ARK: Survival Evolved

  • v238.6


    * Fixed issue that was often preventing Dinos from Harvesting. Requires server update.
    * Allowed "underneath foundation" build method on non-Quetz platforms/boats. Requires server update.


    v238.3


    * Fixed an issue that was creating too many Beavers/Beaver-Dams. Requires server update.


    v238.2


    * Increased Eurypterid spawn frequency by 60%
    * Rhino can now be picked up by Quetz
    * New Saddles are now craftable on Beaver-Smithy
    * Official Extinction Event servers now have 2x-3x settings
    * Rhino tames 40% faster
    * Non-Official Extinction Event servers will now auto-restart properly
    * Reduced Dunkleosteus maximum Torpor


    v238.1


    * Fixed a server startup crash from v280.0 ;) -- Server admins please update to v238.1!


    v238.0


    * New 'Dino': Woolly Rhino!
    * New 'Dino': Eurypterid!
    * New 'Dino': Dunkleosteus!
    * New "Extinction" Servers which reset after each month, with an in-game countdown and dramatic meteor impact!
    * Fixed Wild Beaver Dams Spawns

    Chillen ist die Kunst, sich beim Nichtstun nicht zu langweilen.

    Einmal editiert, zuletzt von Adebar ()

  • v239.3


    * Fixed time-outs while loading/downloading large (or large quantities) of mods when connecting to servers. Seemingly for good this time. Thanks for the great help to Steam Player MasterDavid of the Tribe Darconic!!


    v239.2


    Requires Server Update!
    * Fixed issue with loaded Chem Tables crafting costs being too cheap
    * Fixed Quetz Armor Building Exploit
    * Reduced Cannon Ball Damage by 15% generally, and 25% with respect to Metal Structures, and 40% with respect to Metal Turrets. Added a small amount of Obsidian as a crafting requirement for cannon balls.
    * Fixed Dire Bear Auto-Eating Narcoberries


    v239.1


    * Fixed issue that was causing weapons with custom ammo to lose their Ammo when moved into a Dino Inventory. Requires Server Update!
    * Fixed 'active' sound effect on Chemistry Table
    * Removed Cannon & Cannon Ball Engram from Primitive Servers. Isn't really appropriate for gunpowderless worlds.


    v239


    * New Creature: Direbear!
    * New Creature: Manta!
    * New Structure: Chemistry Table!
    * New Structure: Primitive Cannon!
    * Broodmother Boss Arenas
    * Added 2 more Player and Dino Max Levels
    * Fixed timeouts that people were getting connecting to servers that used lots of Mods
    * Fixed issue with placeable explosive/traps collisions
    * Fixed physx issue that could cause excessive server lag

    Chillen ist die Kunst, sich beim Nichtstun nicht zu langweilen.

    Einmal editiert, zuletzt von Adebar ()

  • v240.6


    Requires Server Update:
    * Fixed the Teleport max Drag Weight to allow Rexes, for real.
    * Fixed an issue where unconscious wild passive tames were unable to take damage on PvE.
    * Fixed an issue where "meat" would not cook on certain Mods.


    v240.5


    Requires Server Update:
    * Added a 10 second grace period after being released from a Bola in which you can not be Bola'ed again. (with visual feedback of a broken bola hit)
    * Giganotosaurus attack knocks down trees now
    * Rexes (and anything up to 550 Drag Weight) can now be brought into Boss Arenas


    v240.4
    * Fixed performance issue with Arthropluera physics. Recommend server update for better performance!
    * Reduced another 50MB of unused Render Target memory


    v240.3


    * Reduced about 150MB more of shader memory, also improving loading speed
    Requires Server Update:
    * Fixed long-term server timing issue (previously, servers at greater than 2 weeks uptime would start getting whacky)
    * Fixed Fish Meat taming Dinos at 2x speed, now is about the same rate as regular meat (even though it provides half as much food)
    * Fished issue with Gorilla Teleporters potentially getting overlapped
    * Made Boss Arenas reset immediately if there are no remaining live players within them


    v240.2


    * Reduced megapithecus shake
    * Fixed Arthropluera offset when riding on elevators
    * Fixed crash with unsupported "simple dynamic lighting" render pipeline (that pipeline is fully disabled now, it didn't appear to gain any performance)
    Fixes require Server Update:
    * Fish should no longer get knocked back so much when dying
    * You can no longer pet dead/unconscious/baby lystros
    * Arthropluera can be ridden when swimming, has reduced damage knockback


    v240.1


    Fixes require Server Update!
    * Fixed Bola damaging you on Spike Walls
    * Fixed Bola FPV mesh
    * Fixed fish meats not cooking in pre-240 campfires and grills
    * Fixed harvesting Salmon with Sickle (yields high quantity of Prime Meat)
    * Fixed Arthropluera not being able to fit thru Caves/Gates (reduced collision size)


    v240


    * New Creature: Lystrosaurus!
    * New Creature: Arthropluera!
    * New Creature: Sabertooth Salmon, with Fish Meat!
    * New Weapon: Primitive Bolas!
    * Megapithecus Arena
    * Added Option to Disable Melee Camera Swings (including 'Harvesting Head Wobble')
    * Tribe Member Rankings with Customizable Per-Rank Privileges


    This will come in an optional public beta update later this week!:
    - Epic 4K Texture Deployment (all textures at source resolution)! Better texture pool utilization at all Texture setting levels


    http://www.youtube.com/watch?v=1nQDec_x5f0#ws

    Chillen ist die Kunst, sich beim Nichtstun nicht zu langweilen.

    Einmal editiert, zuletzt von Adebar ()

  • http://steamcommunity.com/game…detail/820031373841604935


    http://www.youtube.com/watch?v=BU7ydI1N1No#ws


    Die Map: The Center wurde als Kostenloses DLC auf Steam grade veröffentlicht


    http://store.steampowered.com/app/473850/


    v241.5


    * Added -insecure commandline parameter usage to disable server VAC


    v241.4


    Note: As of v241.4, we have set all Official PvE servers to have 25% Auto-Claim duration, for faster unclaiming/demolishing of abandoned bases, and 50% Replenish Prevention Radius for Resources, to help resources replenish faster and more reliably on PvE.
    * Fixed Dino PvE Auto-Claim time multiplier to use a separate commandline value (?PvEDinoDecayPeriodMultiplier=1.0) rather than the Structure Auto-Claim time multiplier.


    v241.3


    * Fixed ocean spawners continually overflow spawning on TheCenter
    * Fixed case where you could improperly use Vault drops
    * All Official PvE servers now have 0.25 structure decay time and 0.5 structure resource blocking radius multiplier


    v241.2


    * Fixed various TheCenter structure placement, teleport, collision issues, dino difficulty curve, and dino spawns
    * TheCenter clients now work properly on Mac
    * Fixed general case where you could place structures within world geometry
    * Generated shadow distance field data for the rest of TheCenter world geometry meshes (sorry for the large one-time update!!)
    * Saved some RAM on non-ShaderModel5 platforms by discarding unneeded distance field data
    * Reduced Wild Compy HP and Damage by 50%


    v241.1


    SERVER ADMIN NOTE: There was an issue with v241.0 that caused Flyers to lose their Saddles and all Dinos to fall through Structures upon reloading. We strongly recommend all server admins upgrade to v241.1 as soon as possible, and consider rollback of their save data if their players were affected by use of 241.0. We rolled-back the Official Servers accordingly approximately 2 hours for this reason.
    * Fixed critical issue with Flyer Saddles Disappearing and Dinos Falling thru Structures/Bases on game load.


    v241.0


    * Added The Center Official ARK Mod/Map as Free DLC
    * Added new 100-player 'The Center' Official Servers
    * Improved Non-TrueSky Sky & Lighting (+ SM4/Mac/Linux)
    * Significant server PhysX & Networking optimization
    * You can now pickup and toss Dodos & Dung Beetles. Rejoice!
    * Fixed the huge stall/lock when you "Transfer" a bunch of items at once
    * Arthropluera "Turret" AI mode option: won't move and will only used ranged attack against targets.
    * Warmap now dynamically shows the mini-map texture of whatever level you're playing on (even with Mod maps :)
    * Anonymous Dedicated Server package is now only 4GB! (down from like 30 GB)

    Chillen ist die Kunst, sich beim Nichtstun nicht zu langweilen.

    Einmal editiert, zuletzt von Adebar ()

  • Current Version: v242.9


    * Increased server performance another 8%
    * Fixed a Grappling Hook crash
    * Concluded the ARK Anniversary Event
    * Fixed a potential Mod item crash
    Unversioned Hotfix: Fixed a replication threading issue that could have caused invisible players. Ended ARK Anniversary Event for reals. Requires Server Update.
    Unversioned Hotfix: Fixed an issue that would cause players to become unceremoniously kicked off their mounted turrets at certain angles. Requires Server Update.


    v242.8


    * Multi-Threaded networking system for substantial (~15%) sever performance improvement. More perf gains to come soon too!
    * Fixed exploit where Chairs could be used to clip into people's bases.


    v242.7


    * Added client "-NoBiomeWalls" commandline parameter which eliminates the upcoming-Biome-change area wall effects
    * Made TheCenter properly use Overriden GameModes (Difficulty Mods, Prim+ Total Conversion, etc).
    * Fixed a performance issue that was occurring with PvP Offline Raid Protected Servers. Thank you so much to Steam User "Shadowsong" for helping us identify and solve it!
    * Fixed a bug where PvP Offline Raid Protected Servers could lack AI for newly-spawned Dinos.


    v242.6


    Unversioned Hotfix: Made TheCenter properly use Overriden GameModes (Difficulty Mods, Prim+ Total Conversion, etc).
    * Made Swamp Fever particle effect not visible from player's own perspective.
    These require server-side update:
    * Fixed some Raft exploits (C4-Poker and Breach-Rafts)
    * Reduced the scaling by 50% of Dino Adult Food Consumption rate when unstasising. This is to help compensate for the bug fix in v242.0 which now correctly utilizes the Adult Food Consumption Rate when unstasising a Dinosaur (hence the higher rate of consumption on Giganotosaurus, which were one of the few Dinosaurs to use that multiplier).
    * Allowed Vaults to be built on Rafts, specifically.
    * Fixed Raft naming & some other potential Raft networking issues.
    * Made Fortitude slightly more effective for avoiding Disease (90 Fortitude == 80% reduction in Disease chance, rather than 110 Fortitude)
    Unversioned Hotfix: Fixed a performance issue that was occurring with PvP Offline Raid Protected Servers. Thank you so much to Steam User "Shadowsong" for helping us identify and solve it!


