Beiträge von Adebar

    Hey Everyone,


    For this patch we’ve added two new craftable items, the quiver which will allow you to hold more arrows and the new rabbit fur boots that will keep you warmer and lower the amount of sound you make when moving.


    Doors have had a major rework and should no longer vibrate violently when intersecting other objects. We also added door locks! These can be locked from the inside – To build a door with a lock, cycle through the wall types until the lock is facing the way you like. For custom buildings we’ve also improved the fire warmth system. Fire should now warm your entire custom home instead of just the small area around fire.



    We’ve also improved the look of the multiplayer character spine rotation and added in some better crouch animations.


    A new system has been added to improve look of weapons when pressed near surfaces. Instead of poking through collision, held weapons will now be animated away from surfaces when touching them.


    For multiplayer, we’ve been working on making the client experience feel as close to single player as possible. This patch fixes a brief flash when clients chop down a tree, fixes some glitches when dropping bodies, stops clients seeing enemies slide around occasionally when they hit the ground, and also finally found and fixed an issue with the plane crash location which in some games could stop clients being able to join at all.


    Alonge with this there are also a bunch of bug fixes and lots more all listed below.


    As always, please continue to post your bug reports and feedback in the Discussions area of the Community Hub


    v0.32 changelog


    (Multiplayer) More natural spine rotation on player character
    (Multiplayer) Better crouching animation on player character
    (Multiplayer) Fixed equipped items not going into loot backpack when dying
    (Multiplayer) Fixed glitchy animation when dropping bodies as client
    (Multiplayer) Fixed body drop animation not playing for clients if body was dropped by another player
    (Multiplayer) Fixed sled sfx playing continuously after first use
    (Multiplayer) Optimized enemy material syncing
    (Multiplayer) Fixed 2 bodies briefly visible when picking up a body as client
    (Multiplayer) Optimized animator and memory usage on enemies as client
    (Multiplayer) Fixed cases of enemies popping/sliding around when knocked down and dying as client
    (Multiplayer) Improved gamepad UI navigation in game start scene
    (Multiplayer) Now saving player’s skin & clothing variation
    (Multiplayer) Fixed trees vanishing for a frame when cut down by client
    (Multiplayer) Fixed an issue preventing clients to join games in some cases
    Removed broken rebreather from cave 2. Is now only findable in cave 5
    Overlay icons (ie. shelter house icon) now check if they are above or below terrain and only show up when appropriate
    New item: Rabbit Fur Boots ! (craft with 3 rabbit skins and 2 ropes, wear on feet to gain some protection from cold and slightly increased stealth)
    New item: Quiver ! (craft with 3 rabbit skins and a rope, adds 20 to passive arrow carry capacity)
    New upgrade recipe: Arrows + 4 Twinberry = Poisoned arrows (can be batched) (Poison lasts longer but does smaller damage per tick than fire)
    Added upgrade recipes to all items with the burning weapon upgrade: Add booze (after cloth, as a second upgrade) to triple burn duration and slightly increase light intensity
    Increased range of mouse sensitivity slider in gameplay options
    Re-enabled depth of field in graphics options
    Fixed back of log cabin vanishing from outside
    Collision added to coral
    Fixed logs dropped in caves spawning above terrain
    Fixed bug with saved games stumps removal
