Beiträge von Adebar

    Hey, Survivors!


    We’ve got important and exciting news to share! First of all, we’ve finally completed our game for the console disc retail submission! It was a very long and arduous process, our boss fight or so to say, and your feedback throughout this process has been highly valuable. It was a very tight deadline to make the ship date, and the team has been intensively grinding through singleplayer-oriented refinements for the posterity of the disc-based version. All that aside, we were able to resolve many issues, as well as considerably improve the game through various changes and implementation of new techniques and it’s now time to move onto refocus our development efforts on the live game, as well as address some key topics within the community:


    http://steamcommunity.com/shar…filedetails/?id=853496496


    Will the Official Servers be wiping?


    Short answer: No -- but read the long answer!


    We had previously released a statement a year ago informing players that our Official Servers would not be wiping on the retail launch of the game. We’ve thought long and hard about the decision, taking into consideration the various points brought up by the community, the internal members of the team, as well as the general discussion that has taken place on the internet through various press/media outlets and will be sticking to our initial decision. It is clear that some group of players are for the wipe for, and some are against it, all for legitimate reasons; and we took it all into account.


    We ultimately decided that we would not wipe and we would rather pay the cost to launch an additional new PvP Server Cluster network (alongside but separate from the PvP Legacy Cluster), where players will get to have a fresh experience on the ARK; across all four maps with no influence from any of the previous servers. At that time we'll be rolling out the new server code and infrastructure necessary to prevent critical issues such as server crashing exploits, duping, and DDoSing, so they will not affect the batch of new servers (as well as the legacy ones, going forward).


    Our current set of Official Servers will be rebranded as “Legacy” and indicated as such on all platforms. We will also be taking steps to remove some of our ‘ghost town’ servers, where the player population has remained near-zero for an extended duration of time. We’ll take a look at the statistics and will be repurposing 10% of the lowest count servers across all platforms. Once we know which servers these are; we'll preserve the save files and upload them, so if you so wish to use them, you can. Players will also have time to move through Cross-ARK to a different secure Legacy server. Every three months we will be taking a review of the Legacy Officials to see what the numbers are like and may consider repurposing more ‘ghost towns’, however, the goal will be to preserve any place with human activity.


    To be clear, if you're playing on a Legacy Server you will not be able to transfer to the new Official servers and Legacy servers will still receive total and complete support (just like the New Officials) in regards to Game Updates and future ARK Expansions, so you can expect to see future DLC servers added to the Legacy Cluster.


    Development Kit!


    Oh modders, how we love you so much, we hope you can forgive us for the delay and understand as developers yourselves our reason for doing so. Fortunately, we come bearing good news! Jeremy is prepping the latest version of the Dev Kit right now (literally!) and we will have it available to download later today via GitHub, and soon after that via the Unreal Launcher when we are confident in its stability. You’ll be able to keep up with the latest information on the Unreal Forums in regards to any relevant/cool changes!


    That should be what we wanted to discuss for today. Hopefully, it helps clear the air with what’s been going on and the direction we’re heading in. We're looking forward to a fun ARK launch with everyone in the weeks ahead!


    All the best,


    Studio Wildcard

    263.0


    - Fixed a case where the cursor would vanish when navigating through Primitive+ Menus
    - Fixed an issue where you wouldn't be able to see ARK Data items unless you toggled folder view
    - Slight increase to Trike Wild damage
    - Increased rate at which Alpha creatures spawn in Single Player
    - Decreased the amount of Eeels in PGM
    - Increased the ride distance on flyers to help getting on them when you've fallen in water
    - Increased the spread of Terror Bird spawns in the Redwoods so you don't see as many Terror Bird Armies
    - Increased the amount of creatures in TheCEnter Deep Water Zone
    - Optimised foliage and Rock destruction meshes
    - Jumping Puzzle on the Center now awards 3 top-tier supply crates for completion
    - Center Underworld Rafts no longer teleport to the top of the map
    - Fixed the dark post processing in TheCenter Deep Water
    - Fixed a case where TheCenter Barrier wasn't visible underwater
    - TEK Cave pool now refills your element, as well as causes you damage if you're not wearing a full element set
    - Made the weather effects on TheIsland and Center more visibly clear (you'll see clouds changing)
    - Lots of Deep Sea crates adding to TheCenter Deep Sea Cave
    - Added a bunch of Coel to the main waters in TheCenter
    - Itchy and Pego will not steal Skins from players
    - Ghillie Suit now only has 70 base durability rather than 120
    - Reduced the amount of stalling caused by a GC
    - Removed all the non-statted items from crates that are higher tier than the first crate where that non-statted item is found
    - Fixed an issue where Plesiosaur would spawn at level 35
    - You now get an on screen message when you fall off the map
    - Fixed a case where the Gorilla Boss would float and walk backwards, unable to attack anything.
    - Stego and Rexes socket fixed so no longer laying eggs upside down
    - Fixed an issue where you may see blueprints of items inside certain structures (e.g Water skin inside of Water Tap)
    - Re mapped some Center Spawns in caves so they aren't clustered as much
    - Fixed Leed spawns on TheCenter so they should not spawn in shallow waters
    - Slightly adjusted temperatures across TheIsland and TheCenter so they are more appropriate (e.g warmer in jungles, colder in water)
    - Additional damage and health adjustments to the Dragon, Megapithecus, and TheCenter bosses.
    - Fixed a case where language translation may not have properly displayed
    - Tooltip no longer stays when scrolling the Engram and Inventory UI
    - Fixed cases of Overspawn in TheCenter
    - Adjusted the IslandCoves PGM to make it more islandy and cove-like?
    - Reverted the raft change so foundations can now be stacked again on Official Servers.

    A16.1 b1 Release notes:
    Note your save game should be ok upgrading from 16.0.


