Hey folks,
We just released Alpha 18.1 b7 patch to stable. Lots of good tweaks and fixes enjoy!
Should be compatible with old saves.
Added
- Settings for Blood Moon Frequency of 2, 4, 5, 6, 8, 9, 10, 20 days
- Settings for AI Block Damage and Loot Abundance of 33 and 67 percent
- Settings for Blood Moon Count of 6 and 10 enemies
- Customized club swing whoosh sounds
- A chance screamer will not spawn
- Video Texture Filter setting
- UnloadUnusedAssets after we unload texture arrays
- Lowest graphics preset and increased 6 of Low’s settings
- Tree Quality Lowest and increased quality for Low and Medium
- Steel tools parts to traders
Changed
- Melee swing audio source to one which isn’t 150 meters.
- Mining iron ore yields iron
- Increased blood bag stack size
- Eating glass is more efficient, generating a death penalty of 25%.
- Mechanical parts and springs are not craftable
- PerkBoomstick increases rate of fire up to 50%
- Removed glass helper from loot
- Removed empty chance from cntSodaFountain
- Collapsed workstations drop their schematic 20% of the time
- Combat shoveling reduced
- Corrected and improved electrical devices journal entries
- Updated quest ammo rewards with new ammo types
- Nerfed trader medical loot rewards, and removed plaster casts as a reward item
- Improved heat debug UI to update in realtime and show event count
- Removed invisible random penalties from silencer mod
- Land mine recipes are cheaper and rebalanced.
- TorchHeatMap blocks to be seconds for HeatMapFrequency
- Cooking ingredient bonus for perkMasterChef
- Increase the benefits of The Art of Mining Vol 3
- T5 clear and fetch/clear quests will have QL 6 items as a reward
- PerkGreaseMonkey reduces cost of crafting vehicle parts, perkAdvancedEngineering reduces cost of crafting forge recipes, steel and electrical devices
- Removed the blood draw kit is no longer used
- Introduced stack limits to coolers, and end tables that players could craft and sell for a large profit
Fixed
- Only original quester can see the red dots of zombies for clear quests
- If a player dies on a very steep incline the backpack can disappear
- Knife power attack damage was too low due to the rate of attack change
- Drawbridges take damage while being driven over
- Shadow artifacts from some impact particles.
- Out of position collider on ice cooler.
- Pummel Pete does not include bats in description
- Client to client complete clear quests.
- Tapping “Alt” makes upgrading blocks crazy fast
- Changed sleeper volume spawn definitions to be Ghost Town instead of Bad Ass in 11 different low tier POIs (Brad)
- Typo in perkAdvancedEngineeringRank4LongDesc
- Cleaned up stats, cost, naming, description, recipe for various garage doors
- Minor exploit using campfire and wood block ( Starter Quest )
- BlockTorchHeatMap heat inaccuracy by scaling heat by world time speed
- Vehicle part crafting time aligned with vehicle assembly
- Silenced M60 is as quiet as a pistol. Better noise scaling on silenced gunfire.
- RWG preview tool localization
- NRE when trying to reload a flashlight.
- Controller zoom in and out function isn’t working with scopes
- Shadow artifacts on damage particles.
- Demolition zombie’s explosion is affected by claim strength.
- NRE when server is shutdown via terminal
- Client NRE when host or server exits game
- Balancing and better descriptions for bullet penetration.
- Too many journal unlocks delay the tutorial quest
- Junk Turrets pushed through blocks if placed in a 1×1 hole
- Health at 99/100 when starting a new game
- Light Mod more expensive than Mining Helmet with light mod.
- Going into prefab editor can cause grey textures in game
- Having lots of craft ingredients causes lag when clicking on the recipe / reopening crafting screen
- UI scale changes ingame do not update toolbelt message location
- The world generation process does not apply rwgmixer.xml modlets
- Lootstage ending in 9 seem to force loot quality to 1
- Disabled dms on linux to prevent crash until Unity issue is fixed (Zack)
- From the shadows perk has 2 typo’s
- Wrong header on perkArtOfMiningCoffeeDesc
- Distant POIs become black on most surfaces
- Knuckles only show in the right hand in MP and third person
- Bolts appear to stick in air short of touching body
- Another Junk Turret/Mod dupe
- Auger (ranged looping items) playing the start sound repeatedly, which makes lots of heat
- Playing a sound on an entity made heat at wrong position if origin not 0
- Recipe max count is calculating incorrectly
- Clients can pick up blocks at the traders while the host cannot.
- Inventory screens used to exit containers open up their respective tab.
- Display of blunderbuss / double barrel stats inconsistent with pumpgun
- Inaccurate description on modGunShotgunTubeExtenderMagazine and stats on gunPumpShotgun
- Unintended max range on pump shotgun max magazine capacity
- Switching to an auger/chainsaw on the hotbar creates a heat event
- Rebalanced harvesting “heat” after several code fixes. An auger with all the bells, whistles, and perks mining nonstop can barely call a screamer on its own. A steel pick can get up to 80%.
- Incorrect mining journal and missing distribution of silver/gold/diamond blocks, includes balance of ore “areas”
- Mined resources have erratic prices
- Tracking does not reliably show animals.
- Incorrect default logfile path on Linux dedi
- Items that do not have a description