Beiträge von Adebar
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https://rust.facepunch.com/blog/devblog-181/
Changelog:
Upgraded to Unity 2017.1.2
Added debug.log convar to toggle log output
Miner / Candle Hat provides protection
Caves have a good chance of spawning stone tools
Added toggled map grid coordinates (off by default)
Added Debris Field marker on map when heli/bradley is destroyed
Boonie/Bandana/Cap provides minimal protection instead of none
Miner hat has emissive blinding flare
Added radial map marker (mod support)
Pickaxe vm - Fixed hands intersecting when aim running
Fixed launchsite exploit allowing to hide in the wall
Big cleaver vm - Fixed hands intersecting when aim running
Satchel charge wm- Fixed wrong texture appearing when thrown
Satchel charge vm - Fixed arms clipping when thrown
Beancan grenade vm - Fixed arm clipping when thrown
Bone club vm - Fixed popping from throw cancel to idle
m249 vm - fixed arms clipping at max FOV
Fixed packet exploit to bring down servers
Fixed stone ore scarcity
Sawnoff shotgun vm - Fixed arm clipping at max FOV
Fixed indoor shadow issues introduced by viewmodel shadow chan
Fixed missing viewmodel shadow feet
Fixed node hotspots invisible during med-high fog
Fixed some water reflection artifacts
Fixed not being able to pick up items outside of any TC
Fixed Vending Machines not displaying if item for trade is a bluepri
Fixed Steam Inventory Items not unlocking their blueprint
Miner hat no longer emissive to other players when switched off
Fixed workbench status everywhere exploit
Fixed candle hat having a 30m light radius (!)
Fixed peacekeeper turrets not firing
vm hierarchy and folder structure
new vm arm mesh
All viewmodels set to use base mesh vessel, all anims contain ani
Bow vm - anim tweaks
Salvaged axe, hammer & icepick vm - Removed attack2 lerping bl
Water jug vm - removed static left hand in view when thrown at m
Sawnoff shotgun vm - Removed wobble at end of deploy anim
Ak47 vm - Updated base pose, transition additions
Increased speed of outro anim blend on ironsights
vSupply signal vm folder restructure
Only allow drinking when water has certain depth
Improved water intersection test performance
Added process memory usage to system info
Tweaked high external wall and gate deploy volumes
Reduced scrap tier of many decorative items
Can now pick up research / repair benches
Broken items now have a minimum recycle yield of 10%
Items now remove attachments/ammo when recycled
Sewing kit is made of less rope (less recycle yield)
Lantern and Tuna Can Lamp provide more light
Lantern costs 25 Metal Fragments (was 40)
Less fuel / hqm in caves
Small/Medium wooden signs default blueprints
Stone Spear default blueprint
Workbench radius tripled
Workbenches can be rotated with hammer
Radsuit leaks small amounts of radiation at NPP/LSR
Lowered HQM yield from heli/bradley gibs
Satchel has slightly less chance to be a dud
Flamethrower Requires Workbench Tier 2
Hoodie/Pants require 75 scrap to research ( Was 250 )
Snow Jacket/vagabond more common and much cheaper to make
Elite crate spawns half as much stuff
Elite crates spawn every 2 hours instead of 20 min at LSR
Bradley drops elite crate loot
Cluttery deployables drop as blueprints instead of full items
Bradley begins healing much slower
Bolt rifle vm - removed unused anims -
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v272.35
- Fixed crash with optimized GroundClutter and reimplemented it. Resulting 2-3MS speed-up in GroundClutter rendering.
v272.3
- Optimized Ground Clutter rendering, saving significant CPU and GPU performance
- Re-added HDR support in Options Menu (Fullscreen Exclusive mode only, and requires native resolution for many TV's)
- Added 2 additional Aberration Cosmetics to Season Pass: Bulbdog Mask and Reaper Helmetv272.2
- Made Ragnarok Bosses grant Tek Sword & Tek Shield & Tek Light once again, as well as having the Boss Arena last 40 minutes rather than 20.
v272.1
- Fixed an issue where old Ragnarok Landscape sublevel randomly wasn't getting properly deleted when updating the build on some servers & clients.
v272
- Fixed a server crash that some hosts were getting after uninstalling certain mods.