    Fixed some misaligned elements visible when on floor during plane opening scene and removed soda spawned by player
    Improved lod on waterfall prefabs
    Fixed missing rusty axe mesh causing it to be invisible when equipped
    Fixed arrow going through terrain and objects
    Fixed an issue with auto cloud save
    Fixed sleeping not available out of the box in really old saves
    Fixed issues with fish sliding/blurring when speared
    Added leaf shelter destruction sound
    New building: Decorative wall plant pot ! Similar to garden but has 2 grow spots and only grows aloe or coneflower
    Rain no longer goes through player made structures !
    Revamped procedural wall door physics settings, doors are now easier to go through, always go back in position, and in the event of shady placement (i.e. with a floor going through the bottom log row) door should work anyways
    It is now possible to toggle and chose orientation of procedural wall door (same as window toggle)
    Ghost wall with door addition now displays ghost door (to show orientation)
    Procedural wall doors now have a one sided lock !
    Bush 08 mid version uses proper AO model
    Fixed camera glitch when standing up from explosion knockdown
    Trap page tab now comes up when setup defense task becomes available
    Clamped diagonal player movement speed slightly
    Fixed player weapons clipping through walls in many cases, weapon now moves away when in idle position
    Fixed Red Man on yacht not appearing from some angles
    Slightly increased raft movement speed
    Better transition into player drinking water animation
    Performing a flying axe attack now correctly drains stamina instead of restoring it
    World navmesh is now correctly updated when stumps are removed
    Closing walls with E now closes the same as clicking if current position can be locked
    Fixed all walls & fences placing with a slight offset from the placement preview
    Build defenses todo task is now triggered by first enemy hit rather than first enemy sighted
    Slightly increased max allowed slope for procedural stairs
    Now clamping size when making long procedural stairs instead of preventing to lock position (doesn’t change the max size of stairs, but makes it a lot easier to place)
    Improved placing structures when there was already a ceiling above, making adding staircases to custom built multi-floor structures easier
    Fire warm whole home system ! Enclosed custom structures with a lit fire on the floor now provide warmth regardless of player distance with the fire (note: only working on custom structures so far, not yet on prefab structures (log cabin)
    Lowered position of ceiling skull lamp to better match model with in game positioning
    Fixed player feet sinking into sand/snow when above terrain level (ie: on buildings)
    Fixed enemies still being attracted to fires when fire shuts down by itself (not destroyed by player)
    Fixed bats moving backwards very quickly after being triggered
    Fixed Grass/Shadows/Low memory settings not saved/restored properly
    Fixed charged swing attack anim glitches, and sometimes registering multiple hits
    Fixed putting out lit fires not properly cleaning up heat status
    Better stick swing animation on player
    New story pickups added to Cave 6
    Fixed some gaps in collision around sinkhole where you could fall in and get stuck
    Fixed player getting stuck if taking damage while entering/exiting a cave
    Player is now woken up after 7 to 8 hours of sleep if starting to sleep at daytime (instead of being woken up by night falling), sleeping anytime at night still brings time all the way to morning as before)
    Player can now run for a second even if stamina is very low


