DayZ Epoch Changelogs

  • DayZ Epoch Changelogs


    Epoch DOWNLOADS:
    http://board.germandayz.de/downloads/?cat=20


    UPDATE: 1.0.5 wurde veröffentlicht!


    DOWNLOAD CLIENT 1.0.5: http://board.germandayz.de/dow…-epoch/dayz-epoch-105/260
    DOWNLOAD SERVER 1.0.5: http://board.germandayz.de/dow…poch-105-server-files/261



    Changelog zum nächsten DayZ Epoch Update 1.0.4.2 wurde veröffentlicht:


    CHANGE LOG 1.0.4.2


    ADDED:


      [li]BTR90 HQ ride in back option. Fank[/li]
      [li]Version check for dayz.pbo. @Skaronator[/li]
      [li]Updated dayZ Lighting by Axeman disabled by default, uncomment line in init.sqf to enable. @andgregor[/li]
      [li]Added upgrade in place option for stairs with railings. @Sequisha @vbawol[/li]


    FIXED:


      [li]Fix server startup issues when using "CA folder fix" on some A2 and A2 free installs. @icomrade[/li]
      [li]Geomety of wood walls changed to fix players phasing though the wood walls. @Sequisha[/li]
      [li]Completed trade counter was incorrectly returning output count instead of actual number of trades. @vbawol[/li]
      [li]Incremental water bottle had a typo in the picture path. fixes: https://github.com/vbawol/DayZ-Epoch/issues/1084 @vbawol[/li]
      [li]second attempt at fixing <NULL> kill messages from vehicles. @icomrade[/li]
      [li]remove setdamage 0 on godmode/indestructible base objects so they can be maintained. @vbawol[/li]
      [li]Fixed error in expression when removing buildings. Fank[/li]
      [li]Was possible to fill a mixed gas with an empty jerry can. Fank[/li]
      [li]Fixed undefined variables s_player_tamedog and dayz_myLiftVehicle. Fank @vbawol[/li]
      [li]Typo in server_traders.sqf for Napf, Sauerland, and panthera. @vbawol[/li]


    REMOVED:


      [li]Old Towngenerator Config. @Skaronator[/li]


    INFO:


      [li]Models/textures by Paul Tomany. @Sequisha.[/li]
      [li]Special thanks to http://verthosting.com for hosting our development server. [/li]


    CHANGE LOG 1.0.4.1



    CHANGE LOG 1.0.4


    Deutsch:



    Englisch:



    CHANGE LOG 1.0.3.1



    CHANGE LOG 1.0.3


    Englisch:




    Deutsch:


    K1Hzda5.png

    Einmal editiert, zuletzt von Urs ()

  • ROLLING CHANGELOG 1.0.2.3


      [li][ADDED] Any attempt to abort will now have a 10 second timer. This should also help with preventing bodies from disappearing when logging out to quickly after death.[/li]
      [li][FIXED] Performance/lag fix: player save was updating way too often now updates properly based on playercount*2 +10.[/li]
      [li][FIXED] Removed debug message spam from r3f weight system.[/li]
      [li][FIXED] Prevent bunny hop near base building items to reduce glitching into walls.[/li]
      [li][CHANGED] Building upgrade and maintenance now use one function server side.[/li]
      [li][CHANGED] Added debug back to most server side code.[/li]
      [li][REMOVED] Flies from dead bodies until cleanup is working again.[/li]
      [li][REMOVED] Removed pipebomb from military special loot table.[/li]

