Beiträge von Adebar

    Server Version: v279.291

    - Fixed a server crash related to uploading and downloading

    Client Version: v279.282


    - Major Primitive+ update with a number of fixes, incorporation of major base game patches, as well as full Total Conversion functionality, including engrams, on Aberration and Scorched Earth.

    - Fix for Dinos starving when they have access to food

    - Bag size limit increased to 600 slots

    - Forced One-time mindwipe due to recent balance changes

    v279.275

    - Fixed multiple holes, collisions, and general bugs across all maps

    - Fixed a bug where the Poison Wyvern would loot player bodies from direct hits

    - Cliff platforms can no longer be built on top of Obelisk terminals

    - Cliff platforms can no longer be placed on world barriers

    - Fixed a bug which would cause flyers to flee from players when attacking water

    - Karkinos can no longer be grabbed by Quetzal grabbing Karkinos

    - Fixed a bug which would cause the Leech to be stuck on a player's screen when they die

    - Fixed a bug with ladders which would desync a character's client from the server

    - Fixed a bug with Tamed level 1 Griffin causing them to have negative HP

    - Fixed level of detail issues with the Tek Tapejara Saddle

    - Improved Flyer AI so that they no longer do circles into the air when attacking each other

    - Reduced Pachyrhino head armour

    - Reduced Flak armour scaling by 7%

    - Reduced HP of Argentavis by 20%

    - Reduced cloning cost of Griffin

    - Reduced the speed of Plesiosaur and Ichthyosaurus by approximately 35%

    - Reduced the amount of durability damage taken from projectiles when a Glider suit is equipped by approximately 60%

    - Reduced the resource cost of Fabricated Sniper recipe scale by 25%

    - Change weight of Cloth, Hide, Chitin, Flak, Fur, Desert, Hazard, and Ghillie

    - Increased Green House Structures HP and Decay Timer. The HP increase is not retroactive, and will only affect new structures.

    - Increased Vault Storage slots from 150 to 350

    - Added Pincode to Refrigerator

    - Change Tek Saddle so that it can no longer be shot during lightning storms

    v279.261

    - Moschops damage (and harvesting) buffed by 30%

    - Introduced tighter limits on number of nearby cliff platforms

    - Fixed bug that caused Pachyrhino gas to give swamp fever

    - Fixed bug causing Ascension character loss if you hadn't interacted with a terminal

    - Fixed infinite looping chainsaw noise


    v279.252


    - Quetz c4 bomber exploit fixed
    - Fixed Otter weight limit working properly
    - Fixed Sarco not fitting through dino gates
    - Players can no longer be handcuffed to toilets
    - Wild Raptor now pounces players in PvE
    - Corrected the glowtail egg weight
    - Paracer Platform Saddle is now in Aberration Supply Crates
    - Moschops dossier updated
    - Debugging information for GetModifierKeys crash
    - Sponsored Mod Page Update
    - Fixed a rare physics crash related to destruction


    v279.243


    - Fix for allowing players to transfer between servers
    - Unversioned minor BattlEye update


    v279.242


    - Fixed tamed Oviraptors getting bunified
    - Fixed game exploits involving using a BattlEye bypass to ignore pin codes, access storage and the exploit the ascension mechanic
    - Fixed torch placement on tlc2 saddles
    - Moschops is now rideable!
    - Moschops harvesting effectiveness reduced by approximately 30%
    - Fixed a PvE bug causing non-allied dinos to rapidly lose their food under specific circumstances
    - Fixed friendly Raptor pounce dismounting nearby riders
    - Multiple fixes for Chick Hat placement


    v279.234


    - Added PixARK button to main menu.


    v279.23


    - Eggcellent Adventure, running until April 10th: http://steamcommunity.com/game…etail/1654384241440028827
    - Multiple mesh/base exploit fixes
    - Raptor Pack Buff now lasts for 45 seconds
    - Global Banlist URL has been updated to http://arkdedicated.com/banlist.txt
    - Fix Raptor Basic Attack audio
    - Fixed Aberrant trike colourization
    - Sarco can now hurt target on roll even if it can't carry it
    - Fix for crash when equipping empty folder
    - Updated Argent claw grab back to original weight restrictions
    - Fixes for forceflee from Parasaur
    - Fixes for Parasaur not attacking targets when ordered to
    - Raptor can no longer pounce very small things like insects
    - Fix for trike getting stuck charging
    - Players can no longer build in the puzzle cave on Ragnarok
    - Fixed a bug where Spino Hydration buff would timeout unexpectedly
    - Pinned target no longer stays down if Raptor is killed
    - Removed pounces while being carried
    - Fix for Argent grabbing through walls


