Beiträge von Adebar

    Alpha 14.7 Official Release Notes


    Fixed


    Crunched texture setting causes some terrain to render wrong colors to map
    Connected support beam blocks are z-fighting
    LOD changes colours on car windows and rims
    Brass Faucets have different colors in preview and when placed
    Forge particle effect causes performance drop
    Player death animation not showing on drop all/delete all on death
    Grown maple trees have their full hit points and resources
    Shadows are showing up as 3D objects
    Counter and Counter Around Sink are different textures
    EAC update (fixes code certificate signature checks on older system)
    Mismatched specular cutout atlas
    Fire particles for the forge are pink (missing texture)
    Servers don’t save time on crash/improper shutdown
    Treasure quest loot can fall through terrain
    InvalidCastException when another player has arrows in toolbelt and scrolls through them
    Player is able to upgrade blocks without required resources
    Supply crate may land out of the user’s reach
    Zombies have a chance of walking on one leg
    Fixed collision to glass pane prefab
    Colored items are missing their color overlay in crafting menus
    Reentering session with active crafting causes crafted item SFX to be audible outside of crafting menu
    Buffwindow disappears when clicking on buff after inspecting item
    Mining Helmet flashlight’s bulb is not bright when flashlight is on and player sits on the Minibike
    When the Minibike has blocks above it it flies up when player is coming back to its chunk
    Destroyed loot containers never dropping their contents when destroyed
    Minibike’s name does not update
    Pressure Plate resource exploit
    Water cook times are inconsistent
    Player may have endless coal supplied by destroying and rebuilding burned blocks
    Cobblestone ramps may change rotation when upgraded to concrete
    Minibike IndexOutOfRangeException: Array index is out of range
    During gameplay loot/item pickup becomes difficult up close
    Multiplayer kills show as “player died”
    Medicine skill effects dont show on items or buffs
    Minibike jumps on the water surface or shakes in the waterfall
    Minibike causing insane damage to players


    Added


    Game Launcher (currently only used when manually run from 7dLauncher.exe with SHIFT pressed or when selecting „Show game launcher“ from Steam start options)
    32 and 64 bit builds for Windows in the same download, switching done through the game launcher
    Added size check for specular textures on atlas creation


    Known issues


    Chang’s head is too dark on linux
    No longer used cobblestoneramp rotations may result in a faulty mesh


    Known OS / crash issues


    OSX: Default build crashes, use the latest_experimental_u52 (stable_u52 when non-experimental released) build from Steam.
    OSX with Intel GPU and most likely some Linux systems with Intel GPU: black terrain
    OSX: Might be seeing some kind of “checkerboard” graphics. Try latest_experimental_u52 (stable_u52 when non-experimental released) build from Steam.
    Linux with AMD GPU and proprietary driver: Might still crash on launch. If so for some people running the game with “-force-gfx-direct” fixes this (add the parameter to the launch options in Steam). Alternatively if performance is good enough the open source driver should fix this too.
    Linux: Crashes due to not being able to use PulseAudio. Might be fixed with this build.
    Windows with NVIDIA GPU: driver versions 34x.xx are causing crashes when entering games. If there are no newer drivers for your card try using latest_experimental_u52 (stable_u52 when non-experimental released) build from Steam.


