Beiträge von Adebar

    Navezgane World – Navezgane is nearly double the size, has a new sexy height map with higher mountains, deeper water and a new smoothing algorithm that makes the land and water much more natural looking.


    Added a multitude of new locations to Navezgane including the new largest city Perishton, a bandit like shanty town, hidden snow cabin, Indian ruins, a water works, cell towers, boat docks, banks, islands, handmade caves, car lots, diners, and cemeteries. Nearly 100 new locations to discover. You won’t recognize the world.
    Added: Navezgane now has over 35 new player spawn points.
    Random Gen World – Random Gen has also gotten improvements with more terrain variation, smaller biomes, better and more logical biome distribution, the return of the old cave systems, better rural hubs, and lakes!


    Added: New locations to the random gen mix xml including a bandit like shanty town, a water works, cell towers, banks, islands, car lots, diners, and cemeteries.
    Changed: Returned to old caves, added an extra branch with grotto but made tunnels shorter.
    Changed: World Terrain Generation has been altered, should see more variation.
    Fixed: RWG Shotgun Messiah floor tiles replaced with asphalt/gravel blocks.
    Fixed: House can be spawned inside another in random gen.
    Fixed: Floating buildings in Random Gen Worlds.
    Skills and Perks – We’ve expanded and improved the skills system from 23 to nearly 50 skills and perk groups many of which have up to 3 to 5 tiers. Along with this has come balance, tuning and improvements to how you gain skill. Skills are gained faster now in the early game. Here are some more details on skills.


    Added: New Survivor perk that slows your metabolism.
    Added: Slow Metabolism which slows how fast you burn calories, Run Forest Run which allows you to run longer before running out of stamina, The Human Camel which slows how fast you get thirsty, and The Health Nut which raises your minimum wellness and maximum wellness.
    Added: Per level (other)skill requirements for skills.
    Added: New perk Quick Hands. It allows for faster crafting. Has 5 tiers. (Joel)
    Added: New perk “The Fixer”. The fixer allows you to repair faster, use less repair materials and diminish degradation amount with each tier. The final tier allows for no degradation.
    Added: New perk “The Samuri” which has five tiers of increased blade damage. Requires blade skills of 1,25,50,75, and 100.
    Added: New perk “Pummel Pete” which has five tiers of increased blunt damage. Requires blunt skills of 1,25,50,75, and 100.
    Added: New perk “Black Bart” which has five tiers of increased mining tool damage. Requires mining tool skills of 1,25,50,75, and 100.
    Added: New perk “Fast Eddie” which has three tiers of loot time reduction. Requires scavenging skills of 1,25 and 50.
    Added The decapitator perk which has three tiers and increases a chance to decapitate with bladed weapons.
    Added: Concrete Mixing perk that unlocks ability to craft a cement mixer and make concrete related items with construction level 20.
    Added new perk “The Outlaw” for pistols which has 5 tiers and increases damage by 20,40,60,80 and 100%.
    Added new perk “Better Lead Than Dead” for rifles which has 5 tiers and increases damage by 20,40,60,80 and 100%.
    Added new perk “Boom Stick” for shotguns which has 5 tiers and increases damage by 20,40,60,80 and 100%.
    Added: New perk “Splatter Gun” for shotguns which has 3 tiers and increases chance to dismember or decapitate.
    Added: Added new Dead shot perk for pistols which gives them a chance to decapitate.
    Added New perk to unlock 9mm round crafting under gunsmithing.
    Added: Skill list now sorted.
    Added: Skill Attributes are now listed.
    Added: Localization for all skill/perk effects.
    Changed: Skill gain rates and level gain rates.
    Changed: Increased skill level req for quality joe
    Changed: Skill points, you get 5 per level up now. Skills cost 1 point, perks cost 5.
    Fixed: The Camel skill is not functional.
    Fixed: Health Nut skill has no effect.
    Fixed: Repairing Mechanical items does not increase Science skill.
    Fixed: Light Armor skill is not functional.
    Fixed: Athletics is not increased by travelling by foot.
    Fixed: Bug where Athletics skill was being raised by the total amount when rejoining a game.
    Fixed: Medicine skill does not increase effectiveness of medicine items.
    Fixed: Medicine skill cannot be increased by using medicine items.
    Fixed: Medicine skill does not grant any bonus.
    Fixed: Dismemberment chance does not increase on higher levels of Dead Shot perk.
    Fixed: Inconsistency between description of Knife Guy perk and its Attributes.
    Fixed: Inconsistency between description of Pummel Pete perk and its Attributes.
    Spawning and Death Systems – We’ve added in a new sexy system for spawn in where the player awakens with blurred vision and wipes their brow before the UI is displayed. We’ve also added a new damage and death system where the screen becomes desaturated upon low health and returns to the vibrant look if you don’t die. If you die you get a cool 3rd person death cam and screen effect and you’ll see zombies feeding on your corpse which add a lot to the game’s immersion.


