DayZ Epoch Changelogs

  • [size=16pt]DayZ Epoch 1.0.4 wurde veröffentlicht![/size]


    DOWNLOAD CLIENT 1.0.4
    DOWNLOAD SERVER 1.0.4


    CHANGE LOG 1.0.4


    NEW:


      [li]Napf Island v0.99 with permission from #momo# now included by default. http://forums.bistudio.com/showthread.php?136469-Napf-Island-beta\[/li]
      [li]Sauerland Map v1.7.00.2 with permission from falconsan now included by default. https://github.com/falconsan/D…blob/master/changelog.txt - http://www.s6computer.de/[/li]
      [li]Optimized Server/Client Communication with PVS+PVC methods from DayZ Mod 1.8. @Skaronator[/li]
      [li]Modular building spawning now ahead on server start, vehicles spawning after it. @Skaronator @zabn[/li]
      [li]Maintain Area should work now much better. The Server update the Object itself and doesnt remove and rebuild it anymore. @Skaronator[/li]
      [li]Updated Hive Dll to latest from rajkosto and added custom child 396 and 397 call to update the datestamp of base objects. *See notes below! @Tansien @vbawol[/li]
      [li]Trading now makes change and auto combines into the highest denomination. @vbawol[/li]


    ADDED:


      [li]Cars, small Trucks, and Boats now able to be lifting with Chinooks only. Lifted vehicle must be unlocked and unmanned. Enabled by default use DZE_HeliLift = false; in init.sqf to disable. @Zabn @vbawol[/li]
      [li]40% chance to payout a single gem on removal of mine ruins. @vbawol[/li]
      [li]M107_DZ to Military, MilitarySpecial, IndustrialMilitary and Helicrash loottable. @Sequisha[/li]
      [li]MAAWS (rocket launcher) to Helicrash loottable. @Sequisha[/li]
      [li]New enterable building added for Chernarus and other maps. @Sequisha[/li]
      [li]Allow Admins To Customize Loot Spawn Timer using DZE_LootSpawnTimer via init.sqf. Default: 10 @SGanthony[/li]
      [li]Provide option to have loot tables loaded from mission file. DZE_MissionLootTable = true; will look for loot configs via missionConfigFile. @vbawol[/li]
      [li]Added Craftable/Buildable Wood Crate Storage. Recipe 6 x PartWoodLumber = ItemWoodCrateKit. @Mochnant[/li]
      [li]BAF_Merlin_DZE - transportMaxWeapons 15, transportMaxMagazines 150, transportmaxbackpacks 5. @Skaronator[/li]
      [li]Added back BAF_AS50_scoped_DZ configs, still not on traders or loot tables. @vbawol[/li]
      [li]Placing a plot pole now creates a preview of the "safe" build area protected by the plot pole. This is only viewable by the plot owner, will disappear upon logout, and is only re-creatable by re-placing the plot pole. @dayz10k @vos[/li]
      [li]Global variable to allow building on roads with DZE_BuildOnRoads = true; (Default: DZE_BuildOnRoads = false;) @dayz10k[/li]
      [li]Global variable to set plot pole radius and exclusion zone, enabled via mission file. DZE_PlotPole = [x,y] in the mission file controls the [Radius, Exclusion zone]. Default: DZE_PlotPole = [30,45]. @dayz10k @Skaronator[/li]
      [li]Global variable to disable Player Zombies with DZE_PlayerZed = false; (Default: DZE_PlayerZed = true;) @Skaronator[/li]


    FIXED:


      [li]Anti-Teleport Log System. @Skaronator[/li]
      [li]Wrong German translations. @Fank[/li]
      [li]Fix medical actions in vehicles. @icomrade[/li]
      [li]Wrong KSVK class spawning on mass graves. @Skaronator via MGT[/li]
      [li]Armor value for RBWheel on SUV was lower than it should have been. @SGanthony[/li]
      [li]Fixed issues with losing weapons when on graves @vbawol - http://epochmod.com/forum/inde…092-player-grave/?p=33281[/li]
      [li]More Localization (translations). @dayz10k, @VeryBigBro (Russian), JoSchaap (Dutch), @Geodar (Czech), @krazey (German)[/li]
      [li]Fixed incorrect spelling of chainsaw name was horlite needed to be hermlite. @vbawol[/li]
      [li]Remove nearest tranktrap via toolbox not working properly. @dayz10k[/li]
      [li]Lingor trader spawn. @dayz10k @sekra[/li]
      [li]Disappearing of Vault while unlocking. (Need Feedback!) @Skaronator[/li]
      [li]Wrong include in the CfgMagazine file. @Skaronator[/li]
      [li]Crafting a wooden garage door no longer says "Build Fire". @dayz10k[/li]
      [li]You will no longer get a 3 by 3H - barrier cube if you remove a 5H - barrier cube @Skaronator[/li]
      [li]BattlEye kicks for some players on death. @Skaronator[/li]


