Alpha 18.1 patch is out!

  • Hey folks,

    We just released Alpha 18.1 b7 patch to stable. Lots of good tweaks and fixes enjoy!

    Should be compatible with old saves.


    Added

    • Settings for Blood Moon Frequency of 2, 4, 5, 6, 8, 9, 10, 20 days
    • Settings for AI Block Damage and Loot Abundance of 33 and 67 percent
    • Settings for Blood Moon Count of 6 and 10 enemies
    • Customized club swing whoosh sounds
    • A chance screamer will not spawn
    • Video Texture Filter setting
    • UnloadUnusedAssets after we unload texture arrays
    • Lowest graphics preset and increased 6 of Low’s settings
    • Tree Quality Lowest and increased quality for Low and Medium
    • Steel tools parts to traders

    Changed

    • Melee swing audio source to one which isn’t 150 meters.
    • Mining iron ore yields iron
    • Increased blood bag stack size
    • Eating glass is more efficient, generating a death penalty of 25%.
    • Mechanical parts and springs are not craftable
    • PerkBoomstick increases rate of fire up to 50%
    • Removed glass helper from loot
    • Removed empty chance from cntSodaFountain
    • Collapsed workstations drop their schematic 20% of the time
    • Combat shoveling reduced
    • Corrected and improved electrical devices journal entries
    • Updated quest ammo rewards with new ammo types
    • Nerfed trader medical loot rewards, and removed plaster casts as a reward item
    • Improved heat debug UI to update in realtime and show event count
    • Removed invisible random penalties from silencer mod
    • Land mine recipes are cheaper and rebalanced.
    • TorchHeatMap blocks to be seconds for HeatMapFrequency
    • Cooking ingredient bonus for perkMasterChef
    • Increase the benefits of The Art of Mining Vol 3
    • T5 clear and fetch/clear quests will have QL 6 items as a reward
    • PerkGreaseMonkey reduces cost of crafting vehicle parts, perkAdvancedEngineering reduces cost of crafting forge recipes, steel and electrical devices
    • Removed the blood draw kit is no longer used
    • Introduced stack limits to coolers, and end tables that players could craft and sell for a large profit

    Fixed

    • Only original quester can see the red dots of zombies for clear quests
    • If a player dies on a very steep incline the backpack can disappear
    • Knife power attack damage was too low due to the rate of attack change
    • Drawbridges take damage while being driven over
    • Shadow artifacts from some impact particles.
    • Out of position collider on ice cooler.
    • Pummel Pete does not include bats in description
    • Client to client complete clear quests.
    • Tapping “Alt” makes upgrading blocks crazy fast
    • Changed sleeper volume spawn definitions to be Ghost Town instead of Bad Ass in 11 different low tier POIs (Brad)
    • Typo in perkAdvancedEngineeringRank4LongDesc
    • Cleaned up stats, cost, naming, description, recipe for various garage doors
    • Minor exploit using campfire and wood block ( Starter Quest )
    • BlockTorchHeatMap heat inaccuracy by scaling heat by world time speed
    • Vehicle part crafting time aligned with vehicle assembly
    • Silenced M60 is as quiet as a pistol. Better noise scaling on silenced gunfire.
    • RWG preview tool localization
    • NRE when trying to reload a flashlight.
    • Controller zoom in and out function isn’t working with scopes
    • Shadow artifacts on damage particles.
    • Demolition zombie’s explosion is affected by claim strength.
    • NRE when server is shutdown via terminal
    • Client NRE when host or server exits game
    • Balancing and better descriptions for bullet penetration.
    • Too many journal unlocks delay the tutorial quest
    • Junk Turrets pushed through blocks if placed in a 1×1 hole
    • Health at 99/100 when starting a new game
    • Light Mod more expensive than Mining Helmet with light mod.
    • Going into prefab editor can cause grey textures in game
    • Having lots of craft ingredients causes lag when clicking on the recipe / reopening crafting screen
    • UI scale changes ingame do not update toolbelt message location
    • The world generation process does not apply rwgmixer.xml modlets
    • Lootstage ending in 9 seem to force loot quality to 1
    • Disabled dms on linux to prevent crash until Unity issue is fixed (Zack)
    • From the shadows perk has 2 typo’s
    • Wrong header on perkArtOfMiningCoffeeDesc
    • Distant POIs become black on most surfaces
    • Knuckles only show in the right hand in MP and third person
    • Bolts appear to stick in air short of touching body
    • Another Junk Turret/Mod dupe
    • Auger (ranged looping items) playing the start sound repeatedly, which makes lots of heat
    • Playing a sound on an entity made heat at wrong position if origin not 0
    • Recipe max count is calculating incorrectly
    • Clients can pick up blocks at the traders while the host cannot.
    • Inventory screens used to exit containers open up their respective tab.
    • Display of blunderbuss / double barrel stats inconsistent with pumpgun
    • Inaccurate description on modGunShotgunTubeExtenderMagazine and stats on gunPumpShotgun
    • Unintended max range on pump shotgun max magazine capacity
    • Switching to an auger/chainsaw on the hotbar creates a heat event
    • Rebalanced harvesting “heat” after several code fixes. An auger with all the bells, whistles, and perks mining nonstop can barely call a screamer on its own. A steel pick can get up to 80%.
    • Incorrect mining journal and missing distribution of silver/gold/diamond blocks, includes balance of ore “areas”
    • Mined resources have erratic prices
    • Tracking does not reliably show animals.
    • Incorrect default logfile path on Linux dedi
    • Items that do not have a description

    Quelle: https://7daystodie.com/alpha-18-1-patch-is-out/

    Chillen ist die Kunst, sich beim Nichtstun nicht zu langweilen.