Beiträge von Adebar

    Official Release Date!


    ARK: Survival Evolved has entered its final phase of core production, and will hit worldwide retail and digital release on August the 8th, 2017 for the Xbox One, PlayStation 4, Windows PC, Mac, and Linux.


    http://www.youtube.com/watch?v=NfaOogXlG3g&t=0s#ws


    The new map will contain:


    A 144 sq kilometer map designed to be explored by land, sea or air
    Tons of harvest-able or gatherable resources
    Caves of all shapes and sizes, each designed to be built in
    Distinct variations on former ARK creatures, as well a special brand-new creature unique to Ragnarok
    Build tree platforms on unique trees/rocks
    Expansive biomes that were built to reward hardy explorers
    Some of the most challenging dungeons in ARK will await players
    An active volcano that while erupting yields a high amount of resources in the form of lava crystal
    Beautiful vistas and base locations as far as the eye can see
    Hot springs that while dormant yield a relaxing buff, but when active, become dangerous
    Ruins to not only explore but that can also be incorporated into base builds
    A vast ocean with its own ecosystem
    Upcoming future desert biome to find and tame creatures
    Upcoming Explorer Notes that hold the key to Ragnarok's secrets and history

    http://rust.facepunch.com/blog/devblog-163/


    Changelog:


    Polished metal melee weapon impacts
    Misc minor sound and mix tweaks
    AK47 Horizontal Recoil slightly increased
    AK47 Maximum Aimcone slightly reduced
    DBS aimcone reduced
    DBS recoil reduced
    Eoka aimcone reduced
    Handmade Shell does 9 damage instead of 7
    Handmade Shell spread increased slightly
    Handmade Shell Pellet velocity decreased
    Shotgun Slugs are now half price
    Buckshot max effective distance increased to 40m
    Shotgun Pellet grouping weighted to the center slightly
    Automatic Weapons have slight center weighting for automatic shots
    Added server.woundingenabled ConVar. When false players always die
    Fixed Thompson having wrong screenshake effect
    Fix npcs spamming footstep effects when moved long distances in a single frame
    Fixed bug where aimcone was using spherical math instead of circular
    Fixed viewmodel flickering when spamming RMG
    Fixed viewmodel going crazy when ADS immediately after weapon deploy
    Fixed bows flooding the server with RPCs when aiming them with no arrows in the inventory
    Added additional DOS protection to server
    Added maxrpcspersecond server convar
    Added maxtickspersecond server convar
    Added maxcommandspersecond server convar
    Added P2P flooding protection to client
    Added maxpeerspersecond client convar
    Optimized several client side commands related to entity lookups
    Tweaked scale of small clutter rocks
    Optimized anisotropic filtering on textures and skins
    Optimized and trilinear filtering on skins
    Optimized deferred decals using instancing
    Silenced TrackID error when DLL was not found
    Fixed item info showing up as null when destroying world items
    Added transform caching to deferred decals
    Eliminated garbage allocations on several dictionary keys
    Deleted unused third party assets (download size)
    Fixed broken reflections on Hapis rivers
    Reduced intensities on some emissive materials
    Fixed hurt effect looking too bright
    Fixed lighting on torch, campfire and furnace
    Fixed deferred mesh decals; e.g. numbers on harbor cranes
    Fixed laser pointer emissive blobs and beam intensity

    http://rust.facepunch.com/blog/devblog-162/


    Changelog:


