Devblog 106

  • https://playrust.com/devblog-106/


    Changelog:


    Optimized entity streaming performance
    Optimized performance of entity parenting (especially door locks)
    Optimized runtime performance in PVT and water related scripts
    Optimized ambience system (especially in densely vegetated areas)
    Optimized rock performance on d3d11 (disabled far terrain splats in blending)
    Fixed light clone shadow unsupported format error
    Fixed low quality skin shader level-of-detail
    Fixed water frame delay causing black edges when rotating camera
    Fixed variable luminance in player model preview on Hapis
    Fixed terrain shader issues on some drivers
    Fixed parallax (q=1) on blended rocks placed on steep hills
    Added eyebrows
    Tree and mesh qualities in options menu now go up to 200
    Added directional scattering occlusion (more realistic fog lighting)
    Added new fog density computation for better terrain fogging
    Fixed a number of scattering related cloud issues
    Fixed that it could sometimes rain without any clouds
    Fixed that extreme fog wouldn’t hide the clouds
    Added frame time when perf convar is set to 5
    Driftwood no longer spawns on rocks
    Fixed items being unlootable when rolling inside certain clutter objects
    Added Flamethrower
    Added Water Bucket
    Added Water Barrel

    Chillen ist die Kunst, sich beim Nichtstun nicht zu langweilen.