Beiträge von Adebar

    Telltale Publishing in conjunction with The Fun Pimps bring the hit survival game’7 Days to Die’ to PlayStation® 4 and Xbox One® in June 2016.


    Telltale Publishing continues its goal of bringing genre-defining games to new audiences.


    http://www.youtube.com/watch?v=Wcnwu6KHB14#ws


    SAN RAFAEL, Calif., and Dallas, TX, Apr. 7th, 2016 — Telltale Publishing today announced a new partnership to bring the hit survival horde crafting game ‘7 Days to Die’, to PlayStation 4 and Xbox One, for the first time in June, as a digital, and a retail product in collaboration with the Dallas-based independent developer, The Fun Pimps.


    Set in a brutally unforgiving post-apocalyptic world overrun by the undead, 7 Days to Die is an open-world survival game that is a unique combination of first person shooter, survival horror, tower defense, and role-playing games. It presents combat, crafting, looting, mining, exploration, and character growth, in a way that has seen a rapturous response from fans worldwide, generating hundreds of thousands of hours of community content on YouTube and other streaming video platforms.


    “Telltale Publishing seeks to bring the best and most innovative games in their genres to new audiences. 7 Days to Die has already thrilled over 1.5 million PC users worldwide, and we’re delighted to bring this game from the PC to consoles everywhere,” said Steve Allison, SVP Publishing at Telltale, Inc. “The Fun Pimps have redefined what the survival genre can be with unrivalled world-building, crafting, and character growth. With overwhelmingly positive user feedback for the PC version, we can’t wait to expose a brand new audience to this exceptional and terrifying sandbox experience.”


    Fans of Telltale’s The Walking Dead series will be excited to learn that pre-ordering7 Days to Die will give them exclusive access to 5 character skins from Telltale’s hit series, including Michonne and Lee Everett.


    “7 Days to Die is a labor of love for our small group of games industry veterans. After a highly successful Kickstarter campaign, we’re grateful to have had a wonderful response from our active community of Steam Early Access users; now, our partners at Telltale Publishing are enabling us to get the game in front of new survivors across the globe” said Richard Huenink, Co-Founder of The Fun Pimps.“We’re very excited that Telltale brought us together with the folks at Iron Galaxy, to build the game collaboratively and specifically for consoles. They have a stellar track record, and have been incredible partners in ensuring a perfect translation that includes new features and content not seen in the PC version.”


    The console version of 7 Days to Die adds a new multiplayer mode supporting local split-screen for couch play, additional online multiplayer modes and features will be revealed in the coming weeks.


    7 Days to Die will be supported by exciting DLC content, with details to be revealed in the near future.


    The game is due for release on PlayStation 4, and Xbox One during the summer of 2016. It will be available as a downloadable or disc-based, retail product with a recommended retail price of $29.99 USD or equivalent, and is available for pre-order at GameStop, Best Buy, GAME, and Amazon.


    Not yet rated by the ESRB; a ‘M’ Mature rating is expected. The game is published by Telltale Publishing in partnership with The Fun Pimps.


    7 Days to Die is currently available for Windows, Mac OS X, and SteamOS and Linux in Early Access on the Steam platform.


    Quelle: http://7daystodie.com/7-days-coming-to-consoles/

    https://playrust.com/devblog-105/


    Changelog:


    Grass is rougher
    Grass uses physically based shading
    Added new player models
    Added 30 minute idle kick if server is full
    Fixed ragdoll stretching
    Fixed player model being visible for 1 frame when ragdoll becomes visible
    Ragdolls legs don't bend backwards anymore
    Fixed local player sometimes holding multiple weapons
    Fixed double deploy warning
    Added specnet convar (for admins)
    Fixed weapon firing etc when map is open
    Fixed disappearing holosight
    Switched back to post/overlay-based ambient occlusion
    Improved reflection occlusion
    Made reflection probes less dark
    Fixed viewmodel shadow shader errors in legacy OpenGL/Linux
    Faster water simulation
    Thirdperson camera doesn't go through stuff
    Thirdperson camera rotates with the target
    Thirdperson camera mouse wheel zoom
    Fixed bug where looking down above water could clip and show ocean floor
    Added soft-particle fade to highest quality version of rainfall
    Signs can be edited by the locker
    Signs can be unlocked by the locker
    Signs can always be unlocked/edited by admins
    Train carriages and sedan vehicles updated in dungeons
    Fixed pumpjack body disappearing in the distance
    Player models blink
    Player model eyes move
    Fixed rockets only dealing half their damage to building parts
    Fixed overly bright footprints and bullet decals on sand
    Can enter codelock codes with keyboard
    Codelock dialog doesn't show entered code (shows ****)
    Fixed slight differences in projectile behaviour with varying frame rate
    Fixed anti hack failing to detect players clipping into river rocks
    Fixed rocks sometimes disappearing before buildings and players
    Hemp plants and ore nodes are bigger and easier to spot
    Ore nodes now always spawn around other rock formations
    Tweaked the scale of bushes and small trees
    Procedural Map: New forests
    Procedural Map: New terrain texturing algorithm
    Procedural Map: Better cliff mesh placement and more variety
    Procedural Map: New clutter vegetation and rocks
    Procedural Map: More natural looking beach terrain
    Procedural Map: Better river generation
    Procedural Map: Road width varies slightly
    Procedural Map: Fixed rivers occasionally failing to be detected as water
    Procedural Map: Optimized road and river vertex count
    Procedural Map: Fixed occasionally visible hard edges on roads and rivers
    Procedural Map: Mountains let other objects spawn around their lower parts
    Procedural Map: Fixed midair rocks around river mouths
    Procedural Map: Better rock cluster vegetation
    Procedural Map: Fixed terrain lighting artifacts around certain rock formations
    Added the new clutter vegetation and rocks to all handmade maps
    Grenades are much snappier and predictable
    Beancan grenades are more reliable
    Fixed shelves being able to be placed inside eachother
    Fix for being able to freelook while aiming
    Item attachments are refunded when a weapon is used for crafting (sentry)
    Ceiling light placement/floating bugfixes
    Fixed metal facemask protecting too much
    Lowered other helmet protection
    Syringe heals 15 instantly and 20 over time
    Increased emission of ceiling lights

    Alpha 14.5 Official Release Notes.


    Fixed: accidental female face checkin with reference photo on it.
    Fixed: Crosshair is not visible while aiming with a rocket launcher
    Fixed: Trees disappear after being shot with Rocket Launcher
    Fixed: Harvesting a mattress does not yield cloth
    Fixed: Splinted leg time is displayed wrong and counts down too fast.
    Fixed: Torch has no shadow implemented . Also fixed that the shadow wasn’t working at all.
    Fixed: Temp fix for wrong scrap amounts
    Fixed: Military Clothing is not mentioned in Armor Smithing’s description
    Fixed: Multiple categories and listed items can be highlighted in Crafting Menu.
    Fixed: Game locks up when a single forge resource goes >= 30k.
    Fixed: Medicine skill increases blooddraw kit’s damage dealt to player.
    Fixed: Delay is present between shot and hit from Nailgun
    Fixed: old wooden chair playing cloth particles.
    Fixed: snow on some windows is overbright/too much
    Fixed: Weapon flashlights sometimes too bright
    Fixed: Made sign alphabet objects double sided.
    Fixed: black screen problem when quitting during death animation
    Fixed: stag pain sound
    Fixed: Minibike – Replacing fueled engine with shiftclick deletes the gas.
    Fixed: Quick opening the In-Game menu after hitting an object causes hitpoints indicator to persist on screen.
    Fixed: When Crawling Zombie gets hit with certain weapons, it stops moving along with animation reset (Joel)
    Fixed: Closing Vault Hatch sound does not match the animation
    Fixed: Feral horde zombies being stuck when out of visibility range and are disabled.
    Fixed: Feral night horde day wraps correctly.
    Fixed: If players logout during horde, horde zombies are not saved but the horde will spawn again as soon as someone joins.
    Fixed: game object leak in emodel (affected all zombies).
    Fixed: Attached flashlights on guns now match hand-held flashlight
    Fixed: Removed apostrophe in description of FLAMING ARROW
    Fixed: Lack of consistency with melee weapons’ crosshair.
    Fixed: Adjusted flashlight and attached flashlights and mining helmet to match and be bright enough for gameplay
    Fixed: Colored Bar is showing up under Crosshair.
    Fixed divide by zero.
    Fixed: Continuously pressing X/A button on empty slot in crafting menu causes the box to highlight and blank table to appear.
    Fixed: Empty quality bar appears under item that serves as fuel in burning Forge/Campfire after reloading the game.