    Support for global per-sound voice limiting
    New shotgun trap sounds
    Additional info on world item server logs
    Server side held item deploy time verification
    Server side cooldown verification for medical tools
    Player hack reports now log on server
    Sleeping bag now has item condition
    Server side violations now report to EAC
    Wooden ladder now has item condition
    Wooden logs can be harvested for wood
    All cacti can be harvested for cloth and cactus flesh
    Ore objects now support entity pooling
    Ores in the arid biome are slightly covered in sand (similar to snow in the arctic biome)
    Added moon phases back
    Hapis: A new high-end Radtown that can spawn some of the best loot.
    Hapis: A bunch of Recyclers and Repair Benches.
    Hapis: A few mines where you can find ore nodes and mining-specific loot.
    Recoil Compensation ( can be disabled with player.recoilcomp false)
    Standardized view shake for all bullet weapons
    Added DropBox - External one way depository
    Hapis: Numerous lonewolf/small group caves scattered around the map.
    Hapis: Stranded convoy with loot on the north-eastern road.
    Hapis: Reworked the entire west coast, and some of the inland areas.
    Hapis: Forest density improvements.
    Hapis: Reworked the rivers.
    Hapis: A better waterfall.
    Hapis: More loot overall in the various radtowns.
    Hapis: Various other minor improvements.
    Moved meshes to their own asset bundle
    Moved viewmodels to the main asset bundle
    Changed server save file extension from .map.sav to .sav
    Client side objects no longer have useless nav mesh obstacle components on them
    Tweaked clutter rock scale so they're not as easily confused with collectibles
    Skinned items now show their correct icons even with itemskins set to false
    Moved powerline poles to world layer
    Doubled floor spike health
    Pump Shotgun costs 5 less HQM
    Laser Sight costs 5 less HQM
    Laser Sight removes aim sway instead of aimcone
    Laser Sight slightly reduces hip aimcone
    Thompson costs 10 less HQM
    Rocket Launcher can fire 50 rockets instead of 20 before breaking
    Mailbox has a Submit button
    Can no longer right click to deposit mail items directly into mailbox storage
    Fixed gloss slider not working on roadsign armour in the workshop
    Resources now longer occasionally spawn inside of each other
    Fixed repair being free on some objects
    Aimcones are actually Conical instead of Square (20% more accurate weapons)
    Fixed speedhack false positives when sliding down mountains
    Fixed a number of monument interaction issues that only occurred after a fresh wipe
    Fixed some situations where you could fall through the terrain near military tunnels
    Removed some tiny trees from the spawn table
    Fixed over-bright particle effects
    Fixed skin tones too dark compared to previous weeks
    Fixed miner hat light intensity
    Fixed heli damage smoke effect lighting
    Fixed heli and cargo plane rotor lighting
    Fixed effect.bloom toggling effect instead of switching quality
    Removed secondary light reflections on water; e.g. furnace, campfire

    Current Version: v258.86


    * Fixed singleplayer cave spawns on TheIsland and ScorchedEarth
    * Fixed Ragnarok not loading on Mac & Linux platforms


    v258.81


    * Fixed tamed Griffin not being ride-able without saddle (there is no Griffin saddle ;)
    * Fixed Ragnarok spawn counts being too low
    * Fixed Ragnarok high-level Cave Direbears being tameable
    * Reorganized more Action Wheel options


    v258.8


    * Added new Expansion ARK support, Ragnarok


    v258.71


    * Rebalanced Broodmother and streamlined Broodmother arena
    * WIP restyling of Action Wheel


    v258.62


    * Fixed Ammo issue.


    v258.61


    * Added Tek ATV visuals, and added rideable Passenger Seat to Tek ATV
    * Fixed an issue with Character paintings not loading in singleplayer
    * Fixed a texture streaming issue
    * Fixed some main menu gamepad issues


    v258.6


    * New Primitive+ update. Requires server update for Prim+ compatibility!!!
    * Updated Host Settings Menu (you can now set most Server Settings thru this UI, and also set which Engrams are available)
    * Updated various sounds
    * Changed Spider to be able to attack and shoot webbing while moving, and also now the Rider can aim the webbing
    * Rebalanced Broodmother (WIP)


    v258.5


    * Updated Main Menu (WIP)
    * Fixed some Boss Area collisions
    * Improved Spider Projectile Aiming
    * Concluded 2-Year Anniversary Event


    v258.45


    * Added client Option to Hide Floating Player Profile Names (Steam User names)
    * Fixed some Boss Arena collisions
    * Tribes UI now properly alters Tribe Member settings when in "Show Online Tribe Members" view
    * Fixed an issue with pressing Escape to close Options menu
    * Alpha Tus now drops some regular Tus tentacles again


    v258.44


    * Shocking Darts can now only be crafted specifically with Tranq Darts, not other Shocking Darts.
    * Re-added the "Give Default Survivor Items" checkbox to the Options Menu
    * Fertilized Microraptor Eggs will not decompose on the ground anymore
    * Further improved ATV handling
    * Fixed Babies sometimes starving at low server update rates



    v258.42


    * Fixed issue where Lio Buff wasn't giving items on various Supply Crates
    * Fixed collisions on Gorilla and Dragon arenas


    v258.41


    * Fixed custom recipe colors not appearing on icons.
    * Added "ARK Anniversary Cake Slice" item on servers.