    Quell: http://7daystodie.com/alpha-14-7-stable-is-out/

    V0.40 complete


    (Audio) Added hurt sounds to baby fire anim
    (Audio) Balanced tree wind in distance, tuned waterfall large, tuned snow footsteps and snow jump in wet
    (Multiplayer) Fixed book tabs flashing when second player held bomb
    Fixed rotation when flat items are placed on the crafting mat using multiview positioning (ie: ropes)
    (Performance) Heavily optimized cost of stippling system for objects that aren’t in viewing range (when using high draw distance it can lead to up to 2-3% FPS increase)
    (audio) Added deafness when standing next to large explosions!
    (audio) Fixed missing creepy mutant burning sfx for clients
    (audio) Fixed missing animation sfx on cowman for clients
    (audio) added snapshot to duck ambient audio when inside house boat
    Fixed ocean floor ending too soon and allowing players to fall through or stop seeing sand
    New art added: bloody gibs (added to armsy blown apart model)
    Fixed tennis balls on dead tennis players being scaled too small
    Fixed rope trap view distance set wrong and popping off too close
    Fixed gap between emergency plane door exit and plane wall
    Fixed area under yacht you could swim through that would remove underwater effects temporarily
    Foam added around yacht in ocean
    Improved yacht lod distance that high details appear
    Revamped building explosion: buildings now suffer regular damage instead of having parts removed altogether and instead will collapse when their HP reaches 0
    (Balance) Lowered explosion range of crafted explosive to 12 (from 15), 500 point blank damage to buildings
    (Balance) Lowered explosion range of head bomb to 14 (from 15), 600 point blank damage to buildings
    (Balance) Increased explosion range of dynamite to 17 (from 15), 750 point blank damage to buildings
    Building explosion damage now has a rolloff applied based on the explosion radius
    (Multiplayer) Improved building distortion calculation to better reflect accounted damage
    Fixed ghost walkway not buildable
    Player can no longer die from staying too long in plane crash sequence
    Color highlighted items in the crafting section of survival book to make them clearer and stand out more
    New building: Procedural Dock ! Must be built near water, places like walls except it stays over water at a fixed height, can have several chunks like other procedural buildings
    (Performance) Fixed rocks never going to lowest lod level
    New difficulty changing cheat code: rawmeatmode ! Enables perma death mode, can be turned off by typing vegan, vegetarian or meatmode. In this mode the second death in single player deletes the save slot and after loading a saved game or having saved once in a new game, it is no longer possible to save in another slot.
    Reduced player melee damage to structures if hitting an enemy at the same time
    (Performance) Optimised enemy ai routines around lots of built structures
    Fixed misaligned water zone near upper part of map
    Added a full reset when entering a trigger using a delayed action (ie: saving at a shelter), should prevent it from ever getting stuck
    Fixed cooked rabbit meat looking like it is burnt
    (Performance) Cleared out a bunch of small runtime allocations, helps reducing stutter/freezes
    (Performance) Fixed/improved slowdown/stutter when approaching enemies or when enemies attack
    Revamped sun rotation delaying formula, it is now based off time of day rather than sun rotation which allows greater control such as making sure it never cumulates delay past a certain point. This should prevent the occasional weirdness with sun rotation
    Fixed dead sea weed not stippling in. Fixed small green rock not stippling in.
    (Performance) Lowered amount of starfish and now stippling them in only when closer to player
    Water collector’s water visual now scales with amount of water and visibly fills when it rains
    Fixed water collector not working after being repaired and water collector giving infinite clean water if damaged whilst full
    Improved lod switch for cockpit
    Fixed cases of enemies glitching through walls
    Fixed camera clipping through plane floor sometimes during intro stand up sequence
    Fixed stairs ghost mode’s built stilt having a collider before being finalized
    Fixed player getting dragged through a tree sometimes during drag away cutscene
    Fixed some cases of enemies following player into water while attacking
    New tick off system, can be found at end of book, currently wired with usable plants (either eaten or picked up with pouch) and animals (must grab cut off head)
    (Performance) Added pooling to hud’s tutorial runtime generated entries and removed unnecessary anchors causing extra CPU cost
    Fixed player view sometimes becoming misaligned after entering cave doors
    Survival book – fixed wrongly linked pages
    (Performance) Switched 1000 cliff caps that used unity lod for much faster lod system and now lowest low level will stipple on
    Fixed slightly misaligned buttons for building tutorial fire and tutorial hunting shelter
    Fixed log sleds not colliding with other log sleds
    Fixed log sled getting stuck to player if hit while entering log sled
    Fixed jagged icons in Hud tutorials
    New bestiary chapter in book: fills with information regarding enemies as you encounter them !
    Added a rowing paddle to house boat !
    Fixed weapon block sometimes getting stuck when using a gamepad
    Fixed yacht life preserver sticking through ceiling
    Improved some plant billboard distances
    (Multiplayer) Unblocked house boat
    Fixed player body disappearing sometimes while driving raft/houseboat
    Increased delay before adding find timmy task at start of game to 10s (from 3)
    Fixed jitteriness sometimes when driving raft/houseboat
    Fixed player camera occasionally facing the wrong way during planecrash
    (Multiplayer) Fixed destroying custom effigies leaving parts flying behind
    Custom effigy parts now properly collapse along the effigy
    Fixed opening book immediately after entering place ghost mode causing player camera to lock up
    (Multiplayer) Fixed raft paddle getting stuck if player leaves the trigger right after engaging control of it
    (Multiplayer) Fixed issue of remote non driving player falling off raft while moving it (not very noticeable on raft but was mandatory with houseboat)
    (Multiplayer) Fixed red sphere showing under turtles for clients


    Quelle: http://survivetheforest.com/

    zu wenig, zu low sollten einfach mal mehr Zombies machen und sie auf der gesamten Map verteilen und nicht nur an Spawndörfern-Hotspots und bitte auch gleich stärker machen.Braucht ja ewigkeiten,bis sie einen Freshspawn K.O schlagen.

