Beiträge von Adebar
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https://playrust.com/devblog-106/
Changelog:
Optimized entity streaming performance
Optimized performance of entity parenting (especially door locks)
Optimized runtime performance in PVT and water related scripts
Optimized ambience system (especially in densely vegetated areas)
Optimized rock performance on d3d11 (disabled far terrain splats in blending)
Fixed light clone shadow unsupported format error
Fixed low quality skin shader level-of-detail
Fixed water frame delay causing black edges when rotating camera
Fixed variable luminance in player model preview on Hapis
Fixed terrain shader issues on some drivers
Fixed parallax (q=1) on blended rocks placed on steep hills
Added eyebrows
Tree and mesh qualities in options menu now go up to 200
Added directional scattering occlusion (more realistic fog lighting)
Added new fog density computation for better terrain fogging
Fixed a number of scattering related cloud issues
Fixed that it could sometimes rain without any clouds
Fixed that extreme fog wouldn’t hide the clouds
Added frame time when perf convar is set to 5
Driftwood no longer spawns on rocks
Fixed items being unlootable when rolling inside certain clutter objects
Added Flamethrower
Added Water Bucket
Added Water Barrel -
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Telltale Publishing in conjunction with The Fun Pimps bring the hit survival game’7 Days to Die’ to PlayStation® 4 and Xbox One® in June 2016.
Telltale Publishing continues its goal of bringing genre-defining games to new audiences.
http://www.youtube.com/watch?v=Wcnwu6KHB14#ws
SAN RAFAEL, Calif., and Dallas, TX, Apr. 7th, 2016 — Telltale Publishing today announced a new partnership to bring the hit survival horde crafting game ‘7 Days to Die’, to PlayStation 4 and Xbox One, for the first time in June, as a digital, and a retail product in collaboration with the Dallas-based independent developer, The Fun Pimps.
Set in a brutally unforgiving post-apocalyptic world overrun by the undead, 7 Days to Die is an open-world survival game that is a unique combination of first person shooter, survival horror, tower defense, and role-playing games. It presents combat, crafting, looting, mining, exploration, and character growth, in a way that has seen a rapturous response from fans worldwide, generating hundreds of thousands of hours of community content on YouTube and other streaming video platforms.
“Telltale Publishing seeks to bring the best and most innovative games in their genres to new audiences. 7 Days to Die has already thrilled over 1.5 million PC users worldwide, and we’re delighted to bring this game from the PC to consoles everywhere,” said Steve Allison, SVP Publishing at Telltale, Inc. “The Fun Pimps have redefined what the survival genre can be with unrivalled world-building, crafting, and character growth. With overwhelmingly positive user feedback for the PC version, we can’t wait to expose a brand new audience to this exceptional and terrifying sandbox experience.”
Fans of Telltale’s The Walking Dead series will be excited to learn that pre-ordering7 Days to Die will give them exclusive access to 5 character skins from Telltale’s hit series, including Michonne and Lee Everett.
“7 Days to Die is a labor of love for our small group of games industry veterans. After a highly successful Kickstarter campaign, we’re grateful to have had a wonderful response from our active community of Steam Early Access users; now, our partners at Telltale Publishing are enabling us to get the game in front of new survivors across the globe” said Richard Huenink, Co-Founder of The Fun Pimps.“We’re very excited that Telltale brought us together with the folks at Iron Galaxy, to build the game collaboratively and specifically for consoles. They have a stellar track record, and have been incredible partners in ensuring a perfect translation that includes new features and content not seen in the PC version.”
The console version of 7 Days to Die adds a new multiplayer mode supporting local split-screen for couch play, additional online multiplayer modes and features will be revealed in the coming weeks.
7 Days to Die will be supported by exciting DLC content, with details to be revealed in the near future.
The game is due for release on PlayStation 4, and Xbox One during the summer of 2016. It will be available as a downloadable or disc-based, retail product with a recommended retail price of $29.99 USD or equivalent, and is available for pre-order at GameStop, Best Buy, GAME, and Amazon.