    v258.4


    * Updated the Pause and Options Menus
    * Fixed ATV wheel physics from "flipping" out randomly, drives pretty nice now
    * Fixed a crash with Mods
    * Fixed particle systems not appearing at large world coordinates
    * Made Alpha Leeds more common on The Island, and made them give 5 Blubber items rather than just 1. Also made Alpha Megalodon slightly more common


    v258.3


    * Official PvE changed to use Offline Raid Protection (and you can now enable ORP with ?PreventOfflinePvP=true on PvE servers)
    * Changed Direwolves on Scorched Earth to be Lone Wolfs, because with pack they were too strong there
    * Achievement cosmetics should now be given properly on modded servers
    * Fixed Hesp playing Taming animation when swimming
    * Disabled Tribe Transfer Ownership button for Tribe non-Owner
    * Saved (per-session) the Show Online Tribemembers view mode in the Tribe Manager


    v258.2


    * Fixed an issue where Textures were streaming in too slowly
    * Fixed Explorer Note / 3D previews being stretched on widescreen displays
    * Fixed a crash demolishing motorboat in singleplayer
    * Fixed Tamed Yutyrannus not being able to damage various large creatures
    * Altered Meglania Kibble recipe to be craftable in cooking pot
    * Fixed a Mod crash with UI's
    * Fixed Duck not getting beyond 50% Tame Affinity
    * Fixed being able access interactions with Arthropluera
    * Fixed Wild Allo levels
    * Fixed Megalania rotation when climbing in certain narrow corridors
    * Fixed Gorilla Boss arena bounary
    * Fixed landscape on TheCenter Dragon arena
    * Fixed Megalania attack animation in water
    * Fixed an auto-turret exploit
    * Fixed Hyaenodon losing all affinity when it flees, and reduced Hyaenodon detection range on crouched characters


    v258.11


    * Fixed not being able to see warpaint on characters (client-side update)
    * Fixed crashes that occured loading certain mods (client-side update)


    v258


    http://www.youtube.com/watch?v=B7H2HONK3z0&t=0s#ws


    * New Weapon: Harpoon Gun (& Tranq Bolts for the Harpoon Gun)
    * New Dino: Hyaenodon
    * New Dino: Hesperonis
    * New Dino: Megatherium
    * New Dino: Megalania
    * New Dino: Yutyrannus
    * New Vehicle: Gas-powered speedy Motorboat
    * New Structure: Interactive Toilet http://kotaku.com/the-many-kin…rvival-evolved-1795315471
    * 2 New Hairstyles
    * Memory reductions, texture memory & mesh optimization.
    * Greater Achievement set, with various cosmetics, hairstyles, & emotes unlocked as you get Achievements.
    * New client Options to disable giving cosmetics on respawn, and to disable menu music tracks.
    * Re-added the ATV vehicle as work-in-progress "easter egg" for singleplayer and custom servers: Blueprint'/Game/PrimalEarth/Vehicles/VH_Buggy/Blueprint/PrimalItemVHBuggy.PrimalItemVHBuggy'
    * Massive update to Primitive+ (see Primitive+ patch notes here: https://survivetheark.com/inde…us-15-patch-notes-eta-529 )
    * Fixed various gameplay exploits and edge cases.
    * Direwolf now has pack logic with pack buff
    * Fixed bug where Alpha Wild creatures were sometimes improperly buffing enemy (tamed) creatures
    * Updated various new UI's to the new style
    * 66 new Explorer Notes! (between The Island and ScorchedEarth)
    * Ballista/Harpoon Bolt now has significant piercing properties akin to the Composite Arrow
    * Redid The Island's ambient sounds and various gameplay sound effects
    * Explorer Notes subtitle option button, Explorer Notes translations are WIP
    * Tek Projectiles now will not do any damage if they collide with a Structure after 5000 units distance (to balance against Auto-Turrets)
    * Various misc map fixes

    http://playrust.com/devblog-160/


    Changelog:


    Fixed distant see-through walls when using TSSAA or MB
    Fixed AI “look rotation viewing vector is zero” error
    Optimized building decay processing on the server
    Decay now applies to all twig building blocks
    Moved most remaining invokes to the optimized invoke handler
    Can place floor grills and floor frames above large furnace
    Floor spikes block foundation placement similar to barricades
    Window bars and embrasures now store item condition
    Window bars and embrasures lose half their health when picked up
    Added Shotgun Trap
    Fixed Planner leak (50k entities saved on large servers)
    Flame turrets can be placed closer to walls (viability in airlocks)
    Fixed some older item skins not working

    http://playrust.com/devblog-159/


    Changelog:


    Dangerous NPC footsteps audible from a bit farther away
    Optimized environment volume lighting updates
    Fixed lighting issues inside some monument sewers
    Fixed lighting issues near some trees and rocks
    Disabled fog inside underground systems (proper darkness)
    Can pick up ladders inside building privilege with hammer
    Can pick up window bars inside building privilege with hammer
    Can pick up shutters inside building privilege with hammer
    Can pick up embrasures inside building privilege with hammer
    Upgrade, rotate and demolish building privilege checks work similar to placement
    Removed admin demolish option from hammer (bind “ent kill” to hotkey instead)
    Adjusted locker deploy / prevent building volumes (exploit fix)
    Can put code lock on tool cupboard
    Tool cupboard has same protection properties as wooden door
    Can only place tool cupboard on player constructions
    Fixed bucket lift issues in caves
    Fixed door animation issues in monuments
    Fixed research tables in some monuments
    Fixed some cave culling issues
    Added “skipqueue” admin console command
    Removed “antihack.enabled” convar (toggle protections individually instead)
    Added last violation type to anti hack kick messages and server log
    Fixed occasional rubber banding when jumping up things
    Fixed blurred tunnel mud texture
    Semi Auto weapons properly detect all mouse presses
    Semi Auto Weapons refire rate adjusted to compensate
    Spear attack rate very slightly increased
    Spear duration between click and attack significantly reduced
    Spear melee attack range increased
    Crossbow reload time reduced by 0.8s
    Fixed Crossbow Viewmodel scope being parented to the arrow
    HV arrows show up as having a metal tip (temp)
    Lowered cost of metal hanging signs by 90%
    Wooden sign costs reduced
    Flamethrower can now damage AI
    Mailbox implemented
    Rifle Body takes 250 Scrap to craft
    Map crafts in 5 seconds
    Note crafts in 5 seconds
    Drinking from the world is slightly less glitchy
    Auto Turrets have less of a server performance impact
    Ceiling lights can be deployed on angled surfaces
    Food crates spawn 3x as much food
    Ration boxes no longer spawn scrap
    Added Water Jug - large capacity container with lid found in food crates/boxes
    Fixed riot helmet using bucket helmet protection
    Heavy Plate Helmet now has slightly higher protection than facemask

    Current Version: v257.57


    * Changed animation data format to use compression.


    v257.5


    * Client-side: Added in support for localized Explorer Note subtitles in non-English languages. Will require actual translations being added for the Explorer Notes (which we hope to include in the coming days) before you'll see anything, though translators can use this build to experiment and see the results of their Explorer Note localizations in-game.


    v257.499


    * Fixed issue with Engrams not being learnable on Unofficial Servers
    * Fixed issue with downloading Survivors & Ascending on Unofficial Cluster Servers


    v257.49


    * Server-side: Fixed incorrect collision on TheCenter, and various other misc map issues.
    * Fixed a timing related issue with Dino Uploads on Cross ARK Transfers. Requires Server Update.