    Changes


    Changed: sound assignment on hatches in blocks.xml.
    Changed: Lowered player respawn sound.
    Changed: Lowered the radius for the treasure quests.
    Changed: Nail gun sync and volume tweak.
    Changed: Vault hatch close sound has more ca-chunk.
    Changed: Lowered magnum volume
    Changed: Lowered Auger even more
    Changed: Handlebars can be crafted without a schematic.
    Changed: Blunderbuss ammo scraps as paper.
    Changed: settime cmd rewinds zombie horde days so it can be used to skip around to test.


    Known Issues


    Mac and Linux still have some rendering issues we’re investigating
    Sounds on dedicated servers seem to stop player after extended periods of time. Resetting the server fixes this.
    Some folks are still experiencing crashed we are investigating this and suspect it’s a unity problem.
    NRE can pop up after leaving a game and forces the player to close the game, we’re investigating
    Minibike disappearing issues we’re investigating


    Quelle: http://7daystodie.com/news/

    Alpha 14.4 Patch notes


    Added: New Army Barracks to the game and random Gen world.
    Fixed: Bacon and eggs require a cooking pot.
    Fixed: Label of the leather chest armor schematic.
    Fixed: DTD-1913 TL – Environment – Missing part of wooden tower on NAVEZGANE.
    Fixed: Gameplay – Player is not taking damage/ragdoll does not activate.
    Known Issues


    In Single Player zombies sometimes don’t damage players if they have not yet opened their player screen. Opening your character screen or tabbing in and out of the game fixes it.
    Mac and Linux still have some rendering issues we’re investigating.
    Sounds on dedicated servers seem to stop playing after extended periods of time. Resetting the server fixes this.
    Some folks are still experiencing crashes we are investigating this and suspect it’s a unity problem


    Quelle: http://7daystodie.com/alpha-14-4-hotfix-is-out/

    Alpha 14.3 Patch notes


    Added


    Added: progress bars to skills in the skill screen to show current level and xp to next level.
    Added: Skill group category groups icons and sorted all skills and perks into these groups; All, Firearms, Weapons, Tools/Traps, Clothing, Scavenging, Health/Fitness and Crafting Miscellaneous.
    Added: You can craft Destroyed Stone to backfill holes while mining.
    Added: New larger iris overlay for female Asian.
    Added: New female base texture for the Asian head with lower slanting eyebrows, less lipstick and more eyeshadow used on Grace. Damn she’s hot now!
    Added: New male and female T-Shirts and Sweatshirts to the game. They come in the standard variety of colors and can be found in loot.
    Added: 90-minute day option.


    Changed


    Changed: Hazmat suit is now clothing. Leg and chest armor is allowed to be worn with it.
    Changed: Updated weather to lead up to storms more predictably.
    Changed: Slightly reduced headshot multiplier on arrows/bolts.
    Changed: Bow and crossbow are no longer 100% accurate.
    Changed: Slightly reduced headshot multiplier on arrows/bolts.
    Changed: Bow and crossbow are no longer 100% accurate.
    Changed: Thickened female eyebrow texture to compensate for cutout shader change.
    Changed: Weapon crosshairs are bolder so you can see them easier in daylight and snow areas better.
    Changed: replaced bookcase textures.
    Changed: Updated eye texture, better specular highlight and removed eye size limitation(Joel)
    Changed: Deleted unused eye textures (Joel)
    Changed: Updated Asian heads to support facial animation.
    Changed: Updated all male face meshes, beards and hair for better facial animation.
    Changed: Steel/concrete perks: Only the key items are gated.
    Changed: Forged iron/steel can rarely be found as loot or harvested. A full nomadic playstyle without forge is now possible.
    Changed: Improved adjusted third person torch lighting.
    Changed: Flagstone is crafted from and repaired with Cobblestone Rocks.
    Changed: reorganized clothing loot lists.
    Changed: Zombie footsteps are louder.
    Changed: Wind now stops moving grass & trees when it has snowed (does not affect snow biome trees without new fallen snow)
    Changed: All buffs use and display real-time minutes or seconds.
    Changed: Harvesting an engine from a car wreck is more likely.
    Changed: Knocking down doors gets you some resources.
    Changed: Hornets always harvest for honey.
    Changed: Barbed wire fences can be disassembled with a wrench.


    Fixed


    Fixed: Incorporated several “Unofficial XML Fixes” (Thanks guys)
    Fixed: Corrected inverted XP on bolts and arrows.
    Fixed: Lowered delay on the steel pickaxe.
    Fixed: Plate mines can be picked up (until we have a better mechanic)
    Fixed: Model can be placed in a way that causes it to levitate above the ground.
    Fixed: Damage popup on multi-block models only on parent block.
    Fixed: Repairing bow is worse than crafting a new one.
    Fixed: Wooden bow makes no sound when it breaks.
    Fixed: Medicine skill provides a better bonus than promised.
    Fixed: Femur is not harvested from animal gore.
    Fixed: Crafting skills show wrong details when switching between them.
    Fixed: All types of ammunition are flying through the bottom of river or lake.
    Fixed: Players have bad indications of how much time is left to be underwater.
    Fixed: Afro hair showed hard edges on cutout, adjusted cutout shader.
    Fixed: Dreadlocks do not display correctly when no helmet is worn.
    Fixed: Color om dreadlocks now works and adjusted specular on both dreadlock and hat dreadlocks textures.
    Fixed: Ball caps too shiny.
    Fixed: Recipe search resets after clicking on Favorite.
    Fixed: Commercial doors and refrigerator lighting.
    Fixed: Over bright flashlight attachment to pistol.
    Fixed: Improved female face rig, eyes can now look around and facial expressions are better.
    Fixed: Deleted old unused hair textures.
    Fixed: Upgrade path of Rebar Frame Pillar 100
    Fixed: Iron Sledgehammer – Sound effect is not realistic when user swings the weapon in the air.
    Fixed: Animations of character’s model and the thrown item are not synchronized.
    Fixed: Bullets had the wrong weight assigned
    Fixed: Tool belt’s four slots are not responsive for several seconds after opening any screen of In-Game UI in which the pointer is visible.
    Fixed: In-Game UI – 9mm, 10mm, 44 Magnum rounds and Blunderbuss ammo do not have Entity Damage.
    Fixed: Gameplay – Item stacks don’t max out, when inventory is full.
    Fixed: Gameplay – Character is aiming with a weapon while reloading it.
    Fixed: Audio – Menu option sounds aren’t working properly when in game.
    Fixed: DTD-1817 TL – Gameplay – Character is not able to jump over a cactus without taking damage.
    Fixed: Glass industrial prefab glassCTRSheet so it looks correct and doesn’t slow fps down.
    Fixed: Alt-tab Butter face, aka, Full screen face stroke, or beat with an ugly stick syndrome.
    Fixed: Flashlight disappears from inventory after assembling it with only one part of weapon.
    Fixed: Infinite audio loop when swapping semi-auto weapons while firing.
    Fixed: Armor – Only three slots of player’s equipment receive damage while jumping from high places.
    Fixed: Gameplay – Lead Car Battery is not used when headlight is turned on and Minibike is in the water.
    Fixed: Some floating stone particles. (Ryan)
    Fixed: Punching in the air do not decrease level of stamina (Chris)
    Fixed: Hitting chickens with your hands yields no feathers.
    Fixed: Using any consumable item and equipping a weapon or tool causes it to disappear from tool belt.
    Fixed: Gameplay – Item stacks don’t max out, when inventory is full.
    Fixed: Workstation infinite crafting exploit.
    Fixed: Bug where weapon would still fire if ammo count was less than 0.
    Fixed: Medicine skill provides a better bonus than promised.
    Fixed: Forge No feedback for missing resources.
    Fixed: Minibike – Fire does not inflict damage to Minibike.
    Fixed: Environment – Jumping on fallen tree deals damage and kill Character.
    Fixed: Weight values for mixed scrappables was off.
    Fixed: Player cannot ignite PIPE BOMB or STICK OF DYNAMITE until the one previously lighted and thrown detonates.
    Fixed: Getting stuck at the door in the docks boat house.
    Fixed: Lowered skill purchase sound volume.
    Fixed: MacOS shaders – except SSAO plugin.
    Fixed: Weather transitions are smoother, eg. melting snow to rain/.
    Fixed: Repair amounts adjusted so that a full repair costs 75% or less versus making a new item.
    Fixed: Tree leaf snow is more “ontop” of the leaves.
    Fixed: Footstep sounds now play snow stepping sound in snow when it has snowed.
    Fixed: Inverted cost of barbed wire and barbed wire fence.
    Fixed: No Feedback for missing resources in the forge.
    Fixed: Boulder harvest resources are more in line with other blocks
    Fixed: Harvesting a mattress does not yield cloth.
    Fixed: Steelpickaxe desynced sound when holding button down.
    Fixed: Several shrubs and dead trees yield more plausible resources.
    Fixed: Iron Sledgehammer – Sound effect is not realistic when user swings the weapon in the air.
    Fixed: Military Clothing has no burn time implemented.
    Fixed: Text – Lack of space in description of Sand.