    Changes
    Changed: All storage crate signs look more worn out and match
    Added some debug log for the stuck on creating player issue


    Fixes:
    NRE picking up unconnected switches.
    DayNightLength of default=60 making server go to modded
    Vulture ignores Day 1 protection
    Water under navezgane mine


    Known Issues


    On-screen keyboard is only available if you start the game from Steam’s Big Picture Mode
    Smell is not working with the new stealth we will revisit it in a17
    Clipping issues with dire wolves
    Too many Airdrop crates spawning and crates spawning underground
    Throwing rocks does not distract zombies
    Trader Issues: Missing Trader, missing POI, odd hours, etc.
    GlobalUV support inhibits anisotropic filtering and it has to be calculated in the shader.
    Wet concrete not drying
    Sleeper spawning issues continue
    Game freeze on create player, but more information on it is welcome
    Out of Memory issue, please try reduce your texture quality to reduce RAM usage or try GLCore renderer as launcher option
    Farming of crops other than yucca and hops affects performance
    Zombies rotate on the ground before standing up
    Vultures sometimes fall through the world when killed high in the air.
    Precipitation and cold temp going through windows, glass blocks, doors, and hatches
    Corpse dupe is possible again
    Excessive use of trigger plates may cause servers to lag during hordes.
    Recipes are not updating live
    Bears may not attack properly on slopes
    Running zombies may be airwalking after ladder usage


    Quelle: https://7daystodie.com/forums/…182-A16-1-b1-Patch-is-out!

    v262.16


    - Chance of Wild Eels reduced by 33%
    - Wild Eels aggro range reduced by 33%
    - Wild & Tamed Eels shock no longer causes stun lock or dismount, and instead applies a temporary movement and damage debuff
    - Yuty courage buff now provides +20% damage resistance
    - Fixed PvE ORP performance stall


