Beiträge von Adebar

    https://playrust.com/devblog-111/


    Changelog:


    Added deployable decay to sleeping bags, tool cupboards, barricades and traps
    Tool cupboards can be repaired
    Added server side stat tracking (separate for every server instance)
    Added projectile line of sight tracking (no enforcement yet)
    Added lineofsight_protection server convar (only toggles tracking for now)
    Increased available time to harvest plants before they die
    Hemp can be harvested for reduced cloth when small
    Ignore projectiles from stalled players
    Take player lag into consideration for server side projectile speed verification
    Projectile entity distance verification takes entity speed into account
    Include player and target names in server side projectile logs
    No longer give anti hack violations to players that are stuck behind doors
    Improved fly hack detection (fixed a potential false positive)
    Fixed overly bright clouds at night
    Fixed blurry Facepunch logo on low quality settings
    Fixed issue that could render the water purifier invisible
    Fixed issue where the water purifier bucket could not be interacted with
    Fixed potential server crash caused by water bucket
    Fixed line of sight loot exploits
    Fixed exploit to disable gunshot sounds
    Fixed survey charge particle effect rotation
    Added decay.tick server startup parameter (specifies decay tick interval)
    Fixed estimated player velocity being extremely inaccurate during server lag
    Player animation tweaks
    Fixed offset Holosights
    Fixed issue with revz not being set causing rendering problems
    Fixed revz darkening environment
    Fixed revz player preview
    Fixed revz deferred lighting and reflections
    Fixed revz missing decals, player tags, holosight dot, lantern glass
    Fixed revz missing heli body and heli interiors
    Fixed revz painting signs
    Fixed revz greyboxes not visible
    Fixed revz horse hair, helicopter glass seen through objects
    Fixed revz menus darkening water
    Fixed horse hair discoloration
    Fixed teddy bear mesh + material
    Fixed water simulation issue causing seams in shore blend
    Fixed speedtree billboards in d3d9
    Fixed pitch black shadow on grass when shader level < 300
    Fixed pitch black horse lowest LOD mesh
    Fixed ocean and rivers not showing specular highlights for secondary lights
    Fixed research table glass shader

    http://steamcommunity.com/game…detail/820031373841604935


    http://www.youtube.com/watch?v=BU7ydI1N1No#ws


    Die Map: The Center wurde als Kostenloses DLC auf Steam grade veröffentlicht


    http://store.steampowered.com/app/473850/


    v241.5


    * Added -insecure commandline parameter usage to disable server VAC


    v241.4


    Note: As of v241.4, we have set all Official PvE servers to have 25% Auto-Claim duration, for faster unclaiming/demolishing of abandoned bases, and 50% Replenish Prevention Radius for Resources, to help resources replenish faster and more reliably on PvE.
    * Fixed Dino PvE Auto-Claim time multiplier to use a separate commandline value (?PvEDinoDecayPeriodMultiplier=1.0) rather than the Structure Auto-Claim time multiplier.


    v241.3


    * Fixed ocean spawners continually overflow spawning on TheCenter
    * Fixed case where you could improperly use Vault drops
    * All Official PvE servers now have 0.25 structure decay time and 0.5 structure resource blocking radius multiplier


    v241.2


    * Fixed various TheCenter structure placement, teleport, collision issues, dino difficulty curve, and dino spawns
    * TheCenter clients now work properly on Mac
    * Fixed general case where you could place structures within world geometry
    * Generated shadow distance field data for the rest of TheCenter world geometry meshes (sorry for the large one-time update!!)
    * Saved some RAM on non-ShaderModel5 platforms by discarding unneeded distance field data
    * Reduced Wild Compy HP and Damage by 50%


    v241.1


    SERVER ADMIN NOTE: There was an issue with v241.0 that caused Flyers to lose their Saddles and all Dinos to fall through Structures upon reloading. We strongly recommend all server admins upgrade to v241.1 as soon as possible, and consider rollback of their save data if their players were affected by use of 241.0. We rolled-back the Official Servers accordingly approximately 2 hours for this reason.
    * Fixed critical issue with Flyer Saddles Disappearing and Dinos Falling thru Structures/Bases on game load.


    v241.0


    * Added The Center Official ARK Mod/Map as Free DLC
    * Added new 100-player 'The Center' Official Servers
    * Improved Non-TrueSky Sky & Lighting (+ SM4/Mac/Linux)
    * Significant server PhysX & Networking optimization
    * You can now pickup and toss Dodos & Dung Beetles. Rejoice!
    * Fixed the huge stall/lock when you "Transfer" a bunch of items at once
    * Arthropluera "Turret" AI mode option: won't move and will only used ranged attack against targets.
    * Warmap now dynamically shows the mini-map texture of whatever level you're playing on (even with Mod maps :)
    * Anonymous Dedicated Server package is now only 4GB! (down from like 30 GB)

    App Version 1.04.1 / Reg Version 1.06.1 Update


    Ashen Ones,


    We have heard your concerns about being victims of deviant behavior while playing online multiplayer, we have released a patch solving some of the issues you can encounter. Other updates will follow to continue this work, we will keep you posted in due times!


    Today’s update have solved the following issues you may encounter in the Online Mode:

    Being sent immediately to your world
    Being sent to the Firelink Shrine
    Being changed in full Dragon Body Status


    Quelle: http://steamcommunity.com/game…detail/611739528373561114

    https://playrust.com/devblog-110/


    Changelog:


    Optimized and improved 3rd person player animations
    More sound mix tweaks
    New fish caught sounds for traps
    Decay states save and load on server restart
    Decay uses less server memory
    Building block decay timer correctly resets when fully repaired
    Fixed viewmodels spazzing out for one frame when deployed
    Client load balancer pauses other work while network packets have to be processed
    Fixed roof side conditional models occasionally missing on the client
    Fixed entity pool warning when certain pine trees were destroyed
    Repairing now requires all types of resources an object costs (instead of just one)
    Fixed plant entity leak when their happiness was stuck around zero
    Plant skins use prefab pooling for performance
    Plant server convars actually do what they claim to do
    Fixed planting and harvesting particle effect rotations
    Added hemp seeds and hemp farming
    Wild corn and pumpkins always spawn next to rivers
    Reduced driftwood decor object density
    Dialed back tint randomization of wild hemp
    Fixed possible server side NaN / infinity positions of physics entities
    Tightened valid cupboard placement angle
    Fixed world models, ragdolls and debris ignoring cave triggers
    Fixed server projectiles like rockets ignoring cave triggers
    Fixed floating deployables in caves
    Fixed turret line of sight check in caves
    Fixed patrol helicopter and turret not seeing and firing through fences
    Added anti hack kick counter to admin status command
    Added another layer of fly hack protection
    Added server side projectile speed verification
    Powerline cables now cast shadows
    Powerline cables are now affected by fog
    Fixed seam in river transition to ocean caused by fog
    Added halterneck and skirt
    Silencer durability increased
    Silencer damage reduction slightly reduced
    Added water purifier
    Can no longer codelock fish traps

