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Armes Mädel,warum musstet den so früh aufstehen?
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Armes Mädel,warum musstet den so früh aufstehen?
Und wie wollt ihr die Regel Basen abbauen verbieten?
In den Logs wird es 100% nicht drinne stehen,wenn ich z.B alle Zelte in Lager xyz abbaue
Hallo erstmal und herzlich Willkommen,wenn du mitspieler suchst dann schaue mal dort vorbei:
http://board.germandayz.de/dayz-standalone-spielersuche/ oder du gehst einfach aufs TS (ts.germandayz.de) dort findest du immer jemanden der Mitspieler sucht.
https://playrust.com/devblog-99/
Changelog:
Added websocket rcon
Fixed Thomson skin icons
Updated EAC
Rcon things during load
Linux server now works (!)
Added reactive target deployable for target practice
Added entity destruction tracking (error when destroyed incorrectly)
Fixed armored foundation steps removing the sides of attached foundations
Fixed game object hierarchy errors caused by pooling when disabling player models
Completely retired stability warmup on server start (much faster startup time)
Load balancer takes more time per frame when working off large queue backlogs
Made the kill console command kill immediately (instead of entering wounded state)
Fixed active item not dropping when killed without entering the wounded state first
Removed dynamic memory allocations from the deferred decal refresh
Added decal.cache convar (refresh every frame vs. only when marked as dirty)
Fixed trees, ores, barrels and collectables sometimes spawning midair near rocks
Fixed cargo plane propellers not fading into fog
Und was soll man darunter verstehen ???
Time Persistence + x5 Zeitfaktor
v236.7
* Increased shadow rendering performance about 15-20%
v236.6
* Added Thai tanslation (launch commandline: -culture=th), and updated to latest community translations. Thank you ARK community translators, you're the best!!
* Improved server and client perf by using intrinsics. Requires server update.
* Fixed Fleeing behavior that would cause creatures to head towards the origin (50,50). Requires server update.
* Handcuffed players can now punch (without causing damage). This allows them to drain stamina even if encumbered, hastening death by malnutrition. Requires server update.
v236.5
* Loading Screen Tooltips can now be localized! You'll find the values in the updated ARK Localization Manifest!
* Updated BattlEye launcher with "Uninstall BattlEye" option, accessible from Steam Launch options
v236.4
* Fixed Chat to work in certain localized languages (Chinese etc).
v236.3
* Made the Localized language correspond to the Language Setting for ARK in your Steam Client, with the following supported languages (Thank you so much, volunteer ARK translators, you're the best!!!!).
Note: if you want to use a non-English language now, you must set it in the "Languages" tab of the Game Properties within your Steam Client, as the game does NOT automatically select your Steam Client language if it is already installed. You will only have to do this manually once, and it is automatically chosen for new ARK installations.
English: en
German: de
French: fr
Italian: it
Spanish: es
Simplified Chinese: zh
Traditional Chinese: zh-TW
Russian: ru
Thai (NEW!): th
Japanese (WIP): ja
Polish (NEW!): pl
Danish (NEW!): da
Dutch (NEW!): nl
Swedish (NEW!): sv
Hungarian (NEW!): hu
Czech (NEW!): cs
Turkish (NEW!): tr
Brazilian Portugese: pt_BR
You can also directly override the language by using the following startup commandline (for dedicated servers, etc, where 'en' is one of the language codes listed above):
-culture=en
* Updated the ShooterGame.manifest with the latest exported strings for the new game content (Beaver stuff, etc)
* Improved rendering performance by about 5%, and reduced stream hitching
* Added further support for fast International server pipeline
* Improved the server BattlEye implementation to support auto-updating the BattlEye libraries.
v236.2
* Fixed a server crash.
v236.1
Unversioned Hotfix: Updated Localization Tool to properly handle newlines and end-spaces. Fixed for reals now!