    CHANGED


      [li]Changed currency conversion rates to multiples of 10. @vbawol[/li]
      [li]Drastically increased base building armor levels. Doors now have much higher armor than walls. @vbawol[/li]
      [li]Extended Trader logging and fix for sold itemnames @ctc.Sebi[/li]
      [li]Balance Loot table. @Sequisha[/li]
      [li]Lowered Safe weapon storage count to 25, to address reports of more safe inventory issues after it was raised to 50. @vbawol[/li]
      [li]Prices were reviewed and modified for many of the higher tiered weapons/ammo/vehicles/food. @dayz10k[/li]
      [li]All copper prices have been changed to 2 silver to buy, 1 silver to sell. @dayz10k[/li]
      [li]Radius check for Remove Nearest Camo Net (from 10m to 3m). @dayz10k[/li]
      [li]Loot Improvements (Based on the Feedback of the Skaronator.com Server) @Skaronator[/li]


    REMOVED:


      [li]Copper is no longer a usable currency. Existing copper will remain in game, but has no current use. @dayz10k[/li]


    SERVER INFO


      [li]Updated Hive dll requires DatabaseMySql.dll in arma 2 oa root and visual studio 2013 redistributable x86 installed: http://www.microsoft.com/en-us…oad/details.aspx?id=40784[/li]
      [li]Removed dayz_vb.bikey and dayz.bikey keys and added new version ed dayz_epoch104.bikey key. Thanks to @Tansien for the suggestion. @vbawol[/li]
      [li]Also moved external bikeys to sub folder, for best security use only the bikeys for the map your running.[/li]
      [li]pook_H13_amphib, GNT_C185F and GNT_C185E causes Server FPS issues and should not be used. https://github.com/vbawol/DayZ-Epoch/issues/969 [/li]


    INFO:


      [li]Models/textures by Paul Tomany. @Sequisha.[/li]
      [li]Special thanks to http://bmrf.me/ for hosting our development server.[/li]

    K1Hzda5.png

    Einmal editiert, zuletzt von Urs ()

  • DOWNLOAD CLIENT 1.0.4
    DOWNLOAD SERVER 1.0.4


    CHANGE LOG 1.0.4


    NEU:


      [li]Napf Island v0.99 ist, mit Erlaubnis von #momo#, jetzt standardmäßig enthalten. http://forums.bistudio.com/showthread.php?136469-Napf-Island-beta\[/li]
      [li]Sauerland Map v1.7.00.2 ist, mit Erlaubnis von falconsan, jetzt standardmäßig enthalten. https://github.com/falconsan/D…blob/master/changelog.txt - http://www.s6computer.de/[/li]
      [li]optimierte Server/Client-Kommunikation mit PVS+PVC Methoden aus DayZ Mod 1.8. @Skaronator[/li]
      [li]Modulare Bauten werden direkt nach Serverstart geladen, Vehikel danach. @Skaronator @zabn[/li]
      [li]"Maintain Area" sollte jetzt besser funktionieren. Der Server updated das Object nun selbst anstatt es zu entfernen und neu zu bauen. @Skaronator[/li]
      [li]Hive Dll auf den letzten Stand von rajkosto geupdated und "custom child 396" und "397"-Aufruf hinzugefügt, um den Datumseintrag der Baseobjekte zu aktualisieren. *Siehe Bemerkung unten! @Tansien @vbawol[/li]
      [li]Der Händler wechselt nun automatisch in die entsprechende Währung beim Einkauf (der Spieler muss es vorher nicht selbst machen). @vbawol[/li]


    HINZUGEFÜGT:


      [li]Autos, kleine Trucks und Boote können nun mit dem Chinooks gehoben werden. Die Fahrzeuge müssen aufgeschlossen und unbemannt sein. Standardmäßig an, benutze DZE_HeliLift = false; in init.sqf um es abzuschalten. @Zabn @vbawol[/li]
      [li]40% Chance einen Edelstein zu erhalten, wenn man eine ruinierte Mine wegräumt. @vbawol[/li]
      [li]M107_DZ zu Military, MilitarySpecial, IndustrialMilitary und Helicrash loottable hinzugefügt. @Sequisha[/li]
      [li]MAAWS (Raketenwerfer) zur Helicrash loottable hinzugefügt. @Sequisha[/li]
      [li]Neue begehbare Gebäude für Chernarus und andere Karten hinzugefügt. @Sequisha[/li]
      [li]Erlaube Admins Loot Spawn Timer anzupassen, benutze dafür DZE_LootSpawnTimer via init.sqf. Standard: 10 @SGanthony[/li]
      [li]Option angeboten um die loot tables aus dem mission file zu laden. Mit DZE_MissionLootTable = true; werden loot configs via missionConfigFile gesucht. @vbawol[/li]
      [li]Wood Crate Storage - Rezept 6 x PartWoodLumber = ItemWoodCrateKit. @Mochnant[/li]
      [li]BAF_Merlin_DZE - Platz 15/150/5 (Waffen/Items/Rucksäcke). @Skaronator[/li]
      [li]BAF_AS50_scoped_DZ-Konfigurationen, aber immer noch nicht bei den Händlern oder Loottable. @vbawol[/li]
      [li]Das Aufstellen eines Plotpoles lässt für den Erbauer das bebaubare Gebiet anzeigen. Es verschwindet mit dem Ausloggen und kommt nur wieder wenn der Plotpole neu gesetzt wird. @dayz10k @vos[/li]
      [li]Globale Variable um auf Straßen bauen zu können; DZE_BuildOnRoads = true; (Standard: DZE_BuildOnRoads = false;) @dayz10k[/li]
      [li]Globale Variable für den Baubereich und Ausgrenzungsbereich rund um einen Plotpole, aktiviert via mission file. DZE_PlotPole = [x,y] im mission file kontrolliert den [Radius, Ausgrenzungszone]. Standard: DZE_PlotPole = [30,45]. @dayz10k @Skaronator[/li]
      [li]Globale Variable für das Einstellen ob ein Spieler als Zombie spawnt. DZE_PlayerZed = false; (Standard: DZE_PlayerZed = true;) @Skaronator[/li]


    BEHOBEN:


      [li]Anti-Teleport Log System. @Skaronator[/li]
      [li]Falsche deutsche Übersetzungen. @Fank[/li]
      [li]Medizinische Aktionen im Fahrzeug behoben. @icomrade[/li]
      [li]Falsche KSVK Klasse die bei Massengräbern spawnen. @Skaronator via MGT[/li]
      [li]Der Panzerungswert für RBWheel am SUV war niedriger als es sein sollte. @SGanthony[/li]
      [li]Problem des Waffenverlusts bei Massengräbern behoben @vbawol - http://epochmod.com/forum/inde…092-player-grave/?p=33281[/li]
      [li]Mehr Übersetzungen. @dayz10k, @VeryBigBro (Russian), JoSchaap (Dutch), @Geodar (Czech), @krazey (German)[/li]
      [li]Kettensagename war nicht korrekt - aus horlite wird nun hermlite. @vbawol[/li]
      [li]das Entfernen der nächstgelegenen Panzersperre sollte nun funktionieren. @dayz10k[/li]
      [li]Lingor Händler spawn. @dayz10k @sekra[/li]
      [li]Verschwinden des Safes beim aufmachen. (benötige Feedback!) @Skaronator[/li]
      [li]Falscher include in der CfgMagazine Datei. @Skaronator[/li]
      [li]Beim Bauen eines hölzernen Garagentors wird nicht mehr "Build Fire" angezeigt. @dayz10k[/li]
      [li]Man bekommt keine 3x3H-Barrieren zurück, wenn man eine 5H-Barriere abbaut @Skaronator[/li]
      [li]BattlEye kicks für einige Spieler beim Tod. @Skaronator[/li]