    V0.37 changelog:


    Improved sinkhole cave door textures
    (Multiplayer) Fixed molotovs thrown from multi-thrower not breaking correctly for clients
    Fixed lizard ragdoll distorting when dropped if carrying maximum amount already
    Fixed partial ocean waves visible inside yacht when outside yacht
    Fixed animation issues when picking up small rocks/tennis balls while blocking
    Better yacht interior and exterior reflections
    Fixed life preservers clipping in cave 10
    Increased speed/aggressiveness of cowman mutant
    Audio – House boat now plays audio event when on water.
    Audio – Added impact sfx when the rope swing trap hits enemies or player
    Audio – Tuned wet footsteps and leaves falling sounds
    Audio – Tuned tent flap sounds
    Audio – Added drop sound to many items when dropped
    Audio – Added waterfall sounds to waterfalls in sinkhole
    Audio – Player now gasps for air when surfacing with the rebreather equipped
    Audio – Armsy now makes sound when detecting player presence nearby.
    Audio – Improved deer audio when deers are set alight.
    Audio – Fixed doubled up fall sound effect in multiplayer
    Audio – Fixed building repair sound always playing from hosts location in mp
    Audio – Fixed push sled sound not being synced in multiplayer
    Audio – Fixed player burning vocals not being synced in multiplayer
    Caves – Fixed holes in cave 10
    Caves – Fixed various rock scale issues
    Fixed player not taking fall damage while doing flying axe attack
    Fixed block animation not showing correctly for remote players in MP
    New art added: Timmy crayons
    Cleaned up/improved some areas around beach cliff terrain
    Improved player fall down injured animation
    Caves – Fixed cave 9 sinkhole entrance not being visible from above ground
    Caves – adjusted some misaligned rocks in sinkhole
    Enemy skull bag effigy added more pick up skulls
    New art added: Dead lawyers 1 body, 2 heads. Court papers, suitcase etc
    Cliff rocks will now appear wet/dark based on height of ocean
    Ripped Practical Caver magazine version for survival book notes section
    (Multiplayer) Fixed missing lighter texture on other players lighters
    New craft recipe: Weak spear (stick x2)
    New gameplay option: Crouch Mode (Hold / Toggle), default is hold (legacy feature)
    Filled Waterskin now holds up to 2 full thirst replenishment and drinking from it is now based on exact amount so you can replenish as often as wanted without worrying of wasted amount
    New (outside) waterfall falling particles added!
    (Multiplayer) Fixed host sometimes appearing on angle for clients in MP
    Fixed/improved uv’s on yacht interior
    Current armor display in hud is now based on max amount of both armor and cold armor
    Adding item to weapon rack structure now properly clears up cloth and/or fire
    (Multiplayer) Clamped player velocity when pause menu or player menu is open
    Increased water jump height slightly to make it easier to get onto raft while in water
    Caves – Fixed timmy drawing 2 in cave 1 not being pickupable
    Caves – Fixed hole in cave 1 leaking light
    Fixed offset between cursor and actual click position in menus
    When having a healthy diet, weight now goes towards base value at a very slow rate (player no longer stays at a bad weight when being healthy and instead goes back to normal)
    Fixed food & blood poisoning settings preventing it from being effective
    Rephrased lighter tutorial to be more generic and work with flash light as default light
    Added another shelf to medicine cabinet
    Improved positioning when placing ghost medicine cabinet
    New snow particle effects added for mountain/snow area
    Fixed geese sometimes floating above water
    (Multiplayer) Fixed animation glitchiness when dropping bodies as client in MP
    Weather system now shows snow particles instead of rain if player is in snow area
    Audio – Sinkhole ambient audio working
    Fixed blur on particles when pause menu is open
    Fixed basic fire being on slight angle when placed
    New fire effects!
    New blood effects!
    Rock fences can now be used as support for floors and roofs !
    Fixed enclosed walls not properly storing data, causing stacked walls to not go all the way around
    Fixed some issues with placing floors/roofs on non-flat walls, it now tries to cancel positions that are too far from the rest to try preventing floors from floating mid air, eventually cancelling autofill if not enough points remain
    Revamped floors to toggle between autofill and manual placement mode, by default in autofill floors will now show the ghost of whatever support is currently targeted and can be placed with E (or switch to manual placement with C to cherry pick each point like in legacy)