    v262.1


    - Fixed client Map 'Fog of War' crash


    v262.0


    - TheCenter and PGMs now use TheIsland's alpha spawner arrays.
    - TheCenter lightning light flashes now stop after it has rained!
    - New Achievement: TheCenter Guardians Achievement for defeating its bosses
    - Dragon boss no longer present on TheCenter
    - Center Boss damage reduced by 33% versus TheIsland bosses
    - Fixed Bosses so they no longer have random levels, but will scale correctly on game and server difficulty.
    - Primitive+: Pachyrhino and Lystro are now tameable with Bug repellant and Rare flowers respectively
    - Primitve +: Primitve pick axe and torch should now persist after logging out
    - Primitive+: Battle axe and Viking axe blueprints now work in the grindstone
    - Primitive+: Crash fix for flying over an Explorer Note.
    - [Console] No longer crash if generating a PGM after loading TheIsland.
    - Improved TheCenter Lava
    - Troodon food has increased
    - Sounds have been added to the UI Radial Menu
    - The implant has been locked to the first slot of inventories
    - Leeches have been added to the Swamp Cave
    - Significantly reduced the number of Arthros in Swamp Cave
    - Improved MoveTo attack trace, should be easier to select smaller targets now.
    - When teleporting to player pos via tether, the teleportee now gains a +2 z offset
    - Stonepick Melee attacking while running no longer stops the run toggle on controller
    - Volume of crouch-prone in-out increased by 45%
    - [Console] PGM no longer ooms after initial generation
    - New commands to see where Dinos are when hibernated, as well as teleport to the nearest hibernated creature. "cheat hiwarp raptor_character_bp_c" and "cheat hibernationreport raptor_character_bp_c"
    - Fixed a potential lighting issue when leaving the Broodmother Arena
    - Fixed some super-bright water reflections
    - Increased the capsule size of Pternadon to make sure it can't fit thru player sized door frames
    - Fixed character creation screen cursor not displaying in Primitive+
    - Improved Troodon low-poly
    - TheCenter now has Obelisk amb sounds ala TheIsland
    - No longer missing the option to delete individual player dedicated saves for maps
    - Placement Rotation indicator now appears with controller
    - Fixed a case where Right Trigger would punch forever
    - Pressing B on the controller when you have a Combo Box open will now result in canceling it (eg PGM)
    - Correctly focusing on engrams when tabbing between Engram and Inventory UI
    - A whole bunch of split-screen bugs were resolved!
    - Fixed a case where the UI would focus drop all after placing an item into the quick slot
    - Fixed a fog of war exploit in SP
    - Fixed ATV not saving
    - R. and SG. commands no longer work in console shipping environments
    - ATV: RB should toggle first person as when riding a dino, RT should honk horn
    - Fixed a case where Megalania couldn't climb Destructible Rocks -- perhaps just on console?
    - FPV hands now enter a special 'dragging' anim pose when dragging a body
    - When there are no additional element items to load into the weapon, Tek Rifle icon text should say "0%" (or whatever %), not "0% +"
    - Torches on dino saddles now scare away Troodons.
    - Fixed a case where Corpse Locator did not work reliably while underwater.
    - Fixed an issue where certain engrams weren't learnable (e.g The Campfire)
    - Removed difficulty strings from PGM spawn points
    - Fixed a case where Extended H player hud label for tribes would be cut off
    - 25 more element to build Tek Generator
    - Safari Hat and Thorny Dragon Skins & Parasaur Saddle can be dropped like all the other skins
    - Slightly louder & farther atten human death sound
    - We now display dino entry icon next to "you have tamed" notification
    - Reduced Dolphin tamed run speed by 15%
    - Fixed an issue with low quality Beaver Dams
    - Night Vision goggles drain 20% slower (last longer)
    - Tek Rifle and Explosives damage foliage
    - Increase Explorer Note unlocked volume by 5%
    - No longer play time transitions when the player has no pawn.
    - Added special corner icon on "skin" items to tell them apart from regular items.
    - Attaching quality torches to saddles no longer converts them into primitive quality when the durability runs out.
    - Fixed a case where remote inventories were not transferring to the appropriate folder.
    - Gigas are no longer able to gather wood by eating snow trees in the snow biome.
    - Fixed Cave spawns on TheCenter
    - Accessing a Bee Hive no longer provides health
    - LT and RT Functionality swapped for Painting
    - Boss Arena teleporter pads and obelisk pads are correctly colourized.
    - Obelisk laser beam is now aligned with the terminal center.
    - Sand looks darker, wetter, and shinier where appropriate (more for console)
    - Rain VFX has been improved to not be so close to the camera and now appears no matter how fast you go
    - Cave lighting improved on Carno Island
    - Tek Jepack superboost ("takeoff") sound has been changed to make it sound more like a jetpack
    - Removed the drop shadow from the right hud icons
    - Host Sess UI: Delete Procedural ARK button needs to have a confirmation dialog
    - Changed title on "Tame Groups" panel to "Tame Ordering Groups" and will now display an asterisk next to the active groups button label text
