Beiträge von Adebar

    v232.8


    * Fixed issue with invisible Dinos/Structures (caused by recent server optimizations), typically on <= 2 core machines. Also fixed a server startup crash. Server-side update required for affected servers.


    v232.6


    * Fixed players stuck under map not being teleported back above the map
    * Fixed spoiler timer for berries in beer-barrel not being increased
    * Fixed beer brewing time to be 6 hours (was 12 hours, meant to be 6)
    * Fixed beer barrel placement size
    * Fixed Plant Species X Turrets on Rafts targeting through walls.
    * Fixed case where Dung Beetle resource production could erroneously stop
    * Fixed Beer disappearing in Barrels after server restart
    * Increased Server performance ~20%
    v232.5


    - Fixed dedicated server memory leak


    v232.4


    - Dimetrodons (and Kairuku) now insulate Eggs!


    v232.3


    - Enabled Animation & Garbage Collection Multi-threading on Dedicated Servers for significantly increased dedi server performance
    - Fixed Dimetrodon Eggs creating Sarcos ;)
    - Made Berries have a much longer spoiling time in Beer Barrels
    - Made Beer Barrels not lose their stored items on server restart


    v232.2


    - Set Beer Crafting time to its intended speed: 6 hours!
    - Fixed Dimetrodons drowning in shallow swamp water


    v232.1


    - Beer Barrel no longer requires Beer Barrel to learn ;)


    v232


    - New Dino: Dung Beetle!
    - New Dino: Dimetrodon!
    - Beer Barrels. Beer. Hangovers.
    - Garbage Collector performance improvements (less stalls)
    - Fix for disappearing Quetz'
    - Fixed a memory leak
    - Fix for remaining issue involving falling off your Dinosaurs! (/ passing thru dinosaurs)
    - Battle Tartar & Enduro Stew can no longer be stacked (one cancels the other). Battle Tartar damage buff reduced to +60%, Enduro Stew damage buff reduced to +35%

    http://playrust.com/devblog-93/


    Changelog


    Updated crash reporting
    Announce to other players when admins give items
    Fixed missing texture on key lock
    Fixed rock smash particles colliding with player collider
    Fixed invisible collectibles (rock, wood etc)
    Fixed being able to use blueprint as ammo
    Large water catcher is researchable
    Don't receive voice chat when dead
    Can now use steam connect protocol
    Moved debug keys to console commands
    Added new model for holosight
    Added new model for silencer
    Dungeons: railroad and roads art added
    Dungeons: fixed missing pipes collision
    Dungeons: fixed missing concrete wall collision (military tunnels)
    Better mesh batching for improved client performance
    Fixed bed exploit to get inside rocks
    Fixed bed placement issues
    Made white skinned players more apparent
    Tweaked how server list is refreshed to avoid overload
    Fixed exploit using disconnect during loading screen
    Added Semi-Automatic Rifle.

