Du sollte die Server IP noch hinzufügen.
Beiträge von Adebar
-
-
Warum dann nicht einfach die Zeit umstellen ??? wie damals auf #2 als er noch ohne Zeitbeschleuniger lief.
30 Min vor neustart Dämmerung und 10 Minuten vor neustart Nacht.
-
Ist es noch ein Survival Game oder wollen sie Arma 4 drauß machen ???
-
Bestimmt aus den Gamefiles,aber um z.B die Spawnwahrscheinlichkeit einzusehen braucht man nunmal Datenbank zugriff.
-
Nein da man die Datenbank nicht einsehen kann,das wird wohl erst mit Version 1.0 machbar sein,wenn die Standalone Modbar ist.
-
v232.8
* Fixed issue with invisible Dinos/Structures (caused by recent server optimizations), typically on <= 2 core machines. Also fixed a server startup crash. Server-side update required for affected servers.
v232.6
* Fixed players stuck under map not being teleported back above the map
* Fixed spoiler timer for berries in beer-barrel not being increased
* Fixed beer brewing time to be 6 hours (was 12 hours, meant to be 6)
* Fixed beer barrel placement size
* Fixed Plant Species X Turrets on Rafts targeting through walls.
* Fixed case where Dung Beetle resource production could erroneously stop
* Fixed Beer disappearing in Barrels after server restart
* Increased Server performance ~20%
v232.5- Fixed dedicated server memory leak
v232.4
- Dimetrodons (and Kairuku) now insulate Eggs!
v232.3
- Enabled Animation & Garbage Collection Multi-threading on Dedicated Servers for significantly increased dedi server performance
- Fixed Dimetrodon Eggs creating Sarcos
- Made Berries have a much longer spoiling time in Beer Barrels
- Made Beer Barrels not lose their stored items on server restartv232.2
- Set Beer Crafting time to its intended speed: 6 hours!
- Fixed Dimetrodons drowning in shallow swamp waterv232.1
- Beer Barrel no longer requires Beer Barrel to learn
v232
- New Dino: Dung Beetle!
- New Dino: Dimetrodon!
- Beer Barrels. Beer. Hangovers.
- Garbage Collector performance improvements (less stalls)
- Fix for disappearing Quetz'
- Fixed a memory leak
- Fix for remaining issue involving falling off your Dinosaurs! (/ passing thru dinosaurs)
- Battle Tartar & Enduro Stew can no longer be stacked (one cancels the other). Battle Tartar damage buff reduced to +60%, Enduro Stew damage buff reduced to +35% -
http://playrust.com/devblog-93/
Changelog
Updated crash reporting
Announce to other players when admins give items
Fixed missing texture on key lock
Fixed rock smash particles colliding with player collider
Fixed invisible collectibles (rock, wood etc)
Fixed being able to use blueprint as ammo
Large water catcher is researchable
Don't receive voice chat when dead
Can now use steam connect protocol
Moved debug keys to console commands
Added new model for holosight
Added new model for silencer
Dungeons: railroad and roads art added
Dungeons: fixed missing pipes collision
Dungeons: fixed missing concrete wall collision (military tunnels)
Better mesh batching for improved client performance
Fixed bed exploit to get inside rocks
Fixed bed placement issues
Made white skinned players more apparent
Tweaked how server list is refreshed to avoid overload
Fixed exploit using disconnect during loading screen
Added Semi-Automatic Rifle. -
Ich wäre ja für ein Boxkampf Event ;D
-
Fixed bug introduced in latest nvidia drivers which could turn entire sky white at night time
Quelle: http://survivetheforest.com/ -
(Multiplayer) New item: Metal Tin Tray ! Store up to 6 different items in any amount in it using the crafting mat then equip it to share almost everything (Cloth, Skull, Flare and explosives are currently blacklisted)
(Multiplayer) Improved performance for host when clients are far away
(Multiplayer) Fixed cliff climbing not working properly when both host and client are holding climbing axe
(Multiplayer) Revamped gather body workflow after dying. Dead body has been replaced by a backpack. Backpack now has all items you lost on it.
