Experimental Update 1.21

  • Ft690d2WYAYJn5P?format=jpg&name=4096x4096


    Twitch.tv/DayZ
    Let's talk about 1.21 EXP.

    Heute auf Twitch gibt es Infos zu 1.21


    Externer Inhalt twitter.com
    Inhalte von externen Seiten werden ohne Ihre Zustimmung nicht automatisch geladen und angezeigt.
    Durch die Aktivierung der externen Inhalte erklären Sie sich damit einverstanden, dass personenbezogene Daten an Drittplattformen übermittelt werden. Mehr Informationen dazu haben wir in unserer Datenschutzerklärung zur Verfügung gestellt.

    K1Hzda5.png

  • Externer Inhalt www.youtube.com
    Inhalte von externen Seiten werden ohne Ihre Zustimmung nicht automatisch geladen und angezeigt.
    Durch die Aktivierung der externen Inhalte erklären Sie sich damit einverstanden, dass personenbezogene Daten an Drittplattformen übermittelt werden. Mehr Informationen dazu haben wir in unserer Datenschutzerklärung zur Verfügung gestellt.

    K1Hzda5.png

  • paar Highlights aus dem Stream heute

    Spoiler anzeigen

    Externer Inhalt clips.twitch.tv
    Inhalte von externen Seiten werden ohne Ihre Zustimmung nicht automatisch geladen und angezeigt.
    Durch die Aktivierung der externen Inhalte erklären Sie sich damit einverstanden, dass personenbezogene Daten an Drittplattformen übermittelt werden. Mehr Informationen dazu haben wir in unserer Datenschutzerklärung zur Verfügung gestellt.

    Externer Inhalt clips.twitch.tv
    Inhalte von externen Seiten werden ohne Ihre Zustimmung nicht automatisch geladen und angezeigt.
    Durch die Aktivierung der externen Inhalte erklären Sie sich damit einverstanden, dass personenbezogene Daten an Drittplattformen übermittelt werden. Mehr Informationen dazu haben wir in unserer Datenschutzerklärung zur Verfügung gestellt.

    Externer Inhalt clips.twitch.tv
    Inhalte von externen Seiten werden ohne Ihre Zustimmung nicht automatisch geladen und angezeigt.
    Durch die Aktivierung der externen Inhalte erklären Sie sich damit einverstanden, dass personenbezogene Daten an Drittplattformen übermittelt werden. Mehr Informationen dazu haben wir in unserer Datenschutzerklärung zur Verfügung gestellt.

    Externer Inhalt clips.twitch.tv
    Inhalte von externen Seiten werden ohne Ihre Zustimmung nicht automatisch geladen und angezeigt.
    Durch die Aktivierung der externen Inhalte erklären Sie sich damit einverstanden, dass personenbezogene Daten an Drittplattformen übermittelt werden. Mehr Informationen dazu haben wir in unserer Datenschutzerklärung zur Verfügung gestellt.

    Externer Inhalt clips.twitch.tv
    Inhalte von externen Seiten werden ohne Ihre Zustimmung nicht automatisch geladen und angezeigt.
    Durch die Aktivierung der externen Inhalte erklären Sie sich damit einverstanden, dass personenbezogene Daten an Drittplattformen übermittelt werden. Mehr Informationen dazu haben wir in unserer Datenschutzerklärung zur Verfügung gestellt.

    Externer Inhalt clips.twitch.tv
    Inhalte von externen Seiten werden ohne Ihre Zustimmung nicht automatisch geladen und angezeigt.
    Durch die Aktivierung der externen Inhalte erklären Sie sich damit einverstanden, dass personenbezogene Daten an Drittplattformen übermittelt werden. Mehr Informationen dazu haben wir in unserer Datenschutzerklärung zur Verfügung gestellt.

    Externer Inhalt clips.twitch.tv
    Inhalte von externen Seiten werden ohne Ihre Zustimmung nicht automatisch geladen und angezeigt.
    Durch die Aktivierung der externen Inhalte erklären Sie sich damit einverstanden, dass personenbezogene Daten an Drittplattformen übermittelt werden. Mehr Informationen dazu haben wir in unserer Datenschutzerklärung zur Verfügung gestellt.

