Beiträge von Adebar

    https://rust.facepunch.com/blog/devblog-181/


    Changelog:


    Upgraded to Unity 2017.1.2
    Added debug.log convar to toggle log output
    Miner / Candle Hat provides protection
    Caves have a good chance of spawning stone tools
    Added toggled map grid coordinates (off by default)
    Added Debris Field marker on map when heli/bradley is destroyed
    Boonie/Bandana/Cap provides minimal protection instead of none
    Miner hat has emissive blinding flare
    Added radial map marker (mod support)
    Pickaxe vm - Fixed hands intersecting when aim running
    Fixed launchsite exploit allowing to hide in the wall
    Big cleaver vm - Fixed hands intersecting when aim running
    Satchel charge wm- Fixed wrong texture appearing when thrown
    Satchel charge vm - Fixed arms clipping when thrown
    Beancan grenade vm - Fixed arm clipping when thrown
    Bone club vm - Fixed popping from throw cancel to idle
    m249 vm - fixed arms clipping at max FOV
    Fixed packet exploit to bring down servers
    Fixed stone ore scarcity
    Sawnoff shotgun vm - Fixed arm clipping at max FOV
    Fixed indoor shadow issues introduced by viewmodel shadow chan
    Fixed missing viewmodel shadow feet
    Fixed node hotspots invisible during med-high fog
    Fixed some water reflection artifacts
    Fixed not being able to pick up items outside of any TC
    Fixed Vending Machines not displaying if item for trade is a bluepri
    Fixed Steam Inventory Items not unlocking their blueprint
    Miner hat no longer emissive to other players when switched off
    Fixed workbench status everywhere exploit
    Fixed candle hat having a 30m light radius (!)
    Fixed peacekeeper turrets not firing
    vm hierarchy and folder structure
    new vm arm mesh
    All viewmodels set to use base mesh vessel, all anims contain ani
    Bow vm - anim tweaks
    Salvaged axe, hammer & icepick vm - Removed attack2 lerping bl
    Water jug vm - removed static left hand in view when thrown at m
    Sawnoff shotgun vm - Removed wobble at end of deploy anim
    Ak47 vm - Updated base pose, transition additions
    Increased speed of outro anim blend on ironsights
    vSupply signal vm folder restructure
    Only allow drinking when water has certain depth
    Improved water intersection test performance
    Added process memory usage to system info
    Tweaked high external wall and gate deploy volumes
    Reduced scrap tier of many decorative items
    Can now pick up research / repair benches
    Broken items now have a minimum recycle yield of 10%
    Items now remove attachments/ammo when recycled
    Sewing kit is made of less rope (less recycle yield)
    Lantern and Tuna Can Lamp provide more light
    Lantern costs 25 Metal Fragments (was 40)
    Less fuel / hqm in caves
    Small/Medium wooden signs default blueprints
    Stone Spear default blueprint
    Workbench radius tripled
    Workbenches can be rotated with hammer
    Radsuit leaks small amounts of radiation at NPP/LSR
    Lowered HQM yield from heli/bradley gibs
    Satchel has slightly less chance to be a dud
    Flamethrower Requires Workbench Tier 2
    Hoodie/Pants require 75 scrap to research ( Was 250 )
    Snow Jacket/vagabond more common and much cheaper to make
    Elite crate spawns half as much stuff
    Elite crates spawn every 2 hours instead of 20 min at LSR
    Bradley drops elite crate loot
    Cluttery deployables drop as blueprints instead of full items
    Bradley begins healing much slower
    Bolt rifle vm - removed unused anims

    v272.35


    - Fixed crash with optimized GroundClutter and reimplemented it. Resulting 2-3MS speed-up in GroundClutter rendering.


    v272.3


    - Optimized Ground Clutter rendering, saving significant CPU and GPU performance
    - Re-added HDR support in Options Menu (Fullscreen Exclusive mode only, and requires native resolution for many TV's)
    - Added 2 additional Aberration Cosmetics to Season Pass: Bulbdog Mask and Reaper Helmet


    v272.2


    - Made Ragnarok Bosses grant Tek Sword & Tek Shield & Tek Light once again, as well as having the Boss Arena last 40 minutes rather than 20.


    v272.1


    - Fixed an issue where old Ragnarok Landscape sublevel randomly wasn't getting properly deleted when updating the build on some servers & clients.