- Re-Added "My Survivors" menu option
- Temporarily removed HDR option, was causing some graphics issues at the moment.
- Big Ragnarok update: 20% more map area, various changes and fixes, full Ragnarok notes here: https://survivetheark.com/inde…ok-sw-desert-update-1011/ -
https://rust.facepunch.com/blog/devblog-180/
Changelog:
Added Workbenches
Added Blueprints
Added ice lake monuments to the arctic biome
Added new road generation algorithm
Improved world serialization file format
More efficient world serialization compression
Improved water map encoding
Can no longer block ladders with certain barricades (concrete, stone and sandbag)
High external walls and gates require some space between parallel walls
Vending machine + shopfront cost reduction
Locked all items other than default blueprints
Improved bus stop and power substation spawn rules
T-shirt/longsleeve much cheaper don't require sewing kit
Can only repair items with blueprint
Fixed problems with drinking water from rivers and lakes
Invisible body no longer casting shadows on viewmodel
Fixed ambient occlusion around vegetation
Fixed player shadow projection noticeable on ceilings
Fixed sky reflection intensity mapping
Fixed motion blur ignored around on holosight reticle border -
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https://rust.facepunch.com/blog/devblog-179/
Changelog:
Added RAM usage to perf text
Can pick up empty furnaces
AK47 world model not displaying some skins correctly
Fixed parenting on bradley and heli loot crate fireballs
Fixed large furnace placement being blocked under floor grills
Updated EAC launcher
Only wooden ladders, twig foundation and twig floors can bypass building privilege
Tweaked barricade placement rules, damage volumes and collision meshes
Tweaked external wall and gate placement rules, damage volumes and collision meshes
Eliminated GC allocs from player model LOD refreshes
Increased external gate open and close animation speed
Raw and spoiled meat no longer goes straight to belt when picked up
Wooden ladders can be stacked to 5
Wooden ladders can be repaired
Furnace costs 100 wood less, spawns with no wood
Can pick up empty fridge
Can pick up empty large & small wood boxes
Can place shelves over existing boxes
Can change skins of boxes at repair bench
No longer need map item to open map -
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https://rust.facepunch.com/blog/devblog-178/
Changelog:
Test Vehicle (admin only) added
Added new EAC launcher
Chairs are mountable and provide 100% comfort
Added grass shadow casting feature
Added shadow quality option with new penumbra shadows feature
Made grass meshes size more realistic
Updated EAC SDK
Reduced managed memory usage
Overhauled entity parenting
Improved server side eye verification (less false positives)
Fixed Sentry/Helicopter shooting like a shotgun with low fps
Fixed world serialization checksum problems (loading times)
Fixed map exploit
Fixed flashlight attachment shadows all over the place bug -
v271.3
- Added HDR Graphics Option (Experimental, Fullscreen Mode only, NVIDIA only, may only work up to 1080p on certain drivers)
- Fixed Server List refreshing when adding/removing Favorites
- Fixed Doed Level Up Animation
- Fixed Plant Turrets vs Proning Players
- Fixed Griffon Backwards-Fly-Runv271.21
- Fixed impact decals that were not rendering.
v271.2
- Fixed a method that was being used to push characters underneath the ground (Requires Server Update.)
- Fixed Fertilizer getting durability reset when using Deposit Action (Requires Server Update.)
- Increased Ragnarok Boss Arena max time to 40 minutes (Requires Server Update.)
- Fixed a server loading crash that some mod-users were seeing (Requires Server Update.)
- Fixed remote keypads not working properly on certain legacy servers.v271.17
- Defaulted dedicated server ?bRawSockets mode to not use threaded networking, seemed to generally be a net performance loss in our analysis. Can still be forcefully enabled with -forcenetthreading
v271.16
- Fixed an spawn issue with Ragnarok Golems
- Changed TekLight structure settings to use "Tek Tier" properties (damage resistances)v271.15
- Further improved performance of ?bRawSockets servers by eliminating threading "critical sections"
- Added -nonetthreading option for bRawSockets servers to only utilize a single thread for networking (useful to improve performance for machines with more servers than cpu cores, especially on Linux)v271.11
- Baby Bone Scalings & Gestation Setups now stack from Mods, and Dino Entry Icon now stack from Mods.
