Beiträge von Adebar

    Alpha 19.3 Stable is out!


    TFP wishes every single one of you Merry Christmas and a great start into 2021!


    Added

    • Network layer encryption
    • Connection rate limit
    • More feedback on clients on why they are not allowed to connect
    • Message on the client when they got disconnected because the server is shutting down
    • Wandering horde zombies are not alert, so stealth attacks work on them
    • Wandering horde 1 second delay between spawns

    Changed

    • Replaced static NetPackage list with runtime dynamically assigned IDs for more flexibility
    • Deleted old player StealthScreenOverlay and goggle eyed effects
    • Improved supply plane drawing
    • Optimized MinEvents finding of tranforms
    • Optimized MinEvent ActionRemoveParticleEffectFromEntity
    • Enabled Christmas themed loot items

    Fixed

    • Can't target, shoot or repair through Molotov Effects
    • Set player made door stability support to false to prevent AI exploitable building
    • Console command "water" hidden by console command "thirsty"
    • DecoManager large FPS drops when saving to a slow drive
    • DecoManager written log always having a count of 0 and added duration
    • ZombieOldTimer has no flame particles
    • Weighted Head can Still go into Machete/Knife/Bone Knife
    • Using admin/whitelist/ban on users with special characters in their name breaks the serveradmin.xml
    • ItemActionQuest now respects the current toolbelt size
    • Large localization mods breaking client connects


    Quelle: https://community.7daystodie.c…c/22970-alpha-193-stable/

    Hier mal 3 Screenshots die ich während meiner Runde gemacht habe.


    https://steamcommunity.com/sha…iledetails/?id=2307727457

    https://steamcommunity.com/sha…iledetails/?id=2307728751

    https://steamcommunity.com/sha…iledetails/?id=2307728259


    Lootspawn klappt soweit ich das beurteilen kann.

    Trinken ist nun gefroren.

    Spawnpunkt ist Nordöstlich oben auf der Map. Bin bis kurz nach dem Übergang zu Oldhospital gekommen

    Sound ist der hammer vorallem mit den Knatschenden Bäumen.

    Map ist nun im Steam Wokshop für alle verfügbar.


    Namalsk Island:


    https://steamcommunity.com/sha…iledetails/?id=2289456201


    FEATURES ‒‒‒‒‒‒‒‒‒‒‒‒‒‒‒‒‒‒‒‒‒‒‒‒‒‒‒‒‒‒‒‒‒‒‒‒‒‒‒‒‒‒‒‒‒‒‒
    -Unique atmosphere - Experience complete visual overhaul of a legendary island, which has captured imagination of thousands across the globe. This iteration of Namalsk brings a major audio-visual overhaul to all the parts of the map.

    -Environment sounds and visual effects - Custom ambient backdrop alongside particle effects for various places to enhance the immersion.

    -Hundreds of custom assets - An unique look of the map is guaranteed by a rich library of over 400 models, tailored to fit the abandoned post-Soviet era environment.

    -Abandoned city of Vorkuta - Explore this vast Pripyat-like city, built on the northern side of Namalsk. Home to many, now a refuge for any Namalsk survivor out there.

    -Abandoned military and industrial installations - Explore number of abandoned installations, including uranium mine, research institute, hospital and number of military bases.

    -Underground locations - Explore a pitch black underground locations such as well known 6-floor Athena-2 underground laboratory or a railway tunnel.

    -Vast sea ice - Broken up sea ice around northern half of the map with hidden secrets such as an abandoned nuclear submarine.

    -Built for survival - Bone chilling visuals of Namalsk are meant to be played with a proper survival experience. It is recommended to use this mod together with the Namalsk Survival pack.



    Namalsk Survival:


    https://steamcommunity.com/sha…iledetails/?id=2289461232


    FEATURES ‒‒‒‒‒‒‒‒‒‒‒‒‒‒‒‒‒‒‒‒‒‒‒‒‒‒‒‒‒‒‒‒‒‒‒‒‒‒‒‒‒‒‒‒‒‒‒
    -Random events - Unpredictable nature of dynamic events such as blizzards or EVR storms will ensure that no day will be the same on Namalsk.

    -Frostbite - Exposing body parts over longer periods of time can lead to a permanent injuries to survivors.

    -Frozen water and food - Additional steps required when preparing resources found in the environment.

    -Cold resistance soft skill - Staying alive increases the resistance against the cold over-time.