    Quelle: http://survivetheforest.com/

    https://playrust.com/devblog-109/


    Changelog:


    Lots of audio polish & mix tweaks
    New footsteps w/ more variations per surface type
    More bow & crossbow attack sound variations
    Bear/wolf footsteps are audible from farther away
    Fixed movement being faster when walking diagonally
    Fixed metal facemasks not always protecting against headshots
    Procedural Map: Dungeon updates
    Procedural Map: New powerline meshes
    Procedural Map: New mountain types
    Procedural Map: More distance between huge mountains
    Procedural Map: Reduced water wave clipping
    Procedural Map: More aggressive altitude based snow
    Procedural Map: Snow patches of various sizes in the far north
    Procedural Map: Micro cliffs can no longer spawn on roads
    Procedural Map: Wild pumpkins and corn spawn more reliably
    Procedural Map: Mushrooms spawn inside forests on ground patches with no grass
    Procedural Map: Overall mushroom, pumpkin and corn populations are higher
    Procedural Map: Airfield walls no longer float slightly above ground
    Procedural Map: Fixed rivers sometimes intersecting with dungeon sewer systems
    Procedural Map: Loading time optimizations (mostly cliff and monument placement)
    Procedural Map: Reduced overall bush and clutter rock density slightly
    Procedural Map: Tweaked the size of driftwood spawn patches
    Procedural Map: World size is now clamped between 1000 and 6000
    Many food items now stack to 10
    556 stacks to 100
    Charcoal stacks to 1000
    Fixed helicopter gibs being destroyed by fire
    Human meat reduces hydration
    Added new Waterbarrel art
    Reactive target cost reduction
    Reactive target automatically resets after 6 seconds of being knocked down
    Added Fish Trap
    Added various fish meat and constituent products

    v240.6


    Requires Server Update:
    * Fixed the Teleport max Drag Weight to allow Rexes, for real.
    * Fixed an issue where unconscious wild passive tames were unable to take damage on PvE.
    * Fixed an issue where "meat" would not cook on certain Mods.