- Fixed client side dino initialization crash.
- Fixed with issue with local events on client.v271.0
- Game.ini [ShooterGameMode] bUseTameLimitForStructuresOnly config option, which if true will make Tame Units only be applied and used for Platforms with Structures and Rafts. Defaults false. Tame Units on Non-Legacy Official PvP now have this true (thus in effect disabling Tame Units for Dinos without Platform Structures).
- ?bRawSockets server option now has correct performance (server stalls eliminated), as good or better than Steam sockets
- Fixed some boss exploits.v270.1
- Client: Fixed Tek Armor clipping into view when using Tek Sword
- Client: RMB should no longer activate the "charge" attack of the Tek Sword & Gloves when cancelling structure placement
- Client: In the Inventory Menu, Shift+HotkeySlotBinding while hovering over an item will equip it into that HotKey Slot #. Control+HotKeySlotBinding will remove the item from the corresponding HotKey Slot (putting it back into your regular Inventory).v270
- New Weapon: Tek Sword (Charge-Attack and damages Metal & significantly pierces Armor when powered by Element)
- New Armor: Tek Shield (Reflects incoming projectiles/bullets when powered by Element)
- New Structure: Tek Light (Attaches to any surface and can be either independently powered by Element Shards in its Inventory, or traditionally powered via generators)
- TrueSky memory usage fix
- Fixed issue where clients would sometimes become disconnected after demolishing/destroying structures -
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https://rust.facepunch.com/blog/devblog-177
Changelog:
New tank sounds
Combat log now indicates when someone is killed or wounded
Download skins in the background rather than waiting for them in the loading screen
Updated EAC API & SDK (fixes "EAC Disconnected" error)
Client no longer stalls while spawning the map from cache
Eliminated some GC allocations from nested coroutines
Improved lighting: direct light now softer and ambient lighting less saturated
Improved shadow casting: reduced floating shadows and light leaking
Vending machines drop no loot + 25% increased health
Autoturrets no longer have magical long range after something is targeted
Occludable sound voice limiting perf fix
Fixed game manifest download sometimes silently failing
Fixed official server list sometimes being shown as empty
Fixed ragdoll messed up level of detail
Fixed fly swarm not following ragdoll
Fixed another error thrown by culling on RetrieveAndApplyVisibility
Fixed visibility error when joining a server after finishing a demo play -
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v269.2
- Fixed a bug where in the event of a rollback, players who recently used the CrossARK transfer system could lose their characters.
- Fixed the bear trap to avoid turret exploit. Bear traps only damageable by explosion now (or demolishing)
- Reduced Flamethrower Damage from base 100 per second to 30 per second.
- Flamethrower Direct Damage is now affected by Armour.
- Flamethrower expensive foliage particle effects now eliminated for everyone except the local player using the weapon
- Chainsaw not able to attack whilst running
- Tripled the effective "ammo" of TEK armours, so they last 3x as long per element
- Shield blocks should block whip stuns/item drops (and trigger the cooldown), and whip stun on players reduced to 1 second.
- Implemented a new value to reduce indirect torpor (Gas grenades, tranq).
- Chitin, Metal, Riot, and TEK Armours now reduce incoming torpor.
Chitin:
Direct Torpor Armor Mult: 0.07 (Was 0)
Indirect Torpor Armor Mult: 0.035 (Was 0)Metal:
Direct Torpor Armor Mult: 0.15 (Was 0)
Indirect Torpor Armor Mult: 0.06 (Was 0)Riot:
Direct Torpor Armor Mult: 0.25 (Was 0.25)
Indirect Torpor Armor Mult: 0.12 (Was 0)Tek (remember there are no Tek qualities):
Direct Torpor Armor Mult: 0.7 (Was 0)
Indirect Torpor Armor Mult: 0.7 (Was 0)v269.1
- Client-side update to fix "Direct3D Device Lost" errors.
v269
- Fixed a bug with the Phoenix where you could set dinos alight from a far distance
- Fixed a bug with the Phoenix where it wouldn't do damage to wild targets in PVE
- Fixed a bug where you could unlock super speed with the TEK Jet Pack
- Fixed a bug where setting the server fps to 2.5 would launch you across the map
- Fixed a bug preventing players riding a Therizino from getting shot when Turrets were set to Player Only
- Fixed an issue where you weren't able to name your character preset in character creation
- Fixed an issue where Ankylosaurus would get stuck in the air
- Major networking change to resolve client disconnections when structures are destroyed.