(Multiplayer) Steal item trigger now requires player to hold the Take button for 0.5s
(Multiplayer) Lowered kill delay of downed player from 3s to 0.5s
(Multiplayer) Doubled bone pickup auto destruct delay
(Multiplayer)Fixed enter cave animation not playing for other players
Male and female bodies can now be burned by being dropped on a burning fire, after burning with provide 4 bones and 1 skull
Lowered weapon fire light intensity
New building: wall weapon rack decoration !
New building: bone fence ! Twice as strong as the stick fence
New building: bone basket ! Stores up to 86 bones
New art added: Frozen body in snow
Small camp with frozen body and orange tents added to snow area
Fixed removing waterskin from crafting mat
Improved look of subsurface on enemy creatures
(Balance) Halved amount of meat turtles provide
(Balance) Standing fires now drain faster/need to be re-lit more often
Fixed missing collision on plastic panels inside shipping containers
Passenger manifest is now retrievable from plane in save games if it was not retrieved previously
Fixed missing home icon on leaf shelter
Leaf shelter now collapses after sleeping in it, making it a one time use only
Fixed an issue when having both a XInput gamepad and a Steam Controller connected
Temp crow art replaced with new crow bird model
(Audio) Redesigned pale mutant screams to stand out more
(Audio) Removed some abruptly ending crow samples and added better fading to others
(Audio) Added snow footsteps
(Audio) Improved standing fire SFX
(Audio) Fixed stalagmites sounding like wood when hit
(Audio) Tent Flaps added
(Audio) Idle breaths added to cowman
(Audio) Added burn SFX to armsy and cowman
(Audio) Added die SFX to cowman and babies
(Audio) small tin trays now make sound when collided with
Collision added to cave door pedestal
Better vertex colours for plants, 10,11 and 13
More turtles added to beaches and islands around the world
Dynamic damage added to skin shader!
Linked creepy mutants to new dynamic damage skin shader to give clearer idea how much damage they have taken
(Balance) Balanced stealth so hiding is more effective
(Balance) Lowered range that enemies can hear falling trees
Vertex Painted Tents so they flap in the wind
Switched laptop color to grey to make them easier to see
Fixed missing underside of large cabin floor (visible when it was built high up on foundation)
(Performance) LOD added for large log cabin,small hunting shelter and gazebo
Fix for bush 08 exploding when cut
Fixed plane crash going through water and terrain at some points
Fixed chocolate bars not spawning properly from dead bodies
Increased length of player stealth bar
(balance)Updated enemy layout in cave 10 & cave 1
Added mud back in game – spawns after rain on dirt terrain only – use mud to decrease your visibility to enemies, improve stealth
Animals climbing on a tree will fall down now if the tree is cut down
Trip wire traps are now fully removed when triggered in SP
Passenger manifest and plane axe are no longer available in hull when already owned
Bare maples added to snow area
Snow area tree density balanced
New snowy grass textures added for snow area
Wind now grows stronger while up in mountains
New textures for bush 08 and plant 17
Brighter snow texture on snow trees
Bare blueberry bush added to snow area, replacing regular blueberry bush in snow
Player can no longer chop up bodies with blunt type weapons
Fixed bug where player being hit by swinging rock trap whilst holding log sled could break game
New yacht model with access to the inside
Snow versions of Bush 02,03 08
Increased fog visibility and exposure compensation while in snow area
New billboards added for snow area
Loading screen is now seamless between title screen and in game
Fixed background mountain lods not matching
Added condition to complete the explore cave 2 task from todo list (the task triggered after hanging scene)
Player must now be almost fully submerged to get cleaned up/stop fire in water
Balanced tree cut down counting in strength formula, it is now easier to gain strength while doing frequent exercising (good nutrition condition still applies) but exercising a lot one day then not doesn’t increase strength for a long time
Underfeeding is now based on time spent below 50% fullness
If player has been underfed and eats he cannot get overeating points regardless of time with previous meal
Clean up of some eye level stalactites in Cave 6
Replaced old white tents with flap in wind versions
Fixed an issue with stippling not resetting properly
Fixed food sometimes ending up with “none” statusQuelle:http://survivetheforest.com/
-
Fixed issue with some walls or fences appearing unfinished in older save games even if they were previously completed
Fixed a bug with stealth icon not operating correctly in some old save games
Fixed hand icon not showing in book when using a gamepadQuelle:http://survivetheforest.com/
-
Fixed some issues with some save games conflicting with latest todo list save system
Fixed amount of skinny enemies in some games.Quelle:http://survivetheforest.com/
-
New survival book page: To Do list
New survival book page: Stats page
New “Sanity” system. Sanity goes down when killing an enemy, chopping limbs, a lot when eating an enemy and slowly while in caves. Sanity goes up when sleeping, listening to music, eating fresh non limb meat and slowly while restoring energy on bench. Viewable in stats page of book.
