Devblog 92

  • http://playrust.com/devblog-92/


    Changelog:


    Upgraded to Unity 5.3.1p2
    Switched OSX and Linux to new OpenGL core
    Disabled Xmas content
    Fixed UI banding
    Disabled Lazy Aim
    Tweaked Viewmodel animations
    Mace, Longsword & Salvaged cleaver are now throwable
    Can cook bear meat (and burn it)
    Fixed trees sometimes being missing on first connect to a server
    Can melee attack underwater
    Can build underwater
    New biome textures (sand, gravel, stones, rock, road, dirt)
    Ocean and river water colour changes
    New set of rocks and rock spawning improvements to procgen
    Trainyard dungeon blocker fixed in the central building pipes
    Water treatment Plant dungeon blocker fixed where player would get stuck.
    All dungeons: fixed major holes in sewers meshes that allowed you to see under terrain.
    Server seed and salt now write back to the convars if filled automatically
    Fixed monuments occasionally messing up rivers
    Fixed random terrain holes that could occur near caves
    Fixed monument terrain adjustment sometimes leading to floating objects
    Fixed anti hack issue that could block self-inflicted damage
    Fixed roof exploit
    Fixed various sleeping bag exploits
    Stability now has diminishing returns on huge buildings
    Building block placement quality of life improvements
    Rain forces more fog and clouds
    Rain tends to be more intense when it happens
    Atmosphere fogginess reduces view distance more aggressively
    Voice Chat UI removed
    Increased Voice Chat quality
    Added local player voice chat notification

    Chillen ist die Kunst, sich beim Nichtstun nicht zu langweilen.