    Externer Inhalt clips.twitch.tv
    Inhalte von externen Seiten werden ohne Ihre Zustimmung nicht automatisch geladen und angezeigt.
    Durch die Aktivierung der externen Inhalte erklären Sie sich damit einverstanden, dass personenbezogene Daten an Drittplattformen übermittelt werden. Mehr Informationen dazu haben wir in unserer Datenschutzerklärung zur Verfügung gestellt.

    “This game may contain content not appropriate for all ages, or may not be appropriate for viewing at work: Frequent Violence or Gore, General Mature Content

    DayZ is a multiplayer-focused sandbox game. Other players might behave unpredictably and impact the game experience significantly. Voice chat and text chat can be disabled from the in-game options menu.”


    2 Mal editiert, zuletzt von Hansdieter (18. April 2023 um 17:15)

  • Offenbar können wir ab Donnerstag mit der Experimental 1.21 rechnen ...

    Externer Inhalt clips.twitch.tv
    Inhalte von externen Seiten werden ohne Ihre Zustimmung nicht automatisch geladen und angezeigt.
    Durch die Aktivierung der externen Inhalte erklären Sie sich damit einverstanden, dass personenbezogene Daten an Drittplattformen übermittelt werden. Mehr Informationen dazu haben wir in unserer Datenschutzerklärung zur Verfügung gestellt.

    esme.png

  • Externer Inhalt www.youtube.com
    Inhalte von externen Seiten werden ohne Ihre Zustimmung nicht automatisch geladen und angezeigt.
    Durch die Aktivierung der externen Inhalte erklären Sie sich damit einverstanden, dass personenbezogene Daten an Drittplattformen übermittelt werden. Mehr Informationen dazu haben wir in unserer Datenschutzerklärung zur Verfügung gestellt.

    K1Hzda5.png

  • Externer Inhalt twitter.com
    Inhalte von externen Seiten werden ohne Ihre Zustimmung nicht automatisch geladen und angezeigt.
    Durch die Aktivierung der externen Inhalte erklären Sie sich damit einverstanden, dass personenbezogene Daten an Drittplattformen übermittelt werden. Mehr Informationen dazu haben wir in unserer Datenschutzerklärung zur Verfügung gestellt.

    esme.png

  • Externer Inhalt twitter.com
    Inhalte von externen Seiten werden ohne Ihre Zustimmung nicht automatisch geladen und angezeigt.
    Durch die Aktivierung der externen Inhalte erklären Sie sich damit einverstanden, dass personenbezogene Daten an Drittplattformen übermittelt werden. Mehr Informationen dazu haben wir in unserer Datenschutzerklärung zur Verfügung gestellt.

    “Them as can do has to do for them as can't. And someone has to speak up for them as has no voices.”

    Terry Prattchett - Wee Free Men

  • PC Experimental 1.21 Update 1 - Version 1.21.156073 (Released on 20.04.2023)

    Spoiler anzeigen

    Posted Tuesday at 12:37 PM

    PC Experimental 1.21 Update 1 - Version 1.21.156073 (Released on 20.04.2023)

    NOTES

    • Consider using the Steam client option to verify the integrity of the local game cache to avoid corrupted data after downloading this update.
    • Consider de-fragmenting your HDD after downloading large updates.
    • In case of problems, please check the Bohemia Interactive support F.A.Q., DayZ F.A.Q., or BattlEye F.A.Q.
    • You can help us to further improve the game by posting your feedback on the Feedback Tracker.