    v240.5


    Requires Server Update:
    * Added a 10 second grace period after being released from a Bola in which you can not be Bola'ed again. (with visual feedback of a broken bola hit)
    * Giganotosaurus attack knocks down trees now
    * Rexes (and anything up to 550 Drag Weight) can now be brought into Boss Arenas


    v240.4
    * Fixed performance issue with Arthropluera physics. Recommend server update for better performance!
    * Reduced another 50MB of unused Render Target memory


    v240.3


    * Reduced about 150MB more of shader memory, also improving loading speed
    Requires Server Update:
    * Fixed long-term server timing issue (previously, servers at greater than 2 weeks uptime would start getting whacky)
    * Fixed Fish Meat taming Dinos at 2x speed, now is about the same rate as regular meat (even though it provides half as much food)
    * Fished issue with Gorilla Teleporters potentially getting overlapped
    * Made Boss Arenas reset immediately if there are no remaining live players within them


    v240.2


    * Reduced megapithecus shake
    * Fixed Arthropluera offset when riding on elevators
    * Fixed crash with unsupported "simple dynamic lighting" render pipeline (that pipeline is fully disabled now, it didn't appear to gain any performance)
    Fixes require Server Update:
    * Fish should no longer get knocked back so much when dying
    * You can no longer pet dead/unconscious/baby lystros
    * Arthropluera can be ridden when swimming, has reduced damage knockback


    v240.1


    Fixes require Server Update!
    * Fixed Bola damaging you on Spike Walls
    * Fixed Bola FPV mesh
    * Fixed fish meats not cooking in pre-240 campfires and grills
    * Fixed harvesting Salmon with Sickle (yields high quantity of Prime Meat)
    * Fixed Arthropluera not being able to fit thru Caves/Gates (reduced collision size)


    v240


    * New Creature: Lystrosaurus!
    * New Creature: Arthropluera!
    * New Creature: Sabertooth Salmon, with Fish Meat!
    * New Weapon: Primitive Bolas!
    * Megapithecus Arena
    * Added Option to Disable Melee Camera Swings (including 'Harvesting Head Wobble')
    * Tribe Member Rankings with Customizable Per-Rank Privileges


    This will come in an optional public beta update later this week!:
    - Epic 4K Texture Deployment (all textures at source resolution)! Better texture pool utilization at all Texture setting levels


    http://www.youtube.com/watch?v=1nQDec_x5f0#ws

    Alpha 14.6 Official Release Notes.


    Added


    Added: Nref check when exiting minibike (was reported by testers)
    Added: male cigarette slot for future cigarettes.
    Added: Game option for marking air drops on map/compass. Defaults to off.
    Added: Buff that displays when you enter the radiation zone.
    Added: spawner wrapMode “clamp


    Changed


    Changed: Rebalanced repair skills and Fixer perk.
    Changed: Harvesting cars yields more gas.
    Changed: Updated drop behavior on rocketlauncher and shotguns.
    Changed: Updated drop behavior of wooden bow and pistol.
    Changed: Updated drop behavior of tools.
    Changed: Reduced large first aid health amount per second
    Changed: Zombie screamers now summon a “mini” horde every time they scream loudly. This puts pressure on the player to dispatch the screamer as soon as possible. The amount of zombies the screamer summons increases over weeks past, so a screamer on day 90 will summon some nasty zombies and lots of them. Screamers scream loudly about every 20 seconds so kill them quickly or you will have a large horde to deal with. Screamers also have a low chance to summon additional screamers.
    Changed: Reduced food dropping as loot because players never had to worry about food.
    Changed: Updated drop behavior of guns.
    Changed: updated art on cotton plants
    Changed: Zombies now turn into goreblock prefabs once the lootwindow is closed and the loot is thrown on the ground
    Changed: Emma now has short hair.
    Changed: Shortened all item & weapon hold animations to save memory and give snappier item changes.
    Changed: Removed “clamp” on hordes so they wrap instead of spawning a feral horde every night after day 49.
    Changed: Updated male Asian face rig


