http://playrust.com/devblog-156/
Changelog:
Fixed players culling over low wall
Fixed foliage shadows not animating
Improved shadow stability
Improved ambient lighting
Improved movement verification performance
Reduced movement verification false positives
Made movement verification a lot stricter
Chain link gate can now be picked up
Fixed stuttery player movement in the distance
Reduced garbage collection frequency by optimizing memory allocations
Optimized viewmodel transform updates by a factor of two
Fixed large furnace exploits
Fixed water catcher exploits
Footstep polish
Animal sound polish
Sound mix improvements
All Ores properly carve navmesh (prevents some AI getting stuck)
Potential fix for Helicopter randomly shooting explosive rockets when it shouldn’t
Bear animation speed matches walk speed
Heavy Plate Helmet obstructs view significantly
Any piece of heavy plate armor restricts movement by 40%
Heavy Plate Jacket prevents ADS