Beiträge von Adebar

    https://playrust.com/devblog-127/


    changelog:


    Better explosion sounds
    Misc sound polish
    Old bone armor no longer drops( will be removed next wipe)
    Projectile CPU optimizations
    Semi auto pistol damage nerfed to 40 (was 50)
    Pistol ammo effective distance nerfed to 60 (was 80)
    Fixed players sometimes appearing with wrong name, gender or skin tone
    Fixed various small client side network interpolation issues on respawn
    Added stabilityqueue server convar (building stability update time per frame)
    Added surroundingsqueue server convar (surroundings refresh time per frame)
    Fixed various issues with player model pooling
    Enabled player model pooling by default on 64bit systems (pool.players convar)
    Drastically improved entity destruction performance (less stuttering)
    Optimized player mesh building and refreshing (less stuttering)
    Fixed exception when trying to upgrade building block after it was destroyed
    Fixed exception when trying to rotate building block after it was destroyed

    v247.9991


    Highly Recommend that Servers Hosts upgrade to this version!
    * Changed Structures collision channels to fix issues with crop plots, elevators, etc. Requires Server Update.
    * Improved Quetz platform flight-blocking traces (less rubber-banding).
    * Lightning Wyvern beam now damages Raptors and other small Dinos it was missing


    v247.999


    * Prevented spike walls on Dino Platforms (retroactive, unless ?OverrideStructurePlatformPrevention=true)
    * Prevented Quetz from moving when head is blocked by platform structures
    * Prevented floating platform structures (non-retroactive)
    * AutoTurrets shouldn't ever shoot where it can't hit anymore
    * Prevented building near supply drop points on PvE (unless ?PvEAllowStructuresAtSupplyDrops=true)
    * Overworld supply drops will now spawn near player structures in online PvP


    v247.99


    * Improvement to Server PhysX performance!


    v247.97


    * Further performance improvement to server-side timer logic.


    v247.96


    * Fixed serious performance issue with dedicated servers. Highly Recommend that all server hosts upgrade as soon as possible!


    v247.95


    * Significant server-side performance improvements of approximately 10% on average. Requires Server Update.
    * Servers can now override their difficulty above 4.0, using "?OverrideOfficialDifficulty=5.0" or whatever number they want. Be careful not to go too high!


    v247.93


    * Made Dinos' current Following Target save.
    * Fixed a case where Tamed Dinos could be erroneously destroyed on load/unstasis.
    * Changed enemy-structure destruction log (for the victim tribe) to not display in Tribe Logs by default (instead, a generic structure destruction message is given). Use server setting "?TribeLogDestroyedEnemyStructures=true" to make it indicate the attacker tribe.


    v247.91


    * Fixed issue where Water Pipes & Electric Cables would not update their state correctly. Requires Server Update. Highly recomend that all servers upgrade for this fix!


    v247.9


    * Fixed critical performance problems with Water Pipes & Electric Cables! Requires Server Update.
    * Fixed issue where stasised Wells wouldn't refill connected Taps. Requires Server Update.
    * Fixed issue where water containers in Taps connected to wells would cause the pipes to flicker filled/unfilled. Requires Server Update.
    * Homing Rocket now has max targeting range of 6800 units, and can be distracted by nearby Flares. Requires Server Update.
    * Plant Species Y now has 300% larger activation radius, kills victims faster, lasts longer, degrades & pierces their armor more, and can now only be damaged by flame or explosives Requires Server Update.
    * Whip now has 40% chance to disarm, rather than 25%. Requires Server Update.
    * Fixed issue where Hotkey slots were getting shifted when transferring characters with items across ARK clusters. Requires Server Update.


    v247.85


    * Fixed issue where player collision could get stuck on pipes/cables. Requires Server Update.
    * Added "-ClusterDirOverride=C:/TestStorage/" launch parameter to servers (use whatever path you want). This allows you to use a common cross-server storage location that functions between multiple servers running on the same machine. (And you also still need to launch with "-ClusterId=SOMETHINGUNIQUE" in order to get your box's servers to allow cross-transfer.)


    v247.81


    * Fixed overspawning and physics/collision volume issues on TheCenter. Requires Server Update.


    v247.8


    * Fixed various misc level issues on TheCenter. Requires Server Update.
    * Fixed Pillars accidentally preventing resource spawns around them. Requires Server Update.
    * Fixed Giganotosaurus not being able to attack trees. Requires Server Update.


    v247.7


    * Fixed Archaeopteryx latching onto ScorchedEarth Joshua Tree. Requires Server Update.
    * Fixed Mac text input crash.