    Quests – A basic survival quest has been added along with radiant treasure quests where you dig for treasure and repeatable quest challenge notes that give you skill points and other rewards for completing. Treasure and Challenge quests can be obtained from loot. This is just the beginning folks we have big plans for more.


    Characters and Clothing – We’ve added in 16 pre-defined character presets you can choose from that use the old male or female base heads, a new older male head or older female head or a new Asian male or female head. Don’t worry you can still make your own custom one. We’ve also updated and improved a lot of the clothing and clothing fitting and clipping issues. Our Characters have never looked so good.


    Added: Preset Aiden, Male, Caucasian, 6ft 1 in, 24 years old, musician, who likes parkour. Signature feature: Red Mohawk.
    Added: Preset Chang, Male, Asian, 5ft 9 in, 47 years old, Martial Arts Instructor, who likes Gardening. Signature feature: Shaved Head, Grey Goatee.
    Added: Preset Charlotte, Female, Caucasian, 5ft 9 in, 36 years old, Nurse, who likes kickboxing. Signature feature: Piercing Eyes.
    Added: Preset Clint, Male, Caucasian, 6ft 2 in, 35 years old, Bull rider, who likes cigars. Signature feature: 5 O’clock Shadow.
    Added: Preset Emma, Female, Caucasian, 5ft 7 in, 54 years old, Nutritionist, who likes Yoga. Signature feature: Silver Hair.
    Added: Preset Gabrielle, Female, Black, 5ft 6 in, 31 years old, Police Officer, who likes Martial Arts. Signature feature: Long Dreadlocks.
    Added: Preset Grace, Female, Asian, 5ft 4 in, 26 years old, Jet Mechanic, who likes Cooking. Signature feature: Long Red Hair.
    Added: Preset Hank, Male, Caucasian, 6ft 2 in, 59 years old, Cattle Rancher, who likes Hunting. Signature feature: Grey Beard.
    Added: Preset Helen, Female, Caucasian, 5ft 5 in, 22 years old, Park Ranger, who likes Dog Breeding. Signature feature: Platinum Blonde Hair.
    Added: Preset Jack, Male, Caucasian, 6ft 0 in, 48 years old, Miner, who likes Fishing. Signature feature: Long Brown Hair and Spaniard Goatee.
    Added: Preset Jeff, Male, Indian, 5ft 11 in, 33 years old, Welder, who likes Computers. Signature feature: Shaved Head and Mustache.
    Added: Preset Maria, Female, Hispanic, 5ft 4 in, 38 years old, Army Medic, who likes Hiking. Signature feature: Thick Black Hair.
    Added: Preset Miguel, Male, Hispanic, 5ft 10 in, 35 years old, Shop Teacher, who likes Restoring Cars. Signature feature: Short Black Hair and Spaniard Goatee.
    Added: Preset Rayah, Female, Arabic, 5ft 8 in, 32 years old, Electrical Engineer, who likes running Marathons. Signature feature: Long Thick Black Hair.
    Added: Preset Vince, Male, Caucasian, 6ft 3 in, 44 years old, Football Coach, who likes Archery. Signature feature: Handlebar Mustache and Shaved Head.
    Added: Preset Willie, Male, Black, 6ft 4 in, 42 years old, Corrections Officer, who likes Woodworking. Signature feature: Big Afro.
    Added: Archetype framework.
    Added: New Profile selection preview.
    Added New short beard can only be used on the Clint Preset (for now)
    Added: Male and female Asian faces used only by presets (for now).
    Added: Animal hide poncho to game and loot.