    https://playrust.com/devblog-115/


    Changelog:


    Changed decay of most deployables to 2 days delay and 2 days duration
    Changed decay of boxes and furnaces to 2 days delay and 4 days duration
    Changed default decay tick interval to 10 minutes
    Most deployables can now be repaired
    Fixed incorrect collision meshes on twig roof sides
    Terrain collision is now always reset when admin cheat is toggled
    Added server side client tick flooding protection
    Added maxflood server convar (allowed player ticks per second)
    Player position ticks are now processed as a curve on the server
    Added noclip_protection mode 3 (verifies movement on position curve)
    Added noclip_stepsize and noclip_maxsteps server convars
    Increased strictness of fly and speed hack detection
    Improved color grading performance
    Improved ambient occlusion performance
    Added back river flow
    Added river foam

    https://playrust.com/devblog-114/


    Changelog:


    Hapis/Savas Maintenance update and bug fixes
    Fixed large scale occlusion (graphics.lso) not working in some cases
    Fixed various false positives with flyhack_protection set to 2
    Changed the flyhack_protection default value to 2
    Added server side melee attack verification (distances, line of sight)
    Added lag compensation to server side projectile firing rate
    Changed decay.scale convar to affect both delay and duration
    Added decay to more deployables
    Opening storage containers resets decay on them
    Doors only reset decay on building blocks that belong to the same building

    https://playrust.com/devblog-113/


    Changelog:


    Fixed bug where a gun’s magazine would spawn out of thin air in 1st person during reload
    Dungeon art monthly progress
    Weapon mods can both offset and scale all weapon stats
    Fixed weapon hip aim cone parameter being ignored
    Fixed that only the first weapon attachment was receiving the weapon aiming state
    Added layer.toggle, layer.show, layer.hide and layer.culling admin console commands
    The restart console command now takes the number of seconds as an argument
    The default restart timer is now 5 minutes instead of 60 seconds
    Calling restart -1 cancels the server restart
    Don’t try to update Steam stats if Steam is not initialized (server error)
    Fixed projectile weapon repeat / reload delay inaccuracies
    Optimized entity linking on both client and server
    Fixed a no clipping exploit
    Player model state is now updated and verified once per frame instead of once per tick
    Fixed an exploit to access the F1 menu admin tools
    The object quality slider no longer uses far too low quality meshes at close range
    Suicides are displayed in separate column in the stats console command
    Weapon attachments are no longer invisible when attached to the held weapon
    Fixed being able to stack boxes partially inside walls
    Fixed admins getting violations when disabling no clipping while moving very fast
    Added flyhack_protection mode 2
    Increased projectile LOS penalty for player to player damage
    Building blocks store a unique building ID
    Buildings have to keep a distance of two meters between each other
    Fixed sign update issues for clients with slow connections
    Stripped the .prefab extension from death screen kill messages
    Procedural Map: Fixed holes in mountains
    Procedural Map: Increased distance between mountains
    Procedural Map: Increased monument and road density
    Procedural Map: Increased minimum powerline distance
    Procedural Map: Tweaked airfield and cave monument topology
    Procedural Map: Increased overall number of caves on the map
    Procedural Map: Decreased minimum distance between caves
    Procedural Map: Enabled shore wetness on the road material
    Procedural Map: Tweaked water to landmass ratio
    Fixed revz related particle issues; e.g. missing fly swarm
    Fixed scattering related particle issues
    Added experimental large scale occlusion
    Added Muzzle Booster
    Added Muzzle Brake
    Halved (more or less) attachment costs

    Current Version: v242.9


    * Increased server performance another 8%
    * Fixed a Grappling Hook crash
    * Concluded the ARK Anniversary Event
    * Fixed a potential Mod item crash
    Unversioned Hotfix: Fixed a replication threading issue that could have caused invisible players. Ended ARK Anniversary Event for reals. Requires Server Update.
    Unversioned Hotfix: Fixed an issue that would cause players to become unceremoniously kicked off their mounted turrets at certain angles. Requires Server Update.


    v242.8


    * Multi-Threaded networking system for substantial (~15%) sever performance improvement. More perf gains to come soon too!
    * Fixed exploit where Chairs could be used to clip into people's bases.