    GAME

    ADDED

    • Crossbow and color variants
    • Bolts and Improvised Bolt variants
    • Sword
    • Mace
    • Chainmail
    • Chainmail Leggings
    • Chainmail Coif
    • Norse Helm
    • Chestplate
    • Medieval Boots
    • Wool Gloves with fingerless and color variants
    • Feathers
    • Game hints in the loading screen
    • Added new game hints
    • Thrown items and moving vehicles now move smoother on high refresh rate devices
    • Status icon for mild leg injuries
    • UI brightness can be adjusted in the settings
    • The character now spawns with items pre-assigned to their quickbar

    FIXED


    Fixed further exploits to look through walls (https://feedback.bistudio.com/T170298 - private) Fixed an exploit to glitch through walls It was possible to execute a stealth kill even if there was an obstacle between the player and the target Several explosions were missing their tail sounds The camera would move sharply when a vehicle turns opposite to the mouse/joystick movement The camera would glitch when swimming with a broken leg (https://feedback.bistudio.com/T170499) The action to refill a partially filled gasoline container would appear at water sources The Scout rifle reload sounds would echo (https://feedback.bistudio.com/T169535) Items ruined while in a container carried in hands would float in the air Fixed issues with several structures (https://feedback.bistudio.com/T160592, https://feedback.bistudio.com/T168942, https://feedback.bistudio.com/T169537 - private) It was very difficult to reach the "Open trunk" action for the Olga 02 wreck Ruining handcuffs would not free the cuffed player (https://feedback.bistudio.com/T169831) Arming/disarming damaged Remote Detonation Units would reset the health of the explosive and detonator (https://feedback.bistudio.com/T169981) Links between remote detonators and explosives were not persistent The character could collide with items dropped from a thrown fireplace Interrupting of building by another player could result in desync On lowest FOV settings, the camera would zoom out instead of in when focusing the view Items inside the vehicle cargo were not drying or changing their temperature (https://feedback.bistudio.com/T163152, https://feedback.bistudio.com/T170216) Exhaling sound was missing when exiting ADS while holding breath (https://feedback.bistudio.com/T169869) The player could fall to their death when reconnecting while high on a ladder (https://feedback.bistudio.com/T156308) Infected could walk through specific base building objects Fire barrels did not have accessible cargo space when attached to a truck (https://feedback.bistudio.com/T170054) Aiming to attach wooden sticks to an improvised shelter could display non-functional selection arrows Weight of the heat pack was irrationally high It was not possible to purify water in a cauldron (https://feedback.bistudio.com/T170056) It was possible to purify an empty container Placing a tent inside a bigger tent could cause inventory management problems Thermometer was not displaying realistic temperatures in cases of sickness The character could get stuck when changing stances while dropping an item Player could desync and fall through the map by going prone or being attacked by infected (https://feedback.bistudio.com/T170823, https://feedback.bistudio.com/T170837, https://feedback.bistudio.com/T170747, https://feedback.bistudio.com/T170752, https://feedback.bistudio.com/T170854) Accessing ladders from crouch position could offset the character's collision PU scope reticle would glow slightly at night Heat comfort was not handled properly after reconnecting on elevated positions in buildings The tripwire could not be moved in the inventory in ruined state (https://feedback.bistudio.com/T170682) Advanced placement did not work as intended in the small factory building (https://feedback.bistudio.com/T170826) Some clothes, accessories, tools and car parts could not be shot through (https://www.youtube.com/watch?v=XVCXhVkur0M) A damaged Battery could lose quantity when being swapped A square shape was present when looking through the iron sights of the 4x ATOG optic (https://feedback.bistudio.com/T159711) UI tabs were resized when changing sliders in the settings (https://feedback.bistudio.com/T170570) The control when looking through binoculars and certain scopes in hands was very floaty (https://feedback.bistudio.com/T167629) Desync when reconnecting near a car or entering a running car's network bubble could result in the client showing a stalled state for the car Aiming while prone would not take the terrain surface into account normally The state of weapons would not be reflected properly when dropped to the ground The texture for bloody hands was darker on survivor model 11 The action to wash hands was even available when gloves are put over the bloody hands Infected could walk through rocks Infected could walk through piles of wooden planks The NVG headstrap could be dropped on the ground upon reconnect Vehicle startup sounds were not synchronized with the animation (https://feedback.bistudio.com/T169846) Freelook could only turn the camera by 90 degrees (https://feedback.bistudio.com/T160427) Bird and cricket ambient sounds would cut instantly when a player shoots within 500 meters Bird and cricket ambient sounds would not react to explosion sounds Soft braking a vehicle with CTRL+S was not working as intended The player could get stuck in the load-in queue at position 0 while being kicked off the server Fixed a bug that could transform vehicles into unusual shapes Fixed an issue where players with poor network connection could influence the connection of other players Fixed several cases of items falling through the map when being thrown Reigniting a fireplace would not increase its heat again (https://feedback.bistudio.com/T171086)