    v279.225


    - Added support for ARK Park dino export feature


    279.224


    - Temporarily allowed Ragnarok puzzle cave building to allow players to evacuate the area. This will last for one week in order for players to move out any creatures left here. On the 27th of March we will be disabling building, so make use of this time!
    - Fixed an issue that caused the player to be ejected from the saddle when using the Raptor pounce
    - Fixed a bug that made Moschops rideable
    - Fixed an issue that caused pre-patch Argents to lack ability to craft in their saddle
    - Fixed the looping of the Spino torpor animation


    v279.22 (TLC Phase 2)


    Dino TLC - Argentavis!
    - Receives a model update, animation update, texture update, and some new abilities:
    - Can carry two creatures
    C - grabs/releases creatures with beak
    Right Click - grabs/releases creatures with claws
    - Health regen buff from consuming corpses
    - Saddle acts as a mobile crafting station
    - Reduced the weight of various resources by up to 50%


    Dino TLC - Parasaur!
    - Receives a sound tweak and some new abilities:
    - Alarm mode
    Can be put in turret mode and check for nearby threats
    Notifies you audibly and visually when threats are present
    - Scare small creatures
    C when ridden - scares away small/mid creatures
    Toggle for alarm mode to have it automatically do it
    - Scan
    Can trigger a scan (right click) when ridden
    Scans for nearby threats
    Notifies you visually when threats are present


    Dino TLC - Raptor!
    - Receives a model update, animation update, texture update, and some new abilities:
    - Pounce
    Press right-click to pounce on a target
    Pins small targets to ground for short period
    Press left-click to attack repeatedly
    - Pack Buff
    Activates with C key when 2 Raptors (with a max pack size of 6) are together
    Increases damage resistance
    Increases movement speed
    Increases attack speed
    Lasts 15s


    Dino TLC - Sarco!
    - Receives a model update, animation update, texture update, and some new abilities:
    - Idles with mouth open now
    - Death roll
    Grabs its target and rolls dealing damage and disabling them
    - Lunge
    Can lunge towards a target in front of it
    - 180 attack
    Can spin in place to attack foes behind it
    - Walkable
    Allows friendly humans to walk on and stand on its back
    Useful in water, you can move them to surface and use as a raft
    - Swimming depth
    Maintains its current depth when swimming
    Can lurk just below the surface
    - Piranhas Flee
    Piranhas flee when they encounter a Sarcosuchus
    Includes nearby ally Sarcos for players


    Dino TLC - Spino!
    - Receives a model update, animation update, texture update, and some new abilities:
    - Water buff
    Given when in water
    Bonus movement speed
    Bonus turning radius
    Bonus attack damage
    Bonus healing
    Persists for short period after leaving the water
    - Added Biped/Quadruped toggle C
    Biped
    Stronger attacks
    Can turn in place
    Quadruped
    Faster movement speed
    - Prefers prime fish for taming


    Dino TLC - Trike!
    - Receives a model update, animation update, texture update, and some new abilities:
    - Ram
    Charge up for short period
    Longer it's charged, the faster it goes
    Criplles target when hit
    Knocks small dinos away while charging (charge a group of dodos to see)
    - Rivalry buff
    Given buff when nearby to large carnivores
    Increases damage output slightly
    Decreases damage taken slightly
    Increases health by 10%


    - Ragnarok update
    Streaming bounds fix to help with memory
    Fixed multiple holes, bugged beacons, and floating foliage.
    Better lighting around LL dungeon
    - Hole fixes for
    Aberration
    The Center
    The Island
    - Fixed an issue where Griffin feather colors appeared to be default in single player.
    - Opened up transfers for the non-aberrant version of creatures to be transferred onto Aberration. For example, both Paracer and Aberrant Paracer can exist on Aberration

    https://rust.facepunch.com/blog/vehicle-update/


    Changes:


