Beiträge von Adebar

    https://playrust.com/devblog-99/


    Changelog:


    Added websocket rcon
    Fixed Thomson skin icons
    Updated EAC
    Rcon things during load
    Linux server now works (!)
    Added reactive target deployable for target practice
    Added entity destruction tracking (error when destroyed incorrectly)
    Fixed armored foundation steps removing the sides of attached foundations
    Fixed game object hierarchy errors caused by pooling when disabling player models
    Completely retired stability warmup on server start (much faster startup time)
    Load balancer takes more time per frame when working off large queue backlogs
    Made the kill console command kill immediately (instead of entering wounded state)
    Fixed active item not dropping when killed without entering the wounded state first
    Removed dynamic memory allocations from the deferred decal refresh
    Added decal.cache convar (refresh every frame vs. only when marked as dirty)
    Fixed trees, ores, barrels and collectables sometimes spawning midair near rocks
    Fixed cargo plane propellers not fading into fog

    v236.7


    * Increased shadow rendering performance about 15-20%


    v236.6


    * Added Thai tanslation (launch commandline: -culture=th), and updated to latest community translations. Thank you ARK community translators, you're the best!!
    * Improved server and client perf by using intrinsics. Requires server update.
    * Fixed Fleeing behavior that would cause creatures to head towards the origin (50,50). Requires server update.
    * Handcuffed players can now punch (without causing damage). This allows them to drain stamina even if encumbered, hastening death by malnutrition. Requires server update.


    v236.5


    * Loading Screen Tooltips can now be localized! You'll find the values in the updated ARK Localization Manifest!
    * Updated BattlEye launcher with "Uninstall BattlEye" option, accessible from Steam Launch options


    v236.4


    * Fixed Chat to work in certain localized languages (Chinese etc).


    v236.3


    * Made the Localized language correspond to the Language Setting for ARK in your Steam Client, with the following supported languages (Thank you so much, volunteer ARK translators, you're the best!!!!).


    Note: if you want to use a non-English language now, you must set it in the "Languages" tab of the Game Properties within your Steam Client, as the game does NOT automatically select your Steam Client language if it is already installed. You will only have to do this manually once, and it is automatically chosen for new ARK installations.


    English: en
    German: de
    French: fr
    Italian: it
    Spanish: es
    Simplified Chinese: zh
    Traditional Chinese: zh-TW
    Russian: ru
    Thai (NEW!): th
    Japanese (WIP): ja
    Polish (NEW!): pl
    Danish (NEW!): da
    Dutch (NEW!): nl
    Swedish (NEW!): sv
    Hungarian (NEW!): hu
    Czech (NEW!): cs
    Turkish (NEW!): tr
    Brazilian Portugese: pt_BR


    You can also directly override the language by using the following startup commandline (for dedicated servers, etc, where 'en' is one of the language codes listed above):
    -culture=en


    * Updated the ShooterGame.manifest with the latest exported strings for the new game content (Beaver stuff, etc)


    * Improved rendering performance by about 5%, and reduced stream hitching
    * Added further support for fast International server pipeline
    * Improved the server BattlEye implementation to support auto-updating the BattlEye libraries.


    v236.2


    * Fixed a server crash.


    v236.1


    Unversioned Hotfix: Updated Localization Tool to properly handle newlines and end-spaces. Fixed for reals now!
    * Fixed issue with certain Total Conversions crashing.


    v236.0


    * New Dino: Giant Beaver, Castoroides
    * New Equipment: Handcuffs
    * Server Performance Phase 2
    * Improved Client streaming performance, less hitches
    * Updated various translations!

    https://playrust.com/devblog-98/


    Changelog:


    New seed planting sound
    New spear throw sound
    Added connection queue
    Right clicking items with loot open moves them to loot
    Right clicking items in clothes slots moves them to the inventory
    Right clicking items in the belt bar moves them to inventory
    Fixed unreliable saving
    Improved and tweaked terrain shore wetness
    Beachside objects, like rocks and driftwood, now getting wetness
    Updated wood hammer vm anims
    Added new building conditional model system (performance, reliability, visuals)
    Reduced stuttering caused by entity despawning when leaving networking groups
    Added placeholder geometry to buildings while their skin is loading
    Load balanced worker items are processed by priority
    Made mesh batch refreshes faster in certain situations
    Made external walls and window bars use the simplified building block entity
    Converted entity events from OnDestroy to DoEntityDestroy (modders beware)
    Retired “Construction Skin” physics layer (modders beware)

    https://playrust.com/devblog-97/


    Changelog:


    New rock/concrete melee impact sounds
    Enabled server violation score kicking by default
    Re-enabled prefab pooling (performance)
    Made pool.prefabs and pool.assets console commands take an optional filter argument
    Fixed invisible external wall gate doors in the distance
    Tweaked external wall gate LOD ranges
    Fixed invisible barricades in the distance
    Converted all deployables to the planner system (quality of life)
    Fixed decay points on interior foundations being buggy and unreliable
    Improved server side building decay performance
    Fixed various deployable placement exploits on walls and rocks
    Allowed tree.quality and mesh.quality convars to be > 100
    Made mesh and tree qualities > 100 push back billboard and cull distances
    Wall frame inserts do the same construction layer checks as walls
    Removed hand snapping into view on hatchet vm attack & hit anims
    Fixed some shader bugs in large monuments
    Fixed low resolution terrain rocks
    Fixed runtime shader errors causing invisible objects on Linux
    Fixed culling not working properly on some objects
    Fixed helicopter windows and rotors now fade into fog properly
    Fixed horse hair to not fading into fog properly
    Improved and optimized rainfall shader
    Improved anti-aliasing
    Tweaked important textures to work with trilinear filtering and anisotropic
    Increased resolution on some props with extremely low resolution textures
    Improved skin shader
    Brought back and improved shore wetness
    Metal facemask protection levels lowered to that of chestplate
    Codelock does higher shock damage for wrong codes
    External wall health balance
    Removed traps deployables from common loot table (bp only)
    Added skins
    Fixed DDOS amplification exploit in steam query
    Updated weapon mod icons
    Added "ent who" command for admins (echos entity creator)
    Fixed calling some RPCs when dead
    Added command "clear" to clear the console
    Added command "copy" to copy the console to clipboard
    Updated EAC
    Updated to Unity 5.3.2p3