    Added: Male and female army clothes and Kevlar armor.
    Added: Optional archetype expressions in archetypes xml files.
    Added: Specular to male base hair. Deleted old duplicate hair textures.
    Changed: Female tanktops now cover midriff.
    Changed: Skin tone is now applied to first person hands.
    Changed: Updated female scrap iron armor to fix clipping.
    Changed: Updated female armor leather rig to fix clipping issues.
    Changed: Updated female duster, plant fiber clothing and plaid shirt rigs to fix clipping.
    Changed: Updated female puffer coat to fix clipping.
    Changed: Updated female iron armor rigs to fix clipping issues.
    Changed: Updated female army fatigues and military armor to fix clipping issues.
    Changed: Female characters are now in sports wear not underwear.
    Changed: Plaid Shirt to “Shirt”. Replaced mesh and textures to a new design that improves performance and doesn’t clip.
    Changed: Deleted denim jackets.
    Changed: Renamed animal hide jacket to animal hide shirt.
    Changed: Renamed animal hide pants to animal hide leg armor & icons.
    Changed: UMA clothing now has Mask0 – Mask9 that can be used to mask UMA slots.
    Changed: UMA clothing now has Overlay0 – 4 for overlays.
    Changed: UMA ShowHair changed to ShowAltHair.
    Changed: UMA overlay colors are now r,g,b compatible.
    Changed: Deleted old hat prefabs that were pre-UMA.
    Changed: Tweaked colors of brown and red pants.
    Changed: Deleted old steel armor assets.
    Fixed: Face, feet and eyes equipment slot items do not take any damage.
    Fixed: Female cloth chest armor clipping issues.
    Fixed: Male iron gloves clipping issues.
    Fixed: Updated dreadlocks hair mesh slot to fix clipping issues.
    Fixed: Updated goggles and shades to fix clipping issues.
    Fixed: Clipping issues in leather armor feet and afro hat.
    Fixed: UMA Afro hair not adjusting properly with hats.
    Fixed: Character hair not returning correctly after taking off a hat.
    Fixed: Kevlar Leg Armor not visible on male.
    Fixed: Updated male base face rig to fix bugged eye problem.
    Fixed: Tank tops are displayed incorrectly.
    Fixed: Animal Hide Pants no longer go poof when equipped while wearing pants.
    Fixed: Updated male plant fiber clothing to fix clipping issues.
    Fixed: Updated male cloth armor pieces to fix clipping.
    Fixed: Male scrap metal armor clipping issues.
    Fixed: Male iron armor clipping issues.
    Fixed: Clipping issues with male military armor and clothing.
    Fixed: Updated male denim pants to fix clipping.
    Fixed: Male hide poncho clipping issues.
    Fixed male leather armor clipping issues.
    Fixed: Female character caving Issues with clothing.
    Fixed: Hide Jacket (Armor) uses armor slot.
    Fixed: Basic clothes clip through each other and through armors.
    Fixed: Many character/UMA textures were not compressed causing more memory use than needed.
    Fixed: Bandana normal map was not assigned.
    Fixed: Deleted unused duplicate player body textures.
    Fixed: Clipping issues with puffer coat and scaled it down to look natural.
    Fixed: Skull caps were too shiny.
    Fixed: Removed clothing is still displayed in multiplayer until the player runs or jumps.