    (Multiplayer) New item: Metal Tin Tray ! Store up to 6 different items in any amount in it using the crafting mat then equip it to share almost everything (Cloth, Skull, Flare and explosives are currently blacklisted)
    (Multiplayer) Improved performance for host when clients are far away
    (Multiplayer) Fixed cliff climbing not working properly when both host and client are holding climbing axe
    (Multiplayer) Revamped gather body workflow after dying. Dead body has been replaced by a backpack. Backpack now has all items you lost on it.
    (Multiplayer) Steal item trigger now requires player to hold the Take button for 0.5s
    (Multiplayer) Lowered kill delay of downed player from 3s to 0.5s
    (Multiplayer) Doubled bone pickup auto destruct delay
    (Multiplayer)Fixed enter cave animation not playing for other players
    Male and female bodies can now be burned by being dropped on a burning fire, after burning with provide 4 bones and 1 skull
    Lowered weapon fire light intensity
    New building: wall weapon rack decoration !
    New building: bone fence ! Twice as strong as the stick fence
    New building: bone basket ! Stores up to 86 bones
    New art added: Frozen body in snow
    Small camp with frozen body and orange tents added to snow area
    Fixed removing waterskin from crafting mat
    Improved look of subsurface on enemy creatures
    (Balance) Halved amount of meat turtles provide
    (Balance) Standing fires now drain faster/need to be re-lit more often
    Fixed missing collision on plastic panels inside shipping containers
    Passenger manifest is now retrievable from plane in save games if it was not retrieved previously
    Fixed missing home icon on leaf shelter
    Leaf shelter now collapses after sleeping in it, making it a one time use only
    Fixed an issue when having both a XInput gamepad and a Steam Controller connected
    Temp crow art replaced with new crow bird model
    (Audio) Redesigned pale mutant screams to stand out more
    (Audio) Removed some abruptly ending crow samples and added better fading to others
    (Audio) Added snow footsteps
    (Audio) Improved standing fire SFX
    (Audio) Fixed stalagmites sounding like wood when hit
    (Audio) Tent Flaps added
    (Audio) Idle breaths added to cowman
    (Audio) Added burn SFX to armsy and cowman
    (Audio) Added die SFX to cowman and babies
    (Audio) small tin trays now make sound when collided with
    Collision added to cave door pedestal
    Better vertex colours for plants, 10,11 and 13
    More turtles added to beaches and islands around the world
    Dynamic damage added to skin shader!
    Linked creepy mutants to new dynamic damage skin shader to give clearer idea how much damage they have taken
    (Balance) Balanced stealth so hiding is more effective
    (Balance) Lowered range that enemies can hear falling trees
    Vertex Painted Tents so they flap in the wind
    Switched laptop color to grey to make them easier to see
    Fixed missing underside of large cabin floor (visible when it was built high up on foundation)
    (Performance) LOD added for large log cabin,small hunting shelter and gazebo
    Fix for bush 08 exploding when cut
    Fixed plane crash going through water and terrain at some points
    Fixed chocolate bars not spawning properly from dead bodies
    Increased length of player stealth bar
    (balance)Updated enemy layout in cave 10 & cave 1
    Added mud back in game – spawns after rain on dirt terrain only – use mud to decrease your visibility to enemies, improve stealth
    Animals climbing on a tree will fall down now if the tree is cut down
    Trip wire traps are now fully removed when triggered in SP
    Passenger manifest and plane axe are no longer available in hull when already owned
    Bare maples added to snow area
    Snow area tree density balanced
    New snowy grass textures added for snow area
    Wind now grows stronger while up in mountains
    New textures for bush 08 and plant 17
    Brighter snow texture on snow trees
    Bare blueberry bush added to snow area, replacing regular blueberry bush in snow
    Player can no longer chop up bodies with blunt type weapons
    Fixed bug where player being hit by swinging rock trap whilst holding log sled could break game
    New yacht model with access to the inside
    Snow versions of Bush 02,03 08
    Increased fog visibility and exposure compensation while in snow area
    New billboards added for snow area
    Loading screen is now seamless between title screen and in game
    Fixed background mountain lods not matching
    Added condition to complete the explore cave 2 task from todo list (the task triggered after hanging scene)
    Player must now be almost fully submerged to get cleaned up/stop fire in water
    Balanced tree cut down counting in strength formula, it is now easier to gain strength while doing frequent exercising (good nutrition condition still applies) but exercising a lot one day then not doesn’t increase strength for a long time
    Underfeeding is now based on time spent below 50% fullness
    If player has been underfed and eats he cannot get overeating points regardless of time with previous meal
    Clean up of some eye level stalactites in Cave 6
    Replaced old white tents with flap in wind versions
    Fixed an issue with stippling not resetting properly
    Fixed food sometimes ending up with “none” status


    Quelle:http://survivetheforest.com/

    Fixed issue with some walls or fences appearing unfinished in older save games even if they were previously completed
    Fixed a bug with stealth icon not operating correctly in some old save games
    Fixed hand icon not showing in book when using a gamepad


