ARK: Survival Evolved

  • v255.7


    * Potentially fixed a case of disappearing Dinos (not retroactive)
    * Added Tribe Log when a Dino starves to death (going forward be sure to look for this if your Dino isn't around!)


    v255.62


    * Fixed a possible dupe case
    * Fixed a server crash with explosives


    v255.5


    * Fixed issue with turret targeting
    * Fixed issue with plant turret debuff


    v255.4


    * Fixed several spoiling time exploits


    v255.3


    * Optimized Task Graph and RHI code for approximate 5-8% client side performance gain, and approximate 5% server performance gain.
    * Disabled Loot Giving for jumping puzzle on TheCenter, for now.


    v255.2


    * Ammonite Blood can no longer be applied on Fishing Rods (for now)
    * Wild Thylacoleo now properly attach to trees
    * Tamed Thylacoleo can now pounce-grab wild creatures on PvE
    * Increased item stat clamp on Official Servers to better reflect top-tier items (and properly clamped items in CrossARK Tribute Storage).
    * Added menu to list and download monthly Sponsored Mods
    * Fixed an OpenGL crash that could affect Linux/SteamOS/Mac


    v255.1


    * Fixed issue seeing the tooltip for Fertilized Eggs
    * Fixed issue with MaxPersonalTamedDinos value not decrementing when Unclaiming Dinos that were loaded from save data.


    v255


    http://www.youtube.com/watch?v=riBpeB2n-2g&t=0s#ws


    * New Dino: Electrophorus!
    * New Dino: Microraptor!
    * New Dino: Ammonite!
    * New Dino: Thylacoleo!
    * New Structure: Tek Forcefield
    * New Structures: Tek Tileset & Tek Doors
    * New additional head head hairstyle and additional facial hairstyle
    * 30 new Explorer Notes
    * Rocket Launcher & C4 rebalance: C4 now does approximately 70% more damage to Structures than Rockets. Rocket Launcher can no longer have Item Stats (though its base Damage has been increased 20% to compensate). Rocket Turrets now take a slight amount of damage when they fire, and can not fire under 5% HP.
    * C4-carrying Flyers now move at a fixed slow speed.
    * Item Stats on all Official Servers are now clamped to negate the old no-longer-achievable OP items generated by then-unbalanced Fishing Rod.
    * Added option for per-Tribe Dino Tame limit, enabling on Official PvE servers with a max of 500 Dinos Per Tribe (with on-screen indicator of Tribe Dino count). To use it, run with ?MaxPersonalTamedDinos=Number
    * Added option to auto-destroy claimable decayed dinos on load, rather than have them remain around as Claimable. To use this, run with ?AutoDestroyDecayedDinos=true. Official PvE servers now have this enabled.
    * Various network optimizations. Major rendering and threading optimizations to come in subsequent minor version update.

    Chillen ist die Kunst, sich beim Nichtstun nicht zu langweilen.

    Einmal editiert, zuletzt von Adebar ()

  • v256.7


    * Fixed issue with shotguns not applying damage. Requires server update! Highly recommend servers upgrade to this version!


    v256.62


    * Ended the "Eggcellent Adventure" event.


    v256.6


    * Fixed issue with gun usage under high latency scenarios. Clients are required to have at least this version on Officials!


    v256.52


    * Fixed issue with teleporting when riding dinos. Highly recommend servers upgrade to this version!


    v256.5


    * Fixed several cases where you could clip into world geometry
    * Fixed electric structures not remaining properly active within underwater bases (for any which used to be active but are no longer, please access their inventory or interact with them).


    v256.44


    * Changed the Inventory Menu font to be bolder, and improved the Chatbox font rendering.


    v256.43


    * Fixed a case where items were being highlighted despite not being able to be used (such as an incorrect saddle)


    v256.42


    * The gender of a creature now correctly displays in its inventory.


    v256.41


    * Major UI Rendering optimization


    v256.4


    * Eggcellent Adventure. During this one-week-only experience, running through April 23, players can collect Special Bunny eggs from Mated Boosted Wild Dodos across the ARK. These eggs can be used in special recipies to craft bunny-themed items such as the Bunny Ears Headband or a Bunny Costume for the Procoptodon!


    v256.36


    * Added a sort state in the sort context menu.
    * An item is now darkened if it cannot be crafted in the owner's inventory.
    * Context menu crafting options now correctly display in the event that an item cannot be crafted.
    * Craft Submenu is completely disabled if the inventory doesn't allow crafting that item.
    * Fixed cases where the inventory would lose the shortcut key information.
    * Fixed weird behaviours whem moving items to parent folder, as well as changing folder view whilst inside folder.
    * The game now remembers whether you have selected the View Folders button on remote or local inventories.
    * Added a slight border to indicate if an item has been selected.
    * Repositioned the Egg Incubation bar to make it more visible.


    v256.35


    * When the inventory is closed HUD text is not displayed.
    * Item categories are no longer displayed in Q Mode.
    * Supply Drops, Obelisks, and TEK Transmitter no longer default to the Transfer Data Tab.


    v256.34


    * Remote Inventory UI now defaults to old-school ARK combined-engrams view. You can toggle the "Show Engrams" button to get a separate "Crafting" tab as the new-school UI has. The game will remember your setting for this and for whether you were viewing that Crafting tab.
    * Fixed an issue where free-blank-slots in remote Inventory Boxes were not appearing properly when in "Show Engrams" view.
    * New Craft-All Hotkey: A (bindable in INI)
    * Inventory Sorting modes now save for local & remote inventories & crafting tabs respectively. (later will have the current Sorting mode indicated on the pop-out menu)
    * Fixed Spoil Bars appearing on recipe blueprints


    v256.33


    * Fixed a crash some players were experiencing when spawning due to UI changes
    * Fixed the UI from shrinking when entering the Options menu even when the UI slider was at max.
    * Fix to allow transferring directly into folders in the inventory.
    * Made inventory filters stay active when switching from inventory to/from crafting.
    * Updated various Male Survivor SFX
    * The Quick Inventory Slots bar now scales independently from the rest of the UI.


    v256.32


    * Fixed a networking problem where players were not able to successfully pick up resources. Requires Server Update!


    v256.3


    Dino Related:
    * Flier Mk 2: https://docs.google.com/spread…ew?sle=true#gid=160180008
    * Ridable fliers (not the Moth) now have ground attacks.
    * Leeds spawns adjusted so no longer spawning near shorelines
    * Ichthyornis no longer gets stuck in corners of underwater bases.
    * Leeds will no longer scale in damage/level etc.
    * Therizinosaurus spawn weight and aggro ranged decreased
    * Quetz' idle stamina consumption reduced by 50%
    * Remove Ichthyornis's ability to steal kibble from dino inventories.
    * Certain creatures now have special weight reductions for specific resources similar to the Beaver.
    - Mammoth reduces weight of wood by 75%
    - Ankylo reduces weight of raw metal by 75%
    - Doed reduces weight of stone by 75%
    - Beaver and SpineyLizard now adjusted to 50% reduction for resource-weight (they do a few) due to being a jack of all trades, as opposed to specialising.


    UI Related:
    * When there is an item in the crafting queue, upon completion the right-click options would close, this no longer happens.
    * Updated the UI to include a way to differentiate regular eggs from fertilized eggs, as well as show a health bar and spoiling bar.
    * Taming and Fert eggs now display the progress as a %
    * Adjusted Blueprint and Engrams colours to help with readability.
    * Craft All now correctly displays Craft 100
    * Required Engrams no longer clipping and correctly displayed (We've got an Engram page on the way!)
    * Placing your cursor over a broken and pressing 'E' now repairs it.
    * When adding multiple stacks into an inventory, the stacks force into stacks of the max size (stacks on deck..)
    * Placing your cursor over an engram or blueprint in a remote inventory and pressing 'E' should craft it.
    * Tribe Log should now appear correctly upon opening the Tribe Manager for the first time
    * Adjusted size of UI box on Raft so it's no longer in the way when placing structures
    * Fixed an issue where breeding dinos would show 100% regardless of progress
    * Fixed an issue where text was overlapping during the breeding process.
    * Added an option to turn on the grinder inside of its remote inventory


    Other:
    * There is now a 0.2s cooldown on meat consumption
    * Use ?OxygenSwimSpeedStatMultiplier=1.0 or other value to increase how. Note: does not currently work on Non-Dedicated Servers (will in the next Major Update due to a network data structure replication limitation).
    * When using the server-config bPvEDisableFriendlyFire=True, you are now able to harvest a slaughtered Ovis.


    v256.29


    * Fixed resource issue. Server Upgrade Highly Recommended!


    v256.28


    * Fishing rods (BP and item) show effectiveness again.
    * Hyperthermic insulation on armor now displayed properly in UI.
    * Name of the dino now displays in inventory UI.
    * Fixed an additional weight calculation/updating issue. Requires Server Update.


    v256.22


    * Fixed a crash on client associated with display overstocked inventories.


    v256.22


    * Fixed a crash associated with updating Weight on platforns. Requires Server Update.
    * Made Inventory UI display the empty slots on structures more clearly. Eliminated needless display of extra empty slots on the Craftables panel.


    v256.2


    * Fixed various weight calculation/updating issues. Requires Server Update.
    * Fixed inability to drag equip Weapons onto Mantis on new Inventory UI.
    * Fixed new Inventory UI ctrl/shift drag and single-click transfer operations not working on remote inventories.
    * Maturation Bar now also displays the numerical progress percent.
    * Made item tooltip overlays slightly translucent.


    v256.1


    * Fixed a common server crash associated with harvesting. Servers should urgently upgrade to this version to avoid crashes!
    * Fixed not being able to craft Tributes, and not being able to "Transfer All" from Supply Crates.


    v256.0


    http://www.youtube.com/watch?v=yz7YM5vu-_4#ws


    * New Mechanic: Aquatic & Amphibious Creature Breeding
    * New Dino: Equus!
    * New Dino: Leedsichthys!
    * New Dino: Ichthyornis!
    * New Dino: Iguanodon!
    * New Structures & Mechanic: Tek Underwater Bases
    * New Structure: TEK Teleporter
    * New Structure: TEK Mosa Saddle
    * New Structure: Tek Power Generator
    * Total Inventory Menu redesign (other UI's coming soon!)
    * Flyer Nerf (to allow server to recover Stamina when standing on a Flyer, run with ?AllowFlyingStaminaRecovery=true)
    * Reduced Vault Size
    * Limited one C4 attached per dino, unless you run with this console command: ?AllowMultipleAttachedC4=true
    * Sheep now have a "Slaughter" option when you have a club, sword, hatchet etc equipped, also works on PvE
    * 1 New Hairstyle and 1 New Facial hairstyle (male and female variants)
    * 20+ new Explorer Notes

    Chillen ist die Kunst, sich beim Nichtstun nicht zu langweilen.