    - Double-tap X (controller) to activate weapon attachment is now indicated on options controls gamepad
    - Fixed case where some loading tips would be cut off.
    - Tribe Log increased on Console
    - Now buttons which are selected appear brighter on the Main Menu's Help menu.
    - Engram label texts are not modulating by the UI panel alpha (thus aren't fading out with the rest of the UI)
    - When you already have a survivor (i.e. you have the respawn button visible), there is a confirmation dialog for when you "Create New Survivor" saying "Warning: This will destroy your previous Survivor, are you sure you wish to proceed?"
    - Fixed a case where the number of empty item blank spots in storage boxes are inaccurate when you have any filter enabled such as search filter or folder filter
    - Center burned tree LODs have been improved
    - Improved LODs for various trees, twigs, branches, stumps, etc.
    - Fixed a case where female face texture may have been lower rez (perhaps console only?)
    - The level up animation on the Mammoth no longer causes the player to become a gymnast.
    - Dolphins don't spawn in underwater caves
    - Fixed a case where the Alpha Buff wouldn't display on underwater creatures.
    - Improved LODs for Woolly Rhino, Beaver, Camelsaurus, Ichthyornis, Daeodon, Stag, and Sheep.
    - TEK Tapejara Saddle now has a torch socket
    - Made sure TheCenter prevents flyers in its key caves
    - Eliminated any bigfoot ground shakes
    - TheCenter now has combat biome appropriate music (ala TheIsland)
    - TheCenter now has wind and ambience SFX in the boss area
    - Wild beehives are no longer affected by the StructureResistanceMultiplier
    - Yuty now has a faster rotation rate when in melee attack range (see the Rex)
    - TekCave Purlovias now have a 65% chance to be underground (previously was 50%)
    - Wild Itchy now has a 20s delay on its theft attack and a 2500 radius for targeting player or tame after it's found you.
    - After Alpha Ascension, you should have access to the Rex Bionic Skin. After Defeating TheCenter End Bosses, on any difficulty, you should have access to the Giga Bionic Skin.
    - Wyverns should now teleport to the Manticore Arena.
    - Female now have a status suffocation-enter and suffocation-leave sounds
    - Boss Arena Cooldowns are eliminated in Single Player
    - There is now a "This Weapon Can't be Used Here" prevention volume HUD notification in appropriate areas (e.g boss arenas)
    - There is now a 25% chance of fog with any rain!
    - More Eels, Trilobites, and Euyrps in underwater overworld
    - Decreased implant open/close volume by 20%
    - Reduced Slingshot fire vol by 10%
    - Polar Bear aggro range in the ice cave should be increased to something similar to the other hostile creatures in there.
    - Removed non-iceberg Kairuku spawns on TheIsland
    - Reduce targeting range of AI in both underwater caves by 50%, and reduced spawn quantity in HARD cave specifically by 33%, also Eels in the hard cave now spawn in groups of 2, not 6
    - Baby Wyverns no longer consume too much milk.
    - Analog stick panning of 3D Painting Preview is no longer step-based (for precision)
    - Fixed case where Gorilla LOD would be on low/fur would vanish from a distance.
    - Moved any Explorer Notes previously found in the TEK Cave as it is a gauntlet dungeon and can be distracting for players.
    - Gorilla Boss punch sounds adjusted.
    - Pegomastax attack SFX are no longer vicious sounding.
    - ORP Dinos should no longer have AI's and thus not be particularly useful in boss fight.
    - Fixed a case where TheCenter would have no atmospheric fog.
    - SP no longer has a massive slowdown until respawning when suiciding
    - Pressing Right Bumper with a controller when the Transponder Node weapon equipped should set the frequency, equivalent to pressing 'N' on keyboard control
    - Hesperonis no longer teleports/pops back up to the surface after diving.
    - Increased return-from-boss teleport pawn spread (less cases of being stuck when returning back to the Ob!)
    - TheCenter Night has been made darker
    - SP: Hair grows 20% slower
    - Transfer-all sound increased by 33%
    - Minimum draw distance increased by 10%
    - If there is no inventory or harvesting component on a corpse, it will no longer display it the fact that <NAME> is dead.
    - Dragon Player spawn adjusted slightly
    - Fixed a case where Wandering Fish would cluster in corner
    - FPS no longer dips when you painting yourself
    - All HUB UI will be auto-closed when there is no player character (Previously Explorer Note UI that was opened would persist through respawns)

    https://rust.facepunch.com/blog/devblog-168/


    Changelog:


    New feedback system
    Optimization pass across environment art
    Rock collectibles are larger
    Improved main menu loading time
    Improved skinnable warmup time
    Updated asset bundle splits
    Retired some unused physics and rendering layers
    Disabled the 2 east lifts in launch_site [Temporary]
    Stairs and foundation steps use more accurate colliders
    Stairs and foundation steps use more accurate shadow casting proxy meshe
    New barrel gib and impact sounds
    Sound mix tweaks
    Fixed some item skins being forced into the main content asset bundle
    Fixed water showing on launch site underground gate

    https://rust.facepunch.com/blog/devblog-167/


    Changelog:


    Full surface of small and medium cave rooms now buildable
    Forest dead branch prop collider shouldn't block movement above itself
    Airfield Updated with tunnel network
    Improved monument terrain anchoring
    Improved monument terrain adjustments
    Junkpiles only spawn next to roads and powerlines
    Adjusted ore spawn rules so they really only spawn near rock formations
    Grass LOD falls off with 3D distance instead of 2D distance
    Adjusted temperate biome ore distribution to have more stone
    Barrels have a much beefier impact/death sound
    Autocomplete no longer prevents accessing command history
    Fixed weird player spine rotation in the distance
    Fixed Cave Ores having old loot tables
    Fixed ores not giving completion bonus under some circumstances
    Fixed a dozen invisible barrels near dome
    Fixed Sand/Snow Ores giving 1 hqm instead of 2
    Fixed Static Repair Bench NRE
    Fixed Helicopter disconnect exploit
    Fixed in-stock exploit with vending machines
    New terrain grass implemented
    Added monument terrain blend map support
    Launch Site monument added
    Driftwood can be harvested for wood
    Barren has roads
    CraggyIsland has some roadside
    Pressing tab to the console quickly autocompletes current command
    Barrels have a much more satisfying gib
    Item Pickups play a world sound when picked up
    Vending machines show their available contents on the map
    Added Eye Bone to Helicopter Optics for spectating
    Added Hobo Barrels to Launch Site and Lighthouse
    Added 'Elite' loot crate at Launch Site

    v261.0


    - Fix for singleplayer creature spawns becoming depleted over time as they did not come out of hibernation properly.
    - Fixed player/bed location not appearing at the correct location on the map.
    - Allowed Ankylo to attack with it's tail while in a floating state.
    - Fix for boss tribute requirements, removing alpha items and reducing cost of apex items.
    - Fix for the black sky on The Center.
    - Fix for Disable Resource Harvesting setting not working.
    - Fix for Trike walking sound.
    - Fix for Rex eggs falling under the map (due to missing poop socket with new increased capsule size).
    - Increased tentacles dropped from the Tuso from 1 to 8.
    - Increased chance for an alpha to spawn (in multiplayer only) by 2x.
    - Fix for dino attacks not functioning correctly while underwater.
    - Fix for ankylo not being able to use it's new secondary attack reliably.
    - Decreased food consumption for baby Troodons.
    - Fixed improper baby Wyvern food values.
    - Fixed animation issue with idle Rex.
    - Fixed volume of Craft All sound.
    - Fixed issue where deceased tames left death cache's even with an empty inventory.
    - Added Tek Trough engram to the Manticore.
    - Fixed music in The Center Dragon boss fight.
    - Added Yutyrannus to Tek Cave.
    - Rebalanced all boss HP and damage to scale from 1x (Gamma) to 3x (Alpha) in singleplayer. This does not include The Center double boss arena, which has 35% less HP and damage than it's individual Island counterparts.
    - Improved atmospheric fog when using -nomansky.
    - Fixed armor sorting to sort by item name, and then quality.
    - Fixed engrams sometimes not displaying proper while in folder view.
    - New Dragon Trophy and Sloped Thatch Roof icons.
    - Mantis and Scorpion now receive the Oviraptor egg laying buff.
    - Above-ground oil rocks harvest-health reduced by 50%, and underwater oil nodes harvest-health increased by 33%.
    - Decreased snow bushes resources to 20% the amount of resources (20% harvest-health), and increased snow trees by 200% resources (200% harvest-health).
    - Diplodocus is now considered a large herbivore, meaning medium sized carnivores will no longer attack it.
    - Non-Queen Bees no longer give XP.
    - Reduced Ichthyornis targeting range against players/tames by 35%.
    - Ichthyornis no longer attacks players or tames that are underwater, only fish.
    - Lowered rotation rate in Kaprosuchus attacks, which previously made it run and swim in circles while trying to attack.
    - Dung Beetle is no longer aggressive unless provoked.
    - Onyc now have a 10% chance per melee hit to apply megarabies to victim.
    - Underwater dino attacks properly rebound to primary-fire (LMB) where appropriate.
    - Underwater and cave crates now give two items instead of one.
    - Reduced Troodon damage by 33%.
    - Reduced Pegomastax health (200 base to 120 base).
    - Fixed issue where structures would not demo properly.
    - Fixed lighting issue with The Center volcano.
    - Added visual indicator for tames and players when their inventory slots are maxed out.
    - Updated Direwolf jump animation.
    - Fixed an issue where dinos would not regenerate health while in stasis.
    - Thatch Roof renamed to Thatch Ceiling.
    - All hatchframes properly named when placed in the world (previously called Trapdoors).
    - Fixed alpha particle effect on underwater alphas to be visible in water.
    - Fixed an issue where disabling engrams on the host menu and re-enabling caused the engram to still be invisible.
    - Reduced Titanoboa's terrain scaling abilities, specifically reducing its ability to scale cave walls and end up on the ceiling.
    - Revisited move-around-blockade AI on dinos, meaning they should get stuck against terrain less often than previous.
    - Improved logic for tamed dinos getting stuck less in other tamed dinos (there are a lot of edge cases here, but should overall be better).
    - Removed "Distance: " label from "Following" Floating HUD. Now displays for 30 seconds after changing, and while the extended HUD is open (press-and-hold H key).
    - Megapiranha size reduced by 20%.
    - Made torches equippable on all appropriate land dino saddles. Drag the torch onto the saddle to equip.
    - Tek Replicator can now only be crafted at the Obelisks in singleplayer.
    - Allowed spear attack and melee attacks without completely exiting running (just a quick temp stop), except for clubs & swords.
    - Fixed Frozen Canteens from 'spoiling' into empty containers instead of regular Filled Canteens.
    - Can no longer use the spear to harvest trees.
    - Added durability to Miners Helmet and Flashlight.
    - Reduced max number of spider minions by 30% and make them 30% tougher.
    - Fixed Kairuku spawns in singleplayer.
    - Creatures in caves have been altered. Changes include more Arthropleura, Titanoboa and Leeches in the Swamp Cave, removed Scorpions. Removed bats, spiders, penguins, and piranhas in the Ice Cave. Added 'Polar Bears', Purlovias, and Sabertooth Salmon to the Ice Cave.
    - Consuming Rare Mushroom and Rare Flowers now gives their intended effects.
    - Fixed low LODs for dinos (specifically to fix Beaver and Ovis).
    - After using Transfer All the inventory searching automatically clears.
    - Unsort inventory now works correctly on remote inventories.
    - Food consumption on dinos raised from 0.1 to 0.25 per unit Health regenerated.
    - Griffins, female Ovis, and female Megaloceros now retain their color properly in singleplayer.

