Current Version: v242.9
* Increased server performance another 8%
* Fixed a Grappling Hook crash
* Concluded the ARK Anniversary Event
* Fixed a potential Mod item crash
Unversioned Hotfix: Fixed a replication threading issue that could have caused invisible players. Ended ARK Anniversary Event for reals. Requires Server Update.
Unversioned Hotfix: Fixed an issue that would cause players to become unceremoniously kicked off their mounted turrets at certain angles. Requires Server Update.
v242.8
* Multi-Threaded networking system for substantial (~15%) sever performance improvement. More perf gains to come soon too!
* Fixed exploit where Chairs could be used to clip into people's bases.
v242.7
* Added client "-NoBiomeWalls" commandline parameter which eliminates the upcoming-Biome-change area wall effects
* Made TheCenter properly use Overriden GameModes (Difficulty Mods, Prim+ Total Conversion, etc).
* Fixed a performance issue that was occurring with PvP Offline Raid Protected Servers. Thank you so much to Steam User "Shadowsong" for helping us identify and solve it!
* Fixed a bug where PvP Offline Raid Protected Servers could lack AI for newly-spawned Dinos.
v242.6
Unversioned Hotfix: Made TheCenter properly use Overriden GameModes (Difficulty Mods, Prim+ Total Conversion, etc).
* Made Swamp Fever particle effect not visible from player's own perspective.
These require server-side update:
* Fixed some Raft exploits (C4-Poker and Breach-Rafts)
* Reduced the scaling by 50% of Dino Adult Food Consumption rate when unstasising. This is to help compensate for the bug fix in v242.0 which now correctly utilizes the Adult Food Consumption Rate when unstasising a Dinosaur (hence the higher rate of consumption on Giganotosaurus, which were one of the few Dinosaurs to use that multiplier).
* Allowed Vaults to be built on Rafts, specifically.
* Fixed Raft naming & some other potential Raft networking issues.
* Made Fortitude slightly more effective for avoiding Disease (90 Fortitude == 80% reduction in Disease chance, rather than 110 Fortitude)
Unversioned Hotfix: Fixed a performance issue that was occurring with PvP Offline Raid Protected Servers. Thank you so much to Steam User "Shadowsong" for helping us identify and solve it!
v242.5
* Improved Argi/Quetz/Ptero/Dimorph eating animations
* Balled Doed's now only get their damage on autoturret projectiles reduced by 50%, not 100%. Requires server update.
* Can no longer drop picked-up Dinos through structure walls. Requires server update.
* Can no longer Detonate creature-attached C4 through structure walls. Requires server update.
* Diplodocus "friendlyness" no longer plays battle music. Requires server update.
v242.4
* Further improved server & clients CPU performance by approximately 5%
* Fixed issue where turrets wouldn't target someone who had C4's stuck all over their body. Now, Boom. Requires server update.
* Fixed issue where you could re-imprint on Baby Dinos.
v242.3
Unversioned Hotfix: Fixed issue with Leech Blood not being storable in Icebox/Preserving Bins. Requires Server Update.
* Performance improvements to server yielding 20-25% perf increase. Also improves Client CPU utilization.
* Changed Rhino Horn requirement to Narcotic on Lesser Antidote. Made Lesser Antidote Disease Immunity last 3 minutes.
* Leech Blood now spoils after 3 hours (Stackable in Quantities of 50), can be stored in Fridge. Made leech blood more common to harvest.
* Made Swamp Fever increase movement speed by 20% and decrease rate of food, water, and oxygen consumption by 50%.
* Made Swamp Fever not able to be transmitted through collisions/walls.
* Among current non-human creatures, now only Tamed Dodos can be infected with Swamp Fever. (as intended). Any existing infected dinos are cleared on sever launch.
* Bug Repellent now repels Leeches and bug repellent now works when applied to your Tamed Dinos
* Attached Leech no longer drains Stamina.
* Reduced rate by about 70% of Diseased Leeches in Swamps, as intended.
* Water/Amphibious creatures are no longer targeted by Leeches. (swamp native
* Dinos will not play the eat animation so often when autonomously eating
* Fixed another value that was increasing rate of Quetz food consumption, is now fully back to original values.
* New Server Options
?NonPermanentDiseases=true
This will make Diseases not permanent (you will then lose them if you respawn).
?PreventDiseases=true
This will completely disable Diseases on the server. (thus far just 'Swamp Fever').
* Fixed appearance of "blue fog" on the Cave-water material.
v242.2
* Fixed an issue where some mods were causing certain creatures to have 0 Food or not gain any Food from eating. Requires server update.
v242.1
* Fixed Supply Crates being destroyed when there was one remaining removable item left
* Fixed too-high Quetz Food consumption rate
* Fixed Plant Species X turrets firing when previously built on prevented Dino Platforms. (they're not supposed to unless overriden)
v242.0
* 'ARK's Awesome Anniversary' 1-week Event: Get Ready to Make some Birthday Wishes for Limited Run Items!
* New Creature: Diplodocus!
* New Creature: Leech!
* New Structure: Training Dummy. You can attack this dummy without fear of destroying it, and it will display floating Damage Per Second values so you can see how strong your Dino Army really is.
* New Mechanic: Permanent Diseases & Cures (Player-Contagious Swamp Fever!!!!)
* Tribe Groups Phase 2: Support for Limited Non-Admin Invites & Promotions/Demotions per Group! Also "Prevent Dino Unclaiming" checkbox, and other new per-Rank options.
* Dragon Arena
* Added option for PvE Servers to disable building around critical resource node regions
* Added server option to override per-Item Crafting costs
* Added server option to override the loot tables for each kind of supply crate
* Added server option to limit number of members in Tribes. Default: no limit.
* Added 'Follow Range' ( Low/Medium/Far) Setting Per Tamed Dino
* Multi-Seat Saddles (Galli, Diplodocus, etc) Dinos now have an option to Enable Public Seating. Dino Taxi service, ahoy!!!
* Servers can now optionally enable an "offline raiding prevention" mode which will make Dinos/Structures invincible if no owner is logged-in (indicated via the head whether the owner player/tribe is logged-in or not). Recommend that server owners utilize this with care, as it may have undesired side effects in a competitive environment. (e.g.: ?PreventOfflinePvP=true?PreventOfflinePvPInterval=60.0?PvPDinoDecay=true?PvPStructureDecay=true)
* Added Alpha Mosasaurus (contains lots of Black Pearls)
* Alpha creatures XP reduced by 45%
* Auto-Turrets can no longer be built on Quetz/Sauro/Mosa/Plesi/Paracer platforms (Plant turrets can't be grown on them). Any existing turrets on such platforms will no longer fire. This is a server option of "?OverrideStructurePlatformPrevention=true". Otherwise they're now only allowed on Rafts and non-moving Bases.
* Plant Turrets now consume Fertilizer per shot, and also will not shoot if no water is in the crop plot.
* Approximate +100% increase to Saurupod and Paraceratherium respective Weight stats.
* Breeding Mechanics Phase 2: Interactive Baby Raising
* Optional RPG Stat Mode: Displays Floating In-World Damage Numbers for all Player-Related Damage Events.
* Fixed issue where Quetz platform could create floating structures
New server commands for v242 are here: http://steamcommunity.com/app/…ns/10/350532536100692514/