    Einmal editiert, zuletzt von Adebar ()

  • Current Version: v257.57


    * Changed animation data format to use compression.


    v257.5


    * Client-side: Added in support for localized Explorer Note subtitles in non-English languages. Will require actual translations being added for the Explorer Notes (which we hope to include in the coming days) before you'll see anything, though translators can use this build to experiment and see the results of their Explorer Note localizations in-game.


    v257.499


    * Fixed issue with Engrams not being learnable on Unofficial Servers
    * Fixed issue with downloading Survivors & Ascending on Unofficial Cluster Servers


    v257.49


    * Server-side: Fixed incorrect collision on TheCenter, and various other misc map issues.
    * Fixed a timing related issue with Dino Uploads on Cross ARK Transfers. Requires Server Update.


    v257.48


    * Fixed issue with Turret auto-targeting


    v257.42


    * Fixed "Downloading" alternate Survivors behavior when travelling Cross-ARK
    * Engram Prerequisites now unlock properly
    * Fixed some small possibility of client crashes when unloading streaming levels
    * Queen Bees no longer die if you deal too much damage to smashing hives, nor do they lose affinity when taking damage.
    * Improved TrueSky and non-TrueSky lighting on TheCenter


    v257.4


    Highly recommend servers upgrade to this version ASAP!
    * Server-side: Fixed incorrect collision on TheCenter, and various other misc map issues.
    * Server-side: Fixed Tek Engrams not being learned when defeating Bosses.
    * Server-side: Fixed destroying wild beehives reporting into Tribe Log.
    * Client-side: Improved Underwater TheCenter lighting
    * Client-side: Fixed gamepad input not working properly
    * Client-side: Fixed not being able to enter numbers on certain text boxes
    * Client-side: Fixed Escape not properly closing Inventory Menu after confirmation dialog
    * Client-side: Fixed Drop Torches freaking out on clients
    * You can no longer upload Bee Hive items, but now you can upload Queen Bees


    v257.22


    * Server-side fix: Fixed an incorrect terrain collision, please upgrade your servers to this version!
    * Server-side: Disabled "Learn Prerequisites" Engram button for now. Forced a one-time re-specdue to a prior Engram allocation issue.


    v257.2


    * Server-side fix: Daedon saddle is now craftable at Smithy
    * Server-side fix: fixed kill volume protruding thru volcano
    * Server-side fix: fixed water physics in an under-lake area near volcano
    * Server-side fix: correct level-up number should now be indicated in pop-up text when levelling your dino.
    * Client-side : fixed an incorrect streaming volumes near Volcano
    * Client-side : fixed a UI crash that could occur with certain Mods
    * Client-side : Modified some work-in-progress Quetz sounds
    * Client-side : Made Disable Menu Transitions also skip Confirmation Dialogs on Drop-All/Transfer-All, and fixed a visual pop glitch with Inventory Menu opening


    v257.0


    http://www.youtube.com/watch?v=77-oW_Rof_A&t=0s#ws


    Unversioned Hotfix: Fixed Linux Dedicated Server startup crash. If your Linux Server is crashing, please update!
    - New Dino: Giant Bee
    - New Dino: Daeodon
    - New Dino: Liopleurodon
    - New Dino: Kentrosaurus
    - New Structure: Tek Cloning Chamber
    - New Structure: Tek Megalodon Saddle
    - New Structure: Tek Turret
    - New Weapon: Tek Grenade
    - TEK Cave & Volcano
    - "Ascension" Game Progression
    - More UI overhauls
    - New Hairstyle and Facial Hair
    - Approximately 20+ New Explorer Notes
    - 15 new music tracks, per-biome and situational
    - Full Gamepad input pass (i.e. console gamepad functionality)
    - Fixed issue with Cave spawns not functioning properly in singleplayer
    - The Center mega-update!
    - Engram Tree REVAMP. Forced respec and Max Level set to 100 (before Ascension)! You won't lose your levels or experience, unless you were above 105 which you'll be reset to 100.
    - New Emote

    Chillen ist die Kunst, sich beim Nichtstun nicht zu langweilen.

    Einmal editiert, zuletzt von Adebar ()

  • Current Version: v258.86


    * Fixed singleplayer cave spawns on TheIsland and ScorchedEarth
    * Fixed Ragnarok not loading on Mac & Linux platforms


    v258.81


    * Fixed tamed Griffin not being ride-able without saddle (there is no Griffin saddle ;)
    * Fixed Ragnarok spawn counts being too low
    * Fixed Ragnarok high-level Cave Direbears being tameable
    * Reorganized more Action Wheel options


    v258.8


    * Added new Expansion ARK support, Ragnarok


    v258.71


    * Rebalanced Broodmother and streamlined Broodmother arena
    * WIP restyling of Action Wheel


    v258.62


    * Fixed Ammo issue.


    v258.61


    * Added Tek ATV visuals, and added rideable Passenger Seat to Tek ATV
    * Fixed an issue with Character paintings not loading in singleplayer
    * Fixed a texture streaming issue
    * Fixed some main menu gamepad issues


    v258.6


    * New Primitive+ update. Requires server update for Prim+ compatibility!!!
    * Updated Host Settings Menu (you can now set most Server Settings thru this UI, and also set which Engrams are available)
    * Updated various sounds
    * Changed Spider to be able to attack and shoot webbing while moving, and also now the Rider can aim the webbing
    * Rebalanced Broodmother (WIP)


    v258.5


    * Updated Main Menu (WIP)
    * Fixed some Boss Area collisions
    * Improved Spider Projectile Aiming
    * Concluded 2-Year Anniversary Event


    v258.45


    * Added client Option to Hide Floating Player Profile Names (Steam User names)
    * Fixed some Boss Arena collisions
    * Tribes UI now properly alters Tribe Member settings when in "Show Online Tribe Members" view
    * Fixed an issue with pressing Escape to close Options menu
    * Alpha Tus now drops some regular Tus tentacles again


    v258.44


    * Shocking Darts can now only be crafted specifically with Tranq Darts, not other Shocking Darts.
    * Re-added the "Give Default Survivor Items" checkbox to the Options Menu
    * Fertilized Microraptor Eggs will not decompose on the ground anymore
    * Further improved ATV handling
    * Fixed Babies sometimes starving at low server update rates



    v258.42


    * Fixed issue where Lio Buff wasn't giving items on various Supply Crates
    * Fixed collisions on Gorilla and Dragon arenas


    v258.41


    * Fixed custom recipe colors not appearing on icons.
    * Added "ARK Anniversary Cake Slice" item on servers.


    v258.4


    * Updated the Pause and Options Menus
    * Fixed ATV wheel physics from "flipping" out randomly, drives pretty nice now
    * Fixed a crash with Mods
    * Fixed particle systems not appearing at large world coordinates
    * Made Alpha Leeds more common on The Island, and made them give 5 Blubber items rather than just 1. Also made Alpha Megalodon slightly more common


    v258.3


    * Official PvE changed to use Offline Raid Protection (and you can now enable ORP with ?PreventOfflinePvP=true on PvE servers)
    * Changed Direwolves on Scorched Earth to be Lone Wolfs, because with pack they were too strong there
    * Achievement cosmetics should now be given properly on modded servers
    * Fixed Hesp playing Taming animation when swimming
    * Disabled Tribe Transfer Ownership button for Tribe non-Owner
    * Saved (per-session) the Show Online Tribemembers view mode in the Tribe Manager


    v258.2


    * Fixed an issue where Textures were streaming in too slowly
    * Fixed Explorer Note / 3D previews being stretched on widescreen displays
    * Fixed a crash demolishing motorboat in singleplayer
    * Fixed Tamed Yutyrannus not being able to damage various large creatures
    * Altered Meglania Kibble recipe to be craftable in cooking pot
    * Fixed a Mod crash with UI's
    * Fixed Duck not getting beyond 50% Tame Affinity
    * Fixed being able access interactions with Arthropluera
    * Fixed Wild Allo levels
    * Fixed Megalania rotation when climbing in certain narrow corridors
    * Fixed Gorilla Boss arena bounary
    * Fixed landscape on TheCenter Dragon arena
    * Fixed Megalania attack animation in water
    * Fixed an auto-turret exploit
    * Fixed Hyaenodon losing all affinity when it flees, and reduced Hyaenodon detection range on crouched characters


    v258.11


    * Fixed not being able to see warpaint on characters (client-side update)
    * Fixed crashes that occured loading certain mods (client-side update)


    v258


    http://www.youtube.com/watch?v=B7H2HONK3z0&t=0s#ws


    * New Weapon: Harpoon Gun (& Tranq Bolts for the Harpoon Gun)
    * New Dino: Hyaenodon
    * New Dino: Hesperonis
    * New Dino: Megatherium
    * New Dino: Megalania
    * New Dino: Yutyrannus
    * New Vehicle: Gas-powered speedy Motorboat
    * New Structure: Interactive Toilet http://kotaku.com/the-many-kin…rvival-evolved-1795315471
    * 2 New Hairstyles
    * Memory reductions, texture memory & mesh optimization.
    * Greater Achievement set, with various cosmetics, hairstyles, & emotes unlocked as you get Achievements.
    * New client Options to disable giving cosmetics on respawn, and to disable menu music tracks.
    * Re-added the ATV vehicle as work-in-progress "easter egg" for singleplayer and custom servers: Blueprint'/Game/PrimalEarth/Vehicles/VH_Buggy/Blueprint/PrimalItemVHBuggy.PrimalItemVHBuggy'
    * Massive update to Primitive+ (see Primitive+ patch notes here: https://survivetheark.com/inde…us-15-patch-notes-eta-529 )
    * Fixed various gameplay exploits and edge cases.
    * Direwolf now has pack logic with pack buff
    * Fixed bug where Alpha Wild creatures were sometimes improperly buffing enemy (tamed) creatures
    * Updated various new UI's to the new style
    * 66 new Explorer Notes! (between The Island and ScorchedEarth)
    * Ballista/Harpoon Bolt now has significant piercing properties akin to the Composite Arrow
    * Redid The Island's ambient sounds and various gameplay sound effects
    * Explorer Notes subtitle option button, Explorer Notes translations are WIP
    * Tek Projectiles now will not do any damage if they collide with a Structure after 5000 units distance (to balance against Auto-Turrets)
    * Various misc map fixes

    Chillen ist die Kunst, sich beim Nichtstun nicht zu langweilen.

    Einmal editiert, zuletzt von Adebar ()

  • Official Release Date!