    v242.5


    * Improved Argi/Quetz/Ptero/Dimorph eating animations
    * Balled Doed's now only get their damage on autoturret projectiles reduced by 50%, not 100%. Requires server update.
    * Can no longer drop picked-up Dinos through structure walls. Requires server update.
    * Can no longer Detonate creature-attached C4 through structure walls. Requires server update.
    * Diplodocus "friendlyness" no longer plays battle music. Requires server update.


    v242.4


    * Further improved server & clients CPU performance by approximately 5%
    * Fixed issue where turrets wouldn't target someone who had C4's stuck all over their body. Now, Boom. Requires server update.
    * Fixed issue where you could re-imprint on Baby Dinos.


    v242.3


    Unversioned Hotfix: Fixed issue with Leech Blood not being storable in Icebox/Preserving Bins. Requires Server Update.
    * Performance improvements to server yielding 20-25% perf increase. Also improves Client CPU utilization.
    * Changed Rhino Horn requirement to Narcotic on Lesser Antidote. Made Lesser Antidote Disease Immunity last 3 minutes.
    * Leech Blood now spoils after 3 hours (Stackable in Quantities of 50), can be stored in Fridge. Made leech blood more common to harvest.
    * Made Swamp Fever increase movement speed by 20% and decrease rate of food, water, and oxygen consumption by 50%.
    * Made Swamp Fever not able to be transmitted through collisions/walls.
    * Among current non-human creatures, now only Tamed Dodos can be infected with Swamp Fever. (as intended). Any existing infected dinos are cleared on sever launch.
    * Bug Repellent now repels Leeches and bug repellent now works when applied to your Tamed Dinos
    * Attached Leech no longer drains Stamina.
    * Reduced rate by about 70% of Diseased Leeches in Swamps, as intended.
    * Water/Amphibious creatures are no longer targeted by Leeches. (swamp native ;)
    * Dinos will not play the eat animation so often when autonomously eating
    * Fixed another value that was increasing rate of Quetz food consumption, is now fully back to original values.
    * New Server Options
    ?NonPermanentDiseases=true
    This will make Diseases not permanent (you will then lose them if you respawn).
    ?PreventDiseases=true
    This will completely disable Diseases on the server. (thus far just 'Swamp Fever').
    * Fixed appearance of "blue fog" on the Cave-water material.


    v242.2


    * Fixed an issue where some mods were causing certain creatures to have 0 Food or not gain any Food from eating. Requires server update.


    v242.1


    * Fixed Supply Crates being destroyed when there was one remaining removable item left
    * Fixed too-high Quetz Food consumption rate
    * Fixed Plant Species X turrets firing when previously built on prevented Dino Platforms. (they're not supposed to unless overriden)


    v242.0


    * 'ARK's Awesome Anniversary' 1-week Event: Get Ready to Make some Birthday Wishes for Limited Run Items!
    * New Creature: Diplodocus!
    * New Creature: Leech!
    * New Structure: Training Dummy. You can attack this dummy without fear of destroying it, and it will display floating Damage Per Second values so you can see how strong your Dino Army really is.
    * New Mechanic: Permanent Diseases & Cures (Player-Contagious Swamp Fever!!!!)
    * Tribe Groups Phase 2: Support for Limited Non-Admin Invites & Promotions/Demotions per Group! Also "Prevent Dino Unclaiming" checkbox, and other new per-Rank options.
    * Dragon Arena
    * Added option for PvE Servers to disable building around critical resource node regions
    * Added server option to override per-Item Crafting costs
    * Added server option to override the loot tables for each kind of supply crate
    * Added server option to limit number of members in Tribes. Default: no limit.
    * Added 'Follow Range' ( Low/Medium/Far) Setting Per Tamed Dino
    * Multi-Seat Saddles (Galli, Diplodocus, etc) Dinos now have an option to Enable Public Seating. Dino Taxi service, ahoy!!!
    * Servers can now optionally enable an "offline raiding prevention" mode which will make Dinos/Structures invincible if no owner is logged-in (indicated via the head whether the owner player/tribe is logged-in or not). Recommend that server owners utilize this with care, as it may have undesired side effects in a competitive environment. (e.g.: ?PreventOfflinePvP=true?PreventOfflinePvPInterval=60.0?PvPDinoDecay=true?PvPStructureDecay=true)
    * Added Alpha Mosasaurus (contains lots of Black Pearls)
    * Alpha creatures XP reduced by 45%
    * Auto-Turrets can no longer be built on Quetz/Sauro/Mosa/Plesi/Paracer platforms (Plant turrets can't be grown on them). Any existing turrets on such platforms will no longer fire. This is a server option of "?OverrideStructurePlatformPrevention=true". Otherwise they're now only allowed on Rafts and non-moving Bases.
    * Plant Turrets now consume Fertilizer per shot, and also will not shoot if no water is in the crop plot.
    * Approximate +100% increase to Saurupod and Paraceratherium respective Weight stats.
    * Breeding Mechanics Phase 2: Interactive Baby Raising
    * Optional RPG Stat Mode: Displays Floating In-World Damage Numbers for all Player-Related Damage Events.
    * Fixed issue where Quetz platform could create floating structures


    New server commands for v242 are here: http://steamcommunity.com/app/…ns/10/350532536100692514/

    Chillen ist die Kunst, sich beim Nichtstun nicht zu langweilen.

    Einmal editiert, zuletzt von Adebar ()

  • v243.95


    Requires Server Update:
    * Fixed a networking performance issue that would affect servers with <= 2 accessible cores, as well as improving Non-Dedicated Hosts.


    v243.94


    Requires Server Update:
    * Fixed various important network issues involving teleporting/fast-travel resulting in 'invisible' Structures on Clients.
    * Improved server performance by approximately 5% depending on number of connected players.
    * Fixed issue where Rafts could appear in the incorrect location on Clients.


    v243.91


    Requires Server Update:
    * Fixed various Ptero and Quetz and Chair exploits that allowed getting thru Structures.
    * Fixed issue where Tribe Alliances would not initially be loaded, causing pandemonium among Dinos and Turrets within cross-Alliance bases.


    v243.9


    Requires Server Update:
    * Fixed significant performance issue with dual-core CPU's, affected Servers and Singleplayer mode. Thanks to Steam User / Server Host "ddvs1" for helping us track this down!!
    * Fixed Max XP limit on Dedicated Servers.


    v243.8


    Requires Server Update:
    * Fixed longstanding issue with Platform Saddle Structure Snapping (particularly with Pillars) being unreliable.
    * Fixed issue with creating side-snapped floating pillars.


    v243.7


    Requires Server Update:
    * Fixed erroneous demolition of snapped Pillars.


    v243.6


    Requires Server Update:
    * Properly added 2 more max-levels (XP limit) to Players and DInos.
    * Fixed longstanding multiplayer issue where weapons often wouldn't correctly auto-reload when switching to them if previously out-of-ammo.
    * Fixed an issue where Dinos could get stuck in a Fleeing state forever.
    * Improved Terror Bird spawns (not so many).
    * Tree Platform now requires Holding Demolish option for 6 seconds to activate the Demolish option. Because Demolishing Tree Platforms can instantly take down an entire Tree Base, it should be a little more time-consuming to ensure that's the desired selection.


    v243.5


    Requires Server Update:
    * Fixed Beaver Dams (they weren't spawning)
    * Fixed Manta Taming
    * Fixed Obelisk Terminal activation collision
    * Fixed Server Primitive Engrams INI to contain Rope Ladders


    v243.4


    Requires Server Update:
    * Fixed some pillar building issues (couldn't place pillars directly on platform saddles/rafts, or on some platform-ceiling extensions).
    * Fixed issue of getting more Swamp Fevers if you had Leeches attached to you on each subsequent game relaunch.
    * Fixed issue where some swamp water dino spawners weren't active.
    * Fixed issue where some servers/clients were stalling out.


    v243.3


    * Fixed Toads/Dimetrodons/Leeches and other swamp water creatures not spawning (Swamp Water spawns). Requires Server Update.
    * Force respawn all wild Dinos once for servers/singleplayer (if they haven't already run the biome clearance manually) to help clear up any wild dinos stuck under the ground.
    * Auto-Turrets will now properly target & shoot Dino platform "Trojan Horse" builds. Requires Server Update.
    * Possibly fixed potential Linux Server performance issue
    * Added Titanosaurus colorization


    v243.2


    * Fixed Chemistry Bench not properly containing "Absorbent Substrate" Engram. Requires Server Update


    v243.1


    * Fixed a server crash associated with Dino Baby Births. Also fixed www.SurviveTheArk.com Tripwire Alarm & Birth Notifications to properly work! Requires Server Update.


    v243


    - New Creature: Titanosaurus!
    - New Item: Gas Mask!
    - New Item: Herbivore "TastyCakes"
    - New Item: Chain Bola Ammo for Ballista Turret!
    - New Structure: Retractable Rope Ladders!
    - New Structure: Tree Sap Taps!
    - New Structures: Wood and Metal Tree Platforms!
    - New Mechanic: Custom Tripwire Alarm Notifications via SurviveTheArk.com (E-mail and Forum). Optionally Tribes can post to arbritrary URL, if they have a custom system! Now if someone's raiding your base, you can get on top of it! ;)
    - Biome Update: Snow Extension & New Redwood Forests (this is a major environmental overhaul!)
    - Ruins
    - GroundClutter effect extended 50% further and +20% more GPU efficiency
    - Approximate +5% GPU performance improvement related to more efficient foliage culling
    - Approximate +10% Server CPU gains related to more network multi-threading
    - Added option to disable Inventory Sounds. Yeah ;)
    - Balled Doed's are no longer invincible to Tamed Dino melee attacks -- now just very, very resistant to them.
    - Magnfiying Glass now displays creature Torpor stats (on Wild creatures too).
    - Tribe Alliances now disabled in Offline Raid mode (too complex to determine if anyone in an Alliance is around), C4/Traps can no longer be placed near Offline-Raid Protected Structures, and Offline-Raid mode now forces all Structures to be Lockable so that players can "Lock" Crop Plots to prevent their turrets from being disabled.
    - New Server Option: "?PreventTribeAlliances=true" to prevent tribe alliances
    - Engagement with Wild Naturally-Fleeing & Small creatures (tiny bugs etc) no longer trigger combat music
    - Tamed Dinos that are following a submerged allied Target will not attempt to float to the surface of the water, but rather will attempt to stay at the depth of their allied Target. (helpful when deliberately going deep-diving your tamed land Dinos). However, Dinos that are capable of suffocating will try to surface if they are out of Oxygen regardless!
    - Vaults can no longer be dropped onto saddle platforms
    - Transfer-All/Drop-All methods now only drop/transfer what is currently disabled in the inventory, respecting any filters/folders you may have active (so for example, if you're within a folder, it will only transfer those items, or if you have a text filter active, etc).
    - Fixed an issue where pillars were not being calculated correctly as foundations when building pillars downwards
    - Massive +33% rendering gains with any translucent rendering (particles, greenhouse windows, etc). Yay for eliminating unnecessary SceneColor resolves!
    - Game.INI values to scale the the 5 kinds of XP earned: Generic (automatic over time), Crafting, Harvesting, Killing, and SpecialEvents: "KillXPMultiplier","HarvestXPMultiplier","CraftXPMultiplier","GenericXPMultiplier","SpecialXPMultiplier" (all 1.0 by default)
    - Tamed & Wild Gigas Damage reduced by 50%, Wild Giga HP reduced by 40%, Tamed Giga Run Speed reduced by 30%, Tamed Giga HP reduced by 25%, Giga Stamina Increased by 30%. Tamed Gigas now require/consume 50% less food for subsistence.
    - Tamed Ptero Damage reduced by 30%
    - Fixed a rare PhysX crash that would bring down servers on occasion. Seemingly free of any more PhysX-crashes now!
    - Fixed bug where Wild Giganotosaurus and other dinos would not respawn properly until the server was relaunched.
    - Added two additional levels to gain, for Players and Dinos
    - Server Note: To allow your Server's Titanosaurs to be permanently tamed (namely allow them to be Fed), launch your server with this commandline option: ?AllowRaidDinoFeeding=true
    However, note that TheIsland currently only spawns 3 Titanosaurs whatsoever, so 3 Tamed ones would ultimately block any more Wild ones from spawning.


