• New survival book page: To Do list
    New survival book page: Stats page
    New “Sanity” system. Sanity goes down when killing an enemy, chopping limbs, a lot when eating an enemy and slowly while in caves. Sanity goes up when sleeping, listening to music, eating fresh non limb meat and slowly while restoring energy on bench. Viewable in stats page of book.
    (Multiplayer) Fixed drowning, player can no longer be revived after dying this way
    (Multiplayer) Fixed trees not always properly updated for clients
    Unlit molotov broken on the ground can now be set alight with another lit molotov for a greater fire effect
    Tennis balls can now trigger trip wire traps
    (Performance) Reduced rendering cost of leaf trap particles
    Fixed some instances of rocks floating and some cave models poking through into terrain
    Enemy held club and club crafted now both get bloody when used
    Fixed some structures not cutting grass when placed
    Reworked fern UVs and textures
    Fixed issues with player getting thrown upwards when jumping off raft into water
    (Balance) Reduced respawn rate of enemies in MP, overall increased randomness of enemy encounters
    (Balance) Made it easier to knock enemies to the ground when attacking with melee weapons
    Improved accuracy of enemy pathfinding, should result in less instances of getting stuck on structures/objects
    Fixed rock pit fire and stick marker ghost using wrong icon
    Crow bird type added to game (placeholder art)
    New art added: improved inventory tarp textures
    New art added: Reworked bird texture (bird land on finger)
    New art added: Revised shipping containers
    New art added: Reworked tortoise texture
    New art added: Far back snow terrain cliff type now has partial grass variation
    (Visuals) Improved moss shader
    New “Currently Feeling” system In stats pages, tells which survival stat is currently of greatest concern
    Birds can now land on and peck at dead bodies
    Pond seaweed is now cuttable and has touch bending
    Fixed enemies sometimes getting stuck on unwalkable terrain when spawned a long way from player
    Reworked Snowberry bush
    (Balance) Reduced health of skinny and pale skinny mutants
    (Balance) Meds added to Cave 2
    Removed the tutorial image that first comes up when book is first opened completely.
    Got rid of book auto opening to tutorial pages. Now shows extended tab and sheen when a page should be checked
    Combined Run & Underwater Breathing silent skills into ‘Athleticism’ stat which goes up from both swimming and running
    Added new “Strength” stat. Goes up every day while eating well and chopping trees. Goes down when over exerted and underfed
    Added “Weight” stat. Goes up and down based on food consumption
    Being overweight lowers Athleticism
    (Balance) Tripwire traps now use cloth instead of rope to make building them early on more viable
    (Balance) Large cloth jumpers in suitcase now give 2-3 pieces of cloth
    (Balance) Some laptops have a chance of being around crash site
    More bats added to caves
    Fixed missing wall in cave 3
    (Balance) Lowered log transportation energy cost
    (Balance) Lowered energy loss while hungry
    (Balance) Lowered both cold and not cold constant energy cost
    (Balance) Halved weapon attack energy cost
    Water areas added to cave map
    (Audio) Fixed SFX for felled trees breaking apart being inaudible to multiplayer clients
    (Multiplayer) Fixed skulls not spawning when cooking head for clients
    Added Food Poisoning: has 20% chance of kicking in when getting damage from food. Can be cured with aloe or by sleeping. Lowers fullness/thirst/health/energy regeneration from consuming edible items
    Added Blood Infection: has 25% chance to happen when receiving physical damage while bloody. Can be cured with aloe or goes away automatically after 2 in game days. Lowers Strength
    After being out of fuel 2 times, fires are automatically destroyed
    Windows/doors of procedural walls can only be changed when hands are empty of logs
    It is no longer possible to drink from water collector when water isn’t visible (amount < 1) and balanced amount of water available to compensate
    Fixed logs sometimes spawning bellow terrain (made some trees look like they didn’t provide their full yield)
    Trip wire molotov trap now costs cloth & booze instead of molotov
    (Audio) Crow Sounds added
    Lit fires now have a chance to attract nearby enemies to come and investigate
    Nearby enemies are now attracted by the sound of falling trees
    (Audio) – Fire crackle and pop added
    (Multiplayer) Fixed (hopefully for good) logs sometimes getting stuck mid air
    Added stippling to numerous props
    Player now has a chance to gain seeds when harvesting berries
    Maple bark made darker
    New slide into cave system added to cave entrances!
    Fixed some items in cockpit sunken below mesh
    Fixed extra decorative sticks appearing in sinkhole
    Fixed areas in caves where thin lines of light were coming in from above
    Fixed rock partially blocking cave 5 climb out entrance
    Fixed some issues with cave particles flickering off based on camera angle
    Fixed upgrading crafted club not working correctly
    Treesap balance: increased building repair cost and lowered gain from cutting trees down
    (Audio) Wet footsteps tuned
    (Audio) Plane start sequence improved
    (Multiplayer) Fixed fueling fire with leaves/cash not working for client
    Fixed bonfire destruction not working
    Fixed weapons not becoming bloody when hitting enemies (was only getting bloody when chopping up bodies)
    Fixed thrown spear not always killing deer
    (Multiplayer) Fixed fire arrows sometimes kicking clients
    Passenger manifest now auto closes after 3 seconds after it auto opened upon finding first passenger
    Fixed issue where noose trap could not be reset if sprung by player


    Quelle:http://survivetheforest.com/

    Chillen ist die Kunst, sich beim Nichtstun nicht zu langweilen.