    CHANGED

    Reworked falling damage impact depending on height Removed the BattlEye license agreement prompt in-game (PC only - https://feedback.bistudio.com/T166065 - private) Tweaked sounds of doors with valve lock Changed the horn sound of the M3S truck Increased the audibility of explosions Allowed eye gear to spawn on infected (https://feedback.bistudio.com/T162844) Login timers are now also displaying in minutes and hours Zoom functionality is no longer reduced during fast movement in crouch or prone Applied minor visual tweaks to the Great Helm Reduced the weight of the plastic explosive by 60% (https://feedback.bistudio.com/T170175) Tweaked impact sounds for metallic objects depending on the targeted surface Ripened horticulture plants now stay for twice as long before they start to decay Increased the minimum amount of quick slots available to the player Reduced the amount of additional quick slots given by certain gear Interactions with a power generator now refresh the lifetime of it and all items connected to it (https://feedback.bistudio.com/T137688) Removed the "Loading..." text on the login timer Washing hands is now a continuous action Tweaked the width of all tire tracks Changed the animation for pill consumption Improved the visuals of the PSO-1, PSO-1-1 and P1-87-L Scopes Reduced the reflection on the glass of scopes Improvised fishing rod can now be dismantled Adjusted position/rotation of individual weapons when carried on the shoulder (https://feedback.bistudio.com/T165127) Distant lights are much dimmer Transition from close up light to distant is much smoother Slightly increased the damage the Sarka 120 takes from impacts The drying rate of items has been adjusted to correctly reflect item location and outside influences Increased the duration of the wringing action Adjusted inventory lighting to make the item previews more read-able (less over-exposed) and more in the style of UI (flatter lighting)

    CHERNARUS

    Changed: Updated the Chernogorsk football field

    LIVONIA

    Added: Flags of the winners of the "Lights Out" event Fixed: Shifted police situation at Bielawa (https://feedback.bistudio.com/T170793 - private)

    SERVER

    Added: Object spawner supports direct p3d spawning (Documentation) Added: Server config int parameter 'networkObjectBatchSend' (default = 10) which is how many objects within a players network bubble are sent to be created within a server frame (https://feedback.bistudio.com/T169094) (Documentation) Added: Server config int parameter 'networkObjectBatchCompute' (default = 1000) which is how many objects within a players network bubble are processed to check if it already exists for the player within a server frame (Documentation) Added: Optional logging for raising/lowering flags at flag poles (https://feedback.bistudio.com/T170287) Added: Object Spawner: "enableCEPersistency" which when set to true will make an object behave as configured by economy, otherwise it will not be saved in the server storage until a player puts it in inventory Fixed: Script execution not functioning properly in certain situations depending on init.c (https://feedback.bistudio.com/T169822 - private) Fixed Several inconsistencies in the admin logs (https://feedback.bistudio.com/T170195) Fixed: It was not possible to spawn infected with functional head torches attached (https://feedback.bistudio.com/T162844) Fixed: Items spawned before CE Init were not persistent Changed: Shortcut for map toggling is not available if use3dMap option is enabled (https://feedback.bistudio.com/T170401)

    LAUNCHER

    Fixed: Offline servers (in Favorites tab) now always appear after online servers Tweaked: Offline servers (in Favorites tab) are now faded to clearly indicate they are offline