    -New items - New Gorka, Sumrak and Yeger camouflage, all with a brand new hoodie parts. The good old Down Jacket and plenty of new colour variants for vests, ghillies, backpacks and more.

    -Loot scarcity and choke points - Carefully designed high risk high reward Central Economy setups (Hardcore and Regular options) with survivor movement kept in mind.

    -Dynamic ambient soundtrack - Triggering selected custom-made tracks from based on the time of the day and current location.

    -Multiple terrain compatibility - While designed to be working primarily with Namalsk Island, this pack can be used with various other community-made terrains, which are focused on cold survival.

    Game Sense Features include (default settings):

    • Time Progression: F1-F12
    • Ammo: 1-0
    • Health: Q-P
    • Bloodmoon Warning: A-L
    • Visibility Meter: CTRL – ~
    • Tool / Weapon Durability: Num – –
    • Player Facing Direction: numpad 1-9
    • Bleeding: Del-Pause
    • Being Hit: Mouse
    • Duke Amount: Display

    Changelog A19.2 b3


    Added

    • Console command “ai pathgrid”
    • Console command “gfx dti” to set distant terrain instancing
    • Console command “gfx dtpix” to set distant terrain pixel error
    • Trees are set to consistent LOD transition values by code
    • Support for Steel Series SDK
    • We also updated to a new version of microsplat, improving performance.

    Changed

    • Renamed console command “ai path” to “ai pathlines”
    • Optimized path grid move buffer copy
    • Optimized path grid block checks and misc
    • Reduced the effect of High and Ultra Object Quality settings
    • Deleted WaterDepthRecorder that reduced FPS a bit
    • Updated terrain shaders
    • Improved terrain shader settings for better performance
    • Prefab editor to use same tree LOD bias as game
    • Our custom speed tree shader to Alpha Test queue

    Fixed

    • Trees are not rotated correctly on the diagonal directions
    • Desert terrain normal textures not set as normals
    • FirMed01 tree popping in oddly
    • Two trees not instancing
    • 8 block entities not instance rendering
    • You could see under the water plane when camera was close to it
    • Unlit explosives can explode in hand after throwing a lit one
    • Electric fence wires drop to the bottom of the pole after unloading the chunk or FO point.

    Quelle: https://community.7daystodie.com/topic/22234-a192-stable/

    Alpha 19.1 Official Release Notes


    Added

    • Player side stepping while on ladders
    • Players falling onto ladders will be slowed until they reach a reasonable speed to attach
    • Support defining POI zones in Prefab Editor
    • Set entity rigid body drag to .25 when spawned with 0
    • Death ragdoll physics set max velocities lower
    • 20 Slot Toolbelt for Prefab Editor
    • New Stripper, Utility, and Business zombies

    Changed

    • Improved AI ladder use
    • Ladder type blocks to only be climbable when vertical
    • Increased player horizontal move speed on ladders and running boosts
    • Jumping conflicts with starting to climb a ladder
    • Console command replies on the Windows Dedicated Server terminal window same green as regular console output now
    • Loot window of writable storage box shows custom text if assigned
    • Reduced zombie flesh physics bounce and increased fat bounce
    • Increased toolbelt size to 10 slots
    • Increased value of cigars
    • Reenabled docks_02 in Navezgane