    Quelle:http://survivetheforest.com/

    New survival book page: To Do list
    New survival book page: Stats page
    New “Sanity” system. Sanity goes down when killing an enemy, chopping limbs, a lot when eating an enemy and slowly while in caves. Sanity goes up when sleeping, listening to music, eating fresh non limb meat and slowly while restoring energy on bench. Viewable in stats page of book.
    (Multiplayer) Fixed drowning, player can no longer be revived after dying this way
    (Multiplayer) Fixed trees not always properly updated for clients
    Unlit molotov broken on the ground can now be set alight with another lit molotov for a greater fire effect
    Tennis balls can now trigger trip wire traps
    (Performance) Reduced rendering cost of leaf trap particles
    Fixed some instances of rocks floating and some cave models poking through into terrain
    Enemy held club and club crafted now both get bloody when used
    Fixed some structures not cutting grass when placed
    Reworked fern UVs and textures
    Fixed issues with player getting thrown upwards when jumping off raft into water
    (Balance) Reduced respawn rate of enemies in MP, overall increased randomness of enemy encounters
    (Balance) Made it easier to knock enemies to the ground when attacking with melee weapons
    Improved accuracy of enemy pathfinding, should result in less instances of getting stuck on structures/objects
    Fixed rock pit fire and stick marker ghost using wrong icon
    Crow bird type added to game (placeholder art)
    New art added: improved inventory tarp textures
    New art added: Reworked bird texture (bird land on finger)
    New art added: Revised shipping containers
    New art added: Reworked tortoise texture
    New art added: Far back snow terrain cliff type now has partial grass variation
    (Visuals) Improved moss shader
    New “Currently Feeling” system In stats pages, tells which survival stat is currently of greatest concern
    Birds can now land on and peck at dead bodies
    Pond seaweed is now cuttable and has touch bending
    Fixed enemies sometimes getting stuck on unwalkable terrain when spawned a long way from player
    Reworked Snowberry bush
    (Balance) Reduced health of skinny and pale skinny mutants
    (Balance) Meds added to Cave 2
    Removed the tutorial image that first comes up when book is first opened completely.
    Got rid of book auto opening to tutorial pages. Now shows extended tab and sheen when a page should be checked
    Combined Run & Underwater Breathing silent skills into ‘Athleticism’ stat which goes up from both swimming and running
    Added new “Strength” stat. Goes up every day while eating well and chopping trees. Goes down when over exerted and underfed
    Added “Weight” stat. Goes up and down based on food consumption
    Being overweight lowers Athleticism
    (Balance) Tripwire traps now use cloth instead of rope to make building them early on more viable
    (Balance) Large cloth jumpers in suitcase now give 2-3 pieces of cloth
    (Balance) Some laptops have a chance of being around crash site
    More bats added to caves
    Fixed missing wall in cave 3
    (Balance) Lowered log transportation energy cost
    (Balance) Lowered energy loss while hungry
    (Balance) Lowered both cold and not cold constant energy cost
    (Balance) Halved weapon attack energy cost
    Water areas added to cave map
    (Audio) Fixed SFX for felled trees breaking apart being inaudible to multiplayer clients
    (Multiplayer) Fixed skulls not spawning when cooking head for clients
    Added Food Poisoning: has 20% chance of kicking in when getting damage from food. Can be cured with aloe or by sleeping. Lowers fullness/thirst/health/energy regeneration from consuming edible items
    Added Blood Infection: has 25% chance to happen when receiving physical damage while bloody. Can be cured with aloe or goes away automatically after 2 in game days. Lowers Strength
    After being out of fuel 2 times, fires are automatically destroyed
    Windows/doors of procedural walls can only be changed when hands are empty of logs
    It is no longer possible to drink from water collector when water isn’t visible (amount < 1) and balanced amount of water available to compensate
    Fixed logs sometimes spawning bellow terrain (made some trees look like they didn’t provide their full yield)
    Trip wire molotov trap now costs cloth & booze instead of molotov
    (Audio) Crow Sounds added
    Lit fires now have a chance to attract nearby enemies to come and investigate
    Nearby enemies are now attracted by the sound of falling trees
    (Audio) – Fire crackle and pop added
    (Multiplayer) Fixed (hopefully for good) logs sometimes getting stuck mid air
    Added stippling to numerous props
    Player now has a chance to gain seeds when harvesting berries
    Maple bark made darker
    New slide into cave system added to cave entrances!
    Fixed some items in cockpit sunken below mesh
    Fixed extra decorative sticks appearing in sinkhole
    Fixed areas in caves where thin lines of light were coming in from above
    Fixed rock partially blocking cave 5 climb out entrance
    Fixed some issues with cave particles flickering off based on camera angle
    Fixed upgrading crafted club not working correctly
    Treesap balance: increased building repair cost and lowered gain from cutting trees down
    (Audio) Wet footsteps tuned
    (Audio) Plane start sequence improved
    (Multiplayer) Fixed fueling fire with leaves/cash not working for client
    Fixed bonfire destruction not working
    Fixed weapons not becoming bloody when hitting enemies (was only getting bloody when chopping up bodies)
    Fixed thrown spear not always killing deer
    (Multiplayer) Fixed fire arrows sometimes kicking clients
    Passenger manifest now auto closes after 3 seconds after it auto opened upon finding first passenger
    Fixed issue where noose trap could not be reset if sprung by player