    v242.7


    * Added client "-NoBiomeWalls" commandline parameter which eliminates the upcoming-Biome-change area wall effects
    * Made TheCenter properly use Overriden GameModes (Difficulty Mods, Prim+ Total Conversion, etc).
    * Fixed a performance issue that was occurring with PvP Offline Raid Protected Servers. Thank you so much to Steam User "Shadowsong" for helping us identify and solve it!
    * Fixed a bug where PvP Offline Raid Protected Servers could lack AI for newly-spawned Dinos.


    v242.6


    Unversioned Hotfix: Made TheCenter properly use Overriden GameModes (Difficulty Mods, Prim+ Total Conversion, etc).
    * Made Swamp Fever particle effect not visible from player's own perspective.
    These require server-side update:
    * Fixed some Raft exploits (C4-Poker and Breach-Rafts)
    * Reduced the scaling by 50% of Dino Adult Food Consumption rate when unstasising. This is to help compensate for the bug fix in v242.0 which now correctly utilizes the Adult Food Consumption Rate when unstasising a Dinosaur (hence the higher rate of consumption on Giganotosaurus, which were one of the few Dinosaurs to use that multiplier).
    * Allowed Vaults to be built on Rafts, specifically.
    * Fixed Raft naming & some other potential Raft networking issues.
    * Made Fortitude slightly more effective for avoiding Disease (90 Fortitude == 80% reduction in Disease chance, rather than 110 Fortitude)
    Unversioned Hotfix: Fixed a performance issue that was occurring with PvP Offline Raid Protected Servers. Thank you so much to Steam User "Shadowsong" for helping us identify and solve it!


    v242.5


    * Improved Argi/Quetz/Ptero/Dimorph eating animations
    * Balled Doed's now only get their damage on autoturret projectiles reduced by 50%, not 100%. Requires server update.
    * Can no longer drop picked-up Dinos through structure walls. Requires server update.
    * Can no longer Detonate creature-attached C4 through structure walls. Requires server update.
    * Diplodocus "friendlyness" no longer plays battle music. Requires server update.


    v242.4


    * Further improved server & clients CPU performance by approximately 5%
    * Fixed issue where turrets wouldn't target someone who had C4's stuck all over their body. Now, Boom. Requires server update.
    * Fixed issue where you could re-imprint on Baby Dinos.


    v242.3


    Unversioned Hotfix: Fixed issue with Leech Blood not being storable in Icebox/Preserving Bins. Requires Server Update.
    * Performance improvements to server yielding 20-25% perf increase. Also improves Client CPU utilization.
    * Changed Rhino Horn requirement to Narcotic on Lesser Antidote. Made Lesser Antidote Disease Immunity last 3 minutes.
    * Leech Blood now spoils after 3 hours (Stackable in Quantities of 50), can be stored in Fridge. Made leech blood more common to harvest.
    * Made Swamp Fever increase movement speed by 20% and decrease rate of food, water, and oxygen consumption by 50%.
    * Made Swamp Fever not able to be transmitted through collisions/walls.
    * Among current non-human creatures, now only Tamed Dodos can be infected with Swamp Fever. (as intended). Any existing infected dinos are cleared on sever launch.
    * Bug Repellent now repels Leeches and bug repellent now works when applied to your Tamed Dinos
    * Attached Leech no longer drains Stamina.
    * Reduced rate by about 70% of Diseased Leeches in Swamps, as intended.
    * Water/Amphibious creatures are no longer targeted by Leeches. (swamp native ;)
    * Dinos will not play the eat animation so often when autonomously eating
    * Fixed another value that was increasing rate of Quetz food consumption, is now fully back to original values.
    * New Server Options
    ?NonPermanentDiseases=true
    This will make Diseases not permanent (you will then lose them if you respawn).
    ?PreventDiseases=true
    This will completely disable Diseases on the server. (thus far just 'Swamp Fever').
    * Fixed appearance of "blue fog" on the Cave-water material.


    v242.2


    * Fixed an issue where some mods were causing certain creatures to have 0 Food or not gain any Food from eating. Requires server update.


    v242.1


    * Fixed Supply Crates being destroyed when there was one remaining removable item left
    * Fixed too-high Quetz Food consumption rate
    * Fixed Plant Species X turrets firing when previously built on prevented Dino Platforms. (they're not supposed to unless overriden)


