Beiträge von Adebar

    https://playrust.com/devblog-138/


    Changelog:


    Added natural caves to the world generation
    Increased default world size to 3500
    Optimized world generation times of bigger maps
    Increased prevent building zone around water treatment plant
    Fixed lighthouse sometimes spawning far out on the ocean
    Fixed some deployables being placeable partially inside constructions
    Fixed pillars, walls and floors reaching into prevent building volumes
    Fixed some foundation stacking exploits
    Fixed some weapon firing rate exploits
    Slightly stricter melee / projectile anti hack
    Added sounds for the bota bag
    Added sounds for the small water bottle
    Viewmodel for c4
    Viewmodel for satchel charge
    Viewmodel for survey charge
    Holdtype for c4
    Holdtype for satchel charge
    Holdtype for survey charge
    Worldmodel for c4
    Worldmodel for satchel charge
    Worldmodel for survey charge
    Sfx setup & sounds for for c4
    Sfx setup & sounds for for satchel charge
    Sfx setup & sounds for for survey charge
    Halved cost for most exotic building pieces (embarsure, prison gate, chainlink etc)
    Rebalanced loot tables to never have garbage in higher end loot tiers
    M92 implemented
    Codelocks no longer automatically unlock when code is entered
    Reduced component cost for satchel charges
    Reduced component cost for ladders
    Increased salvaged tool component costs
    Made most military weapons uncraftable
    Thrown items (satchel/c4/etc) are properly oriented to throw/land positions
    Spears do more melee damage
    Spears are easier to hit people with
    Spears do less throw damage

    DayZ Development ‏@dayzdevteam 31 Min.
    Survivors! Experimentals/Unstable servers are going offline too. Will be back in 60 minutes.


    Edit: DayZ Development ‏@dayzdevteam 5 Min.
    Experimental/Unstable servers are back! Don’t forget to update your client.


    #DayZ 0.61 Update #16 is Live on Exp. Branch (97MB). No Character Wipe, Supersonic Cracks/Shot Fly Sounds & Server Perf. Fix Preparation.

    https://playrust.com/devblog-137/


    Changelog:


    Fixed object deploy sounds not changing volume with game volume
    Added a bunch of new item UI sounds
    updated positioning of world water bottle & bota bag
    updated jog right anim to work better with bottles
    updated water bottle vm anims
    Halved cost of burlap clothing
    Reduced cost of candle/miner hat
    Airdrop no longer spawns ammo
    Airdrop falls slower

    v252.96


    * Changed AI Controllers to once again be destroyed on Stasis, too much memory overhead to keeping them around on large maps. For servers with a lot of RAM, they can now optionally gain performance by running with -StasisKeepControllers to keep the AI's in memory.


    v252.95


    * Fixed PhysX crash when using wheeled-vehicle Mods. (ARK: Moon Survival etc)


    v252.9


    Unversioned Hotfix: Fixed client-side crash associated with Brontos.
    * Fixed bug with Dino Weights not being applied onto Platform Saddles after unstasising
    * Attached C4 is now always targeted by Turrets where possible
    * Fixed C4 on groundable Flyers taking effect when they're not over-water
    * Platform Saddle Passengers sitting on Furniture now get the standard percentage of their Weight added to the Platform Saddle Dino
    * Veggie Cakes max Percentage Healing amount capped at 2100 HP
    * Bronto attack AoE reduced by 30% for Tamed/Ridden Brontos, Bronto incoming damage multiplier from Explosions changed to 100% (from 50%) and from Fire to 75% (from 40%)
    * 20% per Tamed Ptero Level reduction in Speed (~15% average reduction in Ptero Speed to Tamed Pteros)


    v252.84


    * Fixed issue where attached Transponders were grounding Flyers.


    v252.83


    * Made turrets shoot C4's attached to enemy dinos.
    * Made all Flyers except for Quetz and Wyvern become 'grounded' if you put a C4 on them. To disable this behavior, launch server with ?ForceFlyerExplosives=true



    v252.82


    * Veggie Cakes now have 10% healing of Herbis between 500 and 2500 HP over a 30 second duration, with 50% spoiling lifetime, and no longer are effective on Titanosaurus. Requires Server Update.
    * Likely fix for client-side Health Meter getting stuck at zero.


    v252.8
    Requires Server Update.