    MODDING

    Added: WORKBENCH define for script which should only compiled on Workbench launch Added: Defines Window to set up custom Workbench validation Added: "Compile Core Builds scripts" option to Build menu (CTRL+ALT+F7) to compile multiple important build setups in a row Added: Flags parameter to DayZPlayerUtils::SceneGetEntitiesInBox (https://feedback.bistudio.com/T168610) Added: Additional flags parameter for DayZPlayerUtils.SceneGetEntitiesInBox Added: Class in CfgMods now auto generates a static (loaded before script compilation begins) script define (https://feedback.bistudio.com/T159481) Added: Class in CfgMods now supports "defines[]" text array which adds static script defines Added: Support for adding static script defines in gproj with ScriptDefines -> ScriptDefinesClass (https://feedback.bistudio.com/T159481) Added: CGame::CreateStaticObjectUsingP3D Added: 'Serializer.CanWrite'/Serializer.CanRead' to check if the serializer can be read or written to Added: 'IEntity.GetRenderTransform' Added: Variable 'DayZPlayerCameraResult.m_bUpdateEveryFrame' to change camera update behaviour from fixed tick to unlocked frame rate Added: Variable 'DayZPlayerCameraResult.m_OwnerTM' to override the transformation of the owner Added: Ability to set proxy (inventory slot) offset per item in item config Added: Methods for controlling brightness of UI (Widget.SetLV, Widget.SetTextLV, Widget.SetObjectLighting) Added: "ignoregloballv" property flag to layout Added: 'HumanInputController.GetAimDelta' to get the frame independent aim change Added: ECE_NOPERSISTENCY_WORLD, ECE_NOPERSISTENCY_CHAR and ECE_DYNAMIC_PERSISTENCY flags to be used with CreateObjectEx Added: 'IEntity.AddChild' can use pivot points on RV animated objects Added: 'Object.GetBonePivot(level, component)' to retrieve the pivot index for the component in the shapes LOD Added: Moved 'GetBonePositionX', 'GetBoneRotationX' and GetBoneTransformX' to Object class, can be used on RV and Enfusion animated objects Added: 'DayZCreature.GetBoneIndexByName' Added: Ability to set inventory lighting from config (top-level InventoryLighting config class) Added: Exposed methods World::MarkObjectForPathgraphUpdate and World::ProcessMarkedObjectsForPathgraphUpdate Added: 'IEntity.GetHierarchyPivot' to get the pivot point used when called with 'IEntity.AddChild' Added: CollisionInfo classes for OnProjectileStoppedInTerrain() and OnProjectileStoppedInObject(), which will fire for ALL projectiles that get stuck in objects Added: InventorySlotsOffsets config class (on item/weapon), which can define position and rotation offset of an item when placed into a slot on the character Fixed: Transformation synchronization for script class 'Transport' when the vehicle is inactive (https://feedback.bistudio.com/T153234) Fixed: EntityAI which were previously reported as Object in script will now be properly reported as EntityAI (https://feedback.bistudio.com/T168610) Fixed: 'typename.GetVariableValue' would not check inheritance Fixed: Crash when calling methods on inventory owner in GameInventory.Init Fixed: Crash on DayZCreatureAIInputController::GetMovementSpeed() (https://feedback.bistudio.com/T171426) Changed: Moved 'EntityAI.IsDayZCreature()' to 'Object' class Changed: Ignore detection of dropped items has partially been moved to script through overridable method 'Object.CanBeIgnoredByDroppedItem' Changed: 'IEntity.AddChild' (and 'Human.LinkToLocalSpaceOf') now synchronize the pivot and position only flags to clients (https://feedback.bistudio.com/T167549) Removed: Obsolete sound config parameters: drySound, reloadMagazineSound, reloadSound, reloadAction, shotAction, reloadSkips, soundBullet, disarmAction, soundBegin, soundBeginExt Removed: 'Protected' keywords from PPEMatClassParameter* Update method variables (https://feedback.bistudio.com/T171246)

    KNOWN ISSUES

    The ability to pick up bolts after impacting is currently inconsistent Some explosions sound unnatural Arrows are incorrectly attached to characters or objects after getting hit Loaded arrow is missing from the Crossbow after reconnecting / re-entering the network bubble Cancelling the reload animation will result in the arrow to visually appear on the crossbow Texts of loading screen hints are cropped in specific resolutions Headtorch is misplaced on infected (we are testing a fix internally) Light sources are not shining if they are not attached to an entity (impacting fireworks, we are testing a fix internally)

    leider wird der letzte part einfach zum wall of text ?(


    DayZ

    Spoiler anzeigen

    “This game may contain content not appropriate for all ages, or may not be appropriate for viewing at work: Frequent Violence or Gore, General Mature Content

    DayZ is a multiplayer-focused sandbox game. Other players might behave unpredictably and impact the game experience significantly. Voice chat and text chat can be disabled from the in-game options menu.”