Not yet rated by the ESRB; a ‘M’ Mature rating is expected. The game is published by Telltale Publishing in partnership with The Fun Pimps.
7 Days to Die is currently available for Windows, Mac OS X, and SteamOS and Linux in Early Access on the Steam platform.
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https://playrust.com/devblog-105/
Changelog:
Grass is rougher
Grass uses physically based shading
Added new player models
Added 30 minute idle kick if server is full
Fixed ragdoll stretching
Fixed player model being visible for 1 frame when ragdoll becomes visible
Ragdolls legs don't bend backwards anymore
Fixed local player sometimes holding multiple weapons
Fixed double deploy warning
Added specnet convar (for admins)
Fixed weapon firing etc when map is open
Fixed disappearing holosight
Switched back to post/overlay-based ambient occlusion
Improved reflection occlusion
Made reflection probes less dark
Fixed viewmodel shadow shader errors in legacy OpenGL/Linux
Faster water simulation
Thirdperson camera doesn't go through stuff
Thirdperson camera rotates with the target
Thirdperson camera mouse wheel zoom
Fixed bug where looking down above water could clip and show ocean floor
Added soft-particle fade to highest quality version of rainfall
Signs can be edited by the locker
Signs can be unlocked by the locker
Signs can always be unlocked/edited by admins
Train carriages and sedan vehicles updated in dungeons
Fixed pumpjack body disappearing in the distance
Player models blink
Player model eyes move
Fixed rockets only dealing half their damage to building parts
Fixed overly bright footprints and bullet decals on sand
Can enter codelock codes with keyboard
Codelock dialog doesn't show entered code (shows ****)
Fixed slight differences in projectile behaviour with varying frame rate
Fixed anti hack failing to detect players clipping into river rocks
Fixed rocks sometimes disappearing before buildings and players
Hemp plants and ore nodes are bigger and easier to spot
Ore nodes now always spawn around other rock formations
Tweaked the scale of bushes and small trees
Procedural Map: New forests
Procedural Map: New terrain texturing algorithm
Procedural Map: Better cliff mesh placement and more variety
Procedural Map: New clutter vegetation and rocks
Procedural Map: More natural looking beach terrain
Procedural Map: Better river generation
Procedural Map: Road width varies slightly
Procedural Map: Fixed rivers occasionally failing to be detected as water
Procedural Map: Optimized road and river vertex count
Procedural Map: Fixed occasionally visible hard edges on roads and rivers
Procedural Map: Mountains let other objects spawn around their lower parts
Procedural Map: Fixed midair rocks around river mouths
Procedural Map: Better rock cluster vegetation
Procedural Map: Fixed terrain lighting artifacts around certain rock formations
Added the new clutter vegetation and rocks to all handmade maps
Grenades are much snappier and predictable
Beancan grenades are more reliable
Fixed shelves being able to be placed inside eachother
Fix for being able to freelook while aiming
Item attachments are refunded when a weapon is used for crafting (sentry)
Ceiling light placement/floating bugfixes
Fixed metal facemask protecting too much
Lowered other helmet protection
Syringe heals 15 instantly and 20 over time
Increased emission of ceiling lights -
Hast du mal Ingame geschaut,ob VSYNC und Mouse Smoothing ausgestellt sind?
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Alpha 14.5 Official Release Notes.
Fixed: accidental female face checkin with reference photo on it.
Fixed: Crosshair is not visible while aiming with a rocket launcher
Fixed: Trees disappear after being shot with Rocket Launcher
Fixed: Harvesting a mattress does not yield cloth
Fixed: Splinted leg time is displayed wrong and counts down too fast.
Fixed: Torch has no shadow implemented . Also fixed that the shadow wasn’t working at all.
Fixed: Temp fix for wrong scrap amounts
Fixed: Military Clothing is not mentioned in Armor Smithing’s description
Fixed: Multiple categories and listed items can be highlighted in Crafting Menu.
Fixed: Game locks up when a single forge resource goes >= 30k.
Fixed: Medicine skill increases blooddraw kit’s damage dealt to player.