    ARK: Survival Evolved has entered its final phase of core production, and will hit worldwide retail and digital release on August the 8th, 2017 for the Xbox One, PlayStation 4, Windows PC, Mac, and Linux.


    http://www.youtube.com/watch?v=NfaOogXlG3g&t=0s#ws


    The new map will contain:


    A 144 sq kilometer map designed to be explored by land, sea or air
    Tons of harvest-able or gatherable resources
    Caves of all shapes and sizes, each designed to be built in
    Distinct variations on former ARK creatures, as well a special brand-new creature unique to Ragnarok
    Build tree platforms on unique trees/rocks
    Expansive biomes that were built to reward hardy explorers
    Some of the most challenging dungeons in ARK will await players
    An active volcano that while erupting yields a high amount of resources in the form of lava crystal
    Beautiful vistas and base locations as far as the eye can see
    Hot springs that while dormant yield a relaxing buff, but when active, become dangerous
    Ruins to not only explore but that can also be incorporated into base builds
    A vast ocean with its own ecosystem
    Upcoming future desert biome to find and tame creatures
    Upcoming Explorer Notes that hold the key to Ragnarok's secrets and history

    Chillen ist die Kunst, sich beim Nichtstun nicht zu langweilen.

  • - Ragnarok singleplayer data has moved.


    SteamLibrary\steamapps\common\ARK\ShooterGame\Saved\SavedArksLocal


    Within this folder, move your Ragnarok save file and player data (LocalPlayer.arkprofile) in SavedArksLocal into it's own Ragnarok folder (the folder will be created once you load Ragnarok again for the first time since the patch).


    v259.35


    * Fixed Pegomastax taming
    * Fixed Megalania not being able to climb after server restart


    v259.31


    * Fixed some baby dinos eating more in stasis than intended.
    * Updated Localizations, thank you brilliant translators!!!!! <3


    v259.21


    * Fixed Primitive/Primitive+ servers (and any Mod/INI) which uses custom Engram lists not having correct Engrams available
    * Fixed Baby Dinos falling through the floor
    * Fixed a crash that could occur with certain mods like Structures+


    v259.1


    - Fixed a gameplay crash
    - Fixed an issue where the ARK Data tab wasn't correctly showing in Supply Crates for clients on Dedicated Servers. In Single Player and Non Dedicated, you will need to use an Obelisk.
    - Fixed the ATV Engram being visible and craftable on Dedicated Servers. You can still spawn them in, or add it manually, or via being Alpha Ascended in Single Player.


    v259.0


    One Time Player Respec Applied To All Characters


    - New Item: Tek Tapejara Saddle!
    - New Skill: Crafting Skill! Replaces Crafting speed. Crafting Skill increases crafted blueprint quality by up to a 33% multiplier on bonus stats for 100 points into Crafting Skill. The item then displays your name and your tribe name and indicates what percent bonus you received when crafting. It still increases the rate at which you can craft items, as well as grants higher stat benefits from cooking custom recipes.
    - New Feature: Corpse Locator! Upon death, a beam of light shoots into the sky to help the player locate where they died. Enabled on Official Servers by default. Add bUseCorpseLocator=true to your Game.ini for server use.
    - New Host Option: Disable Structure Placement Collision! Unofficial Servers and single-players can enable this feature to allow them to place structures that clip into terrain. Add bDisableStructurePlacementCollision=true to your Game.ini for server use.
    - New Host Option: Use Singleplayer Settings! When enabled, this edits all game settings to be more balanced for an individual player experience. Add bUseSingleplayerSettings=true to your Game.ini for server use. This is automatically enabled for Non Dedicated servers too, you can disable it in your host menu settings, or set the ini to false.
    - New Host Option: Fast Decay! Enable this option for a fixed constant decay period for "Fast Decay" structures (such as pillars or lone foundations). Add FastDecayInterval (default is 43200) to your Game.ini for server use.
    - New kill, death, speech, and talking icons added.
    - Implemented hibernation from console to PC, which introduces over 500MB saved in memory for spawning dinos.
    - Fixed graphical issue with crops appearing massive.
    - Fixed player ragdolls becoming malformed when falling from great heights.
    - Fixed player getting stuck in rocks/trees/structures when logging out in single player.
    - Fixed dino spawning issues in single player that caused over-spawning of certain creatures over time and issue where spawns were becoming depopulated.
    - Fixed single player settings via the slider from resetting.
    - Fixed BabyCuddleIntervalMultiplier setting via the host menu.
    - Fixed traps not working after a game/server restart (bear traps, species Y traps, narcotic traps, alarms).
    - Fixed various lighting issues on The Island and The Center.
    - Fixed low landscape LODs on both the Center and the Island when using low viewing distance (certain landscape will stream in better quality from further away, e.g. skull island on the Center).
    - Improved war paint on female model around the hairline.
    - Fixed issue where player appeared to be floating above the saddle when boarding a dino while crouching.
    - Fixed electrical cables appearing unpowered when reloading a single-player game.
    - Fixed issue where logging out in single-player while holding a shield showed the player holding two shield on relog.
    - Fixed Explorer Note sorting.
    - Fixed ATV from repeatedly honking when leaving and entering render distance.
    - Changed the Tribe Manager to have Tribe Log highlighted by default when using a controller.
    - Fixed grappling hook being enlarged when shooting at a Large Storage Box.
    - Colorized boss health bars to indicated boss difficulty.
    - Added featured to allow players to set the light level of their lamps.
    - Changed static mesh of Plant Species X to remove swaying and firing animation to reduce client FPS drops.
    - Added on-screen indicator icon when structure placement is in rotation-mode.
    - Fixed issue where the cooking pot provided infinite dye.
    - Buffs that prevent firing (such as the shock buff) now cause the player to lower their weapon.
    - Made Alt-Fire on the paintbrush now “Paint Yourself”.
    - Added new live versions of all in-game music.
    - Fixed issue in singleplayer where logging out with a tool equipped caused the inventory to lock up.
    - Implemented kill zone under the sea floor.
    - Fixed Supply Crate SFX to always be audible.
    - Fixed issue where respawn animation was not playing in singleplayer.
    - Added new music stingers when you tame a creature.
    - Increased range of boss music in the arenas.
    - Obelisks in singleplayer/non-dedicated now have each boss spawned from a specific obelisk. Transfers can only be done via the obelisk.
    - Days are now 25% longer. Night time remains unchanged.
    - Tribe ownership settings now default to Personally Owned in singleplayer/non-dedi.
    - Fixed issue that causes sitting on a chair on a platform saddle not to calculate player temperature and location appropriately.
    - Fixed issue where being unconscious would cause the player not to receive lava damage.
    - Tek rifles now stop working in thunderstorms.
    - Homing rockets no longer target your own turrets.
    - Mindwipe tonic can now only be applied once per level up.
    - Stat decrease of blueprints from fishing.
    - Reduced max fish size that is catchable with a fishing rod with: Honey to 2.2, Leech Blood to 1.88, and Sap to 0.94.
    - Reduced fishing rod effectiveness by 35%.
    - Increased Liopleurodon loot quality buff by 20%.
    - ATV engram is available in singleplayer after reaching max ascension.
    - Fixed issue where walking through electrical cables and pipes would cause the camera to move around in unintended ways.
    - Fixed issue where feeding trough was not updating spoilage timers.
    - Fixed issue where the player could get stuck inside doors by closing the door on themself.
    - Removed boss arena and Tek Cave timers in non-dedicated.
    - PVE no-build functionality has been removed from non-dedi.
    - Slightly increased difficulty of the Cavern of Lost Faith.
    - Prevented regular dinosaur gateways from supporting behemoth gates.
    - Added final statted items to loot crates.
    - Fixed canvas not being visible when placed on Tek walls.
    - Added lots of crystal, obsidian, and rich metal to all caves except the Tek Cave.
    - Re-added metal to the volcano, approximately 70% of its previous resources.
    - Added categories for maps in the host menu.
    - Added an alternate engram points per level array to non-dedi.
    - Fixed issue where wooden cages would heal themselves when picked up.
    - Fixed issue where player could wield a riot shield and chainsaw at the same time.
    - Decreased mutton effectiveness by 20%. (additional changes to the Kibble system to come)
    - Re-balanced speed gained per player level up.
    - Fixed not being able to sit in chairs/benches when placed too close to a table.
    - Increased radius of house buff by double. Also flagged gate frames as walls which allows them to give the indoor buff.
    - Fixed issue where dinos placed in cages would float upwards and glitch out of the cage.
    - Fixed an issue where players could not walk inside of fallen redwood trees.
    - Corrected specimen implant colors after ascending.
    - Obelisks now save inventory in singleplayer.
    - Boss biomes no longer hear time of day transition sounds
    - Fixed frozen vacuum chamber walls showing as windows in localized clients
    - Reduced Club effectiveness scaling with quality by 55%.


    Dino Specific Changes:


    - Fixed issue where dino attacks could not do damage under low server FPS.
    - Fixed the dino fleeing mechanic so that dinos should no longer run into walls endlessly.
    - Fixed the dino fleeing mechanic so that dinos should attempt to run towards the player and not towards water, previously causing them to torpor out in water and drown. In the case where the dino cannot reach the player, it may still end up running towards water via picking a random direction.
    - Fixed issue with Thylacoleo, Kaprosuchus, Megalosaurus, and Tuso where when attacking, the creature was able to force the target under world geometry and make them unrideable/unmovable.
    - Rebalanced speed gained per tamed level up on all dinos.
    - Fixed issue where unconscious player could be pushed through terrain by a Kaprosuchus.
    - Fixed issue where Tuso could grab through Iceberg geometry.
    - Fixed issue where babies were consuming less food when floating.
    - Fixed issue where babies were consuming more food than intended as they tried to regain health. Regaining health no longer costs food for babies.
    - Changed all creature names to use their long form.
    - Made Troodons scared of light sources.
    - Raised Ptero saddle level requirement to 38.
    - Added damage scalers to Trike and Stego which makes them more resistant to damage.
    - Increased Parasaur stamina by 50% and increased its speed in water.
    - Increased Angler light radius underwater.
    - Decreased amount of fall damage for tamed Giga’s.
    - Made Moschops easier to tame.
    - Increased insulation ability of Dimetrodon.
    - Fixed fur cap on Mesopithecus.
    - Fixed Santa hat on Gallimimus.
    - Fixed alignment of metal water taps on pipes.
    - Rebalanced Equus saddle cost.
    - Reduced the gather rates of the Therizino.
    - Reduced base damage of wild and tamed Gigas.
    - Fixed issues with Ovis and Kentro where their baby/egg would fall through the floor.
    - Creatures will no longer drown when they are encumbered.
    - Fixed an issue where fish did not appear in Lower South Cave (Cave 1).
    - Removed piranha spawns from the shallow pools in the redwoods.
    - Decreased wild Carno damage by 15%.
    - Reduced Terrorbird spawns in the redwoods.
    - Removed Titanosaur spawn from Herbivore Island.
    - Fixed issue where beehives were stacking on top of each other.
    - Wild Ichthyornis HP reduced by 50%.
    - Added HUD notification for Pegomastax when it is not pickpocketing.
    - Added HUD message for Ichthyornis stealing, and for Ichthy making you drop your weapon.
    - If a tamed Yutyrannus has carno followers, the followers now properly attack the same target.
    - Fixed issue where riding on a Phiomia/Carbonemys caused the players size to increase by twice the normal size.
    - Added functionality to allow the Gigantopithecus to gather fiber using the ‘C’ key.
    - Added cooldown to Tuso so that it’s ink ability cannot be spammed.
    - Increased Trilobite spawns to be more common in shallow areas.
    - Made it so that Fertilized eggs do not count towards the egg count in the given area. This was causing fertilized eggs to be laid and the dino to go on breeding cooldown but no actual egg was laid.
    - Increased unstasis range on Trilobites, Eurypterids, and Ammonites.
    - Deep Ocean Coel added, with increased unstasis range and bias towards being larger sized.
    - Land creatures now only receive 50% of their regular additional speed increase while swimming (does not include Spino or amphibians).
    - Fixed dung beetles not processing fertilizer correctly after server restart.
    - Prevented Pegomastax from attacking when the player has nothing it can steal.
    - Added 30s cooldown after the player is stolen from unless the player attacks the Pego, in which case it will ignore the cooldown.
    - Prevented Pegomastax from robbing same-team.
    - Fixed issue where passive tames would not resume eating after being knocked out and eventually starve.
    - Increased SFX distance for Ichthyornis and Hesperornis.
    - Fixed the Egg Hatching bar from disappearing in singleplayer when relogging.
    - Fixed issue where torpor stat for newly tamed dinos was not displaying correctly.
    - Fixed issue where stasis was reducing the food consumption of dinos.
    - Hyaenodon taming now scales properly with taming server settings.
    - Reduced turning speed of tames by 0.5s their current speed when they are in combat, so creatures like the Manta and Ptero can turn fast enough to properly attack.
    - Enabled pack buff to tamed Kentros.
    - Increased duration of Giga roar.
    - Fixed Quetzal platform not being paintable.
    - Added Spinosaur roar.
    - Added missing eating animations and sounds for creatures (should all have a proper animation now! Still have a few more eating sounds to add).
    - Prevented baby Thylacoleo’s from spawning on redwood trees when born.
    - Improved landing AI for Quetzal and Wyvern.
    - Fixed an issue where flyers out of stamina would not auto-land and would get stuck in the air.
    - Fixed Megalosaurus breeding to prevent babies from needing/going to sleep.
    - Fixed Thylacoleo from always roaring when coming out of stasis.
    - Fixed Thylacoleo from assuming a “superman” pose when jumping on a surface it couldn’t climb.
    - Fixed Thylacoleo from getting into a state where it would walk forward without player input.
    - Fixed server crash caused by Thylacoleo.
    - Reduced tail collision on medium and large creatures.
    - Fixed babies from ‘growing’ into the ground over time as they aged.
    - Improved logic to minimize Sarco tails from gravitating towards ceilings.
    - Fixed Move To whistle command to work after dismounting a dino if the dino is in a group, also now plays proper animation.
    - Fixed the player from taking damage while riding on a Griffin in singleplayer.
    - Added Griffin icon and level up animation.
    - Fixed the spyglass not functioning properly while flying on the Griffin.
    - Fixed issue where the Griffin gained unintended speed when equipping a weapon.
    - Fixed an issue where dinos could aggro turrets even though no damage was being done.

    Chillen ist die Kunst, sich beim Nichtstun nicht zu langweilen.

    Einmal editiert, zuletzt von Adebar ()

  • v260.2


    - Fixed issue where wild Dinos weren't respawning / reloading properly in singleplayer savegames.


    v260


    - New Saber Model! The Saber also has increased hide and pelt harvesting capability and reduced fall damage.
    - New Item: Tek Trough! Powered by the Tek Generator, this trough refrigerates food and keeps it fresh longer.
    - New host option ?bAllowPlatformSaddleMultiFloors=true (Game.ini) / Allow Multiple Platform Floors.
    - New host options SupplyCrateLootQualityMultiplier and FishingLootQualityMultiplier (from 1 to 5).
    - New host option to allow unlimited respecs. ?bAllowUnlimitedRespecs=true
    - New host option to disable respawn animation. ?PreventSpawnAnimations=true
    - CraftingSkillBonusMultiplier is now properly shown in the host menu.
    - Running with -nomansky sky now looks considerably more like truesky.
    - Added tooltips to all host settings in the host menu.
    - Crosshairs, TPV Camera, and PVP Gamma enabled by default in Server Rules settings.
    - Crafting requirements are now listed alphabetically.
    - Tribes are now automatically created in singleplayer.
    - Placement outline on structures now indicates direction via color change.
    - Added improved hovering animation to Argent and Ptera.
    - Reworked boss summon requirements to have specific artifacts for each of the bosses.
    - Added new apex drops (Giga Heart, Basilo Blubber, Spino Sail, Yuty Lungs, Allo Brain, Therizino Claws, Thylaleo Hook-Claw, Megalania Toxin, Sarco Skin, Titanoboa Venom).
    - Kibble recipes for all kibble added to the loot table from wild dinos.
    - Changed artifact crates into their proper artifact mesh.
    - Quetzal can now fit through giant hatchframes.
    - Ankylo now gathers berries with the alt-fire (RMB) instead of primary-fire (LMB).
    - Added appropriate difficulty to spawn areas on The Center spawn screen.
    - Updated tamed/untamed icons in the Explorer Notes.
    - Rex capsule is now increased to appropriately fit it’s size.
    - Added blinking animations that were missing to some legacy creatures.
    - Added swimming animations that were missing to some creatures.
    - All land dinos can now attack in water (either primary-fire or alt-fire).
    - All land dinos now have proper sounds for walking in water and swimming in water.
    - All land dinos now have proper jump landing sounds.
    - Added the final missing eating sound for creatures.
    - Biome specific combat music now plays when the player is on a creature.
    - Added new FPV animation for climbing ladders.
    - Tek Cave door now stays open longer in singleplayer.
    - Obelisk now has an ambient sound.
    - Wild Manta aggro range decreased.
    - Eurypterid spawn numbers increased by 50%.
    - Increased levels of cave creatures.
    - Improved rain particle VFX.
    - Greatly reduced the Element cost of running the Tek Generator.
    - Removed the Element cost for using the Tek Teleporter.
    - Bred dinos now properly indicate who they were raised by on their tooltip.
    - Fixed Corpse Locator not locating the players inventory bag.
    - Fixed Corpse Locator issue where the beam would be set at an off-angle.
    - Fixed Corpse Locator issue where the beam would not work properly underwater.
    - Fixed multiple creature LODs to look better at a distance.
    - Fixed move-around-blockade to work properly, allowing creatures to move around geometry rather than sliding off of it.
    - Fixed exploit where the Tuso could reach through terrain.
    - Fixed issue where the player would open inventories when dismounting a creature. Did not remove this functionality for doors though!
    - Fixed issue where having a Doed on wander with harvesting disabled would cause it to burn through its stamina and food.
    - Fixed Argent not being able to pick up Titanoboa and Arthropleura.
    - Fixed tamed Ichthyosaur from swimming in circles during battles or around corpses.
    - Fixed issue where tamed Mantas would swim off in one direction during a fight.
    - Fixed dinos and players grouping together and getting stuck in a ball when teleporting to the boss arenas.
    - Fixed issue where eels would push the player out of the water.
    - Fixed issue that caused structures on platform saddles to be placed at odd angles.
    - Fixed issue where certain gloves would cover the players mini-map.
    - Fixed an area of the map where the player could stand underwater and but no water volume was present.
    - Fixed issue where the Quetzal mesh poly count was reduced accidentally.
    - Fixed two infinite weight exploits.
    - Fixed the Alpha Tuso so it no longer ejects the rider off their creature when their mount is attacked.
    - Fixed issue where when a mount was caught by the Tuso and the Tuso pushed it under the mesh, the mount would teleport inside the Tuso and become stuck.
    - Fixed issue where the Tuso would keep performing it’s crushing attack even if the player escaped.
    - Fixed issue where Explorer Notes were moved around to incorrect locations.
    - Fixed issue where Megalosaurus was not properly dismounting passengers.
    - Fixed issue where pipes were preventing the greenhouse effect.
    - Fixed issue in Primitive Plus where supply drops were not present.
    - Fixed issue where the improper coal was harvestable in Primitive Plus.
    - Fixed spelling of Hesperornis Egg.
    - Fixed issue where underwater mines would explode when being demolished.
    - Fixed engrams not displaying in the correct order.
    - Fixed issue where tames would not attack Trilobites.
    - Fixed issue where Rex, Titanosaur, and Titanoboa were not swimming at the surface of the water.
    - Fixed issue where gloves were being distorted while riding tames.
    - Fixed several twitching animation issues with legacy dinos.
    - Fixed multiple map LODs to look better on low viewing distance.
    - Added proper Procoptodon saddle icon.
    - Added proper Basilo saddle icon.
    - Prevented multiple floors from being built underneath rafts and platform saddles.
    - Slingshot does 25% less torpor per hit.
    - Spear impact volume increased by 20%.
    - Decreased pelt and hide harvesting by the Direwolf (still 15% better than other carnivores, minus Saber).
    - Increased the speed of crop growth and the beer barrel in singleplayer when using ‘Singleplayer Settings’.
    - Doubled the rate of oil and element consumption in singleplayer only on the gas generator and tek generator.
    - The cost of gasoline in singleplayer has been increased to 6 oil and 5 hide for 5 gasoline.
    - Artifact respawn timer set to 30 minutes in singleplayer.
    - Allowed Trophy Wall-Mount and Base to be paintable.
    - Fixed flyers you can base on from consuming more food that intended.
    - You can now fish while on a Pelagornis.
    - Potential fix for dinos being able to give and take damage through walls.

    Chillen ist die Kunst, sich beim Nichtstun nicht zu langweilen.