    (multiplayer) Fixed jerky crocodile movement for clients
    (multiplayer) Fixed animals not aligning to terrain correctly as client
    Increased hit trigger range of deadfall and swinging rock traps
    Player now disconnects from logsled when falling from a height
    Logsled no longer floats if pushed into sinkhole
    Audio – mutant dodge roll audio added
    Fixed fires turning huge if burnt out while culled then lit again
    Fixed hole in player mesh visible to other players in MP
    (particles) Improved look of lighter flame
    New magazine/story item pick up added!
    Revamped upgrade system: You now get to manually position your upgrades ! Start by making the upgrade recipe as usual, then rotate the item with Horizontal/Vertical input actions (WASD on keyboard by default), aim with mouse, and left click to place ! Repeat until all upgrade views are in place or right click to cancel upgrading
    Upgrading system now tries to take items in inventory after ones from recipe have been used to keep placing until player quits upgrading
    Fixed positioning of glass upgrade views
    Increased book tab numbers readability
    Audio – tuned mix of player footsteps on wet surfaces, lakes, rivers, leaf rustle cardboard drags and after storm sounds
    Audio – new jump/land on snow sfx
    Audio – added dynamic sfx to broken parts of cages
    Audio – new audio event for upgrade success
    Fixed umbrella effigy having single sided faces and improved shading
    Fixed some items in enemy built effigies not being pickupable
    Added moss to enemy placed effigies
    New molotov fire effect!
    Moss added to plane hull shader. Moss will accumulate over the days eventually turning the plane moss covered
    Cleaned up cook icon
    Fixed some of the Dead Trees being uncuttable
    (Multiplayer) Fixed clients not getting logs from dead trees
    Fixed upgrades not properly applying bonus + also fixes reloading flare gun with flares
    New graphics option: SSAO Type ! Option are SESSAO (legacy) and the new HBAO (should render faster)
    Recipe tutorial now goes away as soon as there is any valid recipe on the crafting mat
    Having a burning weapon in right hand now counts as a light in regards of the equip light tutorial in caves
    Added a fail safe when starting game with a Steam Controller active but the “Advanced Controller Support (XInput)” option not selected
    Added a device management tab to control settings in title screen, allowing either all devices as input (legacy) or to cherry pick which should be used (allows to disable input sources conflicting with the game, and thus no longer require to be unplugged to play the game)
    New crafting information page in book: Clothing !
    Setup expand tabs for crafting and notes chapters of books
    Fixed some navigation issues in between information chapters of book
    Poison arrow can no longer poison player when shooting while sprinting forward
    Fixed meat on rack not properly syncing status updates with clients
    Meat placed on drying rack by clients no longer goes away when client disconnects
    Audio – added new close surf sounds
    Fixed thrown molotov missing fire
    New improved FXAA added!
    Broken stalagmites should now react to cave floors instead of falling through them
    Fixed missing item throwing reticle
    Added dynamic movement to new lighter and molotov flames
    Increased speed and range that weapon will move away when close to a wall
    (balance) Removed soda/meds spawning from dead mutant bodies
    Fixed wall chunks replaced by a textured quad at a distance also getting cleared out of the navigation grid
    (Multiplayer) Fixed clients not seeing animals after an extended play time!
    Fixed held molotov blur breaking when camera moved
    Fixed throwing unlit molotov at unlit fires lighting it
    Fixed Alt tab breaking opening animation of crash
    (Multiplayer) Fixed picking up logs in holder while jumping causing it to vanish, it now properly drops the log
    Fixed having a movement key pressed bringing mouse back to center of screen while in menu
    Audio – added sound of liquid when equipping a molotov
    Audio – Balanced ocean sounds
    Audio – added squeal to burning babies when they die
    Audio – added leafless whoosh when burnt trees fall
    (Multiplayer) Fixed blocking animation cutting off for remote players
    (Multiplayer) Fixed client picking up animal yields leaving a broken duplicate copy behind
    Fixed rain emitters not properly following player rotation
    Cleaned up position of building buttons in book!
    Enabled popups for resolution & preset options settings (should help setting things up on lower end hardware)


