[size=16pt]DayZ Patch 1.8.1[/size]
Download Client: Link
Download Server: Link
Benötigt Beta Update 112555: Download
Changes:
[li]Mechanic - Nutrition system for all food types.[/li]
[li] Mechanic - Hunger and Thirst is now based on the new nutrition system.[/li]
[li]Mechanic - Salvage Parts from Vehicles (Players with a toolbox can now remove undamaged parts from vehicles in world)[/li]
[li]Infectious Water Holes - Random water holes on the map are infected drinking from them will give yo an instant infection. Identified by dead body's around water holes. (can be disabled by admins)[/li]
[li]Base System - Generator has been added (Does not spawn, Not yet active).[/li]
[li]Storage - Dome Tent has now been added.[/li]
[li]Private SQL - Cleanup updated to move dead bodies(character_dead) to a new table before removal from main table(character_data).[/li]
[li]15 new models (feather,crafting).[/li]
[li]Feathers added to Hens as you gut.[/li]
[li]Destroy Tents with fire (matches & fuel tank needed).[/li]
[li]Blood types/blood system[/li]
[li]You may now fill blood bags (filled blood bags only take 4k blood and give back 4k)[/li]
[li]incompatible blood transfusions will result in extended unconsciousness of the recipient.[/li]
[li]Ability to take/give blood from/to yourself.[/li]
[li]Blood types + Rh types are based off real world statistics[/li]
[li]Blood testing kit (to determine blood type) and disposable transfusion kit.[/li]
[li]Wild zeds re-added.[/li]
[li]Blood trail system. Will allow players to track ppl bleeding.[/li]
[li] Added 6 NEW POI's Thanks Musty Crew(AKA Bane). (enabled/disabled by admin)[/li]
[li]New system for matches running out, 30% chance each time you use to drop your number of matches to 5 (foreach use after it will remove 1 match).[/li]
[li]Hunting Knives new wear n tear system works in 5 stages. (IE start with knife random 30% chance to change to Knife5, This now gives 5 more uses before going blunt) Once blunt you yeld 50% of the meat you gather.[/li]
[li]Making fires will now auto light.[/li]
[li]Journal updated to provide a debug system. (Journal displays - spawn selection - forces full-moon nights.)[/li]
[li]on death weapons on players back now drop to the ground[/li]
[li]Blood will now regen over time based on player overall conditions. (>75% = 1.2, >50% = 0.6, >25% = 0.3).[/li]
[li]Weapon attachments have been added (generic spawn - chance to spawn any place)[/li]
[li]M4A1 > M4A1_AIM[/li]
[li]M4A1_Aim > M4A1_Aim_CAMO[/li]
[li]M4A1_Aim_camo > M4A1_AIM_SD_camo[/li]
[li]m16a4 > m16a4_acg[/li]
[li]bizon > bizon_silenced[/li]
[li]Makarov > MakarovSD[/li]
[li]M9 > M9SD[/li]
[li]Crossbow > Crossbow_CCO + FL[/li]
[li]Crossbow > Crossbow_FL[/li]
[li]Crossbow > Crossbow_Scoped + FL[/li]
[li]You can now drink from Water pumps using just your hands (150 thirst restored each use.) (action menu) (no infection chance)[/li]
[li]You can now drink from ponds using empty tin's (300 thirst restored each use.) (Right Click Empty Tins)[/li]
[li]UNboiled Water drank from a canteen has a 30% chance of infection and restores full thirst.[/li]
[li]UNboiled Water Drank from a tincan has a 6% chance of infection and restores 300 thirst. [/li]
(pond/Lake Only)
[li]UNboiled Water From you hand has a 3% chance of infection and restores 150 thirst. (pond/Lake Only)[/li]
[li]Vehicle - Unbanned Pickup_PK_INS.[/li]
[li]Vehicle - Unbanned Offroad_DSHKM_INS.[/li]
[li]Added audio cue when you stumble across gathering plants. (15 meters) (cricket sounds will play) (Thanks facoptere).[/li]
[li]Added the option to rip up clothes to make rags (these can be then made to bandages).[/li]