  • ROLLING CHANGE LOG 1.0.2.4


      [li][UPDATED] New version of Axeman's light system http://dayzepoch.com/wiki/index.php?title=Lighting_System[/li]
      [li][UPDATED] Abort time reworked to use the abort button to show count down. Thanks to Skaronator for the help.[/li]
      [li][ADDED] New loot and zombie spawn positions. You can now find items on many more shelves and tables.[/li]
      [li][ADDED] Iron Ore mining from rocks using a sledge hammer. 4 ore + 1 water bottle and a fire = 1 scrap metal. thanks to Axeman![/li]
      [li][ADDED] If you logout near another player your backpack contents will be wiped. It it very important you do not logout next to another player.[/li]
      [li][ADDED] New intro screens from 1.7.7 thanks to Skaronator.[/li]
      [li][ADDED] New opt-in 3d color coded name tag system that allows you to choose to show your name or not. Your name is displayed color coded based on your humanity. Red text equals -5000 humanity and blue +5000 everyone else is displayed with white text. Thanks go to ToeJam and Gimmic for the ideas. The distance of this tag defaults to 25 meters and can be changed with DZE_HumanityTargetDistance.[/li]
      [li][ADDED] Podagorsk trader citys by Axle. Also added BI keys for Podagorsk from play with six http://play.withsix.com/mods/108-fdf_podagorsk[/li]
      [li][ADDED] Hotwire kits found rarely on policeman zombies and even more rarely in vehicles. Have a %75 chance to work and are consumed on use.[/li]
      [li][ADDED] Vehicle cargo is now locked when the vehicle is thanks to Zac Surplice.[/li]
      [li][FIXED] Zombies now attack anyone before only your own zombies would attack you causing them to stand around other players.[/li]
      [li][FIXED] Vectoradd function zero divisor fix thanks to Zac Surplice.[/li]
      [li][FIXED] Suppress gas mask errors from overwatch players thanks to Skaronator.[/li]
      [li][CHANGED] Close combo lock gui after each try.[/li]
      [li][CHANGED] Modular building and safes now place perfectly vertical. This may cause some issues with existing bases.[/li]
      [li][CHANGED] All armed vehicles now spawn with no ammo and on each restart. You must now find then add your own ammunition to wreak havock.[/li]
      [li][REMOVED] Old tag system removed in favor of new system mentioned above.[/li]
      [li][REMOVED] Big cargo boat in "sigisolda6" was causing lag remove it and major FPS gains are had thanks to mathewjknott for pointing this out.[/li]
      [li][REMOVED] Removed quicktips from loading screen to fix blackscreen issue thanks to Skaronator.[/li]

  • Die Länge des 1.0.2.4 Changlog hat sich mittlerweile verdoppelt.
    Mein Glückwunsch geht an das GDT Team, das es in Epoch geschafft hat.


    Release wird in den nächsten 5-7 Tagen erwartet


    K1Hzda5.png

    Einmal editiert, zuletzt von Urs ()

  • Update 1.0.2.4 wurde gerade veröffentlicht!


    DOWNLOAD Client 1.0.2.4


    DOWNLOAD Server 1.0.2.4


    ROLLING CHANGE LOG 1.0.2.4


    UPDATED:


      [li]Panthera trader cities reworked by Axle.[/li]
      [li]Player zombie attack is now used by the "Vault" key, bound to "V" by default.[/li]
      [li]New version of Axeman's light system http://dayzepoch.com/wiki/index.php?title=Lighting_System[/li]
      [li]Abort timer re-worked and now uses the abort button to show count down. Thanks to Skaronator for the help.[/li]
      [li]Updated battleye scripts.txt. Server admins should always add your own custom restrictions tailored to your code environment.[/li]
      [li]Version checks on 4 main pbo files, this is to make sure everyone is fully updated. Thanks to Skaronator.[/li]


    ADDED:


      [li]Downgrading locked door to unlocked door is now possible if you know the combination and if you are the owner or a friend of a plot pole's owner.[/li]
      [li]Can now pack lumber and plywood into packs.[/li]
      [li]Can now pack Scrap Metal, Tank Traps, Wire Kits as well as Coke and Pepsi into supply crates.[/li]
      [li]Higher FPS & performance increase for 'Chernarus' with gdtmod_plants2 1.00 by HeinBloed http://www.gdt-server.net/[/li]
      [li]Higher FPS & performance increase for 'Chernarus' with gdtmod_grass 1.00 by HeinBloed http://www.gdt-server.net/[/li]
      [li]Added model for "Hotwire Kit" by Paul Tomany/Sequisha.[/li]
      [li]Added lootable ammo 100Rnd_127x99_M2,48Rnd_40mm_MK19,50Rnd_127x107_DSHKM, 29Rnd_30mm_AGS30, 2000Rnd_762x51_M134.[/li]
      [li]New loot and zombie spawn positions. You can now find items on many more shelves and tables.[/li]
      [li]Craft Iron ore into scrap metal. 4 ore + 1 water bottle and a fire = 1 scrap metal. thanks to Axeman![/li]
      [li]Iron, Silver, and Gold ore mining from mining nodes found on hills around the map. You actually must break the rocks then remove the rubble. Silver and Gold ore can be smelted to 1oz bars with a fire and full water bottle. Control the max number that spawn at server start with MaxMineVeins variable.[/li]
      [li]If you logout near another player your backpack contents will be wiped. It it very important you do not logout next to another player. Change with DZE_BackpackGuard Default: true;[/li]
      [li]New intro screens from 1.7.7 thanks to Skaronator.[/li]
      [li]New opt-in 3d color coded name tag system that allows you to choose to show your name or not. Your name is displayed color coded based on your humanity. Red text equals -5000 humanity and blue +5000 everyone else is displayed with white text. Thanks go to ToeJam and Gimmic for the ideas. The distance of this tag defaults to 25 meters and can be changed with DZE_HumanityTargetDistance.[/li]
      [li]Podagorsk trader cities by Axle. Also added BI keys for Podagorsk from play with six http://play.withsix.com/mods/108-fdf_podagorsk[/li]
      [li]Hotwire kits found rarely on policeman zombies and even more rarely in vehicles. Have a 75% chance to work and are consumed on use and only unlock the car for one time use. A server restart will re-lock the vehicle and the owners key will still work.[/li]
      [li]Vehicle cargo is now locked when the vehicle is thanks to Zabn.[/li]
      [li]All additional assets & artwork by Paul/Sequisha. [/li]
      [li]Asset for hotwire kit.[/li]


    FIXED:


      [li]Disallow player zombies from choosing to display their name.[/li]
      [li]Prevent player zombies from getting infected.[/li]
      [li]Triple animation bug when waking up from being unconscious. Thanks to Tansien - DayZero[/li]
      [li]Player zombies now have same skins as the zombies.[/li]
      [li]Fixed issues with crossbow arrows not spawning after shooting them.[/li]
      [li]Zombies now attack anyone before only your own zombies would attack you causing them to stand around other players.[/li]
      [li]Issues with picking up more items than you should with melee weapon attached. "Vectoradd" function zero divisor fix thanks to Zabn.[/li]
      [li]Suppress gas mask errors from overwatch players thanks to Skaronator.[/li]


    CHANGED:


      [li]Removing wood and cinder wall wrecks will now give a random number of items in return and will spawn on the ground.[/li]
      [li]Can now only maintain wall if damaged at least 10%. SERVER OWNERS NOTE: Use setDamageOnAge mysql event to set the damage based on age or else no one will be able to maintain.[/li]
      [li]Disallow changing clothes if another player is within 12 meters.[/li]
      [li]Increased chances to catch a fish by double.[/li]
      [li]Safes now holds 50 weapons instead of 20.[/li]
      [li]Renamed many public variables and updated battleye.[/li]
      [li]Chernarus 11 airplane dealer is now NEUTRAL. All Panthera traders changed to NEUTRAL.[/li]
      [li]Prices on cooked fish increased to encourage fishing.[/li]
      [li]Empty Supply crates removed as a crafting requirement.[/li]
      [li]Removing wood and cinder wall wrecks will now give a random number of items in return and will spawn on the ground.[/li]
      [li]Full moon nights date changed from 2012,6,6 to 2013,8,3.[/li]
      [li]New you are dead screen by Paul Tomany.[/li]
      [li]Disabled action menu F1-12 and 0-9 keys.[/li]
      [li]Harvest wood now uses a shorter swing animation and requires hatchet in hand.[/li]
      [li]Close combo lock gui after each try.[/li]
      [li]Modular building and safes now place perfectly vertical. This may cause some issues with existing bases.[/li]
      [li]All armed vehicles now spawn with no ammo and on each restart. You must now find then add your own ammunition to wreak havoc. Change this with DZE_vehicleAmmo default is 0. 1 = would give full on ammo each restart.[/li]