    Quelle: http://survivetheforest.com/

    Fixed issue with some partially built platform meshes rendering on top of everything else
    (multiplayer)Fixed platform cost being higher than it should be in some circumstances depending where placed on terrain
    Fixed platforms red tint when not placeable
    Fixed issue with body drop sound effect erroring causing slight stutter and missing sound
    Fixed some issues with placement of platform breaking under some cases


    Quelle: http://survivetheforest.com/

    Fixed issue with some partially built platform meshes rendering on top of everything else
    (multiplayer)Fixed platform cost being higher than it should be in some circumstances depending where placed on terrain
    Fixed platforms red tint when not placeable
    Fixed issue with body drop sound effect erroring causing slight stutter and missing sound
    Fixed some issues with placement of platform breaking under some cases


    Quelle: http://survivetheforest.com/

    v0.36 changelog:



    Fixed opening survival book breaking look at special item animation
    Improved skinning on small bird wings
    Winter TopHeavy pine now drops sticks
    Fixed timmy’s shirt clipping through body during plane crash
    Fixed timmy legs clipping through seats during taken away cutscene
    Fixed No Hud option not working
    Fixed top part of ghost Ex-Platform looking different color than rest of building
    Feathers are now detached from bird ragdolls thus remaining active even after small meat has been picked up
    Fixed cave map clipping through legs while crouch walking
    Fixed dead sharks sometimes duplicating on contact with player
    Bloody tables now move when hit with melee weapons
    Fixed player grabbing end of burning stick while blocking
    Fixed wrapped cloth clipping with held stick
    Fixed cash sometimes getting stuck when spawned from hanging bodies
    Fixed player being able to double jump while player menu is open in MP game
    Better single armed block pose on player
    Fixed anim glitch when transitioning into single arm block
    Catapult can now be built on the raft without it sinking
    Effigies now save burn status and done duration
    Closing inventory or removing an item from crafting mat while implanting upgrades now attempts to instantly place all the views
    Underwater air consumption stops while time is paused in SP
    Paint on weapons is now saved
    Blood on weapons is now saved
    Fixed stashing bow while looking down leaving the toggle arrow type icon active
    Eating cooked or dried arm & leg now also yields 1 bone
    Fixed sinkhole rocks making bush hit sound and giving leaves when hits
    Opened up blocking to cave system at bottom of sinkhole!
    New art added: (Text removed – SPOILER)
    Fixed crafted axe not getting bloody
    Fixed black line passing through ghost objects against horizon at night!
    (audio)Rabbit Boots reduce/muffle sound of footsteps when worn
    New option menu look matching new UI look
    Fixed swimming no longer cleaning weapons, it now cleans all weapons in inventory
    Reworked top of sinkhole mesh to make it harder to glitch down it
    Removed sinkhole blocking collision, you can now jump down to your death if you like. Or if you have the climbing axe climb down! (or up)
    You may now build in/out the sinkhole
    Fixed enemies not appearing at bottom of sinkhole area
    Dying inside the sinkhole no longer plays the drag away sequence
    Fixed duplicating equipped item using batch in inventory
    (multiplayer) Fixed crocodile looking different/worse than single player version
    Fixed watch missing fake drop when you pick up more than you can carry
    Fixed arrows sometimes bouncing off deer and other animals
    Fixed host game new game and continue buttons being flipped compared to single player
    Fixed lighting fires loaded from a save with 0 fuel causing errors and killing performance
    (Multiplayer) Fixed jerkiness in some player animations
    Limited ability for player to stand on extreme slopes
    New building: Multi Thrower ! (replaces the rock thrower) Most right hand held items can now be added to the holder. Projectiles such as bombs produce their standard effect while other items act like rocks previously did
    Meat picked up from multi thrower is now always spoilt
    Fixed some issues loading saves with meat in inventory
    (Multiplayer) Stand up animation added when revived
    Fixed animation breaking after being revived from dying while on a rope
    Fixed player not being able to climb ropes while affected by poison/cold/thirst etc
    Fixed player doing knockdown animation if hit with explosive while in water
    New art added: 5 new timmy drawings
    New timmy drawings placing system: Hold timmy drawings while looking at a wall and press the Craft button (‘C’ on PC by default)
    (audio)New audio added for multi-thrower
    (audio)Fixed clients not being able to hear dropped body sound
    (audio)Fixed missing cave water splatter sound effect
    (audio)Sticks dropped from saplings, effigies and bush2 now all make a dynamic sound when hitting ground
    Improved shadows inside sinkhole
    Fixed cowman not dealing damage to structures and walls
    Sinkhole cubemap added to sinkhole water
    New rocks added in sinkhole to (hopefully) prevent players surviving jump in by landing in water
    (Multiplayer) Fixed ghost rock fence looking filled when placed
    New art added: Sinkhole entrance models x3
    Fixed Climbing axe halting player in mid-air if used on wall while falling/jumping
    Fixed yacht magazine in cave10 being caver magazine when picked up
    More accurate sinkhole ground collision added
    Fixed camera shaking if grabbing onto a cliff with climbing axe while falling
    Fixed player block reaction animation sometimes not playing correctly
    Fixed player not damaging other players with downward axe strike
    New building: Rock Side Platform ! Bring a procedural platform next to a big rock to swap to a lighter structure attached by the side to the rock. Has 3 anchor points
    Stopped player receiving camera shake from cowman footsteps while in water
    (Multiplayer) Fixed loading save as host sometimes causing duplicate ghost bridge to show up client side