    Fixed


    Fixed: Forge/Campfire – “0” value on fuel icon and colored “Turn on” option are present in turned off Campfire/Forge UI after turning on previous one.
    Fixed: Red Tea description has wrong use of “its”
    Fixed: Goreblock prefabs do not not show butchering animation
    Fixed: Several Dock POIs blocks cannot be repaired
    Fixed: Player does not receive empty Glass Jar after eating a Jar of Honey
    Fixed: Airdrop Supply Crate is levitating on a parachute if dropped on water
    Fixed: Name key for adobePeachPole
    Fixed: Solid scrap iron frames can not be picked up.
    Fixed: Corrected name of the leather leg armor schematic.
    Fixed: Space is doubled between “Repair:” and repair component in item statistics window.
    Fixed: Crafted word is used incorrectly in Crushed Sand description
    Fixed: Healing has a misleading description. (Changed it to say you have enough consumed food to slowly heal.
    Fixed: slow swoosh sync issue (sledehammersound).
    Fixed: Improper prompt is displayed after removing a player from allies
    Fixed: Flagstone description lists wrong requirements.
    Fixed: Internal Bleeding effect timer caused by eating broken glass is not refreshed after eating another broken glass
    Fixed: Weaving cloth increases tailoring skill.
    Fixed: Antibiotics are not listed as a cure for infection4 which is instant death.
    Fixed: Herbal antibiotics icon is not identical to vitamins any more.
    Fixed: Wherever possible buffs list where you got them from and possible remedies.
    Fixed: Inconsistent use of water to put out fire if the player is on fire.
    Fixed: Tools and Weapons are detached from character’s hand in certain situations. Jumping with an item doesn’t override the arms position. Now jumping with a gun the player keeps his aim
    Fixed: Some firearms have corrupted shooting animation when player aborts aiming down the sights
    Fixed: Flashlight sound playing for weapons with no flashlight attached.
    Fixed: Put MaxRepeatRate of 1 second on player jump voices in the sounds.xml
    Fixed: Boiled Meat Description Is Misleading
    Fixed: Any item can be placed in Tools slot in Camp Fire and Forge screens.
    Fixed: Redundant crosshair while driving a Minibike.
    Fixed: The Fixer perk makes repairs more expensive instead of cheaper.
    Fixed: Clicking on empty field in several UI windows, causes sounds.
    Fixed: Lack of consistency with melee weapons’ crosshair.
    Fixed: Tooltip informing about decreased wellness appears even if character has minimum wellness.
    Fixed: Weapon Smithing skill has inconsistent description
    Fixed: endless blood moon hordes.
    Fixed: Possibility to duplicate specific item parts infinitely.
    Fixed: Fall through effect between grid in Looting Menu.
    Fixed: Zombie Bear – Incorrect idle behavior
    Fixed: Braking while driving minibike on cornfield moves it erratically
    Fixed: Leaving Minibike in the water shoots it out at great distance
    Fixed: Minibike shakes while standing on a plant or in the water
    Fixed: Corrupted bowstring draw animation. Note that it is still possible to repro 1 out of 10 to 20 LMB spams, but it is the best that can be done with low risk changes
    Fixed: Division Modifier not working for skill effects
    Fixed: Corpses of enemies and animals decompose too quickly
    Fixed: Corpses of enemies and animals now decay in 5 minutes.
    Fixed: Character on Minibike shakes when braking in the cornfield
    Fixed: Minibike changes location after leaving it on the cornfield
    Fixed: Partial terrain missing on Linux systems using proprietary Nvidia graphics drivers !!
    Fixed: Flashlight activation is shared between all weapons with attached flashlight.
    Fixed: Both Shotguns Are Using The Same Blast Radius
    Fixed: Water sunken POIs, high mem usage
    Fixed: First item from each rwg list being selected instead of properly rolling random POIs
    Fixed: Brass ceiling / wall lights do not drop brass.
    Fixed: Digging into water body “cubes” falling water body
    Fixed: Item being crafted may be removed from Inspect frame as resources are used.
    Fixed: Random stone walls in the middle of road
    Fixed: Creative Multiplayer – Bear deals no damage to the player but can cause debuff
    Fixed: Wall Safe is put incorrectly in Navezgane
    Fixed: Some environment objects are incorrectly placed in school in NAVEZGANE
    Fixed: Floating sign in Navezgane from forums at 809 N 224 W
    Fixed: Digging into water body “cubes” falling water body (Chris)
    Fixed: Minibike shakes if the player gets off of it on the slope
    Fixed: Character can be incorrectly rotated in the Character screen by spamming LMB
    Fixed: Underwater graphics filter appears before character fully dives
    Fixed: Perishton building collapses after placing a block
    Fixed: Missing slash between letters N and A in Status column in Players screen.
    Fixed: Banding in sky lighting
    Fixed: Bad cave lighting during certain times of day/night
    Fixed: Player is able to equip the item which the user is currently assembling.