Fixed: Delay is present between shot and hit from Nailgun
Fixed: old wooden chair playing cloth particles.
Fixed: snow on some windows is overbright/too much
Fixed: Weapon flashlights sometimes too bright
Fixed: Made sign alphabet objects double sided.
Fixed: black screen problem when quitting during death animation
Fixed: stag pain sound
Fixed: Minibike – Replacing fueled engine with shiftclick deletes the gas.
Fixed: Quick opening the In-Game menu after hitting an object causes hitpoints indicator to persist on screen.
Fixed: When Crawling Zombie gets hit with certain weapons, it stops moving along with animation reset (Joel)
Fixed: Closing Vault Hatch sound does not match the animation
Fixed: Feral horde zombies being stuck when out of visibility range and are disabled.
Fixed: Feral night horde day wraps correctly.
Fixed: If players logout during horde, horde zombies are not saved but the horde will spawn again as soon as someone joins.
Fixed: game object leak in emodel (affected all zombies).
Fixed: Attached flashlights on guns now match hand-held flashlight
Fixed: Removed apostrophe in description of FLAMING ARROW
Fixed: Lack of consistency with melee weapons’ crosshair.
Fixed: Adjusted flashlight and attached flashlights and mining helmet to match and be bright enough for gameplay
Fixed: Colored Bar is showing up under Crosshair.
Fixed divide by zero.
Fixed: Continuously pressing X/A button on empty slot in crafting menu causes the box to highlight and blank table to appear.
Fixed: Empty quality bar appears under item that serves as fuel in burning Forge/Campfire after reloading the game.Changes
Changed: sound assignment on hatches in blocks.xml.
Changed: Lowered player respawn sound.
Changed: Lowered the radius for the treasure quests.
Changed: Nail gun sync and volume tweak.
Changed: Vault hatch close sound has more ca-chunk.
Changed: Lowered magnum volume
Changed: Lowered Auger even more
Changed: Handlebars can be crafted without a schematic.
Changed: Blunderbuss ammo scraps as paper.
Changed: settime cmd rewinds zombie horde days so it can be used to skip around to test.Known Issues
Mac and Linux still have some rendering issues we’re investigating
Sounds on dedicated servers seem to stop player after extended periods of time. Resetting the server fixes this.
Some folks are still experiencing crashed we are investigating this and suspect it’s a unity problem.
NRE can pop up after leaving a game and forces the player to close the game, we’re investigating
Minibike disappearing issues we’re investigatingQuelle: http://7daystodie.com/news/
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Stelle sonst mal den Ping höher auf 200 z.B
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Doch steht immer noch in der Config drinne,als Beispiel mal meine:
lastMPServer="185.62.204.162:2602";
lastMPServerName="GermanDayZ.de #1 - whitelist.germandayz.de"; -
Du weist aber schon,dass 1.7.9.5 ne veraltete Origins Version ist. 1.8.2 ist die aller neuste
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Alpha 14.4 Patch notes
Added: New Army Barracks to the game and random Gen world.
Fixed: Bacon and eggs require a cooking pot.
Fixed: Label of the leather chest armor schematic.
Fixed: DTD-1913 TL – Environment – Missing part of wooden tower on NAVEZGANE.
Fixed: Gameplay – Player is not taking damage/ragdoll does not activate.
Known IssuesIn Single Player zombies sometimes don’t damage players if they have not yet opened their player screen. Opening your character screen or tabbing in and out of the game fixes it.
Mac and Linux still have some rendering issues we’re investigating.
Sounds on dedicated servers seem to stop playing after extended periods of time. Resetting the server fixes this.
Some folks are still experiencing crashes we are investigating this and suspect it’s a unity problem -
Folks we fixed one Null Ref error that was occurring on dedicated servers.
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Alpha 14.3 Patch notes
Added
Added: progress bars to skills in the skill screen to show current level and xp to next level.
Added: Skill group category groups icons and sorted all skills and perks into these groups; All, Firearms, Weapons, Tools/Traps, Clothing, Scavenging, Health/Fitness and Crafting Miscellaneous.