    v257.48


    * Fixed issue with Turret auto-targeting


    v257.42


    * Fixed "Downloading" alternate Survivors behavior when travelling Cross-ARK
    * Engram Prerequisites now unlock properly
    * Fixed some small possibility of client crashes when unloading streaming levels
    * Queen Bees no longer die if you deal too much damage to smashing hives, nor do they lose affinity when taking damage.
    * Improved TrueSky and non-TrueSky lighting on TheCenter


    v257.4


    Highly recommend servers upgrade to this version ASAP!
    * Server-side: Fixed incorrect collision on TheCenter, and various other misc map issues.
    * Server-side: Fixed Tek Engrams not being learned when defeating Bosses.
    * Server-side: Fixed destroying wild beehives reporting into Tribe Log.
    * Client-side: Improved Underwater TheCenter lighting
    * Client-side: Fixed gamepad input not working properly
    * Client-side: Fixed not being able to enter numbers on certain text boxes
    * Client-side: Fixed Escape not properly closing Inventory Menu after confirmation dialog
    * Client-side: Fixed Drop Torches freaking out on clients
    * You can no longer upload Bee Hive items, but now you can upload Queen Bees


    v257.22


    * Server-side fix: Fixed an incorrect terrain collision, please upgrade your servers to this version!
    * Server-side: Disabled "Learn Prerequisites" Engram button for now. Forced a one-time re-specdue to a prior Engram allocation issue.


    v257.2


    * Server-side fix: Daedon saddle is now craftable at Smithy
    * Server-side fix: fixed kill volume protruding thru volcano
    * Server-side fix: fixed water physics in an under-lake area near volcano
    * Server-side fix: correct level-up number should now be indicated in pop-up text when levelling your dino.
    * Client-side : fixed an incorrect streaming volumes near Volcano
    * Client-side : fixed a UI crash that could occur with certain Mods
    * Client-side : Modified some work-in-progress Quetz sounds
    * Client-side : Made Disable Menu Transitions also skip Confirmation Dialogs on Drop-All/Transfer-All, and fixed a visual pop glitch with Inventory Menu opening


    v257.0


    http://www.youtube.com/watch?v=77-oW_Rof_A&t=0s#ws


    Unversioned Hotfix: Fixed Linux Dedicated Server startup crash. If your Linux Server is crashing, please update!
    - New Dino: Giant Bee
    - New Dino: Daeodon
    - New Dino: Liopleurodon
    - New Dino: Kentrosaurus
    - New Structure: Tek Cloning Chamber
    - New Structure: Tek Megalodon Saddle
    - New Structure: Tek Turret
    - New Weapon: Tek Grenade
    - TEK Cave & Volcano
    - "Ascension" Game Progression
    - More UI overhauls
    - New Hairstyle and Facial Hair
    - Approximately 20+ New Explorer Notes
    - 15 new music tracks, per-biome and situational
    - Full Gamepad input pass (i.e. console gamepad functionality)
    - Fixed issue with Cave spawns not functioning properly in singleplayer
    - The Center mega-update!
    - Engram Tree REVAMP. Forced respec and Max Level set to 100 (before Ascension)! You won't lose your levels or experience, unless you were above 105 which you'll be reset to 100.
    - New Emote

    http://playrust.com/devblog-158/


    Changelog:


    Added scrap resource (barrels drop 1 scrap, boxes drop 5-10 scrap)
    Can use scrap to create components with research table
    Can recycle components into scrap (10% yield)
    Twig building tier can be placed inside the cupboard radius (raid towers)
    Wooden ladders can be placed inside the cupboard radius (raiding)
    Turrets can see through twig building blocks
    Auto turret projectiles penetrate twig building blocks
    Reduced twig decay time to one hour delay plus one hour duration
    Added wall socket to top and bottom end of foundation steps
    Tweaked ladder placement rules so they can be attached to the end of floors
    Tweaked ladder triggers thickness so they can be climbed from both sides
    Tweaked ladder trigger width so they can be traversed around
    Reduced health of low walls by 50%
    Tweaked barricade building prevention volumes
    Added high performance cache to workshop skins
    Added “find_radius” admin console command
    Added “find_self” admin console command
    Added additional info to “find” admin console commands
    Fixed animals sometimes being invisible
    Miner hat model becomes emissive when switched on
    Animals will no longer randomly get stuck when fleeing
    Animals have more interesting flee behaviour
    Added recycler to both harbors
    Added research table to satellite dish
    Lowered cost of bandana
    Lowered cost of cap
    Lowered cost of balaclava
    Lowered cost of boonie hat
    Lowered cost of burlap headwrap
    Increased snow jacket protection
    Reduced snow jacket cost
    Fixed culled ragdolls remaining invisible on culling disabled
    Fixed research table lens refraction