    Quelle:http://survivetheforest.com/

    (balance)Fixed rate of dynamite cannibal type spawning.
    (balance)Lowered amount of ammo and frequency of dynamite man attacks
    Fixed cave map not loading correctly when save was done in the outside world
    Fixed passenger manifest not loading correctly with saves done in previous versions


    Quelle:http://survivetheforest.com/

    Removable stumps! New leaf fire trap, new molotov trap, new passenger manifest system (find the missing passengers), Dynamite enemy type, arrow basket, Rock fall tree trap, cave fixes, hanging cave bats and lots more!


    New item: Passenger Manifest ! (find all fellow passenger bodies in world to cross their name’s off the list)
    New building: Arrow basket ! (stores up to 86 arrows)
    New building: Swinging rock trap
    New building: Molotov trip wire trap !
    New building: Leaf pile trap ! (costs 50 leaves, once built can be set on fire for 20s
    to fry enemies) (Hint – works well combined with molotov trip wire trap)
    Lit molotov and arrows can now set leaf pile traps alight
    Lit molotov can now set all fire types alight
    Extended molotov fire duration by 2 seconds
    It is now possible to blow tree stumps up by sticking explosive on it !
    Fixed Cave Map not restoring map properly after loading a saved game
    Fixed case of sprint sometimes being unresponsive
    new mutant type added: dynamite mutant
    (Multiplayer) Fixed memory leak when cutting down/blowing up trees
    (Multiplayer) Fixed trees cut far from host or client pop on when approached
    (Multiplayer) The cave map and the passenger manifest are passed on to the respawned player when dying
    (Multiplayer) Improved cases of log staying stuck mid air
    (Multiplayer) Player list now displays properly for clients
    (Multiplayer) Fixed issue where meat from animals would duplicate
    (Multiplayer) Fixed issue where upgrades for weapons would not show up
    (Multiplayer) Fixed issue where raft would become unusable after if person driving it got damaged
    (Multiplayer) Fixed issue where mutant hanging in a noose-trap would vanish if trap was reset while mutant was still trapped
    (Multiplayer) Fixed some issues with receiving invites while in the MP screen
    Bushes & saplings are now properly pooled back when cut down
    (Audio) Improved animation related system memory usage
    Fixed finalized trophies not parenting properly with their supporting wall
    Cut down thin trees are no longer loaded in saved game as tiny floating pine tree stumps
    Reworded information on Garden in survival book
    (Audio) Last Armsy audio
    Increased skull lamp draw distance, and its light now fades in when enabled
    Fixed wrong settings on tree cut causing them to vanish on ultra low draw distance when exploded
    Art added: Camping Light
    More stalagmite/stalactite models can now be broken apart
    (Optimization) Improved performance of cave shadow blockers, and rendering on cave wood panels when not in cave
    (Audio) Cowman breaths events added
    (Audio) Fixed plane crash SFX playing again if you skipped the intro cutscene after the plane had already crashed
    (Performance) New lod added for firestand built and treehouse built
    (Audio) retimed plane crash sequence
    Improved look of molotov explosion and of timedbomb explosion
    AO added to dead trees
    (Audio) Added grunts for Cowman’s Belly Flop Attack
    Fixed drawn bow being automatically reset after jumping
    Increased time for falling camera shake to kick in
    Player will no longer be woken by enemies if he is sleeping inside a base that completely blocks enemies from entering
    (Audio) Cowman dodge backwards sounds and recovery breaths
    (Audio) Fixed hitting foliage with club sometimes sounding like sword
    Thicker collider on tennis racket pickup so it falls over rocks better
    Fixed enemy bodies sometimes disappearing when killed at a distance
    New art added: Loose ground sticks
    (Art) Improved all terrain to ocean transitions
    Happy Birthday ghost model now matches built model
    Fixed player getting thrown up in air when standing very close to exploding structures
    New art added: Revised trunks, more detail, more variation
    World mutants no longer instantly despawn when entering a cave
    Cave 5- improved lighting, removed old purses, many collision and wall fixes, fixed cross pick up fixed, cleaned up stalagmites and replaced with breakable versions. Stalagmites added to geeselake swimout. Cleaned up pick ups and props. Replaced unbreakable tables with proper versions. Made tighter light blocker to prevent light leaks. Removed rock dressing from ground that looked cluttered.
    Caves- upped collision detail on walls for cave 1,5 and 6
    Caves- yellow flare crate should be synced in MP in cave 10
    Caves- fixed missing wall in cave 6
    Caves- lighting fixes in cave 2
    Caves – replaced old lamps in cave 1 and improved cave 1 lighting
    Lowered speed and damage of crafted axe
    Fixed player head collider being disabled when in water
    Added “Map” action icon when holding map
    Cave map pickup no longer unequips after a few seconds when picked up
    Tennis racket is now stashed when pressing the “Drop” button while holding it
    Removed Armsy from bottom of cave 5
    (Audio) added flies sound
    Fixed burnt bodies all aligned same way
    Fixed blood effect repeating after killing fish and effect never being removed from world
    Fixed missing blood on Katanta and climbing axe, improved look of rusty axe blood. Fixed plane axe not bloody when first picked up.
    Moved second modern axe from dead tree to deeper inside cave 2. Moved katana from in front of cave 1 to deeper inside cave 1. Moved rusty axe from early in cave 5 to deeper inside cave 5
    Fixed missing “Lighter” action icon during cave hanging scene
    (Performance) Optimized memory usage of AI’s path finding
    Flies added to burnt dead bodies
    Skull Ceiling Lamp drawing added to book
    (Audio) added on fire, hurt and death sounds for Armsy
    Fixed plant bomb on tree not showing when equipping bomb while in another trigger
    Fixed dropping animal heads, then picking it up again quickly causing it to vanish