    v272


    - Fixed a server crash that some hosts were getting after uninstalling certain mods.
    - Re-Added "My Survivors" menu option
    - Temporarily removed HDR option, was causing some graphics issues at the moment.
    - Big Ragnarok update: 20% more map area, various changes and fixes, full Ragnarok notes here: https://survivetheark.com/inde…ok-sw-desert-update-1011/

    https://rust.facepunch.com/blog/devblog-180/


    Changelog:


    Added Workbenches
    Added Blueprints
    Added ice lake monuments to the arctic biome
    Added new road generation algorithm
    Improved world serialization file format
    More efficient world serialization compression
    Improved water map encoding
    Can no longer block ladders with certain barricades (concrete, stone and sandbag)
    High external walls and gates require some space between parallel walls
    Vending machine + shopfront cost reduction
    Locked all items other than default blueprints
    Improved bus stop and power substation spawn rules
    T-shirt/longsleeve much cheaper don't require sewing kit
    Can only repair items with blueprint
    Fixed problems with drinking water from rivers and lakes
    Invisible body no longer casting shadows on viewmodel
    Fixed ambient occlusion around vegetation
    Fixed player shadow projection noticeable on ceilings
    Fixed sky reflection intensity mapping
    Fixed motion blur ignored around on holosight reticle border

    https://rust.facepunch.com/blog/devblog-179/


    Changelog:


    Added RAM usage to perf text
    Can pick up empty furnaces
    AK47 world model not displaying some skins correctly
    Fixed parenting on bradley and heli loot crate fireballs
    Fixed large furnace placement being blocked under floor grills
    Updated EAC launcher
    Only wooden ladders, twig foundation and twig floors can bypass building privilege
    Tweaked barricade placement rules, damage volumes and collision meshes
    Tweaked external wall and gate placement rules, damage volumes and collision meshes
    Eliminated GC allocs from player model LOD refreshes
    Increased external gate open and close animation speed
    Raw and spoiled meat no longer goes straight to belt when picked up
    Wooden ladders can be stacked to 5
    Wooden ladders can be repaired
    Furnace costs 100 wood less, spawns with no wood
    Can pick up empty fridge
    Can pick up empty large & small wood boxes
    Can place shelves over existing boxes
    Can change skins of boxes at repair bench
    No longer need map item to open map

    https://rust.facepunch.com/blog/devblog-178/


    Changelog:


    Test Vehicle (admin only) added
    Added new EAC launcher
    Chairs are mountable and provide 100% comfort
    Added grass shadow casting feature
    Added shadow quality option with new penumbra shadows feature
    Made grass meshes size more realistic
    Updated EAC SDK
    Reduced managed memory usage
    Overhauled entity parenting
    Improved server side eye verification (less false positives)
    Fixed Sentry/Helicopter shooting like a shotgun with low fps
    Fixed world serialization checksum problems (loading times)
    Fixed map exploit
    Fixed flashlight attachment shadows all over the place bug

    v271.3


    - Added HDR Graphics Option (Experimental, Fullscreen Mode only, NVIDIA only, may only work up to 1080p on certain drivers)
    - Fixed Server List refreshing when adding/removing Favorites
    - Fixed Doed Level Up Animation
    - Fixed Plant Turrets vs Proning Players
    - Fixed Griffon Backwards-Fly-Run


    v271.21


    - Fixed impact decals that were not rendering.


    v271.2


    - Fixed a method that was being used to push characters underneath the ground (Requires Server Update.)
    - Fixed Fertilizer getting durability reset when using Deposit Action (Requires Server Update.)
    - Increased Ragnarok Boss Arena max time to 40 minutes (Requires Server Update.)
    - Fixed a server loading crash that some mod-users were seeing (Requires Server Update.)
    - Fixed remote keypads not working properly on certain legacy servers.


    v271.17


    - Defaulted dedicated server ?bRawSockets mode to not use threaded networking, seemed to generally be a net performance loss in our analysis. Can still be forcefully enabled with -forcenetthreading


    v271.16
    - Fixed an spawn issue with Ragnarok Golems
    - Changed TekLight structure settings to use "Tek Tier" properties (damage resistances)


    v271.15


    - Further improved performance of ?bRawSockets servers by eliminating threading "critical sections"
    - Added -nonetthreading option for bRawSockets servers to only utilize a single thread for networking (useful to improve performance for machines with more servers than cpu cores, especially on Linux)


    v271.11


    - Baby Bone Scalings & Gestation Setups now stack from Mods, and Dino Entry Icon now stack from Mods.
    - Fixed client side dino initialization crash.
    - Fixed with issue with local events on client.


