Experimental Update 1.30

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    1.30 Experimental Release


    PC Experimental 1.30 Update 1 - Version 1.30.164014 (Release on 16.09.2026)

    NOTES

    • Consider using the Steam client option to verify the integrity of the local game cache to avoid corrupted data after downloading this update.
    • Consider de-fragmenting your HDD after downloading large updates.
    • In case of problems, please check the Bohemia Interactive support F.A.Q., DayZ F.A.Q., or BattlEye F.A.Q.
    • You can help us to further improve the game by posting your feedback on the Feedback Tracker.

    FROSTLINE EXPANSION

    • Tweaked refueling rate for warhead storage power generator
    • Fixed character being able look through wall in geothermal plant

    GENERAL GAME

    ADDED

    • Jana 50 motorbike
    • Bitrak 682 motorbike + left, right and front shield attachments
    • 4 new color variants for Mosin rifle and sawed-off version
    • 4 new color variants for SKS
    • 4 new color variants for CR-527
    • 1 new color variant for Glock
    • New lower setting for view distances

    CHANGED

    • New inventory slot background icons
    • Updated visuals of crowbar, lug wrench, cooking pot
    • "Many Cars" server mission switched to "Many Motorbikes"
    • Improved (animated) code lock
    • Repair boat engine is now a chained action
    • When a player is being unrestrained by an other player the item the player has been tied up with will now be placed on the ground instead of in the restrained players hands (T193271)
    • Hoisted flag can no longer be crafted into rags or armband (T194442)
    • Barbed wire and metal wire can no longer be repaired with duct tape
    • Disabled possibility to melee attack with explosives
    • Tripled barrel rain procurement speed
    • Scaled down trigger zone for gate barbed wire (T163545)
    • Maximum wetness of sticks and items which can split into sticks to wet
    • Tweaked truck acceleration uphill
    • Graphics card marked as higher performance by installed drivers will be requested to be used

    FIXED

    • Exploit allowing to freeze clients in proximity (T196664, T198494, T199196, T199151, T199157, T199482, T200578)
    • To hands/swap actions were not working when 11 or more planks were attached (T198329, T198336, T198237, T198252, T199158, T198988)
    • Character in main menu could rotate incorrectly (T180967, T197464, T198245, T200171)
    • Light from chemlight was obstructed by vests on some one strap bags (T174918, T178484, T183633)
    • Client crash related to PA system (T199758, T198378)
    • It was not possible to drop items while sprinting (T194849, T197721)
    • Barbed baseball bat inherited health of barbed wire instead of baseball bat (T170097, T168167)
    • Objects were not culled by terrain in specific angle (T175723)
    • Players could not be restrained again while in surrender pose (T193271)
    • Barrel with holes could not be placed near walls or objects (T195935)
    • Fireplaces and their attachments did not receive damage (T187223)
    • Character got stuck in vehicle when other player adjusted seat at right time (T194419)
    • Gorka helmet visor did not show damage visually (T192317)
    • Metal wire got damaged when crafted from barbed wire (T170251)
    • Stashes could be buried in decorative objects (T177531)
    • Blood bag was created at full capacity regardless of amount of blood used (T197226)
    • Exploit with weapons being loadable with any ammo type (T187421)
    • Incorrect RVMAT for 5.45x39 ammo (T197893)
    • Infected were not using all of the available directional attacks
    • Players could spawn right next to each other when respawning or joining queue at the same time
    • Resolution could not be changed on ultrawide monitor
    • Item inventory models rotated when player drags them across the inventory
    • Items did not keep rotation status when returning to slot in inventory
    • Inventory related client crash
    • Location specific client crash
    • Gift box could not be wrapped up
    • Detaching the magazine from weapon in hands could cause overlap of items in the inventory UI
    • Incorrect rotation of footstep particle behind moving character
    • Item swapped while in hands ended up in inventory instead of vicinity
    • Goats could not jump over low fences
    • Player could not take items from attachment slots to inventory which had more stack sizes than the inventory stack sizes
    • Players, vehicles, infected and animals could appear to frequently stutter, especially prevalent when running side by side

    SERVER

    • Added: Vehicle-specific third-person view server configuration option
    • Added: cfgGameplay setting to disable detaching and damaging of car and motorbike wheels
    • Changed: '-limitFPS' will now try and match the limit on NT platforms