    http://rust.facepunch.com/blog/devblog-166/


    Changlog:


    Misc sound polish
    Sound mix improvments
    Updated to latest Facepunch.Steamworks
    Debris and ragdolls no longer prevent picking up items behind them
    Doubled dropped item base despawn time
    Increased despawn time multipliers on rare items
    Seeds despawn much faster
    Burned meat despawns much faster
    Dropped items have more friction
    Optimized grass displacement refresh
    Holding down LMB with hammer hits continuously
    No longer have to press a belt hotkey twice to consume an item
    Tweaked grenade physics (no sliding, less bounciness)
    Tweaked grenade mass and throw velocity
    Mining Quarry cost reduction
    Resource nodes only drop ores specific to their type instead of a bit of everything
    Increased despawn time on a number of items
    Fixed rotation of grenade explosion
    Fixed slight grass displacement choppiness
    Fixed bootstrap not updating the loading screen text
    Fixed wood world model collider rotation offset compared to visuals
    Fixed rare false positive with server side weapon cooldown verification
    Can no longer put items into loot containers
    Storage containers drop their items in an item pouch when destroyed
    Corpses drop their items in a backpack when destroyed
    Item pouches and backpacks despawn as fast as the slowest despawning item they hold
    Added corpsedespawn convar (time after which corpses despawn and player corpses turn into backpacks)
    Ore stage change sounds
    Dropped items displace grass around them
    Added new explosion effects across the board
    Resource nodes have a 'finishing bonus' of about 20% of their total
    Resource nodes have new state change effects

    v260.2


    - Fixed issue where wild Dinos weren't respawning / reloading properly in singleplayer savegames.


    v260


    - New Saber Model! The Saber also has increased hide and pelt harvesting capability and reduced fall damage.
    - New Item: Tek Trough! Powered by the Tek Generator, this trough refrigerates food and keeps it fresh longer.
    - New host option ?bAllowPlatformSaddleMultiFloors=true (Game.ini) / Allow Multiple Platform Floors.
    - New host options SupplyCrateLootQualityMultiplier and FishingLootQualityMultiplier (from 1 to 5).
    - New host option to allow unlimited respecs. ?bAllowUnlimitedRespecs=true
    - New host option to disable respawn animation. ?PreventSpawnAnimations=true
    - CraftingSkillBonusMultiplier is now properly shown in the host menu.
    - Running with -nomansky sky now looks considerably more like truesky.
    - Added tooltips to all host settings in the host menu.
    - Crosshairs, TPV Camera, and PVP Gamma enabled by default in Server Rules settings.
    - Crafting requirements are now listed alphabetically.
    - Tribes are now automatically created in singleplayer.
    - Placement outline on structures now indicates direction via color change.
    - Added improved hovering animation to Argent and Ptera.
    - Reworked boss summon requirements to have specific artifacts for each of the bosses.
    - Added new apex drops (Giga Heart, Basilo Blubber, Spino Sail, Yuty Lungs, Allo Brain, Therizino Claws, Thylaleo Hook-Claw, Megalania Toxin, Sarco Skin, Titanoboa Venom).
    - Kibble recipes for all kibble added to the loot table from wild dinos.
    - Changed artifact crates into their proper artifact mesh.
    - Quetzal can now fit through giant hatchframes.
    - Ankylo now gathers berries with the alt-fire (RMB) instead of primary-fire (LMB).
    - Added appropriate difficulty to spawn areas on The Center spawn screen.
    - Updated tamed/untamed icons in the Explorer Notes.
    - Rex capsule is now increased to appropriately fit it’s size.
    - Added blinking animations that were missing to some legacy creatures.
    - Added swimming animations that were missing to some creatures.
    - All land dinos can now attack in water (either primary-fire or alt-fire).
    - All land dinos now have proper sounds for walking in water and swimming in water.
    - All land dinos now have proper jump landing sounds.
    - Added the final missing eating sound for creatures.
    - Biome specific combat music now plays when the player is on a creature.
    - Added new FPV animation for climbing ladders.
    - Tek Cave door now stays open longer in singleplayer.
    - Obelisk now has an ambient sound.
    - Wild Manta aggro range decreased.
    - Eurypterid spawn numbers increased by 50%.
    - Increased levels of cave creatures.
    - Improved rain particle VFX.
    - Greatly reduced the Element cost of running the Tek Generator.
    - Removed the Element cost for using the Tek Teleporter.
    - Bred dinos now properly indicate who they were raised by on their tooltip.
    - Fixed Corpse Locator not locating the players inventory bag.
    - Fixed Corpse Locator issue where the beam would be set at an off-angle.
    - Fixed Corpse Locator issue where the beam would not work properly underwater.
    - Fixed multiple creature LODs to look better at a distance.
    - Fixed move-around-blockade to work properly, allowing creatures to move around geometry rather than sliding off of it.
    - Fixed exploit where the Tuso could reach through terrain.
    - Fixed issue where the player would open inventories when dismounting a creature. Did not remove this functionality for doors though!
    - Fixed issue where having a Doed on wander with harvesting disabled would cause it to burn through its stamina and food.
    - Fixed Argent not being able to pick up Titanoboa and Arthropleura.
    - Fixed tamed Ichthyosaur from swimming in circles during battles or around corpses.
    - Fixed issue where tamed Mantas would swim off in one direction during a fight.
    - Fixed dinos and players grouping together and getting stuck in a ball when teleporting to the boss arenas.
    - Fixed issue where eels would push the player out of the water.
    - Fixed issue that caused structures on platform saddles to be placed at odd angles.
    - Fixed issue where certain gloves would cover the players mini-map.
    - Fixed an area of the map where the player could stand underwater and but no water volume was present.
    - Fixed issue where the Quetzal mesh poly count was reduced accidentally.
    - Fixed two infinite weight exploits.
    - Fixed the Alpha Tuso so it no longer ejects the rider off their creature when their mount is attacked.
    - Fixed issue where when a mount was caught by the Tuso and the Tuso pushed it under the mesh, the mount would teleport inside the Tuso and become stuck.
    - Fixed issue where the Tuso would keep performing it’s crushing attack even if the player escaped.
    - Fixed issue where Explorer Notes were moved around to incorrect locations.
    - Fixed issue where Megalosaurus was not properly dismounting passengers.
    - Fixed issue where pipes were preventing the greenhouse effect.
    - Fixed issue in Primitive Plus where supply drops were not present.
    - Fixed issue where the improper coal was harvestable in Primitive Plus.
    - Fixed spelling of Hesperornis Egg.
    - Fixed issue where underwater mines would explode when being demolished.
    - Fixed engrams not displaying in the correct order.
    - Fixed issue where tames would not attack Trilobites.
    - Fixed issue where Rex, Titanosaur, and Titanoboa were not swimming at the surface of the water.
    - Fixed issue where gloves were being distorted while riding tames.
    - Fixed several twitching animation issues with legacy dinos.
    - Fixed multiple map LODs to look better on low viewing distance.
    - Added proper Procoptodon saddle icon.
    - Added proper Basilo saddle icon.
    - Prevented multiple floors from being built underneath rafts and platform saddles.
    - Slingshot does 25% less torpor per hit.
    - Spear impact volume increased by 20%.
    - Decreased pelt and hide harvesting by the Direwolf (still 15% better than other carnivores, minus Saber).
    - Increased the speed of crop growth and the beer barrel in singleplayer when using ‘Singleplayer Settings’.
    - Doubled the rate of oil and element consumption in singleplayer only on the gas generator and tek generator.
    - The cost of gasoline in singleplayer has been increased to 6 oil and 5 hide for 5 gasoline.
    - Artifact respawn timer set to 30 minutes in singleplayer.
    - Allowed Trophy Wall-Mount and Base to be paintable.
    - Fixed flyers you can base on from consuming more food that intended.
    - You can now fish while on a Pelagornis.
    - Potential fix for dinos being able to give and take damage through walls.

