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Beiträge von Adebar
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Blood Moon Frequency
- This option allows the player to set a minimum amount of days for when the blood moon hordes appear. In the menu the player can disable them, have them daily, every 3 days, default weekly, once every two weeks and once every 30 days.
Blood Moon Range
- Here the player can change how many days can the actual blood moon day randomly deviate from the frequency setting. Setting this to 0 makes blood moons happen exactly each Nth day as specified in BloodMoonFrequency
Landclaimcount
- We added a property to the serverconfig.xml that allows server owners to change the maximum amount landclaims per player.
XP Multiplier
- Players can increase or decrease the overall experience gained. To suit the XP speed for the length of game they desire.
Adjustable Block Damages
- Players: Players can decrease or increase their damage dealt to blocks
- AI: The damage dealt to blocks by normal AI
- Blood Moon AI: The damage dealt to blocks exclusively by AI during blood moon horde time
For serverowners:
Added: serverconfig property “UserDataFolder” to specify where all generated data on the server is stored, including generated RWG worlds
Added: new properties “XPMultiplier”, “BlockDamagePlayer”, “BlockDamageAI”, “BlockDamageAIBM”
Removed: old properties “BlockDurabilityModifier”, “ZombiesRun”
Changed: TerminalWindowEnabled default is set to true
Please be sure you are using these properties in your serverconfig.xml:
<property name=”BloodMoonFrequency” value=”7″ /> <!– What frequency (in days) should a blood moon take place –>
<property name=”BloodMoonRange” value=”0″ /> <!– How many days can the actual blood moon day randomly deviate from the above setting. Setting this to 0 makes blood moons happen exactly each Nth day as specified in BloodMoonFrequency –>
<property name=”BloodMoonWarning” value=”8″ /> <!– The Hour number that the red day number begins on a blood moon day. Setting this to -1 makes the red never show. –>
<property name=”LandClaimCount” value=”1″/> <!– Maximum allowed land claims per player. –>
<property name=”BlockDamagePlayer” value=”25″ /> <!– How much damage do players to blocks (percentage in whole numbers) –>
<property name=”BlockDamageAI” value=”100″ /> <!– How much damage do AIs to blocks (percentage in whole numbers) –>
<property name=”BlockDamageAIBM” value=”100″ /> <!– How much damage do AIs during blood moons to blocks (percentage in whole numbers) –>
<property name=”XPMultiplier” value=”100″ /> <!– XP gain multiplier (percentage in whole numbers) –>
Added
- Option to disable texture streaming
- Sleeper check if chunk ready for spawning
- Launcher cleanup function for generated RWG worlds
- Hits between animals of the same exact class are ignored
- Log message for how much XP you got from different sources during your last level
- AI FindDestroyPos far to close mode and randomized starting edge check
- AI Destroy Area can randomly trigger when close but has a long path (higher % with lower intelligence)
- AI Destroy Area will try far mode if normal unreachable
- AI Destroy Area states, so seek time and attack time are separate
- Landclaims now have a radial menu access to either show bounds to help building or remove them, if you dont want to destroy them by hand
- Logging when player makes levels
- Clamping to huge xp gains and changed giveselfxp to allow huge numbers
- A “Blood Moon Warning” option.
Changed
- Decreased sleeper despawn delay to 45 and added passive despawn delay of 10 seconds
- Meat stew only uses 5 meat. Added animal fat to Recipe. Now it gives 50 max stamina and 25 health
- Steak and potato meal now only use 5 meat but require 2 mushrooms. Now it gives 50 max stamina and 25 health
- Increased chance for rare medicine at traders
- Bartering now changes final price instead of reducing/increasing markup.
- Gravel trails in the desert are more visible
- Vehicles no longer collide with small rocks. Updated small rock texture.
- Upgraded rock texture resolution to 512.
- Added acid to traders
- Increased the duke value of raw meat
- Nerfed barter perk sell rates to half of what they were.
- Cut sell rate from .2 to .15 value
- Reduced amounts of food for sale at traders
- Increased width of newContinueGame window, panels and gameoption control
- Dropped usage of settings ini file, everything is controlled by Unity’s preferences system again
- Increased chance to play power attack grunt sounds
- Increased radius of dog and wolf controllers
- Increased probability of bones on gore blocks and body bags
- Gore blocks and body bags can drop nitrate
- Increased probability of coal on burnt blocks
- Reduced repair cost of claim blocks
- Slightly reduced the depth of the topsoil to make finding ore easier
- Optimized counter sink, cupboard corner, deco pole round, tile broken, metal rail.
- Reduced “static” memory usage for map data, reduces amount of RAM required, more pronounced on bigger maps
- Vending machines no longer have prepared food or raw ingredients, only canned food and drink
- Increased quality tier of items found in loot
- Renamed Bone Shiv to Bone Knife
Fixed
- Buried supplies show as empty when they’re not should make same as satchels.
- Placed landclaims are printed in the console for everyone to see.
- Sleeper volume final room bungalow_06 (Eric)
- ERR Unknown particle effect: impact_bullet_on_resourceWood when shooting air supply crate
- Snowberry extract uses it’s instead of its in description
- DismemberChance can not stack correctly between buffs, items, and perks
- Lowered stamina cost for jumping is not mentioned in parkour description
- Spawn probability of radiated zombies is not scaling
- Sleeper despawn range to a tighter range
- When in the prefab/world editor, then starting a game the party carries over
- Dismemberment NRE spam
- Scrapping paintbrush exploit to dupe paint.
- Clients do not see the vulture death animation (dedicated)
- Buff kills dont share XP.
- NRE while holding “R” and fast mouse wheel scrolling to another slot with item in it.
- NRE when trying to remap with the number “9” key
- Players torch ignores game settings.
- Exploiting gun/auto turret and nailgun for free unlimited nails.
- Nail gun nails dupe
- Clear sleeper quests can’t be completed
- Scrapping dupe exploit
- Lower loot abundance may not be working
- EntityAlive MinEventContext Tags not being updated
- Duping thousands of gas cans (disabled equip when in a vehicle)
- Invisible zombies for P2P and dedi clients
- Animals are not displaying attack animation for clients
- Issue with having 2 finding white river supplies quests.
- Dupe exploit using task manager to close client when on a dedi.
- Consumeable dupe via mouse and inventory use.
- Vending machines dont add time to rented days.
- VM dupe using partial stacks.
- Clients cannot hear the running blade trap sound loop
- When placed singly pallets placed on other will fly off, when base is removed
- Chicken was using legacy shader ( Chicken texture is incorrect
- Bicycle doesn’t fall over for clients, only the wheels do
- Vehicles placed on a client face north and then rotate to placed rotation
- Auto turret damages are not matching the damage of their ammo
- Bicycle dismounting causes player movement to lock and lose toolbelt items
- Small rocks, corn and dead corn were not using local uvs
- Players always score sneak damage in pvp when crouched
- Goth clothes are not in loot lists
- Dupe items with destroying a container and using “E” key at same time its destroyed.