    Note for Unofficial Servers: If you wish to destroy structures within the new Biomes, you can launch your servers with this commandline parameter (that's a dash, not a question mark -- put this at the end of your server commandline ;)
    -StructureDestructionTag=DestroyRedwoodSnowStructures


    Note this command will only execute once per server save!

    Chillen ist die Kunst, sich beim Nichtstun nicht zu langweilen.

    Einmal editiert, zuletzt von Adebar ()

  • v244.72


    * Client-side update: Fixed crashes associated with loading directly into a server from the Steam browser list, and a rare crash associated with streaming skeletal meshes.


    v244.71


    * Client-side update: Fixed crashes associated with loading directly into a server from the Steam browser list, and a rare crash associated with streaming skeletal meshes.


    v244.7


    * Fixed crash in 244.6 (recommend that all unofficial servers upgrade ASAP!)


    v244.6


    * Defaulted to using "new save format", which is approximately 4x faster and 50% smaller. If you want to use the old save format, launch with -oldsaveformat. (New saves are not backwards compatible!)
    * Reduced client game memory usage by about 600 MB system and 600 MB GPU RAM! (all meshes now stream LOD's dynamically). This could potentially have a small runtime performance impact, so to use the old method (more RAM usage but no potential performance loss), launch with -nomemorybias
    * Diseases are now permanently cleared whenever you level-up; as you get "older", it's more time consuming to recover from a disease.
    * Titanosaurus torpor reduced by 50%, and Travel Distance for taking Torpor reduced by 50%. Effectively, Titanosaurus is now much easier to knock out. Titanosaurus Saddle Engram is now moved to Level 85 with 120 EP requirement.



    v244.5


    * Experimental fast save/load code implemented for servers. Approximately 4x faster and 75% smaller. We strongly recommend backing up your save games if you intend to try this out, as we're still testing it. Use with launch commandline "-newsaveformat"
    - Fixed a case where armor could be circumvented using gun weapons. Requires Server Update.


    v244.4


    * Fixed an issue with Rockets. Required deleting all existing Rocket Ammo Items once. We are sorry, but it was necessary! Special thanks to Survivor "Rocketreporter" for the extremely helpful bounty report! Requires Server Update, we recommend upgrading as soon as possible!


    v244.3


    * Fixed issue with players teleporting above the landscape in Cave 1. Requires Server Update.
    * Windows & Linux Dedicated Servers now support automatic mod download/installation/updating! Just add "-automanagedmods" to your launch commandline and it will do so before the server launches (note for Maps this will not work unless you're specifying the Workshop ID to load a Mod Map). On Linux Servers, you need to run this script (included with the ARK dedicated server files) once to install SteamCMD: \SteamCMDInstall.sh


    You can also specify a manual list of extra Steam Workshop Mods/Maps/TC ID's to download/install/update in your Game.ini via (with the commandline as normal to actually use them in-game), example:


    [ModInstaller]
    ModIDS=680481868
    ModIDS=682394267
    ModIDS=714672786


    v244.2


    * Fixed issue with Fish endlessly spawning on land near the Redwood Biome. Requires Server Update.


    v244.1


    Unversioned Hotfix: Significantly reduced client-side hitches/stalls during network Structure streaming.
    * Fixed unharvestable snow-transition trees, they're now harvestable. Requires Server Update.


    v244.0


    * Holiday Event Items: Celebratory Colorizable Sparkler Skins (which can be applied onto Torches, which can now be mounted on wall-torches and standing Torches for infinite light colors!) -- get 'em from Diseased Leeches -- & Fireworks Launcher Skins -- get 'em from Alpha Mosasaurs.
    * Fix for missing resources on snow areas of TheIsland (after Biome Update)
    * Fix for increasing memory when opening Inventory UI repeatedly
    * Approximate 10-15% Loading Speed Performance Improvement, and faster connection to servers
    * Lots of powerful Dev Kit functionality hooks
    * Lotta Alpha Mosasaurus' in honor of Shark Week 2016 -- hunt & kill them to get a special limited edition item ;)

    Chillen ist die Kunst, sich beim Nichtstun nicht zu langweilen.

    Einmal editiert, zuletzt von Adebar ()

  • http://www.youtube.com/watch?v=JRYl8iznKvc#ws


    Current Version: v245.99


    - Fixed an issue with Industrial Grinders. Recommend all player-hosted servers update asap. Requires Server Update.


    v245.989


    - Gate Frames are no longer considered foundation/resource-blockers (and can not be built within range of enemy Foundations).
    - You can launch an autodestroy enabled server with "?OnlyAutoDestroyCoreStructures=true" to prevent any non-core/non-foundation structures from autodestroying (however they'll still get autodestroyed if a floor that they're on gets autodestroyed, of course). Official PvE Servers now use this option.
    - Fixed an exploit that allowed phasing through walls.
    - Fixed a turret avoidance exploit.
    - The following structures can no longer be built within range of enemy foundations:
    Large Storage Box
    Storage Box
    Bookshelf
    Wardrums
    Wooden Cage
    Wooden Bench
    Wooden Chair
    Cooking
    Air Conditioner
    Lamp Post
    Omnidirectional
    Feeding Trough
    Preserving Bin
    All Flags
    Compost Bin


    v245.988


    * Fixed issue where "FastDecayUnsnappedCoreStructures" was affecting Tree Platforms.


    v245.987


    * Updated Primitive+, fixing numerous issues! May require Server update to retain compatibility with clients! Requires Server Update.
    * Changed Pillars back to the low-prevention radius they previously had.
    * New server option: "?FastDecayUnsnappedCoreStructures=true", which will decay unsnapped foundations/pillars at 5x speed.
    * Note: All official PvE servers now have "-AutoDestroyStructures", to automatically demolish old structures, and "?FastDecayUnsnappedCoreStructures=true". Official PvP servers only do this on Pillars, using "?OnlyDecayUnsnappedCoreStructures=true".


    v245.986


    * Fixed cases where you could get stuck in world geometry after being pushed by Dinos. Requires Server Update.
    * Fixed another case of Dinos falling thru Floors. Requires Server Update.
    * Pillars now extend resource/respawn prevention radius as far out as foundations. Requires Server Update.
    * New server option: ?OnlyDecayUnsnappedCoreStructures=true
    If set, only unsnapped core structures will decay. Useful for eliminating lone pillar/foundation spam on PvP Servers.
    * On August 22nd, we will be enabling Auto Destruction of any decayed (demolishable) PvE structures on all Official Servers. They will at that time be auto-destroyed if they are publicly demolishable. Also, at that time, all old lone (unsnapped) pillars & foundations will be cleared from Official PvP servers



    v245.98


    * Fixed networking issue associated with 'flickering' / 'detached' Mounted Dinos. Requires Server Update.


    v245.97


    * Fixed getting stuck on rocks/geometry when pushed by Dinos. Improvements to Dinos & Bodies falling thru Floors. Requires Server Update.


    v245.96


    * Fixed character Ragdolls falling through the ground when dying. Requires Server Update.


    v245.95


    * NVIDIA ANSEL support! How do we actually enable it however? Details shortly! (launch the game with -allowansel and then press Alt-F2 during singleplayer gameplay, but there's something else too). You can generate cool screenshots like this, even super-rez and stereoscopic 3D / VR-ready: {LINK ENTFERNT}
    * Fixed Sky rendering in VR mode
    * Fishing Rod can only be crafted 3 times from a Blueprint and can not be repaired, but Fishing Rod loot quality scale increased by 20%! Fishing is also less likely to yield rare resources. Requires server update.
    * Fixed bug with Scuba Tank durability decreasing too quickly on long-running servers. Requires server update.
    * New Dev Kit Hooks: Mods can now Remove engrams from the game, as well as append additional Dinosaur spawns without having to completely override the Dinosaur spawn entries. Requires server update.
    * TheCenter: Disabled jumping-puzzle reward loot for the time being.


    v245.94


    Unversioned Hotfix: Re-added SteamCMD.exe for dedicated server mod management using "-automanagedmods" commandline
    * Reintegrated core VR support for retail Oculus unit! Details here:
    http://steamcommunity.com/app/…ons/0/353915847942807512/


    v245.93


    * Added "Wild Only" targeting setting for turrets. Requires Server Update.


    v245.92


    * Fixed a crash that would occur with the Industrial Grinder. Requires Server Update.


    v245.9


    * Added optional launch command for severs to disable non-meat Fish Loot: -nofishloot Requires server update.
    * Clamped Fishing Rod Effectiveness to 600%. Requires server update.
    * Industrial Grinder now yields up to 100 items of a type per grind (rather than 50). Requires server update.
    * Fixed client-side memory stomp crash (W+F bug)


    v245.8


    * Fixed Allosaurus spawning too close to bases. Requires server update.
    * Fixed harvesting issue (inability to harvest). Requires server update.


