v255.7
* Potentially fixed a case of disappearing Dinos (not retroactive)
* Added Tribe Log when a Dino starves to death (going forward be sure to look for this if your Dino isn't around!)
v255.62
* Fixed a possible dupe case
* Fixed a server crash with explosives
v255.5
* Fixed issue with turret targeting
* Fixed issue with plant turret debuff
v255.4
* Fixed several spoiling time exploits
v255.3
* Optimized Task Graph and RHI code for approximate 5-8% client side performance gain, and approximate 5% server performance gain.
* Disabled Loot Giving for jumping puzzle on TheCenter, for now.
v255.2
* Ammonite Blood can no longer be applied on Fishing Rods (for now)
* Wild Thylacoleo now properly attach to trees
* Tamed Thylacoleo can now pounce-grab wild creatures on PvE
* Increased item stat clamp on Official Servers to better reflect top-tier items (and properly clamped items in CrossARK Tribute Storage).
* Added menu to list and download monthly Sponsored Mods
* Fixed an OpenGL crash that could affect Linux/SteamOS/Mac
v255.1
* Fixed issue seeing the tooltip for Fertilized Eggs
* Fixed issue with MaxPersonalTamedDinos value not decrementing when Unclaiming Dinos that were loaded from save data.
v255
http://www.youtube.com/watch?v=riBpeB2n-2g&t=0s#ws
* New Dino: Electrophorus!
* New Dino: Microraptor!
* New Dino: Ammonite!
* New Dino: Thylacoleo!
* New Structure: Tek Forcefield
* New Structures: Tek Tileset & Tek Doors
* New additional head head hairstyle and additional facial hairstyle
* 30 new Explorer Notes
* Rocket Launcher & C4 rebalance: C4 now does approximately 70% more damage to Structures than Rockets. Rocket Launcher can no longer have Item Stats (though its base Damage has been increased 20% to compensate). Rocket Turrets now take a slight amount of damage when they fire, and can not fire under 5% HP.
* C4-carrying Flyers now move at a fixed slow speed.
* Item Stats on all Official Servers are now clamped to negate the old no-longer-achievable OP items generated by then-unbalanced Fishing Rod.
* Added option for per-Tribe Dino Tame limit, enabling on Official PvE servers with a max of 500 Dinos Per Tribe (with on-screen indicator of Tribe Dino count). To use it, run with ?MaxPersonalTamedDinos=Number
* Added option to auto-destroy claimable decayed dinos on load, rather than have them remain around as Claimable. To use this, run with ?AutoDestroyDecayedDinos=true. Official PvE servers now have this enabled.
* Various network optimizations. Major rendering and threading optimizations to come in subsequent minor version update.