- Score achievements replaced by gamestage based achievements
- Fire axes did not play power attack grunt sounds
- Dogs and vultures are not attacking properly
- ModArmorMuffledConnectors should be a stealth class mod
- Achievement Playing Doctor was not working
- PerkHealingFactor is incompatible with some other forms of healing
- Despite being turned off blade traps can still be herd spinning (faintly)
- Wrong (repair) upgrade path and burn value on wood spikes
- Wedge60 tip corner top was hiding adjacent faces when it shouldn’t
- Descriptions for modArmorMuffledConnectorsSchematic and modArmorAdvancedMuffledConnectorsSchematic are switched
- Ping doesn’t show correctly on the server browser
- Wrong loot group assignment for vehicle parts in zombie loot drops
- Exiting game after placing campfire cancels trader quest.
- Vultures fly backwards (made SetState clear reverse if left on and force some upward motion in StartAttackReposition)
- Dart traps require forged iron to build but forged steel to repair
- Buildings and signs etc are popping in a short distance from the player
- Glass placement preview is impossible to see on most none squared shapes
- Clients can see entities when walls don’t render anymore
- P2P connection issues, Skipping LiteNetLib connection attempt, no IP given
- Landclaim “Show bounds”, also shows for inactive lcb’s
- No Kill / Kill Allies only lead to some buff/features not working.
- Worlds without any water source in XML fail to load
- Quest rewards dont reflect changes to XP multiplier.
- Puny GOD mode does not make you invulnerable
- Error when changing female character’s hair
- Airdrop in prefab editor
- Chat font size to what it was before
- Zeds get confused when spawned on top of shelves
- Server browser errors after a dedi having issues
- Hitting ESC during RWG previewer generation will cause NRE
- Clear part for sleeper quests now also works on/for old savegames
Known Issues
- RWG Generation is not in its final state. Work is currently being done to improve roads, towns, terrain, generation speed, and world size. These changes will come in a later A17.x patch once they are ready.
- In some scenarios double swing may still occur
- Tool damage localization is different than actual value
- RWG: Floating POIs (Minimal occurrence now)
- Trader Jen has a deep voice
- Trader Rekt is nicer than usual
- Charismatic Nature is still in need of improvement, buff works for 5 seconds and 5 seconds it does not
- Scrapping items in crafting queue while re-logging may go lost
- Crafting speed bonus and mod slots do not properly apply to workstations after being closed
- Clipping into blocks to see through terrain
- Shotgun driver loses sound on 4×4 after a while
- Workstation tools do not refresh the recipe list when the tools are installed
- Can use torch and flaming arrows as light underwater
- RWG preview tool localization
- Firearms do a duplicate reload animation after reloading while zoomed (locked in zoom)
- Mining helmet light doesn’t show for other players
- Client molotovs thrown down from an edge not working as good as Host
- Hatches don’t always open on the first try
- Player model jumps forward of the player camera when accessing an auto turret inventory
- Turrets will not target self when set to do so
- Player can consume any consumable while mounted in vehicle but will not get the buff/debuff
- Resolution does not always save when >1080p options are available
- Burning shaft mod flame effect can transfer to other items on the toolbelt
- Healing other players with RMB doesn’t work
- Self medicated is not working properly. Not being able to purchase perk is intended.
- Crashes on Mac for a possible workaround, please look at https://7daystodie.com/forums/showth…106#post914106
- If connection to server fails, try removing steamnetworking as a disabled function from the serverconfig.xml
- White lines may occur on imposter POIs
- Some Linux users experience problems
- When using REALLY excessive amounts of resources they may vanish in cement mixer’s crafting queue
- Chunk corruption errors
- Showbounds for landclaims shows a box instead of it actual infinite size for y
- Illness buff may not properly run out
- Nightvision goggles are not very effective
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A17.1 b9
Added
- Entityclasses AIPathCostScale (min/max) and set a variety of values for different AI entities
- Sleeper 20% bonus to AIPathCostScale
- Vehicle manager saves when vehicles are added or removed
- Added Cigars to trader wares
- Added old cash to laundry and nightstands
- AI will do destroy area 60% on a fall after unreachable side path
- Traders now sell glue
- When the PLY option is checked in the F3 debug screen, the cvar window with a new search box will be displayed on your right hand side. Ideal for searching xp related cvars.
Changed
- Optimized catwalk rail metal corner, catwalk rail single, catwalk wedge rail, chair, coffee table
- Separated pathing distance cost from break/jump cost and added per path scaling to allow path variations
- Increased trader rewards
- AI JumpMaxDistance to a random range, set zombie ranges and made heavier zombies jump shorter
- Updated several buff descriptions and journal entries to reflect changes
- Added a beaker to medical quest loot
- Return of the ghosted block preview from A16
- Added acid to lab equipment loot
- Water and food to show the value of current water and food plus the consumed water and food amounts to be applied
- Adjusted max water amounts in progression to reflect the food amounts
- Updated chrysanthemum seed icon.
- Show the water/food as actual value instead of percent.
- Increased dog and wolf health
- Death penalty cannot stack on repeated deaths
- Increased block upgrade speed of nail gun and claw hammer
- A wood pole can be crafted without the table saw
- Updated vehicleWheels icon.
- Increased amount of old cash found in containers and zombie loot.
- ModMeleeStructuralBrace can be installed on bows and has fewer stacking issues
- Increased size of snake colliders
- Increased harvesting / upgrade XP
- Increased AI range to attempt a gap jump
- General Strength Perks have their own category.
- Perks concerning harvesting, looting or carrying things require lower attribute scores to unlock
- Increased the amount of food you can overeat to 50.
- Increased stack count of buff magazines
- Increased stack number of cash
- Allowed 45° rotations on wood/iron bars
- Added support for lumberjacks. Wood now sells for a reasonable amount at traders
- Player sellback rate improved so selling items to traders is more profitable
- Increased drop % of armor mods in loot
- Vehicles can be assembled from parts without a perk
- Glue requires only 1 bone now instead of 2.
- Reduced price of glue it was more expensive than duct tape
- Terrain in prefabs is now integrated into the height map and saved into a temporary file dtm_processed.raw on server side
- Optimized the way imposter prefab are calculated (less network traffic)
Fixed
- Stat Current life does not reset upon death.
- Craft timers not being loaded from saved data correctly
- AI climb flag not set when temp move
- LCB icon is still shown when LCB has been destroyed by another player.
- Bedroll compass/map icon was still showing when destroyed by another player when out of chunk.