    Fixed

    • Switch lights do not seem to be working when they are placed.
    • Switches that are turned on will be white when logging back into the game
    • Fixed light source on player industrial light
    • First person hand animation for block placing is faster and doesn't de sync with fast placed blocks
    • Stone axe abledo brightness
    • Trees are invisible from one side and not the other
    • Object quality diminishes world object render distance too far
    • Cops and Radiated Cops aim poorly (Increased vomit radius)
    • Soldier zombie only shows head on fire
    • Goldenrod seed uses full grown stage ghost when planting (and similar drawing bugs in other plants)
    • Block placement would start rotated for certain blocks
    • Broken glass looked white when holding
    • AI jumping at you thinking the path to you was unreachable if you had moved
    • AI could not jump while on a ladder
    • AI obstacle check was disabled on ladder if not climbing
    • AI pathing not making horizontal ladder connections
    • AI pathing making unneeded inside drop connections
    • "house_modern_03" has zombie trapped in tub if/when spawned
    • Trader hughes poi has missing beam
    • Terrain AirPocket in cave_04
    • House_old_victorian_10 fire place paint looks out of place
    • Player jumping to a ladder block after having used a ladder would not attach unless jump was still pressed after entering the ladder block
    • Player or AI moving down from air to a ladder would fall 1m
    • Player moving down to ground while in a ladder block would keep you attached (slow)
    • Holding jump after attaching to a ladder slowly slides you down
    • Player does not use stamina when bunny hopping
    • Ladder rung above hay bale negates hay bale protection
    • Water makes moving dots effect
    • HUD timers overlap icons with local language changes
    • Prefab Editor nullref when toggling 'Show Stability Glue'
    • "ERR Prefab loading failed" when clients join a world with a custom POI
    • Toolbelt only remembers one slot per item type to return to (e.g. multiple spears)
    • Controller unable to select player profile character
    • onSelfEquip event consistency issues
    • Harvest animation plays when out of range to harvest
    • Healing other player is not working
    • Food animation speeds up after firing any weapon
    • Deployed robotic sledge animation doesn't have firing sound(s) for clients
    • Deployed robotic sledge animation doesn't fire correctly for clients
    • AP rounds not working as expected
    • Robotic sledge placement can be rotated using reload key during placement process
    • Junk Sledge dupe on 2 player pickup
    • Auto turret and traps use mod of item held in hand. ie. burning shaft mod
    • Spawning in a trader with ctrl num* causes nre
    • Error if anim pause (ctrl num*) enabled when placing robotic turrets
    • Dynamic resolution causes Z selection box issues
    • Floating crawler stumble
    • Zombies fall through floor/world when jumping over metalRailing blocks
    • Knocked down Fat Cops play a weird ragdoll
    • Bear corpse harvest ragdoll is excessive
    • Bear ragdoll hips could keep moving and improved impact handling
    • Lab and Hazmat zombie show no fire when burning
    • Robotic Turret freezing game when shooting a block and having 0 BlockPenetrationFactor


    Quelle: https://7daystodie.com/alpha-19-1-stable-is-out/

    Kleiner Nachtrag: In ein paar tagen, werden wir wohl ein neues Update zu Alpha 19 bekommen.


    Hier die Experimental Patch Notes zu 19.1 b4


    https://community.7daystodie.c…b=comments#comment-396357


    Quelle: https://steamcommunity.com/app…ns/0/4712410385450704849/


    Hey guys!

    Small correction patch coming up!


    Changelog b5-b8


    Added

    • Ambulance, Mopower and working stiff service trucks


    Changed

    • Removed simple rotations from POI decoration hubcapNoMine

    Fixed

    • Toolbelt slots 9&10 do not have localization
    • Exchanged Feral Hawaiian with old model

    Der gute Wobo hat mal ein kleines Video zur Desert Eagle in DayZ 1.09 Exp gemacht und die Waffe wird garantiert noch genervt da sie momentan echt OP scheint. z.B kannst Player auf 600 Meter mit snipen, ist leiser als die FNX und stärker als ne SKS.


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    am Airfield in Krasno, spawnen auch welche! [zumindest auf dem GDZ Survival]

    Dann hat gute Urs wohl dort einen Spawnpunkt gesetzt. Und nach aussage der Modder, arbeiten sie auch an AI Missionen. Die wird aber wohl noch dauern, da Bohemia so Intelligent war die AI aus der Enfusion Engine zu entfernen. Es gibt zwar Server mit Missionen dort sind aber nur Zombies zur Zeit.

    Nabend erstmal, habe nun 1-2 Infos für euch zur Expansion Mod, in der Entwicklung ist die Mod seit knapp 1.5 Jahren und muss sagen die Mod recht nett, vorallem die veränderungen an der Map so das Straßen nun bewachsen sind z.B.


    Wieviele Helis z.B aufeinmal spawnen können, kann ich nichts zu sagen, ich kann euch aber verraten das insgesamt 6 spawnpunkte momentan gibt ( und einer der mit 1.0.8 dazu kommt). Soweit ich es aber mit bekommen habe, kann man auch Custom spawnpunkte auf der Map setzen.