    Fixed: Invisible and redundant button in Skills screen.
    Fixed: Misleading tooltip when trying to use unfinished weapon or tool.
    Fixed: Plant Fiber Hat’s functionality is incorrectly described
    Fixed: Chainlink fence has no collision with rockets.
    Fixed: Delay is present in weapon switch animation with Sniper Rifle.
    Fixed: Inverted lighting on blocks in the dark.
    Fixed: NRE on scrapping a now empty inventory slot.
    Fixed: Wood Log has low quality textures and hard seam line.
    Fixed: “This” word is doubled in “The dog days are over” challenge description.
    Fixed: Weapons – Flashlight button must be pressed twice to activate it.
    Fixed: Items – Light emitted by dropped flashlight is corrupted.
    Fixed: Equipped clothes drop after death if backpack only option is selected in game options.
    Fixed: Gameplay – Broken tools can upgrade blocks.
    Fixed: Blocks appear when hitting air.
    Fixed: Minibike Can Be Used To View Under Terrain.
    Fixed: Gameplay – Character may fall through game environment after leaving the minibike.
    Fixed: Cannot mount minibike when bike is in tall grass, stick bushes, or corn stalks.
    Fixed: Air Drop Marker should show more consistently.
    Fixed: Unlocalised Text – Multiplayer – Player enter/quit message in host language.
    Fixed: Animation – Character passes through the blocks after leaving the minibike.
    Fixed: Some firearms have corrupted shooting animation when player aborts aiming down the sights.
    Fixed: Failed setting triangles. Some indices are referencing out of bounds vertices.
    Fixed: Character Selection – Clint’s model has misplaced cigar.
    Fixed: Some branches are not connected to the tree model.
    Fixed: Use cached password when connecting to IP+port.
    Fixed: Military Fiber Description Doesn’t Indicate What It Is Used For.
    Fixed: Trees in Burnt Forest are placed incorrectly in Navezgane.
    Fixed: Changed shadow type on flashlight and candle to soft shadows to eliminate shadow artifacts cast by transparent surfaces such as car windows.
    Fixed: Supply crate moves slightly forward when character stands near it.
    Fixed: Spikes do not inflict bleed debuff.
    Fixed: Getting stuck at door.
    Fixed: Player Making Zombie Thud Sound On Respawn.
    Fixed: Chang’s and Jeff’s facial hair are placed incorrectly.
    Fixed: Chang’s neck has corrupted texture.
    Fixed: Supply crates do not have implemented collision.
    Fixed: Light originating from Spotlight is orb-shaped and looks unnatural.
    Fixed: Certain craftable Decor blocks cannot be repaired.
    Fixed: The player may spawn above caves.
    Fixed: Quickly switching from auger or chainsaw to any item causes the animation of holding that item to be corrupted.
    Fixed: Redundant “Take” option in the Minibike Menu.
    Fixed: Add Scrap Function for items in loot containers.
    Fixed: Add the “wear” option when clothing is in a container.
    Fixed: Mining Tools skill does not increase harvest bonuses.
    Fixed: Lack of space in “Drunk and disorderly” challenge description.
    Fixed: Medicine skill effects don’t show on items or buffs.
    Fixed: Torch’s inspect screen disappears upon crafting any item.
    Fixed: Skies on Linux & MacOS
    Fixed: The “Speed Limit 35” sign is placed in the middle of the road in Navezgane.
    Fixed: Dynamite / Pipe bomb may fly through zombies.
    Fixed: Some characters hair models are corrupted.
    Fixed: Player can ignite Dynamite/Pipe Bomb fuse infinite times while equipped.
    Fixed: Abandoned House doesn’t face the road.
    Fixed: Supply plane cannot be heard.
    Fixed: Creative Multiplayer – Bear deals no damage to the player but can cause debuff.
    Fixed: Pause menu only partially visible if the player is zooming in with Sniper Rifle.
    Fixed: Quick looting icon overlaps with names of some containers in the Looting Menu.
    Fixed: Specular on scrap metal walls
    Fixed: First arrow shot from new bow may be invisible.
    FIxed: Character’s facial expressions can distort up head gear.
    Fixed: Environment – Inconsistency in the stairs placement.
    Fixed: Updated icon atlas and made burnt paneling texture look less repetitive.
    Fixed: Negative lighting on zeds in the dark
    Fixed: Screen blooms out when swapping toolbelt items with AA on.
    Fixed: Environment – Cactus04,05,06 have faulty damage collision detection.
    Fixed: Very Hard To Fill An Empty Jar Again From A Water Source.
    Fixed: Arrow or bolt is invisible after death (keep toolbelt on death option)
    Fixed: Zombie Bear – Incorrect idle behavior
    Fixed: Aiming with gun-sight using secondary aiming button is not implemented in Rocket Launcher.
    Fixed: Character – Some characters hair models are corrupted.
    Fixed: Environment – Building debris may float in the air.
    Fixed: Floating buildings and objects in Random Gen Worlds.
    Fixed: Glitchy shadows being casted by flashlights through transparent surfaces.
    Fixed: Some parts of water tower on NAVEZGANE stay in the air after collapse
    Fixed: Inverted lighting part 2