- Crafting timer doesn’t advance properly when the chunk is unloaded
- Fuel burn timer showing huge negative value in MP
- Silencer does not actually silence all weapons
- Tuned water message closer to actual in game effect
- Increased quality of items for quest rewards
- Vehicle out of world check using different positions for chunk and terrain tests, so vehicles could get killed and removed Kill
- Zombies prefer to not path glass blocks
- Player backpack can be pushed under the world
- Dupe anything in a container.
- If a server is restarted shortly after placing a vehicle, the vehicle will disappear
- Fixed mismatched reinforced padding icon.
- Any block that can be picked up, can be picked up in a lcb protected area.
- Relogging on activate marker.
- Quests sometimes require moving to corner/center of POI to show Rally Marker.
- Wellness achievement updated to use fortitude
- Relogging on fresh quest will break trigger area.
- Tier5 does not give you a complete quest after requirements are met.
- When blocks are placed where sleepers would spawn, they can turn yellow
- Replaced cntmrandomloothelper in house_old_mansard with random store crate
- Allow harvested decor plants to be scrapped
- Weapon bags do not fall when POI’s fall
- Clothing change can cause major lag spike/fps drop
- Updated mining journal entry
- Tree duping issue when hit by vehicles in LCB
- Holding F is not mentioned on relevant item descriptions
- Open\Close toggle issues with some hatches.
- Strong zombies dropped less cash than weak zombies
- Item is lost if left on the mouse when closing a container.
- Toolbelt items being stuck after use.
- Bleeding buff carries over to respawn
- Sidewalk terrain will not allow placing blocks on it
- Self medicated perk magazine is still in game
- Command smoothworldall only working for 4k maps
- Corrected more burn times
- XBOX controller has not designated button/switch for making air vehicle point down (added controller action 2 to hop)
- Fixed distant water not being flat as a client
- Wrong stats displayed on some armor mods
- Grandpa’s Awesome Sauce is too awesome
- Water is not wet enough. Swimming / rain will now cool you down.
- GunToolNailgun can use trigger group mods
- ModArmorWaterPurifier collides with modArmorHelmetLight
- Terrain decoration like trees and resource rocks would sometimes not be placed
Known Issues
- Continued b240 savegames may have problems with food/water levels when a replenishing buff was active when game is continued in A17.1, character’s death restores functionality
- Some tier 5 dungeons may not complete the clear quests
- In some scenarios double swing may still occur
- Tool damage localization is different than actual value
- RWG: Floating POIs (Minimal occurrence now)
- Trader Jen has a deep voice
- Trader Rekt is nicer than usual
- Charismatic Nature is still in need of improvement, buff works for 5 seconds and 5 seconds it does not
- Scrapping items in crafting queue while re-logging may go lost
- Re-logging when crafting usable items are in the crafting queue may have negative side effects
- Crafting speed bonus and mod slots do not properly apply to workstations after being closed
- Clipping into blocks to see through terrain
- Vultures play their fly animation when dead for clients
- Shotgun driver loses sound on 4×4 after a while
- Workstation tools do not refresh the recipe list when the tools are installed
- Can use torch and flaming arrows as light underwater
- Hitting ESC while generating a map preview will blank screen. Must use CTRL, ALT, DEL to exit game.
- RWG preview tool localization
- Firearms do a duplicate reload animation after reloading while zoomed (locked in zoom)
- Mining helmet light doesn’t show for other players
- Client molotovs thrown down from an edge not working as good as Host
- Hatches don’t always open on the first try
- Player model jumps forward of the player camera when accessing an auto turret inventory
- Turrets will not target self when set to do so
- Player can consume any consumable while mounted in vehicle but will not get the buff/debuff
- Flames don’t move with zombie ragdolls
- Resolution does not always save when >1080p options are available
- Burning shaft mod flame effect can transfer to other items on the toolbelt
- Healing other players with RMB doesn’t work
- Self medicated is not working properly. Not being able to purchase perk is intended.
- Crashes on Mac for a possible workaround, please look at https://7daystodie.com/forums/…n-Mac&p=914106#post914106
- If connection to server fails, try removing steamnetworking as a disabled function from the serverconfig.xml
- White lines may occur on imposter POIs
- Some Linux users experience problems
- When using REALLY excessive amounts of resources they may vanish in cement mixer’s crafting queue
- Loot abundance setting needs another look
- Placing a new landclaim may cause the icon to disappear
- Some dupes/exploits we are looking into
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Ich selber Spiele es seit Alpha 9 und hat sich inzwischen ne menge getan, z.B Zombies die jetzt in Gebäuden spawnen neue Zombies neuer Skilltree und das early game ist nun ein wenig Grind lastiger.
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Zualler erst Green Hell ist wie The Forest nur ohne Kannibalen und spielt im Regenwald des Amazonas:
GREEN HELL ist eine Open-World-Survival-Simulation, der vor der unerforschten, einzigartigen Kulisse des Amazonas-Regenwalds spielt.
Du befindest dich mutterseelenallein im Dschungel. Ohne Essen oder Ausrüstung, mit nur einem Ziel: Überleben. Du klammerst dich ans Leben und beginnst eine Reise, die dein Durchhaltevermögen auf die Probe stellen wird – die Einsamkeit wird nicht nur deinen Körper, sondern auch deinen Geist aufs Äußerste fordern. Wie lange kannst du gegen die Gefahren des Unbekannten überleben?
Auf dieser Reise erhältst du keine Hilfe von der Außenwelt. Lerne selbst, zu überleben. Deine beiden Hände sind das Einzige, was dir anfangs zur Verfügung steht, um Unterstände zu errichten, Werkzeuge herzustellen und Waffen zu bauen, um jagen und dich verteidigen zu können. Der Dschungel ist eine ständige Bedrohung – du kämpfst nicht nur gegen wilde Tiere, sondern auch tropische Krankheiten. Auch die Fallen deines eigenen Verstandes – deine Ängste – kriechen durch die Dunkelheit des endlosen Dschungels und sind eine ganz eigene Bedrohung.https://store.steampowered.com/app/815370/Green_Hell/
Hier die Roadmap der Devs:
http://www.greenhell-game.com/road/index.html
Hier noch 2 Ingame Screenshots von mir:
https://steamcommunity.com/sha…iledetails/?id=1503323412
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Current Version: 288.114
Element Veins
- Fix for bug in cleanup
Winter Wonderland
- Tweak to GachaClaus loot
288.113
Winter Wonderland!