    5 Mal editiert, zuletzt von Hansdieter (22. April 2023 um 16:57)

  • Externer Inhalt www.youtube.com
    Inhalte von externen Seiten werden ohne Ihre Zustimmung nicht automatisch geladen und angezeigt.
    Durch die Aktivierung der externen Inhalte erklären Sie sich damit einverstanden, dass personenbezogene Daten an Drittplattformen übermittelt werden. Mehr Informationen dazu haben wir in unserer Datenschutzerklärung zur Verfügung gestellt.

    K1Hzda5.png

  • Vanilla Server bekommen alle einen Full-Wipe

    Externer Inhalt twitter.com
    Inhalte von externen Seiten werden ohne Ihre Zustimmung nicht automatisch geladen und angezeigt.
    Durch die Aktivierung der externen Inhalte erklären Sie sich damit einverstanden, dass personenbezogene Daten an Drittplattformen übermittelt werden. Mehr Informationen dazu haben wir in unserer Datenschutzerklärung zur Verfügung gestellt.

    K1Hzda5.png

  • Externer Inhalt www.youtube.com
    Inhalte von externen Seiten werden ohne Ihre Zustimmung nicht automatisch geladen und angezeigt.
    Durch die Aktivierung der externen Inhalte erklären Sie sich damit einverstanden, dass personenbezogene Daten an Drittplattformen übermittelt werden. Mehr Informationen dazu haben wir in unserer Datenschutzerklärung zur Verfügung gestellt.

    K1Hzda5.png

  • PC Experimental 1.21 Update 2 - Version 1.21.156117 (Released on 02.05.2023)

    GAME

    ADDED

    - Sound indicator when dying of thirst

    FIXED

    - Fixed server crashes related to crossbow bolts

    - The collision of improvised shelters was conflicting with the player character in crouch (https://feedback.bistudio.com/T169400, https://feedback.bistudio.com/T171455)

    - Loading screen texts were cropped in specific resolutions

    - Certain weapon attachments could not be damaged

    - Light sources were not shining if they were not attached to an entity (impacting fireworks)

    - It was possible to glitch through a wall of the airfield tower (https://feedback.bistudio.com/T171454 - private)

    - Grenade explosions sounded unnaturally

    - Medieval boots and the chainmail had a bad holding animation

    - Bolts would not get stuck in specific objects

    - Vehicles stuck outside of the map would not despawn (https://feedback.bistudio.com/T170836 - private)

    - M1025 tires were not properly aligned on wrecks (https://feedback.bistudio.com/T171065)

    - It was not possible to remove batteries from head torches previously worn by infected

    - Interrupting the unpacking action by jumping would spawn unlimited amounts of paper

    - Fixed an instance of the blow torch causing desynchronization (https://feedback.bistudio.com/T170681)

    - The crossbow could clip with the player when taken from the right shoulder

    - Certain loading screen hints would only appear once

    - Eye zoom reduction would trigger in not-intended situations (https://feedback.bistudio.com/T170939, https://feedback.bistudio.com/T171809)

    - It was not possible to repair certain masks with a sewing kit (https://feedback.bistudio.com/T171736)

    CHANGED

    - Pants did not take damage by falling from more than 5 meters

    - Updated the falling animation for medium heights

    - The red UI flash effect does not show up any more when falling from minor heights

    - Reduced the chances of pristine weapons getting jammed when chambering a bullet

    - It was possible to see under the map while driving with vehicles in 3rd person

    - Reduced the view obstruction of the great helm

    - Adjusted the view obstruction of the norse helm

    - Crossbow recoil has been adjusted

    - Bolts will now penetrate through some objects (mainly some wooden doors - depends on thickness)