    Known Issues


    In Single Player zombies sometimes don’t damage players if they have not yet opened their player screen. Opening your character screen or tabbing in and out of the game fixes it.
    Mac and Linux still have some rendering issues we’re investigating.
    Sounds on dedicated servers seem to stop playing after extended periods of time. Resetting the server fixes this.
    Some folks are still experiencing crashes we are investigating this and suspect it’s a unity problem.


    Quelle: http://7daystodie.com/alpha-14-3-is-out/

    v238.6


    * Fixed issue that was often preventing Dinos from Harvesting. Requires server update.
    * Allowed "underneath foundation" build method on non-Quetz platforms/boats. Requires server update.


    v238.3


    * Fixed an issue that was creating too many Beavers/Beaver-Dams. Requires server update.


    v238.2


    * Increased Eurypterid spawn frequency by 60%
    * Rhino can now be picked up by Quetz
    * New Saddles are now craftable on Beaver-Smithy
    * Official Extinction Event servers now have 2x-3x settings
    * Rhino tames 40% faster
    * Non-Official Extinction Event servers will now auto-restart properly
    * Reduced Dunkleosteus maximum Torpor


    v238.1


    * Fixed a server startup crash from v280.0 ;) -- Server admins please update to v238.1!


    v238.0


    * New 'Dino': Woolly Rhino!
    * New 'Dino': Eurypterid!
    * New 'Dino': Dunkleosteus!
    * New "Extinction" Servers which reset after each month, with an in-game countdown and dramatic meteor impact!
    * Fixed Wild Beaver Dams Spawns

    https://playrust.com/devblog-104/


    Changelist:


    Hapis Island bugfixes.
    Hapis Island tint scheme synched with procmap.
    Clients are kicked on exceptions
    Fixed not being able to select/deselect the chat bar
    Injure command is admin only
    Reduced wounded immortality time
    Fixed missing vegetation in DX9
    Fixed view full story on main menu news items not working
    New and improved melee combat hit detection
    Ping is shown when convar perf is 4
    Added ping concommand (prints ping)
    New and more reliable building weak side system
    Convar perf is saved
    Fixed an issue where servers would flood clients during stability refreshes
    Fixed an exploit related to hopping between networking groups
    Fixed various light source LODing issues
    Added spotlight support to light source LODing
    Lantern visual improvements
    Lantern placable on other deployables
    Campfire collider size reduced
    Fixed some items costing too many BP frags to research
    Added ceiling swinglight
    Many armor balance changes
    Syringe insta-heal nerfed to 5, HoT increased to 30
    Armor now absorbs damage and lowers its condition until broken
    Brought back the small powerlines next to roads

    Alpha 14.2 Patch notes



    Added: SlowSwoosh created for using heavier melee weapons.
    Changed: Cut melt time in half for ores in the forge.
    Changed: Lowered chainsaw idle sound volume by 25%.
    Changed: Male shirt fits a little looser and cuffs are bigger than the wrists.
    Changed: Male bodies now use upper and lower body textures to reduce texture memory.
    Changed: Removed ammo damage info as it was inaccurate and could fluctuate based on weapon quality and skill. Load ammo into weapon to see the accurate damage in the gun’s stats. Ammo type loaded in a gun is displayed on the item header now in medium grey text.
    Changed: Male tank top texture to work with new upper body texture.
    Changed: Switched grass destroy particle to standard shader.
    Changed: Supply Crate smoke will last for an additional 20 seconds after landing, 65 seconds in total.
    Fixed: Updated material on minibike basket.
    Fixed: Wood Spike collider is too big.
    Fixed: Unfinished assemble items are useable again exploit.
    Fixed: Weapons which support different ammo types can be duped.
    Fixed: Standing on turned on forge does not deal any damage.
    Fixed: Steel shovel unable to be crafted if perk was already purchased.
    Fixed: Players do not die properly in the death animation or for other players.
    Fixed: Player unable to move through location another player was before reclogging.
    Fixed: Cars disappear when the ground underneath them is destroyed.
    Fixed: Zombies continue climbing to the sky after ladder ends.
    Fixed: DTD-1727 – 3/29 – TL – In-Game UI – Amount of known schematics does not increase after reading an unknown one.
    Fixed: One of statistics in Minibike Seat is displayed incorrectly.
    Fixed: Broken spawning on the barns and one small spawn variant in random gen.
    Fixed: Description window is displayed incorrectly in the Skills tab.
    Fixed: In-Game UI – 9mm, 10mm, 44 Magnum rounds and Blunderbuss ammo do not have Entity Damage.
    Fixed: Weapons displaying 0 damage or invalid damage.
    Fixed: Wood damage particles sometimes getting stuck in tree trunks.
    Fixed: 9mm, 10mm, 44 Magnum rounds and Blunderbuss ammo do not have Entity Damage.
    Fixed: Made cosmetic fixes to Forge screen.
    Fixed: Starting new game spits out error to console.
    Fixed: Some shiny objects (eg. Wood Frame block, curtains)
    Fixed: Refrigerator lighting, specifically when in dark places.
    Fixed: Updated flashlight mask (more contrast) and mining helmet light properties (range, cone, color) and deep terrain lighting (specularity) to fix lack of color when mining.
    Fixed: Crossbow reload sync issue again.
    Fixed: Right clicking on nails causes NRE.


    Quelle: http://7daystodie.com/alpha-14-2-patch-is-out/

    Alpha 14.1 Patch notes


    Added: A new Steel Shovel.
    Changed: Bellows take 20 hides to make because it’s a prettier number.
    Changed: Corrected a few skill icons on the skill screen.
    Changed: Brightened mining helmet light.
    Changed; Updated female face rig for better facial animation support.
    Changed: Gave Clint archetype a default facial expression AKA the stinkeye.
    Changed: Gunpowder uses the Gun Smithing crafting skill.
    Changed: Leather Tanning is now a perk, not a book.
    Changed: Gave Emma and Clint facial expression tweaks.
    Changed: Optimized Female body textures are now two separate textures which reduces texture memory a lot when multiple players are on the screen wearing various clothing configurations.
    Changed: Updated female tank top to work with new upper body.
    Changed: Character customization window now reads it’s base slot data from archetypes.
    Changed: Made mine particles consistent and matching with their terrain damage. Also slight light source optimization.
    Fixed: Console error causing creative menu to be displayed.
    Fixed: NRE when more than 13 players on a server.
    Fixed: Minor XML cleanup; redundant tags or missing weights.
    Fixed: Cotton farming works now.
    Fixed: Trees growing a little less optimized but a lot more working.
    Fixed: Z Fighting POI Prefab (Chris)
    Fixed: Removed non-functional parameter from concrete mix. Can now be crafted in the player backpack.
    Fixed: Removed reading quest note from Loot container to fix console error.
    Fixed: Removed legacy properties from items.
    Fixed: Inconsistent hit points / yield on some trees.
    Fixed: Projectiles (arrows, rockets) can pass through iron bars and shot-out windows that look like it should work.
    Fixed: Athletics is not increased by traveling by foot and the description is accurate.
    Fixed: Quests.xml is now pushed to all clients from the server.
    Fixed: Some towns and prefabs submerged in water.
    Fixed: Central hub city not showing in some RWG maps.
    Fixed: If the closest riverbank is behind player’s back the bottle cannot be filled with water.
    Fixed: Blood Draw Kit is consumed by using GUI.
    Fixed: Toilets again drop metal pipes on destruction.
    Fixed: Clipping player through blocks, allowing shooting through terrain using ladders.
    Fixed: Null ref creating a game after being a client in an MP game.
    Fixed: Light in Mining Helmet is not functional after restarting game.
    Fixed: NRE spam for client after bedroll was destroyed while offline.
    Fixed: Removed deprecated properties from progression.xml.
    Fixed: Atlas Resolution Is Too Small, Textures Will Be Reduced.
    Fixed: Skill search did not reset back to page 1.
    Fixed: solidWoodFrames can not be picked up.
    Fixed: Recipe does not get consumed by reading it.
    Fixed: Overbright skies.
    Fixed: NR


    Known Issues


    Folks were working on the issues for Mac and Linux stay tuned.