    v242.0


    * 'ARK's Awesome Anniversary' 1-week Event: Get Ready to Make some Birthday Wishes for Limited Run Items!
    * New Creature: Diplodocus!
    * New Creature: Leech!
    * New Structure: Training Dummy. You can attack this dummy without fear of destroying it, and it will display floating Damage Per Second values so you can see how strong your Dino Army really is.
    * New Mechanic: Permanent Diseases & Cures (Player-Contagious Swamp Fever!!!!)
    * Tribe Groups Phase 2: Support for Limited Non-Admin Invites & Promotions/Demotions per Group! Also "Prevent Dino Unclaiming" checkbox, and other new per-Rank options.
    * Dragon Arena
    * Added option for PvE Servers to disable building around critical resource node regions
    * Added server option to override per-Item Crafting costs
    * Added server option to override the loot tables for each kind of supply crate
    * Added server option to limit number of members in Tribes. Default: no limit.
    * Added 'Follow Range' ( Low/Medium/Far) Setting Per Tamed Dino
    * Multi-Seat Saddles (Galli, Diplodocus, etc) Dinos now have an option to Enable Public Seating. Dino Taxi service, ahoy!!!
    * Servers can now optionally enable an "offline raiding prevention" mode which will make Dinos/Structures invincible if no owner is logged-in (indicated via the head whether the owner player/tribe is logged-in or not). Recommend that server owners utilize this with care, as it may have undesired side effects in a competitive environment. (e.g.: ?PreventOfflinePvP=true?PreventOfflinePvPInterval=60.0?PvPDinoDecay=true?PvPStructureDecay=true)
    * Added Alpha Mosasaurus (contains lots of Black Pearls)
    * Alpha creatures XP reduced by 45%
    * Auto-Turrets can no longer be built on Quetz/Sauro/Mosa/Plesi/Paracer platforms (Plant turrets can't be grown on them). Any existing turrets on such platforms will no longer fire. This is a server option of "?OverrideStructurePlatformPrevention=true". Otherwise they're now only allowed on Rafts and non-moving Bases.
    * Plant Turrets now consume Fertilizer per shot, and also will not shoot if no water is in the crop plot.
    * Approximate +100% increase to Saurupod and Paraceratherium respective Weight stats.
    * Breeding Mechanics Phase 2: Interactive Baby Raising
    * Optional RPG Stat Mode: Displays Floating In-World Damage Numbers for all Player-Related Damage Events.
    * Fixed issue where Quetz platform could create floating structures


    New server commands for v242 are here: http://steamcommunity.com/app/…ns/10/350532536100692514/

    https://playrust.com/devblog-112/


    Changelog:


    Added physics sounds for in world items
    Added more inventory item pickup/drop sounds
    New fish/meat cutting sounds
    Added projectile line of sight protection
    Resources can now also spawn inside the tool cupboard radius
    Fixed performance issues caused by an entity leak at the center of the map
    Fixed certain anti hack values not resetting on player disconnect
    Fixed water catchers not taking any damage from explosions
    Fixed water catchers taking very low damage from melee weapons
    Fixed water catchers not using the load balanced LOD system
    Fixed players and projectiles colliding with certain farmed plants
    Added additional entity info when projectiles are ignored by the server
    Added player stall time to projectile desync server messages
    Added projectile_desync server convar (max allowed client desync)
    Added new F1 tools tab for admins (toggle object visibility)
    Added water caustics
    Fixed alt + enter crash
    Fixed revz broken censor boxes
    Fixed revz water splashes and other refractions
    Fixed revz underwater thickness
    Fixed revz d3d9 issues; flickering sky, holosight, blinds artifacts

    Fixed reticle for dynamite and flares shaking in distance
    (multiplayer)Fixed explosives thrown via thrower sometimes kicking clients