    Quelle: http://survivetheforest.com/

    New item: Cave map ! Once found, visit cave system to reveal it. Replaces piece together map.
    New Weapon added : Tennis racket!
    It is now possible to harvest heads off the following animals: Boar, Crocodile, Deer, Goose, Lizard, Rabbit, Raccoon, Seagull, Shark, Squirrel, Tortoise.
    New building: Trophy Maker, once built you may bring to it an animal head to turn into a trophy !
    New building: rabbit skin rug!
    New building: ceiling skull light!
    (Multiplayer) hits from enemies on player are now calculated locally, reducing appearance of lag
    (Multiplayer) Reviving another player no longer uses meds and restores only a minimum amount of health
    (Multiplayer) Fixed issue of explosions not destroying trees when players were far away from host
    (Multiplayer) Fixed another log-dupe bug (sorry!)
    (Multiplayer) Fixed issue where some of the smaller tree types were not cuttable with explosives
    (Multiplayer) Fixed performance issues with lots of buildings
    (Multiplayer) Fixed an issue where (randomly) some wood planks being destroyed would not replicate out to other players
    (Multiplayer) Fixed issue where client could not kill fish with explosives
    (Multiplayer) Fixed suitcases sometimes jittering back and forth for client when stuck between objects
    (Multiplayer) enemy hit reactions are more varied and closer those in single player
    (Multiplayer) Optimized remote player animator cost
    (Multiplayer) Fixed exploding trees spawning 2 cut tree models
    (Balance) Slightly increased all axe damage
    (Balance) Deer can no longer be killed with 1 arrow
    (Balance) Slightly lowered attack range of plane axe
    (Balance) Lowered crafted club damage
    (Balance) Lowered attack range of mutants when attacking with only hands/claws
    (Balance) Run stamina Cost reduced by 15%
    (Balance) Hunger speed 30% lower (was about 2 full stomachs per in game day, now 1.35 per day)
    New cave Map, Animal head trophies, Balance, Improved mp combat, New decorations, Tennis racket weapon, Better ambient lighting, Fixed windows 10 audio bug and more