    Die spawnpunkte sind nach aussage der Modder:


    Prison Island

    Balota

    3 spawnpunkte auf dem NWA

    Tisy

    Jetzt ist es soweit und am 29.04 wurde DayZ Epoch v1.0.7 veröffentlicht, alles was ihr zur Mod wissen möchtet findet ihr hier: http://epochmod.com/a2dayzepoch.php


    download client: https://drive.google.com/file/…11vsxJNR0PjYmkSv36YK/view


    download server: https://drive.google.com/file/…e4NZgHK76k_CaY1jOUP2/view pw nach dem entpacken 123456



    Patchnotes für DayZ Epoch 1.0.7


    https://github.com/EpochModTea…/CHANGE%20LOG%201.0.7.txt


    Hier noch ein Video zum neuen Wettersystem mit DayZ Epoch 1.0.7


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    Hier eine kleine Showcase:


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    Added

    • Dyes on junk turrets now display the color when placed on the ground
    • Debugshot command now also reports perks, books, and schematics for forum reporting and testing (creates .csv file in screenshot folder)
    • Toggling of local player ignored by AI using left shift+keypad* key
    • Spectator Mode for admins. Use “sm” command in console
    • Rotate back is assigned to tapping “Reload”

    Changed

    • Changing time with commands or time slider now recalculates the blood moon day
    • Rebind “Accelerate” and “Reverse” to trigger buttons
    • Bind horn to D-Pad Right
    • Localization now includes community feedback

    Fixed

    • Drunken Disorderly now also works with moonshine
    • Microwave collision box was corrected
    • Bottom face of Control Panel Base 07 is no longer see through
    • Hat mods no longer have hair poking through the helmet
    • Handy Man steam achievement now works with new multishape frame block.
    • Claim blocks now properly protect against explosives again
    • Better Barter no longer allows better prices at vending machines
    • Intimidation with a 44 Magnum no longer works on vending machines
    • Waypoints not on the screen no longer activate when moving the mouse over the screen
    • Cheating XP by spamming the action key with books on the toolbelt is now prevented
    • Loose board traps successfully destroy now when damaged
    • Player clothing is properly removed with drop on death
    • Ramp shapes no longer delete faces to allow exploits
    • BurntWoodBlock4 no longer disappears when a block is placed under it
    • Dirt and topsoil now use the same mats for the same craft time
    • The wooden chair uses its proper texture again
    • Loose board blocks now show a block when falling
    • Tar paper (ID 148) can now be picked from the paint menu
    • Only single players can interact with spotlights and turrets
    • Forges no longer slow down the game
    • No more crashes caused by the electric fence
    • Warning spam by electric fence wiring is also fixed now
    • Junk turret hits and kills do not trigger perk bonuses while holding related weapon anymore
    • Junk Turret also respects party members that are not allies
    • Offsets on some multiblocks were corrected
    • “Invisible” from Debug Menu and Invisible hotkey now properly do what is expected

    Fixes for Localization

    • Initial saving of a new prefab is properly localized now
    • Localized distance and coordinate designations
    • Tooltip names of items will no longer be displayed off screen
    • UI label sizes fixed to fit visual layout (skill dialogs)
    • Quest Chain Rewards “NONE” is localized
    • “Required” for campfire and forge recipes is now localized
    • Batter Up Vol 7 name and description are correct again
    • Loading screen before main menu is now localized

    Added

    • Full localization support for English, Spanish, Spanish Latin American, French, German, Italian, Polish, Russian, Brazilian Portuguese, Turkish, Simple Chinese, Traditional Chinese, Japanese and Korean.
    • Console command wsmats has been added to allow players to modify the current amount of smelted materials in workstations for debugging
    • Bookcase is now available as a paintable texture
    • Terrain at Lowest or Low quality reduces shader layer blending to 2 or 3
    • FOV display option is reenabled and has a default button
    • Backpack friction and bounce settings
    • Backpack logging was added for better tracking
    • We added font support for all current localizations
    • Flying mode can now move faster (sprint) in all directions
    • Trader Jen now has her own unique voice

    Changed

    • It takes more casino tokens to smelt/craft bullet casings
    • All electrical devices (blocks) have a minimum consumption of 1W
    • Better stat display on bandages were
    • Reduced grass fade out distance so fade is visible
    • A sewing kit is now required for first aid kits
    • Renamed Tree Quality option to Object Quality
    • Renamed Grass Distance option values to Low, Medium, High and added Lowest
    • Adjusted grass distance fade to match grass distance option
    • The grass shader was optimized
    • Enabled FOV console command again
    • Adjusted video quality options UI layout to reflect recent changes
    • modArmorBandolier can be now also be installed in leg armor
    • Improved claw foot tub colliders