    v271.0


    - Game.ini [ShooterGameMode] bUseTameLimitForStructuresOnly config option, which if true will make Tame Units only be applied and used for Platforms with Structures and Rafts. Defaults false. Tame Units on Non-Legacy Official PvP now have this true (thus in effect disabling Tame Units for Dinos without Platform Structures).
    - ?bRawSockets server option now has correct performance (server stalls eliminated), as good or better than Steam sockets
    - Fixed some boss exploits.


    v270.1


    - Client: Fixed Tek Armor clipping into view when using Tek Sword
    - Client: RMB should no longer activate the "charge" attack of the Tek Sword & Gloves when cancelling structure placement
    - Client: In the Inventory Menu, Shift+HotkeySlotBinding while hovering over an item will equip it into that HotKey Slot #. Control+HotKeySlotBinding will remove the item from the corresponding HotKey Slot (putting it back into your regular Inventory).


    v270


    - New Weapon: Tek Sword (Charge-Attack and damages Metal & significantly pierces Armor when powered by Element)
    - New Armor: Tek Shield (Reflects incoming projectiles/bullets when powered by Element)
    - New Structure: Tek Light (Attaches to any surface and can be either independently powered by Element Shards in its Inventory, or traditionally powered via generators)
    - TrueSky memory usage fix
    - Fixed issue where clients would sometimes become disconnected after demolishing/destroying structures

    https://rust.facepunch.com/blog/devblog-177


    Changelog:


    New tank sounds
    Combat log now indicates when someone is killed or wounded
    Download skins in the background rather than waiting for them in the loading screen
    Updated EAC API & SDK (fixes "EAC Disconnected" error)
    Client no longer stalls while spawning the map from cache
    Eliminated some GC allocations from nested coroutines
    Improved lighting: direct light now softer and ambient lighting less saturated
    Improved shadow casting: reduced floating shadows and light leaking
    Vending machines drop no loot + 25% increased health
    Autoturrets no longer have magical long range after something is targeted
    Occludable sound voice limiting perf fix
    Fixed game manifest download sometimes silently failing
    Fixed official server list sometimes being shown as empty
    Fixed ragdoll messed up level of detail
    Fixed fly swarm not following ragdoll
    Fixed another error thrown by culling on RetrieveAndApplyVisibility
    Fixed visibility error when joining a server after finishing a demo play

    v269.2


    - Fixed a bug where in the event of a rollback, players who recently used the CrossARK transfer system could lose their characters.
    - Fixed the bear trap to avoid turret exploit. Bear traps only damageable by explosion now (or demolishing)
    - Reduced Flamethrower Damage from base 100 per second to 30 per second.
    - Flamethrower Direct Damage is now affected by Armour.
    - Flamethrower expensive foliage particle effects now eliminated for everyone except the local player using the weapon
    - Chainsaw not able to attack whilst running
    - Tripled the effective "ammo" of TEK armours, so they last 3x as long per element
    - Shield blocks should block whip stuns/item drops (and trigger the cooldown), and whip stun on players reduced to 1 second.
    - Implemented a new value to reduce indirect torpor (Gas grenades, tranq).
    - Chitin, Metal, Riot, and TEK Armours now reduce incoming torpor.
    Chitin:
    Direct Torpor Armor Mult: 0.07 (Was 0)
    Indirect Torpor Armor Mult: 0.035 (Was 0)


    Metal:
    Direct Torpor Armor Mult: 0.15 (Was 0)
    Indirect Torpor Armor Mult: 0.06 (Was 0)


    Riot:
    Direct Torpor Armor Mult: 0.25 (Was 0.25)
    Indirect Torpor Armor Mult: 0.12 (Was 0)


    Tek (remember there are no Tek qualities):
    Direct Torpor Armor Mult: 0.7 (Was 0)
    Indirect Torpor Armor Mult: 0.7 (Was 0)


    v269.1


    - Client-side update to fix "Direct3D Device Lost" errors.


    v269


    - Fixed a bug with the Phoenix where you could set dinos alight from a far distance
    - Fixed a bug with the Phoenix where it wouldn't do damage to wild targets in PVE
    - Fixed a bug where you could unlock super speed with the TEK Jet Pack
    - Fixed a bug where setting the server fps to 2.5 would launch you across the map
    - Fixed a bug preventing players riding a Therizino from getting shot when Turrets were set to Player Only
    - Fixed an issue where you weren't able to name your character preset in character creation
    - Fixed an issue where Ankylosaurus would get stuck in the air
    - Major networking change to resolve client disconnections when structures are destroyed.
    - Fixed a bug where u could tame and damage Phoenix when not in Superheat.