    Einmal editiert, zuletzt von Adebar ()

  • v261.0


    - Fix for singleplayer creature spawns becoming depleted over time as they did not come out of hibernation properly.
    - Fixed player/bed location not appearing at the correct location on the map.
    - Allowed Ankylo to attack with it's tail while in a floating state.
    - Fix for boss tribute requirements, removing alpha items and reducing cost of apex items.
    - Fix for the black sky on The Center.
    - Fix for Disable Resource Harvesting setting not working.
    - Fix for Trike walking sound.
    - Fix for Rex eggs falling under the map (due to missing poop socket with new increased capsule size).
    - Increased tentacles dropped from the Tuso from 1 to 8.
    - Increased chance for an alpha to spawn (in multiplayer only) by 2x.
    - Fix for dino attacks not functioning correctly while underwater.
    - Fix for ankylo not being able to use it's new secondary attack reliably.
    - Decreased food consumption for baby Troodons.
    - Fixed improper baby Wyvern food values.
    - Fixed animation issue with idle Rex.
    - Fixed volume of Craft All sound.
    - Fixed issue where deceased tames left death cache's even with an empty inventory.
    - Added Tek Trough engram to the Manticore.
    - Fixed music in The Center Dragon boss fight.
    - Added Yutyrannus to Tek Cave.
    - Rebalanced all boss HP and damage to scale from 1x (Gamma) to 3x (Alpha) in singleplayer. This does not include The Center double boss arena, which has 35% less HP and damage than it's individual Island counterparts.
    - Improved atmospheric fog when using -nomansky.
    - Fixed armor sorting to sort by item name, and then quality.
    - Fixed engrams sometimes not displaying proper while in folder view.
    - New Dragon Trophy and Sloped Thatch Roof icons.
    - Mantis and Scorpion now receive the Oviraptor egg laying buff.
    - Above-ground oil rocks harvest-health reduced by 50%, and underwater oil nodes harvest-health increased by 33%.
    - Decreased snow bushes resources to 20% the amount of resources (20% harvest-health), and increased snow trees by 200% resources (200% harvest-health).
    - Diplodocus is now considered a large herbivore, meaning medium sized carnivores will no longer attack it.
    - Non-Queen Bees no longer give XP.
    - Reduced Ichthyornis targeting range against players/tames by 35%.
    - Ichthyornis no longer attacks players or tames that are underwater, only fish.
    - Lowered rotation rate in Kaprosuchus attacks, which previously made it run and swim in circles while trying to attack.
    - Dung Beetle is no longer aggressive unless provoked.
    - Onyc now have a 10% chance per melee hit to apply megarabies to victim.
    - Underwater dino attacks properly rebound to primary-fire (LMB) where appropriate.
    - Underwater and cave crates now give two items instead of one.
    - Reduced Troodon damage by 33%.
    - Reduced Pegomastax health (200 base to 120 base).
    - Fixed issue where structures would not demo properly.
    - Fixed lighting issue with The Center volcano.
    - Added visual indicator for tames and players when their inventory slots are maxed out.
    - Updated Direwolf jump animation.
    - Fixed an issue where dinos would not regenerate health while in stasis.
    - Thatch Roof renamed to Thatch Ceiling.
    - All hatchframes properly named when placed in the world (previously called Trapdoors).
    - Fixed alpha particle effect on underwater alphas to be visible in water.
    - Fixed an issue where disabling engrams on the host menu and re-enabling caused the engram to still be invisible.
    - Reduced Titanoboa's terrain scaling abilities, specifically reducing its ability to scale cave walls and end up on the ceiling.
    - Revisited move-around-blockade AI on dinos, meaning they should get stuck against terrain less often than previous.
    - Improved logic for tamed dinos getting stuck less in other tamed dinos (there are a lot of edge cases here, but should overall be better).
    - Removed "Distance: " label from "Following" Floating HUD. Now displays for 30 seconds after changing, and while the extended HUD is open (press-and-hold H key).
    - Megapiranha size reduced by 20%.
    - Made torches equippable on all appropriate land dino saddles. Drag the torch onto the saddle to equip.
    - Tek Replicator can now only be crafted at the Obelisks in singleplayer.
    - Allowed spear attack and melee attacks without completely exiting running (just a quick temp stop), except for clubs & swords.
    - Fixed Frozen Canteens from 'spoiling' into empty containers instead of regular Filled Canteens.
    - Can no longer use the spear to harvest trees.
    - Added durability to Miners Helmet and Flashlight.
    - Reduced max number of spider minions by 30% and make them 30% tougher.
    - Fixed Kairuku spawns in singleplayer.
    - Creatures in caves have been altered. Changes include more Arthropleura, Titanoboa and Leeches in the Swamp Cave, removed Scorpions. Removed bats, spiders, penguins, and piranhas in the Ice Cave. Added 'Polar Bears', Purlovias, and Sabertooth Salmon to the Ice Cave.
    - Consuming Rare Mushroom and Rare Flowers now gives their intended effects.
    - Fixed low LODs for dinos (specifically to fix Beaver and Ovis).
    - After using Transfer All the inventory searching automatically clears.
    - Unsort inventory now works correctly on remote inventories.
    - Food consumption on dinos raised from 0.1 to 0.25 per unit Health regenerated.
    - Griffins, female Ovis, and female Megaloceros now retain their color properly in singleplayer.

    Chillen ist die Kunst, sich beim Nichtstun nicht zu langweilen.

    Einmal editiert, zuletzt von Adebar ()

  • v262.16


    - Chance of Wild Eels reduced by 33%
    - Wild Eels aggro range reduced by 33%
    - Wild & Tamed Eels shock no longer causes stun lock or dismount, and instead applies a temporary movement and damage debuff
    - Yuty courage buff now provides +20% damage resistance
    - Fixed PvE ORP performance stall


    v262.1


    - Fixed client Map 'Fog of War' crash


    v262.0


    - TheCenter and PGMs now use TheIsland's alpha spawner arrays.
    - TheCenter lightning light flashes now stop after it has rained!
    - New Achievement: TheCenter Guardians Achievement for defeating its bosses
    - Dragon boss no longer present on TheCenter
    - Center Boss damage reduced by 33% versus TheIsland bosses
    - Fixed Bosses so they no longer have random levels, but will scale correctly on game and server difficulty.
    - Primitive+: Pachyrhino and Lystro are now tameable with Bug repellant and Rare flowers respectively
    - Primitve +: Primitve pick axe and torch should now persist after logging out
    - Primitive+: Battle axe and Viking axe blueprints now work in the grindstone
    - Primitive+: Crash fix for flying over an Explorer Note.
    - [Console] No longer crash if generating a PGM after loading TheIsland.
    - Improved TheCenter Lava
    - Troodon food has increased
    - Sounds have been added to the UI Radial Menu
    - The implant has been locked to the first slot of inventories
    - Leeches have been added to the Swamp Cave
    - Significantly reduced the number of Arthros in Swamp Cave
    - Improved MoveTo attack trace, should be easier to select smaller targets now.
    - When teleporting to player pos via tether, the teleportee now gains a +2 z offset
    - Stonepick Melee attacking while running no longer stops the run toggle on controller
    - Volume of crouch-prone in-out increased by 45%
    - [Console] PGM no longer ooms after initial generation
    - New commands to see where Dinos are when hibernated, as well as teleport to the nearest hibernated creature. "cheat hiwarp raptor_character_bp_c" and "cheat hibernationreport raptor_character_bp_c"
    - Fixed a potential lighting issue when leaving the Broodmother Arena
    - Fixed some super-bright water reflections
    - Increased the capsule size of Pternadon to make sure it can't fit thru player sized door frames
    - Fixed character creation screen cursor not displaying in Primitive+
    - Improved Troodon low-poly
    - TheCenter now has Obelisk amb sounds ala TheIsland
    - No longer missing the option to delete individual player dedicated saves for maps
    - Placement Rotation indicator now appears with controller
    - Fixed a case where Right Trigger would punch forever
    - Pressing B on the controller when you have a Combo Box open will now result in canceling it (eg PGM)
    - Correctly focusing on engrams when tabbing between Engram and Inventory UI
    - A whole bunch of split-screen bugs were resolved!
    - Fixed a case where the UI would focus drop all after placing an item into the quick slot
    - Fixed a fog of war exploit in SP
    - Fixed ATV not saving
    - R. and SG. commands no longer work in console shipping environments
    - ATV: RB should toggle first person as when riding a dino, RT should honk horn
    - Fixed a case where Megalania couldn't climb Destructible Rocks -- perhaps just on console?
    - FPV hands now enter a special 'dragging' anim pose when dragging a body
    - When there are no additional element items to load into the weapon, Tek Rifle icon text should say "0%" (or whatever %), not "0% +"
    - Torches on dino saddles now scare away Troodons.
    - Fixed a case where Corpse Locator did not work reliably while underwater.
    - Fixed an issue where certain engrams weren't learnable (e.g The Campfire)
    - Removed difficulty strings from PGM spawn points
    - Fixed a case where Extended H player hud label for tribes would be cut off
    - 25 more element to build Tek Generator
    - Safari Hat and Thorny Dragon Skins & Parasaur Saddle can be dropped like all the other skins
    - Slightly louder & farther atten human death sound
    - We now display dino entry icon next to "you have tamed" notification
    - Reduced Dolphin tamed run speed by 15%
    - Fixed an issue with low quality Beaver Dams
    - Night Vision goggles drain 20% slower (last longer)
    - Tek Rifle and Explosives damage foliage
    - Increase Explorer Note unlocked volume by 5%
    - No longer play time transitions when the player has no pawn.
    - Added special corner icon on "skin" items to tell them apart from regular items.
    - Attaching quality torches to saddles no longer converts them into primitive quality when the durability runs out.
    - Fixed a case where remote inventories were not transferring to the appropriate folder.
    - Gigas are no longer able to gather wood by eating snow trees in the snow biome.
    - Fixed Cave spawns on TheCenter
    - Accessing a Bee Hive no longer provides health
    - LT and RT Functionality swapped for Painting
    - Boss Arena teleporter pads and obelisk pads are correctly colourized.
    - Obelisk laser beam is now aligned with the terminal center.
    - Sand looks darker, wetter, and shinier where appropriate (more for console)
    - Rain VFX has been improved to not be so close to the camera and now appears no matter how fast you go
    - Cave lighting improved on Carno Island
    - Tek Jepack superboost ("takeoff") sound has been changed to make it sound more like a jetpack
    - Removed the drop shadow from the right hud icons
    - Host Sess UI: Delete Procedural ARK button needs to have a confirmation dialog
    - Changed title on "Tame Groups" panel to "Tame Ordering Groups" and will now display an asterisk next to the active groups button label text
    - Double-tap X (controller) to activate weapon attachment is now indicated on options controls gamepad
    - Fixed case where some loading tips would be cut off.
    - Tribe Log increased on Console
    - Now buttons which are selected appear brighter on the Main Menu's Help menu.
    - Engram label texts are not modulating by the UI panel alpha (thus aren't fading out with the rest of the UI)
    - When you already have a survivor (i.e. you have the respawn button visible), there is a confirmation dialog for when you "Create New Survivor" saying "Warning: This will destroy your previous Survivor, are you sure you wish to proceed?"
    - Fixed a case where the number of empty item blank spots in storage boxes are inaccurate when you have any filter enabled such as search filter or folder filter
    - Center burned tree LODs have been improved
    - Improved LODs for various trees, twigs, branches, stumps, etc.
    - Fixed a case where female face texture may have been lower rez (perhaps console only?)
    - The level up animation on the Mammoth no longer causes the player to become a gymnast.
    - Dolphins don't spawn in underwater caves
    - Fixed a case where the Alpha Buff wouldn't display on underwater creatures.
    - Improved LODs for Woolly Rhino, Beaver, Camelsaurus, Ichthyornis, Daeodon, Stag, and Sheep.
    - TEK Tapejara Saddle now has a torch socket
    - Made sure TheCenter prevents flyers in its key caves
    - Eliminated any bigfoot ground shakes
    - TheCenter now has combat biome appropriate music (ala TheIsland)
    - TheCenter now has wind and ambience SFX in the boss area
    - Wild beehives are no longer affected by the StructureResistanceMultiplier
    - Yuty now has a faster rotation rate when in melee attack range (see the Rex)
    - TekCave Purlovias now have a 65% chance to be underground (previously was 50%)
    - Wild Itchy now has a 20s delay on its theft attack and a 2500 radius for targeting player or tame after it's found you.
    - After Alpha Ascension, you should have access to the Rex Bionic Skin. After Defeating TheCenter End Bosses, on any difficulty, you should have access to the Giga Bionic Skin.
    - Wyverns should now teleport to the Manticore Arena.
    - Female now have a status suffocation-enter and suffocation-leave sounds
    - Boss Arena Cooldowns are eliminated in Single Player
    - There is now a "This Weapon Can't be Used Here" prevention volume HUD notification in appropriate areas (e.g boss arenas)
    - There is now a 25% chance of fog with any rain!
    - More Eels, Trilobites, and Euyrps in underwater overworld
    - Decreased implant open/close volume by 20%
    - Reduced Slingshot fire vol by 10%
    - Polar Bear aggro range in the ice cave should be increased to something similar to the other hostile creatures in there.
    - Removed non-iceberg Kairuku spawns on TheIsland
    - Reduce targeting range of AI in both underwater caves by 50%, and reduced spawn quantity in HARD cave specifically by 33%, also Eels in the hard cave now spawn in groups of 2, not 6
    - Baby Wyverns no longer consume too much milk.
    - Analog stick panning of 3D Painting Preview is no longer step-based (for precision)
    - Fixed case where Gorilla LOD would be on low/fur would vanish from a distance.
    - Moved any Explorer Notes previously found in the TEK Cave as it is a gauntlet dungeon and can be distracting for players.
    - Gorilla Boss punch sounds adjusted.
    - Pegomastax attack SFX are no longer vicious sounding.
    - ORP Dinos should no longer have AI's and thus not be particularly useful in boss fight.
    - Fixed a case where TheCenter would have no atmospheric fog.
    - SP no longer has a massive slowdown until respawning when suiciding
    - Pressing Right Bumper with a controller when the Transponder Node weapon equipped should set the frequency, equivalent to pressing 'N' on keyboard control
    - Hesperonis no longer teleports/pops back up to the surface after diving.
    - Increased return-from-boss teleport pawn spread (less cases of being stuck when returning back to the Ob!)
    - TheCenter Night has been made darker
    - SP: Hair grows 20% slower
    - Transfer-all sound increased by 33%
    - Minimum draw distance increased by 10%
    - If there is no inventory or harvesting component on a corpse, it will no longer display it the fact that <NAME> is dead.
    - Dragon Player spawn adjusted slightly
    - Fixed a case where Wandering Fish would cluster in corner
    - FPS no longer dips when you painting yourself
    - All HUB UI will be auto-closed when there is no player character (Previously Explorer Note UI that was opened would persist through respawns)