    (Balance) Hitting an enemy with flying axe attack now does more damage based on height of the jump
    (Balance) Adrenaline rush ! When player’s health reaches grey zone because of an enemy hit he gets half his missing stamina back over 1 second. Has a 2 minutes delay.
    (Balance)Player can climb up/down ropes faster now by holding “run”
    (Balance)Warm day no longer triggers in north (the system that makes cold go away when sun rises)
    (Balance) enemy hit that should cause death while player health is above grey zone instead brings player to 1 HP
    (A.I.) enemies can now see player from further away when not surrounded by trees
    (A.I.) prevented enemies targetting downed players in coop
    (A.I.) fire mutant is now immune to fire
    (A.I.) fixed praying behaviour from enemies almost never occurring
    (A.I.) fixed fire mutants almost never choosing to throw firebombs
    (A.I.) fixed Armsy occasionally spinning on the spot for no reason
    (A.I.) enemies will attempt to cut their friends down from rope traps
    (A.I.) Fixed some issues with enemy spawning over days. Should see more variety/amounts of mutants in general
    (A.I.)mutants will break off attacks from structure more often if player is nearby
    (A.I.) fire mutant is now faster and more aggressive
    (Rendering) New SH lighting added! More ambient break up/better looking less flat ambient fill light
    (Visuals) improved look of distant terrain – more break up, more bump
    (Visuals) Ocean white caps will now fade in as players moves closer to ocean instead of popping on
    (Visuals) Sun brightness is now dependent on cloud coverage, giving appearance of overcast days. Weather may now be cloudy without raining at all
    Procedural buildings can no longer be stacked with defensive walls as a support (was causing numerous issues)
    Increased speed terrain dries after raining by 2x
    Added 1 cloth to cost of stick marker
    Reorganized survival book pages and entries in each page
    Held walkman playing music will alert nearby enemies now
    Regular mutants should no longer follow player into water (much)
    Enemies can now jump over and interact with the rock holder
    Jumping onto small objects directly in front of player is now smoother/less glitchy
    Added camera shake when falling a long distance
    Sleeping bag models added to caves
    Hanging body models in caves moved down to stop wobbling
    Slight wobble added to yacht
    4 types of large cave stalagmites can now be smashed apart
    (Performance) skull lamps particles and light get turned off at a distance from player
    (Performance) optimised cpu usage when building lots of rope traps
    (Performance) cut down trees now use pooled log pickups, limited to 100 instances (oldest ones get removed if new one are created past the limit)
    (Performance) tree wood hit particles are now using a pooled version
    (Performance) optimized cpu usage on log sled
    (Performance) Fixed some object not getting cleaned up when cutting trees
    (Performance) Lowered memory usage of freshly cut down trees remaining stumps
    (Art) New lighter model and textures added!
    (Art) New seaweed clumps added for beach!
    (Art) Added new grass types and visual improvements to foliage
    (Art) New prop added: R.O.V
    (Art) Snow covered areas have new grass type and new grass placement
    (Art) North and south of the big lake, terrain polish and added grass
    (Art) new sleeping bags (and bloody alternate)
    (Art) Torn version of blue tent added (can’t be slept in or used to save game)
