Changes:
* [NEW] - Mechanic - Nutrition system for all food types.
* [NEW] - Mechanic - Hunger and Thirst is now based on the new nutrition system.
* [NEW] - Mechanic - Salvage Parts from Vehicles (Players with a toolbox can now remove undamaged parts from vehicles in world)
* [NEW] - Storage - Dome Tent has now been added.
* [NEW] - Private SQL - Cleanup updated to move dead bodies(character_dead) to a new table before removal from main table(character_data).
* [NEW] - 15 new models (feather,crafting).
* [NEW] - Wooden arrows can now be created. (Wood,FeatherX2)
* [NEW] - Feathers added to Hens as you gut.
* [NEW] - Action menu update to destroy tents. (all items pile up outside)
* [NEW] - Blood types/blood system
- You may now fill blood bags (filled blood bags only take 4k blood and give back 4k)
- incompatible blood transfusions will result in extended unconsciousness of the recipient.
- Ability to take/give blood from/to yourself.
- Blood types + Rh types are based off real world statistics
- ability to take a bit of blood off a recently dead corpse (may yield infection)
* [NEW] - Blood testing kit (to determine blood type) and disposable transfusion kit.
* [NEW] - Wild zeds re-added.
* [NEW] - Blood trail system. Will allow players to track ppl bleeding.
* [NEW] - Added 6 NEW POI's Thanks Musty Crew(AKA Bane).
* [NEW] - Match box's can now run out.
* [NEW] - Knife's can now go blunt.
* [NEW] - Gutting with blunt knife yields half the meat amounts.
* [NEW] - Making fires will now auto light.
* [NEW] - Moved POI's to enable/disable system.
* [NEW] - Journal updated to provide a debug system.
* [NEW] - on death weapons on players back now drop to the ground
* [NEW] - Blood will now only regen over time based on player overall conditions. (>75% = 1.2, >50% = 0.6, >25% = 0.3).
* [NEW] - Journal now displays if the server has spawn selection and if the server forces full-moon nights.
* [NEW] - Weapon attachments have been added (generic spawn - chance to spawn any place)
M4A1 > M4A1_AIM
M4A1_Aim > M4A1_Aim_CAMO
M4A1_Aim_camo > M4A1_AIM_SD_camo
m16a4 > m16a4_acg
bizon > bizon_silenced
Makarov > MakarovSD
M9 > M9SD
* [FIXED] - Infected Camps no longer repeatedly spawn infected.
* [FIXED] - Infected Camps Loot updated to be more in line with crash sites.
* [FIXED] - LOOT - Building locks have been moved to after the building has spawned loot. (hopefully this should allow the bias to sometimes fail but allow other pass's if no loot has spawned.
* [FIXED] - You can no longer refuel a destroyed vehicle using a 5l fuel can.
* [FIXED] - Humanity gain from blood transfusion moved to end of transfusion process. (Due to issues with skin change breaking the transfusion)
* [FIXED] - Zeds will no longer target vehicles. If the player is targeted before entering a vehicle Zeds will continue to engage the player
* [FIXED] - Carry slot, addToToolbelt/drop fixes.
* [FIXED] - Ability to fly a helicopter with no main rotor on restart
* [FIXED] - Antihack (again).
* [FIXED] - Issues with zeds not spawning in some places due to spawn timer being too long
* [FIXED] - Fixed issue with salvaging items from vehicles that don't have parts (ie middle wheels) Thanks Sven(Seven)
* [FIXED] - Added limit system to secondaries explosions.
* [FIXED] - Zeds will no longer target any air vehicle.(unless player was already aggro-ed), (no longer get fps drop from zed agro).
* [FIXED] - Zeds should no longer move around when below 3 meters to player. (when being attacked)
* [FIXED] - Tents/camonets can now be placed in bushes.
* [FIXED] - Objects can now be placed in camonets. (ie Tent can be put under a camonet)
* [FIXED] - Issue with objects being placed and killed during the same session now fixed. (objects now get removed from db when killed)
* [UPDATED] - Thirst and hunger updated to no longer be a instant fill on eating/drinking.
* [UPDATED] - Melee weapons updated Range and shot count.
* [UPDATED] - Full moon nights is now select-able by the server admins.
* [UPDATED] - Salvage system updated to provide a chance some items like glass,engine and fuel can break during salvage
* [UPDATED] MedBox0 has been removed and replaced with MedBox2.
magazine = "ItemBandage";
count = 3;
magazine = "transfusionKit";
count = 4;
magazine = "ItemMorphine";
count = 3;
magazine = "bloodBagOPOS";
count = 1;
magazine = "bloodBagABPOS";
count = 1;
magazine = "bloodBagBPOS";
count = 1;
magazine = "bloodBagAPOS";
count = 1;
magazine = "bloodTester";
count = 2;
* [UPDATED] Foodbox0
Removed magazine = "FoodCanFrankBeans", magazine = "FoodCanPasta"
Added magazine = "ItemSodaGrapeDrink", magazine = "ItemSodaCoke"
* [UPDATED] - Re-added Flies on dead body's.
* [UPDATED] - Weather - FOG has been changed from max 0.5 to 0.8.
* [UPDATED] - Removed 4 extra wheels with salvaging tractors :-(.
* [UPDATED] - Updated infection chance while sleeping from 1% to 10%
* [UPDATED] - Quiver updated to be used like a mag for the crossbow.
* [UPDATED] - crossbow updated to now use quivers as mags.
* [UPDATED] - Blood pools updated (removal = 60 secs).
* [UPDATED] - Loot spawns now only spawn one item.
* [UPDATED] - Sight & sound for zeds updated to provide a much better sneak system.
* [UPDATED] - When in build mode and trying to enter a vehicle you are no longer ejected, the build just cancels.
* [UPDATED] - Surface sounds of roads. (no longer draws from 200 meters.)
* [UPDATED] - Infected camps now spawn loot in tents in place of on the ground.
* [UPDATED] - Infected camps Now spawn zeds like any normal building.
* [UPDATED] - Infected camps Can now be taken down when found (tents/camonets can be collected for later use).
* [REMOVED] - Ammo in backpacks will no longer refill on player restart. (Removed due to side effects)
* [REMOVED] - Blood gain from all food types now removed.
* [REMOVED] - Loot bias has now been fully removed.
* [REMOVED] - Server side grid system for loot.
* [REMOVED] - Salute when trying to run with a object in view mode.
#Testing
* [NEW] Unbanned Pickup_PK_INS. (Testing)
* [NEW] Unbanned Offroad_DSHKM_INS. (Testing)