- Raptor Claus
- Flies over any map between 0am and 2am in-game (with event enabled)
- Drops Holiday Gifts
- Gacha Claus
- Spawns where you'd find Parasaurs on all maps
- Has holiday colors and wears a Santa Hat
- Cannot be tamed
- Doesn't like being near other wild dinos
- Accepts Coal
* Gives Holiday Items in return
* Drops Dino Candy
* Feed this to a tamed dino for a strange effect
- Accepts Mistletoe
* Gives Items in return
- Colorization
- 20% of wild dinos will spawn with Holiday colors
- Uses the ActiveEvent system
- ActiveEvent=WinterWonderland
- Cleans up after ActiveEvent is reset
- Auto applies to all non-TC sessions from 12/18-1/7 (UTC)
- Run with ActiveEvent=None to disableExtinction
- Fix for King Titan environmental effects starting again after boss despawned
- Fix for other bosses interrupting King Titan environmental effects
- Cave entrance cooldown display bug fix
- Increased radius of city meteor shield
- Improvements to dome shaders
- Reduced meteor impact damage to 750
- Improvements to height fog in desert biome
Titans
- Increased Mek sword damage to tamed titans approximately 9x
- Increased Mek pistol damage to tamed titans approximately 3x
- Increased turret damage multipliers to tamed Titans
- Changes to Titan downloading
- Titan is disabled for 15m after download
- Titan takes increased damage during this time
- Increased Titan download cooldown to 6+ hours
- Fix typo in vertical Can't Damage message
Orbital Supply Drop
- Buffed Legendary Drops in difficulty and quality of loot
- Can now be claimed by a tribe in PVE
- Only that tribe can disable shield, eject items, gather loot
- Fixed bug that eventually only allowed 1 event at a time in a session
- Improvements to shield behavior on low FPS servers
- Improvements to attacker pathing and behavior
- Legendary crates must be completed to wave 7 to eject items
Element Vein
- Can now be claimed by a tribe in PvE
- Only that tribe can harvest element
- Fixed bug that eventually only allowed 1 event at a time in a session
- Improvements to attacker pathing and behavior
Desert Titan
- Increased damage when it strikes itself with lightning
- Improvements to Desert Titan follow to address flying away
- Fix for flocks not defending properly
- Improvements to tail attack accuracy
- Made tail attack damage consistent
- Disabled cryoing the flock
- Fixed encumbered movement when walking on a Desert Titan
Dropped Items
- Improvements to dropped item interpolation on low fps servers (less poking -through ground)
- Prevented dropped items from falling through structures on load
- Prevented dropped items from ghosting through structures if thrown close to them
Eggs
- Improvements to egg interpolation on low fps servers (less poking through ground)
- Prevented eggs from falling through structures on load
- Prevented eggs from ghosting through structures if thrown close to them
- Fix for invisible Rock Drake and Wyvern eggs
Velonasaur
- Increased accuracy of AOE attack
- Reduced AOE damage to compensate for increased accuracy
- Wild Velonasaurs will no longer shoot for too long
- Fix for Wild Velonasaurs not doing damage in PvE
- Improvements to desyncs between spines and damage
- Reduced hovering when walking
- AOE attack will no longer loot victims
Managarmr
- Fixed anim bug related to Ice Breath
- Fixes for several orientation desyncs
- Fixes for desyncs when moving on low fps server
- Minor buff to landing damage
- Improvements to ice breath targeting
- Added message when you are unable to dive
- Slowed down baby Managarmrs
Enforcer
- Fixed instances where Enforcer could teleport to a non-existant wall
- Fixed instances where it could jump back to its last jump position
Scout
- Improved Scout tagging accuracy
- Improvements to player inspection mechanic
- Scout will now show floating damage text when damaged
Item Balloon
- Fixed instances of it not going to the correct destination
- Fix for cases where balloons didn't explode after landing
- Improvements to weight calculation
Gacha
- Fix for unclamped loot quality
- Fix for incorrect UI when taming is interrupted
Ice Titan
- Fix for broken dino animations related to Ice Breath
- Increased collision radius for shoulder Corruption
Flyers
- Improved flyer following when in water
- Added Whistle Land Flyer command
- Commands a flyer to land nearby
Crash
Fix low frequency crash
Manticore
- Improvements to landing logic
Performance
- Improvements to server performanceMap Markers
- Add support for decimal values
Snow Owl
- Slowed down baby food consumption rate
Daedon
- Disable healing when frozen
v287.124
- Fixed exploit related to structure pickup
v287.123
Mek
- Improved accuracy of sword in all scenariosStructures+ Integration
- Can pick structures up within 30s of placing
Exclusions:
- Charge Lantern
- C4
- Elevator Platforms
- Elevator Tracks
- Electric Generator
- Grill
- Industrial Forge
- Industrial Grinder
- Chem Bench
- Fabricator
- Tek Generator
- Tek Replicator
- Tek Transmitter
Localization
- Fixed bug that breaks Cryopod, Managarmer, etc. outside of English
Rock Drake
- Resurrect Tek Rock Drake saddle
v287.112
- Fixed bug with private servers
v287.110
Managarmr
- Improved Managarmr's ice breath accuracy
- Buffed Managarmr stamina regen slightly
- Managarmr babies can now be trained to behave better
- Managarmr babies will no longer lose patience 100% of the time when following
Velonasaur
- Velonasaur will no longer hit the area underneath large dinosaurs
- Velonasaur head whip should no longer harvest bodies
- Fixed issue with spines not always appearing on non authoritative clients
- Velonasaur head whip no longer shoots through walls
- Fixed Velonasaur spines shooting through shields
- Velonasaur now grounds flyers slightly faster
Corrupt Dinos
- Corrupted Wyverns will despawn if they get too far from a completed Element Vein or Orbital - Supply Drop
- Fade out added to Corrupt dinos when teleporting
- Corrupt Dinos will de-prioritize flier targets, or targets based on fliers
- Corrupt Dinos now deal more damage to Tek Shields
Titans
- Titans despawn timer checks only regard players within the arena
- Potential fix for increasing timer after long cooldown scenarios
- Increased starvation time for Titans (~30m to just over an hour)
- Consuming Kibble will no longer increase food for Titans
- Remove cooldown in singleplayer - Titan summon
Desert Titan
- Prevented flocks from being able to hit through buildings/terrain
- Flocks will now dismount riders during the boss fight
- Prevent encumbered players from moving on Desert Titan
Forest Titan
- Fix for Forest Titan hitting things through ground terrain
- Forest Titan arena wyverns now take damage from Forest Titans
- Trees will now be cleaned up after Forest Titan is despawned
Crashes
- Fix for crash caused by garbage collected replicated properties
- Fix server crash when running DumpDinoStats cheat as a spectator
- Fixed server crash related to Forest Titan and damage numbers
Mek
- Fix for Mek occasionally consuming 1x element when not refueling
- Improved accuracy of the Mek sword swing when the server is running at less than 10 fps
- Prevented the Q button from allowing spyglass use while riding the Mek
Enforcers
- Reduced damage taken from corrupted dinos by 60%
Connection
- Reduced disconnects
Localization
- Updated localization strings from CrowdIn
CryoPod
- Cryo freezing is now reported in tribe log
Snow Owl
- Snow Owl is now much better at actually hitting things with their melee attacks
Gasbags
- Gasbags is now much better at actually hitting things with their melee attacks
- Allowed rider to fish from Gasbags
Element Vein
- Fixed replication issue with secondary Element Vein colors
Orbital Supply Drops
- Supply Crate shields take damage from projectiles/other damage sources again
Delivery Crate
- Engrams no longer count towards delivery crate weight
Scout
- When controlling a Scout, any voice chat comes from the Scout rather than the player controlling the Scout.