(Multiplayer) Fixed drowning, player can no longer be revived after dying this way
(Multiplayer) Fixed trees not always properly updated for clients
Unlit molotov broken on the ground can now be set alight with another lit molotov for a greater fire effect
Tennis balls can now trigger trip wire traps
(Performance) Reduced rendering cost of leaf trap particles
Fixed some instances of rocks floating and some cave models poking through into terrain
Enemy held club and club crafted now both get bloody when used
Fixed some structures not cutting grass when placed
Reworked fern UVs and textures
Fixed issues with player getting thrown upwards when jumping off raft into water
(Balance) Reduced respawn rate of enemies in MP, overall increased randomness of enemy encounters
(Balance) Made it easier to knock enemies to the ground when attacking with melee weapons
Improved accuracy of enemy pathfinding, should result in less instances of getting stuck on structures/objects
Fixed rock pit fire and stick marker ghost using wrong icon
Crow bird type added to game (placeholder art)
New art added: improved inventory tarp textures
New art added: Reworked bird texture (bird land on finger)
New art added: Revised shipping containers
New art added: Reworked tortoise texture
New art added: Far back snow terrain cliff type now has partial grass variation
(Visuals) Improved moss shader
New “Currently Feeling” system In stats pages, tells which survival stat is currently of greatest concern
Birds can now land on and peck at dead bodies
Pond seaweed is now cuttable and has touch bending
Fixed enemies sometimes getting stuck on unwalkable terrain when spawned a long way from player
Reworked Snowberry bush
(Balance) Reduced health of skinny and pale skinny mutants
(Balance) Meds added to Cave 2
Removed the tutorial image that first comes up when book is first opened completely.
Got rid of book auto opening to tutorial pages. Now shows extended tab and sheen when a page should be checked
Combined Run & Underwater Breathing silent skills into ‘Athleticism’ stat which goes up from both swimming and running
Added new “Strength” stat. Goes up every day while eating well and chopping trees. Goes down when over exerted and underfed
Added “Weight” stat. Goes up and down based on food consumption
Being overweight lowers Athleticism
(Balance) Tripwire traps now use cloth instead of rope to make building them early on more viable
(Balance) Large cloth jumpers in suitcase now give 2-3 pieces of cloth
(Balance) Some laptops have a chance of being around crash site
More bats added to caves
Fixed missing wall in cave 3
(Balance) Lowered log transportation energy cost
(Balance) Lowered energy loss while hungry
(Balance) Lowered both cold and not cold constant energy cost
(Balance) Halved weapon attack energy cost
Water areas added to cave map
(Audio) Fixed SFX for felled trees breaking apart being inaudible to multiplayer clients
(Multiplayer) Fixed skulls not spawning when cooking head for clients
Added Food Poisoning: has 20% chance of kicking in when getting damage from food. Can be cured with aloe or by sleeping. Lowers fullness/thirst/health/energy regeneration from consuming edible items
Added Blood Infection: has 25% chance to happen when receiving physical damage while bloody. Can be cured with aloe or goes away automatically after 2 in game days. Lowers Strength
After being out of fuel 2 times, fires are automatically destroyed
Windows/doors of procedural walls can only be changed when hands are empty of logs
It is no longer possible to drink from water collector when water isn’t visible (amount < 1) and balanced amount of water available to compensate
Fixed logs sometimes spawning bellow terrain (made some trees look like they didn’t provide their full yield)
Trip wire molotov trap now costs cloth & booze instead of molotov
(Audio) Crow Sounds added
Lit fires now have a chance to attract nearby enemies to come and investigate
Nearby enemies are now attracted by the sound of falling trees
(Audio) – Fire crackle and pop added
(Multiplayer) Fixed (hopefully for good) logs sometimes getting stuck mid air
Added stippling to numerous props
Player now has a chance to gain seeds when harvesting berries
Maple bark made darker
New slide into cave system added to cave entrances!