    Quelle: http://7daystodie.com/alpha-14-1-patch-is-out/

    Fixed


    Fixed: Mountain man loot.
    Fixed: Wrongly rotated door in new utility building.
    Fixed: Allowed topsoil deco true on all abandoned houses.
    Fixed: Wrongly rotated hatch by ladder at power station.
    Fixed: Safe that feel through the dumpster by making it a desk safe.
    Fixed: Sometimes you won’t receive damage when walking over wood spikes.
    Fixed: Numpad Slow Motion/Pause Keys with Mocap Zombies.
    Fixed: Pressing E in search box of campfire/forge closes workstation.
    Fixed: Dupe with Exceeding Stack limit on full inventory.
    Fixed: Players spawning in hubs and near POIs in RWG.
    Fixed: POIs not spawning zombies in RWG.
    Fixed: Various concrete recipes to use concrete mix.
    Fixed: NullRef when inventory is full.
    Fixed: Shale spawning.
    Fixed: Lots of various community xml fix to blocks, missing repair entries, duplicate entries and more.
    Fixed: Dogs no longer have 360-degree vision.
    Fixed: Metal weak has more stability, this influences all rebar frames.
    Fixed: Forged steel has repair time now.
    Fixed: Pickaxe steel is now repaired with forged steel (Joel)
    Fixed: All scrap iron armor is now repaired with scrap iron instead of forged steel.
    Fixed: Rocket casings are now unlocked when reading the rocket launcher schematic.
    Fixed: Paper now weighs 1 instead of 5.
    Fixed: Server Spamming NRE.
    Fixed: Bug where zombies would just stand still instead of attacking.
    Fixed: Bulk items dropped in world bug.
    Fixed: Audio object leak.
    Fixed: Missing repair on cobblestone wedges.
    Fixed: Player walk and run to match velocity.
    Fixed: Corn now requires fertile dirt.
    Fixed: platePanelingBurnt can be repaired.
    Fixed naming on asphalt shingle.
    Fixed: LOD on tree stump.
    Fixed: Output items going to inventory instead of output slot.
    Fixed: Local client skills not being cleaned up before loading server skills.
    Fixed: Server browser zombie walk/run mode icon display inverted for always run and always walk.
    Fixed: Cobblestone wedges upgrade to reinforced concrete instead of wet concrete.
    Fixed: Hundreds of community fixes to the xml files.
    Fixed: School so it has topsoil decorations.
    Fixed: Players don’t have facing direction in Navezgane spawns.
    Fixed: Dropped Blocks Damaging Terrain & Other Blocks, PVP Exploit.
    Fixed: Weapons that loop audio when swapping – eg. Chainsaw, Auger, AK-47.
    Fixed: Trees growing inside large resource rocks.
    Fixed: Offset for waypoint icons.
    Fixed: Bedroll placement helper shader.
    Fixed: Cars go into inventory when you harvest them.
    Fixed: Oven missing collision box on back.
    Fixed: Moved wet concrete textures to opaque atlas to remove duplicate textures.
    Fixed: Items and blocks spaz out after explosions dedi only.
    Fixed: Removed unnecessary code for blocks to clean up the xml.
    FIxed: Repair costs are not equal per tool.
    Fixed: Crafting info time and recipe stack time not being the same.
    Fixed: Campfire/forge duping – dedicated server.
    Fixed: Craft timers wrong.
    Fixed: Tool belt transform duping for placeable items.
    Fixed: Items from aborted crafting queue spam server.
    Fixed: NRef on dedi.
    Fixed: Modifying XUI cfg to access cheat menu on remote games.
    Fixed: Quality Joe can be purchased, requirements not met.
    Fixed: Ammo crafting perk requirements had invalid levels.
    Fixed: Reflection optimizations.
    Fixed: Can’t split stack with right click drag in creative menu.
    Fixed: Assembly parts won’t shift-click (auto load) from tool belt.
    Fixed: Minibike radial menu sounds missing.
    Fixed: Throwing rock just falls to ground.
    Fixed: XUI stack panel alignment not aligning properly.
    Fixed: XUI stack panel alignment jittering on some windows.
    Fixed: Crafted item quality rising too fast.
    Fixed: Skills can be purchased with LMB + RMB, allowing you to spend extra points.
    Fixed: Shift-clicking items from backpack to minibike storage causes item loss.
    Fixed: NRE on scrapping a now empty inventory slot.
    Fixed: Recipes/Skill/Quest list have hover sounds, action buttons don’t.
    Fixed: 7th day stinger not playing on day 14,21,28, etc.
    Fixed: Workstations craft at reduced speed when they are closed.
    Fixed: Missing texture and optimized shrubs to use wasteland textures.
    Fixed: Cannot craft a recipe when it is not showing in the recipe list.
    Fixed: Trash piles have wrong colliders.
    Fixed: Screen text persists when you keep hitting the pick-up button.
    Fixed: OutOfMemory on water particles.
    Fixed: Banding in Sun Shafts.
    Fixed: Blocks on dedicated servers do not act properly to explosives.
    Fixed: Explosive Damage does remove door ownership when downgraded a tier.
    Fixed: Machete and hunting knife do not break when out of durability.
    Fixed: pufferCoat can now be repaired with cloth.
    Fixed: Duplicate block entry.
    Fixed: Abuse ladders to float in the air.
    Fixed: Players appearing black on their unlit side.
    Fixed: Rockets have a chance to not explode when hitting the ground.
    Fixed: Blocks: some missing repair tags or wrong resource amounts.
    Fixed: NREs when connecting to dedicated server.
    Fixed: Obvious (or should have been) call issue.
    Fixed: Throwables no longer distract zombies.
    Fixed: Car battery and padlock (they have a QL) stacknumber=1
    Fixed: Missing UI Slot for plantFiberShoes
    Fixed: Flashlight is repairable.
    Fixed: wrong repair material for houseFrontDoor.
    Fixed: Zombies are walking right through closed doors.
    Fixed: wrong/missing upgrade properties on several blocks.
    Fixed: chainsaw and auger weapon range so they are in line with melee weapons.
    Fixed: looted whole auger/chainsaw lose durability now.
    Fixed: Set many rock formations to copy air blocks true fixing their reset density values.
    Fixed: Sunken buildings and buildings covered in terrain in RWG.
    Fixed: Performance loss from supply crates.
    Fixed: Loading “Mods” folder on OSX outside of the application bundle.
    Fixed: Ruleset not found error on startup.
    Fixed: Creative menu “all” button shows dev blocks for blocks by default.
    Fixed: stewWarming uses the coffee buff icon now.
    Fixed: Iron door downgrade was missing 1 step.
    Fixed: refridddddgerators renamed.
    Fixed: Renamed bullets to rounds.
    Fixed: Added missing stacknumber to 2 items with QL
    Fixed: Take button in the Creative screen has no functionality.
    Fixed: Readability of grey text over the gradient beige graphic.
    Fixed: Infinite ammo for all weapons.
    Fixed: Updated many various item holds.
    Fixed: Underside of bed02 should no longer be transparent.
    Fixed: Dupe weapons which utilize radial menu for ammo.
    Fixed: Problem with item quality and stack numbers not readable over yellow quality bars darkened the yellow
    Fixed: In-Game UI – Setting UI background and foreground opacity to minimum results in UI being not visible.
    Fixed: “TURN ON” button in Campfire menu is highlighted without fuel added.
    Fixed: Player is able to destroy bedrock.
    Fixed: Flashlight cannot be picked up.
    Fixed: Incorrect waypoint placing in map menu.
    Fixed: Tool category is not observed when harvesting corpses.
    Fixed: Incorrect weapon durability consumption.
    Fixed: “Building the environment…” sequence can be skipped while entering the game.
    Fixed: Experience gained cannot exceed value needed for next level up.
    Fixed: Player can break the level cap.
    Fixed: Ballistic fiber now scraps and fixed broken cloth/leather scrapping.
    Fixed: Perks with player level requirements were purchasable before reaching required level.
    Fixed: Adjusted craft/harvest resources of refrigerators.
    Fixed: Corrected textures on 4 “abandoned house” cabinets.
    Fixed: Road signs now “pivot on floor”.
    Fixed: Leather duster is no longer shown as craftable.
    Fixed: In-Game UI – Placeholder category name in Campfire.
    Fixed: Text Is Overlapping On Map Screen Coordinates.
    Fixed: Creative Menu – Item nameplate is still displayed after proceeding to the next page.
    Fixed: Last three Mobile Spotlight placement previews are clipping through textures.
    Fixed: Zombies can be confused with smell to make them ignore the player.
    Fixed: Zombies spawned in a wandering hordes ignore player unless provoked.
    Fixed: All craftable items have descriptions.
    Fixed: Spelling of chrysanthemum.
    Fixed: Added muzzle flash to hunting rifle.
    Fixed: Longest life is not counted in the Character screen.
    Fixed: The player is not informed about the temperature unit in HUD.
    Fixed: Trees clips through some building types.
    Fixed: Pipe Bomb/Dynamite fuse-lighting cannot be spammed.
    Fixed: Minibike chassis description corrected.
    Fixed: Legacy code removed from cinderBlocks01.
    Fixed: sc_General in now named Supply Crate and is localized.
    Fixed: “TURN ON” button in Campfire menu is highlighted without fuel added.
    Fixed: “{}” in playernames giving errors when looking at player’s sleeping bag.
    Fixed: After certain steps timers on buff list are copied.
    Fixed: Rapidly pressing the Mouse1 / Mouse2 button throws items incorrectly.
    Fixed: Player can spawn too far away from backpack after death without a bedroll.
    Fixed: Waypoints are incorrectly displayed on the compass while driving the minibike.
    Fixed: Resource rocks have only one stage of destruction.
    Fixed: Various item nameplates in the Creative menu are being overlapped by the Inventory screen.
    Fixed: Yucca Fruit description.
    Fixed: Seed so they now have icons and localized names, descriptions.
    Fixed: Character tab has limit of 7 buffs when more can be active at once.
    Fixed: Increased voices on .44 magnum from 5 to 6.
    Fixed: Incorrect Tree physics.
    Fixed: Some road signs have no collision with weapons.
    Fixed: Face, feet and eyes slot items take no damage.
    Fixed: Incorrect SFX effect on Land Claim Block while damaging it with any Gun.
    Fixed: Incorrect collision detection on Minibike.
