Stable Update 1.26

  • PC Stable 1.26 Update 1 - Version 1.26.158898 (Release on 15.10.2024)

    NOTES

    • Consider using the Steam client option to verify the integrity of the local game cache to avoid corrupted data after downloading this update.
    • Consider de-fragmenting your HDD after downloading large updates.
    • In case of problems, please check the Bohemia Interactive support F.A.Q., DayZ F.A.Q., or BattlEye F.A.Q.
    • You can help us to further improve the game by posting your feedback on the Feedback Tracker.


    FROSTLINE DLC

    • Added Sakhal terrain
    • Rubber Boat
    • Ice Axe
    • Yellowfoot Mushroom
    • Reindeer
    • Winter-themed infected types
    • Winter-themed variants of existing clothing items
    • Budenovka
    • Snowstorm Ushanka
    • Ski gloves
    • Navy uniform jacket and pants
    • OMK jacket and pants
    • Walleye Pollock
    • Steelhead Trout
    • Shrimp
    • Scientific briefcase and keys
    • Canned crab
    • Down jacket
    • Ski goggles
    • Glass bottle
    • Heavy Metal Poisoning
    • Bushlat Jacket
    • Sherpa Hat

    GAME

    ADDED

    • Brown Hare
    • Red Fox
    • Wolf trophy headdress
    • Shemag
    • Fishing jig
    • Wooden fishing hook
    • Consuming scorching hot items now slows consumption and causes damage
    • It is now possible to climb onto ledges while swimming
    • Authentication for official game servers
    • Some items can now freeze if exposed to low temperatures
    • Grass now bends under animals and infected
    • Terrain and object visibility settings
    • In-game server browser now verifies all official servers before displaying them
    • In-game server browser can now filter for maps
    • In-game server browser now allows sorting for maps in a separate column
    • Description field for servers, displayed in the server browser

    FIXED

    CHANGED

    • Updated official server naming conventions in coherence with the server browser update
    • Reworked character heat comfort and how it is influenced
    • Rebalanced the insulation values of most clothing items
    • Renamed "bad" insulation to "worst" for better understanding
    • Reworked fishing action and its chances, including audio and particle effects (let go of LMB to reel in a fish when caught)
    • Fishing bait is no longer crafted, but an attachment of hook
    • Slightly rebalanced the nutrition values of fish
    • Eating raw fish now causes food poisoning instead of salmonella
    • Worms are now stackable
    • It's now possible to dig multiple worms at once with certain tools
    • Reworked the common cold into stages, added pneumonia
    • Codeine pills and morphine now suppress common cold and influenza symptoms
    • To tackle animal predators being an easy source of food for highly geared players, we have infected predator meat with a disease
    • All edible items can now be added to cooking slots
    • All edible items can now be heated up to warm up the character when consumed
    • Tweaked water gain from food items, decreased the gain from cooked items
    • Removed rough and precision soft skills
    • Firewood can now be stacked up to 3 times in the inventory
    • Tweaked the minimum and maximum temperatures of items
    • Players now gain temporary immunity to the common cold after beating it or any of its later stages
    • The flare gun ammunition now spins slightly on descent
    • Active rain/snowfall now decrease the hearing of infected
    • Force feeding is now only possible when facing the player
    • Sitting in a vehicle with running engine will now set your character's heat comfort to neutral
    • Heat packs cool down over a longer period and give drastically more benefit
    • Traps now require bait and might catch different animals depending on the bait
    • Traps now play a sound when they aught an animal
    • Traps in water play a particle effect when they caught an animal
    • Reduced damage taken by traps on catch
    • Increased chance of catching animals via trap
    • Reduced time required for traps to catch an animal
    • Significantly increased the weight of animals pelts
    • Terrain detail video settings are now hidden and set to one value that corresponds to the multiplayer settings (it was always forced to one value by the server anyway)
    • Optimized world loading for respawning players (PC only)
    • Reduced the AI alertness from pistol shots
    • Strongly reduced the AI alertness from shots of the Sporter
    • Heat buffer (+ symbol) now shows progression on HUD and its behavior has been slightly altered
    • Reduced size of the cargo on most jackets, pants and vests
    • Adjusted inventory sizes of various items
    • Many continuous actions have now their camera view angle limited to the general area, where the action is conducted
    • It's not possible to construct garden plots below certain environment temperatures