Added: You can craft Destroyed Stone to backfill holes while mining.
Added: New larger iris overlay for female Asian.
Added: New female base texture for the Asian head with lower slanting eyebrows, less lipstick and more eyeshadow used on Grace. Damn she’s hot now!
Added: New male and female T-Shirts and Sweatshirts to the game. They come in the standard variety of colors and can be found in loot.
Added: 90-minute day option.Changed
Changed: Hazmat suit is now clothing. Leg and chest armor is allowed to be worn with it.
Changed: Updated weather to lead up to storms more predictably.
Changed: Slightly reduced headshot multiplier on arrows/bolts.
Changed: Bow and crossbow are no longer 100% accurate.
Changed: Slightly reduced headshot multiplier on arrows/bolts.
Changed: Bow and crossbow are no longer 100% accurate.
Changed: Thickened female eyebrow texture to compensate for cutout shader change.
Changed: Weapon crosshairs are bolder so you can see them easier in daylight and snow areas better.
Changed: replaced bookcase textures.
Changed: Updated eye texture, better specular highlight and removed eye size limitation(Joel)
Changed: Deleted unused eye textures (Joel)
Changed: Updated Asian heads to support facial animation.
Changed: Updated all male face meshes, beards and hair for better facial animation.
Changed: Steel/concrete perks: Only the key items are gated.
Changed: Forged iron/steel can rarely be found as loot or harvested. A full nomadic playstyle without forge is now possible.
Changed: Improved adjusted third person torch lighting.
Changed: Flagstone is crafted from and repaired with Cobblestone Rocks.
Changed: reorganized clothing loot lists.
Changed: Zombie footsteps are louder.
Changed: Wind now stops moving grass & trees when it has snowed (does not affect snow biome trees without new fallen snow)
Changed: All buffs use and display real-time minutes or seconds.
Changed: Harvesting an engine from a car wreck is more likely.
Changed: Knocking down doors gets you some resources.
Changed: Hornets always harvest for honey.
Changed: Barbed wire fences can be disassembled with a wrench.Fixed
Fixed: Incorporated several “Unofficial XML Fixes” (Thanks guys)
Fixed: Corrected inverted XP on bolts and arrows.
Fixed: Lowered delay on the steel pickaxe.
Fixed: Plate mines can be picked up (until we have a better mechanic)
Fixed: Model can be placed in a way that causes it to levitate above the ground.
Fixed: Damage popup on multi-block models only on parent block.
Fixed: Repairing bow is worse than crafting a new one.
Fixed: Wooden bow makes no sound when it breaks.
Fixed: Medicine skill provides a better bonus than promised.
Fixed: Femur is not harvested from animal gore.
Fixed: Crafting skills show wrong details when switching between them.
Fixed: All types of ammunition are flying through the bottom of river or lake.
Fixed: Players have bad indications of how much time is left to be underwater.
Fixed: Afro hair showed hard edges on cutout, adjusted cutout shader.
Fixed: Dreadlocks do not display correctly when no helmet is worn.
Fixed: Color om dreadlocks now works and adjusted specular on both dreadlock and hat dreadlocks textures.
Fixed: Ball caps too shiny.
Fixed: Recipe search resets after clicking on Favorite.
Fixed: Commercial doors and refrigerator lighting.
Fixed: Over bright flashlight attachment to pistol.
Fixed: Improved female face rig, eyes can now look around and facial expressions are better.
Fixed: Deleted old unused hair textures.
Fixed: Upgrade path of Rebar Frame Pillar 100
Fixed: Iron Sledgehammer – Sound effect is not realistic when user swings the weapon in the air.
Fixed: Animations of character’s model and the thrown item are not synchronized.
Fixed: Bullets had the wrong weight assigned
Fixed: Tool belt’s four slots are not responsive for several seconds after opening any screen of In-Game UI in which the pointer is visible.
Fixed: In-Game UI – 9mm, 10mm, 44 Magnum rounds and Blunderbuss ammo do not have Entity Damage.