* Fixed issue with certain Total Conversions crashing.
v236.0
* New Dino: Giant Beaver, Castoroides
* New Equipment: Handcuffs
* Server Performance Phase 2
* Improved Client streaming performance, less hitches
* Updated various translations!
Es gibt keine Private Breaking Point Server,da die Serverfiles nicht Publik sind.Du siehst aber alle vorhandenen Server im Breaking Point Launcher und da werden mir 22 Server angezeigt und empfehlen würde ich dir die EU Server.
Das einzige Forum ist hier http://www.thezombieinfection.com/index.php ein Deutsches ist mir zumindest nicht bekannt.
Hallo erstmal und herzlich Willkommen,wenn du mitspieler suchst dann schaue mal dort vorbei:
http://board.germandayz.de/dayz-standalone-spielersuche/ oder du gehst einfach aufs TS (ts.germandayz.de) dort findest du immer jemanden der Mitspieler sucht.
https://playrust.com/devblog-98/
Changelog:
New seed planting sound
New spear throw sound
Added connection queue
Right clicking items with loot open moves them to loot
Right clicking items in clothes slots moves them to the inventory
Right clicking items in the belt bar moves them to inventory
Fixed unreliable saving
Improved and tweaked terrain shore wetness
Beachside objects, like rocks and driftwood, now getting wetness
Updated wood hammer vm anims
Added new building conditional model system (performance, reliability, visuals)
Reduced stuttering caused by entity despawning when leaving networking groups
Added placeholder geometry to buildings while their skin is loading
Load balanced worker items are processed by priority
Made mesh batch refreshes faster in certain situations
Made external walls and window bars use the simplified building block entity
Converted entity events from OnDestroy to DoEntityDestroy (modders beware)
Retired “Construction Skin” physics layer (modders beware)
Schaue es dir einfach auf IZurvive an,die Karte ist auch aktuell.
Die Exile Devs werkeln an Exile Namalsk.
Runterladen,kann man sich die Mod hier:
http://www.exilemod.com/topic/11358-namalsk-download/
Test Server mit der Map.soll heute abend samt neuster Exile Version erscheinen
Test Version,kann man Hier Runterladen: http://www.exilemod.com/topic/…-rc-download-server-info/
Quelle: http://www.exilemod.com/announ…-and-namalsk-public-test/
https://playrust.com/devblog-97/
Changelog:
New rock/concrete melee impact sounds
Enabled server violation score kicking by default
Re-enabled prefab pooling (performance)
Made pool.prefabs and pool.assets console commands take an optional filter argument
Fixed invisible external wall gate doors in the distance
Tweaked external wall gate LOD ranges
Fixed invisible barricades in the distance
Converted all deployables to the planner system (quality of life)
Fixed decay points on interior foundations being buggy and unreliable
Improved server side building decay performance
Fixed various deployable placement exploits on walls and rocks
Allowed tree.quality and mesh.quality convars to be > 100
Made mesh and tree qualities > 100 push back billboard and cull distances
Wall frame inserts do the same construction layer checks as walls
Removed hand snapping into view on hatchet vm attack & hit anims
Fixed some shader bugs in large monuments
Fixed low resolution terrain rocks
Fixed runtime shader errors causing invisible objects on Linux
Fixed culling not working properly on some objects
Fixed helicopter windows and rotors now fade into fog properly
Fixed horse hair to not fading into fog properly
Improved and optimized rainfall shader
Improved anti-aliasing
Tweaked important textures to work with trilinear filtering and anisotropic
Increased resolution on some props with extremely low resolution textures
Improved skin shader
Brought back and improved shore wetness
Metal facemask protection levels lowered to that of chestplate
Codelock does higher shock damage for wrong codes
External wall health balance
Removed traps deployables from common loot table (bp only)
Added skins
Fixed DDOS amplification exploit in steam query
Updated weapon mod icons
Added "ent who" command for admins (echos entity creator)
Fixed calling some RPCs when dead
Added command "clear" to clear the console
Added command "copy" to copy the console to clipboard
Updated EAC
Updated to Unity 5.3.2p3