[li]Added Humanitarian supply drops (no weapons). [/li]
[li]You can now craft assault bags.[/li]
[li]New Crafting recipes.[/li]
[li]Function - random Location finder.[/li]
[li]Tents & Stash sites can now be upgrade to increase storage.[/li]
[li]Small Stash site upgrades - +2 magazine slots per upgrade + 5 armor. Required parts is just etool and wood.[/li]
[li]Small stash sites upgrade to medium once upgraded to level 5.[/li]
[li]Medium stash sites can now be upgrade. Tools - Etool, Parts needed - Crate, Wood.[/li]
[li]25 mags per level. [/li]
[li]Double weapon count per level.[/li]
[li]25 armor.[/li]
[li]Dome tents now upgrade. Tools - Etool, Parts needed - Crate, Wood.[/li]
[li]25 magz per level[/li]
[li]5 weapons per level [/li]
[li]1 backpack per level[/li]
[li]10 armor each level[/li]
[li]Achievement system - Thanks DeadActionMan(AKA Musty Crew)[/li]
[li]Current achievement list[/li]
[li]Time Waster[/li]
[li]High Flyer[/li]
[li]Grave Robber[/li]
[li]Shopaholic[/li]
[li]Top Shopper[/li]
[li]Sick Puppy[/li]
[li]White Collar Worker[/li]
[li]Fire Warden[/li]
[li]Slice Of Fried Gold[/li]
[li]Plane Spotter[/li]
[li]Trinkets of Deceit[/li]
[li]Litter Bug[/li]
[li]Cannibal[/li]
[li]Hunter Gatherer[/li]
[li]Firestarter[/li]
[li]Steady Aim[/li]
[li]Marksman[/li]
[li]Sniper[/li]
[li]Bunny Basher[/li]
[li]Clean Bill of Health[/li]
[li]Medic of the Apocalypse[/li]
[li]Ghosting mechanic - Once logged out you can not log back in again for a number of seconds selected by the admin of the server- Enabled or disabled by the admin of the server.[/li]
Fixed:
[li]Infected Camps no longer repeatedly spawn infected.[/li]
[li]Infected Camps Loot updated to be more in line with crash sites.[/li]
[li]LOOT - Building locks have been moved to after the building has spawned loot. (hopefully this should allow the bias to sometimes fail but allow other pass's if no loot has spawned.[/li]
[li]You can no longer refuel a destroyed vehicle using a 5l fuel can.[/li]
[li]Humanity gain from blood transfusion moved to end of transfusion process. (Due to issues with skin change breaking the transfusion)[/li]
[li]Zeds will no longer target vehicles. If the player is targeted before entering a vehicle Zeds will continue to engage the player[/li]
[li]Carry slot, addToToolbelt/drop fixes.[/li]
[li]Ability to fly a helicopter with no main rotor on restart[/li]
[li]Antihack (again).[/li]
[li]Issues with zeds not spawning in some places due to spawn timer being too long[/li]
[li]Fixed issue with salvaging items from vehicles that don't have parts (ie middle wheels) Thanks Sven(Seven)[/li]
[li]Added limit system to secondaries explosions.[/li]
[li]eds will no longer target any air vehicle.(unless player was already aggro-ed), (no longer get fps drop from zed agro).[/li]
[li]Zeds should no longer move around when below 3 meters to player. (when being attacked)[/li]
[li]Tents/camonets can now be placed in bushes.[/li]
[li]Objects can now be placed in camonets. (ie Tent can be put under a camonet)[/li]
[li]Issue with objects being placed and killed during the same session now fixed. (objects now get removed from db when killed).[/li]
[li]Auto close gear menu on filling water bottles.[/li]
Updated:
[li]Character selection screen is now forced until a character is selected(Does not effect reality Servers, on new character).[/li]
[li]Spawn selection screen is now forced until a spawn location is selected (if enabled).[/li]
[li]Thirst and hunger updated to no longer be a instant fill on eating/drinking.[/li]
[li]Melee weapons updated Range and shot count.[/li]