    Fixed

    • Clients do now see an admin star for the host
    • Loading mod localization for a localization category that does not exist in vanilla no longer causes KeyNotFoundExceptions
    • Removing leg collision from table custom shapes so projectiles can now pass through again
    • The wrench now plays an animation on cntMunitionsBox and decoHandTruck
    • Shotgun slugs do scrap to polymer
    • Stun Baton Schematic had an error corrected
    • Rabbits are no longer making a swinging sound when they shouldn’t
    • Deer now scare easier
    • Fuel placed in any fuel slot does now allow to start crafting in workstations
    • Many grass types sway with wind and adjusted sway
    • We fixed the EndOfStreamException that results in loss of base, workstations, and items due to chunk resetting
    • There is no longer an error spam showing up in the dedi’s terminal window on startup
    • Players are once again able to press W to purchase perks in the skills screen.
    • Opening the playerscreen in a vehicle no longer results in a standing character
    • The decorative car parts now have proper material and parts
    • Needle and thread vol 3 does now correctly unlock running shoes
    • Arrows and crossbow bolts now properly penetrate water and collide the terrain underwater
    • Items in crafting queue do now survive changes to items.xml
    • The effect on modGunDrumMagazineExtender now matches description
    • Wookie suit now states correct unlock requirement
    • Cars no longer look like they were slammed in the ground in wild rotations, though some usecase still makes this happen
    • Tripwire can now be repaired
    • Armour Plating recipe values are now using the correct values
    • Terrain Quality are no longer locked, but need a restart to fully activate
    • The collider and hitbox on the swingset are way better now
    • We increased MaxSpawnedZombies default to 64 to match the BloodMoonEnemyCount
    • We updated comments to serverconfig.xml and tooltips for MP zombie spawn settings
    • Another vehicle and junk turret dupe was fixed
    • Exploding arrows and bolt sfx now stops during SP pause
    • Fuel added to a 4×4 is now properly working for everybody
    • Item mod buffs no longer remain active if a modded item was dropped from the toolbar
    • Corrected wrong perk descriptions for master chef
    • Vehicle and players do no longer desync after jumping off and on quickly in a short amount of time
    • Players who logged in no longer witness players who were on a vehicle already in funny poses.
    • Player as passenger keep their hands off the steering wheel

    Quelle: https://7daystodie.com/alpha-18-3-language-patch-is-out/

    Added

    • Create a function to lock xp amount required to a specific amount at a certain level
    • Spear should drop to the ground when a player corpse despawns
    • Several deco blocks to metal fence/furniture blocks
    • Command aliases "food", "hungry" for "starve" and "water" for "thirsty"
    • Zombie dogs to the burnt forest
    • Terrain Quality video option

    Changed

    • Burnt forest sky and fog visuals are more pleasing
    • Increased value/cost of Grandpa's Learn'n Exiler
    • Reduced stack size on some ammo quest rewards
    • Faster crafting time on the topsoil block and hobo stew
    • Nerfed gas in loot
    • Sham chowder uses canned sham instead of sham sandwiches
    • ModGunShotgunTubeExtenderMagazine has no random range
    • ModGunRodAndSpring reduced to +15% and added missing effect that the description claimed
    • Stun effects from shotguns do not cause a cooldown on the target
    • Shotgun slugs count as AP rounds
    • 30s drink buffs increased to 45s duration
    • ArmorSteelSetParts and armorMilitarySetParts can drop along with clothes
    • Increased LockPickBreakChance by 10%
    • Bundles/pallets of items renamed to "stacks" for consistency
    • Increased the stack size of bullet tips, casings, buckshot, paper
    • Shotguns cause a short stun by default and the perk increases it's duration instead of the chance to occur.
    • Increased spread and damage of shotguns at short range and efficiency against packs of zombies. At their max range of 10m the damage is zero.
    • Slightly more polymer in loot and from destroying trash piles
    • Stuns do not lower a player's melee attack speed
    • Increased the damage on the primitive bow
    • Bathtub filled with gore drops more rotting flesh
    • Block material on torches/candles does not cause a loud crash sound on destruction
    • DeskLampLight should harvest brass
    • Several small loot piles have duplicate or overly loud looting sounds
    • SMG do the same damage as pistols
    • Increased drop rate for Handgun items at higher GS where the bucket needs to be larger to cover both SMG and magnum
    • Increased drop chance of T3 item parts where the T2 item does not scrap into T3 parts, such as with clubs
    • Zombie animals drop the same amount as rotten flesh as a live ones drops meat
    • PerkLivingOffTheLand reduces the cost of crafting farm plots
    • Sham recipe now creates 5 cans of sham at a time but requires more ingredients and acid
    • PerkYeahScience lets you craft gunpowder, glue, aloe cream, gas and oil with fewer resources
    • Updated burnt forest texture
    • Knivesnow cause bleeding on every hit
    • PerkDeepCuts further increases the max bleeding stacks and adds a run speed debuff to bleeding
    • ResourceElectricParts are no longer craftable
    • Lockpicks are not consumed on successful lockpicking.
    • Cheesecake now grants 5% better prices when buying
    • Fetch-only quests have lower rewards
    • Blood moon spawner ignores bedrolls
    • Improved blood moon spawner temp path grid position

