Beiträge von Adebar
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Man könnte den Gammaregler aushebeln,dazu müsste man allerdings als Admin das Wetter einfach nur Nachts auf Bewölkt setzen,dass geht aber momentan leider nicht.
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Official Release Date!
ARK: Survival Evolved has entered its final phase of core production, and will hit worldwide retail and digital release on August the 8th, 2017 for the Xbox One, PlayStation 4, Windows PC, Mac, and Linux.
http://www.youtube.com/watch?v=NfaOogXlG3g&t=0s#ws
The new map will contain:
A 144 sq kilometer map designed to be explored by land, sea or air
Tons of harvest-able or gatherable resources
Caves of all shapes and sizes, each designed to be built in
Distinct variations on former ARK creatures, as well a special brand-new creature unique to Ragnarok
Build tree platforms on unique trees/rocks
Expansive biomes that were built to reward hardy explorers
Some of the most challenging dungeons in ARK will await players
An active volcano that while erupting yields a high amount of resources in the form of lava crystal
Beautiful vistas and base locations as far as the eye can see
Hot springs that while dormant yield a relaxing buff, but when active, become dangerous
Ruins to not only explore but that can also be incorporated into base builds
A vast ocean with its own ecosystem
Upcoming future desert biome to find and tame creatures
Upcoming Explorer Notes that hold the key to Ragnarok's secrets and history -
http://rust.facepunch.com/blog/devblog-163/
Changelog:
Polished metal melee weapon impacts
Misc minor sound and mix tweaks
AK47 Horizontal Recoil slightly increased
AK47 Maximum Aimcone slightly reduced
DBS aimcone reduced
DBS recoil reduced
Eoka aimcone reduced
Handmade Shell does 9 damage instead of 7
Handmade Shell spread increased slightly
Handmade Shell Pellet velocity decreased
Shotgun Slugs are now half price
Buckshot max effective distance increased to 40m
Shotgun Pellet grouping weighted to the center slightly
Automatic Weapons have slight center weighting for automatic shots
Added server.woundingenabled ConVar. When false players always die
Fixed Thompson having wrong screenshake effect
Fix npcs spamming footstep effects when moved long distances in a single frame
Fixed bug where aimcone was using spherical math instead of circular
Fixed viewmodel flickering when spamming RMG
Fixed viewmodel going crazy when ADS immediately after weapon deploy
Fixed bows flooding the server with RPCs when aiming them with no arrows in the inventory
Added additional DOS protection to server
Added maxrpcspersecond server convar
Added maxtickspersecond server convar
Added maxcommandspersecond server convar
Added P2P flooding protection to client
Added maxpeerspersecond client convar
Optimized several client side commands related to entity lookups
Tweaked scale of small clutter rocks
Optimized anisotropic filtering on textures and skins
Optimized and trilinear filtering on skins
Optimized deferred decals using instancing
Silenced TrackID error when DLL was not found
Fixed item info showing up as null when destroying world items
Added transform caching to deferred decals
Eliminated garbage allocations on several dictionary keys
Deleted unused third party assets (download size)
Fixed broken reflections on Hapis rivers
Reduced intensities on some emissive materials
Fixed hurt effect looking too bright
Fixed lighting on torch, campfire and furnace
Fixed deferred mesh decals; e.g. numbers on harbor cranes
Fixed laser pointer emissive blobs and beam intensity -
Hier die Patchnotes für A16
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http://rust.facepunch.com/blog/devblog-161
Changelog:
Added Updated Roadsign Armor
Shotgun Trap requires +1 Gear
Shotgun Trap now has arrow in placement guide
Shotgun Trap loses 50% health on pickup
Added scrap worldmodel
Can change skins at Repair Bench
New skin shader
New water jug sounds -
http://rust.facepunch.com/blog/devblog-162/
Changelog:
Support for global per-sound voice limiting
New shotgun trap sounds
Additional info on world item server logs
Server side held item deploy time verification
Server side cooldown verification for medical tools
Player hack reports now log on server
Sleeping bag now has item condition
Server side violations now report to EAC
Wooden ladder now has item condition
Wooden logs can be harvested for wood
All cacti can be harvested for cloth and cactus flesh
Ore objects now support entity pooling
Ores in the arid biome are slightly covered in sand (similar to snow in the arctic biome)
Added moon phases back
Hapis: A new high-end Radtown that can spawn some of the best loot.