Maps
- Non-crater forest Redwoods will no longer take damage and fall
Gacha
- Fixed for Gacha sadness not resetting in SP
- Fixed for dummy items getting left in Gacha inventory
Robots
- Set Gnashed attack to not affect robots (allo bleed attack)
Extinction
- Disabled flyers in Forest Titan artifact cave
287.103 - server only
- Fix for saddle dupe method
287.102
- Fix for Mek damage bug that was caused by low server FPS
- Fix for some timeout false positives to servers
287.100
Titans
- Increased rate of starvation by approximately 3x
- Prevented all Titans from basing on any character
- All Titans now do significant dmg to OSD shield / crates
- Made improvements to issue where Desert Titan would randomly fly away
- Fixed stat reset when downloaded on a server
- Wild Titans now deal 5x dmg to tamed Titans
- Accumulated damage during Titan boss fight now determines quality of titan tame (was previously health at tame time)
- Added min/hour display to cooldown timer, set CD for bosses to 6 hours. (Both initial spawns and repeated summons)
- Titans tame time - reduced to 1~ day tame same server
- Set food to 0 once they get downloaded to another server
- Health regen turned off after 1 hour post tame
Desert Titan
- Prevented stasis on dedicated for flocks
- Changed lightning recharge time to 8 seconds (from 5)
- Prevented lightning from hitting through walls
- Reduced lightning attack range by 33%
Ice Titan
- Added failsafe for ice aura when tamed
- Removed ice block that was obstructing Ice Titan fight
Forest Titan
- Fixed vine attack not showing on low fps servers
- Speculative fix for Titan falling through floor
Gacha
- Fix for double inventory
- Fixed bug where punching Gacha's make them eat faster
- Fixed bug where baby Gacha's make crystals
- Made Gacha's corpse last longer, and also added the chance to harvest stone
Velonasaur
- Fix for Velonasaur stamina drain not working on tamed.
- Fix for Velonasaur breath getting stuck
- Reduced the activation radius for minigun mode to help issue with turret mode not always activating when it seems like it should
- If Velonasaur doesn't have a rdier, minigun aoe and minigun mode can no longer be used while based on a platform saddle
- Attempt to fix issues with Velonasaur constantly draining stamina when minigun or aoe are interrupted at unintended times
- The speed flyers are grounded by Velonasaur is now based on health stat. Large high level flyers will now be grounded slower.
- Fix infinite stamina glitch when you force a Velonasaur to poop while shooting
Megatharium
- Fixed harvest component so that Megatheriums can harvest berries and thatch from bushes
Managarmr
- Baby Managarmr now only does his moves while following
- Increased Managarmr stamina usage for chained jumps
- Fixed Managarmr dashing when encumbered.
- Fixed Managarmr jumping and diving while encumbered
- Fixed exhale vfx appearing while dead.
- Attempts to fix issues with Managarmr getting stuck
- Fix issue with baby Managarmr jumping around like crazy
- Attempts to fix issues with ice bream being inaccurate on server as well as added debugging for the issue.
- Reduced IK interp speed in hopes of fixing issue with Managarmr leaning over ledges too quickly
- Added hat sockets to Managarmr
Snow Owl
- Disabled Freeze against players in PVE. Owl can apply encapsulate buff to enemy players to heal, but cannot freeze them
- If the enemy player runs away a certain distance (800) from where he got the buff, the buff now deactivates
- Set owls to not regain hp when killing corpses
- Fixed state where you could attack while encapsulated
- Encapsulate frozen time reduced
Element Vein
- Re-enabled!
- Updated elementnode harvest components to not be harvestable with anything other than metal tools
- Element harvest values adjusted to fit our desires
- Lost corrupt dinos now teleport to the path
- Changed priority selection for points and difficulties
- Changed auto-destruct time to 1 hr
- Fixed edge case where events would stop spawning
Meteors
- Re-enabled!
- Meteors will no longer kill dinos inside of the city or the domes
Enforcer
- Attack range increased on left/right/double attacks
Orbital Supply Drops
- Crate smoke effect no longer renders as separate transparency. Works with atmospherics now.
- Fixed hard crates giving Element
- Lost corrupt dinos now teleport to the path
- Changes to priority selection for points and difficulties
- Changed auto-destruct time to 1 hr
- Fixed edge case where events would stop spawning
Kibble
- Fixed incorrect name descriptions on small and extra small kibbles
Tek
-Added tek engrams unlocked to be unlocked by Titan deaths
Dropped Items
- Decreased dropped item interpolation to help with through the world cases (more to do here)
Mek
- Can now shoot pistol while not aiming
- Fixed issue where Mek would be pushed in siege mode
- Disabled hit react in siege mode
- Icon now shows level
- Unmounting a Mek in tight spaces will no longer eject a player out of the map
- Spyglass use disabled while in Mek
Scout
- Fixed terminal crafted scouts being overpowerered
- Scout can no longer be cryo'd.
- Attempts to fix issues with Scouts tracker appearing on players when it shouldn't be.
Enforcer
- Fixed issue with third-person view
Tek Bridge
- Fixed placement for allied tribes
Anky
- Anky's no longer harvest berries with their primary attack
- Anky's alt attack no longer harvests stone
Robots
- Level is now shown on unassembled Enforcer and Mek blueprints (instead of just the crafted items)
Gasbags
- Prevented Gasbags from launching or floating when encumbered
Gravity Grenade
- Now untargetable by turrets after exploding so turrets don't waste ammo on it
Corrupt Dinos
- Can no longer be carried
Extinction Map
- Deleted unneeded LODs
- Dino spawn fixes
- Foliage fixes
- Fixed holes in the map
- Prevented structures from building near Ice Titan fight
- Set City Terminals to have 60 slots instead of 20
General
- UI no longer lists the Helena Walker notes twice
- Improvements to dome PP
- Added support for buffs structures to DebugMyTarget.