    GEÄNDERT:


      [li]Währungstausch basiert nun auf einer Rate von 10 Einheiten. @vbawol[/li]
      [li]Drastisch erhöhte Basenpanzerung. Türen sind nun widerstandsfähiger als Wände. @vbawol[/li]
      [li]erweitertes Händlerlogging und Anpassung der Namen für ausverkaufte Gegenstände @ctc.Sebi[/li]
      [li]Balance Loot table. @Sequisha[/li]
      [li]Waffenslots der Safes auf 25 reduziert, nach dem Anheben auf 50 wurden Probleme mit dem Inventar gemeldet, dies soll das nun revidieren. @vbawol[/li]
      [li]Preise für hochwertige Gegenstände (Waffen,Vehikel,Essen...) wurden überarbytet. @dayz10k[/li]
      [li]Alle Kupferpreise wurden zu 2 Silber im Einkauf, 1 Silber im Verkauf geändert. @dayz10k[/li]
      [li]Radius Überprüfung um das nächstgelegene Tarnnetz abzubauen (vorher 10m, jetzt 3m). @dayz10k[/li]
      [li]Loot Verbesserungen (basiert auf dem Feedback des Skaronator.com Server) @Skaronator[/li]


    ENTFERNT:


      [li]Kupfer ist keine gültige Währung mehr. Existierendes Kupfer verbleibt im Spiel, hat aber zur Zeit keinen Nutzen. @dayz10k[/li]


    SERVER INFO:


      [li]Updated Hive dll benötigt DatabaseMySql.dll im arma 2 oa Verzeichnis sowie ein installiertes visual studio 2013 redistributable x86: http://www.microsoft.com/en-us…oad/details.aspx?id=40784[/li]
      [li]dayz_vb.bikey und dayz.bikey Schlüssel wurden entfernt und einr neue Versionen des dayz_epoch104.bikey Schlüssels wurde hinzugefügt. Für den Vorschlag geht der Dank an @Tansien. @vbawol[/li]
      [li]externe bikeys befinden sich nun in einem Unterverzeichnis, benutzt nur die schlüssel der Karte die gerade läuft, um bessere Sicherheit zu gewährleisten.[/li]
      [li]pook_H13_amphib, GNT_C185F und GNT_C185E verursachen Server FPS Probleme und sollten nicht benutzt werden. https://github.com/vbawol/DayZ-Epoch/issues/969[/li]


    INFO:


      [li]Models/textures von Paul Tomany. @Sequisha.[/li]
      [li]besonderer Dank geht an http://bmrf.me/; für das Hosting unseres development-Server.[/li]

    Einmal editiert, zuletzt von smurfi ()

  • CHANGE LOG 1.0.4.1


    New:


      [li]Base Building Godmode is now included. Use DZE_GodModeBase = true; to enable it. (Disabled by Default) @Skaronator[/li]
      [li]Config based trader setup option that is more performant, however does not track inventory. DZE_ConfigTrader = true; and #include "\dayz_epoch_b\CfgServerTrader\cfgServerTrader.hpp" in description.ext Fank @Skaronator @vbawol[/li]


    Added:


      [li]Static build construction count will force the constructioncount to number set by DZE_StaticConstructionCount = # in init.sqf. Fank[/li]
      [li]Stacking of 10oz silver bars into briefcases, also traders now give this as change if return is 2-9 10oz silver bars. @vbawol[/li]
      [li]Variable DZE_DamageBeforeMaint to control what damage level is needed for the maintain option to appear. @vbawol[/li]
      [li]Keep safe/lockbox vars server side. This should help with performance. @maca134 @Skaronator[/li]
      [li]Added SQL Function DeleteNonKeyVehicles run before server start and SQL event UnlockNonKeyVehicles run once a day. Use one or the other not both. @maca134 Fank[/li]
      [li]Option to disable R3F weight system. DZE_R3F_WEIGHT = false in init.sqf to disable. @vbawol[/li]
      [li]Added to heli crash code, Blackhawk and Seahawk Wrecks by * [GLT]Myke http://www.armaholic.com/page.php?id=10670[/li]
      [li]Added following Config Classes: M113_UN_EP1_DZ M113_UN_EP1_DZE M113_TK_EP1_DZ M113_TK_EP1_DZE BTR90_DZ BTR90_DZE BTR90_HQ_DZ BTR90_HQ_DZE LAV25_DZ LAV25_DZE LAV25_HQ_DZ LAV25_HQ_DZE Fank[/li]