    Fixed: In-game time flows on “Press any key…” screen.
    Fixed: Description of internal bleeding does not display health loss info.
    Fixed: Burning does not display information about damage in description.
    Fixed: Cannot Breathe has placeholder description.
    Fixed: Message displayed when submerging in water is a placeholder.
    Fixed: ALL buffs display damage information if they do damage.
    Fixed: Message displayed when submerging in water is a placeholder.
    Fixed: Sick drunk has no duration and means to heal displayed.
    Fixed: Reinforcement Scrap Iron Plate texture contains defects. Reduced shininess on specular texture.
    Fixed: Night is too bright in Snowy Forest biome. Darkened fog and sky textures.
    Fixed: Crosshair is not visible while aiming with a bow.
    Fixed: Land mines can be placed one on another.
    Fixed: Hub Cap Land Mine has incorrect description.
    Fixed: Environment – Sofa02 (1559) and chair04 (1560) are missing destruction/harvest events.
    Fixed: Updated material on minibike basket bad display.
    Fixed: Incorrect collision detection on stunned zombie.
    Fixed: AI – In sneaking mode zombie do not notice player after walking into it.
    Fixed: Walking into a zombie in sneaking mode makes it stand on player.
    Fixed: Some items go under tool belt when swapping from backpack to tool belt.
    Fixed: 44 Magnum can be assembled without learning its schematic.
    Fixed: MP5 and AK-47 firing delay increased to better match SFX.
    Fixed: Drowning debuff has no damage information displayed.
    Fixed: Environment – Street Light has no collision detection.
    Fixed: Recipe for bottledRiverWater had gone missing.
    Fixed: Gravel plays the correct hit sound.
    Fixed: Some reversed smell values on vegetable and meat foods.
    Fixed: Tree Stumps are rendering inside/ on the top of solid rocks.
    Fixed: Falling perfect condition cars always turn into a blue damaged car.
    Fixed: Mattress model problem
    Fixed: Claw hammer and Stone Axe stay visible on character after other items are equipped.
    Fixed: Edited toilets to hide triangles poking out from toilet seat.
    Fixed: Normal map on female tank top.
    Fixed: Burn Time of tools and weapons is always 1 second.
    Fixed: Male head model is connected incorrectly to the body.
    Fixed: Zombies don’t die after they lost their head.
    Fixed: Hitbox of the character is too large.
    Fixed: Corrupted UMA body model after death.
    Fixed: Minibike works underwater.
    Fixed: Placeholder text LBLATTRIBUTEAPPLYBUFF is displayed in Flaming Arrow’s statistics.
    Fixed: Bucket and Bucket of water do not have equip shortcut.
    Fixed: Items crafting timer in Crafting Menu shows incorrect remaining crafting time. (Lathan)
    Fixed: Chair – Item cannot be scrapped.
    Fixed: Distance travelled not counted while on minibike.
    Fixed: Crafting queue blinks after one item is crafted with full queue.
    Fixed: Play open loot container sound over network.
    Fixed: Add step sounds played when climbing ladders.
    Fixed: Transparent seam lines on various tables models. Adjusted vertices to close gap.
    Fixed: Navezgane trailer park rooftops collapse on contact.
    Fixed: Repair Kit’s description is missing information that it is made from Duct Tape.
    Fixed: Removed redundant category in Forge Menu.
    Fixed: Description of Drop on Death option in Modded Options screen is misaligned.
    Fixed: The user is able to throw away held item by putting it between grid in inventory.
    Fixed: Player’s head hitbox is deactivated/ zombie wont target them properly (Joe)
    Fixed: ARTCUBE – Object’s preview is misplaced.
    Fixed: Chainsaw is listed as blade weapon skill.
    Fixed: Duration of effects do not match the in-game time.
    Fixed: Overlapped names and quality numbers of Rocket Launcher parts in Assemble Menu.
    Fixed: Overlapped names of AK-47 and Sawed-off Shotgun by durability / quality bar in Assemble Menu.
    Fixed: Flashlight deals damage before animation of hit is finished. Adjusted ray cast time to match animation.
    Fixed: Deleted more old tree assets.
    Fixed: Save waypoint cuts off possible icons when used at the bottom.
    Fixed: Possibility to have more than 100% Gas in Minibike.
    Fixed: Crafting categories do not show tooltips when hovered over.
    Fixed: Removing any Bandana causes character’s beard to disappear.
    Fixed: Recipe cannot be chosen again after an item was previewed in the backpack.
    Fixed: 44 cylinder sticks out if you die during reload (keep toolbelt on death)
    Fixed: MP games playing different pitch between players on weapon fires.
    Fixed: The playable character is spawned before player can see the gameworld.
    Fixed: Freezing and hypothermia have unclear descriptions.
    Fixed: The player cannot turn the Camp Fire on if he puts wood in second or third slot.
    Fixed: Radial Menu sticks open and becomes unresponsive on doors.
    Fixed: Forge and campfire can be burning underwater.
    Fixed: Some crafted items were not assigned to the right skill group.
    Fixed: Auger 3D model flickers in Assemble Menu.
    Fixed: Cancelling crafting does not reverse ingredient amount in Crafting Menu.
    Fixing: Face removal on placing tables tables.
    Fixed: Player reloads the Shotgun after changing ammo type even if he does not have any.
    Fixed: Player’s hitbox has gap between chest and head.
    Fixed: Drowning buff continues to kill after getting out of water.
    Fixed: Noise Amount is not listed in firearms’ statistics.
    Fixed: Disassembling the weapon on reloading causes all ammunition in the ammo clip to be lost.
    Fixed: Localization: removed fancy extended characters that did not display in game.
    Fixed: Blocks disappear from under character’s feet after reaching 255 meters.
    Fixed: Dirt type materials had greatly differing hit points.
    Fixed: Shortened all 3 line descriptions that were too long forcing smaller fonts.
    Fixed: Self-upgrading blocks can become invulnerable.
    Fixed: Linux builds can be run in 64 bit mode.
    Fixed: Incorrect SFX may be produced when hitting various shingles with a melee weapon or tool.
    Fixed: Blocks on impact inherit impact sound from blocks below.
    Fixed: Chainsaw and auger show “incorrect” stats.
    Fixed: Flashlight slot shows a stone after you inspected a weapon and then click on any other item.
    Fixed: Woodshingle apartment building has floating trash container.
    Fixed: Player can exit the water in a way so he needs to breathe underwater.
    Fixed: Incorrect buffed description for Cured status.
    Fixed: Minibike idle and acceleration audio playing incorrectly.
    Fixed: Character’s stats are not updated until cursor is placed on the equipped clothing.
    Fixed: Minibike loses durability in radiation.
    Fixed: No Horn sound on minibike using the hotkey on keyboard.
    Fixed: Updated physics on various dropped items.
    Fixed: Music might not be playing instantly in Main Menu after quitting the game.
    Fixed: Flawless Minibike caption is overlapped by durability indicator.
    Fixed: Slugs recipe now includes the bullet casings/tips that it needs.
    Fixed: Crafting traps increase Misc Crafting skill instead of Science skill.
    Fixed: Small Stones can be picked up from street signs.
    Fixed: Rockets explode when they hit Corn Plants.
    Fixed: Wall Safe/Torch/Candle SI Collapse when stepped on.
    Fixed: Duping with 2 people using lockable container.
    Fixed: Flaming Arrow is burning underwater.
    Fixed: The Block Durability option has a misleading description.
    Fixed: Tooltips background is too small.
    Fixed: Forge will not let you use the lower input slot.
    Fixed: treePlainsTree2 still has glitched branch mesh.
    Fixed: An additional cloudy weather and rain will roll in for a few days and roll out.
    Fixed: Treemountainpine20m collision is too small, player can clip inside.
    Fixed: Zombie gore can no longer stack vertically.
    Fixed: Endless Gas Supply.
    Fixed: Player marked as Hunted by sneak stance prompt is receiving sneak damage bonus.
    Fixed: Items selected in character menu are deselected when any item is crafted.
    Fixed: Increased collision mesh face count on store shelves.
    Fixed: Multiblock to gas pump model to fix collision on upper parts.
    Fixed: Air gap of mailbox and pole.
    Fixed: Terrain turns into indestructible and textured blocks if a car is dropped on them.
    Fixed: The user is able to throw away held item by putting it between grid in inventory.
    Fixed: Dynamite and Pipe Bomb do not damage cars.
    Fixed: Incorrect SFX may be produced when hitting various shingles with a melee weapon or tool.
    Fixed: Radial menu not very responsive.
    Fixed: Converting gas cans to oil barrels does not gain Science skill.
    Fixed: Maximum number of schematics in crafting screen increases when other players are performing any action.
    Fixed: Not all loot containers had the level-based template set.
    Fixed: Crafting list icons do not reflect how the crafting knowledge was obtained.
    Fixed: Name of effect in SMG’s and AK-47 Assault Rifle’s statistics is missing.
    Fixed: Assemble Menu disappears after pressing an assemble button on another part of the weapon.
    Fixed: The playable character is spawned before player can see the game world.
    Fixed: Equipment tooltips do not dynamically update after switching.
    Fixed: Books do not show if they were read already this info is now in the stats.
    Fixed: Flashlight durability is not shown when assembled.
    Fixed: Selecting icons with a tooltip causes tooltip’s font to briefly change.
    Fixed: Eating two units of any kind of food raises Food stat for only one unit. Increased use time.
    Fixed: Damage dealt to trees with shotguns.
    Fixed: Removed random wood pole in small garage poi.
    Fixed: Iron helmet cannot be properly equipped.
    Fixed: Crafting queue carries over to new player hosted games.
    Fixed: Woodlogs have no burn time.
    Fixed: Queued tooltips and sounds display after quitting and starting a different game.
    Fixed: Adjusted collision on gore blocks so if on top of a spike the person/zombie walking on it doesn’t take damage.