    v245.7


    * Fixed various issues reported on TheCenter, and further optimized. Requires Server Update.
    * Rebalanced Fishing Rod loot table & scaling. Requires Server Update.
    * Made Carnivores not insta-harvest creatures that they kill, except for the Pelagornis and Beezlebufo as appropriate. Requires Server Update.


    v245.6


    * Fixed an issue with inability to harvest repeatedly when holding the attack button on a melee weapon. Requires server update.


    v245.5


    * Fixed multiple-melee-attack bug with melee-weapons
    * Made Carnivore insta-harvest take the death-inventory of the victim as well (provided the Carnivore has Collect Victim Items enabled and sufficient Inventory Weight).



    v245.4


    * Fixed inability to Fish. Requires Server Update.


    v245.3


    * Fixed & Improved Ragdoll Networked (requires Server And Client update). Also re-enabled Ragdoll Death Impulse.
    * Removed Fishing Rod Blueprint from Fish Loot Table and decreased Fish Loot Table Qualtiy by 33%, as well as marking certain Fish Loot Table Items to only occur at high-quality.
    * Land Dinos can now do movement-blocking attacks while in Water again (Scorpion etc), but not when Falling anymore ;)
    * Fixed potential memory corruption
    * Made Beezlebufo's 5x bug damage multiplier apply to Dragonflies as well (was always supposed to)


    v245.2


    Unversioned Hotfix: Fixed Primitive+ Storage Boxes not appearing. Requires Server and Client Update, please update accordingly!
    * Fixed issue with Tamed Pelagnornis disappearing. Requires server update!


    v245.1


    * Fixed a server crash associated with Fishing
    * Fixed issue where carried Dinosaurs couldn't attack
    * Fixed a server performance issue


    v245.0


    -TheCenter mega-update! (New Biomes, New Islands, New Caves & Creature Spawns, etc)
    - New Official Total Conversion: Primitive+, optimized, 'completed', and packaged as Free DLC
    - New Creature: Pelagornis!
    - New Creature: Allosaurus!
    - New Item: Fishing Rod + Fishing Mechanic!
    - New Structure: Industrial Grinder: grinds items into a portion of their crafting resources, converts resources into simpler resources
    - New Structure: Spiral Staircase (Stone/Wood/Metal)
    - New Mechanic: Optional Hitmarkers for ranged attacks (server can toggle them, as well as client if the server allows it). Default enabled, "?AllowHitMarkers=false" to disable. Also, server crosshair is now enabled by default, "?ServerCrosshair=false" to disable. There are now client options to disable these effects locally as well.
    - Building Attack/Destruction TribeLogs
    - UI Option to colorize item name texts based on quality level.
    - Offline Raid Protection mode now disables PIN Locking, and Structures in Caves no longer get ORP.

    Chillen ist die Kunst, sich beim Nichtstun nicht zu langweilen.

    Einmal editiert, zuletzt von Adebar ()

  • http://store.steampowered.com/app/512540/?snr=1_5_1100__1100


    http://www.youtube.com/watch?v=Ot_NIoBE0j8#ws


    v246.71


    * Fixed Molleratops and Rock Golem not showing up. Highly recommend that servers upgrade to this new version!
    * Fixed client-side crash loading TheCenter.


    v246.7


    * Fixed invalid retaining Tent buff. Requires Server Update!
    * Fixed Molleratops & Rock Golem activations messing with the Tribe Ride/Order Rank values. Note: older servers should update to stay in sync with clients, otherwise clients will not be able to Drink / Hide respectively. Requires Server Update!
    * Fixed a server hang.
    * Added extra hang protection to server where if it hangs for more than 30 minutes at startup and 15 minutes thereafter, it will automatically shut down).


    v246.61


    * Fixed a rocket exploit. Thank you ARK Survivor "Lawrence"! Requires Server Update!


    v246.6


    * Lightning Wyvern beam no longer damages structures
    * Mantis can no longer equip invalid Saddle types
    * Rock Golem now takes 50% damage from Wild Dinos, rather than 10%


    v246.5


    Unversioned Hotfix: Fixed issue with the Chainsaw sound staying on after unequipping.
    Unversioned Hotfix: Added multi-lingual translations for ScorchedEarth. Also added the following new translated languages, use via launch commandline -culture=LanguageCode
    Basque: eu
    Catalan: ca
    Georgian: ka
    * ScorchedEarth: Fixed issue where generators would not automatically come back online after an Electrical Storm


    v246.41


    * Fixed issue where certain Mods would crash. Requires Server Update.


    v246.35


    * Fixed a server-side issue where servers could potentially lock-up when using the Fishing Rod. Requires Server Update.
    * Fixed issue where character could spontaneously get get knocked off ladder when climbing. Requires Server Update.


    v246.3


    * You can now (rarely) get rare mushrooms/rare-flowers on scorched earth from purple plants, and sickle now harvests from seed cactus. Requires Server Update.
    * Whip now only has 25% chance to disarm players. Requires Server Update.
    * Wyvern milk can no longer be put in refrigerators. Requires Server Update.
    * Spiral stairs now have proper railing collision so you can't accidentally walk-off the edge. Requires Server Update.
    * Fixed Battleye disconnection issue when doing server survivor transfer
    * Changed Manticore Tribute cost to require only 10 wyvern talons per type, rather than 15. Requires Server Update.
    * Antidote item can now be crafted with deathworm spikes alternatively instead of leech blood. Requires Server Update.
    * Fixed Narcotics not working on Giganotosaurus, and possibly other Dinos. Requires Server Update.


    v246.2


    * Added 2 additional Player & Tamed Dino Levels. Requires Server Update.
    * Optimized Server Dino Status updating for performance gain. Requires Server Update.


    v246.1


    * Fixed a critical server and client performance issue! Immediate upgrade of all servers is highly recommended!
    * Fixed issue with losing Engrams on downloading Survivor via Cross-ARK Transfer.
    * Fixed insulation calculation bug that caused spontaneous death in some bases. Requires Server Update.
    * Fixed issue that was causing item tooltips not to appear in singleplayer mode (and thus the item management hotkeys not to work).
    * Giganotosaurus no longer harvests wood. Requires Server Update.
    * Poison Wyvern tertiary 'C' ground attack is now Wing-Flap Wind, not Snarl. Requires Server Update.
    * Diseases no longer persist across Survivor cross-server travel. Requires Server Update.
    * One-time Official PvE TheIsland Server rollback to fix deletion of bases around mountain no-build areas. Disabled use of mountain no-build areas on Official PvE


    v246


    Unversioned Hotfix: Fixed TheCenter server/client content mismatch. Please update TheCenter Dedicated Servers
    - Scorched Earth Expansion Integration!
    * Cross-ARK travel & Cross-Official-Server Transfer via Supply Crates & Obelis Terminals
    * New Structure: Large Ceiling Dino Doors (Stone, Metal, Adobe)
    * NVIDIA Ansel support (Launch ARK with the NVIDIA Ansel launch option (or -allowansel), Alt-F2 during singleplayer gameplay, and [Delete] in spectator mode to access Depth of Field menu!)
    * Mounted Dinos are now throw by double-tapping the F key. They can be thrown when riding by pressing the R key.
    * You can now hold down the Hotbar Key for any consumable/eatable item to rapidly consume the entire stack of items.

    Chillen ist die Kunst, sich beim Nichtstun nicht zu langweilen.

    Einmal editiert, zuletzt von Adebar ()

  • v247.9991


    Highly Recommend that Servers Hosts upgrade to this version!
    * Changed Structures collision channels to fix issues with crop plots, elevators, etc. Requires Server Update.
    * Improved Quetz platform flight-blocking traces (less rubber-banding).
    * Lightning Wyvern beam now damages Raptors and other small Dinos it was missing


    v247.999


    * Prevented spike walls on Dino Platforms (retroactive, unless ?OverrideStructurePlatformPrevention=true)
    * Prevented Quetz from moving when head is blocked by platform structures
    * Prevented floating platform structures (non-retroactive)
    * AutoTurrets shouldn't ever shoot where it can't hit anymore
    * Prevented building near supply drop points on PvE (unless ?PvEAllowStructuresAtSupplyDrops=true)
    * Overworld supply drops will now spawn near player structures in online PvP


    v247.99


    * Improvement to Server PhysX performance!


    v247.97


    * Further performance improvement to server-side timer logic.


    v247.96


    * Fixed serious performance issue with dedicated servers. Highly Recommend that all server hosts upgrade as soon as possible!


    v247.95


    * Significant server-side performance improvements of approximately 10% on average. Requires Server Update.
    * Servers can now override their difficulty above 4.0, using "?OverrideOfficialDifficulty=5.0" or whatever number they want. Be careful not to go too high!


    v247.93


    * Made Dinos' current Following Target save.
    * Fixed a case where Tamed Dinos could be erroneously destroyed on load/unstasis.
    * Changed enemy-structure destruction log (for the victim tribe) to not display in Tribe Logs by default (instead, a generic structure destruction message is given). Use server setting "?TribeLogDestroyedEnemyStructures=true" to make it indicate the attacker tribe.


    v247.91


    * Fixed issue where Water Pipes & Electric Cables would not update their state correctly. Requires Server Update. Highly recomend that all servers upgrade for this fix!


    v247.9


    * Fixed critical performance problems with Water Pipes & Electric Cables! Requires Server Update.
    * Fixed issue where stasised Wells wouldn't refill connected Taps. Requires Server Update.
    * Fixed issue where water containers in Taps connected to wells would cause the pipes to flicker filled/unfilled. Requires Server Update.
    * Homing Rocket now has max targeting range of 6800 units, and can be distracted by nearby Flares. Requires Server Update.
    * Plant Species Y now has 300% larger activation radius, kills victims faster, lasts longer, degrades & pierces their armor more, and can now only be damaged by flame or explosives Requires Server Update.
    * Whip now has 40% chance to disarm, rather than 25%. Requires Server Update.
    * Fixed issue where Hotkey slots were getting shifted when transferring characters with items across ARK clusters. Requires Server Update.


    v247.85


    * Fixed issue where player collision could get stuck on pipes/cables. Requires Server Update.
    * Added "-ClusterDirOverride=C:/TestStorage/" launch parameter to servers (use whatever path you want). This allows you to use a common cross-server storage location that functions between multiple servers running on the same machine. (And you also still need to launch with "-ClusterId=SOMETHINGUNIQUE" in order to get your box's servers to allow cross-transfer.)


    v247.81


    * Fixed overspawning and physics/collision volume issues on TheCenter. Requires Server Update.