    Fixed:


      [li]Fix init errors, improve antihack. @icomrade[/li]
      [li]Add missing sensor for aircraft dealer on Napf. @JoSchaap[/li]
      [li]Traders now give ItemTinBar in exchange for TrashJackDaniels. @vbawol[/li]
      [li]M107 zeroing was stuck at 500m now set to default settings. @vbawol[/li]
      [li]DZE_DamageBeforeMaint = 0.09 by default should fix issues with maintain option not working when damage is set to 0.1 with SQL event. @vbawol[/li]
      [li]Fix for Death Messages <NULL> when attacker is in vehicle. @icomrade @vbawol[/li]
      [li]Added missing DZE fueltracks to DZE_fueltrackarray. Fank[/li]
      [li]Fix AI from being counted as zeds. @jwo7777777[/li]
      [li]Issue with Scaffolding being too close and killing player. Fank[/li]
      [li]Stuck in infinite trading loop when item is out of stock. @vbawol[/li]
      [li]Fixed backpack disappearing issue. @vbawol[/li]
      [li]Some fixes and optimizing to PVS/PVC system to only send to other players nearby. @vbawol[/li]
      [li]Bleeding was not visible to other players due to typo in new PVS/PVC system. @vbawol[/li]
      [li]Re-classed Land_Ind_Pec_03b to fix ladder errors in log file. @vbawol[/li]
      [li]Issue that prevented the server from starting. @Skaronator[/li]
      [li]Some typos in the loot table. @Skaronator[/li]
      [li]DZE_MissionLootTable - Some things are missing. @vbawol @Skaronator[/li]
      [li]General cleanup and fixes. Fank @Skaronator @icomrade @vbawol [/li]


    Changed:


      [li]Selling vehicle will now remove the key if you have it on your toolbelt. Fank[/li]
      [li]R3F weight now in Kg for every language except english. @VeryBigBro[/li]
      [li]Increased trader prices for Armed vehicles and pipebombs. @vbawol[/li]
      [li]Added BAF_Merlin_DZE and MH60S_DZE to traders. @vbawol[/li]


    Removed:


      [li]Trade metals option removed from self actions as it should no longer be needed with new trader code. @vbawol [/li]


    Info:


      [li]Re-added old trader code for backwards compatibility. @vbawol[/li]
      [li]Moved binaries to root of server files and wrote up basic install upgrade guide. @vbawol[/li]

  • DOWNLOAD CLIENT 1.0.4.2


    CHANGE LOG 1.0.4.2


    ADDED:


      [li]BTR90 HQ ride in back option. Fank[/li]
      [li]Version check for dayz.pbo. @Skaronator[/li]
      [li]Updated dayZ Lighting by Axeman disabled by default, uncomment line in init.sqf to enable. @andgregor[/li]
      [li]Added upgrade in place option for stairs with railings. @Sequisha @vbawol[/li]


    FIXED:


      [li]Fix server startup issues when using "CA folder fix" on some A2 and A2 free installs. @icomrade[/li]
      [li]Geomety of wood walls changed to fix players phasing though the wood walls. @Sequisha[/li]
      [li]Completed trade counter was incorrectly returning output count instead of actual number of trades. @vbawol[/li]
      [li]Incremental water bottle had a typo in the picture path. fixes: https://github.com/vbawol/DayZ-Epoch/issues/1084 @vbawol[/li]
      [li]second attempt at fixing <NULL> kill messages from vehicles. @icomrade[/li]
      [li]remove setdamage 0 on godmode/indestructible base objects so they can be maintained. @vbawol[/li]
      [li]Fixed error in expression when removing buildings. Fank[/li]
      [li]Was possible to fill a mixed gas with an empty jerry can. Fank[/li]
      [li]Fixed undefined variables s_player_tamedog and dayz_myLiftVehicle. Fank @vbawol[/li]
      [li]Typo in server_traders.sqf for Napf, Sauerland, and panthera. @vbawol[/li]


    REMOVED:


      [li]Old Towngenerator Config. @Skaronator[/li]


    INFO:


      [li]Models/textures by Paul Tomany. @Sequisha.[/li]
      [li]Special thanks to http://verthosting.com for hosting our development server. [/li]

    • DOWNLOAD CLIENT 1.0.5: http://board.germandayz.de/dow…-epoch/dayz-epoch-105/260
      DOWNLOAD SERVER 1.0.5: http://board.germandayz.de/dow…poch-105-server-files/261


      CHANGE LOG 1.0.5
      ADDED:


        [li]Updated Sauerland map V1.80.01 by Falconsan http://epochmod.com/forum/inde…epoch-sauerland-changelog[/li]
        [li]More enterable buildings thanks to @Tansien and the DayZero crew.
        Latest version of Napf 1.0.1 by Momo[/li]
        [li]Classname C130J_US_EP1_DZ Weapon: 50 Magazine: 400 Backpack: 10 @Fank[/li]
        [li]Variable DZE_ForceNameTagsInTrader to force name tags in traders. @Skaronator @Fank[/li]
        [li]Switch seats in all vehicles. @icomrade[/li]
        [li]Self transfusions (works in vehicles) must be enabled in mission using DZE_SelfTransfuse. @icomrade[/li]
        [li][NOTE] You may customize transfusion settings for self transfusions using DZE_selfTransfuse_Values = [blood amount, infection chance, cool-down (seconds)]; @icomrade[/li]
        [li]Default player skin for fresh spawns, selected randomly DZE_defaultSkin = [["Male skin1","Male skin2"],["Female skin1","Female skin2"]]. @icomrade[/li]
        [li]The USEC CH53 Super Stallion to the dynamic vehicle lists & trader. @Namindu @raginruffalo[/li]
        [li]The BAF Merlin has been added to the neutral aircraft trader under Unarmed Helicopters. @raginruffalo[/li]
        [li]Added CH53 Super Stallion to Allowed to Tow Heli array in "variables.sqf" @Namindu
        [/li]


      FIXED:


        [li]Instance already initialized error in server_monitor.sqf @vbawol[/li]
        [li]Fixed infinite chainsaw fuel when put into vaults/lockboxes. @SilvDev[/li]
        [li]Cargo Check overlapping. @SilvDev[/li]
        [li]The Makarov SD now only accepts SD clips @raginruffalo[/li]
        [li]Load patient into vehicle now working. @SilvDev[/li]
        [li]Fix invalid str format for player skin class. @Sandbird https://github.com/vbawol/DayZ…3d3802bfe4fdf55f2335f8f47[/li]
        [li]Check trade requirements before animation. @Cornyfisch[/li]
        [li]Undefined variable in expression in "fill_nearestVehicle.sqf" @Namindu[/li]
        [li]Fix infinite knockout @icomrade[/li]
        [li]Fixed typo in "player_tagFriendly.sqf" @Namindu[/li]


      CHANGED:


        [li]Crafting lumber or plywood packs no longer require workbench. @vbawol[/li]
        [li]Force mouse to center of screen on gear open. @vbawol[/li]
        [li]Backend lootsystem based on DayZ 1.8. @vbawol @Skaronator @Fank[/li]
        [li]Consume Eat/Drink in vehicle will add empty food/drink cans into vehicle inventory. @SilvDev @Fank[/li]
        [li]SQL Removed empty fuel barrel from vehicle parts trader and moved to wholesaler as increased buy/sell price. @Fank[/li]
        [li]You may again switch skins while wearing a backpack. @icomrade[/li]
        [li]Replaced variable DefaultBackpackWeapon = ""; with DefaultBackpackItems = [""]; which accepts both weapons and magazines. @icomrade[/li]


      INFO:


        [li]Server admins should add requiredSecureId = 2; to their server.cfg to prevent uid spoofing.[/li]
        [li]Models/textures by Paul Tomany. @Sequisha.[/li]
        [li]Special thanks to http://verthosting.com for hosting our development server.[/li]

    K1Hzda5.png

    Einmal editiert, zuletzt von Urs ()

  • DOWNLOAD CLIENT 1.0.5.1: http://board.germandayz.de/dow…epoch/dayz-epoch-1051/262
    DOWNLOAD SERVER 1.0.5.1: http://board.germandayz.de/dow…och-1051-server-files/263