- Fix rare crash related to cryo
- Disabled flying in artifact caves
286.104
- Disabled element veins due to base destruction issues, will be re-enabled at a later time
286.103
Aberration
- Enabled transfer of all Extinction Expansion Pack dinos to Aberration (except Snow Owl)
Gacha
- Fix for Gacha's sad effects not playing properly
- Fixed bug where taming didn't decay over time
- Fixed bug where taming didn't reset when a different player/tribe started taming
- Fixed bug where taming was always at 100% effectiveness
- Set Gacha to have a lower chance of dropping an item when wild
- Adjusted Gacha loot to skew towards lower quality rolls being more common
- Increased Gacha affinity gained per level to match other dinos of similar size
- Reduced the max quality of generated items to a more appropriate amount
- Adjusted how much food Snow Owl pellets give
- Fixed issue with disappearing saddle
Gasbags
- Made Gasbags like their favorite taming food again
Cryopod
- Fix for XP exploit
- Disabled ability to cryo rafts and motorrafts
- Disabled ability to cryo Cryosick dinos
- Cryo sick dinos take 10x damage
Orbital Supply Drop
- Enabled Element Veins
- Fixed issue with certain OSD mode networks
- Fixed issue where crate could respawn in the same location after crate landed
Singleplayer
- Titans should no longer consume food in singleplayer
- Fix for game save location (should auto migrate)
Velonasaur
- Fixed issue with spines floating after a dino mesh is harvested too quickly.
- Fixed stamina issues with Velonasaur getting in a state where it was stuck charging stamina without doing an ability.
- Fix for Velonasaur being able to ground boss flyers
Tek Bridge
- Removed bug that caused vaults to float when a bridge was disabled
- Vaults no longer block bridges
Dino Leash
- Added smaller radius for breeding
Mek
- Fix for Mega Mek regaining health
- Set Mek pistol to be unable to damage metal or tek
- Increased damaged to Mek when in siege mode
- Disabled shield retracting when Mek is still flying upward
- Fixed issue with Mek shields preventing the buffs/debuffs from applying
- Prevented shield from deploying within range of enemy turrets
- Mek siege cannon and missile pod projectiles move slower and can now be properly targetable by turrets
- Adjusted Mek charge-up for siege to be quicker
- Adjusted Mek drag weight to match their size
- Auto-colorize Mek backpacks with the Mek's colors
Snow Owl
- Fix bug that caused players to go into a weird state after being affected by its ice bomb
- Snow Owl encapsulate healing amount is now based on the Owl's base health instead of the healed dino's base health
- Set Owls to not 'poop' so frequently so they are a more rare resource
Managarmr
- Now requires half second pass before allowing another forward dash after jumping.
- Adjusted ice breath to not be usable directly behind you on the ground.
- Fixed Managarmr laying carno eggs
- Fixed issue with damage calculation
- Fixed issue with FOV calculating incorrectly when user has a non-default FOV setting.
Enforcer
- Hid blank buff that appeared when blinking with an Enforcer
- Enabled Scouts and Enforcers to be crafted in the city terminals
Scout
- Scouts no longer drop eggs
- Enabled Scouts and Enforcers to be crafted in the city terminals
Titans
- Desert Titan node health fix
- Titan beta/gamma health fix
- Improved Desert Titan basing
- Transmitter UI no longer shows Titan is downloadable during two hour download limit
Translation
- Chinese strings added
Difficulty
- Set max Override Difficulty to 5
Extinction Map
- Disabled meteor event for now due to meteors causing damage in unintended areas
- Fixed ice cave water spawner overspawning, added cave water spawner with hostile dinos
- Updated spawn volumes to fix Beaverpocalypse
- Updated Wasteland cavern water spawner volumes
- Fixed sound radius for street lights, no longer can be heard by everyone in the area
- Fixed various map holes
- Converted all of the water ppvol DoF to use Gaussian settings matching those on the Island
- Map streaming fixes
- Water plane fixes
- Fixed some floating resources
- Fixed teleporting between domes breaking their effects
- Dome streaming fixes
- Updated drag weight values for dinos that did not have it set so they're not all pick-up-able by a Ptera (Gacha, Gasbags, etc)
285.105 (server-only)
- Fixed Cryopod disappearing on server transfer
285.104:
- Extinction Expansion Pack!
- Removed Bodybags exploit!
- Group ranking number increased by 5
v284.104
- Extinction Chronicles V
- Added Tek Quetz
* New breeding line
* 5% chance to spawns
* 20% higher base level
- Added new color set (black, red, green, purple, white, blue)
- Added 3 new Explorer Notes and matching unlock (Corrupted Gloves)
- Increased maximum player level by 1
- Climbing pick meshing fixes
- Better handling for low fps server dino attacking
- Fix for failure to cleanup structure placers
- Pre-emptive API for server structure cleanup improvement
- Increased damage range for players/dinos on surface of Aberration
283.112
- Fix for climbing pick exploit
- Reduced timers on official servers to 15 minutes (previously 30)
v283.101
- Extinction Chronicles IV
- Added Tek Parasaur
* New breeding line
* 5% chance to spawns
* 20% higher base level
- Added new color set (green and black)
- Added 3 new Explorer Notes and matching unlock (Corrupted Chest)
- Increased maximum player level by 1
- Hole fixes on The Island, Ragnarok, Scorched Earth, The Center, Aberration
- Windmills are no longer affected by electric storms
- Decreased Cliff Platform build radius by half -
PC v1.10 changelog
- New weapon added: Crossbow and crossbow bolts
- 8 New structures added (removed names to avoid spoiling surprises)
- New buildable item: hang glider
- New creature type added
- Added fuel gauge to chainsaw and removed UI fuel bar
- Added throw away animation to hairspray when empty and removed UI fuel bar
- Overworld map now includes mountain area in the far north and improved how many functions
- (multiplayer) Fixed case where host would not be able to kick or ban cheating players
- (multiplayer) Fixed cases of players names not being visible to host
- (multiplayer) Fixed case where clients could instant kill other players using mods
- (multiplayer) Fixed cases of players being able to damage other players buildings using cheats even if building destruction was set to off
- Fixed one maple tree type not reacting to explosives unless player was extremely close
- Fixed several cases of sunlight leaking into caves when it shouldn’t
- (multiplayer)Fixed case where other players could appear locked in place after being revived
- Fixed overly dark small red plant when ambient occlusion was enabled
- Fixed some tabs in survival book having strange subtle pattern on them in some lighting
- Fixed excess dropped head bombs still ticking/light flashing as if they were about to explode
- New art for headbomb
- (multiplayer) Fixed loading icon getting stuck on screen after dying while entering a swim cave
- Fixed log sleds flying away when loading a save game with bodies stored in the sled
- (multiplayer) fixed end boss charge animation missing for clients
- Fixed fire damage audio getting stuck on sometimes when killing end boss
- (multiplayer) Fixed enemies not always reacting to hits with shorter weapons as client
- (multiplayer) Fixed clients unable to walk through destroyed chunks of foundation walls
- Caves - fixed hole in cave 3
- Caves - fixed hole in cave 6
- Fixed paper money in inventory having wrong texture when sheen effect was visible
- Fixed missing audio when hovering aloe, and stick bag in inventory
- Fixed dropped arm using different model than held arm
- Updated dead tree bark texture
- Updated spec passes on some plants
- Fixed frost screen not lined up
- Darkened blood screen
- Removed bobbles from plant 19
- Added in new volumetric clouds option
- Improved look of tree billboards
- Improved performance and lighting of end sting scene
- Improved look of large lake in middle of world
- New underwater fog and caustic effects
- Smoother light flicker on lighter
- Fixed small area near yacht where ocean could be seen through
- New reflection without player in cave water
- Fixed underwater cave icons blurry
- Optimized cpu usage on fire warmth system
edit:
Here’s a small hotfix to today’s patch release.