[li]Full moon nights is now select-able by the server admins.[/li]
[li]Salvage system updated to provide a chance some items like glass,engine and fuel can break during salvage[/li]
[li]MedBox0 has been removed and replaced with MedBox2.[/li]
[li]magazine = "ItemBandage";[/li]
[li]count = 3;[/li]
[li]magazine = "transfusionKit";[/li]
[li]count = 4;[/li]
[li]magazine = "ItemMorphine";[/li]
[li]count = 3;[/li]
[li]magazine = "bloodBagOPOS";[/li]
[li]count = 1;[/li]
[li]magazine = "bloodBagABPOS";[/li]
[li]count = 1;[/li]
[li]magazine = "bloodBagBPOS";[/li]
[li]count = 1;[/li]
[li]magazine = "bloodBagAPOS";[/li]
[li]count = 1;[/li]
[li]magazine = "bloodTester";[/li]
[li]count = 2;[/li]
[li]Foodbox0[/li]
[li]Removed magazine = "FoodCanFrankBeans", magazine = "FoodCanPasta"[/li]
[li]Added magazine = "ItemSodaGrapeDrink", magazine = "ItemSodaCoke"[/li]
[li]Re-added Flies on dead body's.[/li]
[li]Weather - FOG has been changed from max 0.5 to 0.8.[/li]
[li]Updated infection chance cure while sleeping from 1% to 10%[/li]
[li]Quiver updated to be used like a mag for the crossbow.[/li]
[li]Loot spawns now only spawn one item.[/li]
[li]Sight & sound for zeds updated to provide a much better sneak system.[/li]
[li]When in build mode and trying to enter a vehicle you are no longer ejected, the build just cancels. [/li]
[li]Surface sounds of roads. (no longer draws from 200 meters.)[/li]
[li]Infected camps - now spawn loot in tents in place of on the ground.[/li]
[li]Infected camps - Now spawn zeds like any normal building.[/li]
[li]Infected camps - Can now be taken down when found (tents/camonets can be collected for later use).[/li]
[li]Medbox1 changes - Removed: Old bloodbags X 2 added: Emtpybloodbags X 5[/li]
[li] New temperature changes (to bring temperature into the game).[/li]
[li]Motorcycle changes: TT650 speed increase from 120 to 180.[/li]
[li]Increased Zed Sight from 100 to 200 meters.[/li]
[li]Updated sight and sound for zeds[/li]
[li]Added chance based sight system (on seen depending on the range between you and the target there is a chance you will not be targeted).[/li]
[li]Sound updated to support a higher instant target sound from 60 to 80 (this is the amount of sound the player is making)[/li]
[li]Sound updated to support any sound below 80 and aboue 6 must be in the zeds line of sight before your targeted,[/li]
[li]Zeds FOV changed from 45 to 30. (this is the angle they can spot you on)[/li]
[li]Inventory - Vehicle Fuel tank reduced to 2 inventory slots from 4.[/li]
[li]Inventory - Wooden pile reduced from 2 inventory slots to 1.[/li]
[li]Inventory - Rotor increased from 6 to 8 inventory slots.[/li]
[li]Inventory - Engine increased to 10 inventory slots from 6.[/li]
[li]Inventory - 20L Fuel tank & empty reduced to 2 inventory slots from 3.[/li]
[li]ttack system on all zombies no longer an instant animation its been changed back to a smooth change to attack (makes the zombies slower to attack)[/li]
[li]Chance of catching a fish has been updated to[/li]
[li]5% chance standing.[/li]
[li]30% chance while in a vehicle.[/li]
[li]50% while raining.[/li]
[li]65% in a vehicle and raining.[/li]
[li]Medium Stash Sites can no longer be created from sandbags.[/li]
[li] Loot Re-balance.[/li]
[li]Re-balanced Zombies. (hp, Armor, speed, movement, animations)[/li]
Removed:
[li]Ammo in backpacks will no longer refill on player restart. (Removed due to side effects)[/li]
[li]Blood gain from all canned food types now removed.[/li]
[li]Loot bias has now been fully removed.[/li]
[li]Server side grid system for loot.[/li]
[li]Salute when trying to run with a object in view mode.[/li]