    V0.39


    (Multiplayer) Fixed downed enemies blocking player movement
    (Multiplayer) Fixed lock on distant doors loaded from a save file unusable for host
    (Multiplayer) Client’s in game day time is now local until end of plane crash sequence for both host & himself
    (Multiplayer) Fixed adding lizard on drying rack taking a long time to show up client side
    (Multiplayer) Fixed story clues not showing up after loading a saved game for client (retro active)
    (Multiplayer) Added motion blur to items on metal tray
    (Multiplayer) Fixed some item positioning issues in metal tray
    (Multiplayer) Cleared out metal tray black list ! Flare/Skull/Cloth/Bomb can now be shared with it
    (Multiplayer) Fixed rain stopping for clients when host enters caves
    (Multiplayer) Fixed client getting rain while in caves
    (Multiplayer) Now retrying up to 3 times to connect when failing to join a game (fixes at least the case of joining back a game that was improperly disconnected)
    (Multiplayer) Fixed picking up flares in crates not removing the correct object
    (Multiplayer) Fixed yellow crates not openning for host
    (Multiplayer) Fixed missing sound when reloading catapult as client
    (Multiplayer) Added held dynamite sparks syncing
    (Multiplayer) Fixed bug where enemies could exist in world but be invisible and unmoving for clients
    (Multiplayer) Fixed bug where enemy attacks could hit player even if they didn’t complete the animation
    (Multiplayer) Fixed missing audio on cowman for clients
    (Multiplayer) Fixed cowman not showing burnt texture as client
    (Multiplayer) Fixed cowman blood not syncing on death as client
    (Multiplayer) Fixed creepy ragdolls sometimes spinning weirdly as client
    (Multiplayer) Fixed activating door locks as client when host is far away
    (Multiplayer) Improved time of day syncing when joining a game to account for possible delay before receiving all required data to perform accurate local calculations (should prevent clients from sometimes starting game starving/thirsty even though it wasn’t saved like that)
    (Multiplayer) Fixed tree structures not properly synced so that cut leaves system and collapsing works properly for clients
    (Multiplayer) Fixed walky talky not working after loading a game that was saved in SP
    (Multiplayer) Fixed not able to reset noose traps after removing dead mutant
    (Multiplayer) Fixed players backpacks popping off early/having different visibility settings than body
    (Multiplayer) Fixed rabbits in traps not resetting properly for clients causing issues with active rabbits later on in game
    (Multiplayer) Fixed enemy body pickup trigger sometimes not working after enemy died while looking at it
    (Multiplayer) Fixed sticky bombs not working for clients
    (Multiplayer) Fix trees not syncing properly for clients after host went back to title scene once and started a game again
    (Multiplayer) Fixed enemies not appearing in caves in multiplayer, if client entered cave alone
    (Multiplayer) Fixed some animation glitches when fighting enemies as client
    (Multiplayer) Fixed creepy mutant ragdolls disappearing for client
    (Multiplayer) Fixed mutant position popping slightly when dying as client
    (Multiplayer) Clamped player velocity when chat window is open
    (Balanced) Slightly lowered pale mutant speed and aggressiveness
    Fixed missing twinkle when crafting items
    Ocean update – lower memory allocations and hopefully fixed all cases of glowing sections visible from some parts of world
    Fixed equip light message staying on screen when player dies
    Fixed wrong darker material on one of the built stick from simple and rockpit fires ghost
    Fixed rock hole in geese lake waterfall
    Fixed some trees being hard/impossible to cut due to cut point being positioned too high
    Caves – Removed all old rocks from cave 1
    Caves – replaced cave 1 hanging skull lamps with dynamic versions
    Caves – added more sfx to cave 1
    Fixed big trunk suitcase launching player when broken apart and minimized amount of broken apart pieces
    (Performances) Optimized fire warmth system
    Fixed issues with mutants dealing damage to player while on ground/at a distance
    Defensive Wall Gate can now be opened and closed from both sides !
    Fixed incompatibility between stashing lighter while holding burning weapon and put out burning weapon features from last patch
