Devblog 160

  • http://playrust.com/devblog-160/


    Changelog:


    Fixed distant see-through walls when using TSSAA or MB
    Fixed AI “look rotation viewing vector is zero” error
    Optimized building decay processing on the server
    Decay now applies to all twig building blocks
    Moved most remaining invokes to the optimized invoke handler
    Can place floor grills and floor frames above large furnace
    Floor spikes block foundation placement similar to barricades
    Window bars and embrasures now store item condition
    Window bars and embrasures lose half their health when picked up
    Added Shotgun Trap
    Fixed Planner leak (50k entities saved on large servers)
    Flame turrets can be placed closer to walls (viability in airlocks)
    Fixed some older item skins not working

    Chillen ist die Kunst, sich beim Nichtstun nicht zu langweilen.