    v247.8


    * Fixed various misc level issues on TheCenter. Requires Server Update.
    * Fixed Pillars accidentally preventing resource spawns around them. Requires Server Update.
    * Fixed Giganotosaurus not being able to attack trees. Requires Server Update.


    v247.7


    * Fixed Archaeopteryx latching onto ScorchedEarth Joshua Tree. Requires Server Update.
    * Fixed Mac text input crash.


    v247.6


    * Fixed case where players could get themselves pushed through world geometry! Requires Server Update.
    * Fixed case where Survivors/Items could be lost on travelling between ARK's


    v247.51


    * Fixed Oculus Rift support for 1.0.0 Retail SDK!


    v247.5


    * Fixed a server-side crash with downloading Survivors on Unofficial Servers.
    * Fixed a crash with the List Sessions UI
    * Improved appearance of Landscape in Ansel Super Resolution captures
    * Fixed an input locking issue with IME using Chinese characters.


    v247.4


    * Added Archaeopteryx and Tapejara to ScorchedEarth -- Archaeopteryx hangs around Joshua Trees, Tapejara can be found in mountainous areas.


    v247.3


    * Fixed Archaeopteryx spawn frequency on TheIsland, now common in Redwoods. Requires server update.
    * Fixed client crash-on-exit that occured with certain mods


    v247.21


    * Fixed TheCenter spawning Archaeopteryx. Requires server update.
    * Fixed crash that could occur when someone was a passenger on the Tapejara
    * Fixed edge case of aiming weapons on the Tapejara.Requires server update.


    v247.2


    * Fixed issue with Structures not colorizing.
    * Fixed issue with platform Beds not allowing spawn. Requires server update.
    * Fixed crash with equipping weapons onto Mantis in singleplayer
    * Improved TheCenter performance/RAM issue (still a remaining problem with this).
    * Fixed Primitive+ Crash. Requires server update.


    v247.1


    * Fixed ability to use Torches/Spyglass/etc while Riding Dinos. Requires Server Update.
    * Fixed Allosaurus Kibble requirements (uses Savoroot Veggie, not Savoroot Seed). Requires Server Update.
    * Fixed Allososaurus & Pelagornis Fertilized Eggs making respective Kibble. Requires Server Update.
    * Fixed singleplayer crash reloading with Mantis Equipment
    * Fixed Primitive+ character animations & updated Primitive+ content. We highly recommend that all Prim+ servers update to this new version!


    v247.0


    * TheCenter mega-update!
    * New Item: Night Vision Goggles!
    * New Dino: Tapejara!
    * New Dino: Archaeopteryx!
    * Wind Turbines now function properly on TheCenter and TheIsland
    * You can now name turrets and the turret name will show up in the Tribe Kill Log/HUD message.
    * PvE Greenhouse auto-demolish timers are now 25% more than Stone
    * Added Server Option to disable Dino Mate Boost
    * 30% to 40% rendering performance improvement of Structures
    * ~300 MB memory reduction by dynamically streaming the destruction meshes
    * NVIDIA Ansel now supports TrueSky at Super Resolutions, and improved Super Resolution SSAO
    * Fixed the colorizable regions of the Wood Chair and Bench (4 of them)
    * In-Menu Options to disable Bloom and Light Shafts, respectively
    * Fixed Korean Langauge setting to use the Steam language value
    * Fixed various collision glitch/exploit cases

    Chillen ist die Kunst, sich beim Nichtstun nicht zu langweilen.

    Einmal editiert, zuletzt von Adebar ()

  • Unraveling the Mysteries of the ARK


    A new Explorer Note has been discovered!


    Survivors!


    We’re excited to reveal the second of many Explorer Notes to be uncovered whilst surviving on the ARK very soon.


    In patch v248, the ‘Explorer Note System’ will be finding its way onto the ARK the Island and Scorched Earth. You’ll be able to discover the stories of actual inhabitants that have lived on the isle, and follow their fate over time. By studying their notes, learning through their experiences, and revealing the secrets they have discovered, you will be able to get closer to the heart of the mysteries surrounding the ARK.


    This "Raia Tablet" has been found specifically on Scorched Earth. It's very intriguing... But who is Raia? And what does it say?


    We are putting out a call to all Survivors! We need your help in translating this mysterious tablet. The first person to translate this tablet and tweet the findings to us on our Twitter @survivetheark (either with a screenshot of the translation or a pastebin link) using the hashtag #ARKNote will be rewarded with a $100 Steam giftcard! Be the first to unravel a true mystery of the ARK, and best of luck!


    Congrats to Sean who was the first to translate the tablet! That was super fast! Here is their translation: https://twitter.com/Kaynide/status/788183597962321920 http://imgur.com/a/D07ZI


    Quelle: http://steamcommunity.com/game…detail/825674838926462404

    Chillen ist die Kunst, sich beim Nichtstun nicht zu langweilen.

  • Note: Procedurally Generated ARKs currently do not work on Linux Servers, Linux Clients, or Mac Clients. We expect to have this fixed within a day or so, stay tuned!


    Note: v248.0 did a one-time reset of INI's, including custom Server INI's. We're very sorry for this, it won't happen again! We will be modifying the engine source to not clobber user INI's when a base INI changes!


    v248.5


    * Implemented a fix for Spoiling times. Requires Server Update! Highly Recommend Servers Get this Update!


    v248.4


    Unversioned Hotfix: Primitive+ now has fixed animations, and various updated content. Requires Server Update.
    * Game support for custom Procedural ARK Generators (ala Mods)! Here's an example:
    http://steamcommunity.com/shar…filedetails/?id=785098977


    v248.3


    Unversioned Hotfix: Fixed overspawn of Dimetrodons in TheCenter Volcano area.
    * Fixed collecting Explorer Notes while on Dinos (get a Dino XP Buff when you collect it on a Dino!!)
    * Fixed crash case with clients on PGM. Still have issues on a Linux Server, expected solution this weekend.


    v248.2


    * Fixed ?OverrideOfficialDifficulty=5.0 (etc) on servers. Requires Server Update.
    * Fixed permissions on Neutering.
    * Fixed Diplocaulus unboarding movement in local play.


    v248.1


    * Fixed issue with Dinos not eating or updating some parts of their AI! Requires Server Update! Highly Recommend Servers Get this Update!
    * Fixed issue with TheCenter preventing player connections


    v248.0


    * You can now wield your weapons when mount-riding certain Dinos. The ARK Box Art is for reals ;)
    - New Feature: Procedurally Generated ARKs! EXPERIMENTAL INITIAL TEST! Details for Hosting Dedicated PGARK Here: https://survivetheark.com/inde…erated-arks-how-to-guide/
    * New Mechanic: Explorer Notes
    * New Dino: Kaprosuchus!
    * New Dino: Diplocalus!
    * New Dino: Chalicotherium!
    * Render batching optimization for ~20% perf in structure-heavy areas
    * Tree Platforms now have +70% HP and +50% resistance to explosive damage
    * Neuter/Spay option for Tamed Dinos (irreversible!)
    * Radial Wheel Menu text size now scales with number of entries (to avoid Diplodocus overload, etc)
    * Spectators can now see player-talking moving lips & hear voice chat when in range
    * Fixed player collisions onto big dino ragdolls
    * Non-Drop-In Supply Crates (Cave/Underwater crates etc) no longer have decreasing Health over time (no longer autodestroy), but they can also not accept Inventory anymore and can not be used to generate Boss Tribute Portals.
    * System to completely add/subtract/override all Map NPC Spawners via INI (highly useful for PGM spawn tweaking). Fully Mod NPC compatible as well! Details here: https://survivetheark.com/inde…erated-arks-how-to-guide/


    http://www.youtube.com/watch?v=1fVD8C1d0wE#ws


    http://www.youtube.com/watch?v=oqch0Ze8u3I#ws

    Chillen ist die Kunst, sich beim Nichtstun nicht zu langweilen.

    Einmal editiert, zuletzt von Adebar ()

  • ARK: Fear Evolved 2!


    http://www.youtube.com/watch?v=2wmg-Sz8lR8#ws


    A Message from Studio Wildcard


    In regards to some of the missing Halloween content, unfortunately we weren’t able to deliver on what we had intended to do for this holiday release. Both Jeremy and Jesse (the founders and captains of our team) had to unexpectedly take care of some work out of the country which affected the development and release, as well as the content we were hoping to provide. The special attributes/effects related to Werewolves and Vampires will not be a part of this holiday event. We are hoping to be able to release these special effects in a future event, as we understand a lot of players were looking forward to experiencing it.


    We always try to include everything that mention in the patch notes and sometimes things occur outside of our control, in this case it was losing two star players - going forward we’ll be working hard to ensure that our Christmas Holiday patch will have a simultaneous release across all platforms, and include the content we intend for it - there’s a lot to look forward to and we’ll do our best to make it up to you guys!


    We sincerely apologize for any inconvenience and disappointment caused by th missing content on PC. We understand the frustrations but we do hope that you enjoy the rest of the Fear Evolved Patch.


    http://www.youtube.com/watch?v=Bc31ilt0XHE#ws


    The Dead have returned and for the next week the ARK is undergoing a spooky seasonal change where the air is cooler, the days shorter and the nights longer, and a Blood-Moon shines brightly as bats, zombies, living skelesaurus, and creepy-crawly creatures of the night appear above ground.


    Running from Friday October 28 through Sunday November 6 on Steam, Fear Evolved 2 will have ARK survivors witness the ARK transform into a dark, eerie landscape teeming with ghoulish graves, overgrown pumpkin patches, and Halloween festivities. Prepare for the ultimate Dino-Ween event, Fear Evolved 2!


    Survivors should take care when exploring the ARKs as the mythical DodoRex stomps across the land with an army of blood-thirsty zombie dodos in tow and is joined by its flying friends, the daunting DodoWyvern, its zealous ZombieWyvern horde, and a variety of re-animated Skelesaurs roam the world.


    For those brave enough to face their fears, there will be a number of new items to collect including the mythical DodoWyvern Mask, the haunting Vampiric eyes, the terrifying Clown mask, the beastly Werewolf mask, and of course don’t forget to be on the lookout for more spooky Skelesaurs in the form of; Giganotosaurus, Quetzalcoatlus, Jerboa, and Wyvern!


    Not to mention, some old festive goodies will be making a return in the form of thatch-rich scarecrows, custom Jack-o-Lantern carvings, Skelesaur Costumes, Candy-Corn loot drops, Witch Hats, Masks! You’ll also be granted the opportunity to tame endlessly-rejuvenating Zomdodos and ZombieWyverns!