    MODDING

    • Added: WorldToScreen and ScreenToWorld methods for ItemPreviewWidget and PlayerPreviewWidget classes (T181406)
    • Added: New enum SoundHitType & new GetSoundHitType() function, which returns the value of that enum, in SurfaceInfo class for Enforce scripts (T189758)
    • Added: '-resolveFilePatchingUsingEnfusion=0/1' for file patching to prioritize looking through named enfusion filesystems before checking launched directory (requires -filepatching, always enabled in Workbench)
    • Added: '-cacheP3D=0/1' command line launch option, creates .p3dcache files next to .p3d files to allow for quicker subsequent launches of the Game/Buldozer when working with unbinarized assets
    • Added: Diag option to turn off horizon pruning in buldozer
    • Added: 'disableSimulation' config parameter to house-based entities to eliminate unnecessary entity ticking impacting client/server performance
    • Added: Possibility to disable specific attached particles inside of the player / item preview widgets
    • Added: Terrain holes
    • Added: 'HumanAnimInterface.IsTag' to query active animation tags in script on fixed tick
    • Added: Vehicles: 'speedGeomActivation' flloat distance value, 'speedGeoms' array of named components. Used to hide named components when travelling at speed to prevent collisions with the ground at high speed
    • Added: 'DayZPlayer.IsFirstRenderFrame' to limit work done during player catchup on the client
    • Changed: Binarizer will now stop binarising if a member is defined multiple times in a config file
    • Changed: Obsoleted the 'OnCEUpdate'; 'OnCEIterate' with parameters to be used instead
    • Changed: Navmesh file is now on a newer version with no backwards compatibility. Ensure you re-generate the navmesh file for your terrains.
    • Changed: Navmesh now can use hide animation source if configured using Navmesh config in the EntityType
    • Changed: Updated script parsing
    • Changed: Updated enfusion config parsing for *.layout, *.emat, etc.
    • Changed: Animation graph related files now use enfusion config format
    • Changed: Updated the Enfusion file system
    • Changed: Mods now have their own named filesystem
    • Changed: Improved API usage for accessing RV files through Enfusion filesystem functions
    • Changed: Improved unpacked mod workflow; -mod can now point to a physical folder
    • Changed: RV configs can now be read when loaded as an unpacked mod
    • Changed: 'CreateEntityInCargo'/'CreateInInventory' will now check for item flip condition using 'CanAddEntityInCargo' (T190964)
    • Fixed: 'GetNumberOfHealthLevels' and 'GetHealthLevelValue' no longer segfault when used on untyped objects (T196856)
    • Fixed: "Enfusion Render > Render debug mode" diag, now "wire only", "overdraw", and "overdrawZ" function
    • Fixed: Hiding physics components of static meshes would still have a small collision at the origin of the object
    • Fixed: Inventory attachments now show up correctly on buildings created at load time
    • Fixed: Proxies using a model that was intended for an exterior that is now placed inside of a building will now report as interior
    • Fixed: Crash related to damage system operation on plain objects that aren't configured to use the damage system
    • Fixed: Getting the position of an inventory attachment proxy on the server will now use the view geometry LOD to prevent getting the center of the parent object if the proxy was not defined in the final lod
    • Fixed: Interaction blocks with characters
    • Removed: Animation Graph: Buffer Save / Buffer Use nodes
    • Removed: Animation Graph: Support for the default unnamed group from animation set templates

    TERRAIN BUILDER

    • Added: Toggle in Buldozer to delink the camera height from the terrain, to allow editting under the terrain surface, default key on 8
    • Added: Messages when importing a .txt file in Terrain Builder to show the outcome and explain the failure if needed
    • Added: Input for (un)linking camera height from terrain in Buldozer
    • Added: Underground flag per object. Used to prevent static objects under the terrain from being occluded when it should remain visible
    • Changed: Toggle that affects camera height linking to terrain in Buldozer to also affect objects
    • Fixed: Object texture alpha rendering correctly in Terrain Builder and when exporting to PNG/EMF
    • Fixed: Allow interlayer selection to work for Select All Objects in TB

    WORKBENCH

    • Added: Ragdoll editor for .ragdoll files
    • Added: Animation Editor: Live editing of running graph
    • Added: Animation Editor: "Show In Explorer" to context menu
    • Added: Enfusion config editor
    • Added: Shortcuts can now be remapped
    • Added: Script Editor: Remote Console now contains a hisstory of the last 20 executed scripts
    • Changed: Multiple tabs can now be opened in the resource manager
    • Changed: Legacy RPT output will now appear in the Console Log
    • Changed: Updated the style of workbench
    • Changed: Script Editor: Symbol database now runs faster
    • Changed: Animation Editor: Updated to 2021 Enfusion
    • Changed: Script Editor: Updated to 2026 Enfusion
    • Changed: Layout Editor: Updated to 2023 Enfusion
    • Fixed: Animation Editor: Several crashes related to manipulation of graphs
    • Fixed: Console Log filtering and searching
    • Removed: Legacy "Source Data" option, replaced with ability to load mods fully via unpacked data using "-mod"
    • Removed: COMPONENT_SYSTEM define
    • Removed: Script Editor: Solution files (*.ssln)

    KNOWN ISSUES

    • Servers in Launcher are incorrectly indicated as having mismatched version
    • Experimental notice during game load incorrectly refers to obsolete Feedback Tracker link
    • Bolt action weapons glitch out of hands when reloading
    • Some disease icons will not appear after different disease has been cured previously
    • Character becomes stuck server-side after a few minutes of play on retail Linux server
    • Character tilts too much to the left when taking items to hands in crouch
    • Bottles can still be used to Wash Head while Frozen
    • Some loading and menu screens are too bright


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