• Soll es für die Jagd eigentlich auch vernünftige Waffen geben?


    Will so nen Hirsch ja nicht mit der M4 durchsieben und die Mosin ist ja auch nicht gerade ein klassisches Jagdgewehr :D


    Pfeil und Bogen / Bolzen und Armbrust wären serh geil... auch wenn die Projektile so mit der Umgebung kollidieren, dass man sie wieder einsammeln kann.

  • HUNTING/SURVIVAL ASPECTS


    Better animal A.I., right now they're just so stupid


    Designated locations where animals are known to roam kind of like in far cry 3 how cows roam one area and so on.


    A trapping system


    More animals to hunt


    Other natural food other than animals (berries, mushrooms, veggies, etc)


    If you aggro a zed you should be able to throw meet at them to eat


    A tracking system (see foot steps from survivors/animals, etc)


    Much more difficult to find, kill and gut animals


    More useable items won from gutting animals (meat, bones, skin/pelt,...)


    Chance/Skill based Quality + Amount of won item (Fine Steaks > few Chunks of meat, Fine whole pelt > ripped and bloody pieces of skin, ...)


    Items useable for crafting (traps, bait, clothing, bags, ...)


    Fresh food gets bad over time, different storage and preservation methods can keep it edible for longer (Tupperware>pocket, salted meat>cooked meat>raw meat)


    Items to harvest or pick up in the wild (rocks, sticks, leaves, ...) useable for crafting, throwable


    Fishing


    Dynamic Weather/maps, global Hive-forced weather, snowstorms/blizzards, torrential rain


    Domestic livestock (that you can herd with your dog maybe?)


    Different sizes of animals, which give respective amounts of meat


    Highly intelligent deer that will run away if any sign of you (similar to Deer Hunter)


    ^ Piggy back: tracks & tracking


    ^ Dependent on where it gets hit, the deer may still run away bleeding, leaving a small trail of blood. difficult to see when the grass is high.


    Rub urself in with plants, herbs & dirt to disguise ur smell. will make u dirty


    Crafting leather clothes


    Zombies aggro animals and eat them. so maybe some farm houses with no zombs at all, but some animals left


    Food so hard to come by that starvation/dehydration is a true factor


    Make-shift ghillie suits


    Able to cover your tracks (if tracking is implemented)


    Craftable flint/steel to start fires