    Quelle: http://survivetheforest.com/

    v0.35b


    Fixed bone armor broken in patch 0.35


    v0.35c


    Fixed issue where getting out of water after swimming could be sometimes be difficult/impossible
    Fixed issue with virginia and possibly some other ragdolls moving around violently when killed and tanking fps
    Blocked players from opening book whilst using catapult
    (multiplayer)Fixed issue with invites send outside game not appearing on title screen
    (multiplayer)Fixed dead screen not displaying correctly in co-op games


    Quelle: http://survivetheforest.com/

    v0.35 Changelog:



    Player now drops held logs when swimming
    Fixed single/first arrow not upgrading like others
    Fixed destroying nested building from old saves causing damage to parent structure, they no longer propagate any damage if not having the right destruction setup
    Fixed skull lamps sometimes not visible after loading a saved game
    (Multiplayer)Fixed overflow dynamites fake dropped from picking up in trading tray exploding
    Fixed arm mesh poking through sleeves on player model
    Fixed log sled movement glitches when driven over a happy birthday trap
    Added dodge animations to regular cannibal types
    Caves – Bloody table and robot toy part are now dynamic
    Improved first person crouch walk/idle animation
    Caves – loose heads and headless body now have sound if you hit them.
    Fixed crocodiles killing player in 1 hit
    (Multiplayer)Fixed dying by crocodile breaking respawn in MP
    Fixed player being able to walk along the ocean floor while underwater
    Better held position of toy head pickup
    Fixed heavy axe behaving like a stick if swung while jumping
    Fixed cave map sometimes not loading correctly from saves
    Rock based fires that are destroyed now spawn a partially filled ghost after showing the broken apart model (you have to put sticks & leaves in to restore the fire)
    New art added: Fig tree re-do
    Blood now washes from weapon/body if player is crouched in shallow water
    Dynamic trunk/leaf bending added to falling trees
    Fixed exploding wood particles in chopped trees from pushing player around
    Better held position of spear on player in MP
    Fixed playing in vegan mode clearing out caves for good (not retroactive)
    Fixed taking damage when going through legacy wall with door
    Added an icon as visual feedback when using the ‘batch’ place building feature
    (Performance) Massively lowered physics per frame allocation cost
    (Performance) Reduced allocations involved in the tree burning process
    (Multiplayer) Clients may now burn trees even if away from host
    Improved collision on huts, and fixed bug where if holding climbing axe huts were climbable
    Fixed crosses on wooden walls sometimes hanging in air after wall has broken away
    Fixed yacht windows reflecting trees
    (Multiplayer) Fixed cave map positioning on remote players and removed the fully revealed map material
    (Multiplayer) Fixed head bomb exploding when dropped from picking up in metal tray while full
    Fixed log pickups sometimes having the E action icon visible from far away
    (Multiplayer) Now syncing rotation of fire particle, should better follow weapons
    (Multiplayer) Now spawning correct amount of overflown items when trying to pick up from metal tray while full
    Fixed toggling Defensive wall gate increasing log count in build mission
    Toggling partially filled Defensive wall and defensive wall Gate now drops back same amount it would have if ghost had been cancelled
    Fixed bonfire not lightable after going out of fuel
    Cutting down a tree that has a ghost building attached to it now properly destroys it in Single player
    Tree structure ghost destroyed through removal of the tree now drops back same amount it would have if ghost had been cancelled
    Fixed picking up held only item (ie: small rock) while holding logs causing the small rock to vanish, now logs will be dropped and the item equipped
    Lods – fixed inside of plane vanishing from some distances. Added new lods for anchor and big dead wood to stop them popping on. Fixed camping chairs pop on distance. Fixed tennis team corpses popping on. Fixed dead seaweed popping on, now stipples on.
    Added missing collision to beach anchor
    Berry bushes now have touch bending!
    Fixed batching items in inventory being limited to amount of views in inventory
    Fixed setting the default arrow type to use with bow on the crafting mat
    Fixed bone fence collider height, stacking other buildings on top of it shouldn’t leave a huge vertical gap anymore
    Added door visual to legacy wall doorway ghost
    (Audio) Improved and balanced bird chirps sound effects
    Yacht & Caver magazine kept in notes of survival book is now a ripped piece of the cover
    Improved pickup auto equip feature: it will now work regardless of current state of inventory, this way it goes through even while item slot is locked while equipping another item (hint: allows super fast combat style with spears)
    Winter Top Heavy tree has new fire points
    (Multiplayer) Fixed player count stuck at 1 for clients
    (Multiplayer) Fixed delayed action icon (the white circle filling in black) sometimes staying up when action was first completed by another player (ie: resetting traps)
    (Multiplayer) Fixed client resetting Happy birthday trap while in its trigger causing trap to be sprung on host side but not client
    (Multiplayer) Fixed loading a saved game inside yacht as client causing player to swim and see ocean through yacht
    (Audio) Added book close sound effect
    (Audio) Added new sound effect for when player blocks
    Maple trees are now burnable
    Fixed blocking animation breaking sitting on bench action
    New structure: Catapult added
    Fixed fish sometimes swimming through yacht
    Fixed camera shaking continuously if grabbing a rope while falling
    (Multiplayer) Consuming blueberries in garden no longer removes the whole bush and instead each individual berry can be used as expected
    (Multiplayer) Fixed missing mud after rain for clients
    Now saving which garden blueberry have already been used so that gardens no longer respawn at full yield after loading a saved game if previously consumed
    Fixed cave map sometimes not loading correctly
    (Multiplayer) Fixed an issue with streamed cave props causing lag on remote endpoints
    Fixed arrow combined with bow losing its bonus
    Added Steam username display in save slot screens of title scene, defaults to Anonymous if not connected, should make it clearer that you have to be connected to your own account to see your saves and avoid feel of having lost save files
    New item: Small generic meat ! Can be cooked on fires. Dropped from Squirrels and most birds. Yields lower fullness, health and energy when eaten than other meats
    (Audio)Tuned volume and distance setting for mutant corpse burning on campfire
    Fixed automated removal of multiview items from the crafting mat when closing inventory
    (Multiplayer) Fixed adding first material to repair buildings not refreshing display
    (Multiplayer) Fixed first tick of toggling wall addition not going to window
    Traps reset trigger now uses a 3D sheen billboard icon instead of the 2D icon
    Fixed oysters starting with the “none” decay state
    (Performance) Optimized inventory animator scripting cost
    Creepy mutants will attack walls and structures that are blocking the path to the player more often
    White tents no longer climbable with climbing axe
    New title screen!
    New pause menu – and now blurs camera instead of black screen backing
    New dead screen and dead eaten animations
    Fixed attempting to climb rope while sitting on a bench breaking player animations
    (Multiplayer) Fixed clients being unable to deal melee damage to armsy
    (Multiplayer) Fixed player’s weapon fire not following weapon perfectly on remote avatar
    Fixed bird landing on hand breaking the lighting campfire sequence
    (Multiplayer) Fixed high CPU usage when loading old save with tree structures attached to trees that no longer exists
    Updated Crafting pages in Survival book
    Caves – Fixed cave blocker intersecting cave 7 entrance.
    Fixed sapling 2 fading on too close to player
    Caves – Fixed dead body intersecting with pedestal in cave 5
    (Multiplayer) Fixed birds flying into fires for client
    Custom effigy can now always be lit by everyone when there’s no limb attached but will have an effect area of 0
    (Multiplayer) Fixed bug with steam lobby displaying very few public games