    * Veg cakes should no longer be auto-consumed for Food by any dino except Achatina
    * Veg cakes WILL be auto-consumed by any Dino for Health if their HP is below 85% (yes, even Carnivores, though to minimal benefit on them :stuck_out_tongue: ). The Dino will consume one Veg cake every 10 seconds until it has above 85% Health again.
    * Chitin / Keratin can be placed in Feeding Troughs
    * Sauropod Tamed Health gain (leveled-up portion) reduced by 30%
    * Doedicurus and Carbonemys no longer gain Herbivore-healing from Veg Cakes
    * Veg Cake max healing amount limited to 3000 HP over 10 seconds (otherwise 15% of max HP), in addition to instant +500 (edited)
    * Herbivore Explosion Damage multiplier changed to 40% rather than 55%
    * You can no longer erroneously shimmy up sheer landscapes on dinos.
    * Fixed a client-side chat crash.


    v252.7


    * Veggie Cakes now heal 15% in addition to +500 HP (on Herbivores), have cooldown interval reduced to 10s, and take 4x as long to spoil (edited)
    * Herbivores now have 55% damage reduction from explosives and 62.5% damage reduction vs fire (due to their thick hides).
    * Fixed some rare crash cases.


    v252.61


    * Crash fix for servers when loading save games with certain Mods!


    v252.6


    * Ended Turkey Trial Event! (deprecated items)
    * Reintegrated PhysX 3.4 for larger performance gain. Fixed PhysX memory leak!
    * Taking various Eggs now aggro the respective species
    * Improvement to Dino movement physics accuracy when riding a Dino


    v252.5


    * Changed Item stack size limits to Beer Barrel: 3, Catapult: 1, Wind Turbine 1
    * Eliminated Cross-Transfer exploit and took GM actions.
    * Fixed rare server crash.


    v252.4


    * Dedicated Server: Temporarily rolled-back PhysX version to 3.3 in order to resolve Memory Leak. Recommend upgrading to this version until 252.5 is ready which will fix the leak Requires Server Update.
    * When run with ?DestroyUnconnectedWaterPipes=true or official servers always, after two days real-time the pipes will auto-destroy if unconnected to any non-pipe (directly or indirectly) and no allied player is nearby. (edited)
    (you don't have to test that :wink: )
    * Spam-structure building is now rate-limited to help out slow servers.
    * 80% improvement to foundation testing calculation to reduce server stalls when building on slow servers.
    * Fixed a Moschops ambient harvesting crash
    * New GM Commands:


    TakeAllStructure: gives your tribe all the structures of the team you're currently looking at.
    TakeAllDino: gives your tribe all the dinos of the team you're currently looking at.
    GMBuff: gives you god, infinite stats, AI ignorance, and a bunch of experience.
    GMSummon: summons a tamed dino that isn't cheat-tamed, so still requires a saddle.
    * "OverrideOfficialDifficulty=5.0" can now be set in [ServerSettings] INI, not only via the launch commandline ("?OverrideOfficialDifficulty=5.0")


    v252.22


    * Fixed PhysX crash on TheCenter with large overlaps. Requires Server Update.


    v252.2


    * Fixed issue with ragdolls falling thru the ground (new PhysX inverted ray trace direction on terrain heightfields :-P). Requires Server Update
    * Fixed Megalosaurus losing its Tame Affinity whenever it wakes up due to Night-time. Requires Server Update
    * Signed additional PhysX DLL's to help resolve some BattlEye connection issues, and removed some unnecessary PhysX DLL's.


    v252.1


    * Raised proximity structure limit to 10,500 (the structure limit is actually working now with the new PhysX!). Renamed the server variable to "TheMaxStructuresInRange" so that all servers get a one-time reset to the new value: ?TheMaxStructuresInRange=10500 (or in the [ServerSettings] of GameUserSettings.ini). Requires Server Update
    * You can now put Leech Blood in your quick item slots in order to feed it to the Moschops. Requires Server Update
    * Reintegrated the Item Quantity limits for various structures that was lost in the merge from v251. Requires Server Update