    Serverconfig.xml


    Added new serverconfig.xml property <property value=”true” name=”AirDropMarker”/> (When true valid air drop locations are marked on the player’s map and compass with an orange supply crate icon)


    Known Issues


    -OSX: Default build crashes, use the latest_experimental_u52 build from Steam.
    -OSX with Intel GPU and most likely some Linux systems with Intel GPU: black terrain
    -Linux with AMD GPU and proprietary driver: Crash on launch. For some people running the game with “-force-gfx-direct” fixes this (add the parameter to the launch options in Steam). Alternatively if performance is good enough the open source driver should fix this too.
    -Windows with NVIDIA GPU: driver versions 34x.xx are reported to cause issues with Unity 5.3. If there are no newer drivers for your card try using latest_experimental_u52 build from Steam


    Quelle: http://7daystodie.com/alpha-14-6-is-out/

    https://playrust.com/devblog-108/


    Changelog


    New eat/drink sounds
    New flamethrower sounds
    Fixed gradual ambience performance degradation bug
    Fixed coroutine leak in entity particle emission
    Optimized building block despawns some more
    Fixed another performance issue when looking at players
    Fixed tree culling performance issue caused by wind
    Optimized UI variable display code
    Adjusted grass LODing (less upscaling on lower LODs)
    Updated player preview idle
    Added wave displacement to water quality level 1
    Limited shadow distance to 50 when shadow cascades are disabled
    Icesheet prefabs use LOD grid
    Fixed horizon sky / water blending
    Improved aerial perspective density computation
    Added shadowmode convar to adjust sun shadow casting
    Sun shadows disable completely when shadow distance is set to 0
    Added additional procgen benchmarks
    Procgen benchmarks reset GC, LODs, grass, decor and tasks before every run
    Stripped legacy fog modes from shader compilation and scenes
    Fixed that the door animation was stopped one frame too early
    Fixed regression that sometimes skipped entity linking when building
    Fixed entities not sending slot updates when server side changes are made
    Made perf convar display async task queue when set to 6
    Server restart command calls quit command after the timer reaches 0
    Fixed missing ignite and extinguish icons on small furnace
    Slightly higher starting calories
    Fixed flames doing less damage to objects when sitting on stone/metal
    Map cost reduced to 1 paper
    Fixed water barrels not blocking building
    Fixed water bucket having drink as default option (impossible to deselect)
    Fixed being able to transfer water into an unheld bucket

    Ashen Ones,


    A new Regulation version will be updated to adjust the game balance on Dark Souls III on Thursday, April 28th. It will not require an additional maintenance.


    Main Adjustements:
    The range of the matching level of the Blade of the Darkmoon and the Blue Sentinels have been adjusted.
    The efficiency of the following categories has been adjusted: Short Sword, Twinsword and Magic.
    Other game balance improvement and bug fixes.
    After the update is completed, the newest version will appear on the top left of the title screen as below:
    App Ver 1.04
    Regulation Ver 1.06

    Ashen Ones,


    A new update for Dark Souls III will deployed on Steam on Thursday, April 28 at 8am UTC/ 1am PST.


    The maintenance will require approximately 2 hours of downtime (est. end 10am UTC/ 3am PST).


    Please find below the list of changes:
    Item collection during multiplayer while accessing NPC and Covenant Alter is now working as intended.
    Conditions for optional events is eased.
    Conditions to get Rosaria’s Finger is eased.
    If they haven’t visited the Untended Grave, players will not be teleported there.
    Kicks cannot be parried.
    The Crystal Sage will appropriately re-appear even after he has warped.
    The Dragonslayer Armour won’t die before the battle.
    Knight Slayer Tsorig will no longer gesture unintendedly.
    Siegward of Catarina will now be able to properly rescue Greirat once conditions are met.
    If the player is equipped with a ring that increases Max HP, stats will now be properly reflected when opening the equipment screen.
    The voice chat icon will now be displayed properly under the covenant panel.
    Items, bonfire and the “Quit Game” option are now appropriately active even when disconnecting online.
    If the game disconnects during a multiplayer session, it will no longer crash and return to the title screen.
    Other issues causing crashes and returning to the title screen have been fixed.
    Adjustments of the balance of game, improvements of performance and various bug fixes have been made.


    After the update is completed, the details will appear on the title screen as follows:
    App Ver 1.04
    Regulation Ver 1.0

    The 1.03.1 update for Dark Souls III will be deployed on STEAM on April 18th at 11am CEST/2am PST. It won’t require any maintenance downtime:


    The update will include the following changes:


    ・ Performance adjustment for “Greatsword”
    ・ Battle performance adjustment for “Dancer’s Enchanted Sword”, “Winged Knight Twinaxes”
    ・ Performance adjustment for “Soul’s Greatsword”, and “Farron Flashsword”
    ・ Fix for issue where multiple items become impossible to use at “Road of Sacrifices”, “Farron Keep”, “Cathedral of the Deep” after clearing the game.
    ・ General balance adjustments and bug fixes

    Hallo liebe Community heute möchte ich euch meine Lieblings spiel Reihe vorstellen,die mit Dark Souls 3 ein episches Finale erreicht hat.Es wird nämlich leider der letzte teil der Souls reihe sein,einer seits freue ich mich das From Software es nicht bis teil 3000 ausreizt,auf der anderen seite bin doch ein wenig traurig das es der letzte teil ist ;( und wie sollte es auch nicht anderes sein,gibt es drei dinge die einfach nur Episch sind in teil 3


    1.Die Bossfights: Sie sind das Nonplusultra
    2.Die Musik: Einfach nur genial <3
    3.Das Leveldesign: Kinnlade immer noch unten


    Wer ein niedriges Frustrationslevel hat sollte von Dark Souls 3 die finger lassen,den ihr werdet sehr sehr oft im Spiel sterben.