    Added Powered rowboat vehicle
    Added Chinook Event
    Multiple seats in vehicles
    Added lakeside forests
    Added Birch, Oak and Beech trees
    Added projectile pooling (gunfight performance)
    Bullets now impact water
    Added server asset warmup (performance hiccups)
    New client side entity parenting (performance, vehicle support)
    Added triangular conditional wall models
    Junkpile Scientists
    Hapis - Added Junkyard monument
    Hapis - Added Outpost B3 small monument
    Hapis - Added sewer branch monument
    Hapis - Added Collapsed Tunnel small monument
    Hapis - Mining outpost
    Added vehicle spawns to Savas KOTH
    Added horse meat (needs icons)
    vehicle_flipy and vehicle_sensitivity convars (unused)
    Hair Cap system
    Head and Facial hair styles
    Player Corpses float on water
    Variable wind animation
    Added floating offshore junkpiles
    Updated ingame map to be more detailed
    Map coords swapped so that the letter is horizontal
    Eye Adaptation and LUTs updated
    Tweaks to dynamic grass and terrain splat colours to align
    Re-added display of decals on static furnace, mining quarry, pumpjack & small refinery
    Changes to ocean and river reflectivity to be more physically accurate
    Caves Spikes Trap nerfed
    Major network interpolation & extrapolation improvements
    Updated EAC
    Stripped server schema refresh (performance hiccups)
    Significantly improved shading on new foliage
    Increased overall forest sizes
    Big mix pass over most of the sounds in game
    Spawning scientists are invulnerable until activated
    Scientist reaction time goes up when they get hit
    Hapis - Updated Site A and B tunnels
    Hapis - 8 new cave and tunnels
    Hapis - updated roads
    Hapis - Updated site b tunnels to have radiation
    Updated Savas KOTH loot table with all recently added items
    AK47 has more hip aimcone
    Water reflections
    Temporal anti-aliasing
    Pubic, Armpit and Eyebrow hair
    AK47 has more difficult recoil
    Added 4 HQM to SAR cost
    Removed most Junk from Airdrops + Elite Crates
    TShirt/LongShirt additional radiation protection
    Reduced SAP HQM cost by 4
    Heavy Plate Armor slightly less movement speed reduction
    Heavy Plate Armor cost Halved
    HV Rockets cost slightly more than 1/4 that of regular rockets
    HV Rockets do 1/4 damage of regular rockets
    Reduced longsword cost
    Reduced rocket launcher cost
    Rocket lancher has increased durability
    You can now research and craft Binoculars
    CCTV + Targeting Computer are stackable to 64
    Hide armor costs halved
    SMGs HQM cost halved
    TShirt/LongShirt costs reduced
    TShirt/LongShirt research cost now 20
    Fixed gather amounts being inaccurate on HUD
    Fixed NPCs showing in the report list
    Fixed main menu only showing one friend
    Fixed hitching when opening map
    Fixed that servers needed a restart before newly released skins could be used
    Fixed health bars not updating when buildings are repaired via upkeep
    Fixed being able to walk far away while looting
    Fixed ore bonus nodes doing pointless position update ticks
    Fixed field rocks sometimes overlapping monuments
    Fixed some floating rocks near monuments
    Fixed sometimes falling through terrain near monuments
    Fixed rare world checksum mismatch on certain seeds
    Fixed exploits to dive underneath terrain
    Fixed some rock terrain adjustments having reverted
    Fixed skin selection icons not refreshing until clicked
    Junkpile scientists no longer hover above ground
    Hapis - Fixed some out of bounds exploits
    Hapis - Fixed junkpile spawns on cliff edges
    Fixed gap in Garage door which allowed traps to be trigged through
    Fixed blueprint read not using master sound
    Fixed flame turret been trigger through walls
    Pubic hair clipping through clothing
    Broken wrists on some clothing items
    Placement guides not showing underwater looking from above
    Z-fighting in stomped grass when grass displacement is enabled
    Particle shadowing inside caves and interiors
    Argument exception in motion blur
    Number overflow in occlusion culling
    Null reference exception in MaterialColorLerp
    River UV stretching in direction of flow
    Crash in terrain texturing initialization
    Fixed skin shading when in shadow
    Foliage biome tinting
    Fixed Chainsaw chain direction
    Fixed garage door culling at short range when gfx settings low
    Fixed thrown objs impacting vehicle they were thrown from
    Removed workshop vote counts (Valve doesn't send them anymore)

    https://rust.facepunch.com/blog/devblog-198/


    Changes:


    Added Chainsaw
    Added Incendiary Shotgun Shells
    Added Spas-12 Shotgun
    Terrain Blend Maps for better monuments transition
    Added upkeep grief protection
    Added glaucous willow and spicebush plants
    Added world reflection graphics setting
    Fixed painted signs sometimes resetting on server restart
    Fixed workshop skin corruption issue
    Fixed dark lighting at the gates of Military Tunnels
    Fixed incorrect star positions relative to sun and moon
    Fixed foundation rotation exploit
    Fixed workshop skin loading issue
    Fixed S11 Cave having no build block volumes (Hapis)
    Fixed locker, bed, workbench floating slightly after construction placed on no longer exists
    Bandages and syringes now show their healing information
    Searchlight no longer accessible without TC access
    Fixed weird sprint+aim exploit
    Optimized conditional model performance
    Vastly improved interior lighting
    Upgraded to Unity 2017.1.3
    Improved cliff mesh placement next to monuments
    Moved our grass and overgrowrth to new foliage shader
    Optimized client file cache performance
    Increased tree view distance at high tree quality settings
    Optimized tree performance at low tree quality settings
    Slightly harder to wall off southern convoy (Hapis)
    Reduced forest size in areas for performance reasons (Hapis)
    Xmas tree no longer craftable
    Mailbox repairable
    Water purifier can no longer be placed on barbecue and fireplace
    All signs, banners and frames are now repairable
    Bed can be repaired
    Bed can be picked up with hammer + building privilege
    Repair bench wood cost removal
    Repairing items now costs 20% instead of 50% of their total cost
    Scientists have slightly more health
    Scientists have proper loot tables
    Stripped unused tree assets (disk space usage)

    https://rust.facepunch.com/blog/not-a-devblog/#No_Update


    No Update


    As previously mentioned, we are moving to monthly patches, which means there is no patch this week. We're going to do the same with devblogs and move them to a monthly schedule alongside each patch. We're going to keep working away on the game instead.


    Monthly Updates


    One reason behind moving to monthly patches was to allow us to spend more time fully realizing features instead of rushing out half-baked garbage every week. We felt like we were stretched a little thin before, and we were unable to commit to working on huge features because it meant we would have a bunch of empty patches.


    Staging Branch
    If a month is too long to wait, you can download the Staging branch on Steam. It is a separate executable. This version of the game will contain the latest gameplay changes, features, and content. However, you should understand that this is effectively beta testing. Things might change very rapidly, servers may wipe more frequently, and we can't promise any kind of stability on this branch. If you're up to it, give it a try!


    Stable Patches


    Another reason why we're going to do it this way is so that we can lock the codebase down for a few days before release, and to let us commit hotfixes before we release instead of after. Our goal here is to increase the quality level released to you guys.


    Skins


    This won't affect our skin release schedule. We're still going to do weekly skins every Thursday.


    Better Sources


    We probably shouldn't be wasting hours of development time writing a devblog every week when there are better sources out there. Rustafied will be paying attention to the @rustupdates stream and updating their site with information about the changes coming down the pipe. If that's too much, you can usually catch a video update on fridays from Shadowfrax.

    278.73


    * Fixed bug that prevented tribe renaming
    * Separated C4 into their own structure limit category with a limit of 150 per 50m
    * Plugged various holes used to undermesh in The Center, The Island, and Aberration (server side only for now)
    * Plant Z healing effectiveness reduced to 0.5% HP per second for players and 0.33% HP per second for Dinos (with a cap of 80)
    * Fixed Therizino and Moschops cloning exploit


    278.64


    - Disabled placement of structures when recently stuck in geometry (addresses known undermesh exploits)
    - Fix climbing off of a ladder into geometry (including barriers) temporarily (addresses known undermesh exploits)
    - Prevented closing glider for a brief period after opening (prevents accidental closure when spamming to open)
    - Lower glider cooldown to 3s


    278.54


    - Fixed an exploit that allowed players to get through the map/mesh
    - Fixed issue where a second instance of certain boss fights could be started while someone was already inside
    - Reworked extinction mode save nuking to kill subfolders as well
    - Increased plantx projectile damage by 2.5x
    - Projectiles do 3x damage to durability of chest pieces while a glider is attached
    - Added logic to translate damage from player to their glider
    - Set a 10s cooldown between glides
    - Lowered glide speed by 40%


    278.4


    - Concluded the Valentine's Day event!