Hapis: A bunch of Recyclers and Repair Benches.
Hapis: A few mines where you can find ore nodes and mining-specific loot.
Recoil Compensation ( can be disabled with player.recoilcomp false)
Standardized view shake for all bullet weapons
Added DropBox - External one way depository
Hapis: Numerous lonewolf/small group caves scattered around the map.
Hapis: Stranded convoy with loot on the north-eastern road.
Hapis: Reworked the entire west coast, and some of the inland areas.
Hapis: Forest density improvements.
Hapis: Reworked the rivers.
Hapis: A better waterfall.
Hapis: More loot overall in the various radtowns.
Hapis: Various other minor improvements.
Moved meshes to their own asset bundle
Moved viewmodels to the main asset bundle
Changed server save file extension from .map.sav to .sav
Client side objects no longer have useless nav mesh obstacle components on them
Tweaked clutter rock scale so they're not as easily confused with collectibles
Skinned items now show their correct icons even with itemskins set to false
Moved powerline poles to world layer
Doubled floor spike health
Pump Shotgun costs 5 less HQM
Laser Sight costs 5 less HQM
Laser Sight removes aim sway instead of aimcone
Laser Sight slightly reduces hip aimcone
Thompson costs 10 less HQM
Rocket Launcher can fire 50 rockets instead of 20 before breaking
Mailbox has a Submit button
Can no longer right click to deposit mail items directly into mailbox storage
Fixed gloss slider not working on roadsign armour in the workshop
Resources now longer occasionally spawn inside of each other
Fixed repair being free on some objects
Aimcones are actually Conical instead of Square (20% more accurate weapons)
Fixed speedhack false positives when sliding down mountains
Fixed a number of monument interaction issues that only occurred after a fresh wipe
Fixed some situations where you could fall through the terrain near military tunnels
Removed some tiny trees from the spawn table
Fixed over-bright particle effects
Fixed skin tones too dark compared to previous weeks
Fixed miner hat light intensity
Fixed heli damage smoke effect lighting
Fixed heli and cargo plane rotor lighting
Fixed effect.bloom toggling effect instead of switching quality
Removed secondary light reflections on water; e.g. furnace, campfire -
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Current Version: v258.86
* Fixed singleplayer cave spawns on TheIsland and ScorchedEarth
* Fixed Ragnarok not loading on Mac & Linux platformsv258.81
* Fixed tamed Griffin not being ride-able without saddle (there is no Griffin saddle

* Fixed Ragnarok spawn counts being too low
* Fixed Ragnarok high-level Cave Direbears being tameable
* Reorganized more Action Wheel optionsv258.8
* Added new Expansion ARK support, Ragnarok
v258.71
* Rebalanced Broodmother and streamlined Broodmother arena
* WIP restyling of Action Wheelv258.62
* Fixed Ammo issue.
v258.61
* Added Tek ATV visuals, and added rideable Passenger Seat to Tek ATV
* Fixed an issue with Character paintings not loading in singleplayer
* Fixed a texture streaming issue
* Fixed some main menu gamepad issuesv258.6
* New Primitive+ update. Requires server update for Prim+ compatibility!!!
* Updated Host Settings Menu (you can now set most Server Settings thru this UI, and also set which Engrams are available)
* Updated various sounds
* Changed Spider to be able to attack and shoot webbing while moving, and also now the Rider can aim the webbing
* Rebalanced Broodmother (WIP)v258.5
* Updated Main Menu (WIP)
* Fixed some Boss Area collisions
* Improved Spider Projectile Aiming
* Concluded 2-Year Anniversary Eventv258.45
* Added client Option to Hide Floating Player Profile Names (Steam User names)
* Fixed some Boss Arena collisions
* Tribes UI now properly alters Tribe Member settings when in "Show Online Tribe Members" view
* Fixed an issue with pressing Escape to close Options menu
* Alpha Tus now drops some regular Tus tentacles againv258.44
* Shocking Darts can now only be crafted specifically with Tranq Darts, not other Shocking Darts.