    - Ragnarok singleplayer data has moved.


    SteamLibrary\steamapps\common\ARK\ShooterGame\Saved\SavedArksLocal


    Within this folder, move your Ragnarok save file and player data (LocalPlayer.arkprofile) in SavedArksLocal into it's own Ragnarok folder (the folder will be created once you load Ragnarok again for the first time since the patch).


    v259.35


    * Fixed Pegomastax taming
    * Fixed Megalania not being able to climb after server restart


    v259.31


    * Fixed some baby dinos eating more in stasis than intended.
    * Updated Localizations, thank you brilliant translators!!!!! <3


    v259.21


    * Fixed Primitive/Primitive+ servers (and any Mod/INI) which uses custom Engram lists not having correct Engrams available
    * Fixed Baby Dinos falling through the floor
    * Fixed a crash that could occur with certain mods like Structures+


    v259.1


    - Fixed a gameplay crash
    - Fixed an issue where the ARK Data tab wasn't correctly showing in Supply Crates for clients on Dedicated Servers. In Single Player and Non Dedicated, you will need to use an Obelisk.
    - Fixed the ATV Engram being visible and craftable on Dedicated Servers. You can still spawn them in, or add it manually, or via being Alpha Ascended in Single Player.


    v259.0


    One Time Player Respec Applied To All Characters


    - New Item: Tek Tapejara Saddle!
    - New Skill: Crafting Skill! Replaces Crafting speed. Crafting Skill increases crafted blueprint quality by up to a 33% multiplier on bonus stats for 100 points into Crafting Skill. The item then displays your name and your tribe name and indicates what percent bonus you received when crafting. It still increases the rate at which you can craft items, as well as grants higher stat benefits from cooking custom recipes.
    - New Feature: Corpse Locator! Upon death, a beam of light shoots into the sky to help the player locate where they died. Enabled on Official Servers by default. Add bUseCorpseLocator=true to your Game.ini for server use.
    - New Host Option: Disable Structure Placement Collision! Unofficial Servers and single-players can enable this feature to allow them to place structures that clip into terrain. Add bDisableStructurePlacementCollision=true to your Game.ini for server use.
    - New Host Option: Use Singleplayer Settings! When enabled, this edits all game settings to be more balanced for an individual player experience. Add bUseSingleplayerSettings=true to your Game.ini for server use. This is automatically enabled for Non Dedicated servers too, you can disable it in your host menu settings, or set the ini to false.
    - New Host Option: Fast Decay! Enable this option for a fixed constant decay period for "Fast Decay" structures (such as pillars or lone foundations). Add FastDecayInterval (default is 43200) to your Game.ini for server use.
    - New kill, death, speech, and talking icons added.
    - Implemented hibernation from console to PC, which introduces over 500MB saved in memory for spawning dinos.
    - Fixed graphical issue with crops appearing massive.
    - Fixed player ragdolls becoming malformed when falling from great heights.
    - Fixed player getting stuck in rocks/trees/structures when logging out in single player.
    - Fixed dino spawning issues in single player that caused over-spawning of certain creatures over time and issue where spawns were becoming depopulated.
    - Fixed single player settings via the slider from resetting.
    - Fixed BabyCuddleIntervalMultiplier setting via the host menu.
    - Fixed traps not working after a game/server restart (bear traps, species Y traps, narcotic traps, alarms).
    - Fixed various lighting issues on The Island and The Center.
    - Fixed low landscape LODs on both the Center and the Island when using low viewing distance (certain landscape will stream in better quality from further away, e.g. skull island on the Center).
    - Improved war paint on female model around the hairline.
    - Fixed issue where player appeared to be floating above the saddle when boarding a dino while crouching.
    - Fixed electrical cables appearing unpowered when reloading a single-player game.
    - Fixed issue where logging out in single-player while holding a shield showed the player holding two shield on relog.
    - Fixed Explorer Note sorting.
    - Fixed ATV from repeatedly honking when leaving and entering render distance.
    - Changed the Tribe Manager to have Tribe Log highlighted by default when using a controller.
    - Fixed grappling hook being enlarged when shooting at a Large Storage Box.
    - Colorized boss health bars to indicated boss difficulty.
    - Added featured to allow players to set the light level of their lamps.
    - Changed static mesh of Plant Species X to remove swaying and firing animation to reduce client FPS drops.
    - Added on-screen indicator icon when structure placement is in rotation-mode.
    - Fixed issue where the cooking pot provided infinite dye.
    - Buffs that prevent firing (such as the shock buff) now cause the player to lower their weapon.
    - Made Alt-Fire on the paintbrush now “Paint Yourself”.
    - Added new live versions of all in-game music.
    - Fixed issue in singleplayer where logging out with a tool equipped caused the inventory to lock up.
    - Implemented kill zone under the sea floor.
    - Fixed Supply Crate SFX to always be audible.
    - Fixed issue where respawn animation was not playing in singleplayer.
    - Added new music stingers when you tame a creature.
    - Increased range of boss music in the arenas.
    - Obelisks in singleplayer/non-dedicated now have each boss spawned from a specific obelisk. Transfers can only be done via the obelisk.
    - Days are now 25% longer. Night time remains unchanged.
    - Tribe ownership settings now default to Personally Owned in singleplayer/non-dedi.
    - Fixed issue that causes sitting on a chair on a platform saddle not to calculate player temperature and location appropriately.
    - Fixed issue where being unconscious would cause the player not to receive lava damage.
    - Tek rifles now stop working in thunderstorms.
    - Homing rockets no longer target your own turrets.
    - Mindwipe tonic can now only be applied once per level up.
    - Stat decrease of blueprints from fishing.
    - Reduced max fish size that is catchable with a fishing rod with: Honey to 2.2, Leech Blood to 1.88, and Sap to 0.94.
    - Reduced fishing rod effectiveness by 35%.
    - Increased Liopleurodon loot quality buff by 20%.
    - ATV engram is available in singleplayer after reaching max ascension.
    - Fixed issue where walking through electrical cables and pipes would cause the camera to move around in unintended ways.
    - Fixed issue where feeding trough was not updating spoilage timers.
    - Fixed issue where the player could get stuck inside doors by closing the door on themself.
    - Removed boss arena and Tek Cave timers in non-dedicated.
    - PVE no-build functionality has been removed from non-dedi.
    - Slightly increased difficulty of the Cavern of Lost Faith.
    - Prevented regular dinosaur gateways from supporting behemoth gates.
    - Added final statted items to loot crates.
    - Fixed canvas not being visible when placed on Tek walls.
    - Added lots of crystal, obsidian, and rich metal to all caves except the Tek Cave.
    - Re-added metal to the volcano, approximately 70% of its previous resources.
    - Added categories for maps in the host menu.
    - Added an alternate engram points per level array to non-dedi.
    - Fixed issue where wooden cages would heal themselves when picked up.
    - Fixed issue where player could wield a riot shield and chainsaw at the same time.
    - Decreased mutton effectiveness by 20%. (additional changes to the Kibble system to come)
    - Re-balanced speed gained per player level up.
    - Fixed not being able to sit in chairs/benches when placed too close to a table.
    - Increased radius of house buff by double. Also flagged gate frames as walls which allows them to give the indoor buff.
    - Fixed issue where dinos placed in cages would float upwards and glitch out of the cage.
    - Fixed an issue where players could not walk inside of fallen redwood trees.
    - Corrected specimen implant colors after ascending.
    - Obelisks now save inventory in singleplayer.
    - Boss biomes no longer hear time of day transition sounds
    - Fixed frozen vacuum chamber walls showing as windows in localized clients
    - Reduced Club effectiveness scaling with quality by 55%.


    Dino Specific Changes:


