• v0.33 changelog:


    Fixed stick marker overlay flag icon sometimes missing in old saves
    Fixed issue with garden preventing to load properly from a save if it had planted seeds
    Fixed eating berries after failing at collecting with pouch because of having reached max carried capacity
    (Performance) Lowered grass displacement CPU cost during stutter/spike frames
    (Balance) Increased arrow poison tick delay & total duration
    Fixed player camera breaking when taking starvation damage while sitting on bench
    Fixed wake up music playing at wrong time at start of game
    Fixed a skinning issue on player sleeves
    (Multiplayer) Added left/right hit animations when attacking another player
    (Multiplayer) Added client hit prediction to player
    Added grass displacement to suitcases & food cart
    Improved sled grass displacement settings
    Improved rain particles settings to help it catch up with player when moving
    Optimized animal and enemy cpu usage
    Fixed cave 1 bats exiting cave at wrong position
    Fixed mutants sometimes spawning very close to plane crash on first day
    Applied new door physics settings to small cabin, log cabin, and legacy doorway
    Fixed arrow, thrown spear and upgraded spear not properly targeted when trying to pick it up, making it difficult to collect
    Thrown spear and thrown upgraded spear are now automatically equipped when picked up, thus making them a more viable hunting option
    most player built wood-based structures are now destructible ! (Not retroactive: already built structures in saved games will remain not destructible, but newly built ones will be)
    Fixed issue where fire thrown by enemies could cause explosions and destroy bases in multiplayer games.
    Creepy mutants in the overworld can now travel in groups with other mutants!!
    Tougher, pale creepy mutants can now be encountered in the overworld
    Slightly increased health of all creepy mutants
    Fixed applying bow arrow bonus with crafting cog while having bow equipped
    (Multiplayer) Fixed weapons sometimes not visible on other player
    (Multiplayer) Fixed enemies sometimes snapping into death pose as client
    (Balance) Removed the part of the weight formula which was causing it to change faster if player had lots of overeating points (eating 10 chocolate bars in a row shouldn’t cause player to take 5lbs in a single day anymore, weight gain will however keep going for several days anyways until nutrition points are stabilized)
    (Audio) Added break apart SFX to non-foundation building collapsing
    (Multiplayer) Lowered MP data memory footprint of each non foundation based buildings by 95%
    Defensive spikes now use a combined spike log mesh to have proper distortion & destruction effects
    Mutants now become blackened and bloody when hit with explosives
    Fixed lighter clipping through various weapons when blocking
    Player can no longer spin freely when axe is contacting the ground with a downward strike
    (Multiplayer) Fixed quiver bonus not preserved after picking up backpack
    Poisoned arrows can now also infect players & animals ! Players can cure it with aloe vera
    Fixed tree stumps spawning wrong model in saved games
    Fixed cut up tree stumps being wrong size for some tree types in saved games
    Fixed Shelter, Log Cabin & Gazebo destruction looking weird with LODs wrongly taking part in the distortion/collapsing sequences of the destruction system
    Fixed small cabin floating above ground a little bit (not retroactive)
    Player can no longer hold anything he picks up while underwater, held only items are dropped again and other items can only go to inventory
    Underwater sound now triggers when water covers about half the screen
    Fixed projectiles not preserving memory of the previously equipped item after running out
    Fixed waterskin content not saving properly
    Caves – extended water zone in cave 9 climb entrance pool so you don’t fall through to the ground.
    Caves – fixed short rope alignment in Cave 2
    Wall Garden image added to survival book
    Fire warm whole home system of custom buildings has been expanded to log cabins as well
    (Multiplayer) Fixed sleeping in temporary shelter not collapsing them for clients
    Trip wire traps are now triggered by nearby explosions
    Only fuel based fire weapons (such as molotov) will now cause enemies to flail around on fire, otherwise they will receive fire damage, stagger back but still remain able to attack
    Arrow on held bow now shows arrow bonus material
    Added poison arrow bonus green looking material
    Added arrow bonus material toggling to quiver arrows
    Fixed hair still visible when chopping off head of female mutant
    Removed hint from dead screen that tells players to build fires to scare away mutants since fire will attract them
    Caves – New cave 6 climb down entrance added
    Fixed seam on severed head model
    Added “stable” weight forward arrow in stats page of book
    Added the “fortune” story clue to pages 3 of notes
    Added page numbers to survival book sections to make clearer some building sections have multiple pages (ie custom building which has 3 pages)
    Wearing fur boots now correctly reduces the sound detect range of walking/running
    (Multiplayer) Improved fall to ground animation of mutants as client
    Fixed an issue with saves that have rabbit fur boots equipped, was stacking bonuses each time game was loaded
    Increased chance of seeing enemies drag away injured family members during combat
    New art added: small cave rocks
    Caves- rock clumps replaced with small cave rocks
    (Multiplayer) Player name is now hidden for crouched players!
    Fixed a case of enemies sometimes not transitioning to death animation
    (Multiplayer) Fixed issue with nested buildings causing clients to get kicked out when destroying foundations
    (Multiplayer) Fixed ghost vanishing for a second when placing buildings as client for all but custom building types
    (Multiplayer) Fixed not being able to gather arrows/spears from other players
    (Multiplayer) Fixed connecting issues with receiving multiple invites to the same lobby
    (multiplayer) Fixed enemies not turning head to client/looking at clients
    Fixed turtle shell shield not correctly blocking attacks
    (Multiplayer) Improved enemy spin around when hit reaction for clients
    (hopefully)Fixed some issues with enemies running into plane crash and getting stuck
    Added right click to drop from inventory action on spoilt meat
    Fixed issue with pond reflection in upper part of map
    Caves – Tighter light blocking around cave 10 climb entrance to prevent leaks
    Position of axe tip is now dynamically adjusted when hitting crocodiles/turtles and other objects
    Fixed player camera sometimes offset after plane crash when starting a new game directly after saving an existing game
    Fixed hanging enemies in noose trap being offset from noose position for client
    New craftable item: Bone Armor ! (5 bones + 2 cloth)
    New armor formula based on armor HP, lizard & stealth armor take 20 damage, bone armor takes 40, following damage goes to the next armor piece and to player when there’s no armor left
    Replacing a damaged armor piece doesn’t give back the item in inventory
    Better positioning of all held animal heads
    Fixed random rocks & sticks found on ground stop spawning after picking up a bunch
    (Multiplayer) Fixed building warmth not functioning properly for clients
    Added dedicated destruction to bonfire (similar to other fires)


    Quelle: http://survivetheforest.com/

    Chillen ist die Kunst, sich beim Nichtstun nicht zu langweilen.