    We’re also running a little Fear: Evolved contest! The first two survivors to post a video of them killing both the DodoRex and the DodoWyvern on Official PvP Servers will win a 100$ Steam Wallet Giftcode! (they can be working with other Players/Tribe of course, but we'll only have one code to send to the player who actually posts the video). You can send us a tweet with the link your video on @survivetheark

    Chillen ist die Kunst, sich beim Nichtstun nicht zu langweilen.

    Einmal editiert, zuletzt von Adebar ()

  • v249.2


    * Fixed an Industrial Grinder exploit.


    v249.1


    * Fixed Dino Witch Hat skin to be equipable again
    * Various fixes to ZombieWyverns
    * Fix to allow new Halloween items to be transferable in Obelisk terminal


    v249.0


    - ARK: Fear Evolved 2 (event)
    - Re-Themed ARK, with shorter days / longer nights, colder temperature, scary creatures above-ground
    - DodoWyvern & ZombieWyvern Army, DodoWyvern Mask Skin (Scorched Earth)
    - DodoRex & ZombieDodo Army, DodoRex Mask Skin (The Island)
    - New cosmetic items: Vampire Eyes, Werewolf Mask, and Clown Mask
    - Placeable "Carveable" Jackolanterns, Gravestones, & Scarecrows
    - Return of Fear Evolved 1 Bone Dino Costumes
    - New Bone Dino Costumes (Giga, Quetzal, Wyvern, Jerboa)
    - Witch Hat Skin for Survivors & Dinos is back!

    Chillen ist die Kunst, sich beim Nichtstun nicht zu langweilen.

    Einmal editiert, zuletzt von Adebar ()

  • v250.4


    * Fixed an infinite loop lockup case.


    v250.2


    * Fixed Wyverns / other creatures having infinite special-attack stamina when carrying a creature
    * Changed the following items to have only 1 stack, and retroactively applied this to help deal with an exploit:
    - Industrial Grinder
    - Chemistry Bench
    - Industrial Cooker
    - Tree Platforms
    - Industrial Grill
    - Vault
    - Industrial Forge
    - Ballista Turret
    - Minigun turret
    - Rocket turret
    - Oil pump
    - Cannon
    - Refrigerator
    - Air conditioner
    - Fabricator


    And these are now limited to 5 in a stack:


    - Huge Gates & Gate Frames (Wall and Ceiling)


    v250.1


    * Fix for user/server INI values not being properly utilized


    v250.0


    - Conclusion of Fear Evolved event: the Fear Evolved Structures will be removed, but any earned Cosmetic Items and ZombDodos/ZombWyverns remain!
    - Fix of Procedurally Generated ARK crashes, massive reduction in generation and loading time, fix for PGM's on Linux Servers and Mac & Linux Clients. (Wipes saved v1 PGM's, now is v2)
    - 1 new mythos Explorer Note for each character
    - "Ignore All Whistles" option for Dinos
    - Per-Alarm-Tripwire Option for Tripwires to not be set-off by Tribemates or Allied Tribes. (defaults to not be set off by Allies)
    - Alpha Mosasaurs now drop quality fishing rods
    - Preserving Bin now has 24 item slots
    - Alpha Wyvern and Alpha Deathworm Trophy heads
    - Platform Dinos now add 20% of the inventory weight from creatures/players standing on them (previously was 0%)
    - Imprinted baby walking now respects the server's "AllowAnyoneBabyImprintCuddle" setting
    - Underwater mines no longer target wild dinos
    - You can now paint the bulbs of electric lamps which will colorize the lighting which comes from them
    - Fixed issue where you could upload engram-crafted items to Cross-Server and they would disappear
    - Fixed issue with Industrial Cooker not properly using up water container when crafting
    - Fixed an issue with unstasising structuctures occasionally being invisible on client
    - Sloped Roofs now properly used for indoors calculation
    - Redid all 3D Dino Dossiers to look & be more accurate to original 2D concepts
    - Fixed longstanding issue of movement getting stuck on trees in permanent Falling physics state
    - Snap Point Cycling! Press 'Q' ('give default weapon' key) or 'Z' ('defecate' key) when placing to cycle thru all nearby Snap Points :)

    Chillen ist die Kunst, sich beim Nichtstun nicht zu langweilen.

    Einmal editiert, zuletzt von Adebar ()

  • v251.41


    * v251.4: Integrated newer, more efficient PhysX runtime that improves performance approximately 15% on complex saves/servers. Can be accessed on the 'experimental' Steam branch, if you'd like to try it out we recommend backing up your savedata just in case it causes any issues. Please give us any technical feedback if you find issues with the new PhysX here (v251.41 server update fixed issue with not getting Flyer-dismounted within caves): http://steamcommunity.com/app/…ons/0/208684375431054830/


    v251.3


    * Unversioned Hotfix: Client-side changed Dino Tamed-On/Uploaded-From HUD info to only be visible on Unconscious Dinos, even if they're your own team. Also hid that info when "Hide Server Info" option is enabled.
    * Fixed a CrossARK inventory transfer crash. Requires Server Update.
    * Made Flyers dismount in Scorched Earth caves properly. Requires Server Update.


    v251.2


    * Made Spoil Timers retain their realtime values thru CrossARK transfers. Requires Server Update.


    v251.1


    * On CrossARK servers, your Dinos will now indicate the server they were Tamed on when you look at them (and you can see this on dead enemy dinos as well, along with the server they were previously Uploaded from, if any, useful for tracking points of origin.) Requires Server Update.
    * Fixed a case of Dinos falling thru bases/floors on client
    * Fixed server option ConfigOverrideItemCraftingCosts to work properly for inventories that have been loaded from saved game (so it works properly now ;) Requires Server Update.


    v251.0


    * Enabled full Cross-Ark Survivor/Item/Dino transfers between all Official Servers of a specific game mode (PvP, PvE, Primitive).
    * Added new server commandline/ini option ?MinimumDinoReuploadInterval=1000 for number of seconds cooldown between allowed Dino re-uploads (defaults to 0, set to 43200 on Official Servers which is 12 hours). Remaining cooldown time is displayed on the Dino Upload UI.
    * OfficialServer Transferred Dinos now display the name of the server they were transferred from when looking at them (only displays this info when dead if a non-Tribe Dino).
    * Fixed issue with Wild Dinos spawning inside bases (may still be an 'edge case' if you have a very long fence with few nearby structures; requires at least 15 "core" structures within a 6000 unit radius to prevent spawn, or tamed dino within a 4000 unit radius, but otherwise will work properly now).

    Chillen ist die Kunst, sich beim Nichtstun nicht zu langweilen.

    Einmal editiert, zuletzt von Adebar ()

  • v252.96


    * Changed AI Controllers to once again be destroyed on Stasis, too much memory overhead to keeping them around on large maps. For servers with a lot of RAM, they can now optionally gain performance by running with -StasisKeepControllers to keep the AI's in memory.


    v252.95


    * Fixed PhysX crash when using wheeled-vehicle Mods. (ARK: Moon Survival etc)


    v252.9


    Unversioned Hotfix: Fixed client-side crash associated with Brontos.
    * Fixed bug with Dino Weights not being applied onto Platform Saddles after unstasising
    * Attached C4 is now always targeted by Turrets where possible
    * Fixed C4 on groundable Flyers taking effect when they're not over-water
    * Platform Saddle Passengers sitting on Furniture now get the standard percentage of their Weight added to the Platform Saddle Dino
    * Veggie Cakes max Percentage Healing amount capped at 2100 HP
    * Bronto attack AoE reduced by 30% for Tamed/Ridden Brontos, Bronto incoming damage multiplier from Explosions changed to 100% (from 50%) and from Fire to 75% (from 40%)
    * 20% per Tamed Ptero Level reduction in Speed (~15% average reduction in Ptero Speed to Tamed Pteros)


    v252.84


    * Fixed issue where attached Transponders were grounding Flyers.


    v252.83


    * Made turrets shoot C4's attached to enemy dinos.
    * Made all Flyers except for Quetz and Wyvern become 'grounded' if you put a C4 on them. To disable this behavior, launch server with ?ForceFlyerExplosives=true



    v252.82


    * Veggie Cakes now have 10% healing of Herbis between 500 and 2500 HP over a 30 second duration, with 50% spoiling lifetime, and no longer are effective on Titanosaurus. Requires Server Update.
    * Likely fix for client-side Health Meter getting stuck at zero.


    v252.8
    Requires Server Update.


    * Veg cakes should no longer be auto-consumed for Food by any dino except Achatina
    * Veg cakes WILL be auto-consumed by any Dino for Health if their HP is below 85% (yes, even Carnivores, though to minimal benefit on them :stuck_out_tongue: ). The Dino will consume one Veg cake every 10 seconds until it has above 85% Health again.
    * Chitin / Keratin can be placed in Feeding Troughs
    * Sauropod Tamed Health gain (leveled-up portion) reduced by 30%
    * Doedicurus and Carbonemys no longer gain Herbivore-healing from Veg Cakes
    * Veg Cake max healing amount limited to 3000 HP over 10 seconds (otherwise 15% of max HP), in addition to instant +500 (edited)
    * Herbivore Explosion Damage multiplier changed to 40% rather than 55%
    * You can no longer erroneously shimmy up sheer landscapes on dinos.
    * Fixed a client-side chat crash.


    v252.7


    * Veggie Cakes now heal 15% in addition to +500 HP (on Herbivores), have cooldown interval reduced to 10s, and take 4x as long to spoil (edited)
    * Herbivores now have 55% damage reduction from explosives and 62.5% damage reduction vs fire (due to their thick hides).
    * Fixed some rare crash cases.


    v252.61


    * Crash fix for servers when loading save games with certain Mods!


    v252.6


    * Ended Turkey Trial Event! (deprecated items)
    * Reintegrated PhysX 3.4 for larger performance gain. Fixed PhysX memory leak!
    * Taking various Eggs now aggro the respective species
    * Improvement to Dino movement physics accuracy when riding a Dino


    v252.5


    * Changed Item stack size limits to Beer Barrel: 3, Catapult: 1, Wind Turbine 1
    * Eliminated Cross-Transfer exploit and took GM actions.
    * Fixed rare server crash.