    Fixed: Craft speed bonus is not consistent form 1-100 as lvl 100 is not the quickest.
    Fixed: Auger does not damage zombies.
    Fixed: Description of the First Aid effect is not visible after selecting it in Character Menu.
    Fixed: When the player falls from great height on another player it does not deal damage.
    Fixed: Output puts stacks in backpack when there is an existing stack on the tool belt.
    Fixed: Armor durability can be reduced below zero.
    Fixed: Player’s hands are shaking while holding a weapon.
    Fixed: Incorrect icon in crafting queue during scrapping items from Hazmat set.
    Fixed: Renamed all copyrighted terms “Kevlar” to “Military” and localized.
    Fixed: Held in hand Stick ff Dynamite is not dealing damage correctly.
    Fixed: Removed clothing is still displayed in multiplayer until the player runs or jumps.
    Fixed: Cooking on campfire continues after necessary tool has been removed.
    Fixed: Quality calculation is inconsistent during assembling a weapon or tool.
    Fixed: Player can rotate Minibike even it does not have placed wheels.
    Fixed: Aviator Goggles are displayed on Character in incorrect color.
    Fixed: Crossbows and Bows heard from far on Client in MP games.
    Fixed: Re-baked icons for TV you can pick up. Set other ones as developer blocks.
    Fixed: Smoke particles from the minibike’s engine are present even if there is no fuel in the tank.
    Fixed: LOD changes colors on car windows and rims.
    Fixed: Blood splatter on screen on respawn.
    Fixed: Updated cobblestone frame collision.
    Fixed: No muzzle flash after quick scoping from Sniper Rifle.
    Fixed: Letters in search bar turn upper case when switching through pages.
    Fixed: Graphical artifacts are displayed in Minibike screen if the Minibike is set on fire.
    Fixed: The backpack is not visible on female character model.
    Fixed: Character’s hands are shaking when using a Chainsaw.
    Fixed: Mattress obstructs entrance to tents in campsites.
    Fixed: Containers can be looted after destroying them.
    Fixed: Cam shake after death.
    Fixed: Weapon/tool models are not fully displayed in Assemble Window.
    Fixed: Can’t hear swoosh sound when crouched.
    Fixed: Exceeding stack limit on crafting material possible.
    Fixed: Supply crate spawning above airplane.
    Fixed: Increased volume falloff of explosion sounds.
    Fixed: Placing Minibike Chassis on the ground is very inconvenient.
    Fixed: Forge burning underwater.
    Fixed: Can’t hear other players’ Cold/Hot exhaustion sounds.
    Fixed: Torch can burn underwater.
    Fixed: Crafting glass jars does not require hammer and anvil but crafting a cooking pot does.
    Fixed: Flashlight toggle sound not played when switching it off.
    Fixed: Player loses stack of consumable items when pressing right mouse suddenly after consuming an item.
    Fixed: Character movement is affected after disabling sneaking mode on poured water.
    Fixed: Getting stunned by a zombie while jumping causes character to fall slower.
    Fixed: Player drowning on land.
    Fixed: Clicking the track allies’ checkbox is difficult.
    Fixed: Open doorways can have invisible collision.
    Fixed: The swimming speed does not increase while sprinting.
    Fixed: After death in Sneak Stance character is not returned to Default Stance.
    Fixed: Infinite looping gun sounds when played same time in MP game.
    Fixed: Internal bleeding inflicted by eating broken glass destroys items worn on chest slots.
    Fixed: Player can circumvent penalties for dying by quitting immediately after death.
    Fixed: Dead hornets disappear before they hit the ground.
    Fixed: When going up from underwater you see a blank buff popout.
    Fixed: Workstation headers not using localization.
    Fixed: Avoid repair cost for items, exploiting the item repair logic.
    Fixed: Lowered volume on minibike, auger, and chainsaw.
    Fixed: Placeholder description for exploding crossbow bolts.
    Fixed logic for one death animation.
    Fixed: Eating two units of any kind of food raises Food stat for only one unit.
    Fixed: Item armor stats not displaying on mouseover.
    Fixed: Displayed Loot quantity in container is not updated after using Quick move.
    Fixed: Disappearing items in Minibikes basket after removing the basket and putting it back on.
    Fixed: Clothing does not display provided protection if that value is <10%.
    Fixed: Items don’t indicate what temperature unit they display their modified in.
    Fixed: Worn armor durability bar does not update correctly.
    Fixed: Incorrect sfx is played when dysentery changes into advanced dysentery.
    Fixed: When 2 players chop down a tree, the tree comes back/remains.
    Fixed: Storage contents are displayed in all storage items.
    Fixed: After respawn the animation of playable character is corrupted.
    Fixed: Fall damage is not inflicted to character when player drives minibike.
    Fixed: Armor pieces do not show current protection.
    Fixed: Minibike storage rollback/deletion on leaving chunk/game.
    Fixed: Several people can access the minibike radial at the same time.
    Fixed: Disappearing items in Minibikes basket after removing the basket and putting it back on.
    Fixed: Minibike duping utilizing the basket.
    Fixed: DTD-1042 3/21 TL – Environment – Items – Candle – Item has drinking animation implemented. Created candle placement animation.
    Fixed: DTD-1512 3/21 FP – Some characters are missing their feet in profile selection preview.
    Fixed: Minibike playing constant impact sounds.
    Fixed: Other player step sounds not heard in MP games.
    Fixed: MacOS Monochrome.
    Fixed: Shotgun with Shotgun Slugs is overpowered.
    Fixed: Other players receiving unearned exp from workstations.
    Fixed: Placeholder prompt displayed when emerging from water.
    Fixed: Removed bullet spread (legacy feature) from auger and chainsaw.
    Fixed: Category icons of several items are missing.
    Fixed: Freshairtooltip prompt has no visible icon.
    Fixed: Missing dot or comma in description of grain alcohol.
    Fixed: Message displayed when submerging in water is a placeholder.
    Fixed: Missing apostrophe in description of large beef ration.
    Fixed: Missing apostrophe in description of bottled murky water.
    Fixed: Missing dot in the description of the Flashlight.
    Fixed: Glue recipe is missing in Chemicals tab in Campfire.
    Fixed: Allow multiple clients with the same player name, appending increasing numbers to their name like “Name(1)”.
    Fixed: Missing dot at the end of FORGE description.
    Fixed: Heavy Armor’s description does not mention about Kevlar Armor.
    Fixed: Leatherworking’s description is misleading.
    Fixed: Placeholder names for items needed to craft DECAYED BRICK in crafting menu.
    Fixed: Mining Helmet projects to the right from player when other players are looking.
    Fixed: Minibike’s headlight is working without battery and handlebars.
    Fixed: User receives basic Survival Quest in Creative Mode.
    Fixed: Updated missing material on magnum prefab.
    Fixed: Adjusted LOD distances on car prefabs to make the initial changes happen at a further distance.
    Fixed: Golden rod Is sometimes spawning on the wrong axis.
    Fixed: Redundant dot in description of chicken soup.
    Fixed: Description of firearm ammo is wrong and misleading.
    Fixed: Campfire/forge icon is shown as lit, when it runs out of fuel.
    Fixed: AK47 and MP5 skip firing sound on a couple bullets when holding fire.
    Fixed: Highlight persists on chosen waypoint icons.
    Fixed: Secure storage chest’s header text is small.
    Fixed: Minibike’s quality bar does not fill up after repairing it in Minibike tab.
    Fixed: Stacking door SI exploit.
    Fixed: Zombie decayed corpses stack on each other.
    Fixed: Forged Steel’s description says it is learned by reading the riddle of steel.
    Fixed: Set in concrete book is still mentioned in descriptions.
    Fixed: Removed redundant stability data.
    Fixed: Nailgun so it wouldn’t play bullethitmetal off the p_nailgunfire.prefab particle.
    Fixed: After respawn the animation of playable character is corrupted.
    Fixed: Fuel in minibike disappears after disassembling it and acquiring parts into inventory.
    Fixed: Minibike 3D model’s position in the Assemble Menu is dependent on the position of the Minibike in-game.
    Fixed: RWG freezes at common high elevations.
    Fixed: Removed old soffit texture and replaced all in blocks with white wood.
    Fixed Removed duplicate backpack textures.
    Fixed: Minibike stops immediately after touching the water.
    Fixed: Doppler on magnum.
    Fixed: Assigned cement mixer an 3D audio source.
    Fixed Max Distance on AudioSource_Interact from 25m to 20m.
    Fixed: Auger volume.
    Fixed: Cactus clips through the house in specific location.
    Fixed: Corrected shiv/knife/machete damage on gore blocks to match behavior on entity corpses.
    Fixed: TREEBURNTPINE01 – LOD pop is visible on the item.
    Fixed: Clipping issues in male and female plant fiber shirt and pants.
    Fixed: Clicking and dragging on an item being crafted causes red wrench icon to persist.
    Fixed: SFX of shooting or using a weapon or tool continue to play after the item becomes broken and player holds multiple keys.
    Fixed: Duplicate tags and illegal characters in blocks and items.
    Fixed: Zombies of a horde partially slide/skate instead of playing walking anim.
    Fixed: Graphic flickers when character sits on Minibike underwater.
    Fixed: After respawn the animation of playable character is corrupted.
    Fixed: Cannot disable voice chat option.
    Fixed: No VFX of collapsing blocks can be seen if player is far from collapsing building.
    Fixed: Buff function actions=”damage()” does not affect zombies.
    Fixed: Candle hold animation was not working.
    Fixed: Gamma is set to a default of 75% and can be reset now.
    Fixed: We think we fixed layers can get NRE if they quit from a dedicated game and start up a new Navezgane game. You can fix this by leaving the game and coming back
    Serverconfig.xml and Modding


