Alpha 16.3 Patch Is Out!

  • Hey Survivalist,
    We’ve just released Alpha 16.3 Patch. Which includes fixes for many of the most important bugs reported by the community.
    It is strongly recommended to start a new RWG map, as the fixes necessitated core changes to the chunk code. We apologize for this inconvenience.


    For those of you that experience any problems please use your steam client to delete local files and reinstall the game. Also wiping your player profile data might be helpful. To delete the saved game and player profile data delete all files and folders that reside here: C:\Users\yourName\AppData\Roaming\7DaysToDie


    Official Alpha 16.3 Release Notes!


    Changed

    Terrain generation rules to not generate so many jagged peaks in rwgmixer.xml
    Socket generation rules in rwgmixer.xml
    Challenge quests yield more skill points
    Tuned in weapon bob when running and walking for new smooth bob code


    Fixed


    The issue where chunks would no longer load due to faulty triggers , which causes players to be stuck on building environment (NRE spam on server) is fixed, but requires a new map, as it does nto work retroactively.
    The issue where minibikes and the power.dat would not save properly is fixed.
    A reason where the game freezes while “Creating player” is fixed.
    The issue where minibikes and the power.dat would not save properly is fixed.
    A reason where the game freezes while “Creating player” is fixed.
    Businessman Zombie when killed can have his head dislocated when falls backwards into a corner or against a wall
    Vultures and Chickens artifact when rag doll rolling down a slope
    Pushing back LOD2 swap distance on vault doors. (Raner)
    Dedicated servers not added to history when connecting by IP/port
    Localization now showing english values instead of localization keys if localization is not set for a key in the user language
    Gore blocks have a chance of knocking you out of loot containers
    Zombie state is not being saved properly for clients
    Insta health on medkit not applied when healing others
    Supply crates have a chance of dropping through terrain.
    Concrete drys too indifferent
    Forge craft halting when output is full is broken.
    Players can kill chunk generation Griefing
    Shotgun turret goes out of sync
    Zombies rotate on ground again
    Lowered radius of dart trap firing sounds.
    Vultures can fly under water
    Sleeper zombies have a chance to rotate when they wake up
    Bears and wolves walk on water
    RWG highway connection issues
    Roads generating as Clay, Dirt, Gravel and Sand
    Deep roadside hole in RWG
    Odd hole in the road
    Weird spikes in the road
    Both turrets are missing firing sound
    Check rebuilding road cave
    Being stuck in 1*1 holes and then be catapulted
    Zombies sometimes clip into the ground and blocks when they jump
    Vultures and Chickens artifact when rag doll rolling down a slope
    Player is invisible to others on death
    Being disconnected while tabbed out of game causes menu unresponsiveness
    Typo in rwgmixer prevents spawning of utility_celltower_02
    Corrected up/downgrade issues with windows
    “Start a Base” quest asks for too much wood
    Some item types purchasable from traders cannot be sold back
    Stag run/walk state in water is not viewed the same between client and hostP2P
    Wolves dont properly attack zombies or stags
    Game sometimes stopping to save power / vehicle data
    Typo in rwgmixer prevents spawning of water_tower_02
    Painting ramps with 1×2 textures like redwood makes it invisible
    Wood debris (32) bad normal map metadata
    Gamestage calculates offline days as survived days
    Snowpack causing ceiling shadow on underground terrain blocks
    When on a slope both bears have difficulty in attacking the player
    Beverages do not restore stamina properly
    Zombies not using ladders properly and float/walk away from the ladder
    Planted crops/trees stop growing when chunk has been reloaded
    ERROR: VM.mesh[0].Vertices.Count (65248) has too many vertices
    When going underwater the Cannot Breathe Tooltip shows up
    Feral and Radiated feral version of zombies don’t count towards quest progression.
    UFPS Stutter issues
    Sleeper spawn issue where killing the last surviving sleeper would trigger a new set of sleepers to spawn
    All solid Wedge Inclines placed together front to back renders back side invisible


    Known Issues


    On-screen keyboard is only available if you start the game from Steam’s Big Picture Mode
    Smell is not working with the new stealth we will revisit it in a17
    GlobalUV support inhibits anisotropic filtering and it has to be calculated in the shader.
    Farming of crops other than yucca and hops affects performance
    Precipitation and cold temp going through windows, glass blocks, doors, and hatchesExcessive use of trigger plates may cause servers to lag during hordes.
    Gore block dupe
    Turrets echo sounds for clients


    Request to community:


    Blackscreen of death – still looking for savegames and outputlogs
    Sleeper spawning issues continue – we fixed the issue for wrongfully triggering new spawns, if you find more, please send us repro and video
    Creating Player hang issue – we found a fix that took care of our repro, if you still encounter it, please provide savegame, repro and outputlogs


    Quelle: http://7daystodie.com/alpha-16-3-patch-is-out/

    Chillen ist die Kunst, sich beim Nichtstun nicht zu langweilen.