Fixed: Gameplay – Item stacks don’t max out, when inventory is full.
Fixed: Gameplay – Character is aiming with a weapon while reloading it.
Fixed: Audio – Menu option sounds aren’t working properly when in game.
Fixed: DTD-1817 TL – Gameplay – Character is not able to jump over a cactus without taking damage.
Fixed: Glass industrial prefab glassCTRSheet so it looks correct and doesn’t slow fps down.
Fixed: Alt-tab Butter face, aka, Full screen face stroke, or beat with an ugly stick syndrome.
Fixed: Flashlight disappears from inventory after assembling it with only one part of weapon.
Fixed: Infinite audio loop when swapping semi-auto weapons while firing.
Fixed: Armor – Only three slots of player’s equipment receive damage while jumping from high places.
Fixed: Gameplay – Lead Car Battery is not used when headlight is turned on and Minibike is in the water.
Fixed: Some floating stone particles. (Ryan)
Fixed: Punching in the air do not decrease level of stamina (Chris)
Fixed: Hitting chickens with your hands yields no feathers.
Fixed: Using any consumable item and equipping a weapon or tool causes it to disappear from tool belt.
Fixed: Gameplay – Item stacks don’t max out, when inventory is full.
Fixed: Workstation infinite crafting exploit.
Fixed: Bug where weapon would still fire if ammo count was less than 0.
Fixed: Medicine skill provides a better bonus than promised.
Fixed: Forge No feedback for missing resources.
Fixed: Minibike – Fire does not inflict damage to Minibike.
Fixed: Environment – Jumping on fallen tree deals damage and kill Character.
Fixed: Weight values for mixed scrappables was off.
Fixed: Player cannot ignite PIPE BOMB or STICK OF DYNAMITE until the one previously lighted and thrown detonates.
Fixed: Getting stuck at the door in the docks boat house.
Fixed: Lowered skill purchase sound volume.
Fixed: MacOS shaders – except SSAO plugin.
Fixed: Weather transitions are smoother, eg. melting snow to rain/.
Fixed: Repair amounts adjusted so that a full repair costs 75% or less versus making a new item.
Fixed: Tree leaf snow is more “ontop” of the leaves.
Fixed: Footstep sounds now play snow stepping sound in snow when it has snowed.
Fixed: Inverted cost of barbed wire and barbed wire fence.
Fixed: No Feedback for missing resources in the forge.
Fixed: Boulder harvest resources are more in line with other blocks
Fixed: Harvesting a mattress does not yield cloth.
Fixed: Steelpickaxe desynced sound when holding button down.
Fixed: Several shrubs and dead trees yield more plausible resources.
Fixed: Iron Sledgehammer – Sound effect is not realistic when user swings the weapon in the air.
Fixed: Military Clothing has no burn time implemented.
Fixed: Text – Lack of space in description of Sand.Known Issues
In Single Player zombies sometimes don’t damage players if they have not yet opened their player screen. Opening your character screen or tabbing in and out of the game fixes it.
Mac and Linux still have some rendering issues we’re investigating.
Sounds on dedicated servers seem to stop playing after extended periods of time. Resetting the server fixes this.
Some folks are still experiencing crashes we are investigating this and suspect it’s a unity problem. -
v238.6
* Fixed issue that was often preventing Dinos from Harvesting. Requires server update.
* Allowed "underneath foundation" build method on non-Quetz platforms/boats. Requires server update.v238.3
* Fixed an issue that was creating too many Beavers/Beaver-Dams. Requires server update.
v238.2
* Increased Eurypterid spawn frequency by 60%
* Rhino can now be picked up by Quetz
* New Saddles are now craftable on Beaver-Smithy
* Official Extinction Event servers now have 2x-3x settings
* Rhino tames 40% faster
* Non-Official Extinction Event servers will now auto-restart properly
* Reduced Dunkleosteus maximum Torporv238.1
* Fixed a server startup crash from v280.0
-- Server admins please update to v238.1!
v238.0
* New 'Dino': Woolly Rhino!
