Alpha 17.3 Stable is out!

  • RWG

    For RWG we worked over to remove the POI replication spawns (radio tower cities), reworked the roads so be more vehicle-friendly, improved generation speed, overworked the world layout and adjusted the placement of POIs and cities.

    This framework we are backporting to 17.3 is part of a larger Alpha 18 plan to make it awesome.

    Added


    • gfx console command (key changes shader keywords, pp changes postprocessing, type gfx for help).
    • God casting to debug mode (shift+Q key moves you to where you are looking or 100m if nothing hit)
    • Giveselfxp should not be modified by XP multiplier (added help command)
    • Explosions wake sleepers even if no damage

    Changed


    • Quests now will try to find closer POIs.
    • One repair kit will be sufficient to fully repair one item. Stack size reduced to 25.
    • Sun and moon to rise in east and set in west (sun has southerly track, moon northerly)
    • Stars to track east to west and is slower
    • Zombies don't trigger infection right now
    • Wearable items no longer able to be activated when on toolbelt
    • Increased breath hold duration of Olympic Swimmer
    • Rebalanced stealth noise levels
    • Clarified the description of several stealth perks
    • Explosions on zombies to just damage closest collider like animals
    • Sledgehammer is paying out 25% harvest amount

    Fixed


    • Some fences upgrade to full sized blocks
    • Stag and Doe often stand after death
    • Mac rendering very bright and washed out
    • Burnt zombie sound radius is too large
    • World light levels are inconsistent with time of day (fixed moonlight jump at midnight, moonlight angle, redid horizon light angle clamping)
    • Harvest amount is paid out 2x
    • Rocket launcher explosions are no longer doing the damage listed in xml
    • Forges are never really off and waste fuel
    • Easy camera clipping exploit in A17 with e.g. ramps
    • Pistol silencer blocking iron sights
    • Jacket (white one) when worn will render upper torso transparent
    • Removed Christmas items from loot table
    • Small typo in rwgmixer.xml prop instead of prob
    • Smelt in system of forge carries over time to dragged over items
    • 3rd person anim delay when throwing molotov
    • XP pop out value is not updated on second block when upgrading blocks.
    • Mining helmet will not turn on if equipped from the tool belt
    • Burning shaft mod flame effect can transfer to other items on the toolbelt
    • Mats in crafting queue are lost on re-log
    • Holding shift key does decreases speed on ladder and in godmode
    • Night vision goggles no longer working
    • Mining helmet light doesn't show for second players
    • Player can consume any consumable while mounted in vehicle but will not get the buff/debuff on sp and mp (disabled Use in vehicles)
    • Game crash while in 4x4 inventory makes vehicle unusable
    • Zombies can walk between pillars size 50 and defeat players traps
    • Client Molotov doesn't hurt other client
    • Crafting timer doesn't advance properly when the chunk is unloaded
    • Double swing with melee weapons
    • Reflex sight + ak and 4x zoom break weapon hold and camera when switched when zoomed in
    • Clients see bow hold animation of other clients holding a club
    • Crafting items finish nearly instantly after another the item in the first slot is cancelled
    • Smelt in system of forge carries over time to dragged over items.
    • XP gained shown when level up is reached is limited to amount required to level up.
    • Changing equipment slots was usually not flagged as changed, so other players would only see your changes after you did another action
    • WRN Biome image contains unknown biome color
    • POIs in RWG not checking against biome for spawning
    • Charismatic nature perk doesn't buff other players as described
    • Buff stacking for buffs procced by other players was not working over network
    • Hatches don't always open on the first try
    • RWG replication POI spawns
    • Large stacks of material vanish when used in workstations
    • Dynamite will not explode in player's hand
    • Bloodmoon stinger does not react to Bloodmoon range pref
    • Buy button for Attributes not showing the correct required points if the attribute is boosted by a buff
    • Gyrocopter floats in air if the pilot gets disconnected/logs out (vehicles will fall once their chunk loads)
    • Fixed LiteNetLib randomly disconnecting all players
    • The Arrow Rest Mod and schematic is not in loot table anywhere therefore un-obtainable
    • Cloth and wood are not fully defined as block repair materials
    • Retracting stock mod has no effect
    • Drugs do not display their water cost
    • Wrong description on the spiked knuckles schematic
    • Player can not provoke a dismemberment of zombies arms/legs but traps can (even when all perks are purchased)
    • Cigar bartering buff % is now only showing a zero
    • Pipe bombs are very weak against sleeper zombies
    • Illness indicator buff sticks around for too long
    • AI sometimes jumping for .5m heights by padding the step height
    • The noise reduction of perkFromTheShadows only works at night
    • Explosion damage decreasing per collider, so was mostly zero
    • Silencer doesn't have much of an effect

    Known Issues


    • Tool damage localization is different than actual value
    • Trader Jen has a deep voice
    • Shotgun driver loses sound on 4×4 after a while
    • Workstation tools do not refresh the recipe list when the tools are installed
    • Can use torch and flaming arrows as light underwater
    • RWG preview tool localization
    • Firearms do a duplicate reload animation after reloading while zoomed (locked in zoom)
    • Client molotovs thrown down from an edge not working as good as Host
    • Player model jumps forward of the player camera when accessing an auto turret inventory
    • Turrets will not target self when set to do so
    • Healing other players with RMB doesn’t work
    • Self medicated is not working properly. Not being able to purchase perk is intended.
    • Crashes on Mac for a possible workaround, please look at https://7daystodie.com/forums/showth...106#post914106
    • If connection to server fails, try removing steamnetworking as a disabled function from the serverconfig.xml
    • Some Linux users experience problems
    • Showbounds for landclaims shows a box instead of it actual infinite size for y
    • When kicked while in vehicle interaction window, vehicle may become unresponsive
    • If you are suffering from low FPS,please type "gfx pp enable 0" in console, to get a possible performance gain
    • Memory may not clear properly after leaving the server, please restart the game, if you run into this issue
    • cabin_11 not showing up in RWG
    • Weapons require unzooming before switching slots


    Quelle: https://7daystodie.com/forums/…-B18-bug-reporting-thread

    Chillen ist die Kunst, sich beim Nichtstun nicht zu langweilen.