    CENTRAL ECONOMY

    CHERNARUS

    • Fixed: A glitched military convoy position at Dubrovka
    • Changed: Morning fog behavior, there is always morning fog around the coast and in the low altitude valleys. The density is randomized, it can be too thick sometimes
    • Changed: Wind direction and speed is giving clues about how the upcoming overcast will be
    • Changed: Large-scale rebalancing of clothing items and firearms
    • LIVONIA
    • Changed: Morning fog behavior, there CAN be a morning fog which is on the river and around its bed. The density is randomized
    • Changed: Livonia now has sudden overcast changes. The sudden change always ends with a bad weather and the duration of it shorter compared to normal overcast changes
    • Changed: Wind direction and speed is giving clues about how the upcoming overcast will be
    • Changed: Default date reset interval moved from Aug-Sept to July-Aug
    • Changed: Large-scale rebalancing of clothing items and firearms

    SERVER

    LAUNCHER

    • Added: Launcher now verifies all official servers before displaying them

    MODDING

    • Added: 'CGame.ReloadShape' to reload an objects p3d through script (diag only)
    • Added: Support for NoiseSystemParams::shotVolExponent in Infected.hpp config file, which affects volume fall off shots heard by infected
    • Added: Diag Menu: "Enfusion World > Bullet > Simulation" to pause and step through physics simulation
    • Added: GetAimingHandsOffsetLR, GetAimingHandsOffsetUD script API
    • Added: Ability to define a texture layer with a certain projection vector into Multi and Super shader (documentation coming soon, Adam Franců)
    • Added: Script functions IsPointInPolygon, IsPointInPolygonXZ, IsPointInTriangleXZ, TriangleWindingXZ
    • Added: Exposed various getters for Car wheel contact
    • Added: Configuration of the sea - parameters MaxTide and MaxWave in cfgWorlds. Diag menu option to set the sea level to maximum or minimum
    • Added: Script function GetAdditionalHealthTypes
    • Added: CGame.SurfaceGetSeaLevelMin() and CGame.SurfaceGetSeaLevelMax()
    • Added: dBodyGetWorldTransform and dBodyGetDirectWorldTransform to EnPhysics
    • Added: 'Human.PhysicsGetPositionLS' and 'Human.PhysicsGetPositionWS'
    • Added: Config entry 'animPhysDetachSpeed' for any entity with dynamic physics, a zero-value means the player will not stay on the entity, any positive non-zero value means the player will stay on the entity until that speed (m/s) is reached, then the player will slide backwards
    • Added: "SurfaceInfo.GetByName" and "SurfaceInfo.GetByFile" to directly get the SurfaceInfo
    • Added: Partial implementation of 'animPhysDetachSpeed' for static objects (such as House), the player will never slide
    • Added: 'Pawn.ForceCorrection' for forcing network corrections to the owner
    • Fixed: 'DbgUI.SliderFloat' not accepting inputs or rendering
    • Fixed: A bug that could be abused to obfuscate files
    • Fixed: EntityOverlapSingleBullet had incorrect parameter count
    • Fixed: FindFile script method did not handle the pattern correctly on linux (https://feedback.bistudio.com/T179707)
    • Fixed: FileMode.WRITE was not truncating the file on Linux (https://feedback.bistudio.com/T180210)
    • Fixed: 'Human.PhysicsGetPositionWS' and 'Human.PhysicsGetRotationWS' would ignore enfusion parent
    • Fixed: 'DayZPlayer.SetDirection' would only set the players direction after they had moved
    • Fixed: EEHitBy events were not being fired after entity is destroyed/killed
    • Changed: Vertex limit in a single p3d model has been increased from 32 thousand to 65 thousand - requires binarize.exe in DayZ Tools to be updated to take advantage, which will occur later
    • Changed: The vehicle UI has been refactored to allow for more extendability. In the current version (1.26), both the old and new solution are present to give time for mods which would use the vehicle UI scripts to change to the new version without pressure. With version 1.27, the old solution will be removed completely. By default, the old UI solution is used. In order to switch to the new version, run the game with startup parameter -scrDef=VEH_UI_REFACTOR. The relevant changes are present within IngameHud.c
    • Changed: SurfaceGetType(3D) now returns the Y position the surface was found
    • Changed: Tree and grass material property `perlinDirAffection` will now have square reduction of its magnitude below the value of 0.5, resolving some visual noise of trees and grass
    • Changed: Clutter generation speed has been significantly increased on higher cell size terrains
    • Changed: Surfaces can now define a 'stepParticle' and 'wheelParticle'
    • Changed: Some minor documentation improvements around physics getters for Human
    • Changed: 'Human.PhysicsGetTransformWS' now returns the true world space with enfusion hierarchy
    • Changed: Roadways no longer create physics for dynamic objects
    • Tweaked: Debug shots trace now outputs speed of projectile upon exiting a surface