- Fixed a bug where u could tame and damage Phoenix when not in Superheat. -
https://rust.facepunch.com/blog/devblog-176/
Changelog:
Added Item Information Panels
Added Gas Station
Added Supermarket
Updated food items having missing sounds when consumed
More item description updates and fixes
Fixed Bradley shooting players through the rocket factory roof
Fixed scope/helmet overlays visible in third person
Bradley can drop 12 tech trash in crates
Removed crappy gather ability from swords etc -
v268.22
- Fixed crashes with optimized scrollbox code (i.e. with Structures+ mod), and improved performance of UI text rendering
v268.2
- Increased Phoenix weight-carrying capacity by +200%, made Sulfur add +200% more food to Phoenix, reduced Phoenix Food consumption rates by 60%, increased Phoenix fire DoT by +200%
- Made Phoenix Flame-Charge ability use dynamic key binding (so will work if Jump key is bound to something other than 'Spacebar'), and work with gamepad input
- Increased client-side UI performance of large scrollable lists (inventory item lists, engram list, server list, etc).v268.13
- Made Phoenix 3x more common to find on Scorched Earth. Requires Server Update.
v268.12- Increased Phoenix base HP by 50%. Requires Server Update.
v268.11
- New Creature: Phoenix!
- Fixed some UI text display/alignment issues
- Client-side CPU performance increase -
https://rust.facepunch.com/blog/devblog175/
Changelog:
Fixed occasional occludee related errors
Fixed new explosions not affected by fog
Fixed lighting going dark sometimes; e.g. mining ores
Fixed cave entrances sometimes closed in low graphics quality
Fixed texture memory leak from paintable signs
Fixed various bugs with the roof side walls
Fixed bradley getting stuck by turning around in tight areas
Moved props from launch site that were getting the APC stuck
Fixed Bradley lights on gibs
Fixed Bradley lights on during day
Fixed NRE's when using 'spawn bradleyapc' command
Fixed Helicopter muzzle flash always aiming up instead of at target
Bradley coax actually aims directly at targets now
Disabled engine-side dynamic batching
Stripped some unused assets
Optimized coroutine yield instructions
Adjusted some memory pool buffer sizes
Optimized file storage system
Optimized texture processing library
Optimized storage container hashing
Optimized paintable signs
Tweaked decor spawns
Improved Oil Fireball effect
Improved Explosion effect for Heli/Bradley
Improved Debris effect for helicopter damage
Improved helicopter searchlight visuals
Bradley health doubled
Bradley heals after 5 minutes of no damage
Bradley loot table updated - far fewer explosives
Learnable recoil patterns for Thompson/SMG
Damage effects for Bradley -
Hey Survivalist,
We’ve just released Alpha 16.3 Patch. Which includes fixes for many of the most important bugs reported by the community.
It is strongly recommended to start a new RWG map, as the fixes necessitated core changes to the chunk code. We apologize for this inconvenience.For those of you that experience any problems please use your steam client to delete local files and reinstall the game. Also wiping your player profile data might be helpful. To delete the saved game and player profile data delete all files and folders that reside here: C:\Users\yourName\AppData\Roaming\7DaysToDie
Official Alpha 16.3 Release Notes!
Changed
Terrain generation rules to not generate so many jagged peaks in rwgmixer.xml
Socket generation rules in rwgmixer.xml
Challenge quests yield more skill points
Tuned in weapon bob when running and walking for new smooth bob codeFixed
The issue where chunks would no longer load due to faulty triggers , which causes players to be stuck on building environment (NRE spam on server) is fixed, but requires a new map, as it does nto work retroactively.
The issue where minibikes and the power.dat would not save properly is fixed.
A reason where the game freezes while “Creating player” is fixed.
The issue where minibikes and the power.dat would not save properly is fixed.
A reason where the game freezes while “Creating player” is fixed.