    278.3


    - Server-side update for Valentine's Day event content (Randomly Colored Dinos & Chocolate Cake "eggs"), optionally run with -vday if you want to use the 3x Mating/Maturation boosts


    278.2


    - Increased the Procop's weight properly as mention in the TLC patch notes.
    - Fixed an issue with misaligned Direwolf sniff animation.
    - Fixed the Rex's missing color region.
    - Fixed an issue where the Mini Map Marker wouldn't display correctly in certain areas of the game.
    - Slightly decreased Rex's ability to climb slopes.
    - Fixed an issue where the Aberrant Direbear and Aberrant Bigfoot couldn't be transferred off of Aberration.
    - Fixed an issue where the Argent was missing its flying animation when using some mods.
    - Fixed an issue where the Karkinos couldn't jump underwater.
    - Fixed a crash that occurred when loading mods in single player.
    - Fixed an issue where armor would stack on the client side when using folders.
    - Fixed an issue where the Procop was not able to pick up flyers in its pouch.
    - Fixed an issue where the Procop's pouch would not stay open over server restart/relog in single player.


    v278.1


    - Fixed issue where Gigantopithecus were not loading their stats values from previous savegames. Server upgrade required!
    - Grinding Tek structures no longer yields Element Shards


    v278.0


    - Revamped Dinos: Procoptodon, Gigantopithecus, Direbear, Direwolf, T-Rex, and many new features and fixes, with full patch note details here:
    https://survivetheark.com/inde…-phase-1v278-patch-notes/
    - New configuration values:
    GameUserSettings.ini (or ? launch param):


    TribeNameChangeCooldown=15
    AllowHideDamageSourceFromLogs=true
    RandomSupplyCratePoints=false
    DisableWeatherFog=false


    Game.ini:


    [/script/shootergame.shootergamemode]
    bHardLimitTurretsInRange=false
    bShowCreativeMode=false
    PreventOfflinePvPConnectionInvincibleInterval=5
    TamedDinoCharacterFoodDrainMultiplier=1
    WildDinoCharacterFoodDrainMultiplier=1
    WildDinoTorporDrainMultiplier=1
    PassiveTameIntervalMultiplier=1
    TamedDinoTorporDrainMultiplier=1

    https://rust.facepunch.com/blog/devblog-197/



    We leave Early Access with a graphics overhaul, give out Frog Boots for those who helped us in EA, and more.


    Changes:


    Added Frog Boots, My Dudes.
    Added new trees
    Added Road Exploration Tutorial
    Added Workbench Tutorial
    Added Research Tutorial
    Section Names for each tutorial instead of "task list"
    Added Pickles, with a chance of botulism
    Improvements in lighting process/ Higher IBL contribution
    Post Processes and LUTs refresh
    Visual upgrades on the world generation (terrain, rocks, foliage and lot more)
    Improved overall terrain splat mapping
    Higher Densities of Icebergs and Icesheets
    Optimized foliage system with a lot of different foliage types
    Vm animation updates
    Netting costs 1 Rope instead of 3
    Fire arrows cost 2 cloth instead of 10
    Scientists have reduced accuracy
    Changed default server information image
    Loot Barrels now drop 2 Scrap instead of 1
    Double Metal Door now default blueprint
    AK47 horizontal recoil kicks in faster
    Aim Sway inactive for several seconds after a shot
    Melee tip hides sooner
    Fixed some streaming sound related performance spikes
    Fixed missing mesh references on skinnable items
    Wild Animals now spawn in biomes and terrain that fits their environment
    Fixed inaccurate upkeep time on the tool cupboard
    Fixed doors not decaying when their upkeep was not paid for
    Fixed harbors not spawning correctly
    Fixed hilltop rocks sometimes overlapping monuments
    Fixed various small world generation issues
    Workbench Experiments can now reveal ammo types
    Fixed Garage Doors taking splash damage
    Fixed task list not displaying under some resolutions

    https://rust.facepunch.com/blog/devblog-196/


    Changes:


    Mini Water Well Monuments
    Added hilltop rocks
    New network interpolation and extrapolation
    AI no longer ghost through fences and other transparent walls
    AI no longer ghost through barricades
    Fixed an ice lake exploit that allowed people build near trucks
    Fixed Hapis floating barrels at Site A
    Fixed spawning in the ocean on Savas
    Military Tunnels Level Design Refresh
    Added recycler to Savas KOTH
    Ak47 admire animation
    Double shotgun admire animation
    Eoka admire animation
    Mp5 admire animation
    Water bucket admire animation
    Rock admire animation
    Players no longer spawn on islands
    Maps have significantly more cliffs and hills
    Rivers have a nicer color
    EAC SDK update
    Monuments no longer spawn on islands
    Reduced player tick delay (peeker's advantage)
    Removed wood cost from double sheet metal doors
    Hapis old caves now have lighting
    Hapis updated with new water well monuments
    Updated Savas KOTH loot table with newly introduced items
    Removed pillar building block
    Added 10 tutorials
    Added functional water wells