DayZ Standalone Update 0.49.124971 (Stable)
As always, we will be watching server data, and the feedback tracker for any potential severe issues and will address them accordingly with a hot fix. For any bugs/issues you run into, please let us know by filing it on the feedback tracker: http://feedback.dayzgame.com
Map and spawn changes :
Severograd, and new villages in vicinity
New items :
[li]Hunting Knife[/li]
[li]Balaclava (different versions)[/li]
[li]Firefighter jacket (different versions)[/li]
[li]Cattle Prod[/li]
[li]Stun Baton[/li]
[li]Telescopic Baton[/li]
[li]MASKA helm[/li]
[li]Medical Thermometer[/li]
[li]RDG-5 Explosive Grenade[/li]
[li]Soviet Officer Hat[/li]
[li]Various spawn table changes[/li]
New mechanics :
[li]New melee hit detection[/li]
[li]Player temperature[/li]
[li]Resuscitation[/li]
[li]Fibrillation[/li]
[li]New events (helicopter crashes, vehicle spawns etc.)[/li]
[li]New door implementation[/li]
[li]Players can now run up and down the stairs[/li]
[li]Zombie variations[/li]
[li]First iteration of central economy.[/li]
[li]Animal navmesh[/li]
New animations :
[li]Digging Animations[/li]
[li]New restrained crouch pose[/li]
[li]New restrained crouch walk[/li]
[li]CPR animations[/li]
[li]New zombie walks, runs, sprints and idle variations[/li]
[li]Ragdoll changes[/li]
Fixed :
[li]Duplication techniques removed[/li]
[li]Shotgun pellets in multiplayer are now working[/li]
[li]Player can no longer take an item in hand while handcuffed[/li]
[li]Various gesture related fixes and polishing[/li]
[li]Raised move with bow in Standing stance and rotations with bow[/li]
[li]Minor polishing for different reloads[/li]
[li]Unintended fishing cancellation by player movement should be reduced[/li]
[li]Wearing raincoat and gorkas now prevents you from soaking from rain[/li]
[li]Clothes drying revisioned[/li]
[li]Berry picking, tree and kindling gathering and worms digging can now be cancelled[/li]
[li]Player gets wet even when only partially submerged in water[/li]
[li]Ruined axe warning message[/li]
[li]Balaclava mask can get wet[/li]
[li]Weather client synchronization[/li]
[li]7.62x39 cartridges have weight[/li]
[li]Rags and sticks are spent when they are in hand before crafting starts[/li]
[li]Allowed swing detection for most melee weapons[/li]
[li]Added sound, music, radio and speech fade in dead state[/li]
[li]Battery licking animation for check battery action[/li]
[li]Various desync issues[/li]
[li]Various server performance issues[/li]
[li]Player can no longer change weapon when in water[/li]
[li]Player collisions adjusted to reduce clipping through walls in various situations[/li]
[li]Fixed an issue where certain gestures would not get called from raised stance[/li]
[li]Fixed footstep sounds in various moves[/li]
[li]Fixed an issue where the player could fall to the ground after performing "Drink All" action[/li]
[li]Fixed an issue where on occasion, one player restraining another would not result in succesful restrained animation on the player being restrained[/li]
[li]Fixed an issue where the player entering water would not get disarmed automatically under certain circumstances[/li]
Issues :
[li]Persistence (Events do not get loaded properly after server restart)[/li]
[li]Persistence (Server state can become corrupted due to grenades stored in containers)[/li]
[li]Melee (When using rapid left click there is a high chance that melee weapon will get switched)[/li]
[li]Broken shadows in some cases[/li]
[li]Zombies are unable to get into some of the buildings.[/li]
[li]Events (bad positioning on spawn, items might spawn below ground, can be seen on inventory screen)[/li]
Quelle: dayzgame.com
http://www.youtube.com/watch?v=vb8JZwgG72M#ws