* Re-added the "Give Default Survivor Items" checkbox to the Options Menu
* Fertilized Microraptor Eggs will not decompose on the ground anymore
* Further improved ATV handling
* Fixed Babies sometimes starving at low server update ratesv258.42
* Fixed issue where Lio Buff wasn't giving items on various Supply Crates
* Fixed collisions on Gorilla and Dragon arenasv258.41
* Fixed custom recipe colors not appearing on icons.
* Added "ARK Anniversary Cake Slice" item on servers.v258.4
* Updated the Pause and Options Menus
* Fixed ATV wheel physics from "flipping" out randomly, drives pretty nice now
* Fixed a crash with Mods
* Fixed particle systems not appearing at large world coordinates
* Made Alpha Leeds more common on The Island, and made them give 5 Blubber items rather than just 1. Also made Alpha Megalodon slightly more commonv258.3
* Official PvE changed to use Offline Raid Protection (and you can now enable ORP with ?PreventOfflinePvP=true on PvE servers)
* Changed Direwolves on Scorched Earth to be Lone Wolfs, because with pack they were too strong there
* Achievement cosmetics should now be given properly on modded servers
* Fixed Hesp playing Taming animation when swimming
* Disabled Tribe Transfer Ownership button for Tribe non-Owner
* Saved (per-session) the Show Online Tribemembers view mode in the Tribe Managerv258.2
* Fixed an issue where Textures were streaming in too slowly
* Fixed Explorer Note / 3D previews being stretched on widescreen displays
* Fixed a crash demolishing motorboat in singleplayer
* Fixed Tamed Yutyrannus not being able to damage various large creatures
* Altered Meglania Kibble recipe to be craftable in cooking pot
* Fixed a Mod crash with UI's
* Fixed Duck not getting beyond 50% Tame Affinity
* Fixed being able access interactions with Arthropluera
* Fixed Wild Allo levels
* Fixed Megalania rotation when climbing in certain narrow corridors
* Fixed Gorilla Boss arena bounary
* Fixed landscape on TheCenter Dragon arena
* Fixed Megalania attack animation in water
* Fixed an auto-turret exploit
* Fixed Hyaenodon losing all affinity when it flees, and reduced Hyaenodon detection range on crouched charactersv258.11
* Fixed not being able to see warpaint on characters (client-side update)
* Fixed crashes that occured loading certain mods (client-side update)v258
http://www.youtube.com/watch?v=B7H2HONK3z0&t=0s#ws
* New Weapon: Harpoon Gun (& Tranq Bolts for the Harpoon Gun)
* New Dino: Hyaenodon
* New Dino: Hesperonis
* New Dino: Megatherium
* New Dino: Megalania
* New Dino: Yutyrannus
* New Vehicle: Gas-powered speedy Motorboat
* New Structure: Interactive Toilet http://kotaku.com/the-many-kinds…lved-1795315471
* 2 New Hairstyles
* Memory reductions, texture memory & mesh optimization.
* Greater Achievement set, with various cosmetics, hairstyles, & emotes unlocked as you get Achievements.
* New client Options to disable giving cosmetics on respawn, and to disable menu music tracks.
* Re-added the ATV vehicle as work-in-progress "easter egg" for singleplayer and custom servers: Blueprint'/Game/PrimalEarth/Vehicles/VH_Buggy/Blueprint/PrimalItemVHBuggy.PrimalItemVHBuggy'
* Massive update to Primitive+ (see Primitive+ patch notes here: https://survivetheark.com/index.php?/for…h-notes-eta-529 )
* Fixed various gameplay exploits and edge cases.