Fixed some items in cockpit sunken below mesh
Fixed extra decorative sticks appearing in sinkhole
Fixed areas in caves where thin lines of light were coming in from above
Fixed rock partially blocking cave 5 climb out entrance
Fixed some issues with cave particles flickering off based on camera angle
Fixed upgrading crafted club not working correctly
Treesap balance: increased building repair cost and lowered gain from cutting trees down
(Audio) Wet footsteps tuned
(Audio) Plane start sequence improved
(Multiplayer) Fixed fueling fire with leaves/cash not working for client
Fixed bonfire destruction not working
Fixed weapons not becoming bloody when hitting enemies (was only getting bloody when chopping up bodies)
Fixed thrown spear not always killing deer
(Multiplayer) Fixed fire arrows sometimes kicking clients
Passenger manifest now auto closes after 3 seconds after it auto opened upon finding first passenger
Fixed issue where noose trap could not be reset if sprung by playerQuelle:http://survivetheforest.com/
-
Disabled dynamite mutant spawning
Lowered chance of fire mutant spawningQuelle:http://survivetheforest.com/
-
(balance)Fixed rate of dynamite cannibal type spawning.
(balance)Lowered amount of ammo and frequency of dynamite man attacks
Fixed cave map not loading correctly when save was done in the outside world
Fixed passenger manifest not loading correctly with saves done in previous versionsQuelle:http://survivetheforest.com/
-
(multiplayer) Fixed bug where after dying in a loaded game and being revived you would be unable to interact with some world items.
Fixed plane missing collision in save games.
Quelle:http://survivetheforest.com/
-
Removable stumps! New leaf fire trap, new molotov trap, new passenger manifest system (find the missing passengers), Dynamite enemy type, arrow basket, Rock fall tree trap, cave fixes, hanging cave bats and lots more!
New item: Passenger Manifest ! (find all fellow passenger bodies in world to cross their name’s off the list)
New building: Arrow basket ! (stores up to 86 arrows)
New building: Swinging rock trap
New building: Molotov trip wire trap !
New building: Leaf pile trap ! (costs 50 leaves, once built can be set on fire for 20s
to fry enemies) (Hint – works well combined with molotov trip wire trap)
Lit molotov and arrows can now set leaf pile traps alight
Lit molotov can now set all fire types alight
Extended molotov fire duration by 2 seconds
It is now possible to blow tree stumps up by sticking explosive on it !