- Fixed issue with save games with gardens having chance to kick players
- Set volumetric clouds off by default in the presets
- Fixed an issue with unused gpu test grass that could crash some games
- Fixed area in cave that was flooded with water when it shouldn't have been
edit: updated 32bit and VR versions to latest
edit:
Here are some more fixes for last night's update:
- Fixed area where you could fall through ocean at edge of world
- Fixed left over underwater cave entrance that lead to nowhere
- Fixed an issue where microstutter would occur if game was started from a new game (issue didn’t affect saves)
- Added possible fix for radeon 5 and 6 series cards that were having issues launching game
If you are running a dedicated server, you will need to restart your server with the latest version to be compatible with this patch release.
v1.10D
Added some additional fixes:
- Fixed end boss vanishing if all players leave area
- Additional possible fix for radeon series 5 and 6 cards
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V1.09 changelog
- Fixed lizard and stealth armor limited to 9 pieces each (instead of 10)
- Fixed issue where loading text animation could sometimes reverse briefly before filling
- Fixed standing fires in caves being lit when approached, and turning off when actually lit
- Fixed chopped body parts flying away from body when first cut
- Fixed not being able to place stealth armor type on upper left thigh of armor rack
- Fixed specific tree type not dealing damage when falling
- Fixed spelling mistake in ‘Polluted’ Water text in inventory
- Fixed sheen for recently picked up items frozen in single player in inventory
- Fixed some small gaps between cliffs and terrain
- Fixed player sometimes being dragged underground in drag away cutscene
- Performance - Optimized skinning on player_net
- Performance - Optimized animator and cpu usage on placed artifact
- Updated buttons for PS4 controller icons
- Improved Small tree billboard lod distance
- Fixed arrows sometimes not registering hits on enemies
- Performance - Optimized trees around players in multiplayer
- Audio - Improved wind panning
- Audio - Fixed an issue where multiple fmod studio listener’s could be active at the same time
- Audio - Fix yacht door missing sound fx
- Audio - Fixed missing dying audio when dying fast or instantly
- Fixed small glitch where pond edging was visible outside of terrain
- Fixed small tree billboard popping off too soon compared to other plants
- Disabled dark backing of mp loading screen to make it more seamless
- Improved readability of needed items in book
- Fixed some amounts needed in book being incorrect
- Caves - Fixed some wrong props in some caves depending on order player loaded caves in
- Caves- fixed area you can get stuck in Cave 1
- Fixed small sapling normals looking incorrect with some ambient occlusion settings
- Performance - Improved ambient occlusion, newest version of ambient occlusion should run 2x faster
- Performance - Lowered z padding of volumetric lighting
- Improved some rock lods to be less noticable
- Fixed ghost leaf renderers tanking framerate when lots were placed
- (multiplayer) Optimized shadows for multiple players
- (multiplayer) Fixed issue with flame thrower not always setting enemies on fire for clients
- Handwritten text added back to To Do list in Survival Book
- Improved skull lamp texture resolution
- Fixed opening survival book while being revived sometimes breaking player movement
- Can no longer open options menu during dead screen (fixes bug where this could break controls)
- Fixed pause menu sometimes able to get stuck on screen at start of plane crash scene
- VR - Fixed glow under MP player visible when inventory is opened in caves
- VR - Added skull icon on respawn in multiplayer, clearer text and made controllers visible
- VR - Ik tracked arms now smoothly blend on and off when transitioning into cutscenes/full body animation
- VR - Fixed player sometimes getting stuck in collision or falling through floor when entering caves
- VR - Fixed some bone armour pieces visible on player when equipped
- VR - Ik arms now blend off when controllers are not being held
- VR - It's possible to catch fish now with the spear
- VR - Holding trigger now reverses the direction of the spear, to make it easier when throwing over the shoulder
- VR - Fixed other players visible in overlook area during end game cutscene
- VR - Fixed unable to place rabbits in rabbit cage
- VR - Fixed missing vhs tape visuals
- VR - Performance - Optimized which ui cameras are active
- VR - Fixed missing plane crash audio
- VR - Fixed wrong head mesh visible in ghost mode and dead screen
- VR - Controllers are now visible in MP injured state and hanging in cave sequence
- VR - UI outlines for delayed actions now have full rectangle instead of just 2 lines
- VR - player names are now visible in MP
- VR - Stick marker flag icons are now visible
- VR - Fixed hands sometimes appearing to stutter when moving
- VR - Added option to hold melee weapons in left hand
- VR - watch face now turns on/off when looking at it
- VR - Increased distance yacht lod switches in
- VR- Fixed seam visible on players neck
- VR - Fixed issue where vr could sometimes get ultra low settings when starting after playing the regular version of the game
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V1.08
- Fixed issue where some PC’s could get stuck on R to load in Forest due to shader warm-up taking an extremely long time
- DS - In game browser, fixed server request timing out before fetching all available servers (decoupled server data fetching from UI element creation, improved time to create UI elements, lowered refresh rate of the UI grid when adding new rows)
- Fixed stashing a weapon while lighting it on fire possibly breaking the burning upgrade and also possibly leaving lighter in a state it cannot light any weapon on fire anymore
- DS - Fixed issues with config file parameter
- (Multiplayer) Fixed difficulty not properly synced with clients after loading a saved game
- (Multiplayer) Discovered passengers are now preserved after dying
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V1.07 changelog
- Fixed intermittent bug where birds looking for spots on high areas such as tree platforms or tree houses could get stuck in a loop and crash the game
- Player survival stats (ie fullness) no longer update until loading in a game is completely over
- ds - Added possibility to define a custom folder for saves, either add -savefolderpath <path> as command line parameter or use the "saveFolderPath" entry of the config file
- ds - Added fps limiting options, set “targetFpsActive” and “targetFpsIdle” in the config file to define desired values when server has players or not
If you are running a dedicated server, you will need to restart your server with the latest version to be compatible with this patch release.