* Direwolf now has pack logic with pack buff
* Fixed bug where Alpha Wild creatures were sometimes improperly buffing enemy (tamed) creatures
* Updated various new UI's to the new style
* 66 new Explorer Notes! (between The Island and ScorchedEarth)
* Ballista/Harpoon Bolt now has significant piercing properties akin to the Composite Arrow
* Redid The Island's ambient sounds and various gameplay sound effects
* Explorer Notes subtitle option button, Explorer Notes translations are WIP
* Tek Projectiles now will not do any damage if they collide with a Structure after 5000 units distance (to balance against Auto-Turrets)
* Various misc map fixes -
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http://playrust.com/devblog-160/
Changelog:
Fixed distant see-through walls when using TSSAA or MB
Fixed AI “look rotation viewing vector is zero” error
Optimized building decay processing on the server
Decay now applies to all twig building blocks
Moved most remaining invokes to the optimized invoke handler
Can place floor grills and floor frames above large furnace
Floor spikes block foundation placement similar to barricades
Window bars and embrasures now store item condition
Window bars and embrasures lose half their health when picked up
Added Shotgun Trap
Fixed Planner leak (50k entities saved on large servers)
Flame turrets can be placed closer to walls (viability in airlocks)
Fixed some older item skins not working -
FROM: High Command
TO: Arma 3 Users
UNIT: Main Branch (Windows)
ACTIVITY: Game Update 1.70 (Jets DLC, Sensor Overhaul, Dynamic Vehicle Loadouts)
SIZE: ~5.4 GB / ~1.0 GB (depends on Apex ownership)More in the full changelog and SPOTREP: https://dev.arma3.com/post/spotrep-00067
Quelle: https://steamcommunity.com/linkfilter/?ur…t/spotrep-00067
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http://playrust.com/devblog-159/
Changelog:
Dangerous NPC footsteps audible from a bit farther away
Optimized environment volume lighting updates
Fixed lighting issues inside some monument sewers
Fixed lighting issues near some trees and rocks
Disabled fog inside underground systems (proper darkness)
Can pick up ladders inside building privilege with hammer
Can pick up window bars inside building privilege with hammer
Can pick up shutters inside building privilege with hammer
Can pick up embrasures inside building privilege with hammer
Upgrade, rotate and demolish building privilege checks work similar to placement
Removed admin demolish option from hammer (bind “ent kill” to hotkey instead)
Adjusted locker deploy / prevent building volumes (exploit fix)
Can put code lock on tool cupboard
Tool cupboard has same protection properties as wooden door
Can only place tool cupboard on player constructions
Fixed bucket lift issues in caves
Fixed door animation issues in monuments
Fixed research tables in some monuments
Fixed some cave culling issues
Added “skipqueue” admin console command
Removed “antihack.enabled” convar (toggle protections individually instead)
Added last violation type to anti hack kick messages and server log
Fixed occasional rubber banding when jumping up things
Fixed blurred tunnel mud texture
Semi Auto weapons properly detect all mouse presses
Semi Auto Weapons refire rate adjusted to compensate
Spear attack rate very slightly increased
Spear duration between click and attack significantly reduced
Spear melee attack range increased
Crossbow reload time reduced by 0.8s
Fixed Crossbow Viewmodel scope being parented to the arrow
HV arrows show up as having a metal tip (temp)
Lowered cost of metal hanging signs by 90%
Wooden sign costs reduced
Flamethrower can now damage AI
Mailbox implemented
Rifle Body takes 250 Scrap to craft
Map crafts in 5 seconds
Note crafts in 5 seconds
Drinking from the world is slightly less glitchy
Auto Turrets have less of a server performance impact
Ceiling lights can be deployed on angled surfaces
Food crates spawn 3x as much food
Ration boxes no longer spawn scrap
Added Water Jug - large capacity container with lid found in food crates/boxes
Fixed riot helmet using bucket helmet protection
Heavy Plate Helmet now has slightly higher protection than facemask -
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Current Version: v257.57
* Changed animation data format to use compression.
v257.5
* Client-side: Added in support for localized Explorer Note subtitles in non-English languages. Will require actual translations being added for the Explorer Notes (which we hope to include in the coming days) before you'll see anything, though translators can use this build to experiment and see the results of their Explorer Note localizations in-game.
v257.499
* Fixed issue with Engrams not being learnable on Unofficial Servers
* Fixed issue with downloading Survivors & Ascending on Unofficial Cluster Serversv257.49
* Server-side: Fixed incorrect collision on TheCenter, and various other misc map issues.
* Fixed a timing related issue with Dino Uploads on Cross ARK Transfers. Requires Server Update.v257.48
* Fixed issue with Turret auto-targeting
v257.42
* Fixed "Downloading" alternate Survivors behavior when travelling Cross-ARK
* Engram Prerequisites now unlock properly
* Fixed some small possibility of client crashes when unloading streaming levels
* Queen Bees no longer die if you deal too much damage to smashing hives, nor do they lose affinity when taking damage.