    TERRAIN BUILDER

    • Added: Template library filtering
    • Fixed: Export Shapes to Imagery functionality now continues to work even after invalid path is specified
    • Fixed: Renaming an object/shape layer works now, instead of creating a new layer
    • Tweaked: "Remove + Delete from HDD" from Object layer window has been replaced with "Remove" option which does NOT delete the corresponding file
    • Tweaked: Removed various unused options from Terrain -> Preferences
    • Tweaked: Generate layers process has been optimized and is now faster
    • Tweaked: Improvements to the mass conversion of PNG to PAA for layers (you can select parallel conversion)

    KNOWN ISSUES

    • The server browser might not display servers - a fix is in the works - THIS CAN BE SOLVED BY RESETTING FILTERS
    • Respawning from unconscious might result in disconnect from the server
    • Weather can be desynced for players after server start - a fix is in internal testing
    • Thawing frozen items in cookware is too slow - a fix is in internal testing
    • Heavy Metal Poisoning Screen effect is present after respawn - a fix is in internal testing, can be solved by reconnect
    • Vehicles or boats behave weirdly next to rocks (https://feedback.bistudio.com/T183992, https://feedback.bistudio.com/T183617) - a fix is in internal testing
    • Character is stuttering while passing doors
    • Camera twitches after vaulting over fences/walls (https://feedback.bistudio.com/T185237)
    • Sakhal map doesn't have translated name and description - a fix is in internal testing
    • Alarm sound of Warhead bunker entrance can play permanently after server restart
    • Some ice sheets cannot be climbed on
    • Tents can clip into ice sheets after being packed
    • Boats and players in them are not getting any damage in crashes
    • Small stutters can happen when walking/sprinting into the sea
    • Climbing on boat, especially with no or low stamina, can cause animation glitches
    • Some food can clip into fireplaces and ovens when added to cooking slots - a fix is in internal testing
    • Inconsistencies with the cfgweather.xml (https://feedback.bistudio.com/T183730) - a fix is in internal testing
    • Thawed snow area around fireplaces is not visible at night
    • PC server descriptions do not support new line characters - a fix is in internal testing

    "Denn wo der Glaube tausend Jahre gesessen hat, eben da sitzt jetzt der Zweifel."

  • ErnaVII.

    Hat den Titel des Themas von „Stabel Update 1.26“ zu „Stable Update 1.26“ geändert.
  • PC Stable 1.26 Update 2 - Version 1.26.158950 (Release on 31.10.2024)

    GAME

    FIXED

    • Fixed a server crash resulting in the server getting stuck in a crash loop and requiring a map wipe to restart it
    • Characters could get kicked from the game after respawning from unconscious state (https://feedback.bistudio.com/T185052, https://feedback.bistudio.com/T185619)
    • When leaving server ungracefully (connection loss, server crash, client crash), your Player Stats in the Main Menu could be overridden with the Player Stats of another player on the server

    LAUNCHER

    SERVER

    MODDING

    • Added: Legacy concrete slab models (https://feedback.bistudio.com/T184094)
    • \DZ\structures\Roads\Panels\Panel_Concrete_1_Legacy.p3d
    • \DZ\structures\Roads\Panels\Panel_Concrete_2_Legacy.p3d
    • \DZ\structures\Roads\Panels\Panel_Concrete_Dam_Legacy.p3d
    • \DZ\structures\Roads\Panels\Panels_Concrete_Legacy.p3d

    TOOLS

    Fixed: Updated the binarize executable to the latest version (https://feedback.bistudio.com/T185622)

  • Vielen Dank fürs Posten!


    Schonmal gut, dass das behoben wurde. Bestimmt sehr ärgerlich sowas. Hoffentlich folgt noch ein Fix Fahrzeugproblematik. Dieser Slingshot/Rubberbandeffekt in großen Städten ist auch ohne Baden ziemlich wild auf Vanilla.