http://www.youtube.com/watch?v=JRYl8iznKvc#ws
Current Version: v245.99
- Fixed an issue with Industrial Grinders. Recommend all player-hosted servers update asap. Requires Server Update.
v245.989
- Gate Frames are no longer considered foundation/resource-blockers (and can not be built within range of enemy Foundations).
- You can launch an autodestroy enabled server with "?OnlyAutoDestroyCoreStructures=true" to prevent any non-core/non-foundation structures from autodestroying (however they'll still get autodestroyed if a floor that they're on gets autodestroyed, of course). Official PvE Servers now use this option.
- Fixed an exploit that allowed phasing through walls.
- Fixed a turret avoidance exploit.
- The following structures can no longer be built within range of enemy foundations:
Large Storage Box
Storage Box
Bookshelf
Wardrums
Wooden Cage
Wooden Bench
Wooden Chair
Cooking
Air Conditioner
Lamp Post
Omnidirectional
Feeding Trough
Preserving Bin
All Flags
Compost Bin
v245.988
* Fixed issue where "FastDecayUnsnappedCoreStructures" was affecting Tree Platforms.
v245.987
* Updated Primitive+, fixing numerous issues! May require Server update to retain compatibility with clients! Requires Server Update.
* Changed Pillars back to the low-prevention radius they previously had.
* New server option: "?FastDecayUnsnappedCoreStructures=true", which will decay unsnapped foundations/pillars at 5x speed.
* Note: All official PvE servers now have "-AutoDestroyStructures", to automatically demolish old structures, and "?FastDecayUnsnappedCoreStructures=true". Official PvP servers only do this on Pillars, using "?OnlyDecayUnsnappedCoreStructures=true".
v245.986
* Fixed cases where you could get stuck in world geometry after being pushed by Dinos. Requires Server Update.
* Fixed another case of Dinos falling thru Floors. Requires Server Update.
* Pillars now extend resource/respawn prevention radius as far out as foundations. Requires Server Update.
* New server option: ?OnlyDecayUnsnappedCoreStructures=true
If set, only unsnapped core structures will decay. Useful for eliminating lone pillar/foundation spam on PvP Servers.
* On August 22nd, we will be enabling Auto Destruction of any decayed (demolishable) PvE structures on all Official Servers. They will at that time be auto-destroyed if they are publicly demolishable. Also, at that time, all old lone (unsnapped) pillars & foundations will be cleared from Official PvP servers
v245.98
* Fixed networking issue associated with 'flickering' / 'detached' Mounted Dinos. Requires Server Update.
v245.97
* Fixed getting stuck on rocks/geometry when pushed by Dinos. Improvements to Dinos & Bodies falling thru Floors. Requires Server Update.
v245.96
* Fixed character Ragdolls falling through the ground when dying. Requires Server Update.
v245.95
* NVIDIA ANSEL support! How do we actually enable it however? Details shortly! (launch the game with -allowansel and then press Alt-F2 during singleplayer gameplay, but there's something else too). You can generate cool screenshots like this, even super-rez and stereoscopic 3D / VR-ready: {LINK ENTFERNT}
* Fixed Sky rendering in VR mode
* Fishing Rod can only be crafted 3 times from a Blueprint and can not be repaired, but Fishing Rod loot quality scale increased by 20%! Fishing is also less likely to yield rare resources. Requires server update.
* Fixed bug with Scuba Tank durability decreasing too quickly on long-running servers. Requires server update.
* New Dev Kit Hooks: Mods can now Remove engrams from the game, as well as append additional Dinosaur spawns without having to completely override the Dinosaur spawn entries. Requires server update.
* TheCenter: Disabled jumping-puzzle reward loot for the time being.
v245.94
Unversioned Hotfix: Re-added SteamCMD.exe for dedicated server mod management using "-automanagedmods" commandline
* Reintegrated core VR support for retail Oculus unit! Details here:
http://steamcommunity.com/app/…ons/0/353915847942807512/
v245.93
* Added "Wild Only" targeting setting for turrets. Requires Server Update.
v245.92
* Fixed a crash that would occur with the Industrial Grinder. Requires Server Update.
v245.9
* Added optional launch command for severs to disable non-meat Fish Loot: -nofishloot Requires server update.
* Clamped Fishing Rod Effectiveness to 600%. Requires server update.
* Industrial Grinder now yields up to 100 items of a type per grind (rather than 50). Requires server update.
* Fixed client-side memory stomp crash (W+F bug)
v245.8
* Fixed Allosaurus spawning too close to bases. Requires server update.
* Fixed harvesting issue (inability to harvest). Requires server update.
v245.7
* Fixed various issues reported on TheCenter, and further optimized. Requires Server Update.
* Rebalanced Fishing Rod loot table & scaling. Requires Server Update.
* Made Carnivores not insta-harvest creatures that they kill, except for the Pelagornis and Beezlebufo as appropriate. Requires Server Update.
v245.6
* Fixed an issue with inability to harvest repeatedly when holding the attack button on a melee weapon. Requires server update.
v245.5
* Fixed multiple-melee-attack bug with melee-weapons
* Made Carnivore insta-harvest take the death-inventory of the victim as well (provided the Carnivore has Collect Victim Items enabled and sufficient Inventory Weight).
v245.4
* Fixed inability to Fish. Requires Server Update.
v245.3
* Fixed & Improved Ragdoll Networked (requires Server And Client update). Also re-enabled Ragdoll Death Impulse.
* Removed Fishing Rod Blueprint from Fish Loot Table and decreased Fish Loot Table Qualtiy by 33%, as well as marking certain Fish Loot Table Items to only occur at high-quality.
* Land Dinos can now do movement-blocking attacks while in Water again (Scorpion etc), but not when Falling anymore
* Fixed potential memory corruption
* Made Beezlebufo's 5x bug damage multiplier apply to Dragonflies as well (was always supposed to)
v245.2
Unversioned Hotfix: Fixed Primitive+ Storage Boxes not appearing. Requires Server and Client Update, please update accordingly!
* Fixed issue with Tamed Pelagnornis disappearing. Requires server update!
v245.1
* Fixed a server crash associated with Fishing
* Fixed issue where carried Dinosaurs couldn't attack
* Fixed a server performance issue
v245.0
-TheCenter mega-update! (New Biomes, New Islands, New Caves & Creature Spawns, etc)
- New Official Total Conversion: Primitive+, optimized, 'completed', and packaged as Free DLC
- New Creature: Pelagornis!
- New Creature: Allosaurus!
- New Item: Fishing Rod + Fishing Mechanic!
- New Structure: Industrial Grinder: grinds items into a portion of their crafting resources, converts resources into simpler resources
- New Structure: Spiral Staircase (Stone/Wood/Metal)
- New Mechanic: Optional Hitmarkers for ranged attacks (server can toggle them, as well as client if the server allows it). Default enabled, "?AllowHitMarkers=false" to disable. Also, server crosshair is now enabled by default, "?ServerCrosshair=false" to disable. There are now client options to disable these effects locally as well.
- Building Attack/Destruction TribeLogs
- UI Option to colorize item name texts based on quality level.
- Offline Raid Protection mode now disables PIN Locking, and Structures in Caves no longer get ORP.