* Improved TrueSky and non-TrueSky lighting on TheCenterv257.4
Highly recommend servers upgrade to this version ASAP!
* Server-side: Fixed incorrect collision on TheCenter, and various other misc map issues.
* Server-side: Fixed Tek Engrams not being learned when defeating Bosses.
* Server-side: Fixed destroying wild beehives reporting into Tribe Log.
* Client-side: Improved Underwater TheCenter lighting
* Client-side: Fixed gamepad input not working properly
* Client-side: Fixed not being able to enter numbers on certain text boxes
* Client-side: Fixed Escape not properly closing Inventory Menu after confirmation dialog
* Client-side: Fixed Drop Torches freaking out on clients
* You can no longer upload Bee Hive items, but now you can upload Queen Beesv257.22
* Server-side fix: Fixed an incorrect terrain collision, please upgrade your servers to this version!
* Server-side: Disabled "Learn Prerequisites" Engram button for now. Forced a one-time re-specdue to a prior Engram allocation issue.v257.2
* Server-side fix: Daedon saddle is now craftable at Smithy
* Server-side fix: fixed kill volume protruding thru volcano
* Server-side fix: fixed water physics in an under-lake area near volcano
* Server-side fix: correct level-up number should now be indicated in pop-up text when levelling your dino.
* Client-side : fixed an incorrect streaming volumes near Volcano
* Client-side : fixed a UI crash that could occur with certain Mods
* Client-side : Modified some work-in-progress Quetz sounds
* Client-side : Made Disable Menu Transitions also skip Confirmation Dialogs on Drop-All/Transfer-All, and fixed a visual pop glitch with Inventory Menu openingv257.0
http://www.youtube.com/watch?v=77-oW_Rof_A&t=0s#ws
Unversioned Hotfix: Fixed Linux Dedicated Server startup crash. If your Linux Server is crashing, please update!
- New Dino: Giant Bee
- New Dino: Daeodon
- New Dino: Liopleurodon
- New Dino: Kentrosaurus
- New Structure: Tek Cloning Chamber
- New Structure: Tek Megalodon Saddle
- New Structure: Tek Turret
- New Weapon: Tek Grenade
- TEK Cave & Volcano
- "Ascension" Game Progression
- More UI overhauls
- New Hairstyle and Facial Hair
- Approximately 20+ New Explorer Notes
- 15 new music tracks, per-biome and situational
- Full Gamepad input pass (i.e. console gamepad functionality)
- Fixed issue with Cave spawns not functioning properly in singleplayer
- The Center mega-update!
- Engram Tree REVAMP. Forced respec and Max Level set to 100 (before Ascension)! You won't lose your levels or experience, unless you were above 105 which you'll be reset to 100.
- New Emote -
http://playrust.com/devblog-158/
Changelog:
Added scrap resource (barrels drop 1 scrap, boxes drop 5-10 scrap)
Can use scrap to create components with research table
Can recycle components into scrap (10% yield)
Twig building tier can be placed inside the cupboard radius (raid towers)
Wooden ladders can be placed inside the cupboard radius (raiding)
Turrets can see through twig building blocks
Auto turret projectiles penetrate twig building blocks
Reduced twig decay time to one hour delay plus one hour duration
Added wall socket to top and bottom end of foundation steps
Tweaked ladder placement rules so they can be attached to the end of floors
Tweaked ladder triggers thickness so they can be climbed from both sides
Tweaked ladder trigger width so they can be traversed around
Reduced health of low walls by 50%
Tweaked barricade building prevention volumes
Added high performance cache to workshop skins
Added “find_radius” admin console command
Added “find_self” admin console command
Added additional info to “find” admin console commands
Fixed animals sometimes being invisible
Miner hat model becomes emissive when switched on
Animals will no longer randomly get stuck when fleeing
Animals have more interesting flee behaviour
Added recycler to both harbors
Added research table to satellite dish
Lowered cost of bandana
Lowered cost of cap
Lowered cost of balaclava
Lowered cost of boonie hat
Lowered cost of burlap headwrap
Increased snow jacket protection
Reduced snow jacket cost
Fixed culled ragdolls remaining invisible on culling disabled
Fixed research table lens refraction -