    REMOVED:


      [li]Benches at NWAF thanks to Skaronator.[/li]
      [li]Old tag system removed in favor of new system mentioned above.[/li]
      [li]Big cargo freight "sigisolda6" was causing performance issues. Removal results in major FPS gains; thanks to mathewjknott for pointing this out.[/li]
      [li]Removed quicktips from loading screen to fix blackscreen issue thanks to Skaronator.[/li]


    Changlog erklärt

  • ROLLING CHANGE LOG 1.0.2.5


    UPDATED:


      [li]All pbo's have now been binarized as this will increase performance and stability.[/li]
      [li]Panthera Updates to Traders/Markers/Triggers. @Axle[/li]
      [li]All private arrays updated. @vbawol[/li]


    FIXED:


      [li]Transparency issues with cinder blocks when ATOC enabled. @sequisha[/li]
      [li]missing rvmat for combo lock. @sequisha[/li]
      [li]Prevent packed tent bags and removed items from sinking into ground.[/li]
      [li]Duplicate entry in loot magazines. @dayz10k[/li]
      [li]Prevent unpacking non existing supply crates. @Panadur[/li]
      [li]Prevent setdamage on NWAF benches if map is not chernarus. @vbawol[/li]
      [li]More text now outputs display name instead of class names. @vbawol[/li]
      [li]Wood and Cinder doors now use variables from Static class and now are treated like a building (no radar). @vbawol[/li]
      [li]Can no longer start building process while in a vehicle. @dayz10k[/li]
      [li]Locked boats now disallow gear access. @dayz10k[/li]
      [li]Spawn ItemMatchbox_DZE instead of ItemMatchbox. @dayz10k[/li]
      [li]Building upgrades/downgrades now correctly only work if your the owner or friend of a plot pole. @vbawol[/li]
      [li]Missing semicolon in document. @Axeman[/li]
      [li]Fixed incorrect value in SQL for bicycle. @nahkiss[/li]
      [li]Was unable to build fuel pump due to error in code. @ctcDNightmare[/li]
      [li]Error in push to talk detection code. @vbawol[/li]
      [li]"No transport" errors from intro. @vbawol[/li]
      [li]Heli crash spawner and supply drops now prevent from spawning near vehicles or bases.
      Fixes: https://github.com/vbawol/DayZ-Epoch/issues/422 @vbawol[/li]


    ADDED:


      [li]Light fog/sandstorm effect. @vbawol[/li]
      [li]Vehicle purchases and item removals now log server side the player that performs the action.[/li]
      [li]Added ability to force on or off name tags. DZE_ForceNameTagsOff disables name tags. DZE_ForceNameTags does not give the player an option and just enables name tags.[/li]
      [li]Caribou Frontier http://forums.bistudio.com/sho…p?161801-Caribou-Frontier support with trader cities @Axle[/li]
      [li]Can now throw toilet paper. @dayz10k[/li]
      [li]Can now remove a camo net by right clicking on your toolbox when within 10m of a camo net. @vbawol[/li]
      [li]Setdate experiment: only perform setdate command client side if date and time is off by more than a minute. This may help reduce the number of setdate calls that can cause lag. @vbawol[/li]
      [li]New play WithSIX bikeys for CAA1. @vbawol[/li]
      [li]Dynamically detect and count spawn# markers to ensure markers exist before using. spawnMarkerCount variable is now only used as a max spawn count limiter. @vbawol[/li]


    CHANGED:


      [li]Slightly reduced loot pile item counts. @vbawol[/li]
      [li]Added some default vars to init.sqf @Skaronator[/li]
      [li]Marksman skin (Soldier_Sniper_PMC_DZ) now uses the old favorite hero model from dayz. @vbawol[/li]


    REMOVED:


      [li]Modern Civilian vehicles pack http://www.armaholic.com/page.php?id=17447 removed due to permission issues.[/li]
      [li]Mod that added zeroing and iron sights removed weapons_a2ru.pbo removed as it was causing inverted SD physics.
      Fixes: https://github.com/vbawol/DayZ-Epoch/issues/542 @vbawol[/li]
      [li]Completly removed sigisolda pbo and updated all mission.sqm files to remove from addons array. @vbawol[/li]
      [li]Removed all gdtmod_plants2_* pbos as they might be causing issues. gdtmod_grass should be fine and will still give fps boost. @vbawol[/li]

  • ROLLING CHANGE LOG 1.0.3


    Englisch



    Deutsch:





    Veröffentlichungsdatum noch nicht bekannt!