    Allowed back drinking dirty water in pot from inventory
    Replaced deprecated input action name “useDistration” by actual semantics “WalkyTalky”
    Fixed adding non crafting material items (ie: soda) on the crafting mat for storage in metal tray causing duplicate views to be created
    Audio – Balanced tent flapping sound on old tents
    Fixed burnt female body having wrong textures plugged in
    Fixed all gamepad menu navigation issues
    Fixed keycard not going to inventory when picked up
    Fixed log count issue when placing platform
    Fixed camera stutter when drinking at a lake with empty hands
    Fixed louis suitcases breaking into too many pieces
    Fixed incorrect outline shader settings on a bunch of inventory items
    Fixed big creepies blood textures fading on instead of snapping on
    Fixed seam in regular female blood texture
    Fixed virginia ragdoll stuttering wildly sometimes
    Fixed seams on Cowman
    Overlay icons are now visible from either cave or outside world when located within sinkhole area (ie: in MP you don’t need to be in caves to see the marker indicating backpack location)
    Fixed rope in cave 2 not correctly aligned causing hands to not visually attach
    Added whoosh sfx when toggling custom wall addition
    Building repair action icon is on the 3D billboard icon instead of the 2D action icon
    Fixed Armsy getting stuck on wooden planks inside cave 7
    Creepy mutants can now break down wooden planks
    Fixed some items missing in some cave greebles causing performance to tank due to errors
    Change book text to just ‘for timmy’
    (Balance) Slightly lowered contrast on grey dying image effect to make it easier to see when in low health state
    Fixed hits sometimes showing blood but no hit reaction, when attacking enemies
    Aiming reticle now always looks up instead of aligning with ground
    Aiming reticle now uses player position as base position for the trajectory calculations instead of item position (slightly less accurate but far more stable)
    Defensive wall gate now has an icon an each side
    Changed multi-thrower holder icons to the generic add/take ones
    Fixed thrown spear sometimes passing through cave rocks and other objects
    Position basket icon on catapult closer to centre
    Fixed bug where enemy would spill blood without being hit or playing hit animation
    Fixed water drink icon looking darker than all other icons
    Fixed saving used content of yellow crates
    Replaced door lock model by a single sided door lock one
    (Audio) Lowered volume of cow man when close
    Added tree structure cut leaves system to pine / moss / winter trees!
    Garden now toggles to whatever seed type player has available, fixing issue of garden eventually getting stuck on a not available seed type without possibility to switch to another one
    Added exit tutorial when in manual upgrading mode
    Fixed plane going through water briefly sometimes during crash
    Fixed hud visible during sleeping black screen
    Fixed cowman sometimes not doing 180 attack on player standing directly behind
    Re-arranged triggers so that switching between gate and repair trigger is easier when looking at a damaged gate
    Moved shelter’s repair trigger position outside of its logs
    Fixed wall lods not having a visible door past lod0
    Now forcing sun rotation update until past the last frame of sleeping to ensure it is up to date afterwards
    Sleep black screen is now 1s longer
    It is no longer possible to add meat to drying racks built in water (like fires)
    Fixed soil in gardens not casting shadows and darkened dirt piles to make them easier to see
    Tennis players and lawyers now show up on passenger manifest
    Fixed axe getting stuck occasionally when doing repeated ground chop attacks
    Fixed player movement getting stuck when entering rockThrower while crouched
    Caves – fixed hole in cave 3
    Caves – lighting and layout work in cave 8
    Caves- fixed hole in cave 7
    Reduced rotation speed of enemies when doing jumping attacks, prevents enemies appearing to orbit around player position
    Fixed molotov/burning weapons sometimes getting put out when player has water at ankle level
    (Performance) Fixed high physics cost from sound detection system when moving around in caves
    Audio – lowered volume of held dynamite