    [MOD] Valmod Pack ist eine recht große ansammlung von verschiedenen Mods.


    Das Valmod Pack gibt es in zwei verschiedenen arten,das Erweiterungspaket und das Overhaul Pack.


    Erweiterungpaket:


    Das Erweiterungspaket soll, wie der Name schon sagt, als Erweiterungspaket für das Spiel betrachtet werden. Dies bedeutet es fügt eine Reihe von neuen Feature ein,um das Spiel ohne dramatische Änderung der gesamten Vanilla Gameplay-Erfahrung. Toll, wenn du mit 7DTD glücklich bist,willst aber nur noch mehr Sachen machen.


    Overhaulpaket:


    Das Overhaul-Paket fügt die gleichen Gegenstände und Inhalte dem Spiel hinzu wie die Erweiterung mit dem entscheidenden Unterschied, dass im Gegensatz zu der Erweiterung die Überholung, wie der Name impliziert, überholt einige grundlegende Aspekte des Spiels. Hauptsächlich ist das Rezeptsystem im Vergleich zu Vanilla erheblich gesperrt. Die Überholung ist für diejenigen gedacht, die eine neue Erfahrung aus dem Spiel wollen.


    Features:


    Class System http://imgur.com/a/xlsaA
    Overhauled Progression Skill System (Overhaul Only) http://imgur.com/a/YDfP5
    Locked Down Vanilla Recipe System with Class Focus (Overhaul version Only)
    Expanded Cooking Recipes
    Survivor Notes: Recipe Perks
    Working Electric Lights
    Craftable Working Ovens and Sinks
    New Workstations
    New Plant Farming
    New Storage Containers
    New Weapons
    New Tools
    New Quests
    Weapon Silencers and Shotgun Chokes
    Animal Snares
    Chicken Coops
    New Weapons and Weapon Mods (Silencers, Shotgun Chokes, High Powered Scope)
    New Ammo Types
    Fire Traps
    New Armors and Clothes
    Expanded Vanilla Recipes
    Tranquilizer Gun and Darts
    Hidden Doors
    Automatic Wall Building
    More Dynamic Loot
    Custom Icons for Modded Items/Blocks
    Custom UI


    UI Sample:
    http://i.imgur.com/fLmDfMj.jpg


    Downloads:


    Valmod Overhaul Pack https://github.com/7days2mod/V…erhaul/archive/master.zip


    Valmod Expansion Pack https://github.com/7days2mod/V…ansion/archive/master.zip

    http://playrust.com/devblog-157/


    Changelog:


    Sound mix tweaks
    Fixed cascade shadow blending
    Fixed workshop full-screen blur when using low settings
    Added entity pooling to various client side entities for less stuttering
    Made server side hack prevention a lot stricter by default
    Reduced false positive rate of server side hack prevention
    Added the last killer to the top of the cheat reporting player selection
    Uncluttered cheat reporting player selection
    Fixed camera clipping on vm crossbow anims
    Eoka Aimcone reduced
    Muzzle brake reduces projectile velocity
    Muzzle brake reduces projectile max effective range
    Muzzle brake Aimcone increased
    Vending Machines can be named and show a tooltip when hovered over on map
    Navmesh generates 4x faster
    Wolves/Bears are more aggressive
    Animal health increased
    Animals flee when out of stamina from attacking
    Animals have sight cone - can sneak up behind most