    Quelle: http://7daystodie.com/alpha-14-hits-the-streets/

    v237.4


    * Improved shader loading speed by approximately 25% (faster load times, less stalls)
    * Fixed issue where you couldn't board Flyers when nearby (but outside of) Caves.Requires Server Update.


    v237.2


    * Fixed low EasterEgg drop rate (remember Bunny Oviraptors are best!)
    * Fixed Caves not unloading under some circumstances when leaving them (was wasting client performance and also causing some wrong visuals)
    * Fixed day lighting affecting new Cave interiors
    * Fixed stored Easter Eggs disappearing after server restarts


    v237.1


    * Tripled Easter Egg drop rate
    * Prevented building in front of new caves on PvE
    * Made Flyers able to go into caves by default on custom maps, and also you can force Flyer into caves via server commandline "-ForceAllowCaveFlyers"
    * Fixed spectator crash
    * Improved new cave lighting
    * Fixed new cave entrance holes on Mac/Linux
    * Summoned DodoRex is now autotamed and doesn't run forward forever


    v237


    LIMITED EVENT: ARK: Eggcellent Adventure, March 25 - March 31
    - Snow and Swamp caves
    - Increased Server Performance
    - Majorly Reduced Client CPU utilization where many Dinos are active, significant gains for most players
    - You can no longer be mounted on Flyers within ARK Caves

    https://playrust.com/devblog-103


    Changelist:


    Added more inventory UI sounds
    Right clicking clothes in inventory tries to wear them
    Fixed syringe having to be redeployed if using multiple times (modded servers)
    Reduced craft time of wooden, barbed and metal barricades
    Clamped client.lookatradius (exploit fix)
    Fixed exceptions when saving on linux (mono bug)
    Fixed locking input if trying to open chat with chat disabled
    Armour can lose condition when shot/attacked
    Armour can break
    Armour protection is relative to condition
    Added jerry can worldmodel for crude oil
    Eating cans of food produces empty cans (smeltable in campfire)

    https://playrust.com/devblog-101/


    Changelist:


    Death screen killer name replaced properly in streamer mode
    Added new skins
    Updated EAC
    Added convar server.queriespersecond (flood protection)
    Added convar server.ipqueriespermin (flood protection)
    Fixed item stack overflow not overflowing into inventory properly

    https://playrust.com/devblog-99-1/


    Changelog:


    Fixed fuel not being refunded when overspill when dropping on items
    Now force disconnects from server when trying to join another from UI
    Lock inherits door options
    Default option on lock is to open/close the door it is attached to
    Fixed ragdoll head stretching
    Linux dedicated server creates log files properly
    Rcon responses aren't printed to the console/log files
    Added admin.bans (returns json list of bans)
    console.log, console.search respond with json
    Asserts show up red in the server console, have a log file
    Updated to Unity 5.3.3p1
    Added Impact sounds for chain link fence building parts
    Overflowed large furnaces shoot items out of the chimney
    Tweaked volume of bush/tree ambient sounds
    Fixed building privilege sometimes staying after death/server restart
    Added item specific pickup/drop inventory ui sounds
    Conditional colliders once again update on server restart
    Dungeon art and design update
    Reduced default map size to 3000 (from 4000)
    Improved procedurally generated rock clusters
    Tweaked road and powerline generation
    Fixed floaty arid / beach trees
    Fixed rocks sometimes spawning on warehouse
    Fixed rivers sometimes intersecting warehouse
    Fixed occasional sawtooth terrain glitch around monuments
    Fixed rivers sometimes starting at insane slopes
    Fixed a number of rock formation prefab issues
    Fixed missing icebergs
    Fixed small static rocks occasionally spawning midair
    Updated HapisIsland

    -Fixed performance issues in save games where players had rabbit fur boots
    -Fixed clients getting kicked when foundation with fire on top is destroyed by an explosive
    -Fixed an issue with armor values for new armor system
    -Added compatibility with new system to previously equipped armor pieces


    Quelle: http://survivetheforest.com/