    - Bolts are more likely to deflect off of hard surfaces

    - Increased the time bolts are simulated in the air

    - Hunting Bolts deal slightly more shock

    - Adjusted the sizes of several dialogue boxes to better fit their texts

    - Items will now be placed to the side of vehicles when dropped

    CHERNARUS

    - Reduced spawning of medieval gear on Skalisty Island

    SERVER

    - Fixed: Objects could not be spawned by the Object spawner if the Central economy was disabled

    MODDING

    - Added: Workbench: Defines: There is now a duplication check which will prevent the same define being present multiple times

    - Added: Workbench: Defines: "Combo" defines are now visible in defines window

    KNOWN ISSUES

    - Arrows are incorrectly attached to characters or objects after getting hit

    - Loaded arrow is missing from the Crossbow after reconnecting / re-entering the network bubble

    - The ability to pick up bolts after impacting is currently inconsistent

    K1Hzda5.png

  • Externer Inhalt www.youtube.com
    Inhalte von externen Seiten werden ohne Ihre Zustimmung nicht automatisch geladen und angezeigt.
    Durch die Aktivierung der externen Inhalte erklären Sie sich damit einverstanden, dass personenbezogene Daten an Drittplattformen übermittelt werden. Mehr Informationen dazu haben wir in unserer Datenschutzerklärung zur Verfügung gestellt.

    K1Hzda5.png

  • Externer Inhalt youtu.be
    Inhalte von externen Seiten werden ohne Ihre Zustimmung nicht automatisch geladen und angezeigt.
    Durch die Aktivierung der externen Inhalte erklären Sie sich damit einverstanden, dass personenbezogene Daten an Drittplattformen übermittelt werden. Mehr Informationen dazu haben wir in unserer Datenschutzerklärung zur Verfügung gestellt.

    BBS -Hof-Foto-Fritze und Instruktor bei 🚁 Moe Lines.

  • PC Experimental 1.21 Update 4 - Version 1.21.156198 (Released on 18.05.2023)

    GAME

    FIXED

    • Loading feathered bolt into the crossbow would transform it into non-feathered one.
    • If a wound closed itself, the bolt would not get removed automatically.
    • Thrown items were sometimes shaking and making repetitive impact noises.
    • Incorrect bolt position in some cases. (https://feedback.bistudio.com/T171743)
    • Some clothes were clipping with Chainmail.
    • Bolts can be stuck/shot inside each other and stacked that way.
    • Server error when a player reconnects with a bolt stuck into them.
    • Bolt is stuck in the air after skinning an animal.
    • Chestplate has no metallic sound when thrown at hard surface.
    • Digging for worms enables player to see through walls. (https://feedback.bistudio.com/T157876, https://feedback.bistudio.com/T165940, https://feedback.bistudio.com/T169841)
    • Third person camera clips through floor when walking into stairs.
    • Ruined feathers still function on craft action.
    • Crafting a bolt with a feather or a stick in any damage stage always results in pristine state.
    • Equipping a vest shot with multiple bolts, drops only one of the bolts on the ground the rest stay stuck.
    • Bolt widget appears when an item is stuck and taken to the hands.
    • Items with bolts stuck in them would drop the bolts when moved into cargo or attachment.
    • Character was making grunt noises when jumping.
    • Error when interrupting reload of a crossbow.

    CENTRAL ECONOMY

    SERVER

    • Fixed: Fall and shock damage was logged in the admin log from small jumps.
    • Fixed: Player can fall through some structures, spawned through the object spawner (https://feedback.bistudio.com/T172353)

    MODDING

    KNOWN ISSUES

    • Some mods with custom items with advanced placement could result in a client crash when item placing has started. Fix is already in testing internally. (https://feedback.bistudio.com/T172406)

    BBS -Hof-Foto-Fritze und Instruktor bei 🚁 Moe Lines.

  • MODDING

    KNOWN ISSUES

    • Some mods with custom items with advanced placement could result in a client crash when item placing has started. Fix is already in testing internally. (https://feedback.bistudio.com/T172406)

    Sehr wichtige Erkenntnis bei BI. Es würde sonst alle Mods betreffen die Änderungen an Vanilla Kleidung machen und bräuchten ein Update

    K1Hzda5.png