    Fixed

    • Hide paging buttons when not needed.
    • Iron and steel spear show too bright in the dark.
    • Unity crash when hitting Esc in prefab editor containing pumpkins
    • Zombies can disable vehicles too fast
    • You can ride the bike in turbo mode with no stamina
    • Added asphalt recipe back in
    • Pumpkin recipes are not in loot
    • Warning about xuiwater
    • Inconsistent harvest on old suitcase
    • ArmorSteelHelmet missing from loot list
    • Wrong stack size on resourceLockPickBundle/recipe
    • Reading pumpkin recipes does not unlock
    • Lucky Goggles use A17 scaling and are too strong compared to the perk
    • Power attacks will break stealth erratically and may play duplicate sounds. Sneaking now prevents all power attack grunts.
    • MeleeKnucklesSteelParts missing in loot
    • Primitive bow not automatically loading when equipped
    • TreeJuniper4m is invisible
    • Quest rewards past the initial 2 chosen rewards were not randomizing order correctly.
    • Desert sunset was too red
    • Animal HP decreases with game difficulty
    • Controller: Lights radial menu used left thumbstick, now uses right
    • Equipped clothing is not moddable.
    • Requirement HitLocation is not working on arrows and bolts
    • Dedi password is not remembered when using controller in big picture mode
    • Pressing ESC in the server password window causes the menus to break
    • Allowing ESC in server password window to cancel password input
    • Inventory radial skipped when on a vehicle and using a controller
    • Lockpicks only break within the last 25% of the LockPickTime.
    • Kill The Wabbit quest does not consider the double barrel shotgun
    • Initial loading of sounds from mod bundles can cause lag
    • Vultures fall through the world when killed high in the sky
    • Bulltproofplate makes farm plots transparent when touching the plot box
    • Pistols with a full auto trigger have sound issues
    • Schematic and food recipe sounds are played for everyone to hear
    • Torch candle dupe by placing and quickly hitting drop key.
    • Chainsaw and auger not giving xp on zombie kills
    • Scopes have a red tint instead of green when wearing night vision goggles
    • IndexOutOfRangeException when copying block shape while using multiblocks.
    • Removed unneeded debug message for shape menu.
    • Apply options NRE in PrefabLODManager UpdateMaterials
    • Chili dogs do not return an empty can on eating
    • Moldy Bread recipe missing from Chem Lab list
    • Dirt and Topsoil localization says it is from the creative menu
    • Cement mixer localization mentions fertilizer
    • Several items have unintended high crafting times
    • Blurry vision does not apply when using scopes
    • Deprecated insulator item removed and from trader
    • Fixed with issue with silenced fire on automatic weapons
    • Cached map view persists between different servers with the same world a player connects to
    • Admin star is only seen on own player name when host, not when client
    • Starve command was broken
    • Reading a book from toolbelt gives 100 xp, but not the same from backpack.
    • Unknown loot_quality_templates threw an error on loading
    • Forge max crafting will only allow 80% of available smelted resources.
    • Living off the land lvl 3 was not working correctly.
    • Shotgun particles replaying after fast weapon switching.
    • AMD HD 5000 & 6000 series render ground horribly
    • CustomIconTint did not apply to icons that are in the shape selector menu.
    • Multiple turrets made constant reload sound
    • Bunch of blocks caused errors in the prefab editor
    • There was no hunting game in the burnt forest
    • Mushrooms can be planted almost anywhere
    • Typo in level 1 of electrocution er
    • "Basics of electricity" is not in the loot table
    • Battery bank unlock info is incorrect
    • Localization end table lamp
    • Reaper icon no longer stays with you on max level
    • Player dying during blood moon can stop blood moon spawns
    • Players can break blood moon spawn for entire server
    • Distant terrain brightness flickering when reflection probes updated when player moved
    • Improved reflection probe fade out range
    • Distant terrain looks white with half or lower texture quality
    • The silencer no longer blocks ADS on a pistol


    Quelle: https://7daystodie.com/forums/…le!&p=1071941#post1071941

    Hallo und schönen Sonntag liebe Germandayz Community, heute möchte ich euch die Stalker Map\Mod für DayZ vorstellen. Die Map selber ist eine 1:1 Portierung der Stalker: Shadow of Chernobly Map und enthält auch die Untergrund Labore und eine andere Überraschungen bereit.


    https://steamcommunity.com/sha…iledetails/?id=1559123489


    Hier einer kleines Video der Map:


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    Hey folks,

    We just released Alpha 18.1 b7 patch to stable. Lots of good tweaks and fixes enjoy!