    CHANGE LOG 1.0.5.1


    ADDED:


    FIXED:


      [li]Fixed client crash when player has chainsaw due to corrupt RTM file. @vbawol[/li]


    INFO:


      [li]dayz_epoch1051.bikey found in client files "Keys" folder.[/li]
      [li]Server admins should add requiredSecureId = 2; to their server.cfg to prevent uid spoofing.[/li]
      [li]Models/textures by Paul Tomany. @Sequisha.[/li]
      [li]Special thanks to http://verthosting.com for hosting our development server. [/li]

  • DAYZ Epoch 1.0.5.2 VORLÄUFIGER CHANGELOG
    Der Changelog kann sich noch ändern, ein Veröffentlichungsdatum ist noch nicht bekannt!


    NEW:


      [li]RedRyder BB Gun by @arma2WillRobinson[/li]
      [li]DB Backup script. @RimBlock[/li]
      [li]Use DayZ_UseSteamID = false; in your init.sqf to use the old PlayerUID, instead of SteamID @icomrade[/li]
      [li]UI Update - Graphical and code changes, enable using Dayz_Dark_UI = true; in init.sqf. @hogscraper http://epochmod.com/forum/inde…13654-proposed-ui-change/[/li]
      [li][NOTE] It's recommend to convert to the new SteamID system if possible, new servers should not use DayZ_UseSteamID = false;[/li]
      [li]Snap building (disabled by default), use DZE_modularBuild = true; in your init.sqf to enable. @raymix[/li]
      [li]Modular/Function based player_build for addon makers and modders. @raymix (more info and concepts - http://epochmod.com/forum/inde…on-based-player-buildsqf/ )[/li]


    CHANGED:


      [li]An infection chance of -1 disables self-transfusion infection. 0 is always infected. (DZE_selfTransfuse_Values) @icomrade[/li]
      [li]Removed weapons from Traders hands and made them stand with arms by their side. @SilvDev[/li]
      [li]Tweaked fuel capacity variables for vehicles. @RimBlock[/li]
      [li]Tweaked rotate_logs.bat to incorporate the day of the week for better organization @Raziel23x[/li]


    FIXED:


      [li]Backpack wipes when changing clothes. #1361 @icomrade[/li]
      [li]CH53 gear when locked #1364 @icomrade[/li]
      [li]Infinite loop when crafting ore into bars #1351 @icomrade[/li]
      [li]Only first kill showing on death boards #1362 #1124 @vbawol @icomrade[/li]
      [li]Crossbow quivers not working #1355 @icomrade[/li]
      [li]Crash_spawner & Supply_drop modules spawning inaccessible loot piles #1408 #1390 @Uro1[/li]
      [li]Undefined variable "_weapon" in fnc_plyrHit.sqf when killer is driving a vehicle #1420 @ebaydayz[/li]
      [li]Fire cleanup diag_log error in server_functions.sqf #1421 @ebaydayz[/li]
      [li]NearestObjects position error in server_playerSync.sqf #1425 @ebaydayz[/li]
      [li]Corrected ClassName type for CH53_DZE and BAF_Merlin_DZE. @Cinjun[/li]
      [li]Some counts reverted to forEach - count loops can not be nested inside other count loops #1491-#1495 @ebaydayz[/li]
      [li]Safes empty when opening after restart #1467 @ebaydayz[/li]
      [li]Dynamic_vehicle spawning non-upgradable classes of hilux1 & datsun1. @Uro1[/li]


    UPDATED:


      [li].hpp files updated in dayz_epoch_b CfgLootPos > CfgBuildingPos. @Uro1[/li]
      [li].bat files updated in Config-Examples @Raziel23x[/li]
      [li]Updated all config.cfg in Config-Examples, Added Default Steam Ports and Updated Layout. @Namindu[/li]
      [li]Epoch.sql, 1.0.5_Updates.sql & CfgServerTraders with correct classnames for upgradable hilux1 & datsun1 versions. @Uro1[/li]


    INFO:


      [li](EXTREMELY IMPORTANT) Server owners MUST update their required build and beta to 125548[/li]
      [li]Server admins should add requiredSecureId = 2; to their server.cfg to prevent uid spoofing.[/li]
      [li]Models/textures by Paul Tomany. @Sequisha.[/li]