    Quelle: http://survivetheforest.com/

    V0.38b hotfix


    Fixed enemy clubs duplicating when picked up
    Fixed wall door not being respawned correctly when wall was repaired
    Fixed missing louis crate in caves, and made breakable – now contains cloth inside and made new model/textures

    0.38 changelog:


    All equipment pieces on the crafting mat can now be equipped directly from there!
    Enemies will attempt to run away from thrown bombs more often
    Burning weapons are now put out and can be relit for remaining burn duration when entering a water trigger
    Burning weapons are now put out and can be relit for remaining burn duration when stashed (i.e. when climbing rope)
    Passenger manifest is no longer automatically equipped while in combat
    A simple press on the “Lighter” button now stashes it when holding a lightable item (holding the button still lights the item)
    Fixed equipping pot in inventory
    Revamped roofs to show autofill preview by default (like floors)
    Fixed switching floor between autofill and manual placement when there’s a preview floor displayed causing preview structure to remain visible and eventually causing improper icons to be displayed
    Fixed lighter sometimes being equipped while survival book is open
    Fixed teeth no longer dropping when hitting enemies
    Fixed incorrect normals on plane seat metal
    Plane crash set to nighttime and relit plane and abduction scene
    Adjusted enemy layout in caves 1, 8 & 10
    (balance) Increased player walking sound detection range
    When woken from sleep, enemies will now walk towards the sound source
    (balance) Increased speed and aggressiveness of large pale mutants
    Fixed mutants occasionally getting stuck in fall pose when dropping down from ceilings
    Changed armor hud display formula to be solely based off amount of pieces equipped and not armor value (boots cold protection no longer shows at all in this)
    Now saving cloth (burning) weapon upgrade
    Fixed plastic torch not getting bloody anymore
    Each deer skin armor piece now has 10 HP and can be destroyed like all other armor types
    Ghost stairs now use a half log as default mesh
    Dynamite can now be attached to walls & trees
    Aiming reticle is now 3x smaller and has a vertical cylinder halo
    New art added – campsite junk
    Added more props/layout and details to old film crew camp
    Hanging scene now only shows the equip light tutorial and no other hud element
    Fixed skin shading appearing black when using legacy renderer
    (particles) Improved look of flies (made darker, especially in caves)
    Player now conforms to the angle of terrain when dying and injured
    Adjusted timmy toy position on plane to make it more visible
    Fixed cave mutants when feeding on limbs sometimes not being alerted to nearby player
    (balance) Increased health of pale skinny cave mutants
    Caves – fixed intersecting sticks in cave 1
    Caves – brighter lamps
    Caves – fixed skulls inside walls in cave 1
    Caves – removed bone texture from timmy drawings room
    Caves – removed old rocks from Cave 1
    Caves – fixed some rock textures
    Caves – fixed bad value on hanging body in cave 5
    Caves – brighter bible textures
    Caves – work on badly placed stalagmites
    (Performance) Halved mesh resolution of main building log
    Increased quality of collision detection of flare gun flares so they work better in caves
    Fixed ghost custom effigy rendering issues
    Caves – Better collision on main cave rocks
    Caves – Moved Climbing Axe to cave 9
    Creepy enemies now spawn blood particles when hit
    Added a restore defaults button in main scene’s control settings panel
    Fixed icons not refreshing when pressing escape while in control settings panel after changing an input mapping without saving
    Fixed pressing escape while having the input mapping conflict resolution popup, it now has same effect as pressing the cancel button
    Fixed a case of input mapping override not getting applied correctly
    Audio – Fixed missing sound effect for cave door in sinkhole
    Audio – Increased Bats flying out of caves sound
    Audio – Fixed missing book opening sound
    Audio – Increased volume of page turning sound effect
    (particles) Added broken glass particles to plane crash scene
    (particles) Dust and small rocks will now explode out of broken stalagmites when hit
    Caves- adjusted tennis player lod so they don’t pop on
    Caves- added more save tents deeper inside caves
    Caves – replaced old skull lamps with dynamic versions
    Caves- cave 7 entrance work
    Caves – more lighting in cave 7
    Caves- fixed hole in cave 7 where you could fall out.
    Armsy is faster and more aggressive now when attacking player
    New death and melee reaction animations added to armsy
    Virginia is now faster and more aggressive when attacking player
    Updated enemy cave layout to have more difficult enemies in later caves
    Added back missing stars to night sky!
    (Balance) Climbing axe now only works on climbing walls
    Added blood particles to babies when hit, and to their ragdolls
    Caves- Smaller peek hole in cave 8
    Caves- Fix for door popping in inside the sinkhole.
    Cave – Fixed ceiling too low in cave 8 exit to sinkhole
    Moon cycles added!
    Audio – Fixed mutant audio not pausing when player was in inventory in single player giving illusion game wasn’t actually paused
    Fixed ghost rock holder loading from save file as a stick holder
    Audio – plane crash sound now gradually fades out if plane crash is skipped
    New building: Rock Path ! Place and extend it like custom walls, conforms with terrain when placed, cuts grass when built
    Fixed dropping bones & fixed inventory item tooltip displaying 0 bone after dropping last bone
    Fixed enemy club not displaying pickup icon when dropped
    Fixed dropped enemy club using old mesh/old texture
    (multiplayer) Fixed player_net molotov fire looking different than local player molotov fire
    Limited the amount of turtles that can spawn over time
    Fixed ghost sometimes rotating automatically
    Lowered opacity of stealth icon and lowered position on screen
    Climbing wall made brighter, and added leftover old climbing props on wall to make climbable clearer
    Updated enemy layout in cave 5
    (balance)Added more supplies to cave4 room (virginia room)
    (balance)Added food and soda near cave 5 air pickups
    Replaced granite cave rock material with mineral rock material
    Added more fat mutants to caves
    Audio – New creaking large tree sound added
    Removed loose sodas and cash pickups from caves, instead these are found on bodies, under bodies, or in suitcases/crates
    Added small rock pickups to caves to aid with stealth (hint: try throwing them as a distraction)
    Audio – added new distant cave variations to various caves
    Audio – Bats exiting caves will now play multiple squeals and squeaks
    Fixed custom effigy not working after being damaged and repaired
    Fixed garden plant flashing big when planted before getting proper size
    You will now only get cold in cave water if you stay swimming in it for 12seconds or more
    (Multiplayer) Fixed saving inventory for clients
    Fixed creepy mutants not breaking apart stalagmites inside caves
    Merged walkway and procedural floor in a single placement tool, bring near terrain to swap to walkway or bring it back up to swap to extensible floor which can be added to a custom structure
    (Balance) Added more rocks/layout to bottom of sinkhole and tweaked enemy positions/layout
    New art added: Corpse piles, added to cave 6
    Audio – added new extinguish sound for when molotov is put out by water
    Survival book pickup added to the start of plane crash sequence
    Add hit reaction animation to cowman
    (Audio) Added experimental “Voice Count” in gameplay sound options to hopefully work around some audio issues for some players.


    Quelle: http://survivetheforest.com/