    v252.4


    * Dedicated Server: Temporarily rolled-back PhysX version to 3.3 in order to resolve Memory Leak. Recommend upgrading to this version until 252.5 is ready which will fix the leak Requires Server Update.
    * When run with ?DestroyUnconnectedWaterPipes=true or official servers always, after two days real-time the pipes will auto-destroy if unconnected to any non-pipe (directly or indirectly) and no allied player is nearby. (edited)
    (you don't have to test that :wink: )
    * Spam-structure building is now rate-limited to help out slow servers.
    * 80% improvement to foundation testing calculation to reduce server stalls when building on slow servers.
    * Fixed a Moschops ambient harvesting crash
    * New GM Commands:


    TakeAllStructure: gives your tribe all the structures of the team you're currently looking at.
    TakeAllDino: gives your tribe all the dinos of the team you're currently looking at.
    GMBuff: gives you god, infinite stats, AI ignorance, and a bunch of experience.
    GMSummon: summons a tamed dino that isn't cheat-tamed, so still requires a saddle.
    * "OverrideOfficialDifficulty=5.0" can now be set in [ServerSettings] INI, not only via the launch commandline ("?OverrideOfficialDifficulty=5.0")


    v252.22


    * Fixed PhysX crash on TheCenter with large overlaps. Requires Server Update.


    v252.2


    * Fixed issue with ragdolls falling thru the ground (new PhysX inverted ray trace direction on terrain heightfields :-P). Requires Server Update
    * Fixed Megalosaurus losing its Tame Affinity whenever it wakes up due to Night-time. Requires Server Update
    * Signed additional PhysX DLL's to help resolve some BattlEye connection issues, and removed some unnecessary PhysX DLL's.


    v252.1


    * Raised proximity structure limit to 10,500 (the structure limit is actually working now with the new PhysX!). Renamed the server variable to "TheMaxStructuresInRange" so that all servers get a one-time reset to the new value: ?TheMaxStructuresInRange=10500 (or in the [ServerSettings] of GameUserSettings.ini). Requires Server Update
    * You can now put Leech Blood in your quick item slots in order to feed it to the Moschops. Requires Server Update
    * Reintegrated the Item Quantity limits for various structures that was lost in the merge from v251. Requires Server Update


    v252.0


    http://www.youtube.com/watch?v=IJ1rWekHO6E&t=0s#ws


    * ARK: Turkey Trial 2! New challenge and cosmetics! Earnable Emotes! (this system also enables Mods to add more Emotes to the game!)
    * New Dinos: Achatina, Megalosaurus, Pachyrhinosaurus, & Moschops!
    * New Mechanic: Breeding Phase 3: Random Mutations and Family Trees. At last!!!!
    * All-new Caves on The Island, redesigned with proper shipping-quality layouts and graphics & increased challenge (ALL Cave Structures will necessarily be wiped in this version). (Still to come beyond this are the Underwater Caves & Tek Cave.)
    * 2 new mythos Explorer Notes for each character
    * Approximate 15% server performance increase due to massive replication & physx efficiency improvement
    * Whistle Ordering Groups! Create groups by class, or specific-dino! Awwww yeah! (also Whistles to group-set Follow Ranges)
    * New Whistle Type: "Move To", point at an arbritrary location and tell your dinos to move there!
    * VFX indicators for whistle commands: Move To, Attack, and Group-Selected Units. ARK RTS?
    * Extra Option to "stream" in "Far" map sublevels, for large memory and performance gains (but reduced visual quality & draw distance).
    * Tamed Giganotosaurus HP & Damage reduced by approximately 15%

    Chillen ist die Kunst, sich beim Nichtstun nicht zu langweilen.

    Einmal editiert, zuletzt von Adebar ()

  • v253.995


    * Fixed issue with Spoiling times. Recommend server upgrade.


    v253.992


    * Primitive+ Major Update! (please make sure you have this latest version if you're running Primiive+)
    * Fixed a Fuel-array crash that could affect Primitive+


    v253.99


    * Fixed issue with Pegomastax usage causing invisible Player connections / corrupting save data. Retroactive fix!


    v253.98


    * Cannon, Machine Gun Turret, and Rocket Turret can no longer be used within Electrical Storms.
    * Flyers carrying explosives can now fly, but they have speed significantly reduced (and can not barrel roll!)
    * Explosive Damage now causes PvP respawn cooldown
    * Scorched Earth Sandstorm now causes Dino AI ranges to be significantly reduced due to low visibility
    * Fixed bug where Flyer-Carried C4's would disappear on Clients after a distance.


    v253.95


    * Non-Quetz flyers can no longer carry characters that have C4 on them
    * Spike Walls can no longer damage water creatures


    v253.93


    * Fixed a client-side GPU memory leak.
    * Upgraded BattlEye version, please update your servers!


    v253.92


    * Servers can now allow from-the-air Supply Crates to appear on top of Structures, rather than being prevented by Structures. Launch with "?AllowCrateSpawnsOnTopOfStructures=true" to enable this (enabled on Official Servers).
    * Improved Server stasis/unstasis performance


    v253.9


    * Fixed Piranha overspawning issue on TheCenter, and added latest Dinos to TheCenter
    * Fixed Pelagornis rotating poorly when on water surface


    v253.87


    * ARK Dev Kit hooks


    v253.86


    * Fixed server crash when loading mods in previous build.


    v253.85


    * Fixed server crash in previous build 253.8


    v253.8


    * Ended Winter Wonderland Event (deprecated for backwards compatibility)
    * Flye grabbed by megalo/kapro falling thru world on client fix
    * Gate frame destruction fix
    * Bed respawn thru walls fix
    * Tamed flyers letting grabbed players/dinos stay below terrain fix (u now get uncarried)
    * Fix for tamed cave-dinos not being targetable by wild dinos


    v253.71


    * Ladders on platform saddles now include Weight
    * Fixed a platform Bed spawn exploit
    * Fixed Megalosaurus spawns to occur in all appropriate TheIsland caves, and fixed them getting stuck within Cave 5
    * Raptor Claus Gifts now contain party hats and birthday suits (for a day ;) )


    v253.6


    * Unridden Tuso no longer moves when it has grabbed something (as intended), and fixed an issue that occasionally caused water-dinos to be erroneously killed when grabbed by Tuso.


    v253.51


    * Therizinosaurus damage against non-harvestables reduced by 33% (kept the same against harvestables)
    * Troodon spawn frequency in jungles reduced by 40%
    * Troodon night-time sight range reduced by 25%


    v253.5


    * Fixed Neuter flag saving on Uploaded Dinos.
    * Fixed calculation errors with Spoiling Time. Requires Server Update.


    v253.4


    * Titanboas can be picked up by Dino carriers again (Argentavis etc). Requires Server Update.
    * Fixed Pegomastax losing stolen loot when its body was consumed by a predator. Now it will drop a loot bag if it has any loot. Requires Server Update.


    v253.31


    * Flyers on PvE can once again no longer carry wild dinos unless the "?AllowFlyerCarryPvE=true" option is enabled


    v253.3


    * Fixed crash of Non-Dedicated Session Hosts
    * Made Kapro & Megalo able to continue holding their Prey after dismounting, added "Drop Prey" option to Kapro
    * Fixed Megalosaurus Kibble being preferred by Therizinosaurus
    * Fixed some movement logic that accidentally got clobbered in the Kapro


    v253.2


    * Fixed Megalo/Kapro/Tuso carrying of Dinos on PvE servers
    * Fixed/improved Dinos getting stuck underground after being released by Tuso
    * Fixed some erroneous collision on TheCenter


    v253.1


    * All Winter Wonderland craftable cosmetics now properly appear in Cooking Pot. Requires Server Update.
    * Pegomastax can no longer steal your Engrams. Requires Server Update.
    * Reduced Taming times on Therizinosaurus and Tusoteuthis by 60%. Requires Server Update.


    v253


    http://www.youtube.com/watch?v=SgMKeuPtieg#ws


    - New Item: Photographic Camera. Take photos and apply them onto in-game onto Painting Canvases!
    - New Dino: Cnidaria!
    - New Dino: Troodon!
    - New Dino: Tusoteuthis!
    - New Dino: Pegomastax!
    - New Dino: Therizinosaurus!
    - 2 New Full-Scale Underwater Caves (progression-oriented with Artifacts!)
    - Winter Wonderland 2 Event! Follow Raptor Claus around The Island, Scorched Earth, and The Center as he drops items, coal, and the occasional tough-as-nails creature to keep you warm at night! Lots of cosmetics and the DodoRex make an appearance, along with new items!
    - Additional networking performance gains of approximately +15%
    - BattlEye is now enabled by default for dedicated servers, use -NoBattlEye to run your server without it
    - Various new ARK DevKit features & hooks
    - TamingSpeedMultiplier, HarvestAmountMultiplier, and XPMultiplier are now hardcoded with an extra 2x multiplier. If you wish to have your server use the same rates as before, please reduce your sever's custom values for those by 50%

    Chillen ist die Kunst, sich beim Nichtstun nicht zu langweilen.

    Einmal editiert, zuletzt von Adebar ()

  • v254.96


    * Fixed various cases where Auto Turrets would not fire or improperly miss.


    v254.944


    * Fixed issue with Harvesting saying "X Item Removed." (Requires Server Update!)
    * Added server "?ClampItemSpoilingTimes=true" which will clamp all spoiling times to the items' maximum spoiling times. Useful if any infinite-spoiling exploits were used on the server and you wish to clean them up. Could potentially cause issues with Mods that alter spoiling time, hence it is an option.


    v254.94


    * Troodon now have 50% less night-time targeting distance to players on-foot, and 15% less run speed
    * C4 attached to Dinos or Platform Saddles can no longer be remote detonates through world geometry
    * Fixed harvesting resources not properly adding to completely-filled stacks


    v254.93


    * ARK Valentine's Day Event until February 20:
    *** Dinos will, 5% of the time, drop Box of Chocolates when they mate. Box of Chocolates can be used for a Full-Heal or to advance 50% of a Taming Dino's Bar
    *** New Unlockable "Romantic" Facial & Head Hairstyles (via craftable Items), for Male & Female, New Unlockable "Heart" Emote
    *** Servers can launch with "-vday" to get (extra): 2x Mateboost Range, 3x Mating Speed/Mating Recovery, 3x Baby/Egg Maturation Speed, 1/3rd Baby Food Consumption (all Officials servers are running with this)


    * Reduced lag on Inventory Menus
    * Hair now reacts to being underwater, phyiscs and materials
    * Fixed various misaligned or missing water physics volumes on TheIsland
    * Server custom "HarvestAmountMultiplier" now works as it used to, to bias towards yielding rarer items. This is more costly for server performance, so if you want a more "optimized" server with high HarvestAmountMultiplier (but less rare items), you can launch with ?UseOptimizedHarvestingHealth=true


    v254.91


    * Fixed issue with getting items with servers using HarvestHealthAmount greater than 1. Requires server update!