    - Fixed issue where dino attacks could not do damage under low server FPS.
    - Fixed the dino fleeing mechanic so that dinos should no longer run into walls endlessly.
    - Fixed the dino fleeing mechanic so that dinos should attempt to run towards the player and not towards water, previously causing them to torpor out in water and drown. In the case where the dino cannot reach the player, it may still end up running towards water via picking a random direction.
    - Fixed issue with Thylacoleo, Kaprosuchus, Megalosaurus, and Tuso where when attacking, the creature was able to force the target under world geometry and make them unrideable/unmovable.
    - Rebalanced speed gained per tamed level up on all dinos.
    - Fixed issue where unconscious player could be pushed through terrain by a Kaprosuchus.
    - Fixed issue where Tuso could grab through Iceberg geometry.
    - Fixed issue where babies were consuming less food when floating.
    - Fixed issue where babies were consuming more food than intended as they tried to regain health. Regaining health no longer costs food for babies.
    - Changed all creature names to use their long form.
    - Made Troodons scared of light sources.
    - Raised Ptero saddle level requirement to 38.
    - Added damage scalers to Trike and Stego which makes them more resistant to damage.
    - Increased Parasaur stamina by 50% and increased its speed in water.
    - Increased Angler light radius underwater.
    - Decreased amount of fall damage for tamed Giga’s.
    - Made Moschops easier to tame.
    - Increased insulation ability of Dimetrodon.
    - Fixed fur cap on Mesopithecus.
    - Fixed Santa hat on Gallimimus.
    - Fixed alignment of metal water taps on pipes.
    - Rebalanced Equus saddle cost.
    - Reduced the gather rates of the Therizino.
    - Reduced base damage of wild and tamed Gigas.
    - Fixed issues with Ovis and Kentro where their baby/egg would fall through the floor.
    - Creatures will no longer drown when they are encumbered.
    - Fixed an issue where fish did not appear in Lower South Cave (Cave 1).
    - Removed piranha spawns from the shallow pools in the redwoods.
    - Decreased wild Carno damage by 15%.
    - Reduced Terrorbird spawns in the redwoods.
    - Removed Titanosaur spawn from Herbivore Island.
    - Fixed issue where beehives were stacking on top of each other.
    - Wild Ichthyornis HP reduced by 50%.
    - Added HUD notification for Pegomastax when it is not pickpocketing.
    - Added HUD message for Ichthyornis stealing, and for Ichthy making you drop your weapon.
    - If a tamed Yutyrannus has carno followers, the followers now properly attack the same target.
    - Fixed issue where riding on a Phiomia/Carbonemys caused the players size to increase by twice the normal size.
    - Added functionality to allow the Gigantopithecus to gather fiber using the ‘C’ key.
    - Added cooldown to Tuso so that it’s ink ability cannot be spammed.
    - Increased Trilobite spawns to be more common in shallow areas.
    - Made it so that Fertilized eggs do not count towards the egg count in the given area. This was causing fertilized eggs to be laid and the dino to go on breeding cooldown but no actual egg was laid.
    - Increased unstasis range on Trilobites, Eurypterids, and Ammonites.
    - Deep Ocean Coel added, with increased unstasis range and bias towards being larger sized.
    - Land creatures now only receive 50% of their regular additional speed increase while swimming (does not include Spino or amphibians).
    - Fixed dung beetles not processing fertilizer correctly after server restart.
    - Prevented Pegomastax from attacking when the player has nothing it can steal.
    - Added 30s cooldown after the player is stolen from unless the player attacks the Pego, in which case it will ignore the cooldown.
    - Prevented Pegomastax from robbing same-team.
    - Fixed issue where passive tames would not resume eating after being knocked out and eventually starve.
    - Increased SFX distance for Ichthyornis and Hesperornis.
    - Fixed the Egg Hatching bar from disappearing in singleplayer when relogging.
    - Fixed issue where torpor stat for newly tamed dinos was not displaying correctly.
    - Fixed issue where stasis was reducing the food consumption of dinos.
    - Hyaenodon taming now scales properly with taming server settings.
    - Reduced turning speed of tames by 0.5s their current speed when they are in combat, so creatures like the Manta and Ptero can turn fast enough to properly attack.
    - Enabled pack buff to tamed Kentros.
    - Increased duration of Giga roar.
    - Fixed Quetzal platform not being paintable.
    - Added Spinosaur roar.
    - Added missing eating animations and sounds for creatures (should all have a proper animation now! Still have a few more eating sounds to add).
    - Prevented baby Thylacoleo’s from spawning on redwood trees when born.
    - Improved landing AI for Quetzal and Wyvern.
    - Fixed an issue where flyers out of stamina would not auto-land and would get stuck in the air.
    - Fixed Megalosaurus breeding to prevent babies from needing/going to sleep.
    - Fixed Thylacoleo from always roaring when coming out of stasis.
    - Fixed Thylacoleo from assuming a “superman” pose when jumping on a surface it couldn’t climb.
    - Fixed Thylacoleo from getting into a state where it would walk forward without player input.
    - Fixed server crash caused by Thylacoleo.
    - Reduced tail collision on medium and large creatures.
    - Fixed babies from ‘growing’ into the ground over time as they aged.
    - Improved logic to minimize Sarco tails from gravitating towards ceilings.
    - Fixed Move To whistle command to work after dismounting a dino if the dino is in a group, also now plays proper animation.
    - Fixed the player from taking damage while riding on a Griffin in singleplayer.
    - Added Griffin icon and level up animation.
    - Fixed the spyglass not functioning properly while flying on the Griffin.
    - Fixed issue where the Griffin gained unintended speed when equipping a weapon.
    - Fixed an issue where dinos could aggro turrets even though no damage was being done.

    http://rust.facepunch.com/blog/devblog-165/


    Changelog:


    Fixed bright code lock lights even when off and inside
    Optimized entity query when leaving a network group
    Optimized GC allocations from client side entity group switching
    Lowered maxtickspersecond to 300 (from 1000)
    Increased maxpacketspersecond to 1500 (from 1000)
    Added updatebatchspawn convar (faster receiving data on spawn and respawn)
    Added fully asynchronous texture loading for skins
    Added more details to combat log when rejecting attacks

    http://rust.facepunch.com/blog/devblog-164/


    Changelog:


    New sound for the dropbox and mailbox
    Added skinwarmup convar (toggles skin steps in loading screen)
    Added skin download and processing step to loading screen
    Added instancing to foliage displacement pass
    Added contact shadows option to graphics quality menu
    Consider pitch randomization when calculating sound length
    Fixed import settings on airdrop flight sound
    Fixed animals spawning a bunch of invisible footprints
    Fixed some decals having instancing disabled
    Tree colliders count as grounded in the server side player movement checks
    Barefoot footstep polish
    Misc sound level and mix tweaks
    More metal melee impact polish
    Updated EAC
    Reduced maxrpcspersecond default value to 200
    Consumable items try to go straight to belt when picked up
    Stackable items prefer item containers that already contain other items of their type when picked up
    Added back far terrain mixing on highest shader quality level (600)

    Man könnte den Gammaregler aushebeln,dazu müsste man allerdings als Admin das Wetter einfach nur Nachts auf Bewölkt setzen,dass geht aber momentan leider nicht.