    https://rust.facepunch.com/blog/devblog-176/


    Changelog:


    Added Item Information Panels
    Added Gas Station
    Added Supermarket
    Updated food items having missing sounds when consumed
    More item description updates and fixes
    Fixed Bradley shooting players through the rocket factory roof
    Fixed scope/helmet overlays visible in third person
    Bradley can drop 12 tech trash in crates
    Removed crappy gather ability from swords etc

    v268.22


    - Fixed crashes with optimized scrollbox code (i.e. with Structures+ mod), and improved performance of UI text rendering


    v268.2


    - Increased Phoenix weight-carrying capacity by +200%, made Sulfur add +200% more food to Phoenix, reduced Phoenix Food consumption rates by 60%, increased Phoenix fire DoT by +200%
    - Made Phoenix Flame-Charge ability use dynamic key binding (so will work if Jump key is bound to something other than 'Spacebar'), and work with gamepad input
    - Increased client-side UI performance of large scrollable lists (inventory item lists, engram list, server list, etc).


    v268.13


    - Made Phoenix 3x more common to find on Scorched Earth. Requires Server Update.
    v268.12


    - Increased Phoenix base HP by 50%. Requires Server Update.


    v268.11


    - New Creature: Phoenix!
    - Fixed some UI text display/alignment issues
    - Client-side CPU performance increase

    https://rust.facepunch.com/blog/devblog175/


    Changelog:


    Fixed occasional occludee related errors
    Fixed new explosions not affected by fog
    Fixed lighting going dark sometimes; e.g. mining ores
    Fixed cave entrances sometimes closed in low graphics quality
    Fixed texture memory leak from paintable signs
    Fixed various bugs with the roof side walls
    Fixed bradley getting stuck by turning around in tight areas
    Moved props from launch site that were getting the APC stuck
    Fixed Bradley lights on gibs
    Fixed Bradley lights on during day
    Fixed NRE's when using 'spawn bradleyapc' command
    Fixed Helicopter muzzle flash always aiming up instead of at target
    Bradley coax actually aims directly at targets now
    Disabled engine-side dynamic batching
    Stripped some unused assets
    Optimized coroutine yield instructions
    Adjusted some memory pool buffer sizes
    Optimized file storage system
    Optimized texture processing library
    Optimized storage container hashing
    Optimized paintable signs
    Tweaked decor spawns
    Improved Oil Fireball effect
    Improved Explosion effect for Heli/Bradley
    Improved Debris effect for helicopter damage
    Improved helicopter searchlight visuals
    Bradley health doubled
    Bradley heals after 5 minutes of no damage
    Bradley loot table updated - far fewer explosives
    Learnable recoil patterns for Thompson/SMG
    Damage effects for Bradley

    Hey Survivalist,
    We’ve just released Alpha 16.3 Patch. Which includes fixes for many of the most important bugs reported by the community.
    It is strongly recommended to start a new RWG map, as the fixes necessitated core changes to the chunk code. We apologize for this inconvenience.


    For those of you that experience any problems please use your steam client to delete local files and reinstall the game. Also wiping your player profile data might be helpful. To delete the saved game and player profile data delete all files and folders that reside here: C:\Users\yourName\AppData\Roaming\7DaysToDie


    Official Alpha 16.3 Release Notes!


    Changed

    Terrain generation rules to not generate so many jagged peaks in rwgmixer.xml
    Socket generation rules in rwgmixer.xml
    Challenge quests yield more skill points
    Tuned in weapon bob when running and walking for new smooth bob code


