hammer overlay icon to all building ghosts that didn’t have it yet
    Fixed placing climbing rope sometimes not responding
    Fixed standing fires lacking collision
    Fixed bed, chair and table missing wood sfx when hit or walked on
    Ghost dock now performs an accurate presence check to prevent players from completing it while inside the model
    Improved construction icons positioning when inside larger structures
    Fixed wrong texture on cannibal leader skull lamps
    Fixed defensive wall placement missing the Fire1 action icon before locking the first point
    (DS) No longer attempting to hook with the Steam client, it is no longer needed to worry about launching the game first to have a server running on the same machine as the one running the game
    Fixed rotate icon missing during placement of nest-able structures (ie: wall planter) when not targeting a supporting structure
    Damaging foundations no longer distorts nested buildings (ie: a rope anchored to a gazebo)
    Fixed ghost Wall Planter, Wall Weapon Rack, Head Trophy, Ceiling Skull Lamp, Wood Bench and Sap Collector not turning red when not placeable
    Chainsaw fuel pickups no longer respawn (we actually missed one inside a tent that does respawn, the rest should not however)
    Increased chainsaw damage against enemies
    Fixed coop players sometimes sending wrong damage to certain structures
    Fixed some animation issues during end game cut scenes
    (Multiplayer) Reduced jitteriness of animal movement for client players
    (Translations) Fixed all HUD elements anchoring to allow proper positioning regardless of text size
    Fixed some end game assets being preloaded even if no players were in the end game section
    (Translations) Setup translation as overlay in most of the book
    Updated structure anchor icon, repair icons and re-arm trap icon to new design
    Custom foundations repair cost is now limited to 20 hammer hits regardless of damage sustained
    Updated Survival book texture in opening plane scene to display correct name
    Caves – Updated icons for cave entrances
    Optimized memory usage of various animation assets
    Fixed houseboat not saving HP
    Fixed drying rack leaving icons visible if destroyed while targeted
    Fixed dock walkway not receiving damage
    Stashing the current weapon no longer equips the previous (or default) weapon
    Device management screen no longer displays keyboard and mouse
    Input mapping system no longer separates settings between hardware types, all types are seen from the same screen and can be changed or set from there
    (Balance) Health regeneration after using meds or eating is now of 5hp/s in normal difficulty and 0.5hp/s in hard instead of instantaneous. A visual indicator displays the current target health value while health is regenerating
    Caves – Cleaned up cave 4 greebles and walls in main cavern
    Fixed players able to climb down very narrow gaps between structures while on rope
    Fixed player camera becoming offset if activating certain end game cut scenes while attacking with various weapons
    (Multiplayer) In-cave flag is now stored in player data, this will prevent the cave not loading properly issue for clients saving in caves around the sinkhole (not retroactive for saves already broken but compatible with working saves and prevents the issue from that point forward)
    (Multiplayer) Added several hair variations to the one of the multiplayer characters
    Fixed spec on red paint
    Lowered brightness of enemy drop down splash
    Fixed trapped enemies not dropping to ground if trap is destroyed
    (Multiplayer) Fixed player movement locked after being revived while sending a chat message
    Fixed issues with hint texts
    (Multiplayer) Fixed host camera shaking on plane when client first joins
    (UI) New title scene, options and pause menu designs


    Quelle: http://survivetheforest.com/

    -Prevented repair system from wrongly prompting player for repair in the event of having deprecated HP data in old saves

    V0.60 changelog:


    (Audio) Fixed bug where mutant body drop audio event was being triggered when dynamic mutant gameobject was switched for dummy prefab.
    (Audio) Revision of bow draw sound event timing to improve sync with animation.
    Updated breath bar sprite with new design
    Replaced dust on buildings that break apart
    Fixed soda cans sometimes appearing in the sky around the world
    Player now drops any held logs when skinning dead animals
    Fixed arrows spawning a duplicate when shooting seagulls
    Made top edge of sinkhole less slippery so players do not unintentionally fall in as much
    Fixed enemies not turning bloody when hit with spears or arrows
    Fixed teeth pickups not spawning when hitting enemies
    (Optimization) Completely removed motion blur cpu cost when running a dedicated server
    (Optimization)Reduced cpu usage when motion blur is disabled in options
    (Optimization) Improved performance of heavy, mid and low snow
    (Optimization) Reduced overall cpu usage when enemies are enabled on a dedicated server
    (Dedicated server) Fixed some spamming enemy errors in dedicated servers
    (Dedicated Server) Autosave is now only active if there are players connected to the server
    (Dedicated Server) Autosave is now triggered instantly when the last player leaves the server
    (Dedicated Server) Limited autosave time to 15 minutes minimum, and set default time to 30 minutes.
    (Dedicated Server) Dedicated server can now be downloaded, installed and launched without the steam client (see -nosteamclient option in guide)
    (Dedicated Server) Clients now know the game was saved server side, and see a “Server is saving the game” message if saving takes too long
    New damage balance on all structures. Stick structures are now noticeably weaker than bone, which are much weaker than stone. Defensive walls are now much stronger than regular walls. Also fixed issues with some structures being stronger than others for no reason
    Added first pass of translation system. This currently includes french language only. It is possible to copy translation files and replace the text values to create new translations – however more official translations will be coming in upcoming patch releases.
    Fixed player hair not visible in player shadow!
    (Performance) Now unloading some objects from the world while saving to free some memory up to help with crashes when saving on huge games
    (Multiplayer) Added 3 toque clothing variations
    Caves – replaced broken rope with slope in cave 9
    Setup new loading progress design
    Fixed some cut stumps using wrong/old textures
    (Multiplayer) Added new jacket, hoodie up, open shirt, closed shirt clothing variations
    Improved look of underwater bubbles from rebreather
    Caves – Fixed some misaligned rocks
    Caves – removed duplicate modern axe from Cave 7
    (Multiplayer) Added “Experimental” text to dedicated server source buttons in game browser to clarify the current state of the feature
    It is no longer possible to use refilling item when already at max capacity


    Quelle: http://survivetheforest.com/

    https://rust.facepunch.com/blog/devblog170/


    Changelog:


    Game Tips
    Implemented workshop skin cache in native code (optimization)
    Moved skin cache I/O to a thread (optimization)
    Added grass displacement to campfires
    Added confirmation to exit button
    Fixed freezing when using feedback (F7)
    Fixed "EAC Disconnected" error
    Fixed some item descriptions
    Removed DirectX 9 launch option
    Added Ore Minigame
    Reduced SAP cost