Fixed Cave Map not restoring map properly after loading a saved game
Fixed case of sprint sometimes being unresponsive
new mutant type added: dynamite mutant
(Multiplayer) Fixed memory leak when cutting down/blowing up trees
(Multiplayer) Fixed trees cut far from host or client pop on when approached
(Multiplayer) The cave map and the passenger manifest are passed on to the respawned player when dying
(Multiplayer) Improved cases of log staying stuck mid air
(Multiplayer) Player list now displays properly for clients
(Multiplayer) Fixed issue where meat from animals would duplicate
(Multiplayer) Fixed issue where upgrades for weapons would not show up
(Multiplayer) Fixed issue where raft would become unusable after if person driving it got damaged
(Multiplayer) Fixed issue where mutant hanging in a noose-trap would vanish if trap was reset while mutant was still trapped
(Multiplayer) Fixed some issues with receiving invites while in the MP screen
Bushes & saplings are now properly pooled back when cut down
(Audio) Improved animation related system memory usage
Fixed finalized trophies not parenting properly with their supporting wall
Cut down thin trees are no longer loaded in saved game as tiny floating pine tree stumps
Reworded information on Garden in survival book
(Audio) Last Armsy audio
Increased skull lamp draw distance, and its light now fades in when enabled
Fixed wrong settings on tree cut causing them to vanish on ultra low draw distance when exploded
Art added: Camping Light
More stalagmite/stalactite models can now be broken apart
(Optimization) Improved performance of cave shadow blockers, and rendering on cave wood panels when not in cave
(Audio) Cowman breaths events added
(Audio) Fixed plane crash SFX playing again if you skipped the intro cutscene after the plane had already crashed
(Performance) New lod added for firestand built and treehouse built
(Audio) retimed plane crash sequence
Improved look of molotov explosion and of timedbomb explosion
AO added to dead trees
(Audio) Added grunts for Cowman’s Belly Flop Attack
Fixed drawn bow being automatically reset after jumping
Increased time for falling camera shake to kick in
Player will no longer be woken by enemies if he is sleeping inside a base that completely blocks enemies from entering
(Audio) Cowman dodge backwards sounds and recovery breaths
(Audio) Fixed hitting foliage with club sometimes sounding like sword
Thicker collider on tennis racket pickup so it falls over rocks better
Fixed enemy bodies sometimes disappearing when killed at a distance
New art added: Loose ground sticks
(Art) Improved all terrain to ocean transitions
Happy Birthday ghost model now matches built model
Fixed player getting thrown up in air when standing very close to exploding structures
New art added: Revised trunks, more detail, more variation
World mutants no longer instantly despawn when entering a cave
Cave 5- improved lighting, removed old purses, many collision and wall fixes, fixed cross pick up fixed, cleaned up stalagmites and replaced with breakable versions. Stalagmites added to geeselake swimout. Cleaned up pick ups and props. Replaced unbreakable tables with proper versions. Made tighter light blocker to prevent light leaks. Removed rock dressing from ground that looked cluttered.
Caves- upped collision detail on walls for cave 1,5 and 6
Caves- yellow flare crate should be synced in MP in cave 10
Caves- fixed missing wall in cave 6
Caves- lighting fixes in cave 2
Caves – replaced old lamps in cave 1 and improved cave 1 lighting
Lowered speed and damage of crafted axe
Fixed player head collider being disabled when in water
Added “Map” action icon when holding map
Cave map pickup no longer unequips after a few seconds when picked up
Tennis racket is now stashed when pressing the “Drop” button while holding it
Removed Armsy from bottom of cave 5
(Audio) added flies sound
Fixed burnt bodies all aligned same way
Fixed blood effect repeating after killing fish and effect never being removed from world
Fixed missing blood on Katanta and climbing axe, improved look of rusty axe blood. Fixed plane axe not bloody when first picked up.
Moved second modern axe from dead tree to deeper inside cave 2. Moved katana from in front of cave 1 to deeper inside cave 1. Moved rusty axe from early in cave 5 to deeper inside cave 5
Fixed missing “Lighter” action icon during cave hanging scene
(Performance) Optimized memory usage of AI’s path finding
Flies added to burnt dead bodies
Skull Ceiling Lamp drawing added to book
(Audio) added on fire, hurt and death sounds for Armsy
Fixed plant bomb on tree not showing when equipping bomb while in another trigger
Fixed dropping animal heads, then picking it up again quickly causing it to vanishQuelle: http://survivetheforest.com/
-
New item: Cave map ! Once found, visit cave system to reveal it. Replaces piece together map.
New Weapon added : Tennis racket!
It is now possible to harvest heads off the following animals: Boar, Crocodile, Deer, Goose, Lizard, Rabbit, Raccoon, Seagull, Shark, Squirrel, Tortoise.
New building: Trophy Maker, once built you may bring to it an animal head to turn into a trophy !
New building: rabbit skin rug!
New building: ceiling skull light!