    Quelle: http://survivetheforest.com/

    v0.34 changelog:



    (Multiplayer) Fixed item duplication when quickly picking up items that are spawned when picking up something while being full
    (Multiplayer) Fixed player anim breaking if killed while holding a logsled
    (Multiplayer) Fixed sun rotation not matching time of day when starting game as client
    (Multiplayer) Fixed bug where clients could not share items with each other only with host
    (Multiplayer) Fixed player_net held cave map looking transparent for other players
    (Multiplayer) Fixed trip wire traps sometimes leaving bits behind after being triggered by client
    (Multiplayer) Fixed delay/flash when placing walls and fences as client
    Skinny mutants will sometimes attempt to avoid player attacks by rolling out of the way
    Birds will attempt to avoid flying through trees and structures now
    Fixed entering cave sometimes breaking if player was blocking while entering
    Improved look of player bone armor
    Improved model/textures of mutant leader props
    Fixed player arms still appearing to hold oar for a second when disconnecting from raft
    Suitcases now stipple on instead of popping in
    More accurate Bone Fence image in survival book
    New art added – plane bathroom!
    Rain now has a maximum time limit to avoid raining for entire days
    Sharks now swim at varying depth and can be killed
    State of cave enemy encounters are now saved! Instead of all the mutants respawning when you re-enter a cave.
    Burnt trees trunks now turn into small log pieces
    Fixed blood on female mutants not syncing on death
    Fixed flying axe attack sometimes not triggering correctly
    Fixed missing motion blur on mutant baby
    (Balance) Slightly faster transition into heavy axe attack
    Stick swinging now blends correctly with walking animation
    Fixed fern alt being difficult to cut due to positioning of trigger
    Improved some player third person animations
    Improved sapling 1 billboard, now uses vface shading
    Fixed cave mutants sometimes spawning in very close to player
    Blocked bird from landing on player hand while survival book is open
    Fixed slight delay on stealth icon removal when standing up from crouch
    Virginia is now more deadly at close range
    Fixed blue creepy mutants skin not syncing on death
    Fixed repairing bone & arrow basket breaking display of content
    Made stealth eye icon less opaque
    Improved some tree/cliff/rock intersections
    All book pages now have a numbered tab which expands from the chapter tab when hovered over
    (Performance) Halved ocean waves allocations per frame
    (Performance) Improved memory usage of ai pathfinding routines
    (Performance) Further optimized physics usage on animals
    (Performance) Reduced memory allocations on ai routines
    (Performance) Reduced memory allocations of cave map revealing system
    (Performance) Several minor allocations improvements
    (Audio) Fixed some sounds not being affected by volume slider
    (Audio) Added exertion sound when a log is dropped
    (Audio) New burning bodies and bones breaking apart sound added
    (Audio) Improved underwater ocean audio
    (Audio) Arrows hitting trees now have a sound effect!
    (Audio) Added sound effect when player held shield is hit
    Fixing some trees/plants in wrong areas, in water, inside sinkhole etc
    Blocked look at arms animation playing while survival book is open
    (Audio) Caves – fixed footstep sounds in caves
    Blur removed from crafting and notes tabs in survival book
    Ground axe chops now adjusts based on the angle of terrain
    Clamped player rotation when chopping trees, in the same way as chopping at ground
    Fixed dropping lit dynamite spawning an unlit one
    Collision from above with a collapsing foundation now kills player
    Collision from above with a collapsed structure now deals damage to player based on velocity (ie: flying log)
    Plane fixes – fixed missing net under seats, fixed small gap in wall. Fixed/improved plane distance lod and cockpit lod
    (Audio) Dead bodies and limbs should now sound fleshy when hit
    Tread water animation added when swimming and stationary in water
    Fixed some anim popping issues when transitioning into swimming from walking
    Fixed arms clipping through rebreather when swimming underwater
    Fixed falling from a height sometimes causing mouse rotation speed to decrease
    (Audio) Added sfx to skull rolling away when getting axe in hanging cutscene
    Fixed a bunch of holes in terrain/cliffs in snow area of map
    Removed black squares from cowman
    Improved skin deformation on cowman
    Fixed Rope, Circuit boards, air canisters and booze vanishing when players attempt to pick them up whilst already holding maximum. Will now spawn dropped version.
    Caves – fixes to cave 8 sinkhole entrance
    New procedural Defensive Wall addition: Defensive Wall Gate ! Ghost DW chunks can be turned into standalone one-sided gates (same fashion as regular wall window/doors) and 2 concomitant one-sided gates will automatically merge into a 2 sided gate, you may then toggle the gate again to switch orientation, or again to go back to DW chunks
    (Multiplayer) Fixed hand icon occasionally getting stuck on screen after trading with another player
    Fixed fire over sky breaking over horizon!
    Fixed mutant babies becoming invincible if hit with a burning cloth wrapped weapon
    Fixed batching multiview item on the crafting mat not working
    Fixed bugs when mixing fire/poison/regular arrows on crafting mat
    Fixed inventory batching with fire/poison/regular pile of arrows (both to and from the crafting mat), batching arrows will now only grab the targeted type (i.e. control click on poison arrow while having 7 poison arrow and 20 fire arrow in the pile will move only 7 poison arrow instead of 10 arrows with undetermined bonus)
    Fixed held arrow type switching when having a mixed fire/poison/regular pile of arrows, also fixes fire staying up on arrow sometimes
    Added R to toggle arrow type while looking down with having bow equipped (you can still use crafting mat to specify which arrow type to use in advance)
    Replaced glowing “B to close” text in book by a nicer looking image & the matching action icon when using a gamepad
    Fixed molotov exploding when dropped from sharing tray
    Fixed rockpit fires not lighting dynamite
    Player can no longer be cold and wet while being on fire
    Fixed cowman in cave 10 sometimes disappearing when approached
    Fixed mutants sometimes appearing to drag nothing, instead of a downed friendly
    Added dying in water animation when drowned or killed by shark
    Fixed crocodiles sometimes floating in the sky
    Increased chance of crocodiles attacking while in water
    Fixed lighter flame breaking when camera moved due to motion blur!
    New seed loot odds 70% = 0, 30% = 1 (was 50% = 0, 25% = 1, 25% = 2)
    New item: Aloe vera seed (can be planted in garden and wall plant pot)
    New item: Coneflower seed (can be planted in garden and wall plant pot)
    New item: Blueberry bush seed (can be planted in garden)
    You can now pick which seed type to plant in garden and wall plant pot !
    (Audio) Added hit from behind while blocking sfx
    Improved lighting on Timmy carried away scene, made red man clearer.
    (Audio) New sliding down rope sfx added
    Fixed client hit animation not playing when hit by enemy in MP
    Fixed mutant baby ragdoll not being removed after time
    Fixed turtles intersecting each other all the time
    New Upgraded Spear upgrade: Incendiary ! Combine Upgraded Spear with 1 booze and 1 cloth to burn targets when spear is thrown (one time use)
    Arrows on the crafting mat show the tint matching their current bonus
    (Audio) Added player crawl forward sfx during opening cutscene
    (Audio) Added player stand up sfx at end of plane crash
    (Audio) Fixed missing sound when spears hit trees
    fixed player animation sometimes breaking when sprinting up hills


    Quelle: http://survivetheforest.com/

    v0.33b


    -Fixed issue with cutting down trees in some multiplayer save games


    v0.33c


    -Fixed performance issues in save games where players had rabbit fur boots
    -Fixed clients getting kicked when foundation with fire on top is destroyed by an explosive
    -Fixed an issue with armor values for new armor system
    -Added compatibility with new system to previously equipped armor pieces


    v0.33d


    -(multiplayer)Fixed log sled not working correctly for host player


    Quelle: http://survivetheforest.com/

    v0.33 changelog:


    Fixed stick marker overlay flag icon sometimes missing in old saves
    Fixed issue with garden preventing to load properly from a save if it had planted seeds
    Fixed eating berries after failing at collecting with pouch because of having reached max carried capacity
    (Performance) Lowered grass displacement CPU cost during stutter/spike frames
    (Balance) Increased arrow poison tick delay & total duration
    Fixed player camera breaking when taking starvation damage while sitting on bench
    Fixed wake up music playing at wrong time at start of game
    Fixed a skinning issue on player sleeves
    (Multiplayer) Added left/right hit animations when attacking another player
    (Multiplayer) Added client hit prediction to player
    Added grass displacement to suitcases & food cart
    Improved sled grass displacement settings
    Improved rain particles settings to help it catch up with player when moving
    Optimized animal and enemy cpu usage
    Fixed cave 1 bats exiting cave at wrong position
    Fixed mutants sometimes spawning very close to plane crash on first day
    Applied new door physics settings to small cabin, log cabin, and legacy doorway
    Fixed arrow, thrown spear and upgraded spear not properly targeted when trying to pick it up, making it difficult to collect
    Thrown spear and thrown upgraded spear are now automatically equipped when picked up, thus making them a more viable hunting option
    most player built wood-based structures are now destructible ! (Not retroactive: already built structures in saved games will remain not destructible, but newly built ones will be)
    Fixed issue where fire thrown by enemies could cause explosions and destroy bases in multiplayer games.
    Creepy mutants in the overworld can now travel in groups with other mutants!!
    Tougher, pale creepy mutants can now be encountered in the overworld
    Slightly increased health of all creepy mutants
    Fixed applying bow arrow bonus with crafting cog while having bow equipped
    (Multiplayer) Fixed weapons sometimes not visible on other player
    (Multiplayer) Fixed enemies sometimes snapping into death pose as client
    (Balance) Removed the part of the weight formula which was causing it to change faster if player had lots of overeating points (eating 10 chocolate bars in a row shouldn’t cause player to take 5lbs in a single day anymore, weight gain will however keep going for several days anyways until nutrition points are stabilized)
    (Audio) Added break apart SFX to non-foundation building collapsing
    (Multiplayer) Lowered MP data memory footprint of each non foundation based buildings by 95%
    Defensive spikes now use a combined spike log mesh to have proper distortion & destruction effects
    Mutants now become blackened and bloody when hit with explosives
    Fixed lighter clipping through various weapons when blocking
    Player can no longer spin freely when axe is contacting the ground with a downward strike
    (Multiplayer) Fixed quiver bonus not preserved after picking up backpack
    Poisoned arrows can now also infect players & animals ! Players can cure it with aloe vera
    Fixed tree stumps spawning wrong model in saved games
    Fixed cut up tree stumps being wrong size for some tree types in saved games
    Fixed Shelter, Log Cabin & Gazebo destruction looking weird with LODs wrongly taking part in the distortion/collapsing sequences of the destruction system
    Fixed small cabin floating above ground a little bit (not retroactive)
    Player can no longer hold anything he picks up while underwater, held only items are dropped again and other items can only go to inventory
    Underwater sound now triggers when water covers about half the screen
    Fixed projectiles not preserving memory of the previously equipped item after running out
    Fixed waterskin content not saving properly
    Caves – extended water zone in cave 9 climb entrance pool so you don’t fall through to the ground.
    Caves – fixed short rope alignment in Cave 2
    Wall Garden image added to survival book
    Fire warm whole home system of custom buildings has been expanded to log cabins as well
    (Multiplayer) Fixed sleeping in temporary shelter not collapsing them for clients
    Trip wire traps are now triggered by nearby explosions
    Only fuel based fire weapons (such as molotov) will now cause enemies to flail around on fire, otherwise they will receive fire damage, stagger back but still remain able to attack
    Arrow on held bow now shows arrow bonus material
    Added poison arrow bonus green looking material
    Added arrow bonus material toggling to quiver arrows
    Fixed hair still visible when chopping off head of female mutant
    Removed hint from dead screen that tells players to build fires to scare away mutants since fire will attract them
    Caves – New cave 6 climb down entrance added
    Fixed seam on severed head model
    Added “stable” weight forward arrow in stats page of book
    Added the “fortune” story clue to pages 3 of notes
    Added page numbers to survival book sections to make clearer some building sections have multiple pages (ie custom building which has 3 pages)
    Wearing fur boots now correctly reduces the sound detect range of walking/running
    (Multiplayer) Improved fall to ground animation of mutants as client
    Fixed an issue with saves that have rabbit fur boots equipped, was stacking bonuses each time game was loaded
    Increased chance of seeing enemies drag away injured family members during combat
    New art added: small cave rocks
    Caves- rock clumps replaced with small cave rocks
    (Multiplayer) Player name is now hidden for crouched players!
    Fixed a case of enemies sometimes not transitioning to death animation
    (Multiplayer) Fixed issue with nested buildings causing clients to get kicked out when destroying foundations
    (Multiplayer) Fixed ghost vanishing for a second when placing buildings as client for all but custom building types
    (Multiplayer) Fixed not being able to gather arrows/spears from other players
    (Multiplayer) Fixed connecting issues with receiving multiple invites to the same lobby
    (multiplayer) Fixed enemies not turning head to client/looking at clients
    Fixed turtle shell shield not correctly blocking attacks
    (Multiplayer) Improved enemy spin around when hit reaction for clients
    (hopefully)Fixed some issues with enemies running into plane crash and getting stuck
    Added right click to drop from inventory action on spoilt meat
    Fixed issue with pond reflection in upper part of map
    Caves – Tighter light blocking around cave 10 climb entrance to prevent leaks
    Position of axe tip is now dynamically adjusted when hitting crocodiles/turtles and other objects
    Fixed player camera sometimes offset after plane crash when starting a new game directly after saving an existing game
    Fixed hanging enemies in noose trap being offset from noose position for client
    New craftable item: Bone Armor ! (5 bones + 2 cloth)
    New armor formula based on armor HP, lizard & stealth armor take 20 damage, bone armor takes 40, following damage goes to the next armor piece and to player when there’s no armor left
    Replacing a damaged armor piece doesn’t give back the item in inventory
    Better positioning of all held animal heads
    Fixed random rocks & sticks found on ground stop spawning after picking up a bunch
    (Multiplayer) Fixed building warmth not functioning properly for clients
    Added dedicated destruction to bonfire (similar to other fires)


    Quelle: http://survivetheforest.com/

    Hey Everyone,


    For this patch we’ve added two new craftable items, the quiver which will allow you to hold more arrows and the new rabbit fur boots that will keep you warmer and lower the amount of sound you make when moving.


    Doors have had a major rework and should no longer vibrate violently when intersecting other objects. We also added door locks! These can be locked from the inside – To build a door with a lock, cycle through the wall types until the lock is facing the way you like. For custom buildings we’ve also improved the fire warmth system. Fire should now warm your entire custom home instead of just the small area around fire.



    We’ve also improved the look of the multiplayer character spine rotation and added in some better crouch animations.


    A new system has been added to improve look of weapons when pressed near surfaces. Instead of poking through collision, held weapons will now be animated away from surfaces when touching them.


    For multiplayer, we’ve been working on making the client experience feel as close to single player as possible. This patch fixes a brief flash when clients chop down a tree, fixes some glitches when dropping bodies, stops clients seeing enemies slide around occasionally when they hit the ground, and also finally found and fixed an issue with the plane crash location which in some games could stop clients being able to join at all.


    Alonge with this there are also a bunch of bug fixes and lots more all listed below.