    Ich habe es zwei mal durch gespielt und bin im New Game++ momentan und zocke es nur mit Maus+Tastatur und komme damit seid Dark Souls 1 zurecht (y)


    Wer es sich ein wenig günstiger als auf Steam kaufen möchte https://www.mmoga.de/Steam-Games/Dark-Souls-3.html


    http://store.steampowered.com/app/374320/


    [img width=700 height=393]http://i.imgur.com/STV3bMU.jpg[/img]


    http://www.youtube.com/watch?v=VMn4O2avX-M#ws


    http://www.youtube.com/watch?v=Pq3RFwvSpyM#ws

    Weil ihr euch zuviel vom neuen Renderer versprecht und wie man im Video damals gesehen hat,wird die Sichtweite beschränkt was dann folglich auch mehr FPS bringt.

    https://playrust.com/devblog-107/


    Changelog:


    Added benchmarks
    Added projectile refraction when penetrating objects
    Added player self interaction menu (currently only used for drinking)
    Improved the performance of player and sleeper streaming from the server
    Fixed huge performance drops when looking at or nearby players in certain situations
    Fixed deployment of boxes on shelves being annoying
    Fixed certain deployables being placeable at unrealistic angles
    Fixed a rare issue that could make code locks float when opening or closing doors
    Fixed being able to loot through tiny slits between building block colliders
    Fixed an issue that could make client side colliders have slightly incorrect positions
    Fixed an issue that could make two C4s stick to each other and get stuck in the air
    Fixed inconsistent bone scales between the player preview model and the player model
    Fixed an issue where chat messages could overflow and use tons of memory
    Chat message UI objects are now pooled (less garbage collection)
    Fixed glitch causing glow on monument decals in OpenGL
    Fixed sun flicker pattern on the horizon in OpenGL
    Max Hydration halved
    Max Calories halved
    Bleeding damage quartered
    Bota Bag can be filled from the world
    Bota Bag cost reduction
    Water does not provide health above 40hp
    Moving around uses lots more calories/water
    No sprinting when fully dehydrated
    Increased storage capacity of Bucket/Barrel
    Added Salt Water
    Can drink from any body of water by looking at it and pressing E
    Flamethrower finds ammo if put on belt

    v239.3


    * Fixed time-outs while loading/downloading large (or large quantities) of mods when connecting to servers. Seemingly for good this time. Thanks for the great help to Steam Player MasterDavid of the Tribe Darconic!!


    v239.2


    Requires Server Update!
    * Fixed issue with loaded Chem Tables crafting costs being too cheap
    * Fixed Quetz Armor Building Exploit
    * Reduced Cannon Ball Damage by 15% generally, and 25% with respect to Metal Structures, and 40% with respect to Metal Turrets. Added a small amount of Obsidian as a crafting requirement for cannon balls.
    * Fixed Dire Bear Auto-Eating Narcoberries


    v239.1


    * Fixed issue that was causing weapons with custom ammo to lose their Ammo when moved into a Dino Inventory. Requires Server Update!
    * Fixed 'active' sound effect on Chemistry Table
    * Removed Cannon & Cannon Ball Engram from Primitive Servers. Isn't really appropriate for gunpowderless worlds.


    v239


    * New Creature: Direbear!
    * New Creature: Manta!
    * New Structure: Chemistry Table!
    * New Structure: Primitive Cannon!
    * Broodmother Boss Arenas
    * Added 2 more Player and Dino Max Levels
    * Fixed timeouts that people were getting connecting to servers that used lots of Mods
    * Fixed issue with placeable explosive/traps collisions
    * Fixed physx issue that could cause excessive server lag