    v252.0


    http://www.youtube.com/watch?v=IJ1rWekHO6E&t=0s#ws


    * ARK: Turkey Trial 2! New challenge and cosmetics! Earnable Emotes! (this system also enables Mods to add more Emotes to the game!)
    * New Dinos: Achatina, Megalosaurus, Pachyrhinosaurus, & Moschops!
    * New Mechanic: Breeding Phase 3: Random Mutations and Family Trees. At last!!!!
    * All-new Caves on The Island, redesigned with proper shipping-quality layouts and graphics & increased challenge (ALL Cave Structures will necessarily be wiped in this version). (Still to come beyond this are the Underwater Caves & Tek Cave.)
    * 2 new mythos Explorer Notes for each character
    * Approximate 15% server performance increase due to massive replication & physx efficiency improvement
    * Whistle Ordering Groups! Create groups by class, or specific-dino! Awwww yeah! (also Whistles to group-set Follow Ranges)
    * New Whistle Type: "Move To", point at an arbritrary location and tell your dinos to move there!
    * VFX indicators for whistle commands: Move To, Attack, and Group-Selected Units. ARK RTS?
    * Extra Option to "stream" in "Far" map sublevels, for large memory and performance gains (but reduced visual quality & draw distance).
    * Tamed Giganotosaurus HP & Damage reduced by approximately 15%

    v0.50b


    -(Multiplayer) Fixed bug when attempting to load and play an old saved game with more than 20 holes in a floor
    -(Multiplayer) Fixed a specific race condition when launching game causing client to fail to joining saved games


    v0.50c


    -Fixed old pot and water skins not being able to hold water

    v251.41


    * v251.4: Integrated newer, more efficient PhysX runtime that improves performance approximately 15% on complex saves/servers. Can be accessed on the 'experimental' Steam branch, if you'd like to try it out we recommend backing up your savedata just in case it causes any issues. Please give us any technical feedback if you find issues with the new PhysX here (v251.41 server update fixed issue with not getting Flyer-dismounted within caves): http://steamcommunity.com/app/…ons/0/208684375431054830/


    v251.3


    * Unversioned Hotfix: Client-side changed Dino Tamed-On/Uploaded-From HUD info to only be visible on Unconscious Dinos, even if they're your own team. Also hid that info when "Hide Server Info" option is enabled.
    * Fixed a CrossARK inventory transfer crash. Requires Server Update.
    * Made Flyers dismount in Scorched Earth caves properly. Requires Server Update.


    v251.2


    * Made Spoil Timers retain their realtime values thru CrossARK transfers. Requires Server Update.


    v251.1


    * On CrossARK servers, your Dinos will now indicate the server they were Tamed on when you look at them (and you can see this on dead enemy dinos as well, along with the server they were previously Uploaded from, if any, useful for tracking points of origin.) Requires Server Update.
    * Fixed a case of Dinos falling thru bases/floors on client
    * Fixed server option ConfigOverrideItemCraftingCosts to work properly for inventories that have been loaded from saved game (so it works properly now ;) Requires Server Update.


    v251.0


    * Enabled full Cross-Ark Survivor/Item/Dino transfers between all Official Servers of a specific game mode (PvP, PvE, Primitive).
    * Added new server commandline/ini option ?MinimumDinoReuploadInterval=1000 for number of seconds cooldown between allowed Dino re-uploads (defaults to 0, set to 43200 on Official Servers which is 12 hours). Remaining cooldown time is displayed on the Dino Upload UI.
    * OfficialServer Transferred Dinos now display the name of the server they were transferred from when looking at them (only displays this info when dead if a non-Tribe Dino).
    * Fixed issue with Wild Dinos spawning inside bases (may still be an 'edge case' if you have a very long fence with few nearby structures; requires at least 15 "core" structures within a 6000 unit radius to prevent spawn, or tamed dino within a 4000 unit radius, but otherwise will work properly now).

    https://playrust.com/devblog-136/


    Changelog:


    Improved bullet flyby playback
    Fixed occlusion weirdness on a few sounds
    Fixed a few weapons playing 3rd person reload sounds on deploy
    Tiny bit of misc sound polish
    Reduced stuttering near bases
    Added Water Bottle viewmodel
    Removed ability to menu-drink from bota bag/water bottle
    Revolver refire rate increased
    Revolver aimcone increased
    Revolver damage decreased very slightly
    Combat log includes timestamp
    Fixed some issues with pool.mode set to 2
    Set pool.mode to 2 by default
    Shelves can no longer be placed on deployables
    Pumpkins can no longer be stacked
    Made projectile anti hack stricter
    Fixed rendering layers on some trees
    Fixed client side socket handles sometimes not being destroyed
    Fixed a small client side coroutine memory leak
    Added pooling support to client side lock entities
    Optimized player model and name tag scripts
    Made debug.ambientvolumes dev-only (potential exploit)

    Du machst rechtsklich auf DayZ-eigenschaften-Betas und stellst bei Betas einfach auf Experimental um,um zurpck zu patchen einfach Experimental wieder rausnehmen.