    As always, please continue to post your bug reports and feedback in the Discussions area of the Community Hub


    v0.32 changelog


    (Multiplayer) More natural spine rotation on player character
    (Multiplayer) Better crouching animation on player character
    (Multiplayer) Fixed equipped items not going into loot backpack when dying
    (Multiplayer) Fixed glitchy animation when dropping bodies as client
    (Multiplayer) Fixed body drop animation not playing for clients if body was dropped by another player
    (Multiplayer) Fixed sled sfx playing continuously after first use
    (Multiplayer) Optimized enemy material syncing
    (Multiplayer) Fixed 2 bodies briefly visible when picking up a body as client
    (Multiplayer) Optimized animator and memory usage on enemies as client
    (Multiplayer) Fixed cases of enemies popping/sliding around when knocked down and dying as client
    (Multiplayer) Improved gamepad UI navigation in game start scene
    (Multiplayer) Now saving player’s skin & clothing variation
    (Multiplayer) Fixed trees vanishing for a frame when cut down by client
    (Multiplayer) Fixed an issue preventing clients to join games in some cases
    Removed broken rebreather from cave 2. Is now only findable in cave 5
    Overlay icons (ie. shelter house icon) now check if they are above or below terrain and only show up when appropriate
    New item: Rabbit Fur Boots ! (craft with 3 rabbit skins and 2 ropes, wear on feet to gain some protection from cold and slightly increased stealth)
    New item: Quiver ! (craft with 3 rabbit skins and a rope, adds 20 to passive arrow carry capacity)
    New upgrade recipe: Arrows + 4 Twinberry = Poisoned arrows (can be batched) (Poison lasts longer but does smaller damage per tick than fire)
    Added upgrade recipes to all items with the burning weapon upgrade: Add booze (after cloth, as a second upgrade) to triple burn duration and slightly increase light intensity
    Increased range of mouse sensitivity slider in gameplay options
    Re-enabled depth of field in graphics options
    Fixed back of log cabin vanishing from outside
    Collision added to coral
    Fixed logs dropped in caves spawning above terrain
    Fixed bug with saved games stumps removal
    Fixed some misaligned elements visible when on floor during plane opening scene and removed soda spawned by player
    Improved lod on waterfall prefabs
    Fixed missing rusty axe mesh causing it to be invisible when equipped
    Fixed arrow going through terrain and objects
    Fixed an issue with auto cloud save
    Fixed sleeping not available out of the box in really old saves
    Fixed issues with fish sliding/blurring when speared
    Added leaf shelter destruction sound
    New building: Decorative wall plant pot ! Similar to garden but has 2 grow spots and only grows aloe or coneflower
    Rain no longer goes through player made structures !
    Revamped procedural wall door physics settings, doors are now easier to go through, always go back in position, and in the event of shady placement (i.e. with a floor going through the bottom log row) door should work anyways
    It is now possible to toggle and chose orientation of procedural wall door (same as window toggle)
    Ghost wall with door addition now displays ghost door (to show orientation)
    Procedural wall doors now have a one sided lock !
    Bush 08 mid version uses proper AO model
    Fixed camera glitch when standing up from explosion knockdown
    Trap page tab now comes up when setup defense task becomes available
    Clamped diagonal player movement speed slightly
    Fixed player weapons clipping through walls in many cases, weapon now moves away when in idle position
    Fixed Red Man on yacht not appearing from some angles
    Slightly increased raft movement speed
    Better transition into player drinking water animation
    Performing a flying axe attack now correctly drains stamina instead of restoring it
    World navmesh is now correctly updated when stumps are removed
    Closing walls with E now closes the same as clicking if current position can be locked
    Fixed all walls & fences placing with a slight offset from the placement preview
    Build defenses todo task is now triggered by first enemy hit rather than first enemy sighted
    Slightly increased max allowed slope for procedural stairs
    Now clamping size when making long procedural stairs instead of preventing to lock position (doesn’t change the max size of stairs, but makes it a lot easier to place)
    Improved placing structures when there was already a ceiling above, making adding staircases to custom built multi-floor structures easier
    Fire warm whole home system ! Enclosed custom structures with a lit fire on the floor now provide warmth regardless of player distance with the fire (note: only working on custom structures so far, not yet on prefab structures (log cabin)
    Lowered position of ceiling skull lamp to better match model with in game positioning
    Fixed player feet sinking into sand/snow when above terrain level (ie: on buildings)
    Fixed enemies still being attracted to fires when fire shuts down by itself (not destroyed by player)
    Fixed bats moving backwards very quickly after being triggered
    Fixed Grass/Shadows/Low memory settings not saved/restored properly
    Fixed charged swing attack anim glitches, and sometimes registering multiple hits
    Fixed putting out lit fires not properly cleaning up heat status
    Better stick swing animation on player
    New story pickups added to Cave 6
    Fixed some gaps in collision around sinkhole where you could fall in and get stuck
    Fixed player getting stuck if taking damage while entering/exiting a cave
    Player is now woken up after 7 to 8 hours of sleep if starting to sleep at daytime (instead of being woken up by night falling), sleeping anytime at night still brings time all the way to morning as before)
    Player can now run for a second even if stamina is very low


    Quelle: http://survivetheforest.com/

    https://playrust.com/devblog-109/


    Changelog:


    Lots of audio polish & mix tweaks
    New footsteps w/ more variations per surface type
    More bow & crossbow attack sound variations
    Bear/wolf footsteps are audible from farther away
    Fixed movement being faster when walking diagonally
    Fixed metal facemasks not always protecting against headshots
    Procedural Map: Dungeon updates
    Procedural Map: New powerline meshes
    Procedural Map: New mountain types
    Procedural Map: More distance between huge mountains
    Procedural Map: Reduced water wave clipping
    Procedural Map: More aggressive altitude based snow
    Procedural Map: Snow patches of various sizes in the far north
    Procedural Map: Micro cliffs can no longer spawn on roads
    Procedural Map: Wild pumpkins and corn spawn more reliably
    Procedural Map: Mushrooms spawn inside forests on ground patches with no grass
    Procedural Map: Overall mushroom, pumpkin and corn populations are higher
    Procedural Map: Airfield walls no longer float slightly above ground
    Procedural Map: Fixed rivers sometimes intersecting with dungeon sewer systems
    Procedural Map: Loading time optimizations (mostly cliff and monument placement)
    Procedural Map: Reduced overall bush and clutter rock density slightly
    Procedural Map: Tweaked the size of driftwood spawn patches
    Procedural Map: World size is now clamped between 1000 and 6000
    Many food items now stack to 10
    556 stacks to 100
    Charcoal stacks to 1000
    Fixed helicopter gibs being destroyed by fire
    Human meat reduces hydration
    Added new Waterbarrel art
    Reactive target cost reduction
    Reactive target automatically resets after 6 seconds of being knocked down
    Added Fish Trap
    Added various fish meat and constituent products