(Multiplayer) hits from enemies on player are now calculated locally, reducing appearance of lag
(Multiplayer) Reviving another player no longer uses meds and restores only a minimum amount of health
(Multiplayer) Fixed issue of explosions not destroying trees when players were far away from host
(Multiplayer) Fixed another log-dupe bug (sorry!)
(Multiplayer) Fixed issue where some of the smaller tree types were not cuttable with explosives
(Multiplayer) Fixed performance issues with lots of buildings
(Multiplayer) Fixed an issue where (randomly) some wood planks being destroyed would not replicate out to other players
(Multiplayer) Fixed issue where client could not kill fish with explosives
(Multiplayer) Fixed suitcases sometimes jittering back and forth for client when stuck between objects
(Multiplayer) enemy hit reactions are more varied and closer those in single player
(Multiplayer) Optimized remote player animator cost
(Multiplayer) Fixed exploding trees spawning 2 cut tree models
(Balance) Slightly increased all axe damage
(Balance) Deer can no longer be killed with 1 arrow
(Balance) Slightly lowered attack range of plane axe
(Balance) Lowered crafted club damage
(Balance) Lowered attack range of mutants when attacking with only hands/claws
(Balance) Run stamina Cost reduced by 15%
(Balance) Hunger speed 30% lower (was about 2 full stomachs per in game day, now 1.35 per day)
New cave Map, Animal head trophies, Balance, Improved mp combat, New decorations, Tennis racket weapon, Better ambient lighting, Fixed windows 10 audio bug and more(Balance) Hitting an enemy with flying axe attack now does more damage based on height of the jump
(Balance) Adrenaline rush ! When player’s health reaches grey zone because of an enemy hit he gets half his missing stamina back over 1 second. Has a 2 minutes delay.
(Balance)Player can climb up/down ropes faster now by holding “run”
(Balance)Warm day no longer triggers in north (the system that makes cold go away when sun rises)
(Balance) enemy hit that should cause death while player health is above grey zone instead brings player to 1 HP
(A.I.) enemies can now see player from further away when not surrounded by trees
(A.I.) prevented enemies targetting downed players in coop
(A.I.) fire mutant is now immune to fire
(A.I.) fixed praying behaviour from enemies almost never occurring
(A.I.) fixed fire mutants almost never choosing to throw firebombs
(A.I.) fixed Armsy occasionally spinning on the spot for no reason
(A.I.) enemies will attempt to cut their friends down from rope traps
(A.I.) Fixed some issues with enemy spawning over days. Should see more variety/amounts of mutants in general
(A.I.)mutants will break off attacks from structure more often if player is nearby
(A.I.) fire mutant is now faster and more aggressive
(Rendering) New SH lighting added! More ambient break up/better looking less flat ambient fill light
(Visuals) improved look of distant terrain – more break up, more bump
(Visuals) Ocean white caps will now fade in as players moves closer to ocean instead of popping on
(Visuals) Sun brightness is now dependent on cloud coverage, giving appearance of overcast days. Weather may now be cloudy without raining at all
Procedural buildings can no longer be stacked with defensive walls as a support (was causing numerous issues)
Increased speed terrain dries after raining by 2x
Added 1 cloth to cost of stick marker
Reorganized survival book pages and entries in each page
Held walkman playing music will alert nearby enemies now
Regular mutants should no longer follow player into water (much)
Enemies can now jump over and interact with the rock holder
Jumping onto small objects directly in front of player is now smoother/less glitchy
Added camera shake when falling a long distance
Sleeping bag models added to caves
Hanging body models in caves moved down to stop wobbling
Slight wobble added to yacht
4 types of large cave stalagmites can now be smashed apart
(Performance) skull lamps particles and light get turned off at a distance from player
(Performance) optimised cpu usage when building lots of rope traps
(Performance) cut down trees now use pooled log pickups, limited to 100 instances (oldest ones get removed if new one are created past the limit)
(Performance) tree wood hit particles are now using a pooled version
(Performance) optimized cpu usage on log sled
(Performance) Fixed some object not getting cleaned up when cutting trees
(Performance) Lowered memory usage of freshly cut down trees remaining stumps
(Art) New lighter model and textures added!