    (Audio) Fixed audio bug with windows 10 and some drivers which could cause a weird static sound
    (Audio) added Armsy running breaths and tuned the trees falling sound a little more
    (Audio) Made rain start loud, and then loop a little louder than it used to
    (Audio) Tuned mutant distant cries
    (Audio) Added Armsy Tree Knockdown sound
    (Audio) tuned tree falling and tree hitting ground sounds
    (Audio) Added new Armsy yells
    (Audio) New Snow footsteps added (not yet implemented)
    (Audio) Mixing on: small bird on hand, distant surf, leaves falling, leaf rustles, laptop dragging, hammering, footstep rock, footstep grass, footstep mud, footstep jump
    (Audio) Fixed deadfall trap not playing sound event issue
    (Audio) Fixed footsteps sometimes getting stuck as wood, regardless of what surface the player is walking on
    (Audio) Deadfall Trap Sound Redesigned and added to game
    (Audio) Happy birthday trap sound event timing adjusted
    (Audio) cleaned up mixer objects so audio events don’t play when game is paused
    (Audio) Added glass smash for unlit molotovs
    (Audio) improved small birds flying sound
    (Audio) Chopping trees don’t duck wind so much
    (Audio) Removed a waterfall audio emitter that was incorrectly placed
    (Audio) Tuned dying sound so first ragged breaths, then heartbeat, then blood in ears. World sounds get affected a little earlier also
    (Audio) Fixed tree bridges triggering incorrect player footstep sound
    Fixed sleep timer broken when having nearby enemies
    Fixed wrong item equipping after having cancelled placing a blueprint by openning book
    Fixed exploded enemy pickup objects icons showing the “Inventory” action key
    Fixed garden blueberry respawn bug
    Fixed dropped katana turning into dynamite
    Fixed issue with custom effigy automatically lighting up
    Fixed dead text having gradient inside it
    Fixed missing sticks on sled ghost model (cost is 21 sticks now)
    Fixed missing 7 leaves cost on rockpit and standing fires
    Fixed tree platform missing 1 rope cost
    Fixed thrown dynamite having sheen effect on material
    Fixed missing collision on drying racks, rock holder, cannibal village old fires, pig head sticks, and hollow logs
    Fixed firestick missing from fire mutant in MP
    Fixed placed distraction device not waking sleeping enemies
    Fixed an edge case issue with cold system causing after being warmed by the sun to never get cold until going nearby a fire
    Fixed hud disappearing when attempting to open book while pushing sled (It is no longer possible to open book while pushing sled)
    Fixed player losing stamina if stationary while holding the run key
    Fixed spears not doing any damage when thrown or aimed downwards
    Fixed spears not sticking into half cut trees
    Lowered health of crocodiles
    Player can no longer perform heavy swing attack if stamina is very low
    (Rendering) Deferred skin shader improved: Subsurface scattering will only be applied on lights casting real time shadows
    (Visuals) Large scale ambient occlusion added to trees and plants
    (Art) Improved the look of snowy area and backdrop cliff transition
    New input action: “Map” Set to M on keyboard and Left shoulder 1 on gamepad (check your settings if you have done custom mappings it won’t overwrite it)
    Fixed camera seeing down neck sometimes during plane crash


    Quelle: http://survivetheforest.com/

    Ja habe es ein wenig angezockt und macht mir persönlich mehr spaß wie die SA.


    Keine FPS drops in den Städten und ist wie die DayZ Mod damals für arma 2.