    v254.9


    * Fixed issue with client movement synchronization becoming inaccurate on servers that had long-running World Saves. Requires server update!
    * Reduced client-side memory usage of 254 game assets.
    * Added "Disable Menu Transitions" Option, for power-users to navigate through menus more quickly.


    v254.894


    * Fixed another Timer bug (i.e. Kapro jump issue). Highly recommend server update to this version!
    * Optimized generation of large quantities of harvestable items (major performance improvements to Unofficial servers with boosted rates)


    v254.892


    * Fixed Tamed Dinos not pooping at correct rates. Requires server update!
    * Further improved server performance by a significant margin (~10%)


    v254.89


    * Fixed critical issue where some Dinos wouldn't Eat or Tame properly (timer issue fixed). Highly recommend that servers upgrade to this version!


    v254.87


    * Fixed build issue that was deleting foreign Dinos from savegames. All servers must upgrade to 254.87!


    v254.86


    * Fixed Wild Dino spawns getting crowded out by Tamed Dinos on servers
    * Improved server performance approximately 20% by final timer optimization and Tamed Dino optimization
    * Reduced Armor Rating Effectiveness on Golem, Bronto, Quetz, Doed, Carbo, and Quetz by 50%
    * Prevented using Whip to pickup items thru walls
    * Note: For servers, v254.86 has an issue that will delete foreign Dinos from savegames. All servers must upgrade to v254.87 to avoid this issue!


    v254.72


    * Fixed getting stuck when exiting Ladders in Singleplayer/Non-Dedicated modes.


    v254.71


    * Fixed Tek Rex Helmet interaction with Walls/Clipping.
    * Fixed another issue with the optimized Timers.


    v254.7


    * Fixed memory leak and performance overhead associated with low-level Timers. Recommend servers upgrade to this version!
    * Element no longer spoils, and bosses drop approximately 33% more Element.
    * Increased damage of Tek Projectiles and reduced Element cost.
    * All Tek armor has had its durability pushed up from 120 to 300 (In line with a good piece of Journeyman Equipment. This was just an oversight on our part, they were always meant to be more durable!)
    * Tek Pants ability no longer consumes element when coming into contact with/destroying the destructible foliage, and uses the original amount of element for running over time.
    * Added a new Wild NPC Stasis Range scaling-for-player-count option to scale server performance for more players (requires inputting into INI, not commandline), example:


    GameUserSettings.ini:
    [ServerSettings]
    NPCNetworkStasisRangeScalePlayerCountStart=70
    NPCNetworkStasisRangeScalePlayerCountEnd=120
    NPCNetworkStasisRangeScalePercentEnd=0.5


    v254.6


    * End key now toggles Tribe far-distance Dino Nameplanets
    * New Tek +200 insulation buff when wearing full set of Tek Armor containing Element
    * Fixed Wild Basilosaurus taking damage in deepwater. Tamed Basilo still will, however now it only takes 1/10th the amount of damage-over-time.
    * Significantly improved server performance via low-level optimization of Timer system, reduced server stalls approximately 15% perf gain.
    * Hiding Engrams now automatically prevents them from appearing in Supply Crates even if they are not in the Exclude Items Indices list.
    * Boss Musics now properly automatically takes the Music Volume setting into account.
    * Added [/script/shootergame.shootergamemode] PlayerBaseStatMultipliers[0-11] to multiply player BASE stats (you can use the PerLevelStatsMultiplier_Player[] array to multiply player per-weight stats)
    * Tek weapons now do substantially more damage vs everything except structures. (Rifle is +50% damage, Rex Saddle is +100% damage.)
    * Tek armor offers slightly greater physical protection (+30 armor per piece.)
    * Tek Rex shots take slightly less Element. (Down to 5 from 6)
    * Burn rate of Element for Legs and Chest reduced by 50% (50% more time per piece of element.)
    * Saved approximately 280 MB of GPU RAM due to distance field optimization, and increased distance field performance.


    v254.5


    * Fixed certain server stalls during player joins
    * Server options to disable Taming & Riding:


    Game.ini:
    [/script/shootergame.shootergamemode]
    bDisableDinoRiding=true
    bDisableDinoTaming=true


    * You can now alter Boss Element on your server using the following INI values:


    ConfigOverrideSupplyCrateItems=(SupplyCrateClassString="DinoDropInventoryComponent_BossSpider_Easy_C",MinItemSets=1,MaxItemSets=1,NumItemSetsPower=1.0,bSetsRandomWithoutReplacement=true,ItemSets=((MinNumItems=1,MaxNumItems=1,NumItemsPower=1.0,SetWeight=1.0,bItemsRandomWithoutReplacement=true,ItemEntries=((EntryWeight=1.0,ItemClassStrings=("PrimalItemResource_Element_C"),ItemsWeights=(1.0),MinQuantity=100.0,MaxQuantity=100.0,MinQuality=1.0,MaxQuality=1.0,bForceBlueprint=false,ChanceToBeBlueprintOverride=0.0)))))


    DinoDropInventoryComponent_BossDragon_Easy_C
    DinoDropInventoryComponent_BossDragon_Hard_C
    DinoDropInventoryComponent_BossDragon_Medium_C
    DinoDropInventoryComponent_BossGorilla_Easy_C
    DinoDropInventoryComponent_BossGorilla_Hard_C
    DinoDropInventoryComponent_BossGorilla_Medium_C
    DinoDropInventoryComponent_BossGorilla_TheCenter_C
    DinoDropInventoryComponent_BossManticore_Easy_C
    DinoDropInventoryComponent_BossManticore_Hard_C
    DinoDropInventoryComponent_BossManticore_Medium_C
    DinoDropInventoryComponent_BossSpider_Easy_C
    DinoDropInventoryComponent_BossSpider_TheCenter_C
    DinoDropInventoryComponent_BossSpider_Hard_C
    DinoDropInventoryComponent_BossSpider_Medium_C


    * Add Tek Replicator to obelisk inventories
    * Unconscious dinos teleport out of Boss Arenas now, and changed to 60 seconds to remain in arena after killing boss
    * Made sheep wool growth rate use the server's "HairGrowthSpeedMultiplier" value. Note that sheep wool growth rate is also sped up by levelling its "Food" stat.
    * Tek projectiles no longer destroy corpses
    * Coel, Salmon, Piranhas, Cnidaria, Euryps, and Trilobites can no longer receive buffs/debuffs
    * Improved boss attack hit detection


    v254.41


    * Added a warning label that hair is cut to zero when changing hairstyles, and clamped hair slider drag length. (We had meant to release v254.0 with this feedback but had accidentally disabled it!). Improved underlying systems for Mod-added hairstyles in preparation for ARK Dev Kit release.
    * Fixed Mountable turrets erroneously playing a "whoosh" sound whenever spawned.


    v254.4


    * Fixed an issue with Ballista Ammo
    * Made Tamed Pegomastax targetable by wild creatures


    v254.3


    * You can no longer stand on the flight ceiling (though jetpack flight z is still clamped)
    * Singleplayer/non-dedicated bosses are reduced in damage and effective-HP by 67%
    * You can no longer trim hair from dead bodies
    * Fixed allosaurus alpha buff / pack not working
    * Tekboots now consume element automatically for fall damage. note you do have to manaully load them for climbing grip, however.
    * Veg cakes are now consumable by herbis again!!
    * Fixed TheCenter destroying structures on floating island in pve (not retroactive)
    * Fixed another case where Mods could crash (particularly Weapon Mods)
    * All-Players floating names for admin spectator (when you fly up high) now are defaulted off (they cost server perf), and can be enabled by spectator admins with "cheat SetShowAllPlayers true"


    v254.21


    * Fixed crash associated with facialhair styles.


    v254.2


    * Fixed crashing upon loading or running various Mods. Recommend all servers update!


    v254.1


    * Fixed BattlEye connection logic to avoid dropping players. Recommend BattlEye servers update!


    v254.0


    http://www.youtube.com/watch?v…attr_tag=yq6aImywv_8-6#ws


    * New Mechanic: Hairstyles & Facial Hair (with real-time growing), Hair Dye-ing, & Haircutting + Scissors.
    [/script/shootergame.shootergamemode]
    HairGrowthSpeedMultiplier=1.0


    * Tek Tier Phase 1: Tek Engram system, Element Resource system, Tek Replicator, Tek Rifle, Tek Helmet, Tek Visor, Tek Jetpack, Tek Boots, Tek Gloves, Tek Rex Saddle, Tek Transmitter, and more.
    * New Dino: Ovis Aries!
    * New Dino: Basilosaurus!
    * New Dino: Baryonyx!
    * New Dino: Purlovia!
    * New Item: Lance (for jousting of course!), and you can now also use a Shield when Weapon-Riding (provided you are using an appropriate Weapon).
    * Alliance-Chat channel! (open with 'Home' or cycle thru all chat modes with Tab)
    * Admin Command Logs & Chat Logs file-output options
    Run with:
    -servergamelog
    -servergamelogincludetribelogs
    -ServerRCONOutputTribeLogs
    -NotifyAdminCommandsInChat


    New Admin Cheats:
    UnlockEngram(string ItemClassName) // (for Tekgram unlocks)
    SetHeadHairPercent(float thePercent)
    SetFacialHairPercent(float thePercent)
    GetTribeIdPlayerList(int32 TribeID);
    GetSteamIDForPlayerID(int32 PlayerID);
    GetPlayerIDForSteamID(int32 SteamID);


    * Troodon Scout now has an option to look for Corpses & Caches
    * Tamed Dinos now have an option to disable their resource-harvesting
    * Holding Left or Right when dismounting a Dino will now dismount you in that direction
    * Significantly increased Scorched Earth Loot Drop Quality
    * Added 5 more Player and Dino levels
    * Fixed Allosaurus spawning inside bases
    * Fixed issue with being able to clip through World Geometry
    * Fixed Supply Crates respawn logic (would previously have stopped some cave crate spawns)
    * ~16 more Explorer Notes
    * Soups/Beers can no longer be eaten by Dinos
    * SteamOS version works properly again, and memory savings on Linux & Mac
    * Audio system is now fully streamed. Hundreds of MB saved, slight potential perf loss. If you want to use the old system (memory-intensive), launch with -oldaudio
    * Note: Artifacts have been deleted once, in order to ensure the new limits on carrying them take effect (only Players can carry them now

    Chillen ist die Kunst, sich beim Nichtstun nicht zu langweilen.

    Einmal editiert, zuletzt von Adebar ()