    Fixed


    The issue where chunks would no longer load due to faulty triggers , which causes players to be stuck on building environment (NRE spam on server) is fixed, but requires a new map, as it does nto work retroactively.
    The issue where minibikes and the power.dat would not save properly is fixed.
    A reason where the game freezes while “Creating player” is fixed.
    The issue where minibikes and the power.dat would not save properly is fixed.
    A reason where the game freezes while “Creating player” is fixed.
    Businessman Zombie when killed can have his head dislocated when falls backwards into a corner or against a wall
    Vultures and Chickens artifact when rag doll rolling down a slope
    Pushing back LOD2 swap distance on vault doors. (Raner)
    Dedicated servers not added to history when connecting by IP/port
    Localization now showing english values instead of localization keys if localization is not set for a key in the user language
    Gore blocks have a chance of knocking you out of loot containers
    Zombie state is not being saved properly for clients
    Insta health on medkit not applied when healing others
    Supply crates have a chance of dropping through terrain.
    Concrete drys too indifferent
    Forge craft halting when output is full is broken.
    Players can kill chunk generation Griefing
    Shotgun turret goes out of sync
    Zombies rotate on ground again
    Lowered radius of dart trap firing sounds.
    Vultures can fly under water
    Sleeper zombies have a chance to rotate when they wake up
    Bears and wolves walk on water
    RWG highway connection issues
    Roads generating as Clay, Dirt, Gravel and Sand
    Deep roadside hole in RWG
    Odd hole in the road
    Weird spikes in the road
    Both turrets are missing firing sound
    Check rebuilding road cave
    Being stuck in 1*1 holes and then be catapulted
    Zombies sometimes clip into the ground and blocks when they jump
    Vultures and Chickens artifact when rag doll rolling down a slope
    Player is invisible to others on death
    Being disconnected while tabbed out of game causes menu unresponsiveness
    Typo in rwgmixer prevents spawning of utility_celltower_02
    Corrected up/downgrade issues with windows
    “Start a Base” quest asks for too much wood
    Some item types purchasable from traders cannot be sold back
    Stag run/walk state in water is not viewed the same between client and hostP2P
    Wolves dont properly attack zombies or stags
    Game sometimes stopping to save power / vehicle data
    Typo in rwgmixer prevents spawning of water_tower_02
    Painting ramps with 1×2 textures like redwood makes it invisible
    Wood debris (32) bad normal map metadata
    Gamestage calculates offline days as survived days
    Snowpack causing ceiling shadow on underground terrain blocks
    When on a slope both bears have difficulty in attacking the player
    Beverages do not restore stamina properly
    Zombies not using ladders properly and float/walk away from the ladder
    Planted crops/trees stop growing when chunk has been reloaded
    ERROR: VM.mesh[0].Vertices.Count (65248) has too many vertices
    When going underwater the Cannot Breathe Tooltip shows up
    Feral and Radiated feral version of zombies don’t count towards quest progression.
    UFPS Stutter issues
    Sleeper spawn issue where killing the last surviving sleeper would trigger a new set of sleepers to spawn
    All solid Wedge Inclines placed together front to back renders back side invisible


    Known Issues


    On-screen keyboard is only available if you start the game from Steam’s Big Picture Mode
    Smell is not working with the new stealth we will revisit it in a17
    GlobalUV support inhibits anisotropic filtering and it has to be calculated in the shader.
    Farming of crops other than yucca and hops affects performance
    Precipitation and cold temp going through windows, glass blocks, doors, and hatchesExcessive use of trigger plates may cause servers to lag during hordes.
    Gore block dupe
    Turrets echo sounds for clients


    Request to community:


    Blackscreen of death – still looking for savegames and outputlogs
    Sleeper spawning issues continue – we fixed the issue for wrongfully triggering new spawns, if you find more, please send us repro and video
    Creating Player hang issue – we found a fix that took care of our repro, if you still encounter it, please provide savegame, repro and outputlogs


    Quelle: http://7daystodie.com/alpha-16-3-patch-is-out/

    v267.3


    - Added server-side support for "Aberration" Season Pass cosmetics. Requires Server Restart


    v267.21


    - Enabled player Gamma control on Official PvP servers
    - Options Menu Added keybindings (default unassigned) to player Gamma1 (low) and Gamma2 (high) settings, and textboxes to specify custom Gamma values for each.


    v267.2


    - Ice Wyvern is now properly transferrable in Cross-ARK
    - Fixed issue with not being able to Cross-ARK transfer between Password-Protected Unofficial Servers


    v267.17


    - Fixed various client crashes.
    - Fixed server browser "Join" button changing into non-functional "Wait" button
    - Disabled expensive "Distance Field Ambient Occlusion" effect by default, even on Epic settings. Users can re-enable it manually in the Options if they wish for highest quality graphics, at a performance cost.
    - Fixed Cluster Session List UI incorrectly applying search filters


    v267.0


    - New Creature: The Otter!
    - Endboss and Ascension.
    - Ice Wyvern remodel and they're now uploadable.
    - Official Anti-Duping systems.