Businessman Zombie when killed can have his head dislocated when falls backwards into a corner or against a wall
Vultures and Chickens artifact when rag doll rolling down a slope
Pushing back LOD2 swap distance on vault doors. (Raner)
Dedicated servers not added to history when connecting by IP/port
Localization now showing english values instead of localization keys if localization is not set for a key in the user language
Gore blocks have a chance of knocking you out of loot containers
Zombie state is not being saved properly for clients
Insta health on medkit not applied when healing others
Supply crates have a chance of dropping through terrain.
Concrete drys too indifferent
Forge craft halting when output is full is broken.
Players can kill chunk generation Griefing
Shotgun turret goes out of sync
Zombies rotate on ground again
Lowered radius of dart trap firing sounds.
Vultures can fly under water
Sleeper zombies have a chance to rotate when they wake up
Bears and wolves walk on water
RWG highway connection issues
Roads generating as Clay, Dirt, Gravel and Sand
Deep roadside hole in RWG
Odd hole in the road
Weird spikes in the road
Both turrets are missing firing sound
Check rebuilding road cave
Being stuck in 1*1 holes and then be catapulted
Zombies sometimes clip into the ground and blocks when they jump
Vultures and Chickens artifact when rag doll rolling down a slope
Player is invisible to others on death
Being disconnected while tabbed out of game causes menu unresponsiveness
Typo in rwgmixer prevents spawning of utility_celltower_02
Corrected up/downgrade issues with windows
“Start a Base” quest asks for too much wood
Some item types purchasable from traders cannot be sold back
Stag run/walk state in water is not viewed the same between client and hostP2P
Wolves dont properly attack zombies or stags
Game sometimes stopping to save power / vehicle data
Typo in rwgmixer prevents spawning of water_tower_02
Painting ramps with 1×2 textures like redwood makes it invisible
Wood debris (32) bad normal map metadata
Gamestage calculates offline days as survived days
Snowpack causing ceiling shadow on underground terrain blocks
When on a slope both bears have difficulty in attacking the player
Beverages do not restore stamina properly
Zombies not using ladders properly and float/walk away from the ladder
Planted crops/trees stop growing when chunk has been reloaded
ERROR: VM.mesh[0].Vertices.Count (65248) has too many vertices
When going underwater the Cannot Breathe Tooltip shows up
Feral and Radiated feral version of zombies don’t count towards quest progression.
UFPS Stutter issues
Sleeper spawn issue where killing the last surviving sleeper would trigger a new set of sleepers to spawn
All solid Wedge Inclines placed together front to back renders back side invisibleKnown Issues
On-screen keyboard is only available if you start the game from Steam’s Big Picture Mode
Smell is not working with the new stealth we will revisit it in a17
GlobalUV support inhibits anisotropic filtering and it has to be calculated in the shader.
Farming of crops other than yucca and hops affects performance
Precipitation and cold temp going through windows, glass blocks, doors, and hatchesExcessive use of trigger plates may cause servers to lag during hordes.
Gore block dupe
Turrets echo sounds for clientsRequest to community:
Blackscreen of death – still looking for savegames and outputlogs
Sleeper spawning issues continue – we fixed the issue for wrongfully triggering new spawns, if you find more, please send us repro and video
Creating Player hang issue – we found a fix that took care of our repro, if you still encounter it, please provide savegame, repro and outputlogs -
v267.3
- Added server-side support for "Aberration" Season Pass cosmetics. Requires Server Restart
v267.21
- Enabled player Gamma control on Official PvP servers
- Options Menu Added keybindings (default unassigned) to player Gamma1 (low) and Gamma2 (high) settings, and textboxes to specify custom Gamma values for each.v267.2
- Ice Wyvern is now properly transferrable in Cross-ARK
- Fixed issue with not being able to Cross-ARK transfer between Password-Protected Unofficial Serversv267.17
- Fixed various client crashes.
- Fixed server browser "Join" button changing into non-functional "Wait" button
- Disabled expensive "Distance Field Ambient Occlusion" effect by default, even on Epic settings. Users can re-enable it manually in the Options if they wish for highest quality graphics, at a performance cost.
- Fixed Cluster Session List UI incorrectly applying search filtersv267.0
- New Creature: The Otter!
- Endboss and Ascension.
- Ice Wyvern remodel and they're now uploadable.
- Official Anti-Duping systems.