    Should be compatible with old saves.


    Added

    • Settings for Blood Moon Frequency of 2, 4, 5, 6, 8, 9, 10, 20 days
    • Settings for AI Block Damage and Loot Abundance of 33 and 67 percent
    • Settings for Blood Moon Count of 6 and 10 enemies
    • Customized club swing whoosh sounds
    • A chance screamer will not spawn
    • Video Texture Filter setting
    • UnloadUnusedAssets after we unload texture arrays
    • Lowest graphics preset and increased 6 of Low’s settings
    • Tree Quality Lowest and increased quality for Low and Medium
    • Steel tools parts to traders

    Changed

    • Melee swing audio source to one which isn’t 150 meters.
    • Mining iron ore yields iron
    • Increased blood bag stack size
    • Eating glass is more efficient, generating a death penalty of 25%.
    • Mechanical parts and springs are not craftable
    • PerkBoomstick increases rate of fire up to 50%
    • Removed glass helper from loot
    • Removed empty chance from cntSodaFountain
    • Collapsed workstations drop their schematic 20% of the time
    • Combat shoveling reduced
    • Corrected and improved electrical devices journal entries
    • Updated quest ammo rewards with new ammo types
    • Nerfed trader medical loot rewards, and removed plaster casts as a reward item
    • Improved heat debug UI to update in realtime and show event count
    • Removed invisible random penalties from silencer mod
    • Land mine recipes are cheaper and rebalanced.
    • TorchHeatMap blocks to be seconds for HeatMapFrequency
    • Cooking ingredient bonus for perkMasterChef
    • Increase the benefits of The Art of Mining Vol 3
    • T5 clear and fetch/clear quests will have QL 6 items as a reward
    • PerkGreaseMonkey reduces cost of crafting vehicle parts, perkAdvancedEngineering reduces cost of crafting forge recipes, steel and electrical devices
    • Removed the blood draw kit is no longer used
    • Introduced stack limits to coolers, and end tables that players could craft and sell for a large profit

    Fixed

    • Only original quester can see the red dots of zombies for clear quests
    • If a player dies on a very steep incline the backpack can disappear
    • Knife power attack damage was too low due to the rate of attack change
    • Drawbridges take damage while being driven over
    • Shadow artifacts from some impact particles.
    • Out of position collider on ice cooler.
    • Pummel Pete does not include bats in description
    • Client to client complete clear quests.
    • Tapping “Alt” makes upgrading blocks crazy fast
    • Changed sleeper volume spawn definitions to be Ghost Town instead of Bad Ass in 11 different low tier POIs (Brad)
    • Typo in perkAdvancedEngineeringRank4LongDesc
    • Cleaned up stats, cost, naming, description, recipe for various garage doors
    • Minor exploit using campfire and wood block ( Starter Quest )
    • BlockTorchHeatMap heat inaccuracy by scaling heat by world time speed
    • Vehicle part crafting time aligned with vehicle assembly
    • Silenced M60 is as quiet as a pistol. Better noise scaling on silenced gunfire.
    • RWG preview tool localization
    • NRE when trying to reload a flashlight.
    • Controller zoom in and out function isn’t working with scopes
    • Shadow artifacts on damage particles.
    • Demolition zombie’s explosion is affected by claim strength.
    • NRE when server is shutdown via terminal
    • Client NRE when host or server exits game
    • Balancing and better descriptions for bullet penetration.
    • Too many journal unlocks delay the tutorial quest
    • Junk Turrets pushed through blocks if placed in a 1×1 hole
    • Health at 99/100 when starting a new game
    • Light Mod more expensive than Mining Helmet with light mod.
    • Going into prefab editor can cause grey textures in game
    • Having lots of craft ingredients causes lag when clicking on the recipe / reopening crafting screen
    • UI scale changes ingame do not update toolbelt message location
    • The world generation process does not apply rwgmixer.xml modlets
    • Lootstage ending in 9 seem to force loot quality to 1
    • Disabled dms on linux to prevent crash until Unity issue is fixed (Zack)
    • From the shadows perk has 2 typo’s
    • Wrong header on perkArtOfMiningCoffeeDesc
    • Distant POIs become black on most surfaces
    • Knuckles only show in the right hand in MP and third person
    • Bolts appear to stick in air short of touching body
    • Another Junk Turret/Mod dupe
    • Auger (ranged looping items) playing the start sound repeatedly, which makes lots of heat
    • Playing a sound on an entity made heat at wrong position if origin not 0
    • Recipe max count is calculating incorrectly
    • Clients can pick up blocks at the traders while the host cannot.
    • Inventory screens used to exit containers open up their respective tab.
    • Display of blunderbuss / double barrel stats inconsistent with pumpgun
    • Inaccurate description on modGunShotgunTubeExtenderMagazine and stats on gunPumpShotgun
    • Unintended max range on pump shotgun max magazine capacity
    • Switching to an auger/chainsaw on the hotbar creates a heat event
    • Rebalanced harvesting “heat” after several code fixes. An auger with all the bells, whistles, and perks mining nonstop can barely call a screamer on its own. A steel pick can get up to 80%.
    • Incorrect mining journal and missing distribution of silver/gold/diamond blocks, includes balance of ore “areas”
    • Mined resources have erratic prices
    • Tracking does not reliably show animals.
    • Incorrect default logfile path on Linux dedi
    • Items that do not have a description