    Chillen ist die Kunst, sich beim Nichtstun nicht zu langweilen.

    Einmal editiert, zuletzt von Adebar ()

  • 263.0


    - Fixed a case where the cursor would vanish when navigating through Primitive+ Menus
    - Fixed an issue where you wouldn't be able to see ARK Data items unless you toggled folder view
    - Slight increase to Trike Wild damage
    - Increased rate at which Alpha creatures spawn in Single Player
    - Decreased the amount of Eeels in PGM
    - Increased the ride distance on flyers to help getting on them when you've fallen in water
    - Increased the spread of Terror Bird spawns in the Redwoods so you don't see as many Terror Bird Armies
    - Increased the amount of creatures in TheCEnter Deep Water Zone
    - Optimised foliage and Rock destruction meshes
    - Jumping Puzzle on the Center now awards 3 top-tier supply crates for completion
    - Center Underworld Rafts no longer teleport to the top of the map
    - Fixed the dark post processing in TheCenter Deep Water
    - Fixed a case where TheCenter Barrier wasn't visible underwater
    - TEK Cave pool now refills your element, as well as causes you damage if you're not wearing a full element set
    - Made the weather effects on TheIsland and Center more visibly clear (you'll see clouds changing)
    - Lots of Deep Sea crates adding to TheCenter Deep Sea Cave
    - Added a bunch of Coel to the main waters in TheCenter
    - Itchy and Pego will not steal Skins from players
    - Ghillie Suit now only has 70 base durability rather than 120
    - Reduced the amount of stalling caused by a GC
    - Removed all the non-statted items from crates that are higher tier than the first crate where that non-statted item is found
    - Fixed an issue where Plesiosaur would spawn at level 35
    - You now get an on screen message when you fall off the map
    - Fixed a case where the Gorilla Boss would float and walk backwards, unable to attack anything.
    - Stego and Rexes socket fixed so no longer laying eggs upside down
    - Fixed an issue where you may see blueprints of items inside certain structures (e.g Water skin inside of Water Tap)
    - Re mapped some Center Spawns in caves so they aren't clustered as much
    - Fixed Leed spawns on TheCenter so they should not spawn in shallow waters
    - Slightly adjusted temperatures across TheIsland and TheCenter so they are more appropriate (e.g warmer in jungles, colder in water)
    - Additional damage and health adjustments to the Dragon, Megapithecus, and TheCenter bosses.
    - Fixed a case where language translation may not have properly displayed
    - Tooltip no longer stays when scrolling the Engram and Inventory UI
    - Fixed cases of Overspawn in TheCenter
    - Adjusted the IslandCoves PGM to make it more islandy and cove-like?
    - Reverted the raft change so foundations can now be stacked again on Official Servers.

    Chillen ist die Kunst, sich beim Nichtstun nicht zu langweilen.

    Einmal editiert, zuletzt von Adebar ()

  • Hey, Survivors!


    We’ve got important and exciting news to share! First of all, we’ve finally completed our game for the console disc retail submission! It was a very long and arduous process, our boss fight or so to say, and your feedback throughout this process has been highly valuable. It was a very tight deadline to make the ship date, and the team has been intensively grinding through singleplayer-oriented refinements for the posterity of the disc-based version. All that aside, we were able to resolve many issues, as well as considerably improve the game through various changes and implementation of new techniques and it’s now time to move onto refocus our development efforts on the live game, as well as address some key topics within the community:


    http://steamcommunity.com/shar…filedetails/?id=853496496


    Will the Official Servers be wiping?


    Short answer: No -- but read the long answer!


    We had previously released a statement a year ago informing players that our Official Servers would not be wiping on the retail launch of the game. We’ve thought long and hard about the decision, taking into consideration the various points brought up by the community, the internal members of the team, as well as the general discussion that has taken place on the internet through various press/media outlets and will be sticking to our initial decision. It is clear that some group of players are for the wipe for, and some are against it, all for legitimate reasons; and we took it all into account.


    We ultimately decided that we would not wipe and we would rather pay the cost to launch an additional new PvP Server Cluster network (alongside but separate from the PvP Legacy Cluster), where players will get to have a fresh experience on the ARK; across all four maps with no influence from any of the previous servers. At that time we'll be rolling out the new server code and infrastructure necessary to prevent critical issues such as server crashing exploits, duping, and DDoSing, so they will not affect the batch of new servers (as well as the legacy ones, going forward).


    Our current set of Official Servers will be rebranded as “Legacy” and indicated as such on all platforms. We will also be taking steps to remove some of our ‘ghost town’ servers, where the player population has remained near-zero for an extended duration of time. We’ll take a look at the statistics and will be repurposing 10% of the lowest count servers across all platforms. Once we know which servers these are; we'll preserve the save files and upload them, so if you so wish to use them, you can. Players will also have time to move through Cross-ARK to a different secure Legacy server. Every three months we will be taking a review of the Legacy Officials to see what the numbers are like and may consider repurposing more ‘ghost towns’, however, the goal will be to preserve any place with human activity.


    To be clear, if you're playing on a Legacy Server you will not be able to transfer to the new Official servers and Legacy servers will still receive total and complete support (just like the New Officials) in regards to Game Updates and future ARK Expansions, so you can expect to see future DLC servers added to the Legacy Cluster.


    Development Kit!


    Oh modders, how we love you so much, we hope you can forgive us for the delay and understand as developers yourselves our reason for doing so. Fortunately, we come bearing good news! Jeremy is prepping the latest version of the Dev Kit right now (literally!) and we will have it available to download later today via GitHub, and soon after that via the Unreal Launcher when we are confident in its stability. You’ll be able to keep up with the latest information on the Unreal Forums in regards to any relevant/cool changes!


    That should be what we wanted to discuss for today. Hopefully, it helps clear the air with what’s been going on and the direction we’re heading in. We're looking forward to a fun ARK launch with everyone in the weeks ahead!


    All the best,


    Studio Wildcard

    Chillen ist die Kunst, sich beim Nichtstun nicht zu langweilen.

  • 264.34


    - Paintings / Character Paints now appear properly when in Spectator mode
    - GPU particles now render properly in SLI / multi-GPU mode (now hopefully NVIDIA can re-enable SLI support for ARK in their drivers!!!!!!!! :stuck_out_tongue: )


    v264.32


    - Fixed SM4 sky
    - Fixed client chat issue
    - Fixed TheCenter landscape material issue


    v264.3


    - Dead tame bodies and player bodies and dropped item caches now save (with their decomposition timers & corpse locators intact)
    - Character Current Stat values saved at '0' no longer reset to their default values
    - Dunkleosteus now harvests metal -- too powerful???
    - Dino Costumes now show damage overlays
    - Modified dino attacks networking to result in less rubberbanding on clients
    - Per-Dino behavior setting to toggle "Ally Looking"


    v264.22


    - Fixed an item issue.


    264.2


    - Fixed boss scaling for multiplayer sessions (approximately 67% easier)
    - Made Baby creatures able to consume from Feeding Trough at appropriate time (when they would gain 10% maturity) while "stasised"
    - Client-side CPU optimizations


    264.16


    - Fixed a server crash with rafts.