    Downloading dedicated server no longer requires login with Steam account it is free to use.
    CraftTimer and LootTimer options in serverconfig.xml removed as these things are now changed in game through gaining skills.
    Added: New set temperature unit type command that the host or server admin can set. In the console type ‘settempunit c’ or ‘settempunit f’ to set the game to use Celsius or Fahrenheit unit of temperature


    Know Issues


    Changing gamma in the game makes characters look chrome. Can be fixed by tabbing in and out of the game.
    Players can get NRE if they quit from a dedicated game and start up a new Navezgane game. You can fix this by leaving the game and coming back.

    Animations – Much work has gone into improving the animation themselves and the animation systems including a new fast holstering, a new weapon fov cam system and many animation bug fixes.


    Added: New instant snappy holster
    Added: Zombie dog eat animation.
    Added: Zombie door attack states to mechanim.
    Added: new player ragdolls that take over when a death anim hits geometry.
    Added: Players one handed items and weapons now only influence the left arm instead of the entire upper body resulting in much smoother walk and run animations when holding one handed items.
    Added: Stamina sound to animation event.
    Added: Animation driven footstep sounds to all the zombies and zombie walks & runs.
    Changed: First person item animations holster nearly instantly.
    Changed: Iron sighting animation out is faster.
    Changed: Some animation properties of the dog and updated the avatar to fix jaw.
    Changed: Hands and holding guns’ field of view is now 45 instead of 60.
    Fixed: SMG’s reload hold is not blowing back after each shot.
    Fixed: Equipping 44magnum corrupts 2 handed holding styles.
    Fixed: Changing from bow after shot corrupts the way that character holds next chosen item. Changed logic on reloading so weapon switching wouldn’t get stuck.
    Fixed: Corrupted bowstring draw animation. Changed logic to play draw only from bow hold, not the any state.
    Fixed: Incorrect animation of changing a weapon while zooming.
    Fixed: Melee weapons and tools are improperly held by characters viewed from another player’s perspective. Added wrench hold, attack and harvest animations.
    Fixed: Updated first person animation on many smaller held items.
    Fixed: Incorrect animation of Stone Shovel is displayed after fast swapping with Auger.
    Fixed: Melee weapons and tools are improperly held by characters viewed from another player’s perspective.
    Fixed: Use action anim times are off.
    Fixed: Changing from bow after shot corrupts the way that character holds next chosen item. I set the reload time to match the reload so users cannot switch weapons during mid reload.
    Fixed: Gaps in random logic for player idle deaths.
    Fixed: Pipe Bomb and Stick of Dynamite are missing explosion animation when detonated in Character’s hand.
    Fixed: Walking animation of Frozen Lumberjack stutters and loops incorrectly.
    Fixed: The animation of holding a weapon is corrupted.
    Fixed: Player’s hands temporarily reset to old 60 FOV after changing graphic settings.
    Fixed: pistol and magnum fire rate aligned with their animations.
    Fixed: Various weapon fire animation issues (shotgun and pistol), and mp5 would get stuck in reload/hold animation once reloaded in third person.
    Fixed: No walk anim after respawn
    Fixed: Animation – Character slides while crouching backwards or to the side.
    Fixed: Incorrect Iron Bed Frame hit animation.
    Fixed: Hornet is not displaying its death animation.
    Fixed: Adjusted walk backwards and walk strafe animation playback rates to reduce skating.
    Fixed: Crossbow has loading animation when there are no bolts in inventory and Player tries to change the bolt type.
    Fixed: When Crawling Zombie gets hit with certain weapons, it stops moving along with animation reset. Hooked up 3 new crawler pain animations that play randomly.
    Fixed: Burning animation disappears after zombie/animal death.
    Fixed: Characters hand is missing during pulling bowstring animation.
    Fixed: There is no animation when character receives a hit by melee or ranged weapon.
    GUI – The look, scale, font size and font clarity of all in-game UI screens have been improved along with hundreds of new localization entries for item, blocks, stats and buffs. All craftable and lootable items should have helpful descriptions now. All item, buff, skills and recipe descriptions and stats are more organized and useful. Look for 7 Days in other languages in our next big update.


    Balance and Tuning – We’ve fixed hundreds of xml bugs and completed a major rebalancing of block damage, leveling and XP the game is less of a grind and easier to build again.


    The rest of the additions, changes, fixes, server.xml and mods


    Added


    Added: New cement mixer station where you can mix cement
    Added: New workbench station which allows you to craft extra items.
    Added: Many new cool block shapes to build better looking buildings in creative mode.
    Added: memcl command that is executed on client side even when connected to a dedi.
    Added: Bedrolls can be repaired with 10 plant fibers per section.
    Added: Zombie bodies can now be harvested for rotten flesh. Their skeletons can be harvested for bones.
    Added: Repair to secure and insecure storage chests.
    Added recipes for: barbed Wire, dynamite, asphalt, wedge60TipConcrete, wedge60EndConcrete, quarterBlock, eighthBlock, plateBlock, concreteBarrier, concreteTrim2, concreteBlock, cornerWedgeConcrete, cornerFullWedgeConcrete, pyramidConcrete, tubeHalfConreteNoDistort, poleBlock, concreteInsideCorner, wallSafe, mailBox01, mailBox02, mailBox03, toilet01, toilet02, toilet03, whitePicketFence, wroughtIronFence.
    Added: Gamma Slider to the video options.
    Added: Warming buff to stews.
    Added: Plant fibers can be planted in dirt and will grow into tall grass.
    Added: Full plate block upgrade path.
    Added: Harvest to all fridges, and recipe for green old fridge.
    Added: Angled support beams can now be repaired and upgraded. Replaced an old one so it will break save games or leave a black block where it was.
    Added: Blue spruce seed item that allows you to plant and grow blue spruce trees.
    Added: Growable blue spruce trees.
    Added: Good Weather grace period on new games for first 24 hrs.
    Added: 4 new rusty iron walls.
    Added: Rusty green metal texture and new blocks to use it.
    Added: New stairs shapes.
    Added: New shape, corner round 1 meter with several textured variants of it.
    Added: A peaceable, craftable alphabet to the game and to many locations as new signs.
    Added: New naming convention to all blocks, models and items so they are easier to find in creative. See XML.txt in your data/config folder for more info. Big thanks to Gazz.
    Added: White shanty metal sheets.
    Added: Auto-personal self-light to see very close objects in the dark. (A sort of “touch” sensory).
    Added: Recipes for clay shingle roofs.
    Added: Sporadic dirt/grass to stone sub biomes.
    Added: Curb plains block.
    Added: Diagonal (centered and offset) shapes for support poles.
    Added new curb shapes, straight and corner for wasteland, forest and plains texture sets.
    Changed: Many world textures have been improved or entirely redone
    Added: A new world lighting model
    Added Rusty iron pillar.
    Added: Rusty iron diagonal beam and crossbeam.
    Added: New sandbag models to the game and to the army camps and police stations.
    Added: Grunge to drop ceiling texture.
    Added: Barbed wire sheet icon.
    Added: New road side railings updated bridges and added them into Navezgane
    Added: Missing specular to some hairs.
    Added: New chain link icons.
    Added: Radial now displays ammo count for ammo.
    Added: New in menu music track to the game.
    Added: New ambient Soundscapes from the music track to the game.
    Added: New sexy Fun Pimps logo to game intro splash screen. It’s the bomb!
    Added: Chainsaw revs for rapid button press.
    Added: New plant mesh shape, applied it to goldenrod flower and potato plant crop.
    Added: ItemActionUseOther. This allows the same things that ItemActionEat allows but is done to the target entity. General medical items are already set up.
    Added: Unique crossbow bolt models per type.
    Added: Created custom hatch sounds to address animation audio sync issues.