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V1.06 changelog
- Fixed mouse losing focus on some multi-monitor setups
- Fixed held map looking partially transparent when outside if using unity ssao
- Fixed area in Cave 9 where you could climb out of cave
- Item tooltip now accounts for item properties such as decay state to force a refresh when hovering between different inventory views of a specific item (ie: hovering from a fresh rabbit to a spoilt rabbit will properly refresh the UI)
- Fixed bug where you could fall out of cave entrance near end of game if crouching when entering
- Fixed bug where players couldn’t pick up new outfits if they had already previously filled up all their clothing spots
- Fixed saving when holding the sharing tray causing issues with deleting items
- Fixed cancelling some ghost structures with a single log added dropping 2 pickups to the ground
- Fixed missing number amount in rabbit skin item tooltip
- (Multiplayer) Host can now choose whether clients are allowed or not to use the built in debug console
- DS - Fixed interval timer counting time while no player is connected
- DS - Fixed time calculation precision issue causing time to no longer getting properly accounted for at some point
- DS - It is now possible to choose whether clients are allowed or not to use the built in debug console, either with the "allowcheats <on|off>" entry in the config file or "-allowcheats" command line parameter
- Fixed typo on one of the story pickups
- Fixed issue with stealth armor value sometimes incorrect when loading a save
- Fixed ponds and lakes appearing totally black if material quality was set to lowest
- Fixed camcorder videos not playing correctly on 32bit machines
Edit: Added a small additional fix
V1.06b
- Fixed bug with creative mode in single player not working correctly
If you are running a dedicated server, you will need to restart your server with the latest version to be compatible with this patch release.
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Da die Patch Notes recht lang sind,hier der Link: https://7daystodie.com/a17-early-streaming-release-notes/
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v282.110 - server only
- Fixed upload exploit
v282.108- Updated mod contest link on home page
v282.104 - server-side
- Addressed exploit
- Battleye update
v282.102
Extinction Chronicles III:
- Added Tek Raptor
* New breeding line
* 5% chance to spawns
* 20% higher base level
- Added new color set (red, black, white, grey)
- Added 3 new Explorer Notes and matching unlock (Corrupted Pants)
- Increased maximum player level by 1
Connectivity:
- Added time out to clients who aren't responding
Aberration Balance:
- Increased Plant-Z range by 300%
- Enabled Tek Teleporter on Aberration
Scorched Balance:
- Crop plots can now be grown where you'd expect (no more sunlight issues)
281.110- Removed ability to join a tribe as a tribe leader, you can only merge
- Fix for tek sword exploit
- Fix for rendering exploit
281.107
Extinction Chronicles II
- Increased Player and Dino Level Cap by 1
- Added 3 new Explorer Notes
- Added Corrupted Boots unlockable
- Fixed Corrupted Helmet colorization
- Tek Stego (with new breeding line, 5% chance to spawns, 20% higher base level)
- Be on the lookout for Purple, Blue, Black, and Grey dinos for the next week!
Addressed map exploit
The Center bosses now yield more Element (30, 83, and 184 for Easy, Medium and Hard respectively)
Scorched Earth
- Electric Storm only affects tek weapons, tek turrets, tek saddles, and tek shield generators
- Electric Storm duration bumped to 8 minutes
General
- Riot shield can now be crafted from the fabricator
- Crop plots now correctly grow when out range
Added admin commands
- RainDinos
- RainDanger
- RefillStats
- GiveArmorSet
- GiveWeaponSet
- GiveItemSet
- ClearMyBuffs -
Current Version: 280.130
- Raise Scorched Earth consumable lifetime to 90% from 30% of default
- Added Titano spawns to Scorched Earth
- Plant Z fruits can no longer soak turrets
- Fixed a server stall
- Arthropluera bite can now damage stone, metal, and tek structures
- Arthropluera now takes 5x explosive, and 3x ranged damage
- Fixed Element exploit on Island
- Only log tribes over player cap on tribe-capped servers
v280.122
- Added the following admin commands: DestroyTribeId, DestroyTribeIdDinos, DestroyTribeIdPlayers, DestroyTribeIdStructures, and TPCoords.
- Fix client softlock when teleporting to someone with TEK gear
- Fix for server crash related to carrying passengers
- Small Tribe: can only merge into another tribe if we have an available slot
- Updated Bionic dinos to have unfertilized bionic eggs
- Added wyvern bone constume to ARKaeology event cookpotv280.115
- Fixed bug causing Arkaeology bones to disappear after restart
v280.114
ARKaeology Event
Scavenge fossils from the various mounds that spawn on every map, be on the lookout for special mounds that contain items and use fossils to craft special skins!
The event will run automatically from 15th of June to 15th of July on Multiplayer and Single Player. If you're using a non coredata mods, or a custom map, you can activate the event with the following commandline:
-ActiveEvent=ARKaeology
you can also run that commandline after the desginated period to have the event continue, or opt-out using:
-ActiveEvent=None
- Brachiosaurus (Brontosaurus Skin)
- Stygimoloch (Pachycephalosaurus Skin)
- Styracosaurus (Triceratops Skin)
- Dilophosaurus Mask (Hat Skin)
Returning Bone Skins:
- Rex
- Carno
- Raptor
- Bronto
- Stego
- Trike
- Giganotosaurus
- Quetzalcoatlus
- Jerboa
- Wyvern
Wild dinos also have a chance to spawn with additional colors: White, Yellow, Grey, and Black.
* Event is not available in Primitive Plus.
Fortitude rework
- The threshold for being knocked out increases with fortitude increases
- Increased natural insulation from fortitude by 8%
Small Tribe Server rule changes
- 24 hr cooldown on tribe slot reuse
- Disabled dino unclaiming
- Disabled non-tribe pin code access to structures
Tek Rex
- 5% of wild Rex spawns are tex
- 20% higher wild level
- New breeding line
Miscellaneous
- Tek Tapajara saddle range reduced by 75%
- Fix for server performance in certain situations
- Many hole fixes across all maps
- Ragnarok optimizations
- Rendering fixes
- Fix emissive when moving the camera
- Fix for ambient occlusion rendering issue
- Max level increased by 1 to 131 -
Hey Everyone,
Here’s an update, addressing some of the bugs that have come up recently and also adding in new brightness and contrast sliders.
-Increased draw distance of target and some other small structures
-Added new brightness/contrast sliders
-Added in option to use legacy eye adaptation instead of dx11 eye adaptation
-Fixed bug where disassembled upgraded stick would no longer work with cloth
-Fixed issue with disassembling upgraded enemy club
-Fixed upgrades on modern axe disappearing on load
-Fixed dx9 tone mapping too dark in inventory
-Fixed lake in snow glowing blue at night
-Fixed drying rack showing log icon instead of stick icon in book
-Fixed items in world placed in holders such as bones or chocolate bars visible over inventory in some rare cases depending on where player saved
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Da der Changelog,leider sehr lang ist.Hier der Link
https://endnightgames.com/updates/v10
Quelle: https://endnightgames.com
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Nett finde es Intressant,dass die Devs nachdem eine Modifikation auf GitHub veröffentlicht wurde einen Offline Mode ins Spiel eingebaut haben.
@MaVerick[LAS] Du kannst auch Zombies spawnen, weis nur nicht ob es die Offi version war oder die Modifikation.
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