    264.15


    - Fixed Artifact Crates having no Artifacts within them.


    264.1


    - Fixed structure startup crash. Highly recommend all servers hosts immediately upgrade to this version!


    264.0


    - Official Ragnarok Update
    - SimpleSky (non-TrueSky) system with atmospheric fog
    - SP Dinos no longer fall thru cave floors
    - TheCenter fixes
    - Streaming destructible meshes, optimized memorydownload

    Chillen ist die Kunst, sich beim Nichtstun nicht zu langweilen.

    Einmal editiert, zuletzt von Adebar ()

  • v265.51


    - Made Preserving Bins able to take all receive all items again (necessary for Jerky making and various mods).


    v265.5


    - Placing rafts now requires standing on solid ground (no dynamic structures either)
    - Fixed: as client While using tek leggings, attempting to super sprint and running out of element (or having none) causes camera to be stuck facing forward.
    - Fixed an issue where on client PC dragging directly onto the empty area within a folder would actually not put the item into that folder on the server (leading to a de-sync, when you'd re-enter the inventory you'd see the items at the root)
    - Dragging DIRECTLY onto Inventory Folders , local and remote, now puts the items into those folders (the exception is the 'up level' icon, doesn't do anything)
    - Transfer All To and From Inventories, in the root folder level, will now ignore items in subfolders of the inventory you're transfering out of.
    - Fixed: Pressing R1 to cycle snap points while mounted, caused camera to cycle through 1st and 3rd person view.
    - Fixed behavior of Text Input pop-up when using gamepad
    - Fixed: When creating a folder, it didn't show it unless you reopen the inventory, or press folder-toggle button.
    - Altered tamed Griffin fly speed when near targets to better attack them
    - Fixed a sideways platform building bug
    - Respawn / Fast Travel UI now has a bed search textbox
    - Fixed ScorchedEarth rocks having incorrect destruction mesh material
    - Fixed some third person camera interpolation jitters


    v265.3


    - Ragnarok map fixes: https://survivetheark.com/inde…157-ragnarok-patch-notes/ - Please note that this update is not backwards compatible, so it is very important that Unofficial Servers update to the latest version: 265.3
    - Fixed "Setting the UI General scale to the lowest makes it so you cannot drag items down into some hotkey bars."
    - Fixed "cant use escape or enter to close naming box after taming"
    - Added a ramp snap point on the inside of giant hatchframes
    - Dye UI: Double Clicking (also double pressing (A) button) on a color region now dyes it
    - Lowered dino HUD popup when looking at a titanoboa
    - Fixed area of TheCenter 'Lava Island' with improperly functioning dino spawns on servers


    v265.284


    - Ragnarok map fixes: https://survivetheark.com/inde…157-ragnarok-patch-notes/
    - Fixed dinos appearing to fall through ceilings on the client. It may take a minute or so for the server to correct the creatures.
    - Fixed buffer overflow error occurring when logging into very dense bases.
    - Fixed certain values being edited that allowed unintended visual changes to be made to the ini files.
    - Review and changes made to graphical presets.
    - Fixed an issue where players would fall through ceilings when logged out on top of them.
    - Fixed issue where binding "E" to middle mouse button wouldn't function properly.
    - Fixed eggs falling through structures (for real this time).
    - Fixed rex saddle positioning in dye UI screen.
    - Fixed Industrial Cooker and Beer Barrel from accepting fertilizer due to crop plot change.
    - Fixed a visual issue where the Megalosaurus would appear to be sleeping instead of unconscious.
    - Added swing delay to the Electric Prod.
    - Fixed issue where canvases were not able to be placed on the Refrigerator.
    - Fixed a visual issue where the player in inventory would appear as a silhouette.
    - Improved collision on large hatchframe.
    - Allowed the dye UI to stay open after jumping to paint.


    v265.16


    - Fixed some client-side third person issues.
    - Made third person camera allowed by default on all dedicated servers, use the setting ?AllowThirdPersonPlayer=false to disable it on a server.


    v265.14


    - Fixed an issue with clients disconnecting when in large bases. Requires Server Update.


    v265.1


    - Fixed a renderer crash and further increased render thread / Options performance.


    v265.0


    - Huge perf gains, may vary based on system configuration due to upgrading to the latest Unreal Rendering code. After changing your in game settings, be sure to restart your clients!
    - Tameable Titanoboas!
    - New Server Option: Force Respawn of Wild Dinos on Server Restart! Enabled by default on official servers, this will force weekly respawns of dinos on all servers to prevent certain dino types (like the Basilo and Spino) from becoming depopulated on long running servers. (?ServerAutoForceRespawnWildDinosInterval=SECONDS). Note in some cases this may not work more than once, we may have solved the case but we're looking into it ;) .
    - New Server Option: Tribe Size and Alliance Size Limits! The new tribe member limit is defaulted to 70 players and the new alliance per tribe limit is defaulted to 10 on official servers (MaxAlliancesPerTribe=# and MaxTribesPerAlliance=# in Game.ini). Note: Values may be off by 1 (looking into it!), so just pick your number and then add 1 to it.
    - Platform Saddles are now limited to maximum 40 saddles per tribe. Each platform saddle (with structures) counts as 19 tribe tame slots (?PersonalTamedDinosSaddleStructureCost=19 & ?MaxPersonalTamedDinos=40).
    - 1/4 sized Ragnarok map update (the "Southwest Update"):
    https://survivetheark.com/inde…tchnotes-eta-29th-august/
    - Eggs no longer fall through structures during rendering.
    - Baby ovis should no longer fall through structures after being born.
    - Players can now escape being grappled by any enemy by using tools with blades to "cut" the line.
    - Turrets now have a Players Only mode which targets players riding on dinos before targetting the dino.
    - Crops can now be fertilized be pressing E on them instead of having to open the inventory.
    - Hatching and Gestation progress bars now include countdown timers as well as percentages.
    - The structure limit is now properly indicated to the player once the limit is reached.
    - Storage boxes now indicate if they are full without having to open them.
    - Corrected spelling of Pulminoscorpius.
    - Pump action shotgun pellets per shot increased from 10 to 12 (20% damage increase on full hit), initial spread decreased from 10 to 7.5, and max cone size at full range decreased from 100 to 75 degrees.
    - Decreased the stun on humans from shocking tranq darts from 5 seconds to 2 seconds.
    - Fixed 3 exploits used to get under the world map.
    - When structures or tames are deleted due to the PVE timer expiring it is now properly communicated in the tribe log.

    Chillen ist die Kunst, sich beim Nichtstun nicht zu langweilen.

    Einmal editiert, zuletzt von Adebar ()

  • v266.0


    - Ragnarok Hotfixes
    - Implemented initial upload timer for dupe prevention
    - Created blocking volumes for key areas in PvE servers (not enabled on Legacy Servers)
    - Rafts can be demolishable across all servers after a period of time.
    - Implemented new Host UI
    - Marked designated servers as Legacy, check the Legacy filter if you cannot find your Official PC Server.
    - Resolved 2 server crashes related to structure placement
    - Turrets can now shoot through ragdolls you are dragging
    - Fixed a rare issue where local profiles would sometimes corrupt
    - Primitive+ now has its own save directory

    Chillen ist die Kunst, sich beim Nichtstun nicht zu langweilen.

  • v267.3


    - Added server-side support for "Aberration" Season Pass cosmetics. Requires Server Restart


    v267.21


    - Enabled player Gamma control on Official PvP servers
    - Options Menu Added keybindings (default unassigned) to player Gamma1 (low) and Gamma2 (high) settings, and textboxes to specify custom Gamma values for each.


    v267.2


    - Ice Wyvern is now properly transferrable in Cross-ARK
    - Fixed issue with not being able to Cross-ARK transfer between Password-Protected Unofficial Servers


    v267.17


    - Fixed various client crashes.
    - Fixed server browser "Join" button changing into non-functional "Wait" button
    - Disabled expensive "Distance Field Ambient Occlusion" effect by default, even on Epic settings. Users can re-enable it manually in the Options if they wish for highest quality graphics, at a performance cost.
    - Fixed Cluster Session List UI incorrectly applying search filters


    v267.0


    - New Creature: The Otter!
    - Endboss and Ascension.
    - Ice Wyvern remodel and they're now uploadable.
    - Official Anti-Duping systems.

    Chillen ist die Kunst, sich beim Nichtstun nicht zu langweilen.

    Einmal editiert, zuletzt von Adebar ()

  • v268.22


    - Fixed crashes with optimized scrollbox code (i.e. with Structures+ mod), and improved performance of UI text rendering


    v268.2


    - Increased Phoenix weight-carrying capacity by +200%, made Sulfur add +200% more food to Phoenix, reduced Phoenix Food consumption rates by 60%, increased Phoenix fire DoT by +200%
    - Made Phoenix Flame-Charge ability use dynamic key binding (so will work if Jump key is bound to something other than 'Spacebar'), and work with gamepad input
    - Increased client-side UI performance of large scrollable lists (inventory item lists, engram list, server list, etc).


    v268.13


    - Made Phoenix 3x more common to find on Scorched Earth. Requires Server Update.
    v268.12


    - Increased Phoenix base HP by 50%. Requires Server Update.


    v268.11


    - New Creature: Phoenix!
    - Fixed some UI text display/alignment issues
    - Client-side CPU performance increase

    Chillen ist die Kunst, sich beim Nichtstun nicht zu langweilen.

    Einmal editiert, zuletzt von Adebar ()

  • v269.2


    - Fixed a bug where in the event of a rollback, players who recently used the CrossARK transfer system could lose their characters.
    - Fixed the bear trap to avoid turret exploit. Bear traps only damageable by explosion now (or demolishing)
    - Reduced Flamethrower Damage from base 100 per second to 30 per second.
    - Flamethrower Direct Damage is now affected by Armour.
    - Flamethrower expensive foliage particle effects now eliminated for everyone except the local player using the weapon
    - Chainsaw not able to attack whilst running
    - Tripled the effective "ammo" of TEK armours, so they last 3x as long per element
    - Shield blocks should block whip stuns/item drops (and trigger the cooldown), and whip stun on players reduced to 1 second.
    - Implemented a new value to reduce indirect torpor (Gas grenades, tranq).
    - Chitin, Metal, Riot, and TEK Armours now reduce incoming torpor.
    Chitin:
    Direct Torpor Armor Mult: 0.07 (Was 0)
    Indirect Torpor Armor Mult: 0.035 (Was 0)


    Metal:
    Direct Torpor Armor Mult: 0.15 (Was 0)
    Indirect Torpor Armor Mult: 0.06 (Was 0)


    Riot:
    Direct Torpor Armor Mult: 0.25 (Was 0.25)
    Indirect Torpor Armor Mult: 0.12 (Was 0)


    Tek (remember there are no Tek qualities):
    Direct Torpor Armor Mult: 0.7 (Was 0)
    Indirect Torpor Armor Mult: 0.7 (Was 0)


    v269.1


    - Client-side update to fix "Direct3D Device Lost" errors.


    v269


    - Fixed a bug with the Phoenix where you could set dinos alight from a far distance
    - Fixed a bug with the Phoenix where it wouldn't do damage to wild targets in PVE
    - Fixed a bug where you could unlock super speed with the TEK Jet Pack
    - Fixed a bug where setting the server fps to 2.5 would launch you across the map
    - Fixed a bug preventing players riding a Therizino from getting shot when Turrets were set to Player Only
    - Fixed an issue where you weren't able to name your character preset in character creation
    - Fixed an issue where Ankylosaurus would get stuck in the air
    - Major networking change to resolve client disconnections when structures are destroyed.
    - Fixed a bug where u could tame and damage Phoenix when not in Superheat.

