V0.42 changelog
Fixed limbs being difficult to chop from dead bodies
Fixed birds sometimes flying in small circles
Added additional particle effects to exploded enemies
Enemies will now die when falling from a great height
(Multiplayer) Floor/Roof hole cutter is now available ! Clients cannot cut holes in ironforest mode to prevent griefing
Caves – fixed 2 holes in cave 2
Fixed player head clipping through objects when doing downward axe chop
Added missing rabbit fur cost for bed in survival book
Fixed excessive random jitter sometimes occurring on floors after cutting holes
Fixed deer sometimes standing on edges of cliffs
Fixed survival book not mentioning rabbit fur cost of bed
(Multiplayer) Fixed random object spawned at the location of metal tin tray for clients
(Multiplayer) Fixed distortion of damaged procedural buildings
New poisoned effect: when shot with poisoned arrows enemy movement is slowed and damage output is reduced for a short time
Bigger structures that can’t be placed on houseboat floor can no longer be placed on its walls
Fixed enemies sometimes able to kill players who are in downed state
Killing enemies in trees should now cause them to fall to the ground
Enemies should no longer get stuck running inside cannibal huts
Log sled can now also be used for transportation of up to 58 sticks ! When sled is empty, hold a rock or stick to place the first and thus select the carried item type, after that the selected item can be added without needing to hold it first (like on regular holders)
(Multiplayer) Fixed ghost tree structures loaded from a saved game not getting removed if tree is cut down
(Multiplayer) Fixed remote player plastic torch flashing when they enter the game
(Performance) Fake drop feature now re-uses existing instance whenever possible (only when used pickup is dynamic, otherwise we have to spawn a dynamic one), also fixes fake drop cleaning up decaying meat
Fixed extremities of foundation’s floor not perfectly overlapping the area, eventually causing foundation to be visible on the sides, also fixes some weirdness with holes on sides of floors and roofs not perfectly conforming with hole area. Might have an impact on look of previously made buildings/holes
Added new cheat code: “woodpaste”. Can be used to reset floor & roof holes in a saved game. Cheat works once when game is started then gets reset when going back to title screen. Does nothing for MP clients
Shortened minimum stairs locking length down to the minimum technically possible length with current formula
Downwards stairs (place first point up then aim down) now skips the platform part on the first chunk if locked shorter than the regular minimum length
Deadfall, HB, swinging rock, noose, rabbit and fish traps now cost one stick to reset
Ghost foundations can now be snapped back at first locked point regardless of what height is currently aimed at
Enemies will now attempt to jump up onto structures built low to the ground to get to the player
(Multiplayer) Fixed client not seeing host climb rope animation, if loading a save game with no weapon equipped
Added new cheat code: type: regrowmode in title scene to activate/deactivate. When enabled 10% of cut down trees will grow back each night the player sleeps, For multiplayer games this needs to be enabled by host to have an effect on game. Only stumps will regrow into trees, so if you want trees cleared in some areas, for example inside your base, be sure to remove the stumps!
(Multiplayer) Fixed syncing of iron forest mode so clients no longer run distortion logic when it’s enabled, which could cause clients to see highly distorted structures that will never be destroyed
New art added: pamphlet
When a bush is burning, its remaining berries are now removed
(Multiplayer) Stalagmite destruction is now synced to nearby players
Improved enemy pathfinding around villages and firepits
Fixed jumping axe attacks sometimes not registering hits on enemies
Regular enemies will interact more with dynamic objects in the environment
It is no longer possible to place items such as bomb when in range of an interacting trigger (such as save trigger from shelters) to avoid blowing yourself up when trying to save with C whilst also holding a bomb.
Fixed gap between roofs and walls
Added ‘eat meat’ action to player when consuming cooked meat
Fixed repaired fish trap turning into rabbit trap
Fixed pause menu not visible on super wide monitors
Now filtering out rocks from clearing system (used by ponds etc), preventing to end up with invisible collision like at the pond near the cannibal village
Fixed lizard, crocodile and rabbit skin vanishing if player tried to pick them up whilst already carrying max amount. Dynamic version will now drop in it’s place
Fixed mud spawning underwater after rain
Burnt headless bodies now stipple in
Fixed cave waterfalls missing flowing water effect making them dark/hard to see
Improved raft buoyancy settings, should prevent it from not properly unlocking driver when leaving water
Fixed tortoises not dropping heads
Fixed tortoises not dying when set on fire
(Multiplayer) Fixed distant cut down trees not refreshed and showing billboard when late joining a game or joining a saved game
Fixed a bug when loading a saved game without owning plane axe preventing inventory system from functioning, notably causing both inventory and book to be impossible to open
Added generic protection against inventory initialization failure, game should keep working even if something goes wrong in there
(Audio) Fixed some environment SFX (like waterfalls) not working after loading a saved game
Added information about poison arrows to survival book
(Multiplayer) Fixed survival book on other players not using correct texture for front of book
Roof hole cutter now allows cutting several holes aligned with each other without completely cutting the roof in between holes
Fixed elephant leaf plant billboard turning off too soon
Fixed bird on hand not motion blurring correctly
(Multiplayer) Fixed bird on hand not appearing on other players
Light molotov tutorial now gets hidden when opening inventory or book
(Multiplayer) Fixed bow not being drawn back on other players
Upgrade recipes now show the 2d filling cog when there’s at least 2 different ingredients on the mat
Fixed small crafting ingredient (such as teeth) below crafting cog not reachable when crafting cog is hidden
(Multiplayer) Fixed enemies tending to target host more than clients
(Multiplayer) Fixed client unable to remove tree stumps when far away from host
(Multiplayer) Fixed sky lightning getting stuck visible for clients when host is in snow biome and client isn’t
Fixed FPS lowering when survival book was opend
Quelle: http://survivetheforest.com/