    K1Hzda5.png

    Einmal editiert, zuletzt von PapaRenner ()

  • DayZ Epoch 1.0.3.1 Changelog veröffentlicht.
    Release der Version soll in den nächsten 24h erfolgen!


    CHANGE LOG 1.0.3.1


    ADDED:


      [li]Proper mission file support and bikeys for SMD Sara A2 http://forums.bistudio.com[/li]
      [li]In game clarification on modular removal: you cannot delete locked doors, you must remove the lock first. @dayz10k[/li]
      [li]Added updated setDamage exception to battleye scripts.txt. @vbawol[/li]
      [li]Built in antihack enabled by default via mission init.sqf. @facoptre[/li]
      [li]Added Czech localization Credits: GeodarCZ, Brovns, Doomscythe[/li]
      [li]DZE_requireplot override variable added. DZE_requireplot = 0; in init.sqf disables plot pole requirement to build. @vbawol[/li]
      [li]Bell 47/H-13 Helicopter by hcpookie http://www.armaholic.com/page.php?id=22143[/li]


    FIXED:


      [li]Incorporated DayZ CE skin changing routines for melee weapons and add back actions after skin changes. @dayz10k[/li]
      [li]Proper stringtables (options) on SkinBase craftables (bandages, canvas) @dayz10k[/li]
      [li]Optimized RoadFlare/chemlight JIP code to use only one allMissionObjects call instead of two. @vbawol[/li]
      [li]dayz_minpos was incorrectly set to 0 for chernarus and should have been -1 or less. @vbawol[/li]
      [li]Fixed some typos in Sahrani mission files. @vbawol[/li]
      [li]Removed radar from GAZ Vodnik. @dayz10k[/li]
      [li]Incorrect call compile paths for tavi traders.[/li]
      [li]Armored SUV DZ had incorrect max weapon count. @vbawol[/li]
      [li]Fixed two createvehicle calls for weapon spawn_loot. @Torndeco[/li]
      [li]Building count limiter was using wrong position command now uses correct one. @vbawol[/li]
      [li]Fire requirement for crafting can now be used off the ground without issues. @vbawol[/li]


    CHANGED:


      [li]setdamage.txt fixes for hatched/chainsaw - scripts.txt and publicVariable.txt updated. @infiSTAR[/li]
      [li]Increased chances for silver and gold mine veins.@vbawol[/li]
      [li]Lower plank pack spawn chance raise sledge handle and fishing pole chances in farm spawns. @vbawol[/li]
      [li]Must drop backpack or filled chainsaw before you can change clothes. @vbawol[/li]
      [li]Removed 10m check for nearby players when changing clothes. @vbawol[/li]
      [li]Null cleanup was not working as intended disabled by default needs further testing. @vbawol[/li]
      [li]Lower zombie attack range and made static at 2.5m. @vbawol[/li]
      [li]Restructured server files. @vbawol[/li]


    INFO:


      [li]Models/textures by Paul Tomany. @Sequisha.[/li]
      [li]Special thanks to http://bmrf.me/ for hosting our development server.[/li]


    REMOVED:


      [li]Many unneeded diag_log calls removed.[/li]


    Bell 47/H-13 Helicopter:
    [img width=700 height=259]http://www.armaholic.com/datas/users/bellciv_4.jpg[/img]

    K1Hzda5.png

    Einmal editiert, zuletzt von Urs ()

  • Out of Date

    K1Hzda5.png

    Einmal editiert, zuletzt von Urs ()