    Changed


    Changed: Weight of brass to stop scrap brass exploit.
    Changed: Scrapping in the forge time to to 1 second, instead of .5, maybe it only showed numbers of 1 or greater.
    Changed: Bedrolls are made from 20 plant fibers.
    Changed: Increased fuel capacity of minibike.
    Changed: Increased size of zombie bounds and offset to reduce clipping of thin blocks.
    Changed: Animal gore no longer degrades to dirt but air instead
    Changed: Femurs are now harvested from animal gore rather than the animal itself.
    Changed: Animal fat is now harvested from corpses instead of looted.
    Changed: plant02 decoration recipe to use clay instead of clay bowls.
    Changed: Deleted clay bowls, assets and recipes from the game.
    Changed: Increased how fast tools can destroy most blocks. Nerfed the yield of some blocks to compensate for the faster destruction.
    Changed: Rebalanced all tools and weapon stamina use.
    Changed: Increased the durability of all iron tools.
    Changed: reduced cost of steel ingots.
    Changed: Improved the plains biome sunset.
    Changed: Land claims cannot be stacked in inventory.
    Changed: Anti griefing: dropping now whole item stack when pressing Q.
    Changed: Tweaked sunset colors and adjusted time so it’s obviously dark when the zombies start running.
    Changed: Cleaned out old 2 block placed bedrolls adding new multi-block model ones
    Changed: Plant fibers now drop two instead of one.
    Changed: Improved player eye textures.
    Changed: Recipe for all fridges.
    Changed: Moved block id plateOldWood from 1100 to 164 so it can become a master plate block.
    Changed: All workstations now drop their original recipe when destroyed.
    Changed: removed clothing action skill and merged them with light armor action skill group.
    Changed: Resolution of body textures.
    Changed: Added new high res shoulder mesh for nude male players for better lighting and deformation.
    Changed: Reduced movement and stamina penalties for cold and hot weather survival.
    Changed: Church so it fits in all biomes.
    Changed: FOV for running/sprinting.
    Changed: Auger and chainsaw range are defined on their parts.
    Changed: Auger weapon range equal to mining tools and entity damage minimal.
    Changed: Chainsaw range equal to melee weapons.
    Changed: Several buffs reset/extend durations instead of bouncing off an existing buff.
    Changed: Clothing items have crafting skill assigned so repairs can increase skill.
    Changed: Helmets like SWAT Helmet have action and crafting skill assigned.
    Changed: Trees drop enough seeds to preserve the species.
    Changed: Added missing attribute ranges to several weapon parts.
    Changed: Shrunk some atlas textures to 32×32 pixels in unity since they don’t seem to be used.
    Changed: Resized wrought iron metal and redid the texture.
    Changed: Sunrise and sunset times optimized shadow rendering times.
    Changed: Deleted iron wall textures.
    Changed: AudioManager now supports playing one audio source for local sounds and a different audio source when played over the network.
    Changed: Concrete and cobblestone no longer downgrade to cracked versions but instead have 4x as many hit points.
    Changed: Removed redundant burnt tree04.
    Changed: Optimized burnt forest/wasteland trees.
    Changed: Reduced tree density in burnt forest.
    Changed: Increased fog density and tweaked colors and sunset timing in burnt forest.
    Changed: Renamed several blocks with a duplicate extension on the end until we have time to properly search and replace.
    Changed: Optimized green maple trees.
    Changed: Removed one tree variant, requires new save game.
    Changed: Updated black letter font texture.
    Changed: Deleted unused old tree materials.
    Changed: Optimized red maple tree.
    Changed: Better horizon rendering.
    Changed: Optimized cacti to use one texture set.
    Changed: Better grass animations.
    Changed: Better flora lighting & better speedTree alpha over distance.
    Changed: Rebalanced block upgrade paths, build/upgrade resources.
    Changed: Optimized plains trees.
    Changed: Updated mountain pine dead.
    Changed: Tweaked grass brightness in plains to look good with better lighting.
    Changed: Optimized stack panel layout code.
    Changed: Removed gore blocks from the game for texture space optimization until they can be done properly.
    Changed: RWG biome sizes made 50% smaller.
    Changed: RWG Rules now load with other xmls.
    Changed: Antibiotics no longer increase wellness.
    Changed: Renamed several blocks with identical textures but differing / wrong names.
    Changed: Markers are now LIFO sorted by priority – zombies should seek the most recent marker instead of meandering.
    Changed: Horde zombies will break from horde and attack a player if they are seen. Animals are still ignored by zombies in a horde until they arrive.
    Changed: Brightened eye sclera.
    Changed: Some cave lighting tweaks to fit new texturing.
    Changed: Flagged misc unfinished items (gasmask etc.) to dev-flagged.
    Changed: Insecure storage/gun safes are now dev-flagged.
    Changed: Brightened female hair 01 to match other hairs.
    Changed: Brightened iris to support brighter eye colors.
    Changed: Nerfed wasteland biome spawning now that we have city spawners working.
    Changed: Localization to load from the Data/Config folder instead of Resources.
    Changed: Deleted unused sky/cloud assets.
    Changed: Darkened male specular textures because they were too shiny.
    Changed: Updated male base rig to fix neck deformation issue.
    Changed: Removed duplicate base specular texture used for various clothing items and assigned all items to use one.
    Changed: Frame blocks no longer block sunlight from the MacroAO lighting values for enclosures.
    Changed: Bow has recoil after shooting an arrow.
    Changed: lowered Small Stone hit points for all the people who want to harvest them instead of picking up.
    Changed: Crawling Zombies hit (those who got their legs cut off) does not break character’s legs.
    Changed: Updated smoke behavior in flaming arrow particle effect.
    Changed: Corpse blocks (loot containers) can be harvested for a bone.
    Changed: Fixed materials on hornet to use unity 5 instead of legacy.
    Changed: Deleted legacy zombie04 and legacy zombie controller.
    Changed: Increased block range of stone axe.
    Changed: Pine forests max random temperature modifier to be 10 degrees colder.
    Changed: Navezgane campsites to use the small spawn and spillway lake cabins to use the small sapwn.
    Changed: Updated Auger particle effect.
    Changed: Car wrecks don’t spawn dogs.
    Changed: Spawn triggers have been adjusted. Medium spawn triggers spawn 6 zombies, large spawn 10 and ex large spawn 12.
    Changed: Armor damage reduction uses global average and equipment damage formula adjusted.
    Changed: Rainy weather will occur within first 7 days.
    Changed: All basic resources you harvest in bulk (sand, stone, clay…) have the same stack size of 1000.
    Changed: Player can no longer get stun-locked by zombies.
    Changed: Updated a few more holding items with incorrect rendering.
    Changed: Fat/biofuel etc. have burn values, cigars are cool now, fridgeBottom is a loot container.
    Changed: Icon buttons scale bigger a small amount when hovered over for better feedback.
    Changed: Updated common shaders to equalize lighting between players, terrain, and block shapes.
    Changed: Updated lights in game to match updated environment lighting.
    Changed: Updated pathing\collision settings for table shapes.
    Changed: Wearing a puffer coat or duster will visually hide your arm and chest armor for clipping issues, but you still have them equipped and they give you protection.
    Changed: Deleted 4 old unused burnt pine tree texture assets.
    Changed: Armor skills increase faster now.
    Changed: Brightened wall torches.