    Quelle: https://7daystodie.com/alpha-18-1-patch-is-out/

    For A17.4 we have potential performance improvements for you all.

    Several video options were fixed or added to allow players to e.g. disable SSR. A memory leak was identified and taken care of!

    The GFX command is no longer locked behind admin power and can now be used by any client.

    We fixed a problem that caused traders to be opened at night or closed during the day


    Added

    • Bloom and SS Reflections graphics options and reordered
    • Medium shadow distance option (closer than the old low) and reduced low to faster values
    • Ultra graphics preset (similar to old High) and reduced Medium and High settings a little
    • Automove console command

    Changed

    • Gfx command default permission, so all clients can use

    Fixed

    • Explosion kills don’t yield experience
    • Molotov burning kills only giving xp for first enemy
    • Trader has problems with opening times
    • Launcher not supporting macOS < 10.14
    • SSAO graphics option, so not always on
    • Zombies don’t damage clients after they change their appearance on P2P games
    • It is very difficult to harvest pigs
    • Memory leak causing client game crashes

    Known Issues

    • Tool damage localization is different than actual value
    • Trader Jen has a deep voice
    • Shotgun driver loses sound on 4×4 after a while
    • Workstation tools do not refresh the recipe list when the tools are installed
    • Can use torch and flaming arrows as light underwater
    • RWG preview tool localization
    • Firearms do a duplicate reload animation after reloading while zoomed (locked in zoom)
    • Client molotovs thrown down from an edge not working as good as Host
    • Player model jumps forward of the player camera when accessing an auto turret inventory
    • Turrets will not target self when set to do so
    • Healing other players with RMB doesn’t work
    • Self medicated is not working properly. Not being able to purchase perk is intended.
    • If connection to server fails, try removing steamnetworking as a disabled function from the serverconfig.xml
    • Some Linux users experience problems
    • Showbounds for landclaims shows a box instead of it actual infinite size for y
    • When kicked while in vehicle interaction window, vehicle may become unresponsive
    • If you are suffering from low FPS,please type “gfx pp enable 0” in console, to get a possible performance gain
    • Memory may not clear properly after leaving the server, please restart the game, if you run into this issue
    • cabin_11 not showing up in RWG
    • Weapons require unzooming before switching slots

    Quelle: https://7daystodie.com/alpha-17-4-stable-is-out/

    Hiho Community, ich möchte euch diesen Server Vorstellen. Und nein es nicht mein Server, habe aber vor ein paar tagen wieder mit der Arma 2 DayZ Mod angefangen. Es ist der älteste aktive DayZ Mod Server der rein vanilla ( ungemoddet) noch existiert und läuft seit mitte 2014.


    Name: DayZ EUROPA 100% Vanilla DayZ Mod 1.9.0


    Ip: 151.80.47.202:2302


    Features die mir aufgefallen sind: Keine Kill Massages- Side Chat ist ausgestellt