    Chillen ist die Kunst, sich beim Nichtstun nicht zu langweilen.

    Einmal editiert, zuletzt von Adebar ()

  • v271.3


    - Added HDR Graphics Option (Experimental, Fullscreen Mode only, NVIDIA only, may only work up to 1080p on certain drivers)
    - Fixed Server List refreshing when adding/removing Favorites
    - Fixed Doed Level Up Animation
    - Fixed Plant Turrets vs Proning Players
    - Fixed Griffon Backwards-Fly-Run


    v271.21


    - Fixed impact decals that were not rendering.


    v271.2


    - Fixed a method that was being used to push characters underneath the ground (Requires Server Update.)
    - Fixed Fertilizer getting durability reset when using Deposit Action (Requires Server Update.)
    - Increased Ragnarok Boss Arena max time to 40 minutes (Requires Server Update.)
    - Fixed a server loading crash that some mod-users were seeing (Requires Server Update.)
    - Fixed remote keypads not working properly on certain legacy servers.


    v271.17


    - Defaulted dedicated server ?bRawSockets mode to not use threaded networking, seemed to generally be a net performance loss in our analysis. Can still be forcefully enabled with -forcenetthreading


    v271.16
    - Fixed an spawn issue with Ragnarok Golems
    - Changed TekLight structure settings to use "Tek Tier" properties (damage resistances)


    v271.15


    - Further improved performance of ?bRawSockets servers by eliminating threading "critical sections"
    - Added -nonetthreading option for bRawSockets servers to only utilize a single thread for networking (useful to improve performance for machines with more servers than cpu cores, especially on Linux)


    v271.11


    - Baby Bone Scalings & Gestation Setups now stack from Mods, and Dino Entry Icon now stack from Mods.
    - Fixed client side dino initialization crash.
    - Fixed with issue with local events on client.


    v271.0


    - Game.ini [ShooterGameMode] bUseTameLimitForStructuresOnly config option, which if true will make Tame Units only be applied and used for Platforms with Structures and Rafts. Defaults false. Tame Units on Non-Legacy Official PvP now have this true (thus in effect disabling Tame Units for Dinos without Platform Structures).
    - ?bRawSockets server option now has correct performance (server stalls eliminated), as good or better than Steam sockets
    - Fixed some boss exploits.


    v270.1


    - Client: Fixed Tek Armor clipping into view when using Tek Sword
    - Client: RMB should no longer activate the "charge" attack of the Tek Sword & Gloves when cancelling structure placement
    - Client: In the Inventory Menu, Shift+HotkeySlotBinding while hovering over an item will equip it into that HotKey Slot #. Control+HotKeySlotBinding will remove the item from the corresponding HotKey Slot (putting it back into your regular Inventory).


    v270


    - New Weapon: Tek Sword (Charge-Attack and damages Metal & significantly pierces Armor when powered by Element)
    - New Armor: Tek Shield (Reflects incoming projectiles/bullets when powered by Element)
    - New Structure: Tek Light (Attaches to any surface and can be either independently powered by Element Shards in its Inventory, or traditionally powered via generators)
    - TrueSky memory usage fix
    - Fixed issue where clients would sometimes become disconnected after demolishing/destroying structures

    Chillen ist die Kunst, sich beim Nichtstun nicht zu langweilen.

    Einmal editiert, zuletzt von Adebar ()

  • v272.35


    - Fixed crash with optimized GroundClutter and reimplemented it. Resulting 2-3MS speed-up in GroundClutter rendering.


    v272.3


    - Optimized Ground Clutter rendering, saving significant CPU and GPU performance
    - Re-added HDR support in Options Menu (Fullscreen Exclusive mode only, and requires native resolution for many TV's)
    - Added 2 additional Aberration Cosmetics to Season Pass: Bulbdog Mask and Reaper Helmet


    v272.2


    - Made Ragnarok Bosses grant Tek Sword & Tek Shield & Tek Light once again, as well as having the Boss Arena last 40 minutes rather than 20.


    v272.1


    - Fixed an issue where old Ragnarok Landscape sublevel randomly wasn't getting properly deleted when updating the build on some servers & clients.


    v272


    - Fixed a server crash that some hosts were getting after uninstalling certain mods.
    - Re-Added "My Survivors" menu option
    - Temporarily removed HDR option, was causing some graphics issues at the moment.
    - Big Ragnarok update: 20% more map area, various changes and fixes, full Ragnarok notes here: https://survivetheark.com/inde…ok-sw-desert-update-1011/

    Chillen ist die Kunst, sich beim Nichtstun nicht zu langweilen.

    Einmal editiert, zuletzt von Adebar ()

  • v273.86


    - Implemented more parallel rendering code, boosting client CPU render performance by ~10%


    v273.8


    - Fixed a key performance issue with PhysX. Recommended Server Update!


    v273.76


    - Fixed an issue with placing structures in Structures+ and other Mods. Requires Server Updated.


    v273.74


    - Implemented Turret Counter on HUD in preparation for Turret Count Limiting (clamping how many Turrets can be built in an area on servers, to dramatically improve server performance). You can enable the Turret Counter HUD on your own Unofficial by changing this config property (just a HUD indicator for now, later this property will actually hard-limit the number of Turrets):


    Game.ini
    [/script/shootergame.shootergamemode]
    bLimitTurretsInRange=true


    You can read more about the upcoming Turret Limit change here:
    https://survivetheark.com/inde…crunch-109-ark-news-r602/


    v273.7


    - Fixed INI Supply Crate Overrides working again. Also improved the system for this: Now with SupplyCrateClassString you can override a group of supply crates by including only PART of the name (rather than the full name), and any supply crates which contain that string in part of their name will be overriden. Such as overriding "SupplyCrate" will override ALL supply crates. Furthermore, you can now set bAppendItemSets=true to ADD item sets to supply crates, rather than totally overriding all their items. And you can set bAppendPreventIncreasingMinMaxItemSets=true to dynamically increase the amount of items dropped by however many additional itemsets you add ( only applies when bAppendItemSets=true ).
    - Fixed an issue where pain volumes could cause infinite forces on ragdolls and lead to serious PhysX issues (overly expensive collision, lack of collision, etc). Requires server update, recommended update!.


    v273.692


    - Fixed downloading Dinos beyond a Tribe or Player's personal Tame Limit, and fixed an issue where you couldn't download Dinos on PvE servers.


    v273.68


    - Fixed a collision issue with chairs. Requires server update.


    v273.67


    - Protected against an issue with Recipe Crafting and applied retroactive detection. Requires server update.


    v273.64


    Unversioned Hotfix: changed Plant Species Y collisions to properly receive projectile impacts.
    - Changed Tek Teleporter "public mode" toggle to only be available for Tribe Admins.


    v273.63


    - Fixed issue in prior build where players could see and fast-travel into other Tribe's beds. Requires server update, Recommend servers upgrade to this version


    v273.62


    - New server options to auto-unlock specific or all Engrams (all Engrams will also use the Engram level Override settings, if any):
    Game.ini


    [/script/shootergame.shootergamemode]
    EngramEntryAutoUnlocks=(EngramClassName="EngramEntry_TekTeleporter_C",LevelToAutoUnlock=0)
    EngramEntryAutoUnlocks=(EngramClassName="EngramEntry_Bola_C",LevelToAutoUnlock=3)


    OR


    [/script/shootergame.shootergamemode]
    bAutoUnlockAllEngrams=true


    - Tek Teleporters now have an "Enable Public Teleportation" toggle option, which allows any team to teleport with them. Only "public" Teleporters will see other "public" Teleporters on the minimap (as well as any non-public Teleporters of that player's Team).



    v273.6


    - Fixed Character-destruction Inventory Bags to drop at the character's location if can't find ground underneath, so that loot items aren't lost
    - Fixed Plant Species Y to passively lose HP over 30 mins (as originally intended), made them and all traps not placeable within small range of another trap (as originally intended), made Species Y trap apply piercing damage to victim
    - Changed Structure encroachment check logic to do a solid trace between encroachment points, prevents getting Sleeping Bags wedged in places they shouldn't fit
    - Daedon no longer heals Titanosaur
    - Fixed a way to get unconscious players under-the-ground
    - Fixed invisible grapple wall on TheCenter


    v273.2
    - Optimized spatial partition logic for large-worlds (i.e. Ragnarok) to boost server performance.


    v273.11


    - Can no longer attach floating structures when on a flying dino platform.
    - Dropping Inventory-deposit structures onto platform saddles now counts them against platform-tame limit.
    - Fixed some cases of Turrets not properly shooting players.
    - Fixed some cases where Beds were causing collision glitches.
    - Can no longer place Beds onto Pillars, was causing issues.
    - When a player is chained to a Seating Structure, fixed removing handcuffs through Inventory to properly unseat the player.


    v273.0


    - Added the capability to "Lay On" Simple Bed and Modern Bed (2 people on Modern Bed). If you log out while laying on bed, you'll remain in sleeping pose on the bed even when you log-out, and will stay on the bed even while it moves on a dynamic platform. (You can still be damaged and killed when on the bed).
    - Added the capability for another player to "Lock" handcuffed players to Seating Structures (including Chairs, Benches, Beds, etc). When locked to a structure, the handcuffed player will appear to have a cable connecting them to the structure, and be forced to sit on the structure. This state persists across logging out as well. Another player can also "Unlock" you from the Structure, or remove the handcuffs. Chairs within Cages are thus very useful for transportation of prisoners.
    - When handcuffed, Poop now is forced directly into Slot 1. Prisoners can consume it rapidly as it builds up to attempt suicide.
    - Fixed saving/loading of Lamp Post Light intensity value.

    Chillen ist die Kunst, sich beim Nichtstun nicht zu langweilen.

    Einmal editiert, zuletzt von Adebar ()