(Art) New seaweed clumps added for beach!
(Art) Added new grass types and visual improvements to foliage
(Art) New prop added: R.O.V
(Art) Snow covered areas have new grass type and new grass placement
(Art) North and south of the big lake, terrain polish and added grass
(Art) new sleeping bags (and bloody alternate)
(Art) Torn version of blue tent added (can’t be slept in or used to save game)
(Audio) Fixed audio bug with windows 10 and some drivers which could cause a weird static sound
(Audio) added Armsy running breaths and tuned the trees falling sound a little more
(Audio) Made rain start loud, and then loop a little louder than it used to
(Audio) Tuned mutant distant cries
(Audio) Added Armsy Tree Knockdown sound
(Audio) tuned tree falling and tree hitting ground sounds
(Audio) Added new Armsy yells
(Audio) New Snow footsteps added (not yet implemented)
(Audio) Mixing on: small bird on hand, distant surf, leaves falling, leaf rustles, laptop dragging, hammering, footstep rock, footstep grass, footstep mud, footstep jump
(Audio) Fixed deadfall trap not playing sound event issue
(Audio) Fixed footsteps sometimes getting stuck as wood, regardless of what surface the player is walking on
(Audio) Deadfall Trap Sound Redesigned and added to game
(Audio) Happy birthday trap sound event timing adjusted
(Audio) cleaned up mixer objects so audio events don’t play when game is paused
(Audio) Added glass smash for unlit molotovs
(Audio) improved small birds flying sound
(Audio) Chopping trees don’t duck wind so much
(Audio) Removed a waterfall audio emitter that was incorrectly placed
(Audio) Tuned dying sound so first ragged breaths, then heartbeat, then blood in ears. World sounds get affected a little earlier also
(Audio) Fixed tree bridges triggering incorrect player footstep sound
Fixed sleep timer broken when having nearby enemies
Fixed wrong item equipping after having cancelled placing a blueprint by openning book
Fixed exploded enemy pickup objects icons showing the “Inventory” action key
Fixed garden blueberry respawn bug
Fixed dropped katana turning into dynamite
Fixed issue with custom effigy automatically lighting up
Fixed dead text having gradient inside it
Fixed missing sticks on sled ghost model (cost is 21 sticks now)
Fixed missing 7 leaves cost on rockpit and standing fires
Fixed tree platform missing 1 rope cost
Fixed thrown dynamite having sheen effect on material
Fixed missing collision on drying racks, rock holder, cannibal village old fires, pig head sticks, and hollow logs
Fixed firestick missing from fire mutant in MP
Fixed placed distraction device not waking sleeping enemies
Fixed an edge case issue with cold system causing after being warmed by the sun to never get cold until going nearby a fire
Fixed hud disappearing when attempting to open book while pushing sled (It is no longer possible to open book while pushing sled)
Fixed player losing stamina if stationary while holding the run key
Fixed spears not doing any damage when thrown or aimed downwards
Fixed spears not sticking into half cut trees
Lowered health of crocodiles
Player can no longer perform heavy swing attack if stamina is very low
(Rendering) Deferred skin shader improved: Subsurface scattering will only be applied on lights casting real time shadows
(Visuals) Large scale ambient occlusion added to trees and plants
(Art) Improved the look of snowy area and backdrop cliff transition
New input action: “Map” Set to M on keyboard and Left shoulder 1 on gamepad (check your settings if you have done custom mappings it won’t overwrite it)
Fixed camera seeing down neck sometimes during plane crashQuelle: http://survivetheforest.com/
-
Ja habe es ein wenig angezockt und macht mir persönlich mehr spaß wie die SA.
Keine FPS drops in den Städten und ist wie die DayZ Mod damals für arma 2.
-
@Bender8819 schaut mal dort vorbei http://www.friendlydayz.de/ ist zwar PVE aber mit PVP Zonen oder https://www.rasselbande-dayz.de/news/ oder https://dawnraiders.de/