    v247.6


    * Fixed case where players could get themselves pushed through world geometry! Requires Server Update.
    * Fixed case where Survivors/Items could be lost on travelling between ARK's


    v247.51


    * Fixed Oculus Rift support for 1.0.0 Retail SDK!


    v247.5


    * Fixed a server-side crash with downloading Survivors on Unofficial Servers.
    * Fixed a crash with the List Sessions UI
    * Improved appearance of Landscape in Ansel Super Resolution captures
    * Fixed an input locking issue with IME using Chinese characters.


    v247.4


    * Added Archaeopteryx and Tapejara to ScorchedEarth -- Archaeopteryx hangs around Joshua Trees, Tapejara can be found in mountainous areas.


    v247.3


    * Fixed Archaeopteryx spawn frequency on TheIsland, now common in Redwoods. Requires server update.
    * Fixed client crash-on-exit that occured with certain mods


    v247.21


    * Fixed TheCenter spawning Archaeopteryx. Requires server update.
    * Fixed crash that could occur when someone was a passenger on the Tapejara
    * Fixed edge case of aiming weapons on the Tapejara.Requires server update.


    v247.2


    * Fixed issue with Structures not colorizing.
    * Fixed issue with platform Beds not allowing spawn. Requires server update.
    * Fixed crash with equipping weapons onto Mantis in singleplayer
    * Improved TheCenter performance/RAM issue (still a remaining problem with this).
    * Fixed Primitive+ Crash. Requires server update.


    v247.1


    * Fixed ability to use Torches/Spyglass/etc while Riding Dinos. Requires Server Update.
    * Fixed Allosaurus Kibble requirements (uses Savoroot Veggie, not Savoroot Seed). Requires Server Update.
    * Fixed Allososaurus & Pelagornis Fertilized Eggs making respective Kibble. Requires Server Update.
    * Fixed singleplayer crash reloading with Mantis Equipment
    * Fixed Primitive+ character animations & updated Primitive+ content. We highly recommend that all Prim+ servers update to this new version!


    v247.0


    * TheCenter mega-update!
    * New Item: Night Vision Goggles!
    * New Dino: Tapejara!
    * New Dino: Archaeopteryx!
    * Wind Turbines now function properly on TheCenter and TheIsland
    * You can now name turrets and the turret name will show up in the Tribe Kill Log/HUD message.
    * PvE Greenhouse auto-demolish timers are now 25% more than Stone
    * Added Server Option to disable Dino Mate Boost
    * 30% to 40% rendering performance improvement of Structures
    * ~300 MB memory reduction by dynamically streaming the destruction meshes
    * NVIDIA Ansel now supports TrueSky at Super Resolutions, and improved Super Resolution SSAO
    * Fixed the colorizable regions of the Wood Chair and Bench (4 of them)
    * In-Menu Options to disable Bloom and Light Shafts, respectively
    * Fixed Korean Langauge setting to use the Steam language value
    * Fixed various collision glitch/exploit cases

    https://playrust.com/devblog-126/


    Changelog:


    Muzzleflash smoke effect hidden when in ADS
    ADS lowers near clip plane (less viewmodel clipping)
    Weapon FOV lowered (stubbier guns)
    Viewmodel sway is snappier and aims ahead of your look point
    Much smaller muzzle flashes
    Less bright muzzle flashes
    Bone armor buffed 10%
    Reduced diminishing xp for finding loot and harvesting
    Tracers once again visible in first person
    Reduced horizontal recoil of semi auto rifle
    Candle/Miner hat use half as much fuel

    https://playrust.com/devblog-125/


    This patch wipes the servers. Enjoy the fresh meat.


    New lighting.
    New Map: SavasIsland. Conventional Rust on a tiny map.
    Fixed and improved SavasIsland_koth.
    Gamma cranking is fairly fruitless now.
    New LR300 sounds
    More sound polish
    Fixed god rays
    Fixed distorted water reflections
    Fixed particle motion blur
    Fixed TSSAA occasional darkening
    Fixed climate color grading
    Monuments and dungeon artwork from last 2 months
    Reworked bone armor
    Deer skull mask
    Added Cactus Flesh
    Improved weapon firing rate frame rate independence
    FPS counter now updates in menus as well
    Color grading is now forced on all clients
    Weapon owner mismatches are now logged to the combat log
    Fixed swimming in tunnels being a pain in the ass
    Added WIP lighthouse monuments

    http://store.steampowered.com/app/512540/?snr=1_5_1100__1100


    http://www.youtube.com/watch?v=Ot_NIoBE0j8#ws


    v246.71


    * Fixed Molleratops and Rock Golem not showing up. Highly recommend that servers upgrade to this new version!
    * Fixed client-side crash loading TheCenter.


