Devblog 174

  • https://rust.facepunch.com/blog/devblog-174/


    Changelog:


    Added Bradley APC to launch site
    Fixed culling false positives
    Fixed material related performance bottleneck
    Fixed large furnace lower LOD looking too dark
    Fixed LOD transition popping in high external wall
    Fixed a material memory leak
    Fixed ores missing partially broken stages on lower LODs
    Fixed only being able to harvest debris from certain angles
    Fixed smoke trails disappearing too soon after rocket explosion
    Improved performance for overlay effects (e.g. hurt, cold)
    Improved performance for Tone-mapping, FXAA, Sharpen and Vignette
    Updated multiple descriptions
    Paper map now despawn in 5 minutes down from 20 minutes
    Reduced sky brightness slightly
    Greatly reduced GC allocations throughout the game
    Optimized the internal memory pool
    M92 Horizontal recoil halved

    Chillen ist die Kunst, sich beim Nichtstun nicht zu langweilen.