* New 'Dino': Eurypterid!
* New 'Dino': Dunkleosteus!
* New "Extinction" Servers which reset after each month, with an in-game countdown and dramatic meteor impact!
* Fixed Wild Beaver Dams Spawns -
6 am morgen vertreibt Kummer und sorgen >:D
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https://playrust.com/devblog-104/
Changelist:
Hapis Island bugfixes.
Hapis Island tint scheme synched with procmap.
Clients are kicked on exceptions
Fixed not being able to select/deselect the chat bar
Injure command is admin only
Reduced wounded immortality time
Fixed missing vegetation in DX9
Fixed view full story on main menu news items not working
New and improved melee combat hit detection
Ping is shown when convar perf is 4
Added ping concommand (prints ping)
New and more reliable building weak side system
Convar perf is saved
Fixed an issue where servers would flood clients during stability refreshes
Fixed an exploit related to hopping between networking groups
Fixed various light source LODing issues
Added spotlight support to light source LODing
Lantern visual improvements
Lantern placable on other deployables
Campfire collider size reduced
Fixed some items costing too many BP frags to research
Added ceiling swinglight
Many armor balance changes
Syringe insta-heal nerfed to 5, HoT increased to 30
Armor now absorbs damage and lowers its condition until broken
Brought back the small powerlines next to roads -
War und ist auch ein verdammt geiler Film.
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Alpha 14.2 Patch notes
Added: SlowSwoosh created for using heavier melee weapons.
Changed: Cut melt time in half for ores in the forge.
Changed: Lowered chainsaw idle sound volume by 25%.
Changed: Male shirt fits a little looser and cuffs are bigger than the wrists.
Changed: Male bodies now use upper and lower body textures to reduce texture memory.
Changed: Removed ammo damage info as it was inaccurate and could fluctuate based on weapon quality and skill. Load ammo into weapon to see the accurate damage in the gun’s stats. Ammo type loaded in a gun is displayed on the item header now in medium grey text.
Changed: Male tank top texture to work with new upper body texture.
Changed: Switched grass destroy particle to standard shader.
Changed: Supply Crate smoke will last for an additional 20 seconds after landing, 65 seconds in total.
Fixed: Updated material on minibike basket.
Fixed: Wood Spike collider is too big.
Fixed: Unfinished assemble items are useable again exploit.
Fixed: Weapons which support different ammo types can be duped.
Fixed: Standing on turned on forge does not deal any damage.
Fixed: Steel shovel unable to be crafted if perk was already purchased.
Fixed: Players do not die properly in the death animation or for other players.
Fixed: Player unable to move through location another player was before reclogging.
Fixed: Cars disappear when the ground underneath them is destroyed.
Fixed: Zombies continue climbing to the sky after ladder ends.
Fixed: DTD-1727 – 3/29 – TL – In-Game UI – Amount of known schematics does not increase after reading an unknown one.
Fixed: One of statistics in Minibike Seat is displayed incorrectly.
Fixed: Broken spawning on the barns and one small spawn variant in random gen.
Fixed: Description window is displayed incorrectly in the Skills tab.
Fixed: In-Game UI – 9mm, 10mm, 44 Magnum rounds and Blunderbuss ammo do not have Entity Damage.
Fixed: Weapons displaying 0 damage or invalid damage.
Fixed: Wood damage particles sometimes getting stuck in tree trunks.
Fixed: 9mm, 10mm, 44 Magnum rounds and Blunderbuss ammo do not have Entity Damage.
Fixed: Made cosmetic fixes to Forge screen.
Fixed: Starting new game spits out error to console.
Fixed: Some shiny objects (eg. Wood Frame block, curtains)
Fixed: Refrigerator lighting, specifically when in dark places.
Fixed: Updated flashlight mask (more contrast) and mining helmet light properties (range, cone, color) and deep terrain lighting (specularity) to fix lack of color when mining.
Fixed: Crossbow reload sync issue again.
Fixed: Right clicking on nails causes NRE.