    v246.7


    * Fixed invalid retaining Tent buff. Requires Server Update!
    * Fixed Molleratops & Rock Golem activations messing with the Tribe Ride/Order Rank values. Note: older servers should update to stay in sync with clients, otherwise clients will not be able to Drink / Hide respectively. Requires Server Update!
    * Fixed a server hang.
    * Added extra hang protection to server where if it hangs for more than 30 minutes at startup and 15 minutes thereafter, it will automatically shut down).


    v246.61


    * Fixed a rocket exploit. Thank you ARK Survivor "Lawrence"! Requires Server Update!


    v246.6


    * Lightning Wyvern beam no longer damages structures
    * Mantis can no longer equip invalid Saddle types
    * Rock Golem now takes 50% damage from Wild Dinos, rather than 10%


    v246.5


    Unversioned Hotfix: Fixed issue with the Chainsaw sound staying on after unequipping.
    Unversioned Hotfix: Added multi-lingual translations for ScorchedEarth. Also added the following new translated languages, use via launch commandline -culture=LanguageCode
    Basque: eu
    Catalan: ca
    Georgian: ka
    * ScorchedEarth: Fixed issue where generators would not automatically come back online after an Electrical Storm


    v246.41


    * Fixed issue where certain Mods would crash. Requires Server Update.


    v246.35


    * Fixed a server-side issue where servers could potentially lock-up when using the Fishing Rod. Requires Server Update.
    * Fixed issue where character could spontaneously get get knocked off ladder when climbing. Requires Server Update.


    v246.3


    * You can now (rarely) get rare mushrooms/rare-flowers on scorched earth from purple plants, and sickle now harvests from seed cactus. Requires Server Update.
    * Whip now only has 25% chance to disarm players. Requires Server Update.
    * Wyvern milk can no longer be put in refrigerators. Requires Server Update.
    * Spiral stairs now have proper railing collision so you can't accidentally walk-off the edge. Requires Server Update.
    * Fixed Battleye disconnection issue when doing server survivor transfer
    * Changed Manticore Tribute cost to require only 10 wyvern talons per type, rather than 15. Requires Server Update.
    * Antidote item can now be crafted with deathworm spikes alternatively instead of leech blood. Requires Server Update.
    * Fixed Narcotics not working on Giganotosaurus, and possibly other Dinos. Requires Server Update.


    v246.2


    * Added 2 additional Player & Tamed Dino Levels. Requires Server Update.
    * Optimized Server Dino Status updating for performance gain. Requires Server Update.


    v246.1


    * Fixed a critical server and client performance issue! Immediate upgrade of all servers is highly recommended!
    * Fixed issue with losing Engrams on downloading Survivor via Cross-ARK Transfer.
    * Fixed insulation calculation bug that caused spontaneous death in some bases. Requires Server Update.
    * Fixed issue that was causing item tooltips not to appear in singleplayer mode (and thus the item management hotkeys not to work).
    * Giganotosaurus no longer harvests wood. Requires Server Update.
    * Poison Wyvern tertiary 'C' ground attack is now Wing-Flap Wind, not Snarl. Requires Server Update.
    * Diseases no longer persist across Survivor cross-server travel. Requires Server Update.
    * One-time Official PvE TheIsland Server rollback to fix deletion of bases around mountain no-build areas. Disabled use of mountain no-build areas on Official PvE


    v246


    Unversioned Hotfix: Fixed TheCenter server/client content mismatch. Please update TheCenter Dedicated Servers
    - Scorched Earth Expansion Integration!
    * Cross-ARK travel & Cross-Official-Server Transfer via Supply Crates & Obelis Terminals
    * New Structure: Large Ceiling Dino Doors (Stone, Metal, Adobe)
    * NVIDIA Ansel support (Launch ARK with the NVIDIA Ansel launch option (or -allowansel), Alt-F2 during singleplayer gameplay, and [Delete] in spectator mode to access Depth of Field menu!)
    * Mounted Dinos are now throw by double-tapping the F key. They can be thrown when riding by pressing the R key.
    * You can now hold down the Hotbar Key for any consumable/eatable item to rapidly consume the entire stack of items.

    http://playrust.com/devblog-124


    Changelog:


    Enabled entity pooling by default on 64 bit systems
    Enabled sound pooling by default on 64 bit systems
    Optimized entity realm list access on client and server
    Optimized door animator initialization when entity pooling is enabled
    Load balanced building block skin creation
    Load balanced destruction of all client side entities
    Added entity pooling support to storage boxes
    Added experimental player mesh pooling (pool.players, disabled by default)
    Fixed expensive UI rebuilds whenever a player or sleeper was received
    Fixed expensive UI rebuilds whenever a shot was fired
    Fixed several “Can not play disabled audio source” warnings
    New collectable pickup sounds (mushroom, stones, stumps)
    New research table sounds
    Fixed a bug where some sounds wouldn’t play with sound pooling enabled
    Misc sound tweaks & polish
    Fixed bug where sleep anim would sometimes play when the player jumped in/out of water
    Optimized ragdoll visibility updates
    Fixed see through walls caused by Motion Blur or TSSAA
    Fixed terrain shadows
    Fixed skin lighting
    Fixed visual artifacts on some glsl challenged drivers (OpenGL)
    Fixed stretched river flows on Hapis
    Fixed god rays when revz is enabled
    Added deferred mesh decals
    Increased flashlight emission point brightness
    Decreased flashlight beam brightness
    Fixed invisible helicopter gibs if destroyed far away
    Added LR300
    Sleeping bags are pickupable

    https://playrust.com/devblog-123/


    Changelog:


    Updated to Unity 5.4.0p1
    Removed a few shitty bird stings and cricket loops
    Better volume balance and general polish on ambient sounds
    Better, more varied bullet flybys and ricochets
    Don't play a million ricochet or impact sounds when shotgun blasts hit the ground
    More woody knock and less tearing on tree impacts
    Footstep polish and consistency
    Bush rustles have a lot shorter fade in and sound more natural
    Misc small sound tweaks, volume balance, and polish
    Increased time between songs
    Never play songs before the min song gap has elapsed
    Fixed alt+enter related darkening
    Fixed alt+enter related rocks missing terrain blend
    Added Research Bench
    Added Research Paper
    Large Box unlocks at level 9 (was 10)
    Research Bench unlocks at level 10 (was 17)
    Fixed candlehat/minerhat not working
    Made holosight easier to see through
    Combat log now also contains rejected attacks with a reason for rejection
    Added entity pooling (pool.entities convar, disabled by default for now)
    Disabled pool.skins on the server by default (doesn’t make much sense there)
    Doubled projectile radius of shotgun buckshot and handmade shells
    Increased rifle and pistol projectile base damage from 40 to 50
    Adjusted bolt action damage so coffee can helmets let you barely survive one headshot
    Increased effective distance of rifle bullets
    Fixed player view direction sometimes not being shown correctly to other clients
    Added some server side interaction checks to nearly all interactions
    Fixed some server side garbage collection spam from auto turrets
    Projectile LOS checks now use client side start position after verifying it
    Attack LOS tickets are now clamped
    Added additional line segment to projectile and melee hit LOS check
    Added additional info to server log when rejecting attacks for LOS violations
    Added attack verification to launcher weapons
    Added meleedamage, arrowdamage, bulletdamage and bleedingdamage server convars
    Added meleearmor, arrowarmor, bulletarmow and bleedingarmor server convars
    Added admin vis.lineofsight server convar (debugging)
    Added admin vis.protection client convar (debugging)
    Added admin printinput and printhead console commands (debugging)
    Renamed pooling stat commands to print_memory, print_prefabs and print_assets
    Split pool clear command into clear_memory, clear_prefabs and clear_assets

    v0.44b


    Fixed animals not spawning in vegan mode
    Fixed selecting ghost in book with a gamepad using “Build” or “Take” action instead of “Fire1” wrongly placing ghost even if not meeting requirements, allowing for example to place rope on ground
    Fixed bug preventing to change gamepad input mappings
    Fixed cave climbing axe not functioning


    v0.44c



    Fixed dropping meat leaving a broken unusable view in inventory
    (Multiplayer) Fixed swapping ghost tree structure as client causing it to be grabbed by host even if far away

    v44 changelog:


    (Audio) Added new ambient emitters to more empty parts of world
    (Audio) Added sound effect when opening wooden doors on cabins and doorways
    (Audio) Added new sound for fish trap being triggered
    (Audio) Added new sound for air tank dropping when inventory is full
    (Audio) Fix for crafting sound sometime being inaudible in inventory!
    (Audio) Impact sound for bone, stick and rock fences when hit with weapon.
    It is now possible to rotate ceiling skull lamps and decorations in ghost mode
    There is now a 60s minimum duration to rain after it actually starts to rain
    (Multiplayer) Setup cloud forming for clients before rain starts
    Wall auto-fill mode is no longer available on terrain, it always uses manual placement
    Walls/Fences and Floors/Roofs each save and restore the latest autofill/manual mode
    Now enforcing a UI refresh after sleeping, should prevent tutorial that should be in bottom left corner to remain at top of screen occasionally
    Fixed repairing a damaged stick marker breaking its color toggling
    (Multiplayer) Fixed time of day looping really fast when host isn’t responding
    Fixed regression with stick & rock bag changes causing poisoned arrows to not show up as such (but functional anyways) and incendiary upgraded spear to not work correctly
    It is now possible to remove fixed upgrades from weapons (tooth/feather/glass): Place an upgraded weapon alone on the crafting mat and press the “Craft” button. Upgrades will visibly fall off the weapon and about 40% of the tooth/feather/booze will be returned to the inventory if there is room for it
    Caves – better collision on curved rock wall
    Built rope now has a visible connection to structures
    Updated world nav mesh system, reduced memory cost and improves navigation inside and around player built structures
    New buildings: Skin rack ! Has slots for rabbit, deer, and lizard skin each with room for 15 items
    Fixed platform anchors icon being inside its foundation instead of outside
    Collision added to some tourist models you could walk through
    (Audio) Fixed one of the big rock types in world not sounding like rock when walked over or hit
    Fixed rope bottom trigger position not set correctly if ground is at the verge of its max distance
    Fixed rare type of dead tree that had cut point too hard making it hard/impossible to chop down
    (Multiplayer) Fixed decoration place icon staying up after placing one as client
    Fixed ceiling skull lamp not snapping to procedural ceilings
    Fixed toggling back and forth between book and inventory switching back to default weapon or no weapon
    (Multiplayer) Fixed meat decaying state resetting when dropped and grabbed by another player
    (Multiplayer) Fixed client toggling stick marker or sled flag color not properly syncing to other players
    Added a cap to damaged building distort ratio for building with lower max HP, fixes really high distortion on smaller buildings like skull lights
    Fixed ghost skull light placing floating above ground
    Tree house, Tree House Chalet and Tree Platform can now be toggled with the “Rotate” button after being placed on a tree (but still in ghost mode) to a version in which rope has been replaced by an anchor !
    Blocked small rocks and regular rock pickups from spawning in lakes and ponds to fix issue where drink trigger could be blocked by these
    (Multiplayer) Fixed error when picking up rabbits in traps as client causing it to be duplicated
    (Performance) Work around some engine physics allocations on player to reduce garbage memory generated each frame
    Enemies will now attempt to climb structures to get to the player and break down the ceiling if on the roof!
    Improved positioning of ropes on several buildings anchor (not retroactive, already placed ropes will likely be slightly off)
    (Multiplayer) Fixed player movement breaking if hit while waking up on plane
    Fixed held rock and other weapon speed not being affected by low stamina
    Fixed spear attacks not draining stamina at all
    Added stipple to plane food carts and blue/green tents
    Planting seeds in garden now uses the “Craft” button (use to be the “Take” button but was inconsistent with other feature that imply adding items in world, like food on fire)
    Fixed cooked rabbit (from rabbits burnt live) not edible
    Added hit proxy system to main stairs colliders (was only on stilts previously)
    New casting based anchoring for single anchor structures (currently climbing ropes only), grabs anchor in view near center of screen instead of within range of ghost, thus requiring less accuracy in aiming and being a lot easier to lock with anchors
    (Audio) Fixed cave footsteps playing on terrain footsteps instead of on rock footsteps
    Added splash particle when throwing small rocks into water
    Fixed ghost procedural stairs bug preventing from locking perfectly fine short stairs (within constraints)
    Removed delay on picking up rocks and other small items before equipping
    (Multiplayer) Now returning extra ingredients added to ghost building by going faster than syncing speed to complete the required amount
    (Multiplayer) Fixed input getting stuck and unusable if interacting with chat at wrong time when dying
    Massively lowered memory usage pathfinding takes and fixed a memory leak when going back to main scene multiple times
    Fixed loading game on a computer for the first time clearing cloud saves!
    Changed default “Build” action mapping for gamepads to the bottom row 1 button (“A” or “Cross”) – note that this change won’t override custom settings if any
    (Performance) Reduced CPU usage when survival book is open
    Fixed some icon positioning issues in book
    Fixed some cases of weapon switching to default axe or none when toggling between book and inventory
    Fixed some issues with thrown upgraded/incendiary spear not acting as expected
    Fixed equipping items from crafting mat losing its active bonus
